1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame.Example 6 { 7 8 using global::System; 9 using global::System.Collections.Generic; 10 using global::FlatBuffers; 11 12 public struct Referrable : IFlatbufferObject 13 { 14 private Table __p; 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.Example.Referrable16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } GetRootAsReferrableMyGame.Example.Referrable17 public static Referrable GetRootAsReferrable(ByteBuffer _bb) { return GetRootAsReferrable(_bb, new Referrable()); } GetRootAsReferrableMyGame.Example.Referrable18 public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } __initMyGame.Example.Referrable19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.Example.Referrable20 public Referrable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 21 22 public ulong Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateIdMyGame.Example.Referrable23 public bool MutateId(ulong id) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, id); return true; } else { return false; } } 24 CreateReferrableMyGame.Example.Referrable25 public static Offset<MyGame.Example.Referrable> CreateReferrable(FlatBufferBuilder builder, 26 ulong id = 0) { 27 builder.StartTable(1); 28 Referrable.AddId(builder, id); 29 return Referrable.EndReferrable(builder); 30 } 31 StartReferrableMyGame.Example.Referrable32 public static void StartReferrable(FlatBufferBuilder builder) { builder.StartTable(1); } AddIdMyGame.Example.Referrable33 public static void AddId(FlatBufferBuilder builder, ulong id) { builder.AddUlong(0, id, 0); } EndReferrableMyGame.Example.Referrable34 public static Offset<MyGame.Example.Referrable> EndReferrable(FlatBufferBuilder builder) { 35 int o = builder.EndTable(); 36 return new Offset<MyGame.Example.Referrable>(o); 37 } 38 CreateSortedVectorOfReferrableMyGame.Example.Referrable39 public static VectorOffset CreateSortedVectorOfReferrable(FlatBufferBuilder builder, Offset<Referrable>[] offsets) { 40 Array.Sort(offsets, 41 (Offset<Referrable> o1, Offset<Referrable> o2) => 42 new Referrable().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Id.CompareTo(new Referrable().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Id)); 43 return builder.CreateVectorOfTables(offsets); 44 } 45 __lookup_by_keyMyGame.Example.Referrable46 public static Referrable? __lookup_by_key(int vectorLocation, ulong key, ByteBuffer bb) { 47 Referrable obj_ = new Referrable(); 48 int span = bb.GetInt(vectorLocation - 4); 49 int start = 0; 50 while (span != 0) { 51 int middle = span / 2; 52 int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb); 53 obj_.__assign(tableOffset, bb); 54 int comp = obj_.Id.CompareTo(key); 55 if (comp > 0) { 56 span = middle; 57 } else if (comp < 0) { 58 middle++; 59 start += middle; 60 span -= middle; 61 } else { 62 return obj_; 63 } 64 } 65 return null; 66 } UnPackMyGame.Example.Referrable67 public ReferrableT UnPack() { 68 var _o = new ReferrableT(); 69 this.UnPackTo(_o); 70 return _o; 71 } UnPackToMyGame.Example.Referrable72 public void UnPackTo(ReferrableT _o) { 73 _o.Id = this.Id; 74 } PackMyGame.Example.Referrable75 public static Offset<MyGame.Example.Referrable> Pack(FlatBufferBuilder builder, ReferrableT _o) { 76 if (_o == null) return default(Offset<MyGame.Example.Referrable>); 77 return CreateReferrable( 78 builder, 79 _o.Id); 80 } 81 } 82 83 public class ReferrableT 84 { 85 [Newtonsoft.Json.JsonProperty("id")] 86 [Newtonsoft.Json.JsonIgnore()] 87 public ulong Id { get; set; } 88 ReferrableT()89 public ReferrableT() { 90 this.Id = 0; 91 } 92 } 93 94 95 } 96