1// Annotated Flatbuffer Binary 2// 3// Schema file: monster_test.fbs 4// Binary file: monsterdata_test.mon 5 6header: 7 +0x0000 | 78 00 00 00 | UOffset32 | 0x00000078 (120) Loc: +0x0078 | offset to root table `MyGame.Example.Monster` 8 +0x0004 | 4D 4F 4E 53 | char[4] | MONS | File Identifier 9 10padding: 11 +0x0008 | 00 00 00 00 | uint8_t[4] | .... | padding 12 13vtable (MyGame.Example.Monster): 14 +0x000C | 6C 00 | uint16_t | 0x006C (108) | size of this vtable 15 +0x000E | 94 00 | uint16_t | 0x0094 (148) | size of referring table 16 +0x0010 | 08 00 | VOffset16 | 0x0008 (8) | offset to field `pos` (id: 0) 17 +0x0012 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `mana` (id: 1) <defaults to 150> (Short) 18 +0x0014 | 06 00 | VOffset16 | 0x0006 (6) | offset to field `hp` (id: 2) 19 +0x0016 | 2C 00 | VOffset16 | 0x002C (44) | offset to field `name` (id: 3) 20 +0x0018 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `friendly` (id: 4) <defaults to 0> (Bool) 21 +0x001A | 30 00 | VOffset16 | 0x0030 (48) | offset to field `inventory` (id: 5) 22 +0x001C | 00 00 | VOffset16 | 0x0000 (0) | offset to field `color` (id: 6) <defaults to 8> (UByte) 23 +0x001E | 04 00 | VOffset16 | 0x0004 (4) | offset to field `test_type` (id: 7) 24 +0x0020 | 34 00 | VOffset16 | 0x0034 (52) | offset to field `test` (id: 8) 25 +0x0022 | 38 00 | VOffset16 | 0x0038 (56) | offset to field `test4` (id: 9) 26 +0x0024 | 3C 00 | VOffset16 | 0x003C (60) | offset to field `testarrayofstring` (id: 10) 27 +0x0026 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `testarrayoftables` (id: 11) <null> (Vector) 28 +0x0028 | 40 00 | VOffset16 | 0x0040 (64) | offset to field `enemy` (id: 12) 29 +0x002A | 00 00 | VOffset16 | 0x0000 (0) | offset to field `testnestedflatbuffer` (id: 13) <null> (Vector) 30 +0x002C | 00 00 | VOffset16 | 0x0000 (0) | offset to field `testempty` (id: 14) <null> (Obj) 31 +0x002E | 05 00 | VOffset16 | 0x0005 (5) | offset to field `testbool` (id: 15) 32 +0x0030 | 44 00 | VOffset16 | 0x0044 (68) | offset to field `testhashs32_fnv1` (id: 16) 33 +0x0032 | 48 00 | VOffset16 | 0x0048 (72) | offset to field `testhashu32_fnv1` (id: 17) 34 +0x0034 | 70 00 | VOffset16 | 0x0070 (112) | offset to field `testhashs64_fnv1` (id: 18) 35 +0x0036 | 78 00 | VOffset16 | 0x0078 (120) | offset to field `testhashu64_fnv1` (id: 19) 36 +0x0038 | 4C 00 | VOffset16 | 0x004C (76) | offset to field `testhashs32_fnv1a` (id: 20) 37 +0x003A | 50 00 | VOffset16 | 0x0050 (80) | offset to field `testhashu32_fnv1a` (id: 21) 38 +0x003C | 80 00 | VOffset16 | 0x0080 (128) | offset to field `testhashs64_fnv1a` (id: 22) 39 +0x003E | 88 00 | VOffset16 | 0x0088 (136) | offset to field `testhashu64_fnv1a` (id: 23) 40 +0x0040 | 54 00 | VOffset16 | 0x0054 (84) | offset to field `testarrayofbools` (id: 24) 41 +0x0042 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `testf` (id: 25) <defaults to 3.141590> (Float) 42 +0x0044 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `testf2` (id: 26) <defaults to 3.000000> (Float) 43 +0x0046 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `testf3` (id: 