xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwEnums.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 *
4 * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5 */
6#define GL_DEPTH_BUFFER_BIT															0x00000100
7#define GL_STENCIL_BUFFER_BIT														0x00000400
8#define GL_COLOR_BUFFER_BIT															0x00004000
9#define GL_DYNAMIC_STORAGE_BIT														0x0100
10#define GL_CLIENT_STORAGE_BIT														0x0200
11#define GL_SPARSE_STORAGE_BIT_ARB													0x0400
12#define GL_PER_GPU_STORAGE_BIT_NV													0x0800
13#define GL_EXTERNAL_STORAGE_BIT_NVX													0x2000
14#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT										0x00000001
15#define GL_CONTEXT_FLAG_DEBUG_BIT													0x00000002
16#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR												0x00000002
17#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT											0x00000004
18#define GL_CONTEXT_FLAG_NO_ERROR_BIT												0x00000008
19#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR											0x00000008
20#define GL_CONTEXT_CORE_PROFILE_BIT													0x00000001
21#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT										0x00000002
22#define GL_MAP_READ_BIT																0x0001
23#define GL_MAP_WRITE_BIT															0x0002
24#define GL_MAP_INVALIDATE_RANGE_BIT													0x0004
25#define GL_MAP_INVALIDATE_BUFFER_BIT												0x0008
26#define GL_MAP_FLUSH_EXPLICIT_BIT													0x0010
27#define GL_MAP_UNSYNCHRONIZED_BIT													0x0020
28#define GL_MAP_PERSISTENT_BIT														0x0040
29#define GL_MAP_COHERENT_BIT															0x0080
30#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT											0x00000001
31#define GL_ELEMENT_ARRAY_BARRIER_BIT												0x00000002
32#define GL_UNIFORM_BARRIER_BIT														0x00000004
33#define GL_TEXTURE_FETCH_BARRIER_BIT												0x00000008
34#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT											0x00000020
35#define GL_COMMAND_BARRIER_BIT														0x00000040
36#define GL_PIXEL_BUFFER_BARRIER_BIT													0x00000080
37#define GL_TEXTURE_UPDATE_BARRIER_BIT												0x00000100
38#define GL_BUFFER_UPDATE_BARRIER_BIT												0x00000200
39#define GL_FRAMEBUFFER_BARRIER_BIT													0x00000400
40#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT											0x00000800
41#define GL_ATOMIC_COUNTER_BARRIER_BIT												0x00001000
42#define GL_SHADER_STORAGE_BARRIER_BIT												0x00002000
43#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT											0x00004000
44#define GL_QUERY_BUFFER_BARRIER_BIT													0x00008000
45#define GL_ALL_BARRIER_BITS															0xFFFFFFFFu
46#define GL_SYNC_FLUSH_COMMANDS_BIT													0x00000001
47#define GL_VERTEX_SHADER_BIT														0x00000001
48#define GL_FRAGMENT_SHADER_BIT														0x00000002
49#define GL_GEOMETRY_SHADER_BIT														0x00000004
50#define GL_GEOMETRY_SHADER_BIT_EXT													0x00000004
51#define GL_TESS_CONTROL_SHADER_BIT													0x00000008
52#define GL_TESS_CONTROL_SHADER_BIT_EXT												0x00000008
53#define GL_TESS_EVALUATION_SHADER_BIT												0x00000010
54#define GL_TESS_EVALUATION_SHADER_BIT_EXT											0x00000010
55#define GL_COMPUTE_SHADER_BIT														0x00000020
56#define GL_ALL_SHADER_BITS															0xFFFFFFFFu
57#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR											0x00000001
58#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR											0x00000002
59#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR										0x00000004
60#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR											0x00000008
61#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR											0x00000010
62#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR								0x00000020
63#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR										0x00000040
64#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR											0x00000080
65#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV										0x00000100
66#define GL_FALSE																	0
67#define GL_NO_ERROR																	0
68#define GL_ZERO																		0
69#define GL_NONE																		0
70#define GL_TRUE																		1
71#define GL_ONE																		1
72#define GL_INVALID_INDEX															0xFFFFFFFFu
73#define GL_TIMEOUT_IGNORED															0xFFFFFFFFFFFFFFFFull
74#define GL_POINTS																	0x0000
75#define GL_LINES																	0x0001
76#define GL_LINE_LOOP																0x0002
77#define GL_LINE_STRIP																0x0003
78#define GL_TRIANGLES																0x0004
79#define GL_TRIANGLE_STRIP															0x0005
80#define GL_TRIANGLE_FAN																0x0006
81#define GL_QUADS																	0x0007
82#define GL_QUADS_EXT																0x0007
83#define GL_LINES_ADJACENCY															0x000A
84#define GL_LINES_ADJACENCY_EXT														0x000A
85#define GL_LINE_STRIP_ADJACENCY														0x000B
86#define GL_LINE_STRIP_ADJACENCY_EXT													0x000B
87#define GL_TRIANGLES_ADJACENCY														0x000C
88#define GL_TRIANGLES_ADJACENCY_EXT													0x000C
89#define GL_TRIANGLE_STRIP_ADJACENCY													0x000D
90#define GL_TRIANGLE_STRIP_ADJACENCY_EXT												0x000D
91#define GL_PATCHES																	0x000E
92#define GL_PATCHES_EXT																0x000E
93#define GL_NEVER																	0x0200
94#define GL_LESS																		0x0201
95#define GL_EQUAL																	0x0202
96#define GL_LEQUAL																	0x0203
97#define GL_GREATER																	0x0204
98#define GL_NOTEQUAL																	0x0205
99#define GL_GEQUAL																	0x0206
100#define GL_ALWAYS																	0x0207
101#define GL_SRC_COLOR																0x0300
102#define GL_ONE_MINUS_SRC_COLOR														0x0301
103#define GL_SRC_ALPHA																0x0302
104#define GL_ONE_MINUS_SRC_ALPHA														0x0303
105#define GL_DST_ALPHA																0x0304
106#define GL_ONE_MINUS_DST_ALPHA														0x0305
107#define GL_DST_COLOR																0x0306
108#define GL_ONE_MINUS_DST_COLOR														0x0307
109#define GL_SRC_ALPHA_SATURATE														0x0308
110#define GL_FRONT_LEFT																0x0400
111#define GL_FRONT_RIGHT																0x0401
112#define GL_BACK_LEFT																0x0402
113#define GL_BACK_RIGHT																0x0403
114#define GL_FRONT																	0x0404
115#define GL_BACK																		0x0405
116#define GL_LEFT																		0x0406
117#define GL_RIGHT																	0x0407
118#define GL_FRONT_AND_BACK															0x0408
119#define GL_INVALID_ENUM																0x0500
120#define GL_INVALID_VALUE															0x0501
121#define GL_INVALID_OPERATION														0x0502
122#define GL_STACK_OVERFLOW															0x0503
123#define GL_STACK_OVERFLOW_KHR														0x0503
124#define GL_STACK_UNDERFLOW															0x0504
125#define GL_STACK_UNDERFLOW_KHR														0x0504
126#define GL_OUT_OF_MEMORY															0x0505
127#define GL_INVALID_FRAMEBUFFER_OPERATION											0x0506
128#define GL_CONTEXT_LOST																0x0507
129#define GL_CONTEXT_LOST_KHR															0x0507
130#define GL_CW																		0x0900
131#define GL_CCW																		0x0901
132#define GL_POINT_SIZE																0x0B11
133#define GL_POINT_SIZE_RANGE															0x0B12
134#define GL_SMOOTH_POINT_SIZE_RANGE													0x0B12
135#define GL_POINT_SIZE_GRANULARITY													0x0B13
136#define GL_SMOOTH_POINT_SIZE_GRANULARITY											0x0B13
137#define GL_LINE_SMOOTH																0x0B20
138#define GL_LINE_WIDTH																0x0B21
139#define GL_LINE_WIDTH_RANGE															0x0B22
140#define GL_SMOOTH_LINE_WIDTH_RANGE													0x0B22
141#define GL_LINE_WIDTH_GRANULARITY													0x0B23
142#define GL_SMOOTH_LINE_WIDTH_GRANULARITY											0x0B23
143#define GL_POLYGON_MODE																0x0B40
144#define GL_POLYGON_SMOOTH															0x0B41
145#define GL_CULL_FACE																0x0B44
146#define GL_CULL_FACE_MODE															0x0B45
147#define GL_FRONT_FACE																0x0B46
148#define GL_DEPTH_RANGE																0x0B70
149#define GL_DEPTH_TEST																0x0B71
150#define GL_DEPTH_WRITEMASK															0x0B72
151#define GL_DEPTH_CLEAR_VALUE														0x0B73
152#define GL_DEPTH_FUNC																0x0B74
153#define GL_STENCIL_TEST																0x0B90
154#define GL_STENCIL_CLEAR_VALUE														0x0B91
155#define GL_STENCIL_FUNC																0x0B92
156#define GL_STENCIL_VALUE_MASK														0x0B93
157#define GL_STENCIL_FAIL																0x0B94
158#define GL_STENCIL_PASS_DEPTH_FAIL													0x0B95
159#define GL_STENCIL_PASS_DEPTH_PASS													0x0B96
160#define GL_STENCIL_REF																0x0B97
161#define GL_STENCIL_WRITEMASK														0x0B98
162#define GL_VIEWPORT																	0x0BA2
163#define GL_DITHER																	0x0BD0
164#define GL_BLEND_DST																0x0BE0
165#define GL_BLEND_SRC																0x0BE1
166#define GL_BLEND																	0x0BE2
167#define GL_LOGIC_OP_MODE															0x0BF0
168#define GL_COLOR_LOGIC_OP															0x0BF2
169#define GL_DRAW_BUFFER																0x0C01
170#define GL_READ_BUFFER																0x0C02
171#define GL_SCISSOR_BOX																0x0C10
172#define GL_SCISSOR_TEST																0x0C11
173#define GL_COLOR_CLEAR_VALUE														0x0C22
174#define GL_COLOR_WRITEMASK															0x0C23
175#define GL_DOUBLEBUFFER																0x0C32
176#define GL_STEREO																	0x0C33
177#define GL_LINE_SMOOTH_HINT															0x0C52
178#define GL_POLYGON_SMOOTH_HINT														0x0C53
