xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwEnums.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_BUFFER_BIT															0x00000100
7*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BUFFER_BIT														0x00000400
8*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_BUFFER_BIT															0x00004000
9*35238bceSAndroid Build Coastguard Worker#define GL_DYNAMIC_STORAGE_BIT														0x0100
10*35238bceSAndroid Build Coastguard Worker#define GL_CLIENT_STORAGE_BIT														0x0200
11*35238bceSAndroid Build Coastguard Worker#define GL_SPARSE_STORAGE_BIT_ARB													0x0400
12*35238bceSAndroid Build Coastguard Worker#define GL_PER_GPU_STORAGE_BIT_NV													0x0800
13*35238bceSAndroid Build Coastguard Worker#define GL_EXTERNAL_STORAGE_BIT_NVX													0x2000
14*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT										0x00000001
15*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_DEBUG_BIT													0x00000002
16*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR												0x00000002
17*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT											0x00000004
18*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_NO_ERROR_BIT												0x00000008
19*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR											0x00000008
20*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_CORE_PROFILE_BIT													0x00000001
21*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT										0x00000002
22*35238bceSAndroid Build Coastguard Worker#define GL_MAP_READ_BIT																0x0001
23*35238bceSAndroid Build Coastguard Worker#define GL_MAP_WRITE_BIT															0x0002
24*35238bceSAndroid Build Coastguard Worker#define GL_MAP_INVALIDATE_RANGE_BIT													0x0004
25*35238bceSAndroid Build Coastguard Worker#define GL_MAP_INVALIDATE_BUFFER_BIT												0x0008
26*35238bceSAndroid Build Coastguard Worker#define GL_MAP_FLUSH_EXPLICIT_BIT													0x0010
27*35238bceSAndroid Build Coastguard Worker#define GL_MAP_UNSYNCHRONIZED_BIT													0x0020
28*35238bceSAndroid Build Coastguard Worker#define GL_MAP_PERSISTENT_BIT														0x0040
29*35238bceSAndroid Build Coastguard Worker#define GL_MAP_COHERENT_BIT															0x0080
30*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT											0x00000001
31*35238bceSAndroid Build Coastguard Worker#define GL_ELEMENT_ARRAY_BARRIER_BIT												0x00000002
32*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BARRIER_BIT														0x00000004
33*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_FETCH_BARRIER_BIT												0x00000008
34*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT											0x00000020
35*35238bceSAndroid Build Coastguard Worker#define GL_COMMAND_BARRIER_BIT														0x00000040
36*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_BUFFER_BARRIER_BIT													0x00000080
37*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_UPDATE_BARRIER_BIT												0x00000100
38*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_UPDATE_BARRIER_BIT												0x00000200
39*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_BARRIER_BIT													0x00000400
40*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT											0x00000800
41*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BARRIER_BIT												0x00001000
42*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BARRIER_BIT												0x00002000
43*35238bceSAndroid Build Coastguard Worker#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT											0x00004000
44*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BUFFER_BARRIER_BIT													0x00008000
45*35238bceSAndroid Build Coastguard Worker#define GL_ALL_BARRIER_BITS															0xFFFFFFFFu
46*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_FLUSH_COMMANDS_BIT													0x00000001
47*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SHADER_BIT														0x00000001
48*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER_BIT														0x00000002
49*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_BIT														0x00000004
50*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_BIT_EXT													0x00000004
51*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER_BIT													0x00000008
52*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER_BIT_EXT												0x00000008
53*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER_BIT												0x00000010
54*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER_BIT_EXT											0x00000010
55*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SHADER_BIT														0x00000020
56*35238bceSAndroid Build Coastguard Worker#define GL_ALL_SHADER_BITS															0xFFFFFFFFu
57*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR											0x00000001
58*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR											0x00000002
59*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR										0x00000004
60*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR											0x00000008
61*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR											0x00000010
62*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR								0x00000020
63*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR										0x00000040
64*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR											0x00000080
65*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV										0x00000100
66*35238bceSAndroid Build Coastguard Worker#define GL_FALSE																	0
67*35238bceSAndroid Build Coastguard Worker#define GL_NO_ERROR																	0
68*35238bceSAndroid Build Coastguard Worker#define GL_ZERO																		0
69*35238bceSAndroid Build Coastguard Worker#define GL_NONE																		0
70*35238bceSAndroid Build Coastguard Worker#define GL_TRUE																		1
71*35238bceSAndroid Build Coastguard Worker#define GL_ONE																		1
72*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_INDEX															0xFFFFFFFFu
73*35238bceSAndroid Build Coastguard Worker#define GL_TIMEOUT_IGNORED															0xFFFFFFFFFFFFFFFFull
74*35238bceSAndroid Build Coastguard Worker#define GL_POINTS																	0x0000
75*35238bceSAndroid Build Coastguard Worker#define GL_LINES																	0x0001
76*35238bceSAndroid Build Coastguard Worker#define GL_LINE_LOOP																0x0002
77*35238bceSAndroid Build Coastguard Worker#define GL_LINE_STRIP																0x0003
78*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLES																0x0004
79*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLE_STRIP															0x0005
80*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLE_FAN																0x0006
81*35238bceSAndroid Build Coastguard Worker#define GL_QUADS																	0x0007
82*35238bceSAndroid Build Coastguard Worker#define GL_QUADS_EXT																0x0007
83*35238bceSAndroid Build Coastguard Worker#define GL_LINES_ADJACENCY															0x000A
84*35238bceSAndroid Build Coastguard Worker#define GL_LINES_ADJACENCY_EXT														0x000A
85*35238bceSAndroid Build Coastguard Worker#define GL_LINE_STRIP_ADJACENCY														0x000B
86*35238bceSAndroid Build Coastguard Worker#define GL_LINE_STRIP_ADJACENCY_EXT													0x000B
87*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLES_ADJACENCY														0x000C
88*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLES_ADJACENCY_EXT													0x000C
89*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLE_STRIP_ADJACENCY													0x000D
90*35238bceSAndroid Build Coastguard Worker#define GL_TRIANGLE_STRIP_ADJACENCY_EXT												0x000D
91*35238bceSAndroid Build Coastguard Worker#define GL_PATCHES																	0x000E
92*35238bceSAndroid Build Coastguard Worker#define GL_PATCHES_EXT																0x000E
93*35238bceSAndroid Build Coastguard Worker#define GL_NEVER																	0x0200
94*35238bceSAndroid Build Coastguard Worker#define GL_LESS																		0x0201
95*35238bceSAndroid Build Coastguard Worker#define GL_EQUAL																	0x0202
96*35238bceSAndroid Build Coastguard Worker#define GL_LEQUAL																	0x0203
97*35238bceSAndroid Build Coastguard Worker#define GL_GREATER																	0x0204
98*35238bceSAndroid Build Coastguard Worker#define GL_NOTEQUAL																	0x0205
99*35238bceSAndroid Build Coastguard Worker#define GL_GEQUAL																	0x0206
100*35238bceSAndroid Build Coastguard Worker#define GL_ALWAYS																	0x0207
101*35238bceSAndroid Build Coastguard Worker#define GL_SRC_COLOR																0x0300
102*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_SRC_COLOR														0x0301
103*35238bceSAndroid Build Coastguard Worker#define GL_SRC_ALPHA																0x0302
104*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_SRC_ALPHA														0x0303
105*35238bceSAndroid Build Coastguard Worker#define GL_DST_ALPHA																0x0304
106*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_DST_ALPHA														0x0305
107*35238bceSAndroid Build Coastguard Worker#define GL_DST_COLOR																0x0306
108*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_DST_COLOR														0x0307
109*35238bceSAndroid Build Coastguard Worker#define GL_SRC_ALPHA_SATURATE														0x0308
110*35238bceSAndroid Build Coastguard Worker#define GL_FRONT_LEFT																0x0400
111*35238bceSAndroid Build Coastguard Worker#define GL_FRONT_RIGHT																0x0401
112*35238bceSAndroid Build Coastguard Worker#define GL_BACK_LEFT																0x0402
113*35238bceSAndroid Build Coastguard Worker#define GL_BACK_RIGHT																0x0403
114*35238bceSAndroid Build Coastguard Worker#define GL_FRONT																	0x0404
115*35238bceSAndroid Build Coastguard Worker#define GL_BACK																		0x0405
116*35238bceSAndroid Build Coastguard Worker#define GL_LEFT																		0x0406
117*35238bceSAndroid Build Coastguard Worker#define GL_RIGHT																	0x0407
118*35238bceSAndroid Build Coastguard Worker#define GL_FRONT_AND_BACK															0x0408
119*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_ENUM																0x0500
120*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_VALUE															0x0501
121*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_OPERATION														0x0502
122*35238bceSAndroid Build Coastguard Worker#define GL_STACK_OVERFLOW															0x0503
123*35238bceSAndroid Build Coastguard Worker#define GL_STACK_OVERFLOW_KHR														0x0503
124*35238bceSAndroid Build Coastguard Worker#define GL_STACK_UNDERFLOW															0x0504
125*35238bceSAndroid Build Coastguard Worker#define GL_STACK_UNDERFLOW_KHR														0x0504
126*35238bceSAndroid Build Coastguard Worker#define GL_OUT_OF_MEMORY															0x0505
127*35238bceSAndroid Build Coastguard Worker#define GL_INVALID_FRAMEBUFFER_OPERATION											0x0506
128*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_LOST																0x0507
129*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_LOST_KHR															0x0507
130*35238bceSAndroid Build Coastguard Worker#define GL_CW																		0x0900
131*35238bceSAndroid Build Coastguard Worker#define GL_CCW																		0x0901
132*35238bceSAndroid Build Coastguard Worker#define GL_POINT_SIZE																0x0B11
133*35238bceSAndroid Build Coastguard Worker#define GL_POINT_SIZE_RANGE															0x0B12
134*35238bceSAndroid Build Coastguard Worker#define GL_SMOOTH_POINT_SIZE_RANGE													0x0B12
135*35238bceSAndroid Build Coastguard Worker#define GL_POINT_SIZE_GRANULARITY													0x0B13
136*35238bceSAndroid Build Coastguard Worker#define GL_SMOOTH_POINT_SIZE_GRANULARITY											0x0B13
137*35238bceSAndroid Build Coastguard Worker#define GL_LINE_SMOOTH																0x0B20
138*35238bceSAndroid Build Coastguard Worker#define GL_LINE_WIDTH																0x0B21
139*35238bceSAndroid Build Coastguard Worker#define GL_LINE_WIDTH_RANGE															0x0B22
140*35238bceSAndroid Build Coastguard Worker#define GL_SMOOTH_LINE_WIDTH_RANGE													0x0B22
141*35238bceSAndroid Build Coastguard Worker#define GL_LINE_WIDTH_GRANULARITY													0x0B23
142*35238bceSAndroid Build Coastguard Worker#define GL_SMOOTH_LINE_WIDTH_GRANULARITY											0x0B23
143*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_MODE																0x0B40
144*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_SMOOTH															0x0B41
145*35238bceSAndroid Build Coastguard Worker#define GL_CULL_FACE																0x0B44
146*35238bceSAndroid Build Coastguard Worker#define GL_CULL_FACE_MODE															0x0B45
147*35238bceSAndroid Build Coastguard Worker#define GL_FRONT_FACE																0x0B46
148*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_RANGE																0x0B70
149*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_TEST																0x0B71
150*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_WRITEMASK															0x0B72
151*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_CLEAR_VALUE														0x0B73
152*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_FUNC																0x0B74
153*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_TEST																0x0B90
154*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_CLEAR_VALUE														0x0B91
155*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_FUNC																0x0B92
156*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_VALUE_MASK														0x0B93
157*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_FAIL																0x0B94
158*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_PASS_DEPTH_FAIL													0x0B95
159*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_PASS_DEPTH_PASS													0x0B96
160*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_REF																0x0B97
161*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_WRITEMASK														0x0B98
162*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT																	0x0BA2
163*35238bceSAndroid Build Coastguard Worker#define GL_DITHER																	0x0BD0
164*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_DST																0x0BE0
165*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_SRC																0x0BE1
166*35238bceSAndroid Build Coastguard Worker#define GL_BLEND																	0x0BE2
167*35238bceSAndroid Build Coastguard Worker#define GL_LOGIC_OP_MODE															0x0BF0
168*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_LOGIC_OP															0x0BF2
169*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER																0x0C01
170*35238bceSAndroid Build Coastguard Worker#define GL_READ_BUFFER																0x0C02
171*35238bceSAndroid Build Coastguard Worker#define GL_SCISSOR_BOX																0x0C10
172*35238bceSAndroid Build Coastguard Worker#define GL_SCISSOR_TEST																0x0C11
173*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_CLEAR_VALUE														0x0C22
174*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_WRITEMASK															0x0C23
175*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLEBUFFER																0x0C32
176*35238bceSAndroid Build Coastguard Worker#define GL_STEREO																	0x0C33
177*35238bceSAndroid Build Coastguard Worker#define GL_LINE_SMOOTH_HINT															0x0C52
178*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_SMOOTH_HINT														0x0C53
179*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_SWAP_BYTES														0x0CF0
180*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_LSB_FIRST															0x0CF1
181*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_ROW_LENGTH														0x0CF2
182*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_SKIP_ROWS															0x0CF3
183*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_SKIP_PIXELS														0x0CF4
184*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_ALIGNMENT															0x0CF5
185*35238bceSAndroid Build Coastguard Worker#define GL_PACK_SWAP_BYTES															0x0D00
186*35238bceSAndroid Build Coastguard Worker#define GL_PACK_LSB_FIRST															0x0D01
187*35238bceSAndroid Build Coastguard Worker#define GL_PACK_ROW_LENGTH															0x0D02
188*35238bceSAndroid Build Coastguard Worker#define GL_PACK_SKIP_ROWS															0x0D03
189*35238bceSAndroid Build Coastguard Worker#define GL_PACK_SKIP_PIXELS															0x0D04
190*35238bceSAndroid Build Coastguard Worker#define GL_PACK_ALIGNMENT															0x0D05
191*35238bceSAndroid Build Coastguard Worker#define GL_MAX_CLIP_DISTANCES														0x0D32
192*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_SIZE															0x0D33
193*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VIEWPORT_DIMS														0x0D3A
194*35238bceSAndroid Build Coastguard Worker#define GL_SUBPIXEL_BITS															0x0D50
195*35238bceSAndroid Build Coastguard Worker#define GL_RED_BITS																	0x0D52
196*35238bceSAndroid Build Coastguard Worker#define GL_GREEN_BITS																0x0D53
197*35238bceSAndroid Build Coastguard Worker#define GL_BLUE_BITS																0x0D54
198*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA_BITS																0x0D55
199*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_BITS																0x0D56
200*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BITS																0x0D57
201*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_1D																0x0DE0
202*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D																0x0DE1
203*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WIDTH															0x1000
204*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_HEIGHT															0x1001
205*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_INTERNAL_FORMAT													0x1003
206*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BORDER_COLOR														0x1004
207*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BORDER_COLOR_EXT													0x1004
208*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_TARGET															0x1006
209*35238bceSAndroid Build Coastguard Worker#define GL_DONT_CARE																0x1100
210*35238bceSAndroid Build Coastguard Worker#define GL_FASTEST																	0x1101
211*35238bceSAndroid Build Coastguard Worker#define GL_NICEST																	0x1102
212*35238bceSAndroid Build Coastguard Worker#define GL_BYTE																		0x1400
213*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_BYTE															0x1401
214*35238bceSAndroid Build Coastguard Worker#define GL_SHORT																	0x1402
215*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT															0x1403
216*35238bceSAndroid Build Coastguard Worker#define GL_INT																		0x1404
217*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT																0x1405
218*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT																	0x1406
219*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE																	0x140A
220*35238bceSAndroid Build Coastguard Worker#define GL_HALF_FLOAT																0x140B
221*35238bceSAndroid Build Coastguard Worker#define GL_FIXED																	0x140C
222*35238bceSAndroid Build Coastguard Worker#define GL_CLEAR																	0x1500
223*35238bceSAndroid Build Coastguard Worker#define GL_AND																		0x1501
224*35238bceSAndroid Build Coastguard Worker#define GL_AND_REVERSE																0x1502
225*35238bceSAndroid Build Coastguard Worker#define GL_COPY																		0x1503
226*35238bceSAndroid Build Coastguard Worker#define GL_AND_INVERTED																0x1504
227*35238bceSAndroid Build Coastguard Worker#define GL_NOOP																		0x1505
228*35238bceSAndroid Build Coastguard Worker#define GL_XOR																		0x1506
229*35238bceSAndroid Build Coastguard Worker#define GL_OR																		0x1507
230*35238bceSAndroid Build Coastguard Worker#define GL_NOR																		0x1508
231*35238bceSAndroid Build Coastguard Worker#define GL_EQUIV																	0x1509
232*35238bceSAndroid Build Coastguard Worker#define GL_INVERT																	0x150A
