1*35238bceSAndroid Build Coastguard Worker #ifndef _ES3PTEXTURECASES_HPP 2*35238bceSAndroid Build Coastguard Worker #define _ES3PTEXTURECASES_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.0 Module 5*35238bceSAndroid Build Coastguard Worker * ------------------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Texture format performance tests. 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "tes3TestCase.hpp" 28*35238bceSAndroid Build Coastguard Worker #include "glsShaderPerformanceCase.hpp" 29*35238bceSAndroid Build Coastguard Worker #include "tcuMatrix.hpp" 30*35238bceSAndroid Build Coastguard Worker #include "gluTexture.hpp" 31*35238bceSAndroid Build Coastguard Worker 32*35238bceSAndroid Build Coastguard Worker namespace deqp 33*35238bceSAndroid Build Coastguard Worker { 34*35238bceSAndroid Build Coastguard Worker namespace gles3 35*35238bceSAndroid Build Coastguard Worker { 36*35238bceSAndroid Build Coastguard Worker namespace Performance 37*35238bceSAndroid Build Coastguard Worker { 38*35238bceSAndroid Build Coastguard Worker 39*35238bceSAndroid Build Coastguard Worker class Texture2DRenderCase : public gls::ShaderPerformanceCase 40*35238bceSAndroid Build Coastguard Worker { 41*35238bceSAndroid Build Coastguard Worker public: 42*35238bceSAndroid Build Coastguard Worker Texture2DRenderCase(Context &context, const char *name, const char *description, uint32_t internalFormat, 43*35238bceSAndroid Build Coastguard Worker uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter, 44*35238bceSAndroid Build Coastguard Worker const tcu::Mat3 &coordTransform, int numTextures, bool powerOfTwo); 45*35238bceSAndroid Build Coastguard Worker ~Texture2DRenderCase(void); 46*35238bceSAndroid Build Coastguard Worker 47*35238bceSAndroid Build Coastguard Worker void init(void); 48*35238bceSAndroid Build Coastguard Worker void deinit(void); 49*35238bceSAndroid Build Coastguard Worker 50*35238bceSAndroid Build Coastguard Worker private: 51*35238bceSAndroid Build Coastguard Worker void setupProgram(uint32_t program); 52*35238bceSAndroid Build Coastguard Worker void setupRenderState(void); 53*35238bceSAndroid Build Coastguard Worker 54*35238bceSAndroid Build Coastguard Worker const uint32_t m_internalFormat; 55*35238bceSAndroid Build Coastguard Worker const uint32_t m_wrapS; 56*35238bceSAndroid Build Coastguard Worker const uint32_t m_wrapT; 57*35238bceSAndroid Build Coastguard Worker const uint32_t m_minFilter; 58*35238bceSAndroid Build Coastguard Worker const uint32_t m_magFilter; 59*35238bceSAndroid Build Coastguard Worker const tcu::Mat3 m_coordTransform; 60*35238bceSAndroid Build Coastguard Worker const int m_numTextures; 61*35238bceSAndroid Build Coastguard Worker const bool m_powerOfTwo; 62*35238bceSAndroid Build Coastguard Worker 63*35238bceSAndroid Build Coastguard Worker std::vector<glu::Texture2D *> m_textures; 64*35238bceSAndroid Build Coastguard Worker }; 65*35238bceSAndroid Build Coastguard Worker 66*35238bceSAndroid Build Coastguard Worker } // namespace Performance 67*35238bceSAndroid Build Coastguard Worker } // namespace gles3 68*35238bceSAndroid Build Coastguard Worker } // namespace deqp 69*35238bceSAndroid Build Coastguard Worker 70*35238bceSAndroid Build Coastguard Worker #endif // _ES3PTEXTURECASES_HPP 71