179#define GL_UNPACK_SWAP_BYTES														0x0CF0
180#define GL_UNPACK_LSB_FIRST															0x0CF1
181#define GL_UNPACK_ROW_LENGTH														0x0CF2
182#define GL_UNPACK_SKIP_ROWS															0x0CF3
183#define GL_UNPACK_SKIP_PIXELS														0x0CF4
184#define GL_UNPACK_ALIGNMENT															0x0CF5
185#define GL_PACK_SWAP_BYTES															0x0D00
186#define GL_PACK_LSB_FIRST															0x0D01
187#define GL_PACK_ROW_LENGTH															0x0D02
188#define GL_PACK_SKIP_ROWS															0x0D03
189#define GL_PACK_SKIP_PIXELS															0x0D04
190#define GL_PACK_ALIGNMENT															0x0D05
191#define GL_MAX_CLIP_DISTANCES														0x0D32
192#define GL_MAX_TEXTURE_SIZE															0x0D33
193#define GL_MAX_VIEWPORT_DIMS														0x0D3A
194#define GL_SUBPIXEL_BITS															0x0D50
195#define GL_RED_BITS																	0x0D52
196#define GL_GREEN_BITS																0x0D53
197#define GL_BLUE_BITS																0x0D54
198#define GL_ALPHA_BITS																0x0D55
199#define GL_DEPTH_BITS																0x0D56
200#define GL_STENCIL_BITS																0x0D57
201#define GL_TEXTURE_1D																0x0DE0
202#define GL_TEXTURE_2D																0x0DE1
203#define GL_TEXTURE_WIDTH															0x1000
204#define GL_TEXTURE_HEIGHT															0x1001
205#define GL_TEXTURE_INTERNAL_FORMAT													0x1003
206#define GL_TEXTURE_BORDER_COLOR														0x1004
207#define GL_TEXTURE_BORDER_COLOR_EXT													0x1004
208#define GL_TEXTURE_TARGET															0x1006
209#define GL_DONT_CARE																0x1100
210#define GL_FASTEST																	0x1101
211#define GL_NICEST																	0x1102
212#define GL_BYTE																		0x1400
213#define GL_UNSIGNED_BYTE															0x1401
214#define GL_SHORT																	0x1402
215#define GL_UNSIGNED_SHORT															0x1403
216#define GL_INT																		0x1404
217#define GL_UNSIGNED_INT																0x1405
218#define GL_FLOAT																	0x1406
219#define GL_DOUBLE																	0x140A
220#define GL_HALF_FLOAT																0x140B
221#define GL_FIXED																	0x140C
222#define GL_CLEAR																	0x1500
223#define GL_AND																		0x1501
224#define GL_AND_REVERSE																0x1502
225#define GL_COPY																		0x1503
226#define GL_AND_INVERTED																0x1504
227#define GL_NOOP																		0x1505
228#define GL_XOR																		0x1506
229#define GL_OR																		0x1507
230#define GL_NOR																		0x1508
231#define GL_EQUIV																	0x1509
232#define GL_INVERT																	0x150A
233#define GL_OR_REVERSE																0x150B
234#define GL_COPY_INVERTED															0x150C
235#define GL_OR_INVERTED																0x150D
236#define GL_NAND																		0x150E
237#define GL_SET																		0x150F
238#define GL_TEXTURE																	0x1702
239#define GL_COLOR																	0x1800
240#define GL_DEPTH																	0x1801
241#define GL_STENCIL																	0x1802
242#define GL_STENCIL_INDEX															0x1901
243#define GL_DEPTH_COMPONENT															0x1902
244#define GL_RED																		0x1903
245#define GL_GREEN																	0x1904
246#define GL_BLUE																		0x1905
247#define GL_ALPHA																	0x1906
248#define GL_RGB																		0x1907
249#define GL_RGBA																		0x1908
250#define GL_LUMINANCE																0x1909
251#define GL_LUMINANCE_ALPHA															0x190A
252#define GL_POINT																	0x1B00
253#define GL_LINE																		0x1B01
254#define GL_FILL																		0x1B02
255#define GL_KEEP																		0x1E00
256#define GL_REPLACE																	0x1E01
257#define GL_INCR																		0x1E02
258#define GL_DECR																		0x1E03
259#define GL_VENDOR																	0x1F00
260#define GL_RENDERER																	0x1F01
261#define GL_VERSION																	0x1F02
262#define GL_EXTENSIONS																0x1F03
263#define GL_NEAREST																	0x2600
264#define GL_LINEAR																	0x2601
265#define GL_NEAREST_MIPMAP_NEAREST													0x2700
266#define GL_LINEAR_MIPMAP_NEAREST													0x2701
267#define GL_NEAREST_MIPMAP_LINEAR													0x2702
268#define GL_LINEAR_MIPMAP_LINEAR														0x2703
269#define GL_TEXTURE_MAG_FILTER														0x2800
270#define GL_TEXTURE_MIN_FILTER														0x2801
271#define GL_TEXTURE_WRAP_S															0x2802
272#define GL_TEXTURE_WRAP_T															0x2803
273#define GL_REPEAT																	0x2901
274#define GL_POLYGON_OFFSET_UNITS														0x2A00
275#define GL_POLYGON_OFFSET_POINT														0x2A01
276#define GL_POLYGON_OFFSET_LINE														0x2A02
277#define GL_R3_G3_B2																	0x2A10
278#define GL_CLIP_DISTANCE0															0x3000
279#define GL_CLIP_DISTANCE1															0x3001
280#define GL_CLIP_DISTANCE2															0x3002
281#define GL_CLIP_DISTANCE3															0x3003
282#define GL_CLIP_DISTANCE4															0x3004
283#define GL_CLIP_DISTANCE5															0x3005
284#define GL_CLIP_DISTANCE6															0x3006
285#define GL_CLIP_DISTANCE7															0x3007
286#define GL_CONSTANT_COLOR															0x8001
287#define GL_ONE_MINUS_CONSTANT_COLOR													0x8002
288#define GL_CONSTANT_ALPHA															0x8003
289#define GL_ONE_MINUS_CONSTANT_ALPHA													0x8004
290#define GL_BLEND_COLOR																0x8005
291#define GL_FUNC_ADD																	0x8006
292#define GL_MIN																		0x8007
293#define GL_MAX																		0x8008
294#define GL_BLEND_EQUATION															0x8009
295#define GL_BLEND_EQUATION_RGB														0x8009
296#define GL_FUNC_SUBTRACT															0x800A
297#define GL_FUNC_REVERSE_SUBTRACT													0x800B
298#define GL_UNSIGNED_BYTE_3_3_2														0x8032
299#define GL_UNSIGNED_SHORT_4_4_4_4													0x8033
300#define GL_UNSIGNED_SHORT_5_5_5_1													0x8034
301#define GL_UNSIGNED_INT_8_8_8_8														0x8035
302#define GL_UNSIGNED_INT_10_10_10_2													0x8036
303#define GL_POLYGON_OFFSET_FILL														0x8037
304#define GL_POLYGON_OFFSET_FACTOR													0x8038
305#define GL_ALPHA8_EXT																0x803C
306#define GL_ALPHA8_OES																0x803C
307#define GL_LUMINANCE8_EXT															0x8040
308#define GL_LUMINANCE8_OES															0x8040
309#define GL_LUMINANCE4_ALPHA4_OES													0x8043
310#define GL_LUMINANCE8_ALPHA8_EXT													0x8045
311#define GL_LUMINANCE8_ALPHA8_OES													0x8045
312#define GL_RGB4																		0x804F
313#define GL_RGB5																		0x8050
314#define GL_RGB8																		0x8051
315#define GL_RGB8_OES																	0x8051
316#define GL_RGB10																	0x8052
317#define GL_RGB10_EXT																0x8052
318#define GL_RGB12																	0x8053
319#define GL_RGB16																	0x8054
320#define GL_RGBA2																	0x8055
321#define GL_RGBA4																	0x8056
322#define GL_RGBA4_OES																0x8056
323#define GL_RGB5_A1																	0x8057
324#define GL_RGB5_A1_OES																0x8057
325#define GL_RGBA8																	0x8058
326#define GL_RGBA8_OES																0x8058
327#define GL_RGB10_A2																	0x8059
328#define GL_RGB10_A2_EXT																0x8059
329#define GL_RGBA12																	0x805A
330#define GL_RGBA16																	0x805B
331#define GL_TEXTURE_RED_SIZE															0x805C
332#define GL_TEXTURE_GREEN_SIZE														0x805D
333#define GL_TEXTURE_BLUE_SIZE														0x805E
334#define GL_TEXTURE_ALPHA_SIZE														0x805F
335#define GL_PROXY_TEXTURE_1D															0x8063
336#define GL_PROXY_TEXTURE_2D															0x8064
337#define GL_TEXTURE_BINDING_1D														0x8068
338#define GL_TEXTURE_BINDING_2D														0x8069
339#define GL_TEXTURE_BINDING_3D														0x806A
340#define GL_TEXTURE_BINDING_3D_OES													0x806A
341#define GL_PACK_SKIP_IMAGES															0x806B
342#define GL_PACK_IMAGE_HEIGHT														0x806C
343#define GL_UNPACK_SKIP_IMAGES														0x806D
344#define GL_UNPACK_IMAGE_HEIGHT														0x806E
345#define GL_TEXTURE_3D																0x806F
346#define GL_TEXTURE_3D_OES															0x806F
347#define GL_PROXY_TEXTURE_3D															0x8070
348#define GL_TEXTURE_DEPTH															0x8071
349#define GL_TEXTURE_WRAP_R															0x8072
350#define GL_TEXTURE_WRAP_R_OES														0x8072
351#define GL_MAX_3D_TEXTURE_SIZE														0x8073
352#define GL_MAX_3D_TEXTURE_SIZE_OES													0x8073
353#define GL_VERTEX_ARRAY																0x8074
354#define GL_VERTEX_ARRAY_KHR															0x8074
355#define GL_MULTISAMPLE																0x809D
356#define GL_SAMPLE_ALPHA_TO_COVERAGE													0x809E
357#define GL_SAMPLE_ALPHA_TO_ONE														0x809F
358#define GL_SAMPLE_COVERAGE															0x80A0
359#define GL_SAMPLE_BUFFERS															0x80A8
360#define GL_SAMPLES																	0x80A9
361#define GL_SAMPLE_COVERAGE_VALUE													0x80AA
362#define GL_SAMPLE_COVERAGE_INVERT													0x80AB
363#define GL_BLEND_DST_RGB															0x80C8
364#define GL_BLEND_SRC_RGB															0x80C9
365#define GL_BLEND_DST_ALPHA															0x80CA
366#define GL_BLEND_SRC_ALPHA															0x80CB
367#define GL_BGR																		0x80E0
368#define GL_BGR_EXT																	0x80E0
369#define GL_BGRA																		0x80E1
370#define GL_BGRA_EXT																	0x80E1
371#define GL_MAX_ELEMENTS_VERTICES													0x80E8
372#define GL_MAX_ELEMENTS_INDICES														0x80E9