27) <defaults to 0.000000> (Float) 44 +0x0048 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `testarrayofstring2` (id: 28) <null> (Vector) 45 +0x004A | 58 00 | VOffset16 | 0x0058 (88) | offset to field `testarrayofsortedstruct` (id: 29) 46 +0x004C | 00 00 | VOffset16 | 0x0000 (0) | offset to field `flex` (id: 30) <null> (Vector) 47 +0x004E | 5C 00 | VOffset16 | 0x005C (92) | offset to field `test5` (id: 31) 48 +0x0050 | 60 00 | VOffset16 | 0x0060 (96) | offset to field `vector_of_longs` (id: 32) 49 +0x0052 | 64 00 | VOffset16 | 0x0064 (100) | offset to field `vector_of_doubles` (id: 33) 50 +0x0054 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `parent_namespace_test` (id: 34) <null> (Obj) 51 +0x0056 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `vector_of_referrables` (id: 35) <null> (Vector) 52 +0x0058 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `single_weak_reference` (id: 36) <defaults to 0> (ULong) 53 +0x005A | 00 00 | VOffset16 | 0x0000 (0) | offset to field `vector_of_weak_references` (id: 37) <null> (Vector) 54 +0x005C | 00 00 | VOffset16 | 0x0000 (0) | offset to field `vector_of_strong_referrables` (id: 38) <null> (Vector) 55 +0x005E | 00 00 | VOffset16 | 0x0000 (0) | offset to field `co_owning_reference` (id: 39) <defaults to 0> (ULong) 56 +0x0060 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `vector_of_co_owning_references` (id: 40) <null> (Vector) 57 +0x0062 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `non_owning_reference` (id: 41) <defaults to 0> (ULong) 58 +0x0064 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `vector_of_non_owning_references` (id: 42) <null> (Vector) 59 +0x0066 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `any_unique_type` (id: 43) <defaults to 0> (UType) 60 +0x0068 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `any_unique` (id: 44) <null> (Union) 61 +0x006A | 00 00 | VOffset16 | 0x0000 (0) | offset to field `any_ambiguous_type` (id: 45) <defaults to 0> (UType) 62 +0x006C | 00 00 | VOffset16 | 0x0000 (0) | offset to field `any_ambiguous` (id: 46) <null> (Union) 63 +0x006E | 00 00 | VOffset16 | 0x0000 (0) | offset to field `vector_of_enums` (id: 47) <null> (Vector) 64 +0x0070 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `signed_enum` (id: 48) <defaults to -1> (Byte) 65 +0x0072 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `testrequirednestedflatbuffer` (id: 49) <null> (Vector) 66 +0x0074 | 68 00 | VOffset16 | 0x0068 (104) | offset to field `scalar_key_sorted_tables` (id: 50) 67 +0x0076 | 6C 00 | VOffset16 | 0x006C (108) | offset to field `native_inline` (id: 51) 68 69root_table (MyGame.Example.Monster): 70 +0x0078 | 6C 00 00 00 | SOffset32 | 0x0000006C (108) Loc: +0x000C | offset to vtable 71 +0x007C | 01 | UType8 | 0x01 (1) | table field `test_type` (UType) 72 +0x007D | 01 | uint8_t | 0x01 (1) | table field `testbool` (Bool) 73 +0x007E | 50 00 | int16_t | 0x0050 (80) | table field `hp` (Short) 74 +0x0080 | 00 00 80 3F | float | 0x3F800000 (1) | struct field `MyGame.Example.Vec3.x` (Float) 75 +0x0084 | 00 00 00 40 | float | 0x40000000 (2) | struct field `MyGame.Example.Vec3.y` (Float) 76 +0x0088 | 00 00 40 40 | float | 0x40400000 (3) | struct field `MyGame.Example.Vec3.z` (Float) 77 +0x008C | 00 00 00 00 | uint8_t[4] | .... | padding 78 +0x0090 | 00 00 00 00 00 00 08 40 | double | 0x4008000000000000 (3) | struct field `MyGame.Example.Vec3.test1` (Double) 79 +0x0098 | 02 | uint8_t | 0x02 (2) | struct field `MyGame.Example.Vec3.test2` (UByte) 80 +0x0099 | 00 | uint8_t[1] | . | padding 81 +0x009A | 05 00 | int16_t | 0x0005 (5) | struct field `MyGame.Example.Test.a` (Short) 82 +0x009C | 06 | uint8_t | 0x06 (6) | struct field `MyGame.Example.Test.b` (Byte) 83 +0x009D | 00 | uint8_t[1] | . | padding 84 +0x009E | 00 00 | uint8_t[2] | .. | padding 85 +0x00A0 | 00 00 00 00 | uint8_t[4] | .... | padding 86 +0x00A4 | A4 01 00 00 | UOffset32 | 0x000001A4 (420) Loc: +0x0248 | offset to field `name` (string) 87 +0x00A8 | 94 01 00 00 | UOffset32 | 0x00000194 (404) Loc: +0x023C | offset to field `inventory` (vector) 88 +0x00AC | 2C 01 00 00 | UOffset32 | 0x0000012C (300) Loc: +0x01D8 | offset to field `test` (union of type `Monster`) 89 +0x00B0 | 10 01 00 00 | UOffset32 | 0x00000110 (272) Loc: +0x01C0 | offset to field `test4` (vector) 90 +0x00B4 | DC 00 00 00 | UOffset32 | 0x000000DC (220) Loc: +0x0190 | offset to field `testarrayofstring` (vector) 91 +0x00B8 | C4 00 00 00 | UOffset32 | 0x000000C4 (196) Loc: +0x017C | offset to field `enemy` (table) 92 +0x00BC | 41 C9 79 DD | uint32_t | 0xDD79C941 (3715746113) | table field `testhashs32_fnv1` (Int) 93 +0x00C0 | 41 C9 79 DD | uint32_t | 0xDD79C941 (3715746113) | table field `testhashu32_fnv1` (UInt) 94 +0x00C4 | 71 A4 81 8E | uint32_t | 0x8E81A471 (2390860913) | table field `testhashs32_fnv1a` (Int) 95 +0x00C8 | 71 A4 81 8E | uint32_t | 0x8E81A471 (2390860913) | table field `testhashu32_fnv1a` (UInt) 96 +0x00CC | A8 00 00 00 | UOffset32 | 0x000000A8 (168) Loc: +0x0174 | offset to field `testarrayofbools` (vector) 97 +0x00D0 | 88 00 00 00 | UOffset32 | 0x00000088 (136) Loc: +0x0158 | offset to field `testarrayofsortedstruct` (vector) 98 +0x00D4 | E0 00 00 00 | UOffset32 | 0x000000E0 (224) Loc: +0x01B4 | offset to field `test5` (vector) 99 +0x00D8 | 34 01 00 00 | UOffset32 | 0x00000134 (308) Loc: +0x020C | offset to field `vector_of_longs` (vector) 100 +0x00DC | 10 01 00 00 | UOffset32 | 0x00000110 (272) Loc: +0x01EC | offset to field `vector_of_doubles` (vector) 101 +0x00E0 | 2C 00 00 00 | UOffset32 | 0x0000002C (44) Loc: +0x010C | offset to field `scalar_key_sorted_tables` (vector) 102 +0x00E4 | 01 00 | int16_t | 0x0001 (1) | struct field `MyGame.Example.Test.a` (Short) 103 +0x00E6 | 02 | uint8_t | 0x02 (2) | struct field `MyGame.Example.Test.b` (Byte) 104 +0x00E7 | 00 | uint8_t[1] | . | padding 105 +0x00E8 | 81 91 7B F2 CD 80 0F 6E | int64_t | 0x6E0F80CDF27B9181 (7930699090847568257) | table field `testhashs64_fnv1` (Long) 106 +0x00F0 | 81 91 7B F2 CD 80 0F 6E | uint64_t | 0x6E0F80CDF27B9181 (7930699090847568257) | table field `testhashu64_fnv1` (ULong) 