233*35238bceSAndroid Build Coastguard Worker#define GL_OR_REVERSE																0x150B
234*35238bceSAndroid Build Coastguard Worker#define GL_COPY_INVERTED															0x150C
235*35238bceSAndroid Build Coastguard Worker#define GL_OR_INVERTED																0x150D
236*35238bceSAndroid Build Coastguard Worker#define GL_NAND																		0x150E
237*35238bceSAndroid Build Coastguard Worker#define GL_SET																		0x150F
238*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE																	0x1702
239*35238bceSAndroid Build Coastguard Worker#define GL_COLOR																	0x1800
240*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH																	0x1801
241*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL																	0x1802
242*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX															0x1901
243*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT															0x1902
244*35238bceSAndroid Build Coastguard Worker#define GL_RED																		0x1903
245*35238bceSAndroid Build Coastguard Worker#define GL_GREEN																	0x1904
246*35238bceSAndroid Build Coastguard Worker#define GL_BLUE																		0x1905
247*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA																	0x1906
248*35238bceSAndroid Build Coastguard Worker#define GL_RGB																		0x1907
249*35238bceSAndroid Build Coastguard Worker#define GL_RGBA																		0x1908
250*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE																0x1909
251*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_ALPHA															0x190A
252*35238bceSAndroid Build Coastguard Worker#define GL_POINT																	0x1B00
253*35238bceSAndroid Build Coastguard Worker#define GL_LINE																		0x1B01
254*35238bceSAndroid Build Coastguard Worker#define GL_FILL																		0x1B02
255*35238bceSAndroid Build Coastguard Worker#define GL_KEEP																		0x1E00
256*35238bceSAndroid Build Coastguard Worker#define GL_REPLACE																	0x1E01
257*35238bceSAndroid Build Coastguard Worker#define GL_INCR																		0x1E02
258*35238bceSAndroid Build Coastguard Worker#define GL_DECR																		0x1E03
259*35238bceSAndroid Build Coastguard Worker#define GL_VENDOR																	0x1F00
260*35238bceSAndroid Build Coastguard Worker#define GL_RENDERER																	0x1F01
261*35238bceSAndroid Build Coastguard Worker#define GL_VERSION																	0x1F02
262*35238bceSAndroid Build Coastguard Worker#define GL_EXTENSIONS																0x1F03
263*35238bceSAndroid Build Coastguard Worker#define GL_NEAREST																	0x2600
264*35238bceSAndroid Build Coastguard Worker#define GL_LINEAR																	0x2601
265*35238bceSAndroid Build Coastguard Worker#define GL_NEAREST_MIPMAP_NEAREST													0x2700
266*35238bceSAndroid Build Coastguard Worker#define GL_LINEAR_MIPMAP_NEAREST													0x2701
267*35238bceSAndroid Build Coastguard Worker#define GL_NEAREST_MIPMAP_LINEAR													0x2702
268*35238bceSAndroid Build Coastguard Worker#define GL_LINEAR_MIPMAP_LINEAR														0x2703
269*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAG_FILTER														0x2800
270*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MIN_FILTER														0x2801
271*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WRAP_S															0x2802
272*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WRAP_T															0x2803
273*35238bceSAndroid Build Coastguard Worker#define GL_REPEAT																	0x2901
274*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_UNITS														0x2A00
275*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_POINT														0x2A01
276*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_LINE														0x2A02
277*35238bceSAndroid Build Coastguard Worker#define GL_R3_G3_B2																	0x2A10
278*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE0															0x3000
279*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE1															0x3001
280*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE2															0x3002
281*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE3															0x3003
282*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE4															0x3004
283*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE5															0x3005
284*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE6															0x3006
285*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DISTANCE7															0x3007
286*35238bceSAndroid Build Coastguard Worker#define GL_CONSTANT_COLOR															0x8001
287*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_CONSTANT_COLOR													0x8002
288*35238bceSAndroid Build Coastguard Worker#define GL_CONSTANT_ALPHA															0x8003
289*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_CONSTANT_ALPHA													0x8004
290*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_COLOR																0x8005
291*35238bceSAndroid Build Coastguard Worker#define GL_FUNC_ADD																	0x8006
292*35238bceSAndroid Build Coastguard Worker#define GL_MIN																		0x8007
293*35238bceSAndroid Build Coastguard Worker#define GL_MAX																		0x8008
294*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_EQUATION															0x8009
295*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_EQUATION_RGB														0x8009
296*35238bceSAndroid Build Coastguard Worker#define GL_FUNC_SUBTRACT															0x800A
297*35238bceSAndroid Build Coastguard Worker#define GL_FUNC_REVERSE_SUBTRACT													0x800B
298*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_BYTE_3_3_2														0x8032
299*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_4_4_4_4													0x8033
300*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_5_5_5_1													0x8034
301*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_8_8_8_8														0x8035
302*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_10_10_10_2													0x8036
303*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_FILL														0x8037
304*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_FACTOR													0x8038
305*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA8_EXT																0x803C
306*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA8_OES																0x803C
307*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_EXT															0x8040
308*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_OES															0x8040
309*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE4_ALPHA4_OES													0x8043
310*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_ALPHA8_EXT													0x8045
311*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_ALPHA8_OES													0x8045
312*35238bceSAndroid Build Coastguard Worker#define GL_RGB4																		0x804F
313*35238bceSAndroid Build Coastguard Worker#define GL_RGB5																		0x8050
314*35238bceSAndroid Build Coastguard Worker#define GL_RGB8																		0x8051
315*35238bceSAndroid Build Coastguard Worker#define GL_RGB8_OES																	0x8051
316*35238bceSAndroid Build Coastguard Worker#define GL_RGB10																	0x8052
317*35238bceSAndroid Build Coastguard Worker#define GL_RGB10_EXT																0x8052
318*35238bceSAndroid Build Coastguard Worker#define GL_RGB12																	0x8053
319*35238bceSAndroid Build Coastguard Worker#define GL_RGB16																	0x8054
320*35238bceSAndroid Build Coastguard Worker#define GL_RGBA2																	0x8055
321*35238bceSAndroid Build Coastguard Worker#define GL_RGBA4																	0x8056
322*35238bceSAndroid Build Coastguard Worker#define GL_RGBA4_OES																0x8056
323*35238bceSAndroid Build Coastguard Worker#define GL_RGB5_A1																	0x8057
324*35238bceSAndroid Build Coastguard Worker#define GL_RGB5_A1_OES																0x8057
325*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8																	0x8058
326*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8_OES																0x8058
327*35238bceSAndroid Build Coastguard Worker#define GL_RGB10_A2																	0x8059
328*35238bceSAndroid Build Coastguard Worker#define GL_RGB10_A2_EXT																0x8059
329*35238bceSAndroid Build Coastguard Worker#define GL_RGBA12																	0x805A
330*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16																	0x805B
331*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_RED_SIZE															0x805C
332*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_GREEN_SIZE														0x805D
333*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BLUE_SIZE														0x805E
334*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_ALPHA_SIZE														0x805F
335*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_1D															0x8063
336*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_2D															0x8064
337*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_1D														0x8068
338*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D														0x8069
339*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_3D														0x806A
340*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_3D_OES													0x806A
341*35238bceSAndroid Build Coastguard Worker#define GL_PACK_SKIP_IMAGES															0x806B
342*35238bceSAndroid Build Coastguard Worker#define GL_PACK_IMAGE_HEIGHT														0x806C
343*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_SKIP_IMAGES														0x806D
344*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_IMAGE_HEIGHT														0x806E
345*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_3D																0x806F
346*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_3D_OES															0x806F
347*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_3D															0x8070
348*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_DEPTH															0x8071
349*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WRAP_R															0x8072
350*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_WRAP_R_OES														0x8072
351*35238bceSAndroid Build Coastguard Worker#define GL_MAX_3D_TEXTURE_SIZE														0x8073
352*35238bceSAndroid Build Coastguard Worker#define GL_MAX_3D_TEXTURE_SIZE_OES													0x8073
353*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ARRAY																0x8074
354*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ARRAY_KHR															0x8074
355*35238bceSAndroid Build Coastguard Worker#define GL_MULTISAMPLE																0x809D
356*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_ALPHA_TO_COVERAGE													0x809E
357*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_ALPHA_TO_ONE														0x809F
358*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_COVERAGE															0x80A0
359*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_BUFFERS															0x80A8
360*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLES																	0x80A9
361*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_COVERAGE_VALUE													0x80AA
362*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_COVERAGE_INVERT													0x80AB
363*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_DST_RGB															0x80C8
364*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_SRC_RGB															0x80C9
365*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_DST_ALPHA															0x80CA
366*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_SRC_ALPHA															0x80CB
367*35238bceSAndroid Build Coastguard Worker#define GL_BGR																		0x80E0
368*35238bceSAndroid Build Coastguard Worker#define GL_BGR_EXT																	0x80E0
369*35238bceSAndroid Build Coastguard Worker#define GL_BGRA																		0x80E1
370*35238bceSAndroid Build Coastguard Worker#define GL_BGRA_EXT																	0x80E1
371*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ELEMENTS_VERTICES													0x80E8
372*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ELEMENTS_INDICES														0x80E9
373*35238bceSAndroid Build Coastguard Worker#define GL_PARAMETER_BUFFER															0x80EE
374*35238bceSAndroid Build Coastguard Worker#define GL_PARAMETER_BUFFER_ARB														0x80EE
375*35238bceSAndroid Build Coastguard Worker#define GL_PARAMETER_BUFFER_BINDING													0x80EF
376*35238bceSAndroid Build Coastguard Worker#define GL_PARAMETER_BUFFER_BINDING_ARB												0x80EF
377*35238bceSAndroid Build Coastguard Worker#define GL_POINT_FADE_THRESHOLD_SIZE												0x8128
378*35238bceSAndroid Build Coastguard Worker#define GL_CLAMP_TO_BORDER															0x812D
379*35238bceSAndroid Build Coastguard Worker#define GL_CLAMP_TO_BORDER_EXT														0x812D
380*35238bceSAndroid Build Coastguard Worker#define GL_CLAMP_TO_EDGE															0x812F
381*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MIN_LOD															0x813A
382*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAX_LOD															0x813B
383*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BASE_LEVEL														0x813C
384*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAX_LEVEL														0x813D
385*35238bceSAndroid Build Coastguard Worker#define GL_GENERATE_MIPMAP_HINT														0x8192
386*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT16														0x81A5
387*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT16_OES													0x81A5
388*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT24														0x81A6
389*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT24_OES													0x81A6
390*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT32														0x81A7
391*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT32_OES													0x81A7
392*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING									0x8210
393*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE									0x8211
394*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE											0x8212
395*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE										0x8213
396*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE											0x8214
397*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE										0x8215
398*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE										0x8216
399*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE										0x8217
400*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT														0x8218
401*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_UNDEFINED													0x8219
402*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_UNDEFINED_OES												0x8219
403*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_STENCIL_ATTACHMENT													0x821A
404*35238bceSAndroid Build Coastguard Worker#define GL_MAJOR_VERSION															0x821B
405*35238bceSAndroid Build Coastguard Worker#define GL_MINOR_VERSION															0x821C
406*35238bceSAndroid Build Coastguard Worker#define GL_NUM_EXTENSIONS															0x821D
407*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_FLAGS															0x821E
408*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_IMMUTABLE_STORAGE													0x821F
409*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_STORAGE_FLAGS														0x8220
410*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED									0x8221
411*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RED															0x8225
412*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RG															0x8226
413*35238bceSAndroid Build Coastguard Worker#define GL_RG																		0x8227
414*35238bceSAndroid Build Coastguard Worker#define GL_RG_INTEGER																0x8228
415*35238bceSAndroid Build Coastguard Worker#define GL_R8																		0x8229
416*35238bceSAndroid Build Coastguard Worker#define GL_R8_EXT																	0x8229
417*35238bceSAndroid Build Coastguard Worker#define GL_R16																		0x822A
418*35238bceSAndroid Build Coastguard Worker#define GL_RG8																		0x822B
419*35238bceSAndroid Build Coastguard Worker#define GL_RG8_EXT																	0x822B
420*35238bceSAndroid Build Coastguard Worker#define GL_RG16																		0x822C
421*35238bceSAndroid Build Coastguard Worker#define GL_R16F																		0x822D
422*35238bceSAndroid Build Coastguard Worker#define GL_R16F_EXT																	0x822D
423*35238bceSAndroid Build Coastguard Worker#define GL_R32F																		0x822E
424*35238bceSAndroid Build Coastguard Worker#define GL_R32F_EXT																	0x822E
425*35238bceSAndroid Build Coastguard Worker#define GL_RG16F																	0x822F
426*35238bceSAndroid Build Coastguard Worker#define GL_RG16F_EXT																0x822F
427*35238bceSAndroid Build Coastguard Worker#define GL_RG32F																	0x8230
428*35238bceSAndroid Build Coastguard Worker#define GL_RG32F_EXT																0x8230
429*35238bceSAndroid Build Coastguard Worker#define GL_R8I																		0x8231
430*35238bceSAndroid Build Coastguard Worker#define GL_R8UI																		0x8232
431*35238bceSAndroid Build Coastguard Worker#define GL_R16I																		0x8233
432*35238bceSAndroid Build Coastguard Worker#define GL_R16UI																	0x8234
433*35238bceSAndroid Build Coastguard Worker#define GL_R32I																		0x8235
434*35238bceSAndroid Build Coastguard Worker#define GL_R32UI																	0x8236
435*35238bceSAndroid Build Coastguard Worker#define GL_RG8I																		0x8237
436*35238bceSAndroid Build Coastguard Worker#define GL_RG8UI																	0x8238
437*35238bceSAndroid Build Coastguard Worker#define GL_RG16I																	0x8239
438*35238bceSAndroid Build Coastguard Worker#define GL_RG16UI																	0x823A
439*35238bceSAndroid Build Coastguard Worker#define GL_RG32I																	0x823B
440*35238bceSAndroid Build Coastguard Worker#define GL_RG32UI																	0x823C
441*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_OUTPUT_SYNCHRONOUS													0x8242
442*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR												0x8242
443*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH											0x8243
444*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR										0x8243
445*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_CALLBACK_FUNCTION													0x8244
446*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_CALLBACK_FUNCTION_KHR												0x8244
447*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_CALLBACK_USER_PARAM												0x8245
448*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_CALLBACK_USER_PARAM_KHR											0x8245
449*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_API															0x8246
450*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_API_KHR														0x8246
451*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_WINDOW_SYSTEM												0x8247
452*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR											0x8247
453*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_SHADER_COMPILER												0x8248
454*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR											0x8248
455*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_THIRD_PARTY													0x8249
456*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR												0x8249
457*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_APPLICATION													0x824A
458*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_APPLICATION_KHR												0x824A
459*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_OTHER														0x824B
460*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SOURCE_OTHER_KHR													0x824B
461*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_ERROR															0x824C
462*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_ERROR_KHR														0x824C
463*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR											0x824D
464*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR										0x824D
465*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR											0x824E