373#define GL_PARAMETER_BUFFER															0x80EE
374#define GL_PARAMETER_BUFFER_ARB														0x80EE
375#define GL_PARAMETER_BUFFER_BINDING													0x80EF
376#define GL_PARAMETER_BUFFER_BINDING_ARB												0x80EF
377#define GL_POINT_FADE_THRESHOLD_SIZE												0x8128
378#define GL_CLAMP_TO_BORDER															0x812D
379#define GL_CLAMP_TO_BORDER_EXT														0x812D
380#define GL_CLAMP_TO_EDGE															0x812F
381#define GL_TEXTURE_MIN_LOD															0x813A
382#define GL_TEXTURE_MAX_LOD															0x813B
383#define GL_TEXTURE_BASE_LEVEL														0x813C
384#define GL_TEXTURE_MAX_LEVEL														0x813D
385#define GL_GENERATE_MIPMAP_HINT														0x8192
386#define GL_DEPTH_COMPONENT16														0x81A5
387#define GL_DEPTH_COMPONENT16_OES													0x81A5
388#define GL_DEPTH_COMPONENT24														0x81A6
389#define GL_DEPTH_COMPONENT24_OES													0x81A6
390#define GL_DEPTH_COMPONENT32														0x81A7
391#define GL_DEPTH_COMPONENT32_OES													0x81A7
392#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING									0x8210
393#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE									0x8211
394#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE											0x8212
395#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE										0x8213
396#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE											0x8214
397#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE										0x8215
398#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE										0x8216
399#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE										0x8217
400#define GL_FRAMEBUFFER_DEFAULT														0x8218
401#define GL_FRAMEBUFFER_UNDEFINED													0x8219
402#define GL_FRAMEBUFFER_UNDEFINED_OES												0x8219
403#define GL_DEPTH_STENCIL_ATTACHMENT													0x821A
404#define GL_MAJOR_VERSION															0x821B
405#define GL_MINOR_VERSION															0x821C
406#define GL_NUM_EXTENSIONS															0x821D
407#define GL_CONTEXT_FLAGS															0x821E
408#define GL_BUFFER_IMMUTABLE_STORAGE													0x821F
409#define GL_BUFFER_STORAGE_FLAGS														0x8220
410#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED									0x8221
411#define GL_COMPRESSED_RED															0x8225
412#define GL_COMPRESSED_RG															0x8226
413#define GL_RG																		0x8227
414#define GL_RG_INTEGER																0x8228
415#define GL_R8																		0x8229
416#define GL_R8_EXT																	0x8229
417#define GL_R16																		0x822A
418#define GL_RG8																		0x822B
419#define GL_RG8_EXT																	0x822B
420#define GL_RG16																		0x822C
421#define GL_R16F																		0x822D
422#define GL_R16F_EXT																	0x822D
423#define GL_R32F																		0x822E
424#define GL_R32F_EXT																	0x822E
425#define GL_RG16F																	0x822F
426#define GL_RG16F_EXT																0x822F
427#define GL_RG32F																	0x8230
428#define GL_RG32F_EXT																0x8230
429#define GL_R8I																		0x8231
430#define GL_R8UI																		0x8232
431#define GL_R16I																		0x8233
432#define GL_R16UI																	0x8234
433#define GL_R32I																		0x8235
434#define GL_R32UI																	0x8236
435#define GL_RG8I																		0x8237
436#define GL_RG8UI																	0x8238
437#define GL_RG16I																	0x8239
438#define GL_RG16UI																	0x823A
439#define GL_RG32I																	0x823B
440#define GL_RG32UI																	0x823C
441#define GL_DEBUG_OUTPUT_SYNCHRONOUS													0x8242
442#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR												0x8242
443#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH											0x8243
444#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR										0x8243
445#define GL_DEBUG_CALLBACK_FUNCTION													0x8244
446#define GL_DEBUG_CALLBACK_FUNCTION_KHR												0x8244
447#define GL_DEBUG_CALLBACK_USER_PARAM												0x8245
448#define GL_DEBUG_CALLBACK_USER_PARAM_KHR											0x8245
449#define GL_DEBUG_SOURCE_API															0x8246
450#define GL_DEBUG_SOURCE_API_KHR														0x8246
451#define GL_DEBUG_SOURCE_WINDOW_SYSTEM												0x8247
452#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR											0x8247
453#define GL_DEBUG_SOURCE_SHADER_COMPILER												0x8248
454#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR											0x8248
455#define GL_DEBUG_SOURCE_THIRD_PARTY													0x8249
456#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR												0x8249
457#define GL_DEBUG_SOURCE_APPLICATION													0x824A
458#define GL_DEBUG_SOURCE_APPLICATION_KHR												0x824A
459#define GL_DEBUG_SOURCE_OTHER														0x824B
460#define GL_DEBUG_SOURCE_OTHER_KHR													0x824B
461#define GL_DEBUG_TYPE_ERROR															0x824C
462#define GL_DEBUG_TYPE_ERROR_KHR														0x824C
463#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR											0x824D
464#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR										0x824D
465#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR											0x824E
466#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR										0x824E
467#define GL_DEBUG_TYPE_PORTABILITY													0x824F
468#define GL_DEBUG_TYPE_PORTABILITY_KHR												0x824F
469#define GL_DEBUG_TYPE_PERFORMANCE													0x8250
470#define GL_DEBUG_TYPE_PERFORMANCE_KHR												0x8250
471#define GL_DEBUG_TYPE_OTHER															0x8251
472#define GL_DEBUG_TYPE_OTHER_KHR														0x8251
473#define GL_LOSE_CONTEXT_ON_RESET													0x8252
474#define GL_LOSE_CONTEXT_ON_RESET_EXT												0x8252
475#define GL_LOSE_CONTEXT_ON_RESET_KHR												0x8252
476#define GL_GUILTY_CONTEXT_RESET														0x8253
477#define GL_GUILTY_CONTEXT_RESET_EXT													0x8253
478#define GL_GUILTY_CONTEXT_RESET_KHR													0x8253
479#define GL_INNOCENT_CONTEXT_RESET													0x8254
480#define GL_INNOCENT_CONTEXT_RESET_EXT												0x8254
481#define GL_INNOCENT_CONTEXT_RESET_KHR												0x8254
482#define GL_UNKNOWN_CONTEXT_RESET													0x8255
483#define GL_UNKNOWN_CONTEXT_RESET_EXT												0x8255
484#define GL_UNKNOWN_CONTEXT_RESET_KHR												0x8255
485#define GL_RESET_NOTIFICATION_STRATEGY												0x8256
486#define GL_RESET_NOTIFICATION_STRATEGY_EXT											0x8256
487#define GL_RESET_NOTIFICATION_STRATEGY_KHR											0x8256
488#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT											0x8257
489#define GL_PROGRAM_SEPARABLE														0x8258
490#define GL_ACTIVE_PROGRAM															0x8259
491#define GL_PROGRAM_PIPELINE_BINDING													0x825A
492#define GL_MAX_VIEWPORTS															0x825B
493#define GL_MAX_VIEWPORTS_OES														0x825B
494#define GL_VIEWPORT_SUBPIXEL_BITS													0x825C
495#define GL_VIEWPORT_SUBPIXEL_BITS_OES												0x825C
496#define GL_VIEWPORT_BOUNDS_RANGE													0x825D
497#define GL_VIEWPORT_BOUNDS_RANGE_OES												0x825D
498#define GL_LAYER_PROVOKING_VERTEX													0x825E
499#define GL_LAYER_PROVOKING_VERTEX_EXT												0x825E
500#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX											0x825F
501#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES										0x825F
502#define GL_UNDEFINED_VERTEX															0x8260
503#define GL_UNDEFINED_VERTEX_EXT														0x8260
504#define GL_NO_RESET_NOTIFICATION													0x8261
505#define GL_NO_RESET_NOTIFICATION_EXT												0x8261
506#define GL_NO_RESET_NOTIFICATION_KHR												0x8261
507#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE											0x8262
508#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS											0x8263
509#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS										0x8264
510#define GL_MAX_COMPUTE_ATOMIC_COUNTERS												0x8265
511#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS									0x8266
512#define GL_COMPUTE_WORK_GROUP_SIZE													0x8267
513#define GL_DEBUG_TYPE_MARKER														0x8268
514#define GL_DEBUG_TYPE_MARKER_KHR													0x8268
515#define GL_DEBUG_TYPE_PUSH_GROUP													0x8269
516#define GL_DEBUG_TYPE_PUSH_GROUP_KHR												0x8269
517#define GL_DEBUG_TYPE_POP_GROUP														0x826A
518#define GL_DEBUG_TYPE_POP_GROUP_KHR													0x826A
519#define GL_DEBUG_SEVERITY_NOTIFICATION												0x826B
520#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR											0x826B
521#define GL_MAX_DEBUG_GROUP_STACK_DEPTH												0x826C
522#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR											0x826C
523#define GL_DEBUG_GROUP_STACK_DEPTH													0x826D
524#define GL_DEBUG_GROUP_STACK_DEPTH_KHR												0x826D
525#define GL_MAX_UNIFORM_LOCATIONS													0x826E
526#define GL_INTERNALFORMAT_SUPPORTED													0x826F
527#define GL_INTERNALFORMAT_PREFERRED													0x8270
528#define GL_INTERNALFORMAT_RED_SIZE													0x8271
529#define GL_INTERNALFORMAT_GREEN_SIZE												0x8272
530#define GL_INTERNALFORMAT_BLUE_SIZE													0x8273
531#define GL_INTERNALFORMAT_ALPHA_SIZE												0x8274
532#define GL_INTERNALFORMAT_DEPTH_SIZE												0x8275
533#define GL_INTERNALFORMAT_STENCIL_SIZE												0x8276
534#define GL_INTERNALFORMAT_SHARED_SIZE												0x8277
535#define GL_INTERNALFORMAT_RED_TYPE													0x8278
536#define GL_INTERNALFORMAT_GREEN_TYPE												0x8279
537#define GL_INTERNALFORMAT_BLUE_TYPE													0x827A
538#define GL_INTERNALFORMAT_ALPHA_TYPE												0x827B
