1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_BUFFER_BIT 0x00000100 7*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BUFFER_BIT 0x00000400 8*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_BUFFER_BIT 0x00004000 9*35238bceSAndroid Build Coastguard Worker#define GL_DYNAMIC_STORAGE_BIT 0x0100 10*35238bceSAndroid Build Coastguard Worker#define GL_CLIENT_STORAGE_BIT 0x0200 11*35238bceSAndroid Build Coastguard Worker#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 12*35238bceSAndroid Build Coastguard Worker#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 13*35238bceSAndroid Build Coastguard Worker#define GL_EXTERNAL_STORAGE_BIT_NVX 0x2000 14*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 15*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 16*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 17*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 18*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 19*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 20*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 21*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 22*35238bceSAndroid Build Coastguard Worker#define GL_MAP_READ_BIT 0x0001 23*35238bceSAndroid Build Coastguard Worker#define GL_MAP_WRITE_BIT 0x0002 24*35238bceSAndroid Build Coastguard Worker#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 25*35238bceSAndroid Build Coastguard Worker#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 26*35238bceSAndroid Build Coastguard Worker#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 27*35238bceSAndroid Build Coastguard Worker#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 28*35238bceSAndroid Build Coastguard Worker#define GL_MAP_PERSISTENT_BIT 0x0040 29*35238bceSAndroid Build Coastguard Worker#define GL_MAP_COHERENT_BIT 0x0080 30*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 31*35238bceSAndroid Build Coastguard Worker#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 32*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BARRIER_BIT 0x00000004 33*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 34*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 35*35238bceSAndroid Build Coastguard Worker#define GL_COMMAND_BARRIER_BIT 0x00000040 36*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 37*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 38*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 39*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 40*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 41*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 42*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 43*35238bceSAndroid Build Coastguard Worker#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 44*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 45*35238bceSAndroid Build Coastguard Worker#define GL_ALL_BARRIER_BITS 0xFFFFFFFFu 46*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 47*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SHADER_BIT 0x00000001 48*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER_BIT 0x00000002 49*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_BIT 0x00000004 50*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 51*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 52*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 53*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 54*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 55*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SHADER_BIT 0x00000020 56*35238bceSAndroid Build Coastguard Worker#define GL_ALL_SHADER_BITS 0xFFFFFFFFu 57*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 58*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 59*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 60*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 61*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 62*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 63*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 64*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 65*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 66*35238bceSAndroid Build Coastguard Worker#define GL_FALSE 0 67*35238bceSAndroid Build Coastguard Worker#define GL_NO_ERROR 0 68*35238bceSAndroid Build Coastguard Worker#define GL_ZERO 0 69*35238bceSAndroid Build Coastguard Worker#define GL_NONE 0 70*35238bceSAndroid Build Coastguard Worker#define GL_TRUE 1 71*35238bceSAndroid Build Coastguard Worker#define GL_ONE 1 72*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_INDEX 0xFFFFFFFFu 73*35238bceSAndroid Build Coastguard Worker#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 74*35238bceSAndroid Build Coastguard Worker#define GL_POINTS 0x0000 75*35238bceSAndroid Build Coastguard Worker#define GL_LINES 0x0001 76*35238bceSAndroid Build Coastguard Worker#define GL_LINE_LOOP 0x0002 77*35238bceSAndroid Build Coastguard Worker#define GL_LINE_STRIP 0x0003 78*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLES 0x0004 79*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLE_STRIP 0x0005 80*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLE_FAN 0x0006 81*35238bceSAndroid Build Coastguard Worker#define GL_QUADS 0x0007 82*35238bceSAndroid Build Coastguard Worker#define GL_QUADS_EXT 0x0007 83*35238bceSAndroid Build Coastguard Worker#define GL_LINES_ADJACENCY 0x000A 84*35238bceSAndroid Build Coastguard Worker#define GL_LINES_ADJACENCY_EXT 0x000A 85*35238bceSAndroid Build Coastguard Worker#define GL_LINE_STRIP_ADJACENCY 0x000B 86*35238bceSAndroid Build Coastguard Worker#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 87*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLES_ADJACENCY 0x000C 88*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLES_ADJACENCY_EXT 0x000C 89*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 90*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 91*35238bceSAndroid Build Coastguard Worker#define GL_PATCHES 0x000E 92*35238bceSAndroid Build Coastguard Worker#define GL_PATCHES_EXT 0x000E 93*35238bceSAndroid Build Coastguard Worker#define GL_NEVER 0x0200 94*35238bceSAndroid Build Coastguard Worker#define GL_LESS 0x0201 95*35238bceSAndroid Build Coastguard Worker#define GL_EQUAL 0x0202 96*35238bceSAndroid Build Coastguard Worker#define GL_LEQUAL 0x0203 97*35238bceSAndroid Build Coastguard Worker#define GL_GREATER 0x0204 98*35238bceSAndroid Build Coastguard Worker#define GL_NOTEQUAL 0x0205 99*35238bceSAndroid Build Coastguard Worker#define GL_GEQUAL 0x0206 100*35238bceSAndroid Build Coastguard Worker#define GL_ALWAYS 0x0207 101*35238bceSAndroid Build Coastguard Worker#define GL_SRC_COLOR 0x0300 102*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_SRC_COLOR 0x0301 103*35238bceSAndroid Build Coastguard Worker#define GL_SRC_ALPHA 0x0302 104*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_SRC_ALPHA 0x0303 105*35238bceSAndroid Build Coastguard Worker#define GL_DST_ALPHA 0x0304 106*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_DST_ALPHA 0x0305 107*35238bceSAndroid Build Coastguard Worker#define GL_DST_COLOR 0x0306 108*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_DST_COLOR 0x0307 109*35238bceSAndroid Build Coastguard Worker#define GL_SRC_ALPHA_SATURATE 0x0308 110*35238bceSAndroid Build Coastguard Worker#define GL_FRONT_LEFT 0x0400 111*35238bceSAndroid Build Coastguard Worker#define GL_FRONT_RIGHT 0x0401 112*35238bceSAndroid Build Coastguard Worker#define GL_BACK_LEFT 0x0402 113*35238bceSAndroid Build Coastguard Worker#define GL_BACK_RIGHT 0x0403 114*35238bceSAndroid Build Coastguard Worker#define GL_FRONT 0x0404 115*35238bceSAndroid Build Coastguard Worker#define GL_BACK 0x0405 116*35238bceSAndroid Build Coastguard Worker#define GL_LEFT 0x0406 117*35238bceSAndroid Build Coastguard Worker#define GL_RIGHT 0x0407 118*35238bceSAndroid Build Coastguard Worker#define GL_FRONT_AND_BACK 0x0408 119*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_ENUM 0x0500 120*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_VALUE 0x0501 121*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_OPERATION 0x0502 122*35238bceSAndroid Build Coastguard Worker#define GL_STACK_OVERFLOW 0x0503 123*35238bceSAndroid Build Coastguard Worker#define GL_STACK_OVERFLOW_KHR 0x0503 124*35238bceSAndroid Build Coastguard Worker#define GL_STACK_UNDERFLOW 0x0504 125*35238bceSAndroid Build Coastguard Worker#define GL_STACK_UNDERFLOW_KHR 0x0504 126*35238bceSAndroid Build Coastguard Worker#define GL_OUT_OF_MEMORY 0x0505 127*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 128*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_LOST 0x0507 129*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_LOST_KHR 0x0507 130*35238bceSAndroid Build Coastguard Worker#define GL_CW 0x0900 131*35238bceSAndroid Build Coastguard Worker#define GL_CCW 0x0901 132*35238bceSAndroid Build Coastguard Worker#define GL_POINT_SIZE 0x0B11 133*35238bceSAndroid Build Coastguard Worker#define GL_POINT_SIZE_RANGE 0x0B12 134*35238bceSAndroid Build Coastguard Worker#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 135*35238bceSAndroid Build Coastguard Worker#define GL_POINT_SIZE_GRANULARITY 0x0B13 136*35238bceSAndroid Build Coastguard Worker#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 137*35238bceSAndroid Build Coastguard Worker#define GL_LINE_SMOOTH 0x0B20 138*35238bceSAndroid Build Coastguard Worker#define GL_LINE_WIDTH 0x0B21 139*35238bceSAndroid Build Coastguard Worker#define GL_LINE_WIDTH_RANGE 0x0B22 140*35238bceSAndroid Build Coastguard Worker#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 141*35238bceSAndroid Build Coastguard Worker#define GL_LINE_WIDTH_GRANULARITY 0x0B23 142*35238bceSAndroid Build Coastguard Worker#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 143*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_MODE 0x0B40 144*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_SMOOTH 0x0B41 145*35238bceSAndroid Build Coastguard Worker#define GL_CULL_FACE 0x0B44 146*35238bceSAndroid Build Coastguard Worker#define GL_CULL_FACE_MODE 0x0B45 147*35238bceSAndroid Build Coastguard Worker#define GL_FRONT_FACE 0x0B46 148*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_RANGE 0x0B70 149*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_TEST 0x0B71 150*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_WRITEMASK 0x0B72 151*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_CLEAR_VALUE 0x0B73 152*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_FUNC 0x0B74 153*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_TEST 0x0B90 154*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_CLEAR_VALUE 0x0B91 155*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_FUNC 0x0B92 156*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_VALUE_MASK 0x0B93 157*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_FAIL 0x0B94 158*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 159*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 160*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_REF 0x0B97 161*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_WRITEMASK 0x0B98 162*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT 0x0BA2 163*35238bceSAndroid Build Coastguard Worker#define GL_DITHER 0x0BD0 164*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_DST 0x0BE0 165*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_SRC 0x0BE1 166*35238bceSAndroid Build Coastguard Worker#define GL_BLEND 0x0BE2 167*35238bceSAndroid Build Coastguard Worker#define GL_LOGIC_OP_MODE 0x0BF0 168*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_LOGIC_OP 0x0BF2 169*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER 0x0C01 170*35238bceSAndroid Build Coastguard Worker#define GL_READ_BUFFER 0x0C02 171*35238bceSAndroid Build Coastguard Worker#define GL_SCISSOR_BOX 0x0C10 172*35238bceSAndroid Build Coastguard Worker#define GL_SCISSOR_TEST 0x0C11 173*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_CLEAR_VALUE 0x0C22 174*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_WRITEMASK 0x0C23 175*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLEBUFFER 0x0C32 176*35238bceSAndroid Build Coastguard Worker#define GL_STEREO 0x0C33 177*35238bceSAndroid Build Coastguard Worker#define GL_LINE_SMOOTH_HINT 0x0C52 178*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_SMOOTH_HINT 0x0C53 179*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_SWAP_BYTES 0x0CF0 180*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_LSB_FIRST 0x0CF1 181*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_ROW_LENGTH 0x0CF2 182*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_SKIP_ROWS 0x0CF3 183*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_SKIP_PIXELS 0x0CF4 184*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_ALIGNMENT 0x0CF5 185*35238bceSAndroid Build Coastguard Worker#define GL_PACK_SWAP_BYTES 0x0D00 186*35238bceSAndroid Build Coastguard Worker#define GL_PACK_LSB_FIRST 0x0D01 187*35238bceSAndroid Build Coastguard Worker#define GL_PACK_ROW_LENGTH 0x0D02 188*35238bceSAndroid Build Coastguard Worker#define GL_PACK_SKIP_ROWS 0x0D03 189*35238bceSAndroid Build Coastguard Worker#define GL_PACK_SKIP_PIXELS 0x0D04 190*35238bceSAndroid Build Coastguard Worker#define GL_PACK_ALIGNMENT 0x0D05 191*35238bceSAndroid Build Coastguard Worker#define GL_MAX_CLIP_DISTANCES 0x0D32 192*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_SIZE 0x0D33 193*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VIEWPORT_DIMS 0x0D3A 194*35238bceSAndroid Build Coastguard Worker#define GL_SUBPIXEL_BITS 0x0D50 195*35238bceSAndroid Build Coastguard Worker#define GL_RED_BITS 0x0D52 196*35238bceSAndroid Build Coastguard Worker#define GL_GREEN_BITS 0x0D53 197*35238bceSAndroid Build Coastguard Worker#define GL_BLUE_BITS 0x0D54 198*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA_BITS 0x0D55 199*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_BITS 0x0D56 200*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BITS 0x0D57 201*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_1D 0x0DE0 202*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D 0x0DE1 203*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WIDTH 0x1000 204*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_HEIGHT 0x1001 205*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 206*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BORDER_COLOR 0x1004 207*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 208*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_TARGET 0x1006 209*35238bceSAndroid Build Coastguard Worker#define GL_DONT_CARE 0x1100 210*35238bceSAndroid Build Coastguard Worker#define GL_FASTEST 0x1101 211*35238bceSAndroid Build Coastguard Worker#define GL_NICEST 0x1102 212*35238bceSAndroid Build Coastguard Worker#define GL_BYTE 0x1400 213*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_BYTE 0x1401 214*35238bceSAndroid Build Coastguard Worker#define GL_SHORT 0x1402 215*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT 0x1403 216*35238bceSAndroid Build Coastguard Worker#define GL_INT 0x1404 217*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT 0x1405 218*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT 0x1406 219*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE 0x140A 220*35238bceSAndroid Build Coastguard Worker#define GL_HALF_FLOAT 0x140B 221*35238bceSAndroid Build Coastguard Worker#define GL_FIXED 0x140C 222*35238bceSAndroid Build Coastguard Worker#define GL_CLEAR 0x1500 223*35238bceSAndroid Build Coastguard Worker#define GL_AND 0x1501 224*35238bceSAndroid Build Coastguard Worker#define GL_AND_REVERSE 0x1502 225*35238bceSAndroid Build Coastguard Worker#define GL_COPY 0x1503 226*35238bceSAndroid Build Coastguard Worker#define GL_AND_INVERTED 0x1504 227*35238bceSAndroid Build