466*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR										0x824E
467*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PORTABILITY													0x824F
468*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PORTABILITY_KHR												0x824F
469*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PERFORMANCE													0x8250
470*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PERFORMANCE_KHR												0x8250
471*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_OTHER															0x8251
472*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_OTHER_KHR														0x8251
473*35238bceSAndroid Build Coastguard Worker#define GL_LOSE_CONTEXT_ON_RESET													0x8252
474*35238bceSAndroid Build Coastguard Worker#define GL_LOSE_CONTEXT_ON_RESET_EXT												0x8252
475*35238bceSAndroid Build Coastguard Worker#define GL_LOSE_CONTEXT_ON_RESET_KHR												0x8252
476*35238bceSAndroid Build Coastguard Worker#define GL_GUILTY_CONTEXT_RESET														0x8253
477*35238bceSAndroid Build Coastguard Worker#define GL_GUILTY_CONTEXT_RESET_EXT													0x8253
478*35238bceSAndroid Build Coastguard Worker#define GL_GUILTY_CONTEXT_RESET_KHR													0x8253
479*35238bceSAndroid Build Coastguard Worker#define GL_INNOCENT_CONTEXT_RESET													0x8254
480*35238bceSAndroid Build Coastguard Worker#define GL_INNOCENT_CONTEXT_RESET_EXT												0x8254
481*35238bceSAndroid Build Coastguard Worker#define GL_INNOCENT_CONTEXT_RESET_KHR												0x8254
482*35238bceSAndroid Build Coastguard Worker#define GL_UNKNOWN_CONTEXT_RESET													0x8255
483*35238bceSAndroid Build Coastguard Worker#define GL_UNKNOWN_CONTEXT_RESET_EXT												0x8255
484*35238bceSAndroid Build Coastguard Worker#define GL_UNKNOWN_CONTEXT_RESET_KHR												0x8255
485*35238bceSAndroid Build Coastguard Worker#define GL_RESET_NOTIFICATION_STRATEGY												0x8256
486*35238bceSAndroid Build Coastguard Worker#define GL_RESET_NOTIFICATION_STRATEGY_EXT											0x8256
487*35238bceSAndroid Build Coastguard Worker#define GL_RESET_NOTIFICATION_STRATEGY_KHR											0x8256
488*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT											0x8257
489*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_SEPARABLE														0x8258
490*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_PROGRAM															0x8259
491*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_PIPELINE_BINDING													0x825A
492*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VIEWPORTS															0x825B
493*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VIEWPORTS_OES														0x825B
494*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_SUBPIXEL_BITS													0x825C
495*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_SUBPIXEL_BITS_OES												0x825C
496*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_BOUNDS_RANGE													0x825D
497*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_BOUNDS_RANGE_OES												0x825D
498*35238bceSAndroid Build Coastguard Worker#define GL_LAYER_PROVOKING_VERTEX													0x825E
499*35238bceSAndroid Build Coastguard Worker#define GL_LAYER_PROVOKING_VERTEX_EXT												0x825E
500*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX											0x825F
501*35238bceSAndroid Build Coastguard Worker#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES										0x825F
502*35238bceSAndroid Build Coastguard Worker#define GL_UNDEFINED_VERTEX															0x8260
503*35238bceSAndroid Build Coastguard Worker#define GL_UNDEFINED_VERTEX_EXT														0x8260
504*35238bceSAndroid Build Coastguard Worker#define GL_NO_RESET_NOTIFICATION													0x8261
505*35238bceSAndroid Build Coastguard Worker#define GL_NO_RESET_NOTIFICATION_EXT												0x8261
506*35238bceSAndroid Build Coastguard Worker#define GL_NO_RESET_NOTIFICATION_KHR												0x8261
507*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE											0x8262
508*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS											0x8263
509*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS										0x8264
510*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_ATOMIC_COUNTERS												0x8265
511*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS									0x8266
512*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_WORK_GROUP_SIZE													0x8267
513*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_MARKER														0x8268
514*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_MARKER_KHR													0x8268
515*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PUSH_GROUP													0x8269
516*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_PUSH_GROUP_KHR												0x8269
517*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_POP_GROUP														0x826A
518*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_TYPE_POP_GROUP_KHR													0x826A
519*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_NOTIFICATION												0x826B
520*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR											0x826B
521*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_GROUP_STACK_DEPTH												0x826C
522*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR											0x826C
523*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_GROUP_STACK_DEPTH													0x826D
524*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_GROUP_STACK_DEPTH_KHR												0x826D
525*35238bceSAndroid Build Coastguard Worker#define GL_MAX_UNIFORM_LOCATIONS													0x826E
526*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_SUPPORTED													0x826F
527*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_PREFERRED													0x8270
528*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_RED_SIZE													0x8271
529*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_GREEN_SIZE												0x8272
530*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_BLUE_SIZE													0x8273
531*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_ALPHA_SIZE												0x8274
532*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_DEPTH_SIZE												0x8275
533*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_STENCIL_SIZE												0x8276
534*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_SHARED_SIZE												0x8277
535*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_RED_TYPE													0x8278
536*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_GREEN_TYPE												0x8279
537*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_BLUE_TYPE													0x827A
538*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_ALPHA_TYPE												0x827B
539*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_DEPTH_TYPE												0x827C
540*35238bceSAndroid Build Coastguard Worker#define GL_INTERNALFORMAT_STENCIL_TYPE												0x827D
541*35238bceSAndroid Build Coastguard Worker#define GL_MAX_WIDTH																0x827E
542*35238bceSAndroid Build Coastguard Worker#define GL_MAX_HEIGHT																0x827F
543*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEPTH																0x8280
544*35238bceSAndroid Build Coastguard Worker#define GL_MAX_LAYERS																0x8281
545*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_DIMENSIONS													0x8282
546*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_COMPONENTS															0x8283
547*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENTS															0x8284
548*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_COMPONENTS														0x8285
549*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_RENDERABLE															0x8286
550*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_RENDERABLE															0x8287
551*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_RENDERABLE														0x8288
552*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_RENDERABLE													0x8289
553*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_RENDERABLE_LAYERED											0x828A
554*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_BLEND														0x828B
555*35238bceSAndroid Build Coastguard Worker#define GL_READ_PIXELS																0x828C
556*35238bceSAndroid Build Coastguard Worker#define GL_READ_PIXELS_FORMAT														0x828D
557*35238bceSAndroid Build Coastguard Worker#define GL_READ_PIXELS_TYPE															0x828E
558*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMAGE_FORMAT														0x828F
559*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMAGE_TYPE														0x8290
560*35238bceSAndroid Build Coastguard Worker#define GL_GET_TEXTURE_IMAGE_FORMAT													0x8291
561*35238bceSAndroid Build Coastguard Worker#define GL_GET_TEXTURE_IMAGE_TYPE													0x8292
562*35238bceSAndroid Build Coastguard Worker#define GL_MIPMAP																	0x8293
563*35238bceSAndroid Build Coastguard Worker#define GL_MANUAL_GENERATE_MIPMAP													0x8294
564*35238bceSAndroid Build Coastguard Worker#define GL_AUTO_GENERATE_MIPMAP														0x8295
565*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ENCODING															0x8296
566*35238bceSAndroid Build Coastguard Worker#define GL_SRGB_READ																0x8297
567*35238bceSAndroid Build Coastguard Worker#define GL_SRGB_WRITE																0x8298
568*35238bceSAndroid Build Coastguard Worker#define GL_FILTER																	0x829A
569*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_TEXTURE															0x829B
570*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_TEXTURE														0x829C
571*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_TEXTURE													0x829D
572*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_TEXTURE															0x829E
573*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_TEXTURE															0x829F
574*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_TEXTURE															0x82A0
575*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SHADOW															0x82A1
576*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_GATHER															0x82A2
577*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_GATHER_SHADOW													0x82A3
578*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_IMAGE_LOAD														0x82A4
579*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_IMAGE_STORE														0x82A5
580*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_IMAGE_ATOMIC														0x82A6
581*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_TEXEL_SIZE															0x82A7
582*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_COMPATIBILITY_CLASS												0x82A8
583*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_PIXEL_FORMAT														0x82A9
584*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_PIXEL_TYPE															0x82AA
585*35238bceSAndroid Build Coastguard Worker#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST										0x82AC
586*35238bceSAndroid Build Coastguard Worker#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST									0x82AD
587*35238bceSAndroid Build Coastguard Worker#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE										0x82AE
588*35238bceSAndroid Build Coastguard Worker#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE									0x82AF
589*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH											0x82B1
590*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT											0x82B2
591*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE											0x82B3
592*35238bceSAndroid Build Coastguard Worker#define GL_CLEAR_BUFFER																0x82B4
593*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW																0x82B5
594*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_COMPATIBILITY_CLASS													0x82B6
595*35238bceSAndroid Build Coastguard Worker#define GL_FULL_SUPPORT																0x82B7
596*35238bceSAndroid Build Coastguard Worker#define GL_CAVEAT_SUPPORT															0x82B8
597*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_4_X_32														0x82B9
598*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_2_X_32														0x82BA
599*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_1_X_32														0x82BB
600*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_4_X_16														0x82BC
601*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_2_X_16														0x82BD
602*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_1_X_16														0x82BE
603*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_4_X_8														0x82BF
604*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_2_X_8														0x82C0
605*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_1_X_8														0x82C1
606*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_11_11_10														0x82C2
607*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CLASS_10_10_10_2													0x82C3
608*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_128_BITS														0x82C4
609*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_96_BITS														0x82C5
610*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_64_BITS														0x82C6
611*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_48_BITS														0x82C7
612*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_32_BITS														0x82C8
613*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_24_BITS														0x82C9
614*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_16_BITS														0x82CA
615*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_8_BITS														0x82CB
616*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_S3TC_DXT1_RGB													0x82CC
617*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_S3TC_DXT1_RGBA												0x82CD
618*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_S3TC_DXT3_RGBA												0x82CE
619*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_S3TC_DXT5_RGBA												0x82CF
620*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_RGTC1_RED														0x82D0
621*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_RGTC2_RG														0x82D1
622*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_BPTC_UNORM													0x82D2
623*35238bceSAndroid Build Coastguard Worker#define GL_VIEW_CLASS_BPTC_FLOAT													0x82D3
624*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_BINDING													0x82D4
625*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET											0x82D5
626*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_BINDING_DIVISOR													0x82D6
627*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_BINDING_OFFSET													0x82D7
628*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_BINDING_STRIDE													0x82D8
629*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET										0x82D9
630*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATTRIB_BINDINGS												0x82DA
631*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW_MIN_LEVEL													0x82DB
632*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW_NUM_LEVELS													0x82DC
633*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW_MIN_LAYER													0x82DD
634*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_VIEW_NUM_LAYERS													0x82DE
635*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMMUTABLE_LEVELS													0x82DF
636*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER																	0x82E0
637*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_KHR																0x82E0
638*35238bceSAndroid Build Coastguard Worker#define GL_SHADER																	0x82E1
639*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_KHR																0x82E1
640*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM																	0x82E2
641*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_KHR																0x82E2
642*35238bceSAndroid Build Coastguard Worker#define GL_QUERY																	0x82E3
643*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_KHR																0x82E3
644*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_PIPELINE															0x82E4
645*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_PIPELINE_KHR														0x82E4
646*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATTRIB_STRIDE													0x82E5
647*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER																	0x82E6
648*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_KHR																0x82E6
649*35238bceSAndroid Build Coastguard Worker#define GL_MAX_LABEL_LENGTH															0x82E8
650*35238bceSAndroid Build Coastguard Worker#define GL_MAX_LABEL_LENGTH_KHR														0x82E8
651*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SHADING_LANGUAGE_VERSIONS											0x82E9
652*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_TARGET																0x82EA
653*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_OVERFLOW												0x82EC
654*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB											0x82EC
655*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW										0x82ED
656*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB									0x82ED
657*35238bceSAndroid Build Coastguard Worker#define GL_VERTICES_SUBMITTED														0x82EE
658*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVES_SUBMITTED														0x82EF
659*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SHADER_INVOCATIONS												0x82F0
660*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER_PATCHES												0x82F1
661*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER_INVOCATIONS										0x82F2
662*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED										0x82F3
663*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER_INVOCATIONS												0x82F4
664*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SHADER_INVOCATIONS												0x82F5
665*35238bceSAndroid Build Coastguard Worker#define GL_CLIPPING_INPUT_PRIMITIVES												0x82F6
666*35238bceSAndroid Build Coastguard Worker#define GL_CLIPPING_OUTPUT_PRIMITIVES												0x82F7
667*35238bceSAndroid Build Coastguard Worker#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB												0x82F8
668*35238bceSAndroid Build Coastguard Worker#define GL_MAX_CULL_DISTANCES														0x82F9
669*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES										0x82FA
670*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_RELEASE_BEHAVIOR													0x82FB
671*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH											0x82FC
672*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_BYTE_2_3_3_REV													0x8362
673*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_5_6_5														0x8363
674*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_5_6_5_REV													0x8364
675*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_4_4_4_4_REV												0x8365
676*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT											0x8365
677*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_1_5_5_5_REV												0x8366
678*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT											0x8366
679*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_8_8_8_8_REV													0x8367
680*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_2_10_10_10_REV												0x8368
681*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT											0x8368
682*35238bceSAndroid Build Coastguard Worker#define GL_MIRRORED_REPEAT															0x8370
683*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT												0x83F0
684*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT											0x83F1
685*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT											0x83F2
686*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT											0x83F3
687*35238bceSAndroid Build Coastguard Worker#define GL_ALIASED_POINT_SIZE_RANGE													0x846D
688*35238bceSAndroid Build Coastguard Worker#define GL_ALIASED_LINE_WIDTH_RANGE													0x846E
689*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE0																	0x84C0