539#define GL_INTERNALFORMAT_DEPTH_TYPE												0x827C
540#define GL_INTERNALFORMAT_STENCIL_TYPE												0x827D
541#define GL_MAX_WIDTH																0x827E
542#define GL_MAX_HEIGHT																0x827F
543#define GL_MAX_DEPTH																0x8280
544#define GL_MAX_LAYERS																0x8281
545#define GL_MAX_COMBINED_DIMENSIONS													0x8282
546#define GL_COLOR_COMPONENTS															0x8283
547#define GL_DEPTH_COMPONENTS															0x8284
548#define GL_STENCIL_COMPONENTS														0x8285
549#define GL_COLOR_RENDERABLE															0x8286
550#define GL_DEPTH_RENDERABLE															0x8287
551#define GL_STENCIL_RENDERABLE														0x8288
552#define GL_FRAMEBUFFER_RENDERABLE													0x8289
553#define GL_FRAMEBUFFER_RENDERABLE_LAYERED											0x828A
554#define GL_FRAMEBUFFER_BLEND														0x828B
555#define GL_READ_PIXELS																0x828C
556#define GL_READ_PIXELS_FORMAT														0x828D
557#define GL_READ_PIXELS_TYPE															0x828E
558#define GL_TEXTURE_IMAGE_FORMAT														0x828F
559#define GL_TEXTURE_IMAGE_TYPE														0x8290
560#define GL_GET_TEXTURE_IMAGE_FORMAT													0x8291
561#define GL_GET_TEXTURE_IMAGE_TYPE													0x8292
562#define GL_MIPMAP																	0x8293
563#define GL_MANUAL_GENERATE_MIPMAP													0x8294
564#define GL_AUTO_GENERATE_MIPMAP														0x8295
565#define GL_COLOR_ENCODING															0x8296
566#define GL_SRGB_READ																0x8297
567#define GL_SRGB_WRITE																0x8298
568#define GL_FILTER																	0x829A
569#define GL_VERTEX_TEXTURE															0x829B
570#define GL_TESS_CONTROL_TEXTURE														0x829C
571#define GL_TESS_EVALUATION_TEXTURE													0x829D
572#define GL_GEOMETRY_TEXTURE															0x829E
573#define GL_FRAGMENT_TEXTURE															0x829F
574#define GL_COMPUTE_TEXTURE															0x82A0
575#define GL_TEXTURE_SHADOW															0x82A1
576#define GL_TEXTURE_GATHER															0x82A2
577#define GL_TEXTURE_GATHER_SHADOW													0x82A3
578#define GL_SHADER_IMAGE_LOAD														0x82A4
579#define GL_SHADER_IMAGE_STORE														0x82A5
580#define GL_SHADER_IMAGE_ATOMIC														0x82A6
581#define GL_IMAGE_TEXEL_SIZE															0x82A7
582#define GL_IMAGE_COMPATIBILITY_CLASS												0x82A8
583#define GL_IMAGE_PIXEL_FORMAT														0x82A9
584#define GL_IMAGE_PIXEL_TYPE															0x82AA
585#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST										0x82AC
586#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST									0x82AD
587#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE										0x82AE
588#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE									0x82AF
589#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH											0x82B1
590#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT											0x82B2
591#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE											0x82B3
592#define GL_CLEAR_BUFFER																0x82B4
593#define GL_TEXTURE_VIEW																0x82B5
594#define GL_VIEW_COMPATIBILITY_CLASS													0x82B6
595#define GL_FULL_SUPPORT																0x82B7
596#define GL_CAVEAT_SUPPORT															0x82B8
597#define GL_IMAGE_CLASS_4_X_32														0x82B9
598#define GL_IMAGE_CLASS_2_X_32														0x82BA
599#define GL_IMAGE_CLASS_1_X_32														0x82BB
600#define GL_IMAGE_CLASS_4_X_16														0x82BC
601#define GL_IMAGE_CLASS_2_X_16														0x82BD
602#define GL_IMAGE_CLASS_1_X_16														0x82BE
603#define GL_IMAGE_CLASS_4_X_8														0x82BF
604#define GL_IMAGE_CLASS_2_X_8														0x82C0
605#define GL_IMAGE_CLASS_1_X_8														0x82C1
606#define GL_IMAGE_CLASS_11_11_10														0x82C2
607#define GL_IMAGE_CLASS_10_10_10_2													0x82C3
608#define GL_VIEW_CLASS_128_BITS														0x82C4
609#define GL_VIEW_CLASS_96_BITS														0x82C5
610#define GL_VIEW_CLASS_64_BITS														0x82C6
611#define GL_VIEW_CLASS_48_BITS														0x82C7
612#define GL_VIEW_CLASS_32_BITS														0x82C8
613#define GL_VIEW_CLASS_24_BITS														0x82C9
614#define GL_VIEW_CLASS_16_BITS														0x82CA
615#define GL_VIEW_CLASS_8_BITS														0x82CB
616#define GL_VIEW_CLASS_S3TC_DXT1_RGB													0x82CC
617#define GL_VIEW_CLASS_S3TC_DXT1_RGBA												0x82CD
618#define GL_VIEW_CLASS_S3TC_DXT3_RGBA												0x82CE
619#define GL_VIEW_CLASS_S3TC_DXT5_RGBA												0x82CF
620#define GL_VIEW_CLASS_RGTC1_RED														0x82D0
621#define GL_VIEW_CLASS_RGTC2_RG														0x82D1
622#define GL_VIEW_CLASS_BPTC_UNORM													0x82D2
623#define GL_VIEW_CLASS_BPTC_FLOAT													0x82D3
624#define GL_VERTEX_ATTRIB_BINDING													0x82D4
625#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET											0x82D5
626#define GL_VERTEX_BINDING_DIVISOR													0x82D6
627#define GL_VERTEX_BINDING_OFFSET													0x82D7
628#define GL_VERTEX_BINDING_STRIDE													0x82D8
629#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET										0x82D9
630#define GL_MAX_VERTEX_ATTRIB_BINDINGS												0x82DA
631#define GL_TEXTURE_VIEW_MIN_LEVEL													0x82DB
632#define GL_TEXTURE_VIEW_NUM_LEVELS													0x82DC
633#define GL_TEXTURE_VIEW_MIN_LAYER													0x82DD
634#define GL_TEXTURE_VIEW_NUM_LAYERS													0x82DE
635#define GL_TEXTURE_IMMUTABLE_LEVELS													0x82DF
636#define GL_BUFFER																	0x82E0
637#define GL_BUFFER_KHR																0x82E0
638#define GL_SHADER																	0x82E1
639#define GL_SHADER_KHR																0x82E1
640#define GL_PROGRAM																	0x82E2
641#define GL_PROGRAM_KHR																0x82E2
642#define GL_QUERY																	0x82E3
643#define GL_QUERY_KHR																0x82E3
644#define GL_PROGRAM_PIPELINE															0x82E4
645#define GL_PROGRAM_PIPELINE_KHR														0x82E4
646#define GL_MAX_VERTEX_ATTRIB_STRIDE													0x82E5
647#define GL_SAMPLER																	0x82E6
648#define GL_SAMPLER_KHR																0x82E6
649#define GL_MAX_LABEL_LENGTH															0x82E8
650#define GL_MAX_LABEL_LENGTH_KHR														0x82E8
651#define GL_NUM_SHADING_LANGUAGE_VERSIONS											0x82E9
652#define GL_QUERY_TARGET																0x82EA
653#define GL_TRANSFORM_FEEDBACK_OVERFLOW												0x82EC
654#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB											0x82EC
655#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW										0x82ED
656#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB									0x82ED
657#define GL_VERTICES_SUBMITTED														0x82EE
658#define GL_PRIMITIVES_SUBMITTED														0x82EF
659#define GL_VERTEX_SHADER_INVOCATIONS												0x82F0
660#define GL_TESS_CONTROL_SHADER_PATCHES												0x82F1
661#define GL_TESS_EVALUATION_SHADER_INVOCATIONS										0x82F2
662#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED										0x82F3
663#define GL_FRAGMENT_SHADER_INVOCATIONS												0x82F4
664#define GL_COMPUTE_SHADER_INVOCATIONS												0x82F5
665#define GL_CLIPPING_INPUT_PRIMITIVES												0x82F6
666#define GL_CLIPPING_OUTPUT_PRIMITIVES												0x82F7
667#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB												0x82F8
668#define GL_MAX_CULL_DISTANCES														0x82F9
669#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES										0x82FA
670#define GL_CONTEXT_RELEASE_BEHAVIOR													0x82FB
671#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH											0x82FC
672#define GL_UNSIGNED_BYTE_2_3_3_REV													0x8362
673#define GL_UNSIGNED_SHORT_5_6_5														0x8363
674#define GL_UNSIGNED_SHORT_5_6_5_REV													0x8364
675#define GL_UNSIGNED_SHORT_4_4_4_4_REV												0x8365
676#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT											0x8365
677#define GL_UNSIGNED_SHORT_1_5_5_5_REV												0x8366
678#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT											0x8366
679#define GL_UNSIGNED_INT_8_8_8_8_REV													0x8367
680#define GL_UNSIGNED_INT_2_10_10_10_REV												0x8368
681#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT											0x8368
682#define GL_MIRRORED_REPEAT															0x8370
683#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT												0x83F0
684#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT											0x83F1
685#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT											0x83F2
686#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT											0x83F3
687#define GL_ALIASED_POINT_SIZE_RANGE													0x846D
688#define GL_ALIASED_LINE_WIDTH_RANGE													0x846E
689#define GL_TEXTURE0																	0x84C0
690#define GL_TEXTURE1																	0x84C1
691#define GL_TEXTURE2																	0x84C2
692#define GL_TEXTURE3																	0x84C3
693#define GL_TEXTURE4																	0x84C4
694#define GL_TEXTURE5																	0x84C5
695#define GL_TEXTURE6																	0x84C6
696#define GL_TEXTURE7																	0x84C7
697#define GL_TEXTURE8																	0x84C8
698#define GL_TEXTURE9																	0x84C9
699#define GL_TEXTURE10																0x84CA
700#define GL_TEXTURE11																0x84CB
701#define GL_TEXTURE12																0x84CC
702#define GL_TEXTURE13																0x84CD
703#define GL_TEXTURE14																0x84CE
704#define GL_TEXTURE15																0x84CF
705#define GL_TEXTURE16																0x84D0
706#define GL_TEXTURE17																0x84D1
707#define GL_TEXTURE18																0x84D2
708#define GL_TEXTURE19																0x84D3
709#define GL_TEXTURE20																0x84D4