Coastguard Worker#define GL_NOOP 0x1505 228*35238bceSAndroid Build Coastguard Worker#define GL_XOR 0x1506 229*35238bceSAndroid Build Coastguard Worker#define GL_OR 0x1507 230*35238bceSAndroid Build Coastguard Worker#define GL_NOR 0x1508 231*35238bceSAndroid Build Coastguard Worker#define GL_EQUIV 0x1509 232*35238bceSAndroid Build Coastguard Worker#define GL_INVERT 0x150A 233*35238bceSAndroid Build Coastguard Worker#define GL_OR_REVERSE 0x150B 234*35238bceSAndroid Build Coastguard Worker#define GL_COPY_INVERTED 0x150C 235*35238bceSAndroid Build Coastguard Worker#define GL_OR_INVERTED 0x150D 236*35238bceSAndroid Build Coastguard Worker#define GL_NAND 0x150E 237*35238bceSAndroid Build Coastguard Worker#define GL_SET 0x150F 238*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE 0x1702 239*35238bceSAndroid Build Coastguard Worker#define GL_COLOR 0x1800 240*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH 0x1801 241*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL 0x1802 242*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX 0x1901 243*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT 0x1902 244*35238bceSAndroid Build Coastguard Worker#define GL_RED 0x1903 245*35238bceSAndroid Build Coastguard Worker#define GL_GREEN 0x1904 246*35238bceSAndroid Build Coastguard Worker#define GL_BLUE 0x1905 247*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA 0x1906 248*35238bceSAndroid Build Coastguard Worker#define GL_RGB 0x1907 249*35238bceSAndroid Build Coastguard Worker#define GL_RGBA 0x1908 250*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE 0x1909 251*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_ALPHA 0x190A 252*35238bceSAndroid Build Coastguard Worker#define GL_POINT 0x1B00 253*35238bceSAndroid Build Coastguard Worker#define GL_LINE 0x1B01 254*35238bceSAndroid Build Coastguard Worker#define GL_FILL 0x1B02 255*35238bceSAndroid Build Coastguard Worker#define GL_KEEP 0x1E00 256*35238bceSAndroid Build Coastguard Worker#define GL_REPLACE 0x1E01 257*35238bceSAndroid Build Coastguard Worker#define GL_INCR 0x1E02 258*35238bceSAndroid Build Coastguard Worker#define GL_DECR 0x1E03 259*35238bceSAndroid Build Coastguard Worker#define GL_VENDOR 0x1F00 260*35238bceSAndroid Build Coastguard Worker#define GL_RENDERER 0x1F01 261*35238bceSAndroid Build Coastguard Worker#define GL_VERSION 0x1F02 262*35238bceSAndroid Build Coastguard Worker#define GL_EXTENSIONS 0x1F03 263*35238bceSAndroid Build Coastguard Worker#define GL_NEAREST 0x2600 264*35238bceSAndroid Build Coastguard Worker#define GL_LINEAR 0x2601 265*35238bceSAndroid Build Coastguard Worker#define GL_NEAREST_MIPMAP_NEAREST 0x2700 266*35238bceSAndroid Build Coastguard Worker#define GL_LINEAR_MIPMAP_NEAREST 0x2701 267*35238bceSAndroid Build Coastguard Worker#define GL_NEAREST_MIPMAP_LINEAR 0x2702 268*35238bceSAndroid Build Coastguard Worker#define GL_LINEAR_MIPMAP_LINEAR 0x2703 269*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAG_FILTER 0x2800 270*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MIN_FILTER 0x2801 271*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WRAP_S 0x2802 272*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WRAP_T 0x2803 273*35238bceSAndroid Build Coastguard Worker#define GL_REPEAT 0x2901 274*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_UNITS 0x2A00 275*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_POINT 0x2A01 276*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_LINE 0x2A02 277*35238bceSAndroid Build Coastguard Worker#define GL_R3_G3_B2 0x2A10 278*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE0 0x3000 279*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE1 0x3001 280*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE2 0x3002 281*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE3 0x3003 282*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE4 0x3004 283*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE5 0x3005 284*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE6 0x3006 285*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE7 0x3007 286*35238bceSAndroid Build Coastguard Worker#define GL_CONSTANT_COLOR 0x8001 287*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 288*35238bceSAndroid Build Coastguard Worker#define GL_CONSTANT_ALPHA 0x8003 289*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 290*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_COLOR 0x8005 291*35238bceSAndroid Build Coastguard Worker#define GL_FUNC_ADD 0x8006 292*35238bceSAndroid Build Coastguard Worker#define GL_MIN 0x8007 293*35238bceSAndroid Build Coastguard Worker#define GL_MAX 0x8008 294*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_EQUATION 0x8009 295*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_EQUATION_RGB 0x8009 296*35238bceSAndroid Build Coastguard Worker#define GL_FUNC_SUBTRACT 0x800A 297*35238bceSAndroid Build Coastguard Worker#define GL_FUNC_REVERSE_SUBTRACT 0x800B 298*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_BYTE_3_3_2 0x8032 299*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 300*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 301*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_8_8_8_8 0x8035 302*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_10_10_10_2 0x8036 303*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_FILL 0x8037 304*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_FACTOR 0x8038 305*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA8_EXT 0x803C 306*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA8_OES 0x803C 307*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_EXT 0x8040 308*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_OES 0x8040 309*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE4_ALPHA4_OES 0x8043 310*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 311*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_ALPHA8_OES 0x8045 312*35238bceSAndroid Build Coastguard Worker#define GL_RGB4 0x804F 313*35238bceSAndroid Build Coastguard Worker#define GL_RGB5 0x8050 314*35238bceSAndroid Build Coastguard Worker#define GL_RGB8 0x8051 315*35238bceSAndroid Build Coastguard Worker#define GL_RGB8_OES 0x8051 316*35238bceSAndroid Build Coastguard Worker#define GL_RGB10 0x8052 317*35238bceSAndroid Build Coastguard Worker#define GL_RGB10_EXT 0x8052 318*35238bceSAndroid Build Coastguard Worker#define GL_RGB12 0x8053 319*35238bceSAndroid Build Coastguard Worker#define GL_RGB16 0x8054 320*35238bceSAndroid Build Coastguard Worker#define GL_RGBA2 0x8055 321*35238bceSAndroid Build Coastguard Worker#define GL_RGBA4 0x8056 322*35238bceSAndroid Build Coastguard Worker#define GL_RGBA4_OES 0x8056 323*35238bceSAndroid Build Coastguard Worker#define GL_RGB5_A1 0x8057 324*35238bceSAndroid Build Coastguard Worker#define GL_RGB5_A1_OES 0x8057 325*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8 0x8058 326*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8_OES 0x8058 327*35238bceSAndroid Build Coastguard Worker#define GL_RGB10_A2 0x8059 328*35238bceSAndroid Build Coastguard Worker#define GL_RGB10_A2_EXT 0x8059 329*35238bceSAndroid Build Coastguard Worker#define GL_RGBA12 0x805A 330*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16 0x805B 331*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_RED_SIZE 0x805C 332*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_GREEN_SIZE 0x805D 333*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BLUE_SIZE 0x805E 334*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_ALPHA_SIZE 0x805F 335*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_1D 0x8063 336*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_2D 0x8064 337*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_1D 0x8068 338*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D 0x8069 339*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_3D 0x806A 340*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_3D_OES 0x806A 341*35238bceSAndroid Build Coastguard Worker#define GL_PACK_SKIP_IMAGES 0x806B 342*35238bceSAndroid Build Coastguard Worker#define GL_PACK_IMAGE_HEIGHT 0x806C 343*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_SKIP_IMAGES 0x806D 344*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_IMAGE_HEIGHT 0x806E 345*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_3D 0x806F 346*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_3D_OES 0x806F 347*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_3D 0x8070 348*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_DEPTH 0x8071 349*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WRAP_R 0x8072 350*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WRAP_R_OES 0x8072 351*35238bceSAndroid Build Coastguard Worker#define GL_MAX_3D_TEXTURE_SIZE 0x8073 352*35238bceSAndroid Build Coastguard Worker#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 353*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ARRAY 0x8074 354*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ARRAY_KHR 0x8074 355*35238bceSAndroid Build Coastguard Worker#define GL_MULTISAMPLE 0x809D 356*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 357*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 358*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_COVERAGE 0x80A0 359*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_BUFFERS 0x80A8 360*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLES 0x80A9 361*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 362*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 363*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_DST_RGB 0x80C8 364*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_SRC_RGB 0x80C9 365*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_DST_ALPHA 0x80CA 366*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_SRC_ALPHA 0x80CB 367*35238bceSAndroid Build Coastguard Worker#define GL_BGR 0x80E0 368*35238bceSAndroid Build Coastguard Worker#define GL_BGR_EXT 0x80E0 369*35238bceSAndroid Build Coastguard Worker#define GL_BGRA 0x80E1 370*35238bceSAndroid Build Coastguard Worker#define GL_BGRA_EXT 0x80E1 371*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ELEMENTS_VERTICES 0x80E8 372*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ELEMENTS_INDICES 0x80E9 373*35238bceSAndroid Build Coastguard Worker#define GL_PARAMETER_BUFFER 0x80EE 374*35238bceSAndroid Build Coastguard Worker#define GL_PARAMETER_BUFFER_ARB 0x80EE 375*35238bceSAndroid Build Coastguard Worker#define GL_PARAMETER_BUFFER_BINDING 0x80EF 376*35238bceSAndroid Build Coastguard Worker#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF 377*35238bceSAndroid Build Coastguard Worker#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 378*35238bceSAndroid Build Coastguard Worker#define GL_CLAMP_TO_BORDER 0x812D 379*35238bceSAndroid Build Coastguard Worker#define GL_CLAMP_TO_BORDER_EXT 0x812D 380*35238bceSAndroid Build Coastguard Worker#define GL_CLAMP_TO_EDGE 0x812F 381*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MIN_LOD 0x813A 382*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAX_LOD 0x813B 383*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BASE_LEVEL 0x813C 384*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAX_LEVEL 0x813D 385*35238bceSAndroid Build Coastguard Worker#define GL_GENERATE_MIPMAP_HINT 0x8192 386*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT16 0x81A5 387*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT16_OES 0x81A5 388*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT24 0x81A6 389*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT24_OES 0x81A6 390*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT32 0x81A7 391*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT32_OES 0x81A7 392*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 393*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 394*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 395*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 396*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 397*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 398*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 399*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 400*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT 0x8218 401*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_UNDEFINED 0x8219 402*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 403*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 404*35238bceSAndroid Build Coastguard Worker#define GL_MAJOR_VERSION 0x821B 405*35238bceSAndroid Build Coastguard Worker#define GL_MINOR_VERSION 0x821C 406*35238bceSAndroid Build Coastguard Worker#define GL_NUM_EXTENSIONS 0x821D 407*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAGS 0x821E 408*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F 409*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_STORAGE_FLAGS 0x8220 410*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 411*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RED 0x8225 412*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RG 0x8226 413*35238bceSAndroid Build Coastguard Worker#define GL_RG 0x8227 414*35238bceSAndroid Build Coastguard Worker#define GL_RG_INTEGER 0x8228 415*35238bceSAndroid Build Coastguard Worker#define GL_R8 0x8229 416*35238bceSAndroid Build Coastguard Worker#define GL_R8_EXT 0x8229 417*35238bceSAndroid Build Coastguard Worker#define GL_R16 0x822A 418*35238bceSAndroid Build Coastguard Worker#define GL_RG8 0x822B 419*35238bceSAndroid Build Coastguard Worker#define GL_RG8_EXT 0x822B 420*35238bceSAndroid Build Coastguard Worker#define GL_RG16 0x822C 421*35238bceSAndroid Build Coastguard Worker#define GL_R16F 0x822D 422*35238bceSAndroid Build Coastguard Worker#define GL_R16F_EXT 0x822D 423*35238bceSAndroid Build Coastguard Worker#define GL_R32F 0x822E 424*35238bceSAndroid Build Coastguard Worker#define GL_R32F_EXT 0x822E 425*35238bceSAndroid Build Coastguard Worker#define GL_RG16F 0x822F 426*35238bceSAndroid Build Coastguard Worker#define GL_RG16F_EXT 0x822F 427*35238bceSAndroid Build Coastguard Worker#define GL_RG32F 0x8230 428*35238bceSAndroid Build Coastguard Worker#define GL_RG32F_EXT 0x8230 429*35238bceSAndroid Build Coastguard Worker#define GL_R8I 0x8231 430*35238bceSAndroid Build Coastguard Worker#define GL_R8UI 0x8232 431*35238bceSAndroid Build Coastguard Worker#define GL_R16I 0x8233 432*35238bceSAndroid Build Coastguard Worker#define GL_R16UI 0x8234 433*35238bceSAndroid Build Coastguard Worker#define GL_R32I 0x8235 434*35238bceSAndroid Build Coastguard Worker#define GL_R32UI 0x8236 435*35238bceSAndroid Build Coastguard Worker#define GL_RG8I 0x8237 436*35238bceSAndroid Build Coastguard Worker#define GL_RG8UI 0x8238 437*35238bceSAndroid Build Coastguard Worker#define GL_RG16I 0x8239 438*35238bceSAndroid Build Coastguard Worker#define GL_RG16UI 0x823A 439*35238bceSAndroid Build Coastguard Worker#define GL_RG32I 0x823B 440*35238bceSAndroid Build Coastguard Worker#define GL_RG32UI 0x823C 441*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 442*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 443*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 444*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 445*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 446*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 447*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 448*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 449*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_API 0x8246 450*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_API_KHR 0x8246 451*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 452*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 453*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 454*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 