690*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE1																	0x84C1
691*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE2																	0x84C2
692*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE3																	0x84C3
693*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE4																	0x84C4
694*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE5																	0x84C5
695*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE6																	0x84C6
696*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE7																	0x84C7
697*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE8																	0x84C8
698*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE9																	0x84C9
699*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE10																0x84CA
700*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE11																0x84CB
701*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE12																0x84CC
702*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE13																0x84CD
703*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE14																0x84CE
704*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE15																0x84CF
705*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE16																0x84D0
706*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE17																0x84D1
707*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE18																0x84D2
708*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE19																0x84D3
709*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE20																0x84D4
710*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE21																0x84D5
711*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE22																0x84D6
712*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE23																0x84D7
713*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE24																0x84D8
714*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE25																0x84D9
715*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE26																0x84DA
716*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE27																0x84DB
717*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE28																0x84DC
718*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE29																0x84DD
719*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE30																0x84DE
720*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE31																0x84DF
721*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_TEXTURE															0x84E0
722*35238bceSAndroid Build Coastguard Worker#define GL_MAX_RENDERBUFFER_SIZE													0x84E8
723*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB															0x84ED
724*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA															0x84EE
725*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSION_HINT													0x84EF
726*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER							0x84F0
727*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER						0x84F1
728*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_RECTANGLE														0x84F5
729*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_RECTANGLE												0x84F6
730*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_RECTANGLE													0x84F7
731*35238bceSAndroid Build Coastguard Worker#define GL_MAX_RECTANGLE_TEXTURE_SIZE												0x84F8
732*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_STENCIL															0x84F9
733*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_STENCIL_OES														0x84F9
734*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_24_8														0x84FA
735*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_24_8_OES													0x84FA
736*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_LOD_BIAS														0x84FD
737*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAX_ANISOTROPY													0x84FE
738*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_MAX_ANISOTROPY_EXT												0x84FE
739*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_MAX_ANISOTROPY												0x84FF
740*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT											0x84FF
741*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_LOD_BIAS															0x8501
742*35238bceSAndroid Build Coastguard Worker#define GL_INCR_WRAP																0x8507
743*35238bceSAndroid Build Coastguard Worker#define GL_DECR_WRAP																0x8508
744*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP															0x8513
745*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_CUBE_MAP													0x8514
746*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_POSITIVE_X												0x8515
747*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X												0x8516
748*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y												0x8517
749*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y												0x8518
750*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z												0x8519
751*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z												0x851A
752*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_CUBE_MAP													0x851B
753*35238bceSAndroid Build Coastguard Worker#define GL_MAX_CUBE_MAP_TEXTURE_SIZE												0x851C
754*35238bceSAndroid Build Coastguard Worker#define GL_SRC1_ALPHA																0x8589
755*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ARRAY_BINDING														0x85B5
756*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ARRAY_BINDING_OES													0x85B5
757*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_ENABLED												0x8622
758*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_SIZE													0x8623
759*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_STRIDE												0x8624
760*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_TYPE													0x8625
761*35238bceSAndroid Build Coastguard Worker#define GL_CURRENT_VERTEX_ATTRIB													0x8626
762*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_PROGRAM_POINT_SIZE												0x8642
763*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_POINT_SIZE														0x8642
764*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_POINTER												0x8645
765*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_CLAMP																0x864F
766*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE											0x86A0
767*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPRESSED														0x86A1
768*35238bceSAndroid Build Coastguard Worker#define GL_NUM_COMPRESSED_TEXTURE_FORMATS											0x86A2
769*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_TEXTURE_FORMATS												0x86A3
770*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_BINARY_LENGTH													0x8741
771*35238bceSAndroid Build Coastguard Worker#define GL_MIRROR_CLAMP_TO_EDGE														0x8743
772*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_LONG													0x874E
773*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_SIZE																0x8764
774*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_USAGE																0x8765
775*35238bceSAndroid Build Coastguard Worker#define GL_NUM_PROGRAM_BINARY_FORMATS												0x87FE
776*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_BINARY_FORMATS													0x87FF
777*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_FUNC														0x8800
778*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_FAIL														0x8801
779*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_PASS_DEPTH_FAIL												0x8802
780*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_PASS_DEPTH_PASS												0x8803
781*35238bceSAndroid Build Coastguard Worker#define GL_RGBA32F																	0x8814
782*35238bceSAndroid Build Coastguard Worker#define GL_RGBA32F_EXT																0x8814
783*35238bceSAndroid Build Coastguard Worker#define GL_RGB32F																	0x8815
784*35238bceSAndroid Build Coastguard Worker#define GL_RGB32F_EXT																0x8815
785*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA32F_EXT																0x8816
786*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE32F_EXT															0x8818
787*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_ALPHA32F_EXT													0x8819
788*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16F																	0x881A
789*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16F_EXT																0x881A
790*35238bceSAndroid Build Coastguard Worker#define GL_RGB16F																	0x881B
791*35238bceSAndroid Build Coastguard Worker#define GL_RGB16F_EXT																0x881B
792*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA16F_EXT																0x881C
793*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE16F_EXT															0x881E
794*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_ALPHA16F_EXT													0x881F
795*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DRAW_BUFFERS															0x8824
796*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER0																0x8825
797*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER1																0x8826
798*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER2																0x8827
799*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER3																0x8828
800*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER4																0x8829
801*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER5																0x882A
802*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER6																0x882B
803*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER7																0x882C
804*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER8																0x882D
805*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER9																0x882E
806*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER10															0x882F
807*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER11															0x8830
808*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER12															0x8831
809*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER13															0x8832
810*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER14															0x8833
811*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_BUFFER15															0x8834
812*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_EQUATION_ALPHA														0x883D
813*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_DEPTH_SIZE														0x884A
814*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPARE_MODE														0x884C
815*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_COMPARE_FUNC														0x884D
816*35238bceSAndroid Build Coastguard Worker#define GL_COMPARE_REF_TO_TEXTURE													0x884E
817*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_SEAMLESS												0x884F
818*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_COUNTER_BITS														0x8864
819*35238bceSAndroid Build Coastguard Worker#define GL_CURRENT_QUERY															0x8865
820*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_RESULT																0x8866
821*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_RESULT_AVAILABLE													0x8867
822*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATTRIBS														0x8869
823*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED											0x886A
824*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS										0x886C
825*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT									0x886C
826*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS										0x886D
827*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT									0x886D
828*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_IMAGE_UNITS													0x8872
829*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_INVOCATIONS												0x887F
830*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT											0x887F
831*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_BOUNDS_TEST_EXT													0x8890
832*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_BOUNDS_EXT															0x8891
833*35238bceSAndroid Build Coastguard Worker#define GL_ARRAY_BUFFER																0x8892
834*35238bceSAndroid Build Coastguard Worker#define GL_ELEMENT_ARRAY_BUFFER														0x8893
835*35238bceSAndroid Build Coastguard Worker#define GL_ARRAY_BUFFER_BINDING														0x8894
836*35238bceSAndroid Build Coastguard Worker#define GL_ELEMENT_ARRAY_BUFFER_BINDING												0x8895
837*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING										0x889F
838*35238bceSAndroid Build Coastguard Worker#define GL_READ_ONLY																0x88B8
839*35238bceSAndroid Build Coastguard Worker#define GL_WRITE_ONLY																0x88B9
840*35238bceSAndroid Build Coastguard Worker#define GL_WRITE_ONLY_OES															0x88B9
841*35238bceSAndroid Build Coastguard Worker#define GL_READ_WRITE																0x88BA
842*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_ACCESS															0x88BB
843*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_ACCESS_OES														0x88BB
844*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAPPED															0x88BC
845*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAPPED_OES														0x88BC
846*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAP_POINTER														0x88BD
847*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAP_POINTER_OES													0x88BD
848*35238bceSAndroid Build Coastguard Worker#define GL_TIME_ELAPSED																0x88BF
849*35238bceSAndroid Build Coastguard Worker#define GL_STREAM_DRAW																0x88E0
850*35238bceSAndroid Build Coastguard Worker#define GL_STREAM_READ																0x88E1
851*35238bceSAndroid Build Coastguard Worker#define GL_STREAM_COPY																0x88E2
852*35238bceSAndroid Build Coastguard Worker#define GL_STATIC_DRAW																0x88E4
853*35238bceSAndroid Build Coastguard Worker#define GL_STATIC_READ																0x88E5
854*35238bceSAndroid Build Coastguard Worker#define GL_STATIC_COPY																0x88E6
855*35238bceSAndroid Build Coastguard Worker#define GL_DYNAMIC_DRAW																0x88E8
856*35238bceSAndroid Build Coastguard Worker#define GL_DYNAMIC_READ																0x88E9
857*35238bceSAndroid Build Coastguard Worker#define GL_DYNAMIC_COPY																0x88EA
858*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_PACK_BUFFER														0x88EB
859*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_UNPACK_BUFFER														0x88EC
860*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_PACK_BUFFER_BINDING												0x88ED
861*35238bceSAndroid Build Coastguard Worker#define GL_PIXEL_UNPACK_BUFFER_BINDING												0x88EF
862*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH24_STENCIL8															0x88F0
863*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH24_STENCIL8_OES														0x88F0
864*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_STENCIL_SIZE														0x88F1
865*35238bceSAndroid Build Coastguard Worker#define GL_SRC1_COLOR																0x88F9
866*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_SRC1_COLOR														0x88FA
867*35238bceSAndroid Build Coastguard Worker#define GL_ONE_MINUS_SRC1_ALPHA														0x88FB
868*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS												0x88FC
869*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_INTEGER												0x88FD
870*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR												0x88FE
871*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB											0x88FE
872*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ARRAY_TEXTURE_LAYERS													0x88FF
873*35238bceSAndroid Build Coastguard Worker#define GL_MIN_PROGRAM_TEXEL_OFFSET													0x8904
874*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PROGRAM_TEXEL_OFFSET													0x8905
875*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLES_PASSED															0x8914
876*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_VERTICES_OUT													0x8916
877*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT											0x8916
878*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_INPUT_TYPE														0x8917
879*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT											0x8917
880*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_OUTPUT_TYPE														0x8918
881*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT											0x8918
882*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_BINDING															0x8919
883*35238bceSAndroid Build Coastguard Worker#define GL_CLAMP_READ_COLOR															0x891C
884*35238bceSAndroid Build Coastguard Worker#define GL_FIXED_ONLY																0x891D
885*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER															0x8A11
886*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER_BINDING													0x8A28
887*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER_START														0x8A29
888*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER_SIZE														0x8A2A
889*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_UNIFORM_BLOCKS												0x8A2B
890*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS												0x8A2C
891*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT											0x8A2C
892*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS												0x8A2D
893*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_UNIFORM_BLOCKS												0x8A2E
894*35238bceSAndroid Build Coastguard Worker#define GL_MAX_UNIFORM_BUFFER_BINDINGS												0x8A2F
895*35238bceSAndroid Build Coastguard Worker#define GL_MAX_UNIFORM_BLOCK_SIZE													0x8A30
896*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS									0x8A31
897*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS									0x8A32
898*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT								0x8A32
899*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS									0x8A33
900*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT											0x8A34
901*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH										0x8A35
902*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_UNIFORM_BLOCKS													0x8A36
903*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_TYPE																0x8A37
904*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_SIZE																0x8A38
905*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_NAME_LENGTH														0x8A39
906*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_INDEX														0x8A3A
907*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_OFFSET															0x8A3B
908*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_ARRAY_STRIDE														0x8A3C
909*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_MATRIX_STRIDE													0x8A3D
910*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_IS_ROW_MAJOR														0x8A3E
911*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_BINDING													0x8A3F
912*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_DATA_SIZE													0x8A40
913*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_NAME_LENGTH												0x8A41
914*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS											0x8A42
915*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES										0x8A43
916*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER								0x8A44
917*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER								0x8A45
918*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER								0x8A46
919*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SRGB_DECODE_EXT													0x8A48
920*35238bceSAndroid Build Coastguard Worker#define GL_DECODE_EXT																0x8A49
921*35238bceSAndroid Build Coastguard Worker#define GL_SKIP_DECODE_EXT															0x8A4A
922*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER															0x8B30
923*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SHADER															0x8B31
