1*35ffd701SAndroid Build Coastguard Worker /*============================================================================== 2*35ffd701SAndroid Build Coastguard Worker Copyright(c) 2017 Intel Corporation 3*35ffd701SAndroid Build Coastguard Worker 4*35ffd701SAndroid Build Coastguard Worker Permission is hereby granted, free of charge, to any person obtaining a 5*35ffd701SAndroid Build Coastguard Worker copy of this software and associated documentation files(the "Software"), 6*35ffd701SAndroid Build Coastguard Worker to deal in the Software without restriction, including without limitation 7*35ffd701SAndroid Build Coastguard Worker the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*35ffd701SAndroid Build Coastguard Worker and / or sell copies of the Software, and to permit persons to whom the 9*35ffd701SAndroid Build Coastguard Worker Software is furnished to do so, subject to the following conditions: 10*35ffd701SAndroid Build Coastguard Worker 11*35ffd701SAndroid Build Coastguard Worker The above copyright notice and this permission notice shall be included 12*35ffd701SAndroid Build Coastguard Worker in all copies or substantial portions of the Software. 13*35ffd701SAndroid Build Coastguard Worker 14*35ffd701SAndroid Build Coastguard Worker THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 15*35ffd701SAndroid Build Coastguard Worker OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16*35ffd701SAndroid Build Coastguard Worker FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17*35ffd701SAndroid Build Coastguard Worker THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 18*35ffd701SAndroid Build Coastguard Worker OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 19*35ffd701SAndroid Build Coastguard Worker ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 20*35ffd701SAndroid Build Coastguard Worker OTHER DEALINGS IN THE SOFTWARE. 21*35ffd701SAndroid Build Coastguard Worker ============================================================================*/ 22*35ffd701SAndroid Build Coastguard Worker 23*35ffd701SAndroid Build Coastguard Worker #pragma once 24*35ffd701SAndroid Build Coastguard Worker 25*35ffd701SAndroid Build Coastguard Worker #include "GmmResourceULT.h" 26*35ffd701SAndroid Build Coastguard Worker 27*35ffd701SAndroid Build Coastguard Worker class CTestGen9Resource : public CTestResource 28*35ffd701SAndroid Build Coastguard Worker { 29*35ffd701SAndroid Build Coastguard Worker protected: 30*35ffd701SAndroid Build Coastguard Worker void FillExpectedPitch(); 31*35ffd701SAndroid Build Coastguard Worker void FillExpectedPitchInTiles(); 32*35ffd701SAndroid Build Coastguard Worker void FillExpectedHAlign(); 33*35ffd701SAndroid Build Coastguard Worker void FillExpectedVAlign(); 34*35ffd701SAndroid Build Coastguard Worker void FillExpectedDAlign(); 35*35ffd701SAndroid Build Coastguard Worker void FillExpectedSize(); 36*35ffd701SAndroid Build Coastguard Worker void FillExpectedQPitch(); 37*35ffd701SAndroid Build Coastguard Worker 38*35ffd701SAndroid Build Coastguard Worker void FillExpectedMipOffsets(); 39*35ffd701SAndroid Build Coastguard Worker 40*35ffd701SAndroid Build Coastguard Worker public: 41*35ffd701SAndroid Build Coastguard Worker static void SetUpTestCase(); 42*35ffd701SAndroid Build Coastguard Worker static void TearDownTestCase(); 43*35ffd701SAndroid Build Coastguard Worker 44*35ffd701SAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////// 45*35ffd701SAndroid Build Coastguard Worker /// Get the Tile dimension and RT->CCS downscale factor 46*35ffd701SAndroid Build Coastguard Worker /// 47*35ffd701SAndroid Build Coastguard Worker /// @param[in] Bpp: bits per pixel 48*35ffd701SAndroid Build Coastguard Worker /// @param[in] Tiling: Tile Type 49*35ffd701SAndroid Build Coastguard Worker /// @param[in] ResType: Resource Type 50*35ffd701SAndroid Build Coastguard Worker /// @param[out] TileDimX: Tile Width for given Tile, Resource, bpp 51*35ffd701SAndroid Build Coastguard Worker /// @param[out] TileDimY: Tile Height for given Tile, Resource, bpp 52*35ffd701SAndroid Build Coastguard Worker /// @param[out] TileDimZ: Tile Depth for given Tile, Resource, bpp 53*35ffd701SAndroid Build Coastguard Worker /// @param[out] WidthDivisor: RT->CCS width downscale factor 54*35ffd701SAndroid Build Coastguard Worker /// @param[out] HeightDivisor: RT->CCS height downscale factor 55*35ffd701SAndroid Build Coastguard Worker /// 56*35ffd701SAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////// GetAlignmentAndTileDimensionsForCCS(TEST_BPP Bpp,TEST_TILE_TYPE Tiling,TEST_RESOURCE_TYPE ResType,uint32_t & TileDimX,uint32_t & TileDimY,uint32_t & TileDimZ,uint32_t & WidthDivisor,uint32_t & HeightDivisor)57*35ffd701SAndroid Build Coastguard Worker void GetAlignmentAndTileDimensionsForCCS(TEST_BPP Bpp, TEST_TILE_TYPE Tiling, TEST_RESOURCE_TYPE ResType, 58*35ffd701SAndroid Build Coastguard Worker uint32_t &TileDimX, uint32_t &TileDimY, uint32_t & TileDimZ, 59*35ffd701SAndroid Build Coastguard Worker uint32_t &WidthDivisor, uint32_t &HeightDivisor) 60*35ffd701SAndroid Build Coastguard Worker { 61*35ffd701SAndroid Build Coastguard Worker const uint32_t RT2DTileSize[TEST_TILE_MAX][TEST_BPP_MAX][3] = { 62*35ffd701SAndroid Build Coastguard Worker { { 64, 1, 1 },{ 64, 1, 1 },{ 64, 1, 1 },{ 64, 1, 1 },{ 64, 1, 1 } }, //Linear - no Tile Size, but min PitchAlign = 64 (cacheLine size) 63*35ffd701SAndroid Build Coastguard Worker { { 512, 8, 1 },{ 512, 8,1 },{ 512, 8,1 },{ 512, 8, 1 },{ 512, 8, 1 } }, //TileX 64*35ffd701SAndroid Build Coastguard Worker { { 128, 32, 1 },{ 128, 32, 1 },{ 128, 32, 1 },{ 128, 32, 1 },{ 128, 32, 1 } }, //TileY 65*35ffd701SAndroid Build Coastguard Worker { { 256, 256, 1 },{ 512, 128, 1 },{ 512, 128, 1 },{ 1024, 64, 1 },{ 1024, 64, 1 } }, //TileYs 66*35ffd701SAndroid Build Coastguard Worker { { 64, 64, 1 },{ 128, 32, 1 },{ 128, 32,1 },{ 256, 16, 1 },{ 256, 16, 1 } } //TileYf 67*35ffd701SAndroid Build Coastguard Worker }; 68*35ffd701SAndroid Build Coastguard Worker 69*35ffd701SAndroid Build Coastguard Worker const uint32_t RT3DTileSize[TEST_TILE_MAX][TEST_BPP_MAX][3] = { 70*35ffd701SAndroid Build Coastguard Worker { { 64, 1, 1 },{ 64, 1, 1 },{ 64, 1, 1 },{ 64, 1, 1 },{ 64, 1, 1 } }, //Linear - no Tile Size, but min PitchAlign = 64 (cacheLine size) 71*35ffd701SAndroid Build Coastguard Worker { { 512, 8, 1 },{ 512, 8, 1 },{ 512, 8, 1 },{ 512, 8, 1 },{ 512, 8, 1 } }, //TileX 72*35ffd701SAndroid Build Coastguard Worker { { 128, 32, 1 },{ 128, 32, 1 },{ 128, 32, 1 },{ 128, 32, 1 },{ 128, 32, 1 } }, //TileY 73*35ffd701SAndroid Build Coastguard Worker { { 64, 32, 32 },{ 64, 32, 32 },{ 128, 32, 16 },{ 256, 16, 16 },{ 512, 16, 16 } }, //TileYs 74*35ffd701SAndroid Build Coastguard Worker { { 16, 16, 16 },{ 16, 16, 16 },{ 32, 16, 8 },{ 64, 8, 8 },{ 64, 8, 8 } } //TileYf 75*35ffd701SAndroid Build Coastguard Worker }; 76*35ffd701SAndroid Build Coastguard Worker uint32_t TileDim[3] = { RT2DTileSize[Tiling][Bpp][0], RT2DTileSize[Tiling][Bpp][1], RT2DTileSize[Tiling][Bpp][2] }; 77*35ffd701SAndroid Build Coastguard Worker if (ResType == TEST_RESOURCE_3D) 78*35ffd701SAndroid Build Coastguard Worker { 79*35ffd701SAndroid Build Coastguard Worker TileDim[0] = RT3DTileSize[Tiling][Bpp][0]; 80*35ffd701SAndroid Build Coastguard Worker TileDim[1] = RT3DTileSize[Tiling][Bpp][1]; 81*35ffd701SAndroid Build Coastguard Worker TileDim[2] = RT3DTileSize[Tiling][Bpp][2]; 82*35ffd701SAndroid Build Coastguard Worker } 83*35ffd701SAndroid