107 +0x00F8 | F1 DD 67 C7 DC 48 F9 43 | int64_t | 0x43F948DCC767DDF1 (4898026182817603057) | table field `testhashs64_fnv1a` (Long) 108 +0x0100 | F1 DD 67 C7 DC 48 F9 43 | uint64_t | 0x43F948DCC767DDF1 (4898026182817603057) | table field `testhashu64_fnv1a` (ULong) 109 +0x0108 | 00 00 00 00 | uint8_t[4] | .... | padding 110 111vector (MyGame.Example.Monster.scalar_key_sorted_tables): 112 +0x010C | 02 00 00 00 | uint32_t | 0x00000002 (2) | length of vector (# items) 113 +0x0110 | 10 00 00 00 | UOffset32 | 0x00000010 (16) Loc: +0x0120 | offset to table[0] 114 +0x0114 | 28 00 00 00 | UOffset32 | 0x00000028 (40) Loc: +0x013C | offset to table[1] 115 116padding: 117 +0x0118 | 00 00 | uint8_t[2] | .. | padding 118 119vtable (MyGame.Example.Stat): 120 +0x011A | 06 00 | uint16_t | 0x0006 (6) | size of this vtable 121 +0x011C | 08 00 | uint16_t | 0x0008 (8) | size of referring table 122 +0x011E | 04 00 | VOffset16 | 0x0004 (4) | offset to field `id` (id: 0) 123 124table (MyGame.Example.Stat): 125 +0x0120 | 06 00 00 00 | SOffset32 | 0x00000006 (6) Loc: +0x011A | offset to vtable 126 +0x0124 | 04 00 00 00 | UOffset32 | 0x00000004 (4) Loc: +0x0128 | offset to field `id` (string) 127 128string (MyGame.Example.Stat.id): 129 +0x0128 | 04 00 00 00 | uint32_t | 0x00000004 (4) | length of string 130 +0x012C | 6D 69 73 73 | char[4] | miss | string literal 131 +0x0130 | 00 | char | 0x00 (0) | string terminator 132 133vtable (MyGame.Example.Stat): 134 +0x0132 | 0A 00 | uint16_t | 0x000A (10) | size of this vtable 135 +0x0134 | 14 00 | uint16_t | 0x0014 (20) | size of referring table 136 +0x0136 | 08 00 | VOffset16 | 0x0008 (8) | offset to field `id` (id: 0) 137 +0x0138 | 0C 00 | VOffset16 | 0x000C (12) | offset to field `val` (id: 1) 138 +0x013A | 06 00 | VOffset16 | 0x0006 (6) | offset to field `count` (id: 2) 139 140table (MyGame.Example.Stat): 141 +0x013C | 0A 00 00 00 | SOffset32 | 0x0000000A (10) Loc: +0x0132 | offset to vtable 142 +0x0140 | 00 00 | uint8_t[2] | .. | padding 143 +0x0142 | 01 00 | uint16_t | 0x0001 (1) | table field `count` (UShort) 144 +0x0144 | 0C 00 00 00 | UOffset32 | 0x0000000C (12) Loc: +0x0150 | offset to field `id` (string) 145 +0x0148 | 0A 00 00 00 00 00 00 00 | int64_t | 0x000000000000000A (10) | table field `val` (Long) 146 147string (MyGame.Example.Stat.id): 148 +0x0150 | 03 00 00 00 | uint32_t | 0x00000003 (3) | length of string 149 +0x0154 | 68 69 74 | char[3] | hit | string literal 150 +0x0157 | 00 | char | 0x00 (0) | string terminator 151 152vector (MyGame.Example.Monster.testarrayofsortedstruct): 153 +0x0158 | 03 00 00 00 | uint32_t | 0x00000003 (3) | length of vector (# items) 154 +0x015C | 00 00 00 00 | uint32_t | 0x00000000 (0) | struct field `MyGame.Example.Ability.id` (UInt) 155 +0x0160 | 2D 00 00 00 | uint32_t | 0x0000002D (45) | struct field `MyGame.Example.Ability.distance` (UInt) 156 +0x0164 | 01 00 00 00 | uint32_t | 0x00000001 (1) | struct field `MyGame.Example.Ability.id` (UInt) 157 +0x0168 | 15 00 00 00 | uint32_t | 0x00000015 (21) | struct field `MyGame.Example.Ability.distance` (UInt) 