924*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS											0x8B49
925*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_UNIFORM_COMPONENTS											0x8B4A
926*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VARYING_FLOATS														0x8B4B
927*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VARYING_COMPONENTS													0x8B4B
928*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS											0x8B4C
929*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS											0x8B4D
930*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_TYPE																0x8B4F
931*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_VEC2																0x8B50
932*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_VEC3																0x8B51
933*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_VEC4																0x8B52
934*35238bceSAndroid Build Coastguard Worker#define GL_INT_VEC2																	0x8B53
935*35238bceSAndroid Build Coastguard Worker#define GL_INT_VEC3																	0x8B54
936*35238bceSAndroid Build Coastguard Worker#define GL_INT_VEC4																	0x8B55
937*35238bceSAndroid Build Coastguard Worker#define GL_BOOL																		0x8B56
938*35238bceSAndroid Build Coastguard Worker#define GL_BOOL_VEC2																0x8B57
939*35238bceSAndroid Build Coastguard Worker#define GL_BOOL_VEC3																0x8B58
940*35238bceSAndroid Build Coastguard Worker#define GL_BOOL_VEC4																0x8B59
941*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT2																0x8B5A
942*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT3																0x8B5B
943*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT4																0x8B5C
944*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_1D																0x8B5D
945*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D																0x8B5E
946*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_3D																0x8B5F
947*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_3D_OES															0x8B5F
948*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE																0x8B60
949*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_1D_SHADOW														0x8B61
950*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_SHADOW														0x8B62
951*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_RECT															0x8B63
952*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_RECT_SHADOW													0x8B64
953*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT2x3																0x8B65
954*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT2x4																0x8B66
955*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT3x2																0x8B67
956*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT3x4																0x8B68
957*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT4x2																0x8B69
958*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_MAT4x3																0x8B6A
959*35238bceSAndroid Build Coastguard Worker#define GL_DELETE_STATUS															0x8B80
960*35238bceSAndroid Build Coastguard Worker#define GL_COMPILE_STATUS															0x8B81
961*35238bceSAndroid Build Coastguard Worker#define GL_LINK_STATUS																0x8B82
962*35238bceSAndroid Build Coastguard Worker#define GL_VALIDATE_STATUS															0x8B83
963*35238bceSAndroid Build Coastguard Worker#define GL_INFO_LOG_LENGTH															0x8B84
964*35238bceSAndroid Build Coastguard Worker#define GL_ATTACHED_SHADERS															0x8B85
965*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_UNIFORMS															0x8B86
966*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_UNIFORM_MAX_LENGTH												0x8B87
967*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_SOURCE_LENGTH														0x8B88
968*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_ATTRIBUTES														0x8B89
969*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH												0x8B8A
970*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT											0x8B8B
971*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES										0x8B8B
972*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_LANGUAGE_VERSION													0x8B8C
973*35238bceSAndroid Build Coastguard Worker#define GL_CURRENT_PROGRAM															0x8B8D
974*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_RGB8_OES														0x8B90
975*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_RGBA8_OES														0x8B91
976*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_R5_G6_B5_OES													0x8B92
977*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_RGBA4_OES														0x8B93
978*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE4_RGB5_A1_OES														0x8B94
979*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_RGB8_OES														0x8B95
980*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_RGBA8_OES														0x8B96
981*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_R5_G6_B5_OES													0x8B97
982*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_RGBA4_OES														0x8B98
983*35238bceSAndroid Build Coastguard Worker#define GL_PALETTE8_RGB5_A1_OES														0x8B99
984*35238bceSAndroid Build Coastguard Worker#define GL_IMPLEMENTATION_COLOR_READ_TYPE											0x8B9A
985*35238bceSAndroid Build Coastguard Worker#define GL_IMPLEMENTATION_COLOR_READ_FORMAT											0x8B9B
986*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG											0x8C00
987*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG											0x8C01
988*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG											0x8C02
989*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG											0x8C03
990*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_RED_TYPE															0x8C10
991*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_GREEN_TYPE														0x8C11
992*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BLUE_TYPE														0x8C12
993*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_ALPHA_TYPE														0x8C13
994*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_DEPTH_TYPE														0x8C16
995*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_NORMALIZED														0x8C17
996*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_1D_ARRAY															0x8C18
997*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_1D_ARRAY													0x8C19
998*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D_ARRAY															0x8C1A
999*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_2D_ARRAY													0x8C1B
1000*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_1D_ARRAY													0x8C1C
1001*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D_ARRAY													0x8C1D
1002*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS											0x8C29
1003*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT										0x8C29
1004*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER															0x8C2A
1005*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_EXT														0x8C2A
1006*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_BINDING													0x8C2A
1007*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_BINDING_EXT												0x8C2A
1008*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_BUFFER_SIZE													0x8C2B
1009*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT												0x8C2B
1010*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_BUFFER													0x8C2C
1011*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_BUFFER_EXT												0x8C2C
1012*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING										0x8C2D
1013*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT									0x8C2D
1014*35238bceSAndroid Build Coastguard Worker#define GL_ANY_SAMPLES_PASSED														0x8C2F
1015*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_SHADING															0x8C36
1016*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_SHADING_OES														0x8C36
1017*35238bceSAndroid Build Coastguard Worker#define GL_MIN_SAMPLE_SHADING_VALUE													0x8C37
1018*35238bceSAndroid Build Coastguard Worker#define GL_MIN_SAMPLE_SHADING_VALUE_OES												0x8C37
1019*35238bceSAndroid Build Coastguard Worker#define GL_R11F_G11F_B10F															0x8C3A
1020*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_10F_11F_11F_REV												0x8C3B
1021*35238bceSAndroid Build Coastguard Worker#define GL_RGB9_E5																	0x8C3D
1022*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_5_9_9_9_REV													0x8C3E
1023*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SHARED_SIZE														0x8C3F
1024*35238bceSAndroid Build Coastguard Worker#define GL_SRGB																		0x8C40
1025*35238bceSAndroid Build Coastguard Worker#define GL_SRGB8																	0x8C41
1026*35238bceSAndroid Build Coastguard Worker#define GL_SRGB_ALPHA																0x8C42
1027*35238bceSAndroid Build Coastguard Worker#define GL_SRGB8_ALPHA8																0x8C43
1028*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB															0x8C48
1029*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB_ALPHA													0x8C49
1030*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH									0x8C76
1031*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE											0x8C7F
1032*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS								0x8C80
1033*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_VARYINGS												0x8C83
1034*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_START											0x8C84
1035*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE											0x8C85
1036*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVES_GENERATED														0x8C87
1037*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVES_GENERATED_EXT													0x8C87
1038*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN									0x8C88
1039*35238bceSAndroid Build Coastguard Worker#define GL_RASTERIZER_DISCARD														0x8C89
1040*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS							0x8C8A
1041*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS									0x8C8B
1042*35238bceSAndroid Build Coastguard Worker#define GL_INTERLEAVED_ATTRIBS														0x8C8C
1043*35238bceSAndroid Build Coastguard Worker#define GL_SEPARATE_ATTRIBS															0x8C8D
1044*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER												0x8C8E
1045*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING										0x8C8F
1046*35238bceSAndroid Build Coastguard Worker#define GL_POINT_SPRITE_COORD_ORIGIN												0x8CA0
1047*35238bceSAndroid Build Coastguard Worker#define GL_LOWER_LEFT																0x8CA1
1048*35238bceSAndroid Build Coastguard Worker#define GL_LOWER_LEFT_EXT															0x8CA1
1049*35238bceSAndroid Build Coastguard Worker#define GL_UPPER_LEFT																0x8CA2
1050*35238bceSAndroid Build Coastguard Worker#define GL_UPPER_LEFT_EXT															0x8CA2
1051*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_REF															0x8CA3
1052*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_VALUE_MASK													0x8CA4
1053*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_BACK_WRITEMASK													0x8CA5
1054*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_FRAMEBUFFER_BINDING													0x8CA6
1055*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_BINDING														0x8CA6
1056*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_BINDING														0x8CA7
1057*35238bceSAndroid Build Coastguard Worker#define GL_READ_FRAMEBUFFER															0x8CA8
1058*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_FRAMEBUFFER															0x8CA9
1059*35238bceSAndroid Build Coastguard Worker#define GL_READ_FRAMEBUFFER_BINDING													0x8CAA
1060*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_SAMPLES														0x8CAB
1061*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_SAMPLES_EXT													0x8CAB
1062*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_COMPONENT32F														0x8CAC
1063*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH32F_STENCIL8														0x8CAD
1064*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE										0x8CD0
1065*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME										0x8CD1
1066*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL										0x8CD2
1067*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE								0x8CD3
1068*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES							0x8CD4
1069*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER										0x8CD4
1070*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_COMPLETE														0x8CD5
1071*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT										0x8CD6
1072*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT								0x8CD7
1073*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS										0x8CD9
1074*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER										0x8CDB
1075*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER										0x8CDC
1076*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_UNSUPPORTED													0x8CDD
1077*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COLOR_ATTACHMENTS													0x8CDF
1078*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT0														0x8CE0
1079*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT1														0x8CE1
1080*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT2														0x8CE2
1081*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT3														0x8CE3
1082*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT4														0x8CE4
1083*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT5														0x8CE5
1084*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT6														0x8CE6
1085*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT7														0x8CE7
1086*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT8														0x8CE8
1087*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT9														0x8CE9
1088*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT10														0x8CEA
1089*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT11														0x8CEB
1090*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT12														0x8CEC
1091*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT13														0x8CED
1092*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT14														0x8CEE
1093*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT15														0x8CEF
1094*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT16														0x8CF0
1095*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT17														0x8CF1
1096*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT18														0x8CF2
1097*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT19														0x8CF3
1098*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT20														0x8CF4
1099*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT21														0x8CF5
1100*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT22														0x8CF6
1101*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT23														0x8CF7
1102*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT24														0x8CF8
1103*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT25														0x8CF9
1104*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT26														0x8CFA
1105*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT27														0x8CFB
1106*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT28														0x8CFC
1107*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT29														0x8CFD
1108*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT30														0x8CFE
1109*35238bceSAndroid Build Coastguard Worker#define GL_COLOR_ATTACHMENT31														0x8CFF
1110*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_ATTACHMENT															0x8D00
1111*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_ATTACHMENT														0x8D20
1112*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER																0x8D40
1113*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER																0x8D41
1114*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_WIDTH														0x8D42
1115*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_HEIGHT														0x8D43
1116*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_INTERNAL_FORMAT												0x8D44
1117*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX1															0x8D46
1118*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX1_OES														0x8D46
1119*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX4															0x8D47
1120*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX4_OES														0x8D47
1121*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX8															0x8D48
1122*35238bceSAndroid Build Coastguard Worker#define GL_STENCIL_INDEX16															0x8D49
1123*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_RED_SIZE													0x8D50
1124*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_GREEN_SIZE													0x8D51
1125*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_BLUE_SIZE													0x8D52
1126*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_ALPHA_SIZE													0x8D53
1127*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_DEPTH_SIZE													0x8D54
1128*35238bceSAndroid Build Coastguard Worker#define GL_RENDERBUFFER_STENCIL_SIZE												0x8D55
1129*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE										0x8D56
1130*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT									0x8D56
1131*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SAMPLES																0x8D57
1132*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SAMPLES_EXT															0x8D57
1133*35238bceSAndroid Build Coastguard Worker#define GL_HALF_FLOAT_OES															0x8D61
1134*35238bceSAndroid Build Coastguard Worker#define GL_RGB565_OES																0x8D62
1135*35238bceSAndroid Build Coastguard Worker#define GL_RGB565																	0x8D62
1136*35238bceSAndroid Build Coastguard Worker#define GL_ETC1_RGB8_OES															0x8D64
1137*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_EXTERNAL_OES														0x8D65
1138*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_EXTERNAL_OES														0x8D66
1139*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_EXTERNAL_OES												0x8D67
1140*35238bceSAndroid Build Coastguard Worker#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES											0x8D68
1141*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_RESTART_FIXED_INDEX											0x8D69
1142*35238bceSAndroid Build Coastguard Worker#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE											0x8D6A
1143*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ELEMENT_INDEX														0x8D6B
1144*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT								0x8D6C
1145*35238bceSAndroid Build Coastguard Worker#define GL_RGBA32UI																	0x8D70
1146*35238bceSAndroid Build Coastguard Worker#define GL_RGB32UI																	0x8D71
1147*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16UI																	0x8D76
1148*35238bceSAndroid Build Coastguard Worker#define GL_RGB16UI																	0x8D77
1149*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8UI																	0x8D7C
1150*35238bceSAndroid Build Coastguard Worker#define GL_RGB8UI																	0x8D7D
1151*35238bceSAndroid Build Coastguard Worker#define GL_RGBA32I																	0x8D82
1152*35238bceSAndroid Build Coastguard Worker#define GL_RGB32I																	0x8D83
1153*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16I																	0x8D88
1154*35238bceSAndroid Build Coastguard Worker#define GL_RGB16I																	0x8D89
1155*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8I																	0x8D8E
1156*35238bceSAndroid Build Coastguard Worker#define GL_RGB8I																	0x8D8F
