xref: /aosp_15_r20/external/grpc-grpc/examples/cpp/helloworld/greeter_async_server.cc (revision cc02d7e222339f7a4f6ba5f422e6413f4bd931f2)
1 /*
2  *
3  * Copyright 2015 gRPC authors.
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  *     http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  */
18 
19 #include <iostream>
20 #include <memory>
21 #include <string>
22 #include <thread>
23 
24 #include "absl/flags/flag.h"
25 #include "absl/flags/parse.h"
26 #include "absl/strings/str_format.h"
27 
28 #include <grpc/support/log.h>
29 #include <grpcpp/grpcpp.h>
30 
31 #ifdef BAZEL_BUILD
32 #include "examples/protos/helloworld.grpc.pb.h"
33 #else
34 #include "helloworld.grpc.pb.h"
35 #endif
36 
37 ABSL_FLAG(uint16_t, port, 50051, "Server port for the service");
38 
39 using grpc::Server;
40 using grpc::ServerAsyncResponseWriter;
41 using grpc::ServerBuilder;
42 using grpc::ServerCompletionQueue;
43 using grpc::ServerContext;
44 using grpc::Status;
45 using helloworld::Greeter;
46 using helloworld::HelloReply;
47 using helloworld::HelloRequest;
48 
49 class ServerImpl final {
50  public:
~ServerImpl()51   ~ServerImpl() {
52     server_->Shutdown();
53     // Always shutdown the completion queue after the server.
54     cq_->Shutdown();
55   }
56 
57   // There is no shutdown handling in this code.
Run(uint16_t port)58   void Run(uint16_t port) {
59     std::string server_address = absl::StrFormat("0.0.0.0:%d", port);
60 
61     ServerBuilder builder;
62     // Listen on the given address without any authentication mechanism.
63     builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
64     // Register "service_" as the instance through which we'll communicate with
65     // clients. In this case it corresponds to an *asynchronous* service.
66     builder.RegisterService(&service_);
67     // Get hold of the completion queue used for the asynchronous communication
68     // with the gRPC runtime.
69     cq_ = builder.AddCompletionQueue();
70     // Finally assemble the server.
71     server_ = builder.BuildAndStart();
72     std::cout << "Server listening on " << server_address << std::endl;
73 
74     // Proceed to the server's main loop.
75     HandleRpcs();
76   }
77 
78  private:
79   // Class encompasing the state and logic needed to serve a request.
80   class CallData {
81    public:
82     // Take in the "service" instance (in this case representing an asynchronous
83     // server) and the completion queue "cq" used for asynchronous communication
84     // with the gRPC runtime.
CallData(Greeter::AsyncService * service,ServerCompletionQueue * cq)85     CallData(Greeter::AsyncService* service, ServerCompletionQueue* cq)
86         : service_(service), cq_(cq), responder_(&ctx_), status_(CREATE) {
87       // Invoke the serving logic right away.
88       Proceed();
89     }
90 
Proceed()91     void Proceed() {
92       if (status_ == CREATE) {
93         // Make this instance progress to the PROCESS state.
94         status_ = PROCESS;
95 
96         // As part of the initial CREATE state, we *request* that the system
97         // start processing SayHello requests. In this request, "this" acts are
98         // the tag uniquely identifying the request (so that different CallData
99         // instances can serve different requests concurrently), in this case
100         // the memory address of this CallData instance.
101         service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_,
102                                   this);
103       } else if (status_ == PROCESS) {
104         // Spawn a new CallData instance to serve new clients while we process
105         // the one for this CallData. The instance will deallocate itself as
106         // part of its FINISH state.
107         new CallData(service_, cq_);
108 
109         // The actual processing.
110         std::string prefix("Hello ");
111         reply_.set_message(prefix + request_.name());
112 
113         // And we are done! Let the gRPC runtime know we've finished, using the
114         // memory address of this instance as the uniquely identifying tag for
115         // the event.
116         status_ = FINISH;
117         responder_.Finish(reply_, Status::OK, this);
118       } else {
119         GPR_ASSERT(status_ == FINISH);
120         // Once in the FINISH state, deallocate ourselves (CallData).
121         delete this;
122       }
123     }
124 
125    private:
126     // The means of communication with the gRPC runtime for an asynchronous
127     // server.
128     Greeter::AsyncService* service_;
129     // The producer-consumer queue where for asynchronous server notifications.
130     ServerCompletionQueue* cq_;
131     // Context for the rpc, allowing to tweak aspects of it such as the use
132     // of compression, authentication, as well as to send metadata back to the
133     // client.
134     ServerContext ctx_;
135 
136     // What we get from the client.
137     HelloRequest request_;
138     // What we send back to the client.
139     HelloReply reply_;
140 
141     // The means to get back to the client.
142     ServerAsyncResponseWriter<HelloReply> responder_;
143 
144     // Let's implement a tiny state machine with the following states.
145     enum CallStatus { CREATE, PROCESS, FINISH };
146     CallStatus status_;  // The current serving state.
147   };
148 
149   // This can be run in multiple threads if needed.
HandleRpcs()150   void HandleRpcs() {
151     // Spawn a new CallData instance to serve new clients.
152     new CallData(&service_, cq_.get());
153     void* tag;  // uniquely identifies a request.
154     bool ok;
155     while (true) {
156       // Block waiting to read the next event from the completion queue. The
157       // event is uniquely identified by its tag, which in this case is the
158       // memory address of a CallData instance.
159       // The return value of Next should always be checked. This return value
160       // tells us whether there is any kind of event or cq_ is shutting down.
161       GPR_ASSERT(cq_->Next(&tag, &ok));
162       GPR_ASSERT(ok);
163       static_cast<CallData*>(tag)->Proceed();
164     }
165   }
166 
167   std::unique_ptr<ServerCompletionQueue> cq_;
168   Greeter::AsyncService service_;
169   std::unique_ptr<Server> server_;
170 };
171 
main(int argc,char ** argv)172 int main(int argc, char** argv) {
173   absl::ParseCommandLine(argc, argv);
174   ServerImpl server;
175   server.Run(absl::GetFlag(FLAGS_port));
176 
177   return 0;
178 }
179