710#define GL_TEXTURE21																0x84D5
711#define GL_TEXTURE22																0x84D6
712#define GL_TEXTURE23																0x84D7
713#define GL_TEXTURE24																0x84D8
714#define GL_TEXTURE25																0x84D9
715#define GL_TEXTURE26																0x84DA
716#define GL_TEXTURE27																0x84DB
717#define GL_TEXTURE28																0x84DC
718#define GL_TEXTURE29																0x84DD
719#define GL_TEXTURE30																0x84DE
720#define GL_TEXTURE31																0x84DF
721#define GL_ACTIVE_TEXTURE															0x84E0
722#define GL_MAX_RENDERBUFFER_SIZE													0x84E8
723#define GL_COMPRESSED_RGB															0x84ED
724#define GL_COMPRESSED_RGBA															0x84EE
725#define GL_TEXTURE_COMPRESSION_HINT													0x84EF
726#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER							0x84F0
727#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER						0x84F1
728#define GL_TEXTURE_RECTANGLE														0x84F5
729#define GL_TEXTURE_BINDING_RECTANGLE												0x84F6
730#define GL_PROXY_TEXTURE_RECTANGLE													0x84F7
731#define GL_MAX_RECTANGLE_TEXTURE_SIZE												0x84F8
732#define GL_DEPTH_STENCIL															0x84F9
733#define GL_DEPTH_STENCIL_OES														0x84F9
734#define GL_UNSIGNED_INT_24_8														0x84FA
735#define GL_UNSIGNED_INT_24_8_OES													0x84FA
736#define GL_MAX_TEXTURE_LOD_BIAS														0x84FD
737#define GL_TEXTURE_MAX_ANISOTROPY													0x84FE
738#define GL_TEXTURE_MAX_ANISOTROPY_EXT												0x84FE
739#define GL_MAX_TEXTURE_MAX_ANISOTROPY												0x84FF
740#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT											0x84FF
741#define GL_TEXTURE_LOD_BIAS															0x8501
742#define GL_INCR_WRAP																0x8507
743#define GL_DECR_WRAP																0x8508
744#define GL_TEXTURE_CUBE_MAP															0x8513
745#define GL_TEXTURE_BINDING_CUBE_MAP													0x8514
746#define GL_TEXTURE_CUBE_MAP_POSITIVE_X												0x8515
747#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X												0x8516
748#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y												0x8517
749#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y												0x8518
750#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z												0x8519
751#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z												0x851A
752#define GL_PROXY_TEXTURE_CUBE_MAP													0x851B
753#define GL_MAX_CUBE_MAP_TEXTURE_SIZE												0x851C
754#define GL_SRC1_ALPHA																0x8589
755#define GL_VERTEX_ARRAY_BINDING														0x85B5
756#define GL_VERTEX_ARRAY_BINDING_OES													0x85B5
757#define GL_VERTEX_ATTRIB_ARRAY_ENABLED												0x8622
758#define GL_VERTEX_ATTRIB_ARRAY_SIZE													0x8623
759#define GL_VERTEX_ATTRIB_ARRAY_STRIDE												0x8624
760#define GL_VERTEX_ATTRIB_ARRAY_TYPE													0x8625
761#define GL_CURRENT_VERTEX_ATTRIB													0x8626
762#define GL_VERTEX_PROGRAM_POINT_SIZE												0x8642
763#define GL_PROGRAM_POINT_SIZE														0x8642
764#define GL_VERTEX_ATTRIB_ARRAY_POINTER												0x8645
765#define GL_DEPTH_CLAMP																0x864F
766#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE											0x86A0
767#define GL_TEXTURE_COMPRESSED														0x86A1
768#define GL_NUM_COMPRESSED_TEXTURE_FORMATS											0x86A2
769#define GL_COMPRESSED_TEXTURE_FORMATS												0x86A3
770#define GL_PROGRAM_BINARY_LENGTH													0x8741
771#define GL_MIRROR_CLAMP_TO_EDGE														0x8743
772#define GL_VERTEX_ATTRIB_ARRAY_LONG													0x874E
773#define GL_BUFFER_SIZE																0x8764
774#define GL_BUFFER_USAGE																0x8765
775#define GL_NUM_PROGRAM_BINARY_FORMATS												0x87FE
776#define GL_PROGRAM_BINARY_FORMATS													0x87FF
777#define GL_STENCIL_BACK_FUNC														0x8800
778#define GL_STENCIL_BACK_FAIL														0x8801
779#define GL_STENCIL_BACK_PASS_DEPTH_FAIL												0x8802
780#define GL_STENCIL_BACK_PASS_DEPTH_PASS												0x8803
781#define GL_RGBA32F																	0x8814
782#define GL_RGBA32F_EXT																0x8814
783#define GL_RGB32F																	0x8815
784#define GL_RGB32F_EXT																0x8815
785#define GL_ALPHA32F_EXT																0x8816
786#define GL_LUMINANCE32F_EXT															0x8818
787#define GL_LUMINANCE_ALPHA32F_EXT													0x8819
788#define GL_RGBA16F																	0x881A
789#define GL_RGBA16F_EXT																0x881A
790#define GL_RGB16F																	0x881B
791#define GL_RGB16F_EXT																0x881B
792#define GL_ALPHA16F_EXT																0x881C
793#define GL_LUMINANCE16F_EXT															0x881E
794#define GL_LUMINANCE_ALPHA16F_EXT													0x881F
795#define GL_MAX_DRAW_BUFFERS															0x8824
796#define GL_DRAW_BUFFER0																0x8825
797#define GL_DRAW_BUFFER1																0x8826
798#define GL_DRAW_BUFFER2																0x8827
799#define GL_DRAW_BUFFER3																0x8828
800#define GL_DRAW_BUFFER4																0x8829
801#define GL_DRAW_BUFFER5																0x882A
802#define GL_DRAW_BUFFER6																0x882B
803#define GL_DRAW_BUFFER7																0x882C
804#define GL_DRAW_BUFFER8																0x882D
805#define GL_DRAW_BUFFER9																0x882E
806#define GL_DRAW_BUFFER10															0x882F
807#define GL_DRAW_BUFFER11															0x8830
808#define GL_DRAW_BUFFER12															0x8831
809#define GL_DRAW_BUFFER13															0x8832
810#define GL_DRAW_BUFFER14															0x8833
811#define GL_DRAW_BUFFER15															0x8834
812#define GL_BLEND_EQUATION_ALPHA														0x883D
813#define GL_TEXTURE_DEPTH_SIZE														0x884A
814#define GL_TEXTURE_COMPARE_MODE														0x884C
815#define GL_TEXTURE_COMPARE_FUNC														0x884D
816#define GL_COMPARE_REF_TO_TEXTURE													0x884E
817#define GL_TEXTURE_CUBE_MAP_SEAMLESS												0x884F
818#define GL_QUERY_COUNTER_BITS														0x8864
819#define GL_CURRENT_QUERY															0x8865
820#define GL_QUERY_RESULT																0x8866
821#define GL_QUERY_RESULT_AVAILABLE													0x8867
822#define GL_MAX_VERTEX_ATTRIBS														0x8869
823#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED											0x886A
824#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS										0x886C
825#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT									0x886C
826#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS										0x886D
827#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT									0x886D
828#define GL_MAX_TEXTURE_IMAGE_UNITS													0x8872
829#define GL_GEOMETRY_SHADER_INVOCATIONS												0x887F
830#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT											0x887F
831#define GL_DEPTH_BOUNDS_TEST_EXT													0x8890
832#define GL_DEPTH_BOUNDS_EXT															0x8891
833#define GL_ARRAY_BUFFER																0x8892
834#define GL_ELEMENT_ARRAY_BUFFER														0x8893
835#define GL_ARRAY_BUFFER_BINDING														0x8894
836#define GL_ELEMENT_ARRAY_BUFFER_BINDING												0x8895
837#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING										0x889F
838#define GL_READ_ONLY																0x88B8
839#define GL_WRITE_ONLY																0x88B9
840#define GL_WRITE_ONLY_OES															0x88B9
841#define GL_READ_WRITE																0x88BA
842#define GL_BUFFER_ACCESS															0x88BB
843#define GL_BUFFER_ACCESS_OES														0x88BB
844#define GL_BUFFER_MAPPED															0x88BC
845#define GL_BUFFER_MAPPED_OES														0x88BC
846#define GL_BUFFER_MAP_POINTER														0x88BD
847#define GL_BUFFER_MAP_POINTER_OES													0x88BD
848#define GL_TIME_ELAPSED																0x88BF
849#define GL_STREAM_DRAW																0x88E0
850#define GL_STREAM_READ																0x88E1
851#define GL_STREAM_COPY																0x88E2
852#define GL_STATIC_DRAW																0x88E4
853#define GL_STATIC_READ																0x88E5
854#define GL_STATIC_COPY																0x88E6
855#define GL_DYNAMIC_DRAW																0x88E8
856#define GL_DYNAMIC_READ																0x88E9
857#define GL_DYNAMIC_COPY																0x88EA
858#define GL_PIXEL_PACK_BUFFER														0x88EB
859#define GL_PIXEL_UNPACK_BUFFER														0x88EC
860#define GL_PIXEL_PACK_BUFFER_BINDING												0x88ED
861#define GL_PIXEL_UNPACK_BUFFER_BINDING												0x88EF
862#define GL_DEPTH24_STENCIL8															0x88F0
863#define GL_DEPTH24_STENCIL8_OES														0x88F0
864#define GL_TEXTURE_STENCIL_SIZE														0x88F1
865#define GL_SRC1_COLOR																0x88F9
866#define GL_ONE_MINUS_SRC1_COLOR														0x88FA
867#define GL_ONE_MINUS_SRC1_ALPHA														0x88FB
868#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS												0x88FC
869#define GL_VERTEX_ATTRIB_ARRAY_INTEGER												0x88FD
870#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR												0x88FE
871#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB											0x88FE
872#define GL_MAX_ARRAY_TEXTURE_LAYERS													0x88FF
873#define GL_MIN_PROGRAM_TEXEL_OFFSET													0x8904
874#define GL_MAX_PROGRAM_TEXEL_OFFSET													0x8905
875#define GL_SAMPLES_PASSED															0x8914
876#define GL_GEOMETRY_VERTICES_OUT													0x8916
877#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT											0x8916
878#define GL_GEOMETRY_INPUT_TYPE														0x8917
879#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT											0x8917
880#define GL_GEOMETRY_OUTPUT_TYPE														0x8918