1157*35238bceSAndroid Build Coastguard Worker#define GL_RED_INTEGER																0x8D94
1158*35238bceSAndroid Build Coastguard Worker#define GL_GREEN_INTEGER															0x8D95
1159*35238bceSAndroid Build Coastguard Worker#define GL_BLUE_INTEGER																0x8D96
1160*35238bceSAndroid Build Coastguard Worker#define GL_RGB_INTEGER																0x8D98
1161*35238bceSAndroid Build Coastguard Worker#define GL_RGBA_INTEGER																0x8D99
1162*35238bceSAndroid Build Coastguard Worker#define GL_BGR_INTEGER																0x8D9A
1163*35238bceSAndroid Build Coastguard Worker#define GL_BGRA_INTEGER																0x8D9B
1164*35238bceSAndroid Build Coastguard Worker#define GL_INT_2_10_10_10_REV														0x8D9F
1165*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED											0x8DA7
1166*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT										0x8DA7
1167*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS										0x8DA8
1168*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT									0x8DA8
1169*35238bceSAndroid Build Coastguard Worker#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV											0x8DAD
1170*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_SRGB															0x8DB9
1171*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RED_RGTC1														0x8DBB
1172*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SIGNED_RED_RGTC1												0x8DBC
1173*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RG_RGTC2														0x8DBD
1174*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SIGNED_RG_RGTC2												0x8DBE
1175*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_1D_ARRAY															0x8DC0
1176*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_ARRAY															0x8DC1
1177*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_BUFFER															0x8DC2
1178*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_BUFFER_EXT														0x8DC2
1179*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_1D_ARRAY_SHADOW													0x8DC3
1180*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_ARRAY_SHADOW													0x8DC4
1181*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_SHADOW														0x8DC5
1182*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_VEC2														0x8DC6
1183*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_VEC3														0x8DC7
1184*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_VEC4														0x8DC8
1185*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_1D															0x8DC9
1186*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D															0x8DCA
1187*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_3D															0x8DCB
1188*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_CUBE															0x8DCC
1189*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_RECT														0x8DCD
1190*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_1D_ARRAY														0x8DCE
1191*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_ARRAY														0x8DCF
1192*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_BUFFER														0x8DD0
1193*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_BUFFER_EXT													0x8DD0
1194*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_1D													0x8DD1
1195*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D													0x8DD2
1196*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_3D													0x8DD3
1197*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_CUBE												0x8DD4
1198*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_RECT												0x8DD5
1199*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY											0x8DD6
1200*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY											0x8DD7
1201*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_BUFFER												0x8DD8
1202*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT											0x8DD8
1203*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER															0x8DD9
1204*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SHADER_EXT														0x8DD9
1205*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS											0x8DDF
1206*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT										0x8DDF
1207*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_OUTPUT_VERTICES												0x8DE0
1208*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT											0x8DE0
1209*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS										0x8DE1
1210*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT									0x8DE1
1211*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINES														0x8DE5
1212*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINE_UNIFORMS												0x8DE6
1213*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SUBROUTINES															0x8DE7
1214*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS											0x8DE8
1215*35238bceSAndroid Build Coastguard Worker#define GL_LOW_FLOAT																0x8DF0
1216*35238bceSAndroid Build Coastguard Worker#define GL_MEDIUM_FLOAT																0x8DF1
1217*35238bceSAndroid Build Coastguard Worker#define GL_HIGH_FLOAT																0x8DF2
1218*35238bceSAndroid Build Coastguard Worker#define GL_LOW_INT																	0x8DF3
1219*35238bceSAndroid Build Coastguard Worker#define GL_MEDIUM_INT																0x8DF4
1220*35238bceSAndroid Build Coastguard Worker#define GL_HIGH_INT																	0x8DF5
1221*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_BINARY_FORMATS													0x8DF8
1222*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SHADER_BINARY_FORMATS												0x8DF9
1223*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_COMPILER															0x8DFA
1224*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_UNIFORM_VECTORS												0x8DFB
1225*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VARYING_VECTORS														0x8DFC
1226*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_UNIFORM_VECTORS												0x8DFD
1227*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_WAIT																0x8E13
1228*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_NO_WAIT															0x8E14
1229*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BY_REGION_WAIT														0x8E15
1230*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BY_REGION_NO_WAIT													0x8E16
1231*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_WAIT_INVERTED														0x8E17
1232*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_NO_WAIT_INVERTED													0x8E18
1233*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BY_REGION_WAIT_INVERTED											0x8E19
1234*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED											0x8E1A
1235*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_CLAMP														0x8E1B
1236*35238bceSAndroid Build Coastguard Worker#define GL_POLYGON_OFFSET_CLAMP_EXT													0x8E1B
1237*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS								0x8E1E
1238*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT							0x8E1E
1239*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS							0x8E1F
1240*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT						0x8E1F
1241*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK														0x8E22
1242*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED											0x8E23
1243*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_PAUSED												0x8E23
1244*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE											0x8E24
1245*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_ACTIVE												0x8E24
1246*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BINDING												0x8E25
1247*35238bceSAndroid Build Coastguard Worker#define GL_TIMESTAMP																0x8E28
1248*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_MATRIX_EXT														0x8E2D
1249*35238bceSAndroid Build Coastguard Worker#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT												0x8E2E
1250*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT											0x8E2F
1251*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_R														0x8E42
1252*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_G														0x8E43
1253*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_B														0x8E44
1254*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_A														0x8E45
1255*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SWIZZLE_RGBA														0x8E46
1256*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS										0x8E47
1257*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH												0x8E48
1258*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH										0x8E49
1259*35238bceSAndroid Build Coastguard Worker#define GL_NUM_COMPATIBLE_SUBROUTINES												0x8E4A
1260*35238bceSAndroid Build Coastguard Worker#define GL_COMPATIBLE_SUBROUTINES													0x8E4B
1261*35238bceSAndroid Build Coastguard Worker#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION									0x8E4C
1262*35238bceSAndroid Build Coastguard Worker#define GL_FIRST_VERTEX_CONVENTION													0x8E4D
1263*35238bceSAndroid Build Coastguard Worker#define GL_FIRST_VERTEX_CONVENTION_EXT												0x8E4D
1264*35238bceSAndroid Build Coastguard Worker#define GL_LAST_VERTEX_CONVENTION													0x8E4E
1265*35238bceSAndroid Build Coastguard Worker#define GL_LAST_VERTEX_CONVENTION_EXT												0x8E4E
1266*35238bceSAndroid Build Coastguard Worker#define GL_PROVOKING_VERTEX															0x8E4F
1267*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_POSITION															0x8E50
1268*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_MASK																0x8E51
1269*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLE_MASK_VALUE														0x8E52
1270*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SAMPLE_MASK_WORDS													0x8E59
1271*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS											0x8E5A
1272*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT										0x8E5A
1273*35238bceSAndroid Build Coastguard Worker#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET										0x8E5B
1274*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET										0x8E5C
1275*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS										0x8E5D
1276*35238bceSAndroid Build Coastguard Worker#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET										0x8E5E
1277*35238bceSAndroid Build Coastguard Worker#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB									0x8E5E
1278*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET										0x8E5F
1279*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB									0x8E5F
1280*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS											0x8E70
1281*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_STREAMS														0x8E71
1282*35238bceSAndroid Build Coastguard Worker#define GL_PATCH_VERTICES															0x8E72
1283*35238bceSAndroid Build Coastguard Worker#define GL_PATCH_VERTICES_EXT														0x8E72
1284*35238bceSAndroid Build Coastguard Worker#define GL_PATCH_DEFAULT_INNER_LEVEL												0x8E73
1285*35238bceSAndroid Build Coastguard Worker#define GL_PATCH_DEFAULT_OUTER_LEVEL												0x8E74
1286*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_OUTPUT_VERTICES												0x8E75
1287*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT											0x8E75
1288*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_MODE															0x8E76
1289*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_MODE_EXT														0x8E76
1290*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_SPACING															0x8E77
1291*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_SPACING_EXT														0x8E77
1292*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_VERTEX_ORDER													0x8E78
1293*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_VERTEX_ORDER_EXT												0x8E78
1294*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_POINT_MODE														0x8E79
1295*35238bceSAndroid Build Coastguard Worker#define GL_TESS_GEN_POINT_MODE_EXT													0x8E79
1296*35238bceSAndroid Build Coastguard Worker#define GL_ISOLINES																	0x8E7A
1297*35238bceSAndroid Build Coastguard Worker#define GL_ISOLINES_EXT																0x8E7A
1298*35238bceSAndroid Build Coastguard Worker#define GL_FRACTIONAL_ODD															0x8E7B
1299*35238bceSAndroid Build Coastguard Worker#define GL_FRACTIONAL_ODD_EXT														0x8E7B
1300*35238bceSAndroid Build Coastguard Worker#define GL_FRACTIONAL_EVEN															0x8E7C
1301*35238bceSAndroid Build Coastguard Worker#define GL_FRACTIONAL_EVEN_EXT														0x8E7C
1302*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PATCH_VERTICES														0x8E7D
1303*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PATCH_VERTICES_EXT													0x8E7D
1304*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_GEN_LEVEL														0x8E7E
1305*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_GEN_LEVEL_EXT													0x8E7E
1306*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS										0x8E7F
1307*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT									0x8E7F
1308*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS									0x8E80
1309*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT								0x8E80
1310*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS										0x8E81
1311*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT									0x8E81
1312*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS									0x8E82
1313*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT								0x8E82
1314*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS										0x8E83
1315*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT									0x8E83
1316*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_PATCH_COMPONENTS												0x8E84
1317*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_PATCH_COMPONENTS_EXT											0x8E84
1318*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS									0x8E85
1319*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT								0x8E85
1320*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS									0x8E86
1321*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT								0x8E86
1322*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER													0x8E87
1323*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SHADER_EXT												0x8E87
1324*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER														0x8E88
1325*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SHADER_EXT													0x8E88
1326*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS											0x8E89
1327*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT										0x8E89
1328*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS										0x8E8A
1329*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT									0x8E8A
1330*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_BPTC_UNORM												0x8E8C
1331*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM											0x8E8D
1332*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT											0x8E8E
1333*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT										0x8E8F
1334*35238bceSAndroid Build Coastguard Worker#define GL_COPY_READ_BUFFER															0x8F36
1335*35238bceSAndroid Build Coastguard Worker#define GL_COPY_READ_BUFFER_BINDING													0x8F36
1336*35238bceSAndroid Build Coastguard Worker#define GL_COPY_WRITE_BUFFER														0x8F37
1337*35238bceSAndroid Build Coastguard Worker#define GL_COPY_WRITE_BUFFER_BINDING												0x8F37
1338*35238bceSAndroid Build Coastguard Worker#define GL_MAX_IMAGE_UNITS															0x8F38
1339*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS							0x8F39
1340*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES										0x8F39
1341*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_NAME														0x8F3A
1342*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_LEVEL														0x8F3B
1343*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_LAYERED													0x8F3C
1344*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_LAYER														0x8F3D
1345*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_ACCESS														0x8F3E
1346*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_INDIRECT_BUFFER														0x8F3F
1347*35238bceSAndroid Build Coastguard Worker#define GL_DRAW_INDIRECT_BUFFER_BINDING												0x8F43
1348*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT2																0x8F46
1349*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT3																0x8F47
1350*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT4																0x8F48
1351*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT2x3															0x8F49
1352*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT2x4															0x8F4A
1353*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT3x2															0x8F4B
1354*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT3x4															0x8F4C
1355*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT4x2															0x8F4D
1356*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_MAT4x3															0x8F4E
1357*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_BINDING_BUFFER													0x8F4F
1358*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT				0x8F6F
1359*35238bceSAndroid Build Coastguard Worker#define GL_RED_SNORM																0x8F90
1360*35238bceSAndroid Build Coastguard Worker#define GL_RG_SNORM																	0x8F91
1361*35238bceSAndroid Build Coastguard Worker#define GL_RGB_SNORM																0x8F92
1362*35238bceSAndroid Build Coastguard Worker#define GL_RGBA_SNORM																0x8F93
1363*35238bceSAndroid Build Coastguard Worker#define GL_R8_SNORM																	0x8F94
1364*35238bceSAndroid Build Coastguard Worker#define GL_RG8_SNORM																0x8F95
1365*35238bceSAndroid Build Coastguard Worker#define GL_RGB8_SNORM																0x8F96
1366*35238bceSAndroid Build Coastguard Worker#define GL_RGBA8_SNORM																0x8F97
1367*35238bceSAndroid Build Coastguard Worker#define GL_R16_SNORM																0x8F98
1368*35238bceSAndroid Build Coastguard Worker#define GL_RG16_SNORM																0x8F99
1369*35238bceSAndroid Build Coastguard Worker#define GL_RGB16_SNORM																0x8F9A
1370*35238bceSAndroid Build Coastguard Worker#define GL_RGBA16_SNORM																0x8F9B
1371*35238bceSAndroid Build Coastguard Worker#define GL_SIGNED_NORMALIZED														0x8F9C
1372*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_RESTART														0x8F9D
1373*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_RESTART_INDEX													0x8F9E
1374*35238bceSAndroid Build Coastguard Worker#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB								0x8F9F
1375*35238bceSAndroid Build Coastguard Worker#define GL_SR8_EXT																	0x8FBD
1376*35238bceSAndroid Build Coastguard Worker#define GL_SRG8_EXT																	0x8FBE
1377*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_VEC2																0x8FFC
1378*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_VEC3																0x8FFD
1379*35238bceSAndroid Build Coastguard Worker#define GL_DOUBLE_VEC4																0x8FFE
1380*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_ARRAY													0x9009
1381*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT												0x9009
1382*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY											0x900A
1383*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT										0x900A
1384*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY												0x900B
1385*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_MAP_ARRAY													0x900C
1386*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT												0x900C
1387*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW											0x900D
