1/* 2 * Copyright (c) Meta Platforms, Inc. and affiliates. 3 * All rights reserved. 4 * 5 * This source code is licensed under the BSD-style license found in the 6 * LICENSE file in the root directory of this source tree. 7 */ 8 9#version 450 core 10 11#define PRECISION ${PRECISION} 12 13layout(std430) buffer; 14 15layout(set = 0, binding = 0, rgba32f) uniform PRECISION restrict writeonly image3D uOutput; 16layout(set = 0, binding = 1) uniform PRECISION sampler3D uInput; 17layout(set = 0, binding = 2) uniform PRECISION restrict Block { 18 ivec4 size; 19} uBlock; 20 21layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; 22 23void main() { 24 const ivec3 pos = ivec3(gl_GlobalInvocationID); 25 26 if (all(lessThan(pos, uBlock.size.xyz))) { 27 const vec4 intex = texelFetch(uInput, pos, 0); 28 imageStore( 29 uOutput, 30 pos, 31 intex + 5); 32 } 33} 34