455*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 456*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 457*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_APPLICATION 0x824A 458*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A 459*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_OTHER 0x824B 460*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B 461*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_ERROR 0x824C 462*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_ERROR_KHR 0x824C 463*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 464*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D 465*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 466*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E 467*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PORTABILITY 0x824F 468*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F 469*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 470*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 471*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_OTHER 0x8251 472*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 473*35238bceSAndroid Build Coastguard Worker#define GL_LOSE_CONTEXT_ON_RESET 0x8252 474*35238bceSAndroid Build Coastguard Worker#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 475*35238bceSAndroid Build Coastguard Worker#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 476*35238bceSAndroid Build Coastguard Worker#define GL_GUILTY_CONTEXT_RESET 0x8253 477*35238bceSAndroid Build Coastguard Worker#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 478*35238bceSAndroid Build Coastguard Worker#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 479*35238bceSAndroid Build Coastguard Worker#define GL_INNOCENT_CONTEXT_RESET 0x8254 480*35238bceSAndroid Build Coastguard Worker#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 481*35238bceSAndroid Build Coastguard Worker#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 482*35238bceSAndroid Build Coastguard Worker#define GL_UNKNOWN_CONTEXT_RESET 0x8255 483*35238bceSAndroid Build Coastguard Worker#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 484*35238bceSAndroid Build Coastguard Worker#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 485*35238bceSAndroid Build Coastguard Worker#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 486*35238bceSAndroid Build Coastguard Worker#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 487*35238bceSAndroid Build Coastguard Worker#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 488*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 489*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_SEPARABLE 0x8258 490*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_PROGRAM 0x8259 491*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_PIPELINE_BINDING 0x825A 492*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VIEWPORTS 0x825B 493*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VIEWPORTS_OES 0x825B 494*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 495*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C 496*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_BOUNDS_RANGE 0x825D 497*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D 498*35238bceSAndroid Build Coastguard Worker#define GL_LAYER_PROVOKING_VERTEX 0x825E 499*35238bceSAndroid Build Coastguard Worker#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E 500*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 501*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F 502*35238bceSAndroid Build Coastguard Worker#define GL_UNDEFINED_VERTEX 0x8260 503*35238bceSAndroid Build Coastguard Worker#define GL_UNDEFINED_VERTEX_EXT 0x8260 504*35238bceSAndroid Build Coastguard Worker#define GL_NO_RESET_NOTIFICATION 0x8261 505*35238bceSAndroid Build Coastguard Worker#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 506*35238bceSAndroid Build Coastguard Worker#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 507*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 508*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 509*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 510*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 511*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 512*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 513*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_MARKER 0x8268 514*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 515*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 516*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 517*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_POP_GROUP 0x826A 518*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A 519*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 520*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B 521*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 522*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C 523*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 524*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D 525*35238bceSAndroid Build Coastguard Worker#define GL_MAX_UNIFORM_LOCATIONS 0x826E 526*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_SUPPORTED 0x826F 527*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_PREFERRED 0x8270 528*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_RED_SIZE 0x8271 529*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 530*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 531*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 532*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 533*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 534*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 535*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_RED_TYPE 0x8278 536*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 537*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 538*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 539*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 540*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 541*35238bceSAndroid Build Coastguard Worker#define GL_MAX_WIDTH 0x827E 542*35238bceSAndroid Build Coastguard Worker#define GL_MAX_HEIGHT 0x827F 543*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEPTH 0x8280 544*35238bceSAndroid Build Coastguard Worker#define GL_MAX_LAYERS 0x8281 545*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_DIMENSIONS 0x8282 546*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_COMPONENTS 0x8283 547*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENTS 0x8284 548*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_COMPONENTS 0x8285 549*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_RENDERABLE 0x8286 550*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_RENDERABLE 0x8287 551*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_RENDERABLE 0x8288 552*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_RENDERABLE 0x8289 553*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 554*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_BLEND 0x828B 555*35238bceSAndroid Build Coastguard Worker#define GL_READ_PIXELS 0x828C 556*35238bceSAndroid Build Coastguard Worker#define GL_READ_PIXELS_FORMAT 0x828D 557*35238bceSAndroid Build Coastguard Worker#define GL_READ_PIXELS_TYPE 0x828E 558*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMAGE_FORMAT 0x828F 559*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMAGE_TYPE 0x8290 560*35238bceSAndroid Build Coastguard Worker#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 561*35238bceSAndroid Build Coastguard Worker#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 562*35238bceSAndroid Build Coastguard Worker#define GL_MIPMAP 0x8293 563*35238bceSAndroid Build Coastguard Worker#define GL_MANUAL_GENERATE_MIPMAP 0x8294 564*35238bceSAndroid Build Coastguard Worker#define GL_AUTO_GENERATE_MIPMAP 0x8295 565*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ENCODING 0x8296 566*35238bceSAndroid Build Coastguard Worker#define GL_SRGB_READ 0x8297 567*35238bceSAndroid Build Coastguard Worker#define GL_SRGB_WRITE 0x8298 568*35238bceSAndroid Build Coastguard Worker#define GL_FILTER 0x829A 569*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_TEXTURE 0x829B 570*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_TEXTURE 0x829C 571*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_TEXTURE 0x829D 572*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_TEXTURE 0x829E 573*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_TEXTURE 0x829F 574*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_TEXTURE 0x82A0 575*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SHADOW 0x82A1 576*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_GATHER 0x82A2 577*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_GATHER_SHADOW 0x82A3 578*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_IMAGE_LOAD 0x82A4 579*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_IMAGE_STORE 0x82A5 580*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_IMAGE_ATOMIC 0x82A6 581*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_TEXEL_SIZE 0x82A7 582*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 583*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_PIXEL_FORMAT 0x82A9 584*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_PIXEL_TYPE 0x82AA 585*35238bceSAndroid Build Coastguard Worker#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 586*35238bceSAndroid Build Coastguard Worker#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 587*35238bceSAndroid Build Coastguard Worker#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 588*35238bceSAndroid Build Coastguard Worker#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 589*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 590*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 591*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 592*35238bceSAndroid Build Coastguard Worker#define GL_CLEAR_BUFFER 0x82B4 593*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW 0x82B5 594*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 595*35238bceSAndroid Build Coastguard Worker#define GL_FULL_SUPPORT 0x82B7 596*35238bceSAndroid Build Coastguard Worker#define GL_CAVEAT_SUPPORT 0x82B8 597*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_4_X_32 0x82B9 598*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_2_X_32 0x82BA 599*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_1_X_32 0x82BB 600*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_4_X_16 0x82BC 601*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_2_X_16 0x82BD 602*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_1_X_16 0x82BE 603*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_4_X_8 0x82BF 604*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_2_X_8 0x82C0 605*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_1_X_8 0x82C1 606*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_11_11_10 0x82C2 607*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 608*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_128_BITS 0x82C4 609*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_96_BITS 0x82C5 610*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_64_BITS 0x82C6 611*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_48_BITS 0x82C7 612*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_32_BITS 0x82C8 613*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_24_BITS 0x82C9 614*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_16_BITS 0x82CA 615*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_8_BITS 0x82CB 616*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 617*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 618*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 619*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 620*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 621*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 622*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 623*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 624*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_BINDING 0x82D4 625*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 626*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_BINDING_DIVISOR 0x82D6 627*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_BINDING_OFFSET 0x82D7 628*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_BINDING_STRIDE 0x82D8 629*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 630*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 631*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 632*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 633*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 634*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 635*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 636*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER 0x82E0 637*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_KHR 0x82E0 638*35238bceSAndroid Build Coastguard Worker#define GL_SHADER 0x82E1 639*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_KHR 0x82E1 640*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM 0x82E2 641*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_KHR 0x82E2 642*35238bceSAndroid Build Coastguard Worker#define GL_QUERY 0x82E3 643*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_KHR 0x82E3 644*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_PIPELINE 0x82E4 645*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_PIPELINE_KHR 0x82E4 646*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 647*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER 0x82E6 648*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_KHR 0x82E6 649*35238bceSAndroid Build Coastguard Worker#define GL_MAX_LABEL_LENGTH 0x82E8 650*35238bceSAndroid Build Coastguard Worker#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 651*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 652*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_TARGET 0x82EA 653*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC 654*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC 655*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED 656*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED 657*35238bceSAndroid Build Coastguard Worker#define GL_VERTICES_SUBMITTED 0x82EE 658*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVES_SUBMITTED 0x82EF 659*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 660*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 661*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 662*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 663*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 664*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 665*35238bceSAndroid Build Coastguard Worker#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 666*35238bceSAndroid Build Coastguard Worker#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 667*35238bceSAndroid Build Coastguard Worker#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 668*35238bceSAndroid Build Coastguard Worker#define GL_MAX_CULL_DISTANCES 0x82F9 669*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA 670*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB 671*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC 672*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 673*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_5_6_5 0x8363 674*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 675*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 676*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 677*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 678*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 