1388*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT										0x900D
1389*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_CUBE_MAP_ARRAY												0x900E
1390*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT											0x900E
1391*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY										0x900F
1392*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT									0x900F
1393*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA_SNORM																0x9010
1394*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_SNORM															0x9011
1395*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE_ALPHA_SNORM													0x9012
1396*35238bceSAndroid Build Coastguard Worker#define GL_INTENSITY_SNORM															0x9013
1397*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA8_SNORM																0x9014
1398*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_SNORM															0x9015
1399*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE8_ALPHA8_SNORM													0x9016
1400*35238bceSAndroid Build Coastguard Worker#define GL_INTENSITY8_SNORM															0x9017
1401*35238bceSAndroid Build Coastguard Worker#define GL_ALPHA16_SNORM															0x9018
1402*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE16_SNORM														0x9019
1403*35238bceSAndroid Build Coastguard Worker#define GL_LUMINANCE16_ALPHA16_SNORM												0x901A
1404*35238bceSAndroid Build Coastguard Worker#define GL_INTENSITY16_SNORM														0x901B
1405*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_1D																	0x904C
1406*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D																	0x904D
1407*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_3D																	0x904E
1408*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D_RECT															0x904F
1409*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CUBE																0x9050
1410*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BUFFER																0x9051
1411*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BUFFER_EXT															0x9051
1412*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_1D_ARRAY															0x9052
1413*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D_ARRAY															0x9053
1414*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CUBE_MAP_ARRAY														0x9054
1415*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_CUBE_MAP_ARRAY_EXT													0x9054
1416*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D_MULTISAMPLE														0x9055
1417*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_2D_MULTISAMPLE_ARRAY												0x9056
1418*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_1D																0x9057
1419*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D																0x9058
1420*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_3D																0x9059
1421*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D_RECT														0x905A
1422*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_CUBE															0x905B
1423*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_BUFFER															0x905C
1424*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_BUFFER_EXT														0x905C
1425*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_1D_ARRAY														0x905D
1426*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D_ARRAY														0x905E
1427*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_CUBE_MAP_ARRAY													0x905F
1428*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT												0x905F
1429*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D_MULTISAMPLE													0x9060
1430*35238bceSAndroid Build Coastguard Worker#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY											0x9061
1431*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_1D													0x9062
1432*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D													0x9063
1433*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_3D													0x9064
1434*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D_RECT												0x9065
1435*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_CUBE													0x9066
1436*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_BUFFER												0x9067
1437*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT											0x9067
1438*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY												0x9068
1439*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY												0x9069
1440*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY										0x906A
1441*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT									0x906A
1442*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE										0x906B
1443*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY									0x906C
1444*35238bceSAndroid Build Coastguard Worker#define GL_MAX_IMAGE_SAMPLES														0x906D
1445*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_BINDING_FORMAT														0x906E
1446*35238bceSAndroid Build Coastguard Worker#define GL_RGB10_A2UI																0x906F
1447*35238bceSAndroid Build Coastguard Worker#define GL_MIN_MAP_BUFFER_ALIGNMENT													0x90BC
1448*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE											0x90C7
1449*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE										0x90C8
1450*35238bceSAndroid Build Coastguard Worker#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS										0x90C9
1451*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_IMAGE_UNIFORMS												0x90CA
1452*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS											0x90CB
1453*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT										0x90CB
1454*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS										0x90CC
1455*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT									0x90CC
1456*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS												0x90CD
1457*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT											0x90CD
1458*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS												0x90CE
1459*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_IMAGE_UNIFORMS												0x90CF
1460*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV										0x90D0
1461*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV												0x90D1
1462*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER													0x90D2
1463*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER_BINDING											0x90D3
1464*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER_START												0x90D4
1465*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER_SIZE												0x90D5
1466*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS											0x90D6
1467*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS										0x90D7
1468*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT									0x90D7
1469*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS									0x90D8
1470*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT								0x90D8
1471*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS								0x90D9
1472*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT							0x90D9
1473*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS										0x90DA
1474*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS										0x90DB
1475*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS										0x90DC
1476*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS										0x90DD
1477*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE											0x90DE
1478*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT									0x90DF
1479*35238bceSAndroid Build Coastguard Worker#define GL_DEPTH_STENCIL_TEXTURE_MODE												0x90EA
1480*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS										0x90EB
1481*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER								0x90EC
1482*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER						0x90ED
1483*35238bceSAndroid Build Coastguard Worker#define GL_DISPATCH_INDIRECT_BUFFER													0x90EE
1484*35238bceSAndroid Build Coastguard Worker#define GL_DISPATCH_INDIRECT_BUFFER_BINDING											0x90EF
1485*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_ROBUST_ACCESS_EXT												0x90F3
1486*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_ROBUST_ACCESS_KHR												0x90F3
1487*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D_MULTISAMPLE													0x9100
1488*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_2D_MULTISAMPLE												0x9101
1489*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY												0x9102
1490*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES											0x9102
1491*35238bceSAndroid Build Coastguard Worker#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY										0x9103
1492*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D_MULTISAMPLE											0x9104
1493*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY										0x9105
1494*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES									0x9105
1495*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SAMPLES															0x9106
1496*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS											0x9107
1497*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_MULTISAMPLE													0x9108
1498*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_MULTISAMPLE												0x9109
1499*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE										0x910A
1500*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY												0x910B
1501*35238bceSAndroid Build Coastguard Worker#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES											0x910B
1502*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY											0x910C
1503*35238bceSAndroid Build Coastguard Worker#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES										0x910C
1504*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY								0x910D
1505*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES							0x910D
1506*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COLOR_TEXTURE_SAMPLES												0x910E
1507*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEPTH_TEXTURE_SAMPLES												0x910F
1508*35238bceSAndroid Build Coastguard Worker#define GL_MAX_INTEGER_SAMPLES														0x9110
1509*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SERVER_WAIT_TIMEOUT													0x9111
1510*35238bceSAndroid Build Coastguard Worker#define GL_OBJECT_TYPE																0x9112
1511*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_CONDITION															0x9113
1512*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_STATUS																0x9114
1513*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_FLAGS																0x9115
1514*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_FENCE																0x9116
1515*35238bceSAndroid Build Coastguard Worker#define GL_SYNC_GPU_COMMANDS_COMPLETE												0x9117
1516*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNALED																0x9118
1517*35238bceSAndroid Build Coastguard Worker#define GL_SIGNALED																	0x9119
1518*35238bceSAndroid Build Coastguard Worker#define GL_ALREADY_SIGNALED															0x911A
1519*35238bceSAndroid Build Coastguard Worker#define GL_TIMEOUT_EXPIRED															0x911B
1520*35238bceSAndroid Build Coastguard Worker#define GL_CONDITION_SATISFIED														0x911C
1521*35238bceSAndroid Build Coastguard Worker#define GL_WAIT_FAILED																0x911D
1522*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_ACCESS_FLAGS														0x911F
1523*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAP_LENGTH														0x9120
1524*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_MAP_OFFSET														0x9121
1525*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_OUTPUT_COMPONENTS												0x9122
1526*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_INPUT_COMPONENTS											0x9123
1527*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT										0x9123
1528*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS											0x9124
1529*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT										0x9124
1530*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_INPUT_COMPONENTS											0x9125
1531*35238bceSAndroid Build Coastguard Worker#define GL_CONTEXT_PROFILE_MASK														0x9126
1532*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH											0x9127
1533*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT											0x9128
1534*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH											0x9129
1535*35238bceSAndroid Build Coastguard Worker#define GL_UNPACK_COMPRESSED_BLOCK_SIZE												0x912A
1536*35238bceSAndroid Build Coastguard Worker#define GL_PACK_COMPRESSED_BLOCK_WIDTH												0x912B
1537*35238bceSAndroid Build Coastguard Worker#define GL_PACK_COMPRESSED_BLOCK_HEIGHT												0x912C
1538*35238bceSAndroid Build Coastguard Worker#define GL_PACK_COMPRESSED_BLOCK_DEPTH												0x912D
1539*35238bceSAndroid Build Coastguard Worker#define GL_PACK_COMPRESSED_BLOCK_SIZE												0x912E
1540*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMMUTABLE_FORMAT													0x912F
1541*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT												0x912F
1542*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_MESSAGE_LENGTH													0x9143
1543*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR												0x9143
1544*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_LOGGED_MESSAGES												0x9144
1545*35238bceSAndroid Build Coastguard Worker#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR											0x9144
1546*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_LOGGED_MESSAGES													0x9145
1547*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_LOGGED_MESSAGES_KHR												0x9145
1548*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_HIGH														0x9146
1549*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_HIGH_KHR													0x9146
1550*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_MEDIUM													0x9147
1551*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_MEDIUM_KHR												0x9147
1552*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_LOW														0x9148
1553*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_SEVERITY_LOW_KHR													0x9148
1554*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BUFFER																0x9192
1555*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_BUFFER_BINDING														0x9193
1556*35238bceSAndroid Build Coastguard Worker#define GL_QUERY_RESULT_NO_WAIT														0x9194
1557*35238bceSAndroid Build Coastguard Worker#define GL_VIRTUAL_PAGE_SIZE_X_ARB													0x9195
1558*35238bceSAndroid Build Coastguard Worker#define GL_VIRTUAL_PAGE_SIZE_Y_ARB													0x9196
1559*35238bceSAndroid Build Coastguard Worker#define GL_VIRTUAL_PAGE_SIZE_Z_ARB													0x9197
1560*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB												0x9198
1561*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB											0x9199
1562*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB										0x919A
1563*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_OFFSET													0x919D
1564*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_OFFSET_EXT												0x919D
1565*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_SIZE														0x919E
1566*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_SIZE_EXT													0x919E
1567*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT											0x919F
1568*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT										0x919F
1569*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_SPARSE_ARB														0x91A6
1570*35238bceSAndroid Build Coastguard Worker#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB												0x91A7
1571*35238bceSAndroid Build Coastguard Worker#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB												0x91A8
1572*35238bceSAndroid Build Coastguard Worker#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB								0x91A9
1573*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SPARSE_LEVELS_ARB													0x91AA
1574*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SHADER_COMPILER_THREADS_KHR											0x91B0
1575*35238bceSAndroid Build Coastguard Worker#define GL_MAX_SHADER_COMPILER_THREADS_ARB											0x91B0
1576*35238bceSAndroid Build Coastguard Worker#define GL_COMPLETION_STATUS_KHR													0x91B1
1577*35238bceSAndroid Build Coastguard Worker#define GL_COMPLETION_STATUS_ARB													0x91B1
1578*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SHADER															0x91B9
1579*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_UNIFORM_BLOCKS												0x91BB
1580*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS											0x91BC
1581*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_IMAGE_UNIFORMS												0x91BD
1582*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_WORK_GROUP_COUNT												0x91BE
1583*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMPUTE_WORK_GROUP_SIZE												0x91BF
1584*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_R11_EAC														0x9270
1585*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SIGNED_R11_EAC												0x9271
1586*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RG11_EAC														0x9272
1587*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SIGNED_RG11_EAC												0x9273
1588*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB8_ETC2														0x9274
1589*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ETC2													0x9275
1590*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2									0x9276
1591*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2								0x9277
1592*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA8_ETC2_EAC												0x9278
1593*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC											0x9279
1594*35238bceSAndroid Build Coastguard Worker#define GL_BLEND_ADVANCED_COHERENT_KHR												0x9285
1595*35238bceSAndroid Build Coastguard Worker#define GL_MULTIPLY																	0x9294
1596*35238bceSAndroid Build Coastguard Worker#define GL_MULTIPLY_KHR																0x9294
1597*35238bceSAndroid Build Coastguard Worker#define GL_SCREEN																	0x9295
1598*35238bceSAndroid Build Coastguard Worker#define GL_SCREEN_KHR																0x9295
1599*35238bceSAndroid Build Coastguard Worker#define GL_OVERLAY																	0x9296
1600*35238bceSAndroid Build Coastguard Worker#define GL_OVERLAY_KHR																0x9296
1601*35238bceSAndroid Build Coastguard Worker#define GL_DARKEN																	0x9297
1602*35238bceSAndroid Build Coastguard Worker#define GL_DARKEN_KHR																0x9297
1603*35238bceSAndroid Build Coastguard Worker#define GL_LIGHTEN																	0x9298
1604*35238bceSAndroid Build Coastguard Worker#define GL_LIGHTEN_KHR																0x9298
1605*35238bceSAndroid Build Coastguard Worker#define GL_COLORDODGE																0x9299
1606*35238bceSAndroid Build Coastguard Worker#define GL_COLORDODGE_KHR															0x9299
1607*35238bceSAndroid Build Coastguard Worker#define GL_COLORBURN																0x929A
1608*35238bceSAndroid Build Coastguard Worker#define GL_COLORBURN_KHR															0x929A
1609*35238bceSAndroid Build Coastguard Worker#define GL_HARDLIGHT																0x929B
1610*35238bceSAndroid Build Coastguard Worker#define GL_HARDLIGHT_KHR															0x929B
1611*35238bceSAndroid Build Coastguard Worker#define GL_SOFTLIGHT																0x929C
1612*35238bceSAndroid Build Coastguard Worker#define GL_SOFTLIGHT_KHR															0x929C
1613*35238bceSAndroid Build Coastguard Worker#define GL_DIFFERENCE																0x929E
1614*35238bceSAndroid Build Coastguard Worker#define GL_DIFFERENCE_KHR															0x929E
1615*35238bceSAndroid Build Coastguard Worker#define GL_EXCLUSION																0x92A0
1616*35238bceSAndroid Build Coastguard Worker#define GL_EXCLUSION_KHR															0x92A0
