xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/Stat.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::System.Collections.Generic;
10 using global::FlatBuffers;
11 
12 public struct Stat : IFlatbufferObject
13 {
14   private Table __p;
15   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMyGame.Example.Stat16   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsStatMyGame.Example.Stat17   public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
GetRootAsStatMyGame.Example.Stat18   public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example.Stat19   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMyGame.Example.Stat20   public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
21 
22   public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
23 #if ENABLE_SPAN_T
GetIdBytesMyGame.Example.Stat24   public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); }
25 #else
GetIdBytesMyGame.Example.Stat26   public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
27 #endif
GetIdArrayMyGame.Example.Stat28   public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
29   public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateValMyGame.Example.Stat30   public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
31   public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
MutateCountMyGame.Example.Stat32   public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
33 
CreateStatMyGame.Example.Stat34   public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder,
35       StringOffset idOffset = default(StringOffset),
36       long val = 0,
37       ushort count = 0) {
38     builder.StartTable(3);
39     Stat.AddVal(builder, val);
40     Stat.AddId(builder, idOffset);
41     Stat.AddCount(builder, count);
42     return Stat.EndStat(builder);
43   }
44 
StartStatMyGame.Example.Stat45   public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); }
AddIdMyGame.Example.Stat46   public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
AddValMyGame.Example.Stat47   public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
AddCountMyGame.Example.Stat48   public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
EndStatMyGame.Example.Stat49   public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) {
50     int o = builder.EndTable();
51     return new Offset<MyGame.Example.Stat>(o);
52   }
53 
CreateSortedVectorOfStatMyGame.Example.Stat54   public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) {
55     Array.Sort(offsets,
56       (Offset<Stat> o1, Offset<Stat> o2) =>
57         new Stat().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Count.CompareTo(new Stat().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Count));
58     return builder.CreateVectorOfTables(offsets);
59   }
60 
__lookup_by_keyMyGame.Example.Stat61   public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) {
62     Stat obj_ = new Stat();
63     int span = bb.GetInt(vectorLocation - 4);
64     int start = 0;
65     while (span != 0) {
66       int middle = span / 2;
67       int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
68       obj_.__assign(tableOffset, bb);
69       int comp = obj_.Count.CompareTo(key);
70       if (comp > 0) {
71         span = middle;
72       } else if (comp < 0) {
73         middle++;
74         start += middle;
75         span -= middle;
76       } else {
77         return obj_;
78       }
79     }
80     return null;
81   }
UnPackMyGame.Example.Stat82   public StatT UnPack() {
83     var _o = new StatT();
84     this.UnPackTo(_o);
85     return _o;
86   }
UnPackToMyGame.Example.Stat87   public void UnPackTo(StatT _o) {
88     _o.Id = this.Id;
89     _o.Val = this.Val;
90     _o.Count = this.Count;
91   }
PackMyGame.Example.Stat92   public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) {
93     if (_o == null) return default(Offset<MyGame.Example.Stat>);
94     var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id);
95     return CreateStat(
96       builder,
97       _id,
98       _o.Val,
99       _o.Count);
100   }
101 }
102 
103 public class StatT
104 {
105   [Newtonsoft.Json.JsonProperty("id")]
106   public string Id { get; set; }
107   [Newtonsoft.Json.JsonProperty("val")]
108   public long Val { get; set; }
109   [Newtonsoft.Json.JsonProperty("count")]
110   public ushort Count { get; set; }
111 
StatT()112   public StatT() {
113     this.Id = null;
114     this.Val = 0;
115     this.Count = 0;
116   }
117 }
118 
119 
120 }
121