679*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 680*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 681*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 682*35238bceSAndroid Build Coastguard Worker#define GL_MIRRORED_REPEAT 0x8370 683*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 684*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 685*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 686*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 687*35238bceSAndroid Build Coastguard Worker#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 688*35238bceSAndroid Build Coastguard Worker#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 689*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE0 0x84C0 690*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE1 0x84C1 691*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE2 0x84C2 692*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE3 0x84C3 693*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE4 0x84C4 694*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE5 0x84C5 695*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE6 0x84C6 696*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE7 0x84C7 697*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE8 0x84C8 698*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE9 0x84C9 699*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE10 0x84CA 700*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE11 0x84CB 701*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE12 0x84CC 702*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE13 0x84CD 703*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE14 0x84CE 704*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE15 0x84CF 705*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE16 0x84D0 706*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE17 0x84D1 707*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE18 0x84D2 708*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE19 0x84D3 709*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE20 0x84D4 710*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE21 0x84D5 711*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE22 0x84D6 712*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE23 0x84D7 713*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE24 0x84D8 714*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE25 0x84D9 715*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE26 0x84DA 716*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE27 0x84DB 717*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE28 0x84DC 718*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE29 0x84DD 719*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE30 0x84DE 720*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE31 0x84DF 721*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_TEXTURE 0x84E0 722*35238bceSAndroid Build Coastguard Worker#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 723*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB 0x84ED 724*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA 0x84EE 725*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSION_HINT 0x84EF 726*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 727*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 728*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_RECTANGLE 0x84F5 729*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 730*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 731*35238bceSAndroid Build Coastguard Worker#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 732*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_STENCIL 0x84F9 733*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_STENCIL_OES 0x84F9 734*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_24_8 0x84FA 735*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_24_8_OES 0x84FA 736*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 737*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE 738*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 739*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF 740*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 741*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_LOD_BIAS 0x8501 742*35238bceSAndroid Build Coastguard Worker#define GL_INCR_WRAP 0x8507 743*35238bceSAndroid Build Coastguard Worker#define GL_DECR_WRAP 0x8508 744*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP 0x8513 745*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 746*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 747*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 748*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 749*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 750*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 751*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 752*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 753*35238bceSAndroid Build Coastguard Worker#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 754*35238bceSAndroid Build Coastguard Worker#define GL_SRC1_ALPHA 0x8589 755*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ARRAY_BINDING 0x85B5 756*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 757*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 758*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 759*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 760*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 761*35238bceSAndroid Build Coastguard Worker#define GL_CURRENT_VERTEX_ATTRIB 0x8626 762*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 763*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_POINT_SIZE 0x8642 764*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 765*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_CLAMP 0x864F 766*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 767*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED 0x86A1 768*35238bceSAndroid Build Coastguard Worker#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 769*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 770*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_BINARY_LENGTH 0x8741 771*35238bceSAndroid Build Coastguard Worker#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 772*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 773*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_SIZE 0x8764 774*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_USAGE 0x8765 775*35238bceSAndroid Build Coastguard Worker#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 776*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_BINARY_FORMATS 0x87FF 777*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_FUNC 0x8800 778*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_FAIL 0x8801 779*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 780*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 781*35238bceSAndroid Build Coastguard Worker#define GL_RGBA32F 0x8814 782*35238bceSAndroid Build Coastguard Worker#define GL_RGBA32F_EXT 0x8814 783*35238bceSAndroid Build Coastguard Worker#define GL_RGB32F 0x8815 784*35238bceSAndroid Build Coastguard Worker#define GL_RGB32F_EXT 0x8815 785*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA32F_EXT 0x8816 786*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE32F_EXT 0x8818 787*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 788*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16F 0x881A 789*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16F_EXT 0x881A 790*35238bceSAndroid Build Coastguard Worker#define GL_RGB16F 0x881B 791*35238bceSAndroid Build Coastguard Worker#define GL_RGB16F_EXT 0x881B 792*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA16F_EXT 0x881C 793*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE16F_EXT 0x881E 794*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_ALPHA16F_EXT 0x881F 795*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DRAW_BUFFERS 0x8824 796*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER0 0x8825 797*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER1 0x8826 798*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER2 0x8827 799*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER3 0x8828 800*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER4 0x8829 801*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER5 0x882A 802*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER6 0x882B 803*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER7 0x882C 804*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER8 0x882D 805*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER9 0x882E 806*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER10 0x882F 807*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER11 0x8830 808*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER12 0x8831 809*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER13 0x8832 810*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER14 0x8833 811*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER15 0x8834 812*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_EQUATION_ALPHA 0x883D 813*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_DEPTH_SIZE 0x884A 814*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPARE_MODE 0x884C 815*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPARE_FUNC 0x884D 816*35238bceSAndroid Build Coastguard Worker#define GL_COMPARE_REF_TO_TEXTURE 0x884E 817*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 818*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_COUNTER_BITS 0x8864 819*35238bceSAndroid Build Coastguard Worker#define GL_CURRENT_QUERY 0x8865 820*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_RESULT 0x8866 821*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_RESULT_AVAILABLE 0x8867 822*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATTRIBS 0x8869 823*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 824*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 825*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C 826*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 827*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D 828*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 829*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 830*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F 831*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 832*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_BOUNDS_EXT 0x8891 833*35238bceSAndroid Build Coastguard Worker#define GL_ARRAY_BUFFER 0x8892 834*35238bceSAndroid Build Coastguard Worker#define GL_ELEMENT_ARRAY_BUFFER 0x8893 835*35238bceSAndroid Build Coastguard Worker#define GL_ARRAY_BUFFER_BINDING 0x8894 836*35238bceSAndroid Build Coastguard Worker#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 837*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 838*35238bceSAndroid Build Coastguard Worker#define GL_READ_ONLY 0x88B8 839*35238bceSAndroid Build Coastguard Worker#define GL_WRITE_ONLY 0x88B9 840*35238bceSAndroid Build Coastguard Worker#define GL_WRITE_ONLY_OES 0x88B9 841*35238bceSAndroid Build Coastguard Worker#define GL_READ_WRITE 0x88BA 842*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_ACCESS 0x88BB 843*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_ACCESS_OES 0x88BB 844*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAPPED 0x88BC 845*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAPPED_OES 0x88BC 846*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAP_POINTER 0x88BD 847*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAP_POINTER_OES 0x88BD 848*35238bceSAndroid Build Coastguard Worker#define GL_TIME_ELAPSED 0x88BF 849*35238bceSAndroid Build Coastguard Worker#define GL_STREAM_DRAW 0x88E0 850*35238bceSAndroid Build Coastguard Worker#define GL_STREAM_READ 0x88E1 851*35238bceSAndroid Build Coastguard Worker#define GL_STREAM_COPY 0x88E2 852*35238bceSAndroid Build Coastguard Worker#define GL_STATIC_DRAW 0x88E4 853*35238bceSAndroid Build Coastguard Worker#define GL_STATIC_READ 0x88E5 854*35238bceSAndroid Build Coastguard Worker#define GL_STATIC_COPY 0x88E6 855*35238bceSAndroid Build Coastguard Worker#define GL_DYNAMIC_DRAW 0x88E8 856*35238bceSAndroid Build Coastguard Worker#define GL_DYNAMIC_READ 0x88E9 857*35238bceSAndroid Build Coastguard Worker#define GL_DYNAMIC_COPY 0x88EA 858*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_PACK_BUFFER 0x88EB 859*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_UNPACK_BUFFER 0x88EC 860*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 861*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 862*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH24_STENCIL8 0x88F0 863*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH24_STENCIL8_OES 0x88F0 864*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_STENCIL_SIZE 0x88F1 865*35238bceSAndroid Build Coastguard Worker#define GL_SRC1_COLOR 0x88F9 866*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_SRC1_COLOR 0x88FA 867*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 868*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 869*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 870*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 871*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 872*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 873*35238bceSAndroid Build Coastguard Worker#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 874*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 875*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLES_PASSED 0x8914 876*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_VERTICES_OUT 0x8916 877*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 878*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_INPUT_TYPE 0x8917 879*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 880*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 881*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 882*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_BINDING 0x8919 883*35238bceSAndroid Build Coastguard Worker#define GL_CLAMP_READ_COLOR 0x891C 884*35238bceSAndroid Build Coastguard Worker#define GL_FIXED_ONLY 0x891D 885*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER 0x8A11 886*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER_BINDING 0x8A28 887*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER_START 0x8A29 888*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 889*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 890*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 891*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C 892*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 893*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 894*35238bceSAndroid Build Coastguard Worker#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 895*35238bceSAndroid Build Coastguard Worker#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 896*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 897*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 898*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 899*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 900*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 901*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 902*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 903*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_TYPE 0x8A37 904*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_SIZE 0x8A38 905*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_NAME_LENGTH 0x8A39 906*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 907*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_OFFSET 0x8A3B 908*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 