1617*35238bceSAndroid Build Coastguard Worker#define GL_HSL_HUE																	0x92AD
1618*35238bceSAndroid Build Coastguard Worker#define GL_HSL_HUE_KHR																0x92AD
1619*35238bceSAndroid Build Coastguard Worker#define GL_HSL_SATURATION															0x92AE
1620*35238bceSAndroid Build Coastguard Worker#define GL_HSL_SATURATION_KHR														0x92AE
1621*35238bceSAndroid Build Coastguard Worker#define GL_HSL_COLOR																0x92AF
1622*35238bceSAndroid Build Coastguard Worker#define GL_HSL_COLOR_KHR															0x92AF
1623*35238bceSAndroid Build Coastguard Worker#define GL_HSL_LUMINOSITY															0x92B0
1624*35238bceSAndroid Build Coastguard Worker#define GL_HSL_LUMINOSITY_KHR														0x92B0
1625*35238bceSAndroid Build Coastguard Worker#define GL_MULTICAST_GPUS_NV														0x92BA
1626*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_BOUNDING_BOX													0x92BE
1627*35238bceSAndroid Build Coastguard Worker#define GL_PRIMITIVE_BOUNDING_BOX_EXT												0x92BE
1628*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER													0x92C0
1629*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_BINDING											0x92C1
1630*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_START												0x92C2
1631*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_SIZE												0x92C3
1632*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE											0x92C4
1633*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS								0x92C5
1634*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES						0x92C6
1635*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER						0x92C7
1636*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER					0x92C8
1637*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER				0x92C9
1638*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER						0x92CA
1639*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER						0x92CB
1640*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS										0x92CC
1641*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS									0x92CD
1642*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT								0x92CD
1643*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS								0x92CE
1644*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT							0x92CE
1645*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS										0x92CF
1646*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT									0x92CF
1647*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS										0x92D0
1648*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS										0x92D1
1649*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VERTEX_ATOMIC_COUNTERS												0x92D2
1650*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS											0x92D3
1651*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT										0x92D3
1652*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS										0x92D4
1653*35238bceSAndroid Build Coastguard Worker#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT									0x92D4
1654*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS												0x92D5
1655*35238bceSAndroid Build Coastguard Worker#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT											0x92D5
1656*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS												0x92D6
1657*35238bceSAndroid Build Coastguard Worker#define GL_MAX_COMBINED_ATOMIC_COUNTERS												0x92D7
1658*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE											0x92D8
1659*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS											0x92D9
1660*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX										0x92DA
1661*35238bceSAndroid Build Coastguard Worker#define GL_UNSIGNED_INT_ATOMIC_COUNTER												0x92DB
1662*35238bceSAndroid Build Coastguard Worker#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS										0x92DC
1663*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_OUTPUT																0x92E0
1664*35238bceSAndroid Build Coastguard Worker#define GL_DEBUG_OUTPUT_KHR															0x92E0
1665*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM																	0x92E1
1666*35238bceSAndroid Build Coastguard Worker#define GL_UNIFORM_BLOCK															0x92E2
1667*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_INPUT															0x92E3
1668*35238bceSAndroid Build Coastguard Worker#define GL_PROGRAM_OUTPUT															0x92E4
1669*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_VARIABLE															0x92E5
1670*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_STORAGE_BLOCK														0x92E6
1671*35238bceSAndroid Build Coastguard Worker#define GL_IS_PER_PATCH																0x92E7
1672*35238bceSAndroid Build Coastguard Worker#define GL_IS_PER_PATCH_EXT															0x92E7
1673*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SUBROUTINE														0x92E8
1674*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SUBROUTINE													0x92E9
1675*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SUBROUTINE												0x92EA
1676*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SUBROUTINE														0x92EB
1677*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SUBROUTINE														0x92EC
1678*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SUBROUTINE														0x92ED
1679*35238bceSAndroid Build Coastguard Worker#define GL_VERTEX_SUBROUTINE_UNIFORM												0x92EE
1680*35238bceSAndroid Build Coastguard Worker#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM											0x92EF
1681*35238bceSAndroid Build Coastguard Worker#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM										0x92F0
1682*35238bceSAndroid Build Coastguard Worker#define GL_GEOMETRY_SUBROUTINE_UNIFORM												0x92F1
1683*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SUBROUTINE_UNIFORM												0x92F2
1684*35238bceSAndroid Build Coastguard Worker#define GL_COMPUTE_SUBROUTINE_UNIFORM												0x92F3
1685*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_VARYING												0x92F4
1686*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_RESOURCES															0x92F5
1687*35238bceSAndroid Build Coastguard Worker#define GL_MAX_NAME_LENGTH															0x92F6
1688*35238bceSAndroid Build Coastguard Worker#define GL_MAX_NUM_ACTIVE_VARIABLES													0x92F7
1689*35238bceSAndroid Build Coastguard Worker#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES											0x92F8
1690*35238bceSAndroid Build Coastguard Worker#define GL_NAME_LENGTH																0x92F9
1691*35238bceSAndroid Build Coastguard Worker#define GL_TYPE																		0x92FA
1692*35238bceSAndroid Build Coastguard Worker#define GL_ARRAY_SIZE																0x92FB
1693*35238bceSAndroid Build Coastguard Worker#define GL_OFFSET																	0x92FC
1694*35238bceSAndroid Build Coastguard Worker#define GL_BLOCK_INDEX																0x92FD
1695*35238bceSAndroid Build Coastguard Worker#define GL_ARRAY_STRIDE																0x92FE
1696*35238bceSAndroid Build Coastguard Worker#define GL_MATRIX_STRIDE															0x92FF
1697*35238bceSAndroid Build Coastguard Worker#define GL_IS_ROW_MAJOR																0x9300
1698*35238bceSAndroid Build Coastguard Worker#define GL_ATOMIC_COUNTER_BUFFER_INDEX												0x9301
1699*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_BINDING															0x9302
1700*35238bceSAndroid Build Coastguard Worker#define GL_BUFFER_DATA_SIZE															0x9303
1701*35238bceSAndroid Build Coastguard Worker#define GL_NUM_ACTIVE_VARIABLES														0x9304
1702*35238bceSAndroid Build Coastguard Worker#define GL_ACTIVE_VARIABLES															0x9305
1703*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_VERTEX_SHADER												0x9306
1704*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_TESS_CONTROL_SHADER										0x9307
1705*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT									0x9307
1706*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER										0x9308
1707*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT									0x9308
1708*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_GEOMETRY_SHADER											0x9309
1709*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT										0x9309
1710*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_FRAGMENT_SHADER											0x930A
1711*35238bceSAndroid Build Coastguard Worker#define GL_REFERENCED_BY_COMPUTE_SHADER												0x930B
1712*35238bceSAndroid Build Coastguard Worker#define GL_TOP_LEVEL_ARRAY_SIZE														0x930C
1713*35238bceSAndroid Build Coastguard Worker#define GL_TOP_LEVEL_ARRAY_STRIDE													0x930D
1714*35238bceSAndroid Build Coastguard Worker#define GL_LOCATION																	0x930E
1715*35238bceSAndroid Build Coastguard Worker#define GL_LOCATION_INDEX															0x930F
1716*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_WIDTH												0x9310
1717*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_HEIGHT												0x9311
1718*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_LAYERS												0x9312
1719*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT											0x9312
1720*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_SAMPLES												0x9313
1721*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS								0x9314
1722*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_WIDTH													0x9315
1723*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_HEIGHT													0x9316
1724*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_LAYERS													0x9317
1725*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_LAYERS_EXT												0x9317
1726*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAMEBUFFER_SAMPLES													0x9318
1727*35238bceSAndroid Build Coastguard Worker#define GL_LOCATION_COMPONENT														0x934A
1728*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX											0x934B
1729*35238bceSAndroid Build Coastguard Worker#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE											0x934C
1730*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_ORIGIN																0x935C
1731*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_ORIGIN_EXT															0x935C
1732*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DEPTH_MODE															0x935D
1733*35238bceSAndroid Build Coastguard Worker#define GL_CLIP_DEPTH_MODE_EXT														0x935D
1734*35238bceSAndroid Build Coastguard Worker#define GL_NEGATIVE_ONE_TO_ONE														0x935E
1735*35238bceSAndroid Build Coastguard Worker#define GL_NEGATIVE_ONE_TO_ONE_EXT													0x935E
1736*35238bceSAndroid Build Coastguard Worker#define GL_ZERO_TO_ONE																0x935F
1737*35238bceSAndroid Build Coastguard Worker#define GL_ZERO_TO_ONE_EXT															0x935F
1738*35238bceSAndroid Build Coastguard Worker#define GL_CLEAR_TEXTURE															0x9365
1739*35238bceSAndroid Build Coastguard Worker#define GL_TEXTURE_REDUCTION_MODE_ARB												0x9366
1740*35238bceSAndroid Build Coastguard Worker#define GL_WEIGHTED_AVERAGE_ARB														0x9367
1741*35238bceSAndroid Build Coastguard Worker#define GL_MULTISAMPLES_NV															0x9371
1742*35238bceSAndroid Build Coastguard Worker#define GL_SUPERSAMPLE_SCALE_X_NV													0x9372
1743*35238bceSAndroid Build Coastguard Worker#define GL_SUPERSAMPLE_SCALE_Y_NV													0x9373
1744*35238bceSAndroid Build Coastguard Worker#define GL_CONFORMANT_NV															0x9374
1745*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SAMPLE_COUNTS														0x9380
1746*35238bceSAndroid Build Coastguard Worker#define GL_MULTISAMPLE_LINE_WIDTH_RANGE												0x9381
1747*35238bceSAndroid Build Coastguard Worker#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY										0x9382
1748*35238bceSAndroid Build Coastguard Worker#define GL_BGRA8_EXT																0x93A1
1749*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_4x4													0x93B0
1750*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR												0x93B0
1751*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_5x4													0x93B1
1752*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR												0x93B1
1753*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_5x5													0x93B2
1754*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR												0x93B2
1755*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_6x5													0x93B3
1756*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR												0x93B3
1757*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_6x6													0x93B4
1758*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR												0x93B4
1759*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x5													0x93B5
1760*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR												0x93B5
1761*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x6													0x93B6
1762*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR												0x93B6
1763*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x8													0x93B7
1764*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR												0x93B7
1765*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x5												0x93B8
1766*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR											0x93B8
1767*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x6												0x93B9
1768*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR											0x93B9
1769*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x8												0x93BA
1770*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR											0x93BA
1771*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x10												0x93BB
1772*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR											0x93BB
1773*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_12x10												0x93BC
1774*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR											0x93BC
1775*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_12x12												0x93BD
1776*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR											0x93BD
1777*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4											0x93D0
1778*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR										0x93D0
1779*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4											0x93D1
1780*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR										0x93D1
1781*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5											0x93D2
1782*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR										0x93D2
1783*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5											0x93D3
1784*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR										0x93D3
1785*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6											0x93D4
1786*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR										0x93D4
1787*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5											0x93D5
1788*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR										0x93D5
1789*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6											0x93D6
1790*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR										0x93D6
1791*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8											0x93D7
1792*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR										0x93D7
1793*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5										0x93D8
1794*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR									0x93D8
1795*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6										0x93D9
1796*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR									0x93D9
1797*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8										0x93DA
1798*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR									0x93DA
1799*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10										0x93DB
1800*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR									0x93DB
1801*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10										0x93DC
1802*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR									0x93DC
1803*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12										0x93DD
1804*35238bceSAndroid Build Coastguard Worker#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR									0x93DD
1805*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_SIZE_KHR														0x9532
1806*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_SUPPORTED_STAGES_KHR											0x9533
1807*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR											0x9534
1808*35238bceSAndroid Build Coastguard Worker#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR												0x9535
1809*35238bceSAndroid Build Coastguard Worker#define GL_PER_GPU_STORAGE_NV														0x9548
1810*35238bceSAndroid Build Coastguard Worker#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV								0x9549
1811*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_BINARY_FORMAT_SPIR_V												0x9551
1812*35238bceSAndroid Build Coastguard Worker#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB											0x9551
1813*35238bceSAndroid Build Coastguard Worker#define GL_SPIR_V_BINARY															0x9552
1814*35238bceSAndroid Build Coastguard Worker#define GL_SPIR_V_BINARY_ARB														0x9552
1815*35238bceSAndroid Build Coastguard Worker#define GL_SPIR_V_EXTENSIONS														0x9553
1816*35238bceSAndroid Build Coastguard Worker#define GL_NUM_SPIR_V_EXTENSIONS													0x9554
1817*35238bceSAndroid Build Coastguard Worker#define GL_RENDER_GPU_MASK_NV														0x9558
1818*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR								0x9630
1819*35238bceSAndroid Build Coastguard Worker#define GL_MAX_VIEWS_OVR															0x9631
1820*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR						0x9632
1821*35238bceSAndroid Build Coastguard Worker#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR									0x9633
1822*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_1X1_PIXELS_EXT												0x96A6
1823*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_1X2_PIXELS_EXT												0x96A7
1824*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_2X1_PIXELS_EXT												0x96A8
1825*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_2X2_PIXELS_EXT												0x96A9
1826*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_1X4_PIXELS_EXT												0x96AA
1827*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_4X1_PIXELS_EXT												0x96AB
1828*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_4X2_PIXELS_EXT												0x96AC
1829*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_2X4_PIXELS_EXT												0x96AD
1830*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_4X4_PIXELS_EXT												0x96AE
1831*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_EXT															0x96D0
1832*35238bceSAndroid Build Coastguard Worker#define GL_SHADING_RATE_ATTACHMENT_EXT												0x96D1
1833*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT								0x96D2
1834*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT							0x96D3
1835*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT								0x96D4
1836*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT								0x96D5
1837*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT								0x96D6
1838*35238bceSAndroid Build Coastguard Worker#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT						0x96D7
1839*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT						0x96D8
1840*35238bceSAndroid Build Coastguard Worker#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT					0x96D9
1841*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT					0x96DA
1842*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT				0x96DB
1843*35238bceSAndroid Build Coastguard Worker#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT							0x96DC
1844*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT		0x96DD
1845*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT						0x96DE
1846*35238bceSAndroid Build Coastguard Worker#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT	0x96DF
1847