158 +0x016C | 05 00 00 00 | uint32_t | 0x00000005 (5) | struct field `MyGame.Example.Ability.id` (UInt) 159 +0x0170 | 0C 00 00 00 | uint32_t | 0x0000000C (12) | struct field `MyGame.Example.Ability.distance` (UInt) 160 161vector (MyGame.Example.Monster.testarrayofbools): 162 +0x0174 | 03 00 00 00 | uint32_t | 0x00000003 (3) | length of vector (# items) 163 +0x0178 | 01 | uint8_t | 0x01 (1) | value[0] 164 +0x0179 | 00 | uint8_t | 0x00 (0) | value[1] 165 +0x017A | 01 | uint8_t | 0x01 (1) | value[2] 166 167table (MyGame.Example.Monster): 168 +0x017C | B0 FF FF FF | SOffset32 | 0xFFFFFFB0 (-80) Loc: +0x01CC | offset to vtable 169 +0x0180 | 04 00 00 00 | UOffset32 | 0x00000004 (4) Loc: +0x0184 | offset to field `name` (string) 170 171string (MyGame.Example.Monster.name): 172 +0x0184 | 04 00 00 00 | uint32_t | 0x00000004 (4) | length of string 173 +0x0188 | 46 72 65 64 | char[4] | Fred | string literal 174 +0x018C | 00 | char | 0x00 (0) | string terminator 175 176padding: 177 +0x018D | 00 00 00 | uint8_t[3] | ... | padding 178 179vector (MyGame.Example.Monster.testarrayofstring): 180 +0x0190 | 02 00 00 00 | uint32_t | 0x00000002 (2) | length of vector (# items) 181 +0x0194 | 14 00 00 00 | UOffset32 | 0x00000014 (20) Loc: +0x01A8 | offset to string[0] 182 +0x0198 | 04 00 00 00 | UOffset32 | 0x00000004 (4) Loc: +0x019C | offset to string[1] 183 184string (MyGame.Example.Monster.testarrayofstring): 185 +0x019C | 05 00 00 00 | uint32_t | 0x00000005 (5) | length of string 186 +0x01A0 | 74 65 73 74 32 | char[5] | test2 | string literal 187 +0x01A5 | 00 | char | 0x00 (0) | string terminator 188 189padding: 190 +0x01A6 | 00 00 | uint8_t[2] | .. | padding 191 192string (MyGame.Example.Monster.testarrayofstring): 193 +0x01A8 | 05 00 00 00 | uint32_t | 0x00000005 (5) | length of string 194 +0x01AC | 74 65 73 74 31 | char[5] | test1 | string literal 195 +0x01B1 | 00 | char | 0x00 (0) | string terminator 196 197padding: 198 +0x01B2 | 00 00 | uint8_t[2] | .. | padding 199 200vector (MyGame.Example.Monster.test5): 201 +0x01B4 | 02 00 00 00 | uint32_t | 0x00000002 (2) | length of vector (# items) 202 +0x01B8 | 0A 00 | int16_t | 0x000A (10) | struct field `MyGame.Example.Test.a` (Short) 203 +0x01BA | 14 | uint8_t | 0x14 (20) | struct field `MyGame.Example.Test.b` (Byte) 204 +0x01BB | 00 | uint8_t[1] | . | padding 205 +0x01BC | 1E 00 | int16_t | 0x001E (30) | struct field `MyGame.Example.Test.a` (Short) 206 +0x01BE | 28 | uint8_t | 0x28 (40) | struct field `MyGame.Example.Test.b` (Byte) 207 +0x01BF | 00 | uint8_t[1] | . | padding 208 209vector (MyGame.Example.Monster.test4): 210 +0x01C0 | 02 00 00 00 | uint32_t | 0x00000002 (2) | length of vector (# items) 211 +0x01C4 | 0A 00 | int16_t | 0x000A (10) | struct field `MyGame.Example.Test.a` (Short) 212 +0x01C6 | 14 | uint8_t | 0x14 (20) | struct field `MyGame.Example.Test.b` (Byte) 213 +0x01C7 | 00 | uint8_t[1] | . | padding 214 +0x01C8 | 1E 00 | int16_t | 0x001E (30) | struct field `MyGame.Example.Test.a` (Short) 215 +0x01CA | 28 | uint8_t | 0x28 (40) | struct field `MyGame.Example.Test.b` (Byte) 216 +0x01CB | 00 | uint8_t[1] | . | padding 217 218vtable (MyGame.Example.Monster): 219 +0x01CC | 0C 00 | uint16_t | 0x000C (12) | size of this vtable 220 +0x01CE | 08 00 | uint16_t | 0x0008 (8) | size of referring table 221 +0x01D0 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `pos` (id: 0) <null> (Obj) 222 +0x01D2 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `mana` (id: 1) <defaults to 150> (Short) 223 +0x01D4 | 00 00 | VOffset16 | 0x0000 (0) | offset to field `hp` (id: 2) <defaults to 100> (Short) 224 +0x01D6 | 04 00 | VOffset16 | 0x0004 (4) | offset to field `name` (id: 3) 225 226table (MyGame.Example.Monster): 227 +0x01D8 | 0C 00 00 00 | SOffset32 | 0x0000000C (12) Loc: +0x01CC | offset to vtable 228 +0x01DC | 04 00 00 00 | UOffset32 | 0x00000004 (4) Loc: +0x01E0 | offset to field `name` (string) 229 230string (MyGame.Example.Monster.name): 231 +0x01E0 | 04 00 00 00 | uint32_t | 0x00000004 (4) | length of string 232 +0x01E4 | 46 72 65 64 | char[4] | Fred | string literal 233 +0x01E8 | 00 | char | 0x00 (0) | string terminator 234 235padding: 236 +0x01E9 | 00 00 00 | uint8_t[3] | ... | padding 237 238vector (MyGame.Example.Monster.vector_of_doubles): 239 +0x01EC | 03 00 00 00 | uint32_t | 0x00000003 (3) | length of vector (# items) 240 +0x01F0 | FF FF FF FF FF FF EF FF | double | 0xFFEFFFFFFFFFFFFF (-1.79769e+308) | value[0] 241 +0x01F8 | 00 00 00 00 00 00 00 00 | double | 0x0000000000000000 (0) | value[1] 242 +0x0200 | FF FF FF FF FF FF EF 7F | double | 0x7FEFFFFFFFFFFFFF (1.79769e+308) | value[2] 243 244padding: 245 +0x0208 | 00 00 00 00 | uint8_t[4] | .... | padding 246 247vector (MyGame.Example.Monster.vector_of_longs): 248 +0x020C | 05 00 00 00 | uint32_t | 0x00000005 (5) | length of vector (# items) 249 +0x0210 | 01 00 00 00 00 00 00 00 | int64_t | 0x0000000000000001 (1) | value[0] 250 +0x0218 | 64 00 00 00 00 00 00 00 | int64_t | 0x0000000000000064 (100) | value[1] 251 +0x0220 | 10 27 00 00 00 00 00 00 | int64_t | 0x0000000000002710 (10000) | value[2] 252 +0x0228 | 40 42 0F 00 00 00 00 00 | int64_t | 0x00000000000F4240 (1000000) | value[3] 253 +0x0230 | 00 E1 F5 05 00 00 00 00 | int64_t | 0x0000000005F5E100 (100000000) | value[4] 254 255padding: 256 +0x0238 | 00 00 00 00 | uint8_t[4] | .... | padding 257 258vector (MyGame.Example.Monster.inventory): 259 +0x023C | 05 00 00 00 | uint32_t | 0x00000005 (5) | length of vector (# items) 260 +0x0240 | 00 | uint8_t | 0x00 (0) | value[0] 261 +0x0241 | 01 | uint8_t | 0x01 (1) | value[1] 262 +0x0242 | 02 | uint8_t | 0x02 (2) | value[2] 263 +0x0243 | 03 | uint8_t | 0x03 (3) | value[3] 264 +0x0244 | 04 | uint8_t | 0x04 (4) | value[4] 265 266padding: 267 +0x0245 | 00 00 00 | uint8_t[3] | ... | padding 268 269string (MyGame.Example.Monster.name): 270 +0x0248 | 09 00 00 00 | uint32_t | 0x00000009 (9) | length of string 271 +0x024C | 4D 79 4D 6F 6E 73 74 65 | char[9] | MyMonste | string literal 272 +0x0254 | 72 | | r 273 +0x0255 | 00 | char | 0x00 (0) | string terminator 274 275padding: 276 +0x0256 | 00 00 | uint8_t[2] | .. | padding 277