909*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 910*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 911*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 912*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 913*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 914*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 915*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 916*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 917*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 918*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 919*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 920*35238bceSAndroid Build Coastguard Worker#define GL_DECODE_EXT 0x8A49 921*35238bceSAndroid Build Coastguard Worker#define GL_SKIP_DECODE_EXT 0x8A4A 922*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER 0x8B30 923*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SHADER 0x8B31 924*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 925*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 926*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VARYING_FLOATS 0x8B4B 927*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VARYING_COMPONENTS 0x8B4B 928*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 929*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 930*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_TYPE 0x8B4F 931*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_VEC2 0x8B50 932*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_VEC3 0x8B51 933*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_VEC4 0x8B52 934*35238bceSAndroid Build Coastguard Worker#define GL_INT_VEC2 0x8B53 935*35238bceSAndroid Build Coastguard Worker#define GL_INT_VEC3 0x8B54 936*35238bceSAndroid Build Coastguard Worker#define GL_INT_VEC4 0x8B55 937*35238bceSAndroid Build Coastguard Worker#define GL_BOOL 0x8B56 938*35238bceSAndroid Build Coastguard Worker#define GL_BOOL_VEC2 0x8B57 939*35238bceSAndroid Build Coastguard Worker#define GL_BOOL_VEC3 0x8B58 940*35238bceSAndroid Build Coastguard Worker#define GL_BOOL_VEC4 0x8B59 941*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT2 0x8B5A 942*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT3 0x8B5B 943*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT4 0x8B5C 944*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_1D 0x8B5D 945*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D 0x8B5E 946*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_3D 0x8B5F 947*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_3D_OES 0x8B5F 948*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE 0x8B60 949*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_1D_SHADOW 0x8B61 950*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_SHADOW 0x8B62 951*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_RECT 0x8B63 952*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 953*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT2x3 0x8B65 954*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT2x4 0x8B66 955*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT3x2 0x8B67 956*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT3x4 0x8B68 957*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT4x2 0x8B69 958*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT4x3 0x8B6A 959*35238bceSAndroid Build Coastguard Worker#define GL_DELETE_STATUS 0x8B80 960*35238bceSAndroid Build Coastguard Worker#define GL_COMPILE_STATUS 0x8B81 961*35238bceSAndroid Build Coastguard Worker#define GL_LINK_STATUS 0x8B82 962*35238bceSAndroid Build Coastguard Worker#define GL_VALIDATE_STATUS 0x8B83 963*35238bceSAndroid Build Coastguard Worker#define GL_INFO_LOG_LENGTH 0x8B84 964*35238bceSAndroid Build Coastguard Worker#define GL_ATTACHED_SHADERS 0x8B85 965*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_UNIFORMS 0x8B86 966*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 967*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_SOURCE_LENGTH 0x8B88 968*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_ATTRIBUTES 0x8B89 969*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 970*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 971*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B 972*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 973*35238bceSAndroid Build Coastguard Worker#define GL_CURRENT_PROGRAM 0x8B8D 974*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_RGB8_OES 0x8B90 975*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_RGBA8_OES 0x8B91 976*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 977*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_RGBA4_OES 0x8B93 978*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_RGB5_A1_OES 0x8B94 979*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_RGB8_OES 0x8B95 980*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_RGBA8_OES 0x8B96 981*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 982*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_RGBA4_OES 0x8B98 983*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_RGB5_A1_OES 0x8B99 984*35238bceSAndroid Build Coastguard Worker#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 985*35238bceSAndroid Build Coastguard Worker#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 986*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 987*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 988*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 989*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 990*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_RED_TYPE 0x8C10 991*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_GREEN_TYPE 0x8C11 992*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BLUE_TYPE 0x8C12 993*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_ALPHA_TYPE 0x8C13 994*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_DEPTH_TYPE 0x8C16 995*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_NORMALIZED 0x8C17 996*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_1D_ARRAY 0x8C18 997*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 998*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D_ARRAY 0x8C1A 999*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 1000*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 1001*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 1002*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 1003*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 1004*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER 0x8C2A 1005*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_EXT 0x8C2A 1006*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_BINDING 0x8C2A 1007*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A 1008*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 1009*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 1010*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_BUFFER 0x8C2C 1011*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 1012*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 1013*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 1014*35238bceSAndroid Build Coastguard Worker#define GL_ANY_SAMPLES_PASSED 0x8C2F 1015*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_SHADING 0x8C36 1016*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_SHADING_OES 0x8C36 1017*35238bceSAndroid Build Coastguard Worker#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 1018*35238bceSAndroid Build Coastguard Worker#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 1019*35238bceSAndroid Build Coastguard Worker#define GL_R11F_G11F_B10F 0x8C3A 1020*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 1021*35238bceSAndroid Build Coastguard Worker#define GL_RGB9_E5 0x8C3D 1022*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 1023*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SHARED_SIZE 0x8C3F 1024*35238bceSAndroid Build Coastguard Worker#define GL_SRGB 0x8C40 1025*35238bceSAndroid Build Coastguard Worker#define GL_SRGB8 0x8C41 1026*35238bceSAndroid Build Coastguard Worker#define GL_SRGB_ALPHA 0x8C42 1027*35238bceSAndroid Build Coastguard Worker#define GL_SRGB8_ALPHA8 0x8C43 1028*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB 0x8C48 1029*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 1030*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 1031*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 1032*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 1033*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 1034*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 1035*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 1036*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVES_GENERATED 0x8C87 1037*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 1038*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 1039*35238bceSAndroid Build Coastguard Worker#define GL_RASTERIZER_DISCARD 0x8C89 1040*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 1041*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 1042*35238bceSAndroid Build Coastguard Worker#define GL_INTERLEAVED_ATTRIBS 0x8C8C 1043*35238bceSAndroid Build Coastguard Worker#define GL_SEPARATE_ATTRIBS 0x8C8D 1044*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 1045*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 1046*35238bceSAndroid Build Coastguard Worker#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 1047*35238bceSAndroid Build Coastguard Worker#define GL_LOWER_LEFT 0x8CA1 1048*35238bceSAndroid Build Coastguard Worker#define GL_LOWER_LEFT_EXT 0x8CA1 1049*35238bceSAndroid Build Coastguard Worker#define GL_UPPER_LEFT 0x8CA2 1050*35238bceSAndroid Build Coastguard Worker#define GL_UPPER_LEFT_EXT 0x8CA2 1051*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_REF 0x8CA3 1052*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 1053*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 1054*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 1055*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_BINDING 0x8CA6 1056*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_BINDING 0x8CA7 1057*35238bceSAndroid Build Coastguard Worker#define GL_READ_FRAMEBUFFER 0x8CA8 1058*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_FRAMEBUFFER 0x8CA9 1059*35238bceSAndroid Build Coastguard Worker#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1060*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_SAMPLES 0x8CAB 1061*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 1062*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT32F 0x8CAC 1063*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH32F_STENCIL8 0x8CAD 1064*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1065*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1066*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1067*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1068*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 1069*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1070*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1071*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1072*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1073*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 1074*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1075*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1076*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1077*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1078*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT0 0x8CE0 1079*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT1 0x8CE1 1080*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT2 0x8CE2 1081*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT3 0x8CE3 1082*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT4 0x8CE4 1083*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT5 0x8CE5 1084*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT6 0x8CE6 1085*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT7 0x8CE7 1086*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT8 0x8CE8 1087*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT9 0x8CE9 1088*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT10 0x8CEA 1089*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT11 0x8CEB 1090*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT12 0x8CEC 1091*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT13 0x8CED 1092*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT14 0x8CEE 1093*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT15 0x8CEF 1094*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT16 0x8CF0 1095*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT17 0x8CF1 1096*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT18 0x8CF2 1097*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT19 0x8CF3 1098*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT20 0x8CF4 1099*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT21 0x8CF5 1100*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT22 0x8CF6 1101*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT23 0x8CF7 1102*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT24 0x8CF8 1103*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT25 0x8CF9 1104*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT26 0x8CFA 1105*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT27 0x8CFB 1106*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT28 0x8CFC 1107*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT29 0x8CFD 1108*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT30 0x8CFE 1109*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT31 0x8CFF 1110*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_ATTACHMENT 0x8D00 1111*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_ATTACHMENT 0x8D20 1112*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER 0x8D40 1113*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER 0x8D41 1114*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_WIDTH 0x8D42 1115*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_HEIGHT 0x8D43 1116*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1117*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX1 0x8D46 1118*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX1_OES 0x8D46 1119*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX4 0x8D47 1120*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX4_OES 0x8D47 1121*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX8 0x8D48 1122*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX16 0x8D49 1123*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_RED_SIZE 0x8D50 1124*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1125*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1126*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1127*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1128*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1129*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1130*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 1131*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SAMPLES 0x8D57 1132*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SAMPLES_EXT 0x8D57 1133*35238bceSAndroid Build Coastguard Worker#define GL_HALF_FLOAT_OES 0x8D61 1134*35238bceSAndroid Build Coastguard Worker#define GL_RGB565_OES 0x8D62 1135*35238bceSAndroid Build Coastguard Worker#define GL_RGB565 0x8D62 1136*35238bceSAndroid Build Coastguard Worker#define GL_ETC1_RGB8_OES 0x8D64 1137*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_EXTERNAL_OES 0x8D65 1138*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_EXTERNAL_OES 0x8D66 1139*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 1140*35238bceSAndroid Build Coastguard