xref: /aosp_15_r20/external/deqp/modules/gles3/performance/es3pTextureCases.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _ES3PTEXTURECASES_HPP
2*35238bceSAndroid Build Coastguard Worker #define _ES3PTEXTURECASES_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 3.0 Module
5*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Texture format performance tests.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "tes3TestCase.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "glsShaderPerformanceCase.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuMatrix.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "gluTexture.hpp"
31*35238bceSAndroid Build Coastguard Worker 
32*35238bceSAndroid Build Coastguard Worker namespace deqp
33*35238bceSAndroid Build Coastguard Worker {
34*35238bceSAndroid Build Coastguard Worker namespace gles3
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker namespace Performance
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker 
39*35238bceSAndroid Build Coastguard Worker class Texture2DRenderCase : public gls::ShaderPerformanceCase
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker public:
42*35238bceSAndroid Build Coastguard Worker     Texture2DRenderCase(Context &context, const char *name, const char *description, uint32_t internalFormat,
43*35238bceSAndroid Build Coastguard Worker                         uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter,
44*35238bceSAndroid Build Coastguard Worker                         const tcu::Mat3 &coordTransform, int numTextures, bool powerOfTwo);
45*35238bceSAndroid Build Coastguard Worker     ~Texture2DRenderCase(void);
46*35238bceSAndroid Build Coastguard Worker 
47*35238bceSAndroid Build Coastguard Worker     void init(void);
48*35238bceSAndroid Build Coastguard Worker     void deinit(void);
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker private:
51*35238bceSAndroid Build Coastguard Worker     void setupProgram(uint32_t program);
52*35238bceSAndroid Build Coastguard Worker     void setupRenderState(void);
53*35238bceSAndroid Build Coastguard Worker 
54*35238bceSAndroid Build Coastguard Worker     const uint32_t m_internalFormat;
55*35238bceSAndroid Build Coastguard Worker     const uint32_t m_wrapS;
56*35238bceSAndroid Build Coastguard Worker     const uint32_t m_wrapT;
57*35238bceSAndroid Build Coastguard Worker     const uint32_t m_minFilter;
58*35238bceSAndroid Build Coastguard Worker     const uint32_t m_magFilter;
59*35238bceSAndroid Build Coastguard Worker     const tcu::Mat3 m_coordTransform;
60*35238bceSAndroid Build Coastguard Worker     const int m_numTextures;
61*35238bceSAndroid Build Coastguard Worker     const bool m_powerOfTwo;
62*35238bceSAndroid Build Coastguard Worker 
63*35238bceSAndroid Build Coastguard Worker     std::vector<glu::Texture2D *> m_textures;
64*35238bceSAndroid Build Coastguard Worker };
65*35238bceSAndroid Build Coastguard Worker 
66*35238bceSAndroid Build Coastguard Worker } // namespace Performance
67*35238bceSAndroid Build Coastguard Worker } // namespace gles3
68*35238bceSAndroid Build Coastguard Worker } // namespace deqp
69*35238bceSAndroid Build Coastguard Worker 
70*35238bceSAndroid Build Coastguard Worker #endif // _ES3PTEXTURECASES_HPP
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