1# automatically generated by the FlatBuffers compiler, do not modify 2 3# namespace: Example 4 5import flatbuffers 6from flatbuffers.compat import import_numpy 7np = import_numpy() 8 9class ArrayTable(object): 10 __slots__ = ['_tab'] 11 12 @classmethod 13 def GetRootAs(cls, buf, offset=0): 14 n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) 15 x = ArrayTable() 16 x.Init(buf, n + offset) 17 return x 18 19 @classmethod 20 def GetRootAsArrayTable(cls, buf, offset=0): 21 """This method is deprecated. Please switch to GetRootAs.""" 22 return cls.GetRootAs(buf, offset) 23 @classmethod 24 def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False): 25 return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed) 26 27 # ArrayTable 28 def Init(self, buf, pos): 29 self._tab = flatbuffers.table.Table(buf, pos) 30 31 # ArrayTable 32 def A(self): 33 o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4)) 34 if o != 0: 35 x = o + self._tab.Pos 36 from MyGame.Example.ArrayStruct import ArrayStruct 37 obj = ArrayStruct() 38 obj.Init(self._tab.Bytes, x) 39 return obj 40 return None 41 42def ArrayTableStart(builder): builder.StartObject(1) 43def Start(builder): 44 return ArrayTableStart(builder) 45def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0) 46def AddA(builder, a): 47 return ArrayTableAddA(builder, a) 48def ArrayTableEnd(builder): return builder.EndObject() 49def End(builder): 50 return ArrayTableEnd(builder) 51import MyGame.Example.ArrayStruct 52try: 53 from typing import Optional 54except: 55 pass 56 57class ArrayTableT(object): 58 59 # ArrayTableT 60 def __init__(self): 61 self.a = None # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT] 62 63 @classmethod 64 def InitFromBuf(cls, buf, pos): 65 arrayTable = ArrayTable() 66 arrayTable.Init(buf, pos) 67 return cls.InitFromObj(arrayTable) 68 69 @classmethod 70 def InitFromObj(cls, arrayTable): 71 x = ArrayTableT() 72 x._UnPack(arrayTable) 73 return x 74 75 # ArrayTableT 76 def _UnPack(self, arrayTable): 77 if arrayTable is None: 78 return 79 if arrayTable.A() is not None: 80 self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A()) 81 82 # ArrayTableT 83 def Pack(self, builder): 84 ArrayTableStart(builder) 85 if self.a is not None: 86 a = self.a.Pack(builder) 87 ArrayTableAddA(builder, a) 88 arrayTable = ArrayTableEnd(builder) 89 return arrayTable 90