Worker#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 1141*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 1142*35238bceSAndroid Build Coastguard Worker#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 1143*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ELEMENT_INDEX 0x8D6B 1144*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 1145*35238bceSAndroid Build Coastguard Worker#define GL_RGBA32UI 0x8D70 1146*35238bceSAndroid Build Coastguard Worker#define GL_RGB32UI 0x8D71 1147*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16UI 0x8D76 1148*35238bceSAndroid Build Coastguard Worker#define GL_RGB16UI 0x8D77 1149*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8UI 0x8D7C 1150*35238bceSAndroid Build Coastguard Worker#define GL_RGB8UI 0x8D7D 1151*35238bceSAndroid Build Coastguard Worker#define GL_RGBA32I 0x8D82 1152*35238bceSAndroid Build Coastguard Worker#define GL_RGB32I 0x8D83 1153*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16I 0x8D88 1154*35238bceSAndroid Build Coastguard Worker#define GL_RGB16I 0x8D89 1155*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8I 0x8D8E 1156*35238bceSAndroid Build Coastguard Worker#define GL_RGB8I 0x8D8F 1157*35238bceSAndroid Build Coastguard Worker#define GL_RED_INTEGER 0x8D94 1158*35238bceSAndroid Build Coastguard Worker#define GL_GREEN_INTEGER 0x8D95 1159*35238bceSAndroid Build Coastguard Worker#define GL_BLUE_INTEGER 0x8D96 1160*35238bceSAndroid Build Coastguard Worker#define GL_RGB_INTEGER 0x8D98 1161*35238bceSAndroid Build Coastguard Worker#define GL_RGBA_INTEGER 0x8D99 1162*35238bceSAndroid Build Coastguard Worker#define GL_BGR_INTEGER 0x8D9A 1163*35238bceSAndroid Build Coastguard Worker#define GL_BGRA_INTEGER 0x8D9B 1164*35238bceSAndroid Build Coastguard Worker#define GL_INT_2_10_10_10_REV 0x8D9F 1165*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 1166*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 1167*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 1168*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 1169*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 1170*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_SRGB 0x8DB9 1171*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RED_RGTC1 0x8DBB 1172*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1173*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RG_RGTC2 0x8DBD 1174*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1175*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_1D_ARRAY 0x8DC0 1176*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_ARRAY 0x8DC1 1177*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_BUFFER 0x8DC2 1178*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_BUFFER_EXT 0x8DC2 1179*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 1180*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 1181*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 1182*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_VEC2 0x8DC6 1183*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_VEC3 0x8DC7 1184*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_VEC4 0x8DC8 1185*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_1D 0x8DC9 1186*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D 0x8DCA 1187*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_3D 0x8DCB 1188*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_CUBE 0x8DCC 1189*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_RECT 0x8DCD 1190*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 1191*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 1192*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_BUFFER 0x8DD0 1193*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 1194*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 1195*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 1196*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 1197*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 1198*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 1199*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 1200*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 1201*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 1202*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 1203*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER 0x8DD9 1204*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_EXT 0x8DD9 1205*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 1206*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 1207*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 1208*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 1209*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 1210*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 1211*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINES 0x8DE5 1212*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 1213*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SUBROUTINES 0x8DE7 1214*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 1215*35238bceSAndroid Build Coastguard Worker#define GL_LOW_FLOAT 0x8DF0 1216*35238bceSAndroid Build Coastguard Worker#define GL_MEDIUM_FLOAT 0x8DF1 1217*35238bceSAndroid Build Coastguard Worker#define GL_HIGH_FLOAT 0x8DF2 1218*35238bceSAndroid Build Coastguard Worker#define GL_LOW_INT 0x8DF3 1219*35238bceSAndroid Build Coastguard Worker#define GL_MEDIUM_INT 0x8DF4 1220*35238bceSAndroid Build Coastguard Worker#define GL_HIGH_INT 0x8DF5 1221*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_BINARY_FORMATS 0x8DF8 1222*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 1223*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_COMPILER 0x8DFA 1224*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 1225*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VARYING_VECTORS 0x8DFC 1226*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 1227*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_WAIT 0x8E13 1228*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_NO_WAIT 0x8E14 1229*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BY_REGION_WAIT 0x8E15 1230*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 1231*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_WAIT_INVERTED 0x8E17 1232*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 1233*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 1234*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A 1235*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_CLAMP 0x8E1B 1236*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B 1237*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 1238*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E 1239*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 1240*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F 1241*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK 0x8E22 1242*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 1243*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 1244*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 1245*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 1246*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 1247*35238bceSAndroid Build Coastguard Worker#define GL_TIMESTAMP 0x8E28 1248*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_MATRIX_EXT 0x8E2D 1249*35238bceSAndroid Build Coastguard Worker#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 1250*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 1251*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_R 0x8E42 1252*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_G 0x8E43 1253*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_B 0x8E44 1254*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_A 0x8E45 1255*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 1256*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 1257*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 1258*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 1259*35238bceSAndroid Build Coastguard Worker#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 1260*35238bceSAndroid Build Coastguard Worker#define GL_COMPATIBLE_SUBROUTINES 0x8E4B 1261*35238bceSAndroid Build Coastguard Worker#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 1262*35238bceSAndroid Build Coastguard Worker#define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1263*35238bceSAndroid Build Coastguard Worker#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 1264*35238bceSAndroid Build Coastguard Worker#define GL_LAST_VERTEX_CONVENTION 0x8E4E 1265*35238bceSAndroid Build Coastguard Worker#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 1266*35238bceSAndroid Build Coastguard Worker#define GL_PROVOKING_VERTEX 0x8E4F 1267*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_POSITION 0x8E50 1268*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_MASK 0x8E51 1269*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_MASK_VALUE 0x8E52 1270*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1271*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 1272*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A 1273*35238bceSAndroid Build Coastguard Worker#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 1274*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 1275*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 1276*35238bceSAndroid Build Coastguard Worker#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1277*35238bceSAndroid Build Coastguard Worker#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 1278*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1279*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 1280*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 1281*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_STREAMS 0x8E71 1282*35238bceSAndroid Build Coastguard Worker#define GL_PATCH_VERTICES 0x8E72 1283*35238bceSAndroid Build Coastguard Worker#define GL_PATCH_VERTICES_EXT 0x8E72 1284*35238bceSAndroid Build Coastguard Worker#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 1285*35238bceSAndroid Build Coastguard Worker#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 1286*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 1287*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 1288*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_MODE 0x8E76 1289*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_MODE_EXT 0x8E76 1290*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_SPACING 0x8E77 1291*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_SPACING_EXT 0x8E77 1292*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 1293*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 1294*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_POINT_MODE 0x8E79 1295*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 1296*35238bceSAndroid Build Coastguard Worker#define GL_ISOLINES 0x8E7A 1297*35238bceSAndroid Build Coastguard Worker#define GL_ISOLINES_EXT 0x8E7A 1298*35238bceSAndroid Build Coastguard Worker#define GL_FRACTIONAL_ODD 0x8E7B 1299*35238bceSAndroid Build Coastguard Worker#define GL_FRACTIONAL_ODD_EXT 0x8E7B 1300*35238bceSAndroid Build Coastguard Worker#define GL_FRACTIONAL_EVEN 0x8E7C 1301*35238bceSAndroid Build Coastguard Worker#define GL_FRACTIONAL_EVEN_EXT 0x8E7C 1302*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PATCH_VERTICES 0x8E7D 1303*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D 1304*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_GEN_LEVEL 0x8E7E 1305*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E 1306*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 1307*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F 1308*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 1309*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 1310*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 1311*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 1312*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 1313*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 1314*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 1315*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 1316*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 1317*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 1318*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 1319*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 1320*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 1321*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 1322*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER 0x8E87 1323*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 1324*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER 0x8E88 1325*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 1326*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 1327*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 1328*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 1329*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A 1330*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 1331*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 1332*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 1333*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 1334*35238bceSAndroid Build Coastguard Worker#define GL_COPY_READ_BUFFER 0x8F36 1335*35238bceSAndroid Build Coastguard Worker#define GL_COPY_READ_BUFFER_BINDING 0x8F36 1336*35238bceSAndroid Build Coastguard Worker#define GL_COPY_WRITE_BUFFER 0x8F37 1337*35238bceSAndroid Build Coastguard Worker#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 1338*35238bceSAndroid Build Coastguard Worker#define GL_MAX_IMAGE_UNITS 0x8F38 1339*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 1340*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1341*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_NAME 0x8F3A 1342*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_LEVEL 0x8F3B 1343*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_LAYERED 0x8F3C 1344*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_LAYER 0x8F3D 1345*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_ACCESS 0x8F3E 1346*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1347*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1348*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT2 0x8F46 1349*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT3 0x8F47 1350*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT4 0x8F48 1351*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT2x3 0x8F49 1352*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT2x4 0x8F4A 1353*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT3x2 0x8F4B 1354*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT3x4 0x8F4C 1355*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT4x2 0x8F4D 1356*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT4x3 0x8F4E 1357*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_BINDING_BUFFER 0x8F4F 1358*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F 1359*35238bceSAndroid Build Coastguard Worker#define GL_RED_SNORM 0x8F90 1360*35238bceSAndroid Build Coastguard Worker#define GL_RG_SNORM 0x8F91 1361*35238bceSAndroid Build Coastguard Worker#define GL_RGB_SNORM 0x8F92 1362*35238bceSAndroid Build Coastguard Worker#define GL_RGBA_SNORM 0x8F93 1363*35238bceSAndroid Build Coastguard Worker#define GL_R8_SNORM 0x8F94 1364*35238bceSAndroid Build Coastguard Worker#define GL_RG8_SNORM 0x8F95 1365*35238bceSAndroid Build Coastguard Worker#define GL_RGB8_SNORM 0x8F96 1366*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8_SNORM 0x8F97 1367*35238bceSAndroid Build Coastguard Worker#define GL_R16_SNORM 0x8F98 1368*35238bceSAndroid Build Coastguard Worker#define GL_RG16_SNORM 0x8F99 1369*35238bceSAndroid Build Coastguard Worker#define GL_RGB16_SNORM 0x8F9A 