881#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT											0x8918
882#define GL_SAMPLER_BINDING															0x8919
883#define GL_CLAMP_READ_COLOR															0x891C
884#define GL_FIXED_ONLY																0x891D
885#define GL_UNIFORM_BUFFER															0x8A11
886#define GL_UNIFORM_BUFFER_BINDING													0x8A28
887#define GL_UNIFORM_BUFFER_START														0x8A29
888#define GL_UNIFORM_BUFFER_SIZE														0x8A2A
889#define GL_MAX_VERTEX_UNIFORM_BLOCKS												0x8A2B
890#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS												0x8A2C
891#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT											0x8A2C
892#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS												0x8A2D
893#define GL_MAX_COMBINED_UNIFORM_BLOCKS												0x8A2E
894#define GL_MAX_UNIFORM_BUFFER_BINDINGS												0x8A2F
895#define GL_MAX_UNIFORM_BLOCK_SIZE													0x8A30
896#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS									0x8A31
897#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS									0x8A32
898#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT								0x8A32
899#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS									0x8A33
900#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT											0x8A34
901#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH										0x8A35
902#define GL_ACTIVE_UNIFORM_BLOCKS													0x8A36
903#define GL_UNIFORM_TYPE																0x8A37
904#define GL_UNIFORM_SIZE																0x8A38
905#define GL_UNIFORM_NAME_LENGTH														0x8A39
906#define GL_UNIFORM_BLOCK_INDEX														0x8A3A
907#define GL_UNIFORM_OFFSET															0x8A3B
908#define GL_UNIFORM_ARRAY_STRIDE														0x8A3C
909#define GL_UNIFORM_MATRIX_STRIDE													0x8A3D
910#define GL_UNIFORM_IS_ROW_MAJOR														0x8A3E
911#define GL_UNIFORM_BLOCK_BINDING													0x8A3F
912#define GL_UNIFORM_BLOCK_DATA_SIZE													0x8A40
913#define GL_UNIFORM_BLOCK_NAME_LENGTH												0x8A41
914#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS											0x8A42
915#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES										0x8A43
916#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER								0x8A44
917#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER								0x8A45
918#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER								0x8A46
919#define GL_TEXTURE_SRGB_DECODE_EXT													0x8A48
920#define GL_DECODE_EXT																0x8A49
921#define GL_SKIP_DECODE_EXT															0x8A4A
922#define GL_FRAGMENT_SHADER															0x8B30
923#define GL_VERTEX_SHADER															0x8B31
924#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS											0x8B49
925#define GL_MAX_VERTEX_UNIFORM_COMPONENTS											0x8B4A
926#define GL_MAX_VARYING_FLOATS														0x8B4B
927#define GL_MAX_VARYING_COMPONENTS													0x8B4B
928#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS											0x8B4C
929#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS											0x8B4D
930#define GL_SHADER_TYPE																0x8B4F
931#define GL_FLOAT_VEC2																0x8B50
932#define GL_FLOAT_VEC3																0x8B51
933#define GL_FLOAT_VEC4																0x8B52
934#define GL_INT_VEC2																	0x8B53
935#define GL_INT_VEC3																	0x8B54
936#define GL_INT_VEC4																	0x8B55
937#define GL_BOOL																		0x8B56
938#define GL_BOOL_VEC2																0x8B57
939#define GL_BOOL_VEC3																0x8B58
940#define GL_BOOL_VEC4																0x8B59
941#define GL_FLOAT_MAT2																0x8B5A
942#define GL_FLOAT_MAT3																0x8B5B
943#define GL_FLOAT_MAT4																0x8B5C
944#define GL_SAMPLER_1D																0x8B5D
945#define GL_SAMPLER_2D																0x8B5E
946#define GL_SAMPLER_3D																0x8B5F
947#define GL_SAMPLER_3D_OES															0x8B5F
948#define GL_SAMPLER_CUBE																0x8B60
949#define GL_SAMPLER_1D_SHADOW														0x8B61
950#define GL_SAMPLER_2D_SHADOW														0x8B62
951#define GL_SAMPLER_2D_RECT															0x8B63
952#define GL_SAMPLER_2D_RECT_SHADOW													0x8B64
953#define GL_FLOAT_MAT2x3																0x8B65
954#define GL_FLOAT_MAT2x4																0x8B66
955#define GL_FLOAT_MAT3x2																0x8B67
956#define GL_FLOAT_MAT3x4																0x8B68
957#define GL_FLOAT_MAT4x2																0x8B69
958#define GL_FLOAT_MAT4x3																0x8B6A
959#define GL_DELETE_STATUS															0x8B80
960#define GL_COMPILE_STATUS															0x8B81
961#define GL_LINK_STATUS																0x8B82
962#define GL_VALIDATE_STATUS															0x8B83
963#define GL_INFO_LOG_LENGTH															0x8B84
964#define GL_ATTACHED_SHADERS															0x8B85
965#define GL_ACTIVE_UNIFORMS															0x8B86
966#define GL_ACTIVE_UNIFORM_MAX_LENGTH												0x8B87
967#define GL_SHADER_SOURCE_LENGTH														0x8B88
968#define GL_ACTIVE_ATTRIBUTES														0x8B89
969#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH												0x8B8A
970#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT											0x8B8B
971#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES										0x8B8B
972#define GL_SHADING_LANGUAGE_VERSION													0x8B8C
973#define GL_CURRENT_PROGRAM															0x8B8D
974#define GL_PALETTE4_RGB8_OES														0x8B90
975#define GL_PALETTE4_RGBA8_OES														0x8B91
976#define GL_PALETTE4_R5_G6_B5_OES													0x8B92
977#define GL_PALETTE4_RGBA4_OES														0x8B93
978#define GL_PALETTE4_RGB5_A1_OES														0x8B94
979#define GL_PALETTE8_RGB8_OES														0x8B95
980#define GL_PALETTE8_RGBA8_OES														0x8B96
981#define GL_PALETTE8_R5_G6_B5_OES													0x8B97
982#define GL_PALETTE8_RGBA4_OES														0x8B98
983#define GL_PALETTE8_RGB5_A1_OES														0x8B99
984#define GL_IMPLEMENTATION_COLOR_READ_TYPE											0x8B9A
985#define GL_IMPLEMENTATION_COLOR_READ_FORMAT											0x8B9B
986#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG											0x8C00
987#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG											0x8C01
988#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG											0x8C02
989#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG											0x8C03
990#define GL_TEXTURE_RED_TYPE															0x8C10
991#define GL_TEXTURE_GREEN_TYPE														0x8C11
992#define GL_TEXTURE_BLUE_TYPE														0x8C12
993#define GL_TEXTURE_ALPHA_TYPE														0x8C13
994#define GL_TEXTURE_DEPTH_TYPE														0x8C16
995#define GL_UNSIGNED_NORMALIZED														0x8C17
996#define GL_TEXTURE_1D_ARRAY															0x8C18
997#define GL_PROXY_TEXTURE_1D_ARRAY													0x8C19
998#define GL_TEXTURE_2D_ARRAY															0x8C1A
999#define GL_PROXY_TEXTURE_2D_ARRAY													0x8C1B
1000#define GL_TEXTURE_BINDING_1D_ARRAY													0x8C1C
1001#define GL_TEXTURE_BINDING_2D_ARRAY													0x8C1D
1002#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS											0x8C29
1003#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT										0x8C29
1004#define GL_TEXTURE_BUFFER															0x8C2A
1005#define GL_TEXTURE_BUFFER_EXT														0x8C2A
1006#define GL_TEXTURE_BUFFER_BINDING													0x8C2A
1007#define GL_TEXTURE_BUFFER_BINDING_EXT												0x8C2A
1008#define GL_MAX_TEXTURE_BUFFER_SIZE													0x8C2B
1009#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT												0x8C2B
1010#define GL_TEXTURE_BINDING_BUFFER													0x8C2C
1011#define GL_TEXTURE_BINDING_BUFFER_EXT												0x8C2C
1012#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING										0x8C2D
1013#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT									0x8C2D
1014#define GL_ANY_SAMPLES_PASSED														0x8C2F
1015#define GL_SAMPLE_SHADING															0x8C36
1016#define GL_SAMPLE_SHADING_OES														0x8C36
1017#define GL_MIN_SAMPLE_SHADING_VALUE													0x8C37
1018#define GL_MIN_SAMPLE_SHADING_VALUE_OES												0x8C37
1019#define GL_R11F_G11F_B10F															0x8C3A
1020#define GL_UNSIGNED_INT_10F_11F_11F_REV												0x8C3B
1021#define GL_RGB9_E5																	0x8C3D
1022#define GL_UNSIGNED_INT_5_9_9_9_REV													0x8C3E
1023#define GL_TEXTURE_SHARED_SIZE														0x8C3F
1024#define GL_SRGB																		0x8C40
1025#define GL_SRGB8																	0x8C41
1026#define GL_SRGB_ALPHA																0x8C42
1027#define GL_SRGB8_ALPHA8																0x8C43
1028#define GL_COMPRESSED_SRGB															0x8C48
1029#define GL_COMPRESSED_SRGB_ALPHA													0x8C49
1030#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH									0x8C76
1031#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE											0x8C7F
1032#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS								0x8C80
1033#define GL_TRANSFORM_FEEDBACK_VARYINGS												0x8C83
1034#define GL_TRANSFORM_FEEDBACK_BUFFER_START											0x8C84
1035#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE											0x8C85
1036#define GL_PRIMITIVES_GENERATED														0x8C87
1037#define GL_PRIMITIVES_GENERATED_EXT													0x8C87
1038#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN									0x8C88
1039#define GL_RASTERIZER_DISCARD														0x8C89
1040#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS							0x8C8A
1041#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS									0x8C8B
1042#define GL_INTERLEAVED_ATTRIBS														0x8C8C
1043#define GL_SEPARATE_ATTRIBS															0x8C8D
1044#define GL_TRANSFORM_FEEDBACK_BUFFER												0x8C8E
