1# ExoPlayer VP9 module 2 3The VP9 module provides `LibvpxVideoRenderer`, which uses libvpx (the VPx 4decoding library) to decode VP9 video. 5 6## License note 7 8Please note that whilst the code in this repository is licensed under 9[Apache 2.0][], using this module also requires building and including one or 10more external libraries as described below. These are licensed separately. 11 12[Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE 13 14## Build instructions (Linux, macOS) 15 16To use the module you need to clone this GitHub project and depend on its 17modules locally. Instructions for doing this can be found in the 18[top level README][]. 19 20In addition, it's necessary to build the module's native components as follows: 21 22* Set the following environment variables: 23 24``` 25cd "<path to project checkout>" 26VP9_MODULE_PATH="$(pwd)/extensions/vp9/src/main" 27``` 28 29* Download the [Android NDK][] and set its location in an environment variable. 30 This build configuration has been tested on NDK r21. 31 32``` 33NDK_PATH="<path to Android NDK>" 34``` 35 36* Fetch an appropriate branch of libvpx. We cannot guarantee compatibility 37 with all versions of libvpx. We currently recommend version 1.8.0: 38 39``` 40cd "<preferred location for libvpx>" && \ 41git clone https://chromium.googlesource.com/webm/libvpx && \ 42cd libvpx && \ 43git checkout tags/v1.8.0 -b v1.8.0 && \ 44LIBVPX_PATH="$(pwd)" 45``` 46 47* Add a link to the libvpx source code in the vp9 module `jni` directory and 48 run a script that generates necessary configuration files for libvpx: 49 50``` 51cd ${VP9_MODULE_PATH}/jni && \ 52ln -s "$LIBVPX_PATH" libvpx && \ 53./generate_libvpx_android_configs.sh 54``` 55 56* Build the JNI native libraries from the command line: 57 58``` 59cd "${VP9_MODULE_PATH}"/jni && \ 60${NDK_PATH}/ndk-build APP_ABI=all -j4 61``` 62 63[top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md 64[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html 65 66## Build instructions (Windows) 67 68We do not provide support for building this module on Windows, however it should 69be possible to follow the Linux instructions in [Windows PowerShell][]. 70 71[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell 72 73## Notes 74 75* Every time there is a change to the libvpx checkout: 76 * Android config scripts should be re-generated by running 77 `generate_libvpx_android_configs.sh` 78 * Clean and re-build the project. 79* If you want to use your own version of libvpx, point to it with the 80 `${VP9_MODULE_PATH}/jni/libvpx` symlink. Please note that 81 `generate_libvpx_android_configs.sh` and the makefiles may need to be modified 82 to work with arbitrary versions of libvpx. 83 84## Using the module 85 86Once you've followed the instructions above to check out, build and depend on 87the module, the next step is to tell ExoPlayer to use `LibvpxVideoRenderer`. 88How you do this depends on which player API you're using: 89 90* If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you 91 can enable using the module by setting the `extensionRendererMode` parameter 92 of the `DefaultRenderersFactory` constructor to 93 `EXTENSION_RENDERER_MODE_ON`. This will use `LibvpxVideoRenderer` for 94 playback if `MediaCodecVideoRenderer` doesn't support decoding the input VP9 95 stream. Pass `EXTENSION_RENDERER_MODE_PREFER` to give `LibvpxVideoRenderer` 96 priority over `MediaCodecVideoRenderer`. 97* If you've subclassed `DefaultRenderersFactory`, add a `LibvpxVideoRenderer` 98 to the output list in `buildVideoRenderers`. ExoPlayer will use the first 99 `Renderer` in the list that supports the input media format. 100* If you've implemented your own `RenderersFactory`, return a 101 `LibvpxVideoRenderer` instance from `createRenderers`. ExoPlayer will use 102 the first `Renderer` in the returned array that supports the input media 103 format. 104* If you're using `ExoPlayer.Builder`, pass a `LibvpxVideoRenderer` in the 105 array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list 106 that supports the input media format. 107 108Note: These instructions assume you're using `DefaultTrackSelector`. If you have 109a custom track selector the choice of `Renderer` is up to your implementation, 110so you need to make sure you are passing an `LibvpxVideoRenderer` to the 111player, then implement your own logic to use the renderer for a given track. 112 113## Using the module in the demo application 114 115To try out playback using the module in the [demo application][], see 116[enabling extension decoders][]. 117 118[demo application]: https://exoplayer.dev/demo-application.html 119[enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders 120 121## Rendering options 122 123There are two possibilities for rendering the output `LibvpxVideoRenderer` 124gets from the libvpx decoder: 125 126* GL rendering using GL shader for color space conversion 127 128 * If you are using `ExoPlayer` with `PlayerView` or 129 `StyledPlayerView`, enable this option by setting `surface_type` of view 130 to be `video_decoder_gl_surface_view`. 131 * Otherwise, enable this option by sending `LibvpxVideoRenderer` a message 132 of type `Renderer.MSG_SET_VIDEO_OUTPUT` with an instance of 133 `VideoDecoderOutputBufferRenderer` as its object. 134 `VideoDecoderGLSurfaceView` is the concrete 135 `VideoDecoderOutputBufferRenderer` implementation used by 136 `PlayerView` and `StyledPlayerView`. 137 138* Native rendering using `ANativeWindow` 139 140 * If you are using `ExoPlayer` with `PlayerView` or 141 `StyledPlayerView`, this option is enabled by default. 142 * Otherwise, enable this option by sending `LibvpxVideoRenderer` a message 143 of type `Renderer.MSG_SET_VIDEO_OUTPUT` with an instance of 144 `SurfaceView` as its object. 145 146Note: Although the default option uses `ANativeWindow`, based on our testing the 147GL rendering mode has better performance, so should be preferred. 148 149## Links 150 151* [Javadoc][] 152 153[Javadoc]: https://exoplayer.dev/doc/reference/index.html 154