1370*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16_SNORM 0x8F9B 1371*35238bceSAndroid Build Coastguard Worker#define GL_SIGNED_NORMALIZED 0x8F9C 1372*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_RESTART 0x8F9D 1373*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 1374*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 1375*35238bceSAndroid Build Coastguard Worker#define GL_SR8_EXT 0x8FBD 1376*35238bceSAndroid Build Coastguard Worker#define GL_SRG8_EXT 0x8FBE 1377*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_VEC2 0x8FFC 1378*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_VEC3 0x8FFD 1379*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_VEC4 0x8FFE 1380*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1381*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 1382*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1383*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A 1384*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 1385*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1386*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C 1387*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1388*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D 1389*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1390*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E 1391*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1392*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F 1393*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA_SNORM 0x9010 1394*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_SNORM 0x9011 1395*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_ALPHA_SNORM 0x9012 1396*35238bceSAndroid Build Coastguard Worker#define GL_INTENSITY_SNORM 0x9013 1397*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA8_SNORM 0x9014 1398*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_SNORM 0x9015 1399*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 1400*35238bceSAndroid Build Coastguard Worker#define GL_INTENSITY8_SNORM 0x9017 1401*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA16_SNORM 0x9018 1402*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE16_SNORM 0x9019 1403*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 1404*35238bceSAndroid Build Coastguard Worker#define GL_INTENSITY16_SNORM 0x901B 1405*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_1D 0x904C 1406*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D 0x904D 1407*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_3D 0x904E 1408*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D_RECT 0x904F 1409*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CUBE 0x9050 1410*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BUFFER 0x9051 1411*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BUFFER_EXT 0x9051 1412*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_1D_ARRAY 0x9052 1413*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D_ARRAY 0x9053 1414*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 1415*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 1416*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D_MULTISAMPLE 0x9055 1417*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 1418*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_1D 0x9057 1419*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D 0x9058 1420*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_3D 0x9059 1421*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D_RECT 0x905A 1422*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_CUBE 0x905B 1423*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_BUFFER 0x905C 1424*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_BUFFER_EXT 0x905C 1425*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_1D_ARRAY 0x905D 1426*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D_ARRAY 0x905E 1427*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 1428*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 1429*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 1430*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 1431*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 1432*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1433*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1434*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 1435*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1436*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 1437*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 1438*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 1439*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1440*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 1441*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 1442*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 1443*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 1444*35238bceSAndroid Build Coastguard Worker#define GL_MAX_IMAGE_SAMPLES 0x906D 1445*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_FORMAT 0x906E 1446*35238bceSAndroid Build Coastguard Worker#define GL_RGB10_A2UI 0x906F 1447*35238bceSAndroid Build Coastguard Worker#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 1448*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1449*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1450*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1451*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1452*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 1453*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB 1454*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 1455*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC 1456*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 1457*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD 1458*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1459*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1460*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 1461*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 1462*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER 0x90D2 1463*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1464*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1465*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1466*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1467*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 1468*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 1469*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 1470*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 1471*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 1472*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 1473*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1474*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1475*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1476*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1477*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1478*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1479*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1480*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 1481*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 1482*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 1483*35238bceSAndroid Build Coastguard Worker#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 1484*35238bceSAndroid Build Coastguard Worker#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 1485*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 1486*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 1487*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1488*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 1489*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1490*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 1491*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 1492*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1493*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1494*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 1495*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SAMPLES 0x9106 1496*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1497*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1498*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1499*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1500*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1501*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B 1502*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1503*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C 1504*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1505*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D 1506*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1507*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1508*35238bceSAndroid Build Coastguard Worker#define GL_MAX_INTEGER_SAMPLES 0x9110 1509*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 1510*35238bceSAndroid Build Coastguard Worker#define GL_OBJECT_TYPE 0x9112 1511*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_CONDITION 0x9113 1512*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_STATUS 0x9114 1513*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_FLAGS 0x9115 1514*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_FENCE 0x9116 1515*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1516*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNALED 0x9118 1517*35238bceSAndroid Build Coastguard Worker#define GL_SIGNALED 0x9119 1518*35238bceSAndroid Build Coastguard Worker#define GL_ALREADY_SIGNALED 0x911A 1519*35238bceSAndroid Build Coastguard Worker#define GL_TIMEOUT_EXPIRED 0x911B 1520*35238bceSAndroid Build Coastguard Worker#define GL_CONDITION_SATISFIED 0x911C 1521*35238bceSAndroid Build Coastguard Worker#define GL_WAIT_FAILED 0x911D 1522*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_ACCESS_FLAGS 0x911F 1523*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAP_LENGTH 0x9120 1524*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAP_OFFSET 0x9121 1525*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 1526*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 1527*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 1528*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 1529*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 1530*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 1531*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_PROFILE_MASK 0x9126 1532*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 1533*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 1534*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 1535*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 1536*35238bceSAndroid Build Coastguard Worker#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 1537*35238bceSAndroid Build Coastguard Worker#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 1538*35238bceSAndroid Build Coastguard Worker#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 1539*35238bceSAndroid Build Coastguard Worker#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 1540*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 1541*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 1542*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1543*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 1544*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1545*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 1546*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_LOGGED_MESSAGES 0x9145 1547*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 1548*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_HIGH 0x9146 1549*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 1550*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 1551*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 1552*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_LOW 0x9148 1553*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 1554*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BUFFER 0x9192 1555*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BUFFER_BINDING 0x9193 1556*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_RESULT_NO_WAIT 0x9194 1557*35238bceSAndroid Build Coastguard Worker#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 1558*35238bceSAndroid Build Coastguard Worker#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 1559*35238bceSAndroid Build Coastguard Worker#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 1560*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 1561*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 1562*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A 1563*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_OFFSET 0x919D 1564*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D 1565*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_SIZE 0x919E 1566*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E 1567*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 1568*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F 1569*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SPARSE_ARB 0x91A6 1570*35238bceSAndroid Build Coastguard Worker#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 1571*35238bceSAndroid Build Coastguard Worker#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 1572*35238bceSAndroid Build Coastguard Worker#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 1573*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA 1574*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 1575*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 1576*35238bceSAndroid Build Coastguard Worker#define GL_COMPLETION_STATUS_KHR 0x91B1 1577*35238bceSAndroid Build Coastguard Worker#define GL_COMPLETION_STATUS_ARB 0x91B1 1578*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SHADER 0x91B9 1579*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 1580*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 1581*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 1582*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 1583*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 1584*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_R11_EAC 0x9270 1585*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 1586*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RG11_EAC 0x9272 1587*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 1588*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB8_ETC2 0x9274 1589*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ETC2 0x9275 1590*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 1591*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 1592*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 1593*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 1594*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 1595*35238bceSAndroid Build Coastguard Worker#define GL_MULTIPLY 0x9294 1596*35238bceSAndroid Build Coastguard Worker#define GL_MULTIPLY_KHR 0x9294 1597*35238bceSAndroid Build Coastguard Worker#define GL_SCREEN 0x9295 1598*35238bceSAndroid Build Coastguard Worker#define GL_SCREEN_KHR 0x9295 1599*35238bceSAndroid Build Coastguard Worker#define GL_OVERLAY 0x9296 1600*35238bceSAndroid Build Coastguard Worker#define GL_OVERLAY_KHR 0x9296 1601*35238bceSAndroid Build Coastguard Worker#define GL_DARKEN 0x9297 1602*35238bceSAndroid Build Coastguard Worker#define GL_DARKEN_KHR 0x9297 1603*35238bceSAndroid Build Coastguard Worker#define GL_LIGHTEN 0x9298 1604*35238bceSAndroid Build Coastguard Worker#define GL_LIGHTEN_KHR 0x9298 1605*35238bceSAndroid Build Coastguard Worker#define GL_COLORDODGE 0x9299 1606*35238bceSAndroid Build Coastguard Worker#define GL_COLORDODGE_KHR 0x9299 1607*35238bceSAndroid Build Coastguard Worker#define