xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/Example/Referrable.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker namespace MyGame.Example
6*890232f2SAndroid Build Coastguard Worker {
7*890232f2SAndroid Build Coastguard Worker 
8*890232f2SAndroid Build Coastguard Worker using global::System;
9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
11*890232f2SAndroid Build Coastguard Worker 
12*890232f2SAndroid Build Coastguard Worker public struct Referrable : IFlatbufferObject
13*890232f2SAndroid Build Coastguard Worker {
14*890232f2SAndroid Build Coastguard Worker   private Table __p;
15*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMyGame.Example.Referrable16*890232f2SAndroid Build Coastguard Worker   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsReferrableMyGame.Example.Referrable17*890232f2SAndroid Build Coastguard Worker   public static Referrable GetRootAsReferrable(ByteBuffer _bb) { return GetRootAsReferrable(_bb, new Referrable()); }
GetRootAsReferrableMyGame.Example.Referrable18*890232f2SAndroid Build Coastguard Worker   public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example.Referrable19*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMyGame.Example.Referrable20*890232f2SAndroid Build Coastguard Worker   public Referrable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
21*890232f2SAndroid Build Coastguard Worker 
22*890232f2SAndroid Build Coastguard Worker   public ulong Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateIdMyGame.Example.Referrable23*890232f2SAndroid Build Coastguard Worker   public bool MutateId(ulong id) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, id); return true; } else { return false; } }
24*890232f2SAndroid Build Coastguard Worker 
CreateReferrableMyGame.Example.Referrable25*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Referrable> CreateReferrable(FlatBufferBuilder builder,
26*890232f2SAndroid Build Coastguard Worker       ulong id = 0) {
27*890232f2SAndroid Build Coastguard Worker     builder.StartTable(1);
28*890232f2SAndroid Build Coastguard Worker     Referrable.AddId(builder, id);
29*890232f2SAndroid Build Coastguard Worker     return Referrable.EndReferrable(builder);
30*890232f2SAndroid Build Coastguard Worker   }
31*890232f2SAndroid Build Coastguard Worker 
StartReferrableMyGame.Example.Referrable32*890232f2SAndroid Build Coastguard Worker   public static void StartReferrable(FlatBufferBuilder builder) { builder.StartTable(1); }
AddIdMyGame.Example.Referrable33*890232f2SAndroid Build Coastguard Worker   public static void AddId(FlatBufferBuilder builder, ulong id) { builder.AddUlong(0, id, 0); }
EndReferrableMyGame.Example.Referrable34*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Referrable> EndReferrable(FlatBufferBuilder builder) {
35*890232f2SAndroid Build Coastguard Worker     int o = builder.EndTable();
36*890232f2SAndroid Build Coastguard Worker     return new Offset<MyGame.Example.Referrable>(o);
37*890232f2SAndroid Build Coastguard Worker   }
38*890232f2SAndroid Build Coastguard Worker 
CreateSortedVectorOfReferrableMyGame.Example.Referrable39*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateSortedVectorOfReferrable(FlatBufferBuilder builder, Offset<Referrable>[] offsets) {
40*890232f2SAndroid Build Coastguard Worker     Array.Sort(offsets,
41*890232f2SAndroid Build Coastguard Worker       (Offset<Referrable> o1, Offset<Referrable> o2) =>
42*890232f2SAndroid Build Coastguard Worker         new Referrable().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Id.CompareTo(new Referrable().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Id));
43*890232f2SAndroid Build Coastguard Worker     return builder.CreateVectorOfTables(offsets);
44*890232f2SAndroid Build Coastguard Worker   }
45*890232f2SAndroid Build Coastguard Worker 
__lookup_by_keyMyGame.Example.Referrable46*890232f2SAndroid Build Coastguard Worker   public static Referrable? __lookup_by_key(int vectorLocation, ulong key, ByteBuffer bb) {
47*890232f2SAndroid Build Coastguard Worker     Referrable obj_ = new Referrable();
48*890232f2SAndroid Build Coastguard Worker     int span = bb.GetInt(vectorLocation - 4);
49*890232f2SAndroid Build Coastguard Worker     int start = 0;
50*890232f2SAndroid Build Coastguard Worker     while (span != 0) {
51*890232f2SAndroid Build Coastguard Worker       int middle = span / 2;
52*890232f2SAndroid Build Coastguard Worker       int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
53*890232f2SAndroid Build Coastguard Worker       obj_.__assign(tableOffset, bb);
54*890232f2SAndroid Build Coastguard Worker       int comp = obj_.Id.CompareTo(key);
55*890232f2SAndroid Build Coastguard Worker       if (comp > 0) {
56*890232f2SAndroid Build Coastguard Worker         span = middle;
57*890232f2SAndroid Build Coastguard Worker       } else if (comp < 0) {
58*890232f2SAndroid Build Coastguard Worker         middle++;
59*890232f2SAndroid Build Coastguard Worker         start += middle;
60*890232f2SAndroid Build Coastguard Worker         span -= middle;
61*890232f2SAndroid Build Coastguard Worker       } else {
62*890232f2SAndroid Build Coastguard Worker         return obj_;
63*890232f2SAndroid Build Coastguard Worker       }
64*890232f2SAndroid Build Coastguard Worker     }
65*890232f2SAndroid Build Coastguard Worker     return null;
66*890232f2SAndroid Build Coastguard Worker   }
UnPackMyGame.Example.Referrable67*890232f2SAndroid Build Coastguard Worker   public ReferrableT UnPack() {
68*890232f2SAndroid Build Coastguard Worker     var _o = new ReferrableT();
69*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
70*890232f2SAndroid Build Coastguard Worker     return _o;
71*890232f2SAndroid Build Coastguard Worker   }
UnPackToMyGame.Example.Referrable72*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(ReferrableT _o) {
73*890232f2SAndroid Build Coastguard Worker     _o.Id = this.Id;
74*890232f2SAndroid Build Coastguard Worker   }
PackMyGame.Example.Referrable75*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.Example.Referrable> Pack(FlatBufferBuilder builder, ReferrableT _o) {
76*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<MyGame.Example.Referrable>);
77*890232f2SAndroid Build Coastguard Worker     return CreateReferrable(
78*890232f2SAndroid Build Coastguard Worker       builder,
79*890232f2SAndroid Build Coastguard Worker       _o.Id);
80*890232f2SAndroid Build Coastguard Worker   }
81*890232f2SAndroid Build Coastguard Worker }
82*890232f2SAndroid Build Coastguard Worker 
83*890232f2SAndroid Build Coastguard Worker public class ReferrableT
84*890232f2SAndroid Build Coastguard Worker {
85*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("id")]
86*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonIgnore()]
87*890232f2SAndroid Build Coastguard Worker   public ulong Id { get; set; }
88*890232f2SAndroid Build Coastguard Worker 
ReferrableT()89*890232f2SAndroid Build Coastguard Worker   public ReferrableT() {
90*890232f2SAndroid Build Coastguard Worker     this.Id = 0;
91*890232f2SAndroid Build Coastguard Worker   }
92*890232f2SAndroid Build Coastguard Worker }
93*890232f2SAndroid Build Coastguard Worker 
94*890232f2SAndroid Build Coastguard Worker 
95*890232f2SAndroid Build Coastguard Worker }
96