xref: /aosp_15_r20/external/executorch/backends/vulkan/test/glsl/fill_buffer.glsl (revision 523fa7a60841cd1ecfb9cc4201f1ca8b03ed023a)
1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 * All rights reserved.
4 *
5 * This source code is licensed under the BSD-style license found in the
6 * LICENSE file in the root directory of this source tree.
7 */
8
9#version 450 core
10
11$PRECISION = "highp"
12$DTYPE = "float"
13
14#define PRECISION ${PRECISION}
15
16#define VEC4_T ${buffer_gvec_type(DTYPE, 4)}
17
18#include "indexing_utils.h"
19
20layout(std430) buffer;
21
22layout(set = 0, binding = 0) buffer  PRECISION restrict writeonly Buffer {
23  VEC4_T data[];
24}
25buffer_in;
26
27layout(set = 0, binding = 1) uniform PRECISION restrict Params {
28  int len;
29}
30params;
31
32
33
34layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
35
36layout(constant_id = 3) const float scale = 1;
37layout(constant_id = 4) const float offset = 0;
38
39void main() {
40  const int i = ivec3(gl_GlobalInvocationID).x;
41
42  const int base = 4 * i;
43  if (base < params.len) {
44    buffer_in.data[i] = scale * (VEC4_T(base) + VEC4_T(0, 1, 2, 3)) + offset;
45  }
46}
47