GL_COLORBURN 0x929A 1608*35238bceSAndroid Build Coastguard Worker#define GL_COLORBURN_KHR 0x929A 1609*35238bceSAndroid Build Coastguard Worker#define GL_HARDLIGHT 0x929B 1610*35238bceSAndroid Build Coastguard Worker#define GL_HARDLIGHT_KHR 0x929B 1611*35238bceSAndroid Build Coastguard Worker#define GL_SOFTLIGHT 0x929C 1612*35238bceSAndroid Build Coastguard Worker#define GL_SOFTLIGHT_KHR 0x929C 1613*35238bceSAndroid Build Coastguard Worker#define GL_DIFFERENCE 0x929E 1614*35238bceSAndroid Build Coastguard Worker#define GL_DIFFERENCE_KHR 0x929E 1615*35238bceSAndroid Build Coastguard Worker#define GL_EXCLUSION 0x92A0 1616*35238bceSAndroid Build Coastguard Worker#define GL_EXCLUSION_KHR 0x92A0 1617*35238bceSAndroid Build Coastguard Worker#define GL_HSL_HUE 0x92AD 1618*35238bceSAndroid Build Coastguard Worker#define GL_HSL_HUE_KHR 0x92AD 1619*35238bceSAndroid Build Coastguard Worker#define GL_HSL_SATURATION 0x92AE 1620*35238bceSAndroid Build Coastguard Worker#define GL_HSL_SATURATION_KHR 0x92AE 1621*35238bceSAndroid Build Coastguard Worker#define GL_HSL_COLOR 0x92AF 1622*35238bceSAndroid Build Coastguard Worker#define GL_HSL_COLOR_KHR 0x92AF 1623*35238bceSAndroid Build Coastguard Worker#define GL_HSL_LUMINOSITY 0x92B0 1624*35238bceSAndroid Build Coastguard Worker#define GL_HSL_LUMINOSITY_KHR 0x92B0 1625*35238bceSAndroid Build Coastguard Worker#define GL_MULTICAST_GPUS_NV 0x92BA 1626*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE 1627*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE 1628*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 1629*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1630*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1631*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1632*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 1633*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 1634*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 1635*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 1636*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 1637*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 1638*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 1639*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 1640*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1641*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 1642*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD 1643*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 1644*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE 1645*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 1646*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF 1647*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1648*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1649*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1650*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 1651*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 1652*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 1653*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 1654*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 1655*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 1656*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1657*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1658*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1659*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1660*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 1661*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1662*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1663*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_OUTPUT 0x92E0 1664*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_OUTPUT_KHR 0x92E0 1665*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM 0x92E1 1666*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK 0x92E2 1667*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_INPUT 0x92E3 1668*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_OUTPUT 0x92E4 1669*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_VARIABLE 0x92E5 1670*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BLOCK 0x92E6 1671*35238bceSAndroid Build Coastguard Worker#define GL_IS_PER_PATCH 0x92E7 1672*35238bceSAndroid Build Coastguard Worker#define GL_IS_PER_PATCH_EXT 0x92E7 1673*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SUBROUTINE 0x92E8 1674*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 1675*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 1676*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SUBROUTINE 0x92EB 1677*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SUBROUTINE 0x92EC 1678*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SUBROUTINE 0x92ED 1679*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 1680*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 1681*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 1682*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 1683*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 1684*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 1685*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 1686*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_RESOURCES 0x92F5 1687*35238bceSAndroid Build Coastguard Worker#define GL_MAX_NAME_LENGTH 0x92F6 1688*35238bceSAndroid Build Coastguard Worker#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 1689*35238bceSAndroid Build Coastguard Worker#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 1690*35238bceSAndroid Build Coastguard Worker#define GL_NAME_LENGTH 0x92F9 1691*35238bceSAndroid Build Coastguard Worker#define GL_TYPE 0x92FA 1692*35238bceSAndroid Build Coastguard Worker#define GL_ARRAY_SIZE 0x92FB 1693*35238bceSAndroid Build Coastguard Worker#define GL_OFFSET 0x92FC 1694*35238bceSAndroid Build Coastguard Worker#define GL_BLOCK_INDEX 0x92FD 1695*35238bceSAndroid Build Coastguard Worker#define GL_ARRAY_STRIDE 0x92FE 1696*35238bceSAndroid Build Coastguard Worker#define GL_MATRIX_STRIDE 0x92FF 1697*35238bceSAndroid Build Coastguard Worker#define GL_IS_ROW_MAJOR 0x9300 1698*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 1699*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_BINDING 0x9302 1700*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_DATA_SIZE 0x9303 1701*35238bceSAndroid Build Coastguard Worker#define GL_NUM_ACTIVE_VARIABLES 0x9304 1702*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_VARIABLES 0x9305 1703*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 1704*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 1705*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 1706*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 1707*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 1708*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 1709*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 1710*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 1711*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 1712*35238bceSAndroid Build Coastguard Worker#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 1713*35238bceSAndroid Build Coastguard Worker#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 1714*35238bceSAndroid Build Coastguard Worker#define GL_LOCATION 0x930E 1715*35238bceSAndroid Build Coastguard Worker#define GL_LOCATION_INDEX 0x930F 1716*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 1717*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 1718*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 1719*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 1720*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 1721*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 1722*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 1723*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 1724*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 1725*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 1726*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 1727*35238bceSAndroid Build Coastguard Worker#define GL_LOCATION_COMPONENT 0x934A 1728*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B 1729*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C 1730*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_ORIGIN 0x935C 1731*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_ORIGIN_EXT 0x935C 1732*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DEPTH_MODE 0x935D 1733*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DEPTH_MODE_EXT 0x935D 1734*35238bceSAndroid Build Coastguard Worker#define GL_NEGATIVE_ONE_TO_ONE 0x935E 1735*35238bceSAndroid Build Coastguard Worker#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E 1736*35238bceSAndroid Build Coastguard Worker#define GL_ZERO_TO_ONE 0x935F 1737*35238bceSAndroid Build Coastguard Worker#define GL_ZERO_TO_ONE_EXT 0x935F 1738*35238bceSAndroid Build Coastguard Worker#define GL_CLEAR_TEXTURE 0x9365 1739*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 1740*35238bceSAndroid Build Coastguard Worker#define GL_WEIGHTED_AVERAGE_ARB 0x9367 1741*35238bceSAndroid Build Coastguard Worker#define GL_MULTISAMPLES_NV 0x9371 1742*35238bceSAndroid Build Coastguard Worker#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 1743*35238bceSAndroid Build Coastguard Worker#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 1744*35238bceSAndroid Build Coastguard Worker#define GL_CONFORMANT_NV 0x9374 1745*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SAMPLE_COUNTS 0x9380 1746*35238bceSAndroid Build Coastguard Worker#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 1747*35238bceSAndroid Build Coastguard Worker#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 1748*35238bceSAndroid Build Coastguard Worker#define GL_BGRA8_EXT 0x93A1 1749*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 1750*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 1751*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 1752*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 1753*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 1754*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 1755*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 1756*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 1757*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 1758*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 1759*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 1760*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 1761*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 1762*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 1763*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 1764*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 1765*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 1766*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 1767*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 1768*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 1769*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 1770*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 1771*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 1772*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 1773*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 1774*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 1775*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 1776*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 1777*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 1778*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 1779*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 1780*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 1781*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 1782*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 1783*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 1784*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 1785*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 1786*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 1787*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 1788*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 1789*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 1790*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 1791*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 1792*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 1793*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 1794*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 1795*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 1796*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 1797*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 1798*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 1799*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 1800*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 1801*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 1802*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 1803*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 1804*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 1805*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_SIZE_KHR 0x9532 1806*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 1807*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 1808*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 1809*35238bceSAndroid Build Coastguard Worker#define GL_PER_GPU_STORAGE_NV 0x9548 1810*35238bceSAndroid Build Coastguard Worker#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 1811*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 1812*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 1813*35238bceSAndroid Build Coastguard Worker#define GL_SPIR_V_BINARY 0x9552 1814*35238bceSAndroid Build Coastguard Worker#define GL_SPIR_V_BINARY_ARB 0x9552 1815*35238bceSAndroid Build Coastguard Worker#define GL_SPIR_V_EXTENSIONS 0x9553 1816*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 1817*35238bceSAndroid Build Coastguard Worker#define GL_RENDER_GPU_MASK_NV 0x9558 1818*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 1819*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VIEWS_OVR 0x9631 1820*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 1821*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 1822*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 1823*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 1824*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 1825*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 1826*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA 1827*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB 1828*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC 1829*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD 1830*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE 1831*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_EXT 0x96D0 1832*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 1833*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 1834*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 1835*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 1836*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 1837*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 1838*35238bceSAndroid Build Coastguard Worker#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 1839*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 1840*35238bceSAndroid Build Coastguard Worker#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 1841*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA 1842*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB 1843*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC 1844*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD 1845*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE 1846*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF 1847