1045#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING										0x8C8F
1046#define GL_POINT_SPRITE_COORD_ORIGIN												0x8CA0
1047#define GL_LOWER_LEFT																0x8CA1
1048#define GL_LOWER_LEFT_EXT															0x8CA1
1049#define GL_UPPER_LEFT																0x8CA2
1050#define GL_UPPER_LEFT_EXT															0x8CA2
1051#define GL_STENCIL_BACK_REF															0x8CA3
1052#define GL_STENCIL_BACK_VALUE_MASK													0x8CA4
1053#define GL_STENCIL_BACK_WRITEMASK													0x8CA5
1054#define GL_DRAW_FRAMEBUFFER_BINDING													0x8CA6
1055#define GL_FRAMEBUFFER_BINDING														0x8CA6
1056#define GL_RENDERBUFFER_BINDING														0x8CA7
1057#define GL_READ_FRAMEBUFFER															0x8CA8
1058#define GL_DRAW_FRAMEBUFFER															0x8CA9
1059#define GL_READ_FRAMEBUFFER_BINDING													0x8CAA
1060#define GL_RENDERBUFFER_SAMPLES														0x8CAB
1061#define GL_RENDERBUFFER_SAMPLES_EXT													0x8CAB
1062#define GL_DEPTH_COMPONENT32F														0x8CAC
1063#define GL_DEPTH32F_STENCIL8														0x8CAD
1064#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE										0x8CD0
1065#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME										0x8CD1
1066#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL										0x8CD2
1067#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE								0x8CD3
1068#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES							0x8CD4
1069#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER										0x8CD4
1070#define GL_FRAMEBUFFER_COMPLETE														0x8CD5
1071#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT										0x8CD6
1072#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT								0x8CD7
1073#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS										0x8CD9
1074#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER										0x8CDB
1075#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER										0x8CDC
1076#define GL_FRAMEBUFFER_UNSUPPORTED													0x8CDD
1077#define GL_MAX_COLOR_ATTACHMENTS													0x8CDF
1078#define GL_COLOR_ATTACHMENT0														0x8CE0
1079#define GL_COLOR_ATTACHMENT1														0x8CE1
1080#define GL_COLOR_ATTACHMENT2														0x8CE2
1081#define GL_COLOR_ATTACHMENT3														0x8CE3
1082#define GL_COLOR_ATTACHMENT4														0x8CE4
1083#define GL_COLOR_ATTACHMENT5														0x8CE5
1084#define GL_COLOR_ATTACHMENT6														0x8CE6
1085#define GL_COLOR_ATTACHMENT7														0x8CE7
1086#define GL_COLOR_ATTACHMENT8														0x8CE8
1087#define GL_COLOR_ATTACHMENT9														0x8CE9
1088#define GL_COLOR_ATTACHMENT10														0x8CEA
1089#define GL_COLOR_ATTACHMENT11														0x8CEB
1090#define GL_COLOR_ATTACHMENT12														0x8CEC
1091#define GL_COLOR_ATTACHMENT13														0x8CED
1092#define GL_COLOR_ATTACHMENT14														0x8CEE
1093#define GL_COLOR_ATTACHMENT15														0x8CEF
1094#define GL_COLOR_ATTACHMENT16														0x8CF0
1095#define GL_COLOR_ATTACHMENT17														0x8CF1
1096#define GL_COLOR_ATTACHMENT18														0x8CF2
1097#define GL_COLOR_ATTACHMENT19														0x8CF3
1098#define GL_COLOR_ATTACHMENT20														0x8CF4
1099#define GL_COLOR_ATTACHMENT21														0x8CF5
1100#define GL_COLOR_ATTACHMENT22														0x8CF6
1101#define GL_COLOR_ATTACHMENT23														0x8CF7
1102#define GL_COLOR_ATTACHMENT24														0x8CF8
1103#define GL_COLOR_ATTACHMENT25														0x8CF9
1104#define GL_COLOR_ATTACHMENT26														0x8CFA
1105#define GL_COLOR_ATTACHMENT27														0x8CFB
1106#define GL_COLOR_ATTACHMENT28														0x8CFC
1107#define GL_COLOR_ATTACHMENT29														0x8CFD
1108#define GL_COLOR_ATTACHMENT30														0x8CFE
1109#define GL_COLOR_ATTACHMENT31														0x8CFF
1110#define GL_DEPTH_ATTACHMENT															0x8D00
1111#define GL_STENCIL_ATTACHMENT														0x8D20
1112#define GL_FRAMEBUFFER																0x8D40
1113#define GL_RENDERBUFFER																0x8D41
1114#define GL_RENDERBUFFER_WIDTH														0x8D42
1115#define GL_RENDERBUFFER_HEIGHT														0x8D43
1116#define GL_RENDERBUFFER_INTERNAL_FORMAT												0x8D44
1117#define GL_STENCIL_INDEX1															0x8D46
1118#define GL_STENCIL_INDEX1_OES														0x8D46
1119#define GL_STENCIL_INDEX4															0x8D47
1120#define GL_STENCIL_INDEX4_OES														0x8D47
1121#define GL_STENCIL_INDEX8															0x8D48
1122#define GL_STENCIL_INDEX16															0x8D49
1123#define GL_RENDERBUFFER_RED_SIZE													0x8D50
1124#define GL_RENDERBUFFER_GREEN_SIZE													0x8D51
1125#define GL_RENDERBUFFER_BLUE_SIZE													0x8D52
1126#define GL_RENDERBUFFER_ALPHA_SIZE													0x8D53
1127#define GL_RENDERBUFFER_DEPTH_SIZE													0x8D54
1128#define GL_RENDERBUFFER_STENCIL_SIZE												0x8D55
1129#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE										0x8D56
1130#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT									0x8D56
1131#define GL_MAX_SAMPLES																0x8D57
1132#define GL_MAX_SAMPLES_EXT															0x8D57
1133#define GL_HALF_FLOAT_OES															0x8D61
1134#define GL_RGB565_OES																0x8D62
1135#define GL_RGB565																	0x8D62
1136#define GL_ETC1_RGB8_OES															0x8D64
1137#define GL_TEXTURE_EXTERNAL_OES														0x8D65
1138#define GL_SAMPLER_EXTERNAL_OES														0x8D66
1139#define GL_TEXTURE_BINDING_EXTERNAL_OES												0x8D67
1140#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES											0x8D68
1141#define GL_PRIMITIVE_RESTART_FIXED_INDEX											0x8D69
1142#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE											0x8D6A
1143#define GL_MAX_ELEMENT_INDEX														0x8D6B
1144#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT								0x8D6C
1145#define GL_RGBA32UI																	0x8D70
1146#define GL_RGB32UI																	0x8D71
1147#define GL_RGBA16UI																	0x8D76
1148#define GL_RGB16UI																	0x8D77
1149#define GL_RGBA8UI																	0x8D7C
1150#define GL_RGB8UI																	0x8D7D
1151#define GL_RGBA32I																	0x8D82
1152#define GL_RGB32I																	0x8D83
1153#define GL_RGBA16I																	0x8D88
1154#define GL_RGB16I																	0x8D89
1155#define GL_RGBA8I																	0x8D8E
1156#define GL_RGB8I																	0x8D8F
1157#define GL_RED_INTEGER																0x8D94
1158#define GL_GREEN_INTEGER															0x8D95
1159#define GL_BLUE_INTEGER																0x8D96
1160#define GL_RGB_INTEGER																0x8D98
1161#define GL_RGBA_INTEGER																0x8D99
1162#define GL_BGR_INTEGER																0x8D9A
1163#define GL_BGRA_INTEGER																0x8D9B
1164#define GL_INT_2_10_10_10_REV														0x8D9F
1165#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED											0x8DA7
1166#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT										0x8DA7
1167#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS										0x8DA8
1168#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT									0x8DA8
1169#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV											0x8DAD
1170#define GL_FRAMEBUFFER_SRGB															0x8DB9
1171#define GL_COMPRESSED_RED_RGTC1														0x8DBB
1172#define GL_COMPRESSED_SIGNED_RED_RGTC1												0x8DBC
1173#define GL_COMPRESSED_RG_RGTC2														0x8DBD
1174#define GL_COMPRESSED_SIGNED_RG_RGTC2												0x8DBE
1175#define GL_SAMPLER_1D_ARRAY															0x8DC0
1176#define GL_SAMPLER_2D_ARRAY															0x8DC1
1177#define GL_SAMPLER_BUFFER															0x8DC2
1178#define GL_SAMPLER_BUFFER_EXT														0x8DC2
1179#define GL_SAMPLER_1D_ARRAY_SHADOW													0x8DC3
1180#define GL_SAMPLER_2D_ARRAY_SHADOW													0x8DC4
1181#define GL_SAMPLER_CUBE_SHADOW														0x8DC5
1182#define GL_UNSIGNED_INT_VEC2														0x8DC6
1183#define GL_UNSIGNED_INT_VEC3														0x8DC7
1184#define GL_UNSIGNED_INT_VEC4														0x8DC8
1185#define GL_INT_SAMPLER_1D															0x8DC9
1186#define GL_INT_SAMPLER_2D															0x8DCA
1187#define GL_INT_SAMPLER_3D															0x8DCB
1188#define GL_INT_SAMPLER_CUBE															0x8DCC
1189#define GL_INT_SAMPLER_2D_RECT														0x8DCD
1190#define GL_INT_SAMPLER_1D_ARRAY														0x8DCE
1191#define GL_INT_SAMPLER_2D_ARRAY														0x8DCF
1192#define GL_INT_SAMPLER_BUFFER														0x8DD0
1193#define GL_INT_SAMPLER_BUFFER_EXT													0x8DD0
1194#define GL_UNSIGNED_INT_SAMPLER_1D													0x8DD1
1195#define GL_UNSIGNED_INT_SAMPLER_2D													0x8DD2
1196#define GL_UNSIGNED_INT_SAMPLER_3D													0x8DD3
1197#define GL_UNSIGNED_INT_SAMPLER_CUBE												0x8DD4
1198#define GL_UNSIGNED_INT_SAMPLER_2D_RECT												0x8DD5
1199#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY											0x8DD6
1200#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY											0x8DD7
1201#define GL_UNSIGNED_INT_SAMPLER_BUFFER												0x8DD8
1202#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT											0x8DD8
1203#define GL_GEOMETRY_SHADER															0x8DD9
1204#define GL_GEOMETRY_SHADER_EXT														0x8DD9
1205#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS											0x8DDF
1206#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT										0x8DDF
1207#define GL_MAX_GEOMETRY_OUTPUT_VERTICES												0x8DE0
1208#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT											0x8DE0
1209#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS										0x8DE1