Build Coastguard Worker TileDimX = TileDim[0]; 84*35ffd701SAndroid Build Coastguard Worker TileDimY = TileDim[1]; 85*35ffd701SAndroid Build Coastguard Worker TileDimZ = TileDim[2]; 86*35ffd701SAndroid Build Coastguard Worker 87*35ffd701SAndroid Build Coastguard Worker uint32_t ExpectedCCSBpp = 1; //1 byte per pixel (contains 4 2b-CCS, 88*35ffd701SAndroid Build Coastguard Worker //Each 2b covers 2CLs = 128B RT) 89*35ffd701SAndroid Build Coastguard Worker /*** 90*35ffd701SAndroid Build Coastguard Worker 2b-CCS per 2CLs of RT (2:1 compression ie 2CL->1CL) 91*35ffd701SAndroid Build Coastguard Worker 1B-CCS covers 4x2 RT CLs (as square as possible in px) 92*35ffd701SAndroid Build Coastguard Worker 93*35ffd701SAndroid Build Coastguard Worker CL Byte size 16 x 4 94*35ffd701SAndroid Build Coastguard Worker 8CLs could cover {(16x32), (128x4), (64x8), (32x16)} Byte-blocks, of which last one is most-square hence should be used 95*35ffd701SAndroid Build Coastguard Worker ie RT coverage by 1B CCS is 32x16, taking RT-bpp into account: 96*35ffd701SAndroid Build Coastguard Worker 97*35ffd701SAndroid Build Coastguard Worker bpp RT-coverage in pixel by 1B CCS 98*35ffd701SAndroid Build Coastguard Worker 32 32/4 x 16 = 8x16 99*35ffd701SAndroid Build Coastguard Worker 64 32/8 x 16 = 4x16 100*35ffd701SAndroid Build Coastguard Worker 128 32/16 x 16 = 2x16 101*35ffd701SAndroid Build Coastguard Worker 102*35ffd701SAndroid Build Coastguard Worker Finally CCS needs to be Tile-aligned (TileY) 103*35ffd701SAndroid Build Coastguard Worker ***/ 104*35ffd701SAndroid Build Coastguard Worker const uint32_t RTWidthDivisor[2][TEST_BPP_MAX] = { { 1, 1, 16, 8, 4 },{ 1, 1, 8, 4, 2 } }; //Divisor for TileX, TileY 105*35ffd701SAndroid Build Coastguard Worker const uint32_t RTHeightDivisor[2] = { 8, 16 }; 106*35ffd701SAndroid Build Coastguard Worker uint32_t Idx = (Tiling == TEST_TILEX) ? 0 : 1; 107*35ffd701SAndroid Build Coastguard Worker 108*35ffd701SAndroid Build Coastguard Worker WidthDivisor = RTWidthDivisor[Idx][Bpp]; 109*35ffd701SAndroid Build Coastguard Worker HeightDivisor = RTHeightDivisor[Idx]; 110*35ffd701SAndroid Build Coastguard Worker } 111*35ffd701SAndroid Build Coastguard Worker 112*35ffd701SAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////// 113*35ffd701SAndroid Build Coastguard Worker /// Verifies if Mip tail start Lod matches the expected value. Fails test if value 114*35ffd701SAndroid Build Coastguard Worker /// doesn't match 115*35ffd701SAndroid Build Coastguard Worker /// 116*35ffd701SAndroid Build Coastguard Worker /// @param[in] ResourceInfo: ResourceInfo returned by GmmLib 117*35ffd701SAndroid Build Coastguard Worker /// @param[in] ExpectedValue: expected value to check against 118*35ffd701SAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////// 119*35ffd701SAndroid Build Coastguard Worker template <bool Verify> VerifyResourceMipTailStartLod(GMM_RESOURCE_INFO * ResourceInfo,uint32_t ExpectedValue)120*35ffd701SAndroid Build Coastguard Worker void VerifyResourceMipTailStartLod(GMM_RESOURCE_INFO *ResourceInfo, uint32_t ExpectedValue) 121*35ffd701SAndroid Build Coastguard Worker { 122*35ffd701SAndroid Build Coastguard Worker if (Verify) 123*35ffd701SAndroid Build Coastguard Worker { 124*35ffd701SAndroid Build Coastguard Worker EXPECT_EQ(ExpectedValue, ResourceInfo->GetMipTailStartLodSurfaceState()); 125*35ffd701SAndroid Build Coastguard Worker } 126*35ffd701SAndroid Build Coastguard Worker } 127*35ffd701SAndroid Build Coastguard Worker 128*35ffd701SAndroid Build Coastguard Worker CTestGen9Resource(); 129*35ffd701SAndroid Build Coastguard Worker ~CTestGen9Resource(); 130*35ffd701SAndroid Build Coastguard Worker }; 131*35ffd701SAndroid Build Coastguard Worker 132