1210#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT									0x8DE1
1211#define GL_ACTIVE_SUBROUTINES														0x8DE5
1212#define GL_ACTIVE_SUBROUTINE_UNIFORMS												0x8DE6
1213#define GL_MAX_SUBROUTINES															0x8DE7
1214#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS											0x8DE8
1215#define GL_LOW_FLOAT																0x8DF0
1216#define GL_MEDIUM_FLOAT																0x8DF1
1217#define GL_HIGH_FLOAT																0x8DF2
1218#define GL_LOW_INT																	0x8DF3
1219#define GL_MEDIUM_INT																0x8DF4
1220#define GL_HIGH_INT																	0x8DF5
1221#define GL_SHADER_BINARY_FORMATS													0x8DF8
1222#define GL_NUM_SHADER_BINARY_FORMATS												0x8DF9
1223#define GL_SHADER_COMPILER															0x8DFA
1224#define GL_MAX_VERTEX_UNIFORM_VECTORS												0x8DFB
1225#define GL_MAX_VARYING_VECTORS														0x8DFC
1226#define GL_MAX_FRAGMENT_UNIFORM_VECTORS												0x8DFD
1227#define GL_QUERY_WAIT																0x8E13
1228#define GL_QUERY_NO_WAIT															0x8E14
1229#define GL_QUERY_BY_REGION_WAIT														0x8E15
1230#define GL_QUERY_BY_REGION_NO_WAIT													0x8E16
1231#define GL_QUERY_WAIT_INVERTED														0x8E17
1232#define GL_QUERY_NO_WAIT_INVERTED													0x8E18
1233#define GL_QUERY_BY_REGION_WAIT_INVERTED											0x8E19
1234#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED											0x8E1A
1235#define GL_POLYGON_OFFSET_CLAMP														0x8E1B
1236#define GL_POLYGON_OFFSET_CLAMP_EXT													0x8E1B
1237#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS								0x8E1E
1238#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT							0x8E1E
1239#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS							0x8E1F
1240#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT						0x8E1F
1241#define GL_TRANSFORM_FEEDBACK														0x8E22
1242#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED											0x8E23
1243#define GL_TRANSFORM_FEEDBACK_PAUSED												0x8E23
1244#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE											0x8E24
1245#define GL_TRANSFORM_FEEDBACK_ACTIVE												0x8E24
1246#define GL_TRANSFORM_FEEDBACK_BINDING												0x8E25
1247#define GL_TIMESTAMP																0x8E28
1248#define GL_PROGRAM_MATRIX_EXT														0x8E2D
1249#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT												0x8E2E
1250#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT											0x8E2F
1251#define GL_TEXTURE_SWIZZLE_R														0x8E42
1252#define GL_TEXTURE_SWIZZLE_G														0x8E43
1253#define GL_TEXTURE_SWIZZLE_B														0x8E44
1254#define GL_TEXTURE_SWIZZLE_A														0x8E45
1255#define GL_TEXTURE_SWIZZLE_RGBA														0x8E46
1256#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS										0x8E47
1257#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH												0x8E48
1258#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH										0x8E49
1259#define GL_NUM_COMPATIBLE_SUBROUTINES												0x8E4A
1260#define GL_COMPATIBLE_SUBROUTINES													0x8E4B
1261#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION									0x8E4C
1262#define GL_FIRST_VERTEX_CONVENTION													0x8E4D
1263#define GL_FIRST_VERTEX_CONVENTION_EXT												0x8E4D
1264#define GL_LAST_VERTEX_CONVENTION													0x8E4E
1265#define GL_LAST_VERTEX_CONVENTION_EXT												0x8E4E
1266#define GL_PROVOKING_VERTEX															0x8E4F
1267#define GL_SAMPLE_POSITION															0x8E50
1268#define GL_SAMPLE_MASK																0x8E51
1269#define GL_SAMPLE_MASK_VALUE														0x8E52
1270#define GL_MAX_SAMPLE_MASK_WORDS													0x8E59
1271#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS											0x8E5A
1272#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT										0x8E5A
1273#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET										0x8E5B
1274#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET										0x8E5C
1275#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS										0x8E5D
1276#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET										0x8E5E
1277#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB									0x8E5E
1278#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET										0x8E5F
1279#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB									0x8E5F
1280#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS											0x8E70
1281#define GL_MAX_VERTEX_STREAMS														0x8E71
1282#define GL_PATCH_VERTICES															0x8E72
1283#define GL_PATCH_VERTICES_EXT														0x8E72
1284#define GL_PATCH_DEFAULT_INNER_LEVEL												0x8E73
1285#define GL_PATCH_DEFAULT_OUTER_LEVEL												0x8E74
1286#define GL_TESS_CONTROL_OUTPUT_VERTICES												0x8E75
1287#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT											0x8E75
1288#define GL_TESS_GEN_MODE															0x8E76
1289#define GL_TESS_GEN_MODE_EXT														0x8E76
1290#define GL_TESS_GEN_SPACING															0x8E77
1291#define GL_TESS_GEN_SPACING_EXT														0x8E77
1292#define GL_TESS_GEN_VERTEX_ORDER													0x8E78
1293#define GL_TESS_GEN_VERTEX_ORDER_EXT												0x8E78
1294#define GL_TESS_GEN_POINT_MODE														0x8E79
1295#define GL_TESS_GEN_POINT_MODE_EXT													0x8E79
1296#define GL_ISOLINES																	0x8E7A
1297#define GL_ISOLINES_EXT																0x8E7A
1298#define GL_FRACTIONAL_ODD															0x8E7B
1299#define GL_FRACTIONAL_ODD_EXT														0x8E7B
1300#define GL_FRACTIONAL_EVEN															0x8E7C
1301#define GL_FRACTIONAL_EVEN_EXT														0x8E7C
1302#define GL_MAX_PATCH_VERTICES														0x8E7D
1303#define GL_MAX_PATCH_VERTICES_EXT													0x8E7D
1304#define GL_MAX_TESS_GEN_LEVEL														0x8E7E
1305#define GL_MAX_TESS_GEN_LEVEL_EXT													0x8E7E
1306#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS										0x8E7F
1307#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT									0x8E7F
1308#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS									0x8E80
1309#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT								0x8E80
1310#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS										0x8E81
1311#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT									0x8E81
1312#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS									0x8E82
1313#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT								0x8E82
1314#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS										0x8E83
1315#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT									0x8E83
1316#define GL_MAX_TESS_PATCH_COMPONENTS												0x8E84
1317#define GL_MAX_TESS_PATCH_COMPONENTS_EXT											0x8E84
1318#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS									0x8E85
1319#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT								0x8E85
1320#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS									0x8E86
1321#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT								0x8E86
1322#define GL_TESS_EVALUATION_SHADER													0x8E87
1323#define GL_TESS_EVALUATION_SHADER_EXT												0x8E87
1324#define GL_TESS_CONTROL_SHADER														0x8E88
1325#define GL_TESS_CONTROL_SHADER_EXT													0x8E88
1326#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS											0x8E89
1327#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT										0x8E89
1328#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS										0x8E8A
1329#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT									0x8E8A
1330#define GL_COMPRESSED_RGBA_BPTC_UNORM												0x8E8C
1331#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM											0x8E8D
1332#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT											0x8E8E
1333#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT										0x8E8F
1334#define GL_COPY_READ_BUFFER															0x8F36
1335#define GL_COPY_READ_BUFFER_BINDING													0x8F36
1336#define GL_COPY_WRITE_BUFFER														0x8F37
1337#define GL_COPY_WRITE_BUFFER_BINDING												0x8F37
1338#define GL_MAX_IMAGE_UNITS															0x8F38
1339#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS							0x8F39
1340#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES										0x8F39
1341#define GL_IMAGE_BINDING_NAME														0x8F3A
1342#define GL_IMAGE_BINDING_LEVEL														0x8F3B
1343#define GL_IMAGE_BINDING_LAYERED													0x8F3C
1344#define GL_IMAGE_BINDING_LAYER														0x8F3D
1345#define GL_IMAGE_BINDING_ACCESS														0x8F3E
1346#define GL_DRAW_INDIRECT_BUFFER														0x8F3F
1347#define GL_DRAW_INDIRECT_BUFFER_BINDING												0x8F43
1348#define GL_DOUBLE_MAT2																0x8F46
1349#define GL_DOUBLE_MAT3																0x8F47
1350#define GL_DOUBLE_MAT4																0x8F48
1351#define GL_DOUBLE_MAT2x3															0x8F49
1352#define GL_DOUBLE_MAT2x4															0x8F4A
1353#define GL_DOUBLE_MAT3x2															0x8F4B
1354#define GL_DOUBLE_MAT3x4															0x8F4C
1355#define GL_DOUBLE_MAT4x2															0x8F4D
1356#define GL_DOUBLE_MAT4x3															0x8F4E
1357#define GL_VERTEX_BINDING_BUFFER													0x8F4F
1358#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT				0x8F6F
1359#define GL_RED_SNORM																0x8F90
1360#define GL_RG_SNORM																	0x8F91
1361#define GL_RGB_SNORM																0x8F92
1362#define GL_RGBA_SNORM																0x8F93
1363#define GL_R8_SNORM																	0x8F94
1364#define GL_RG8_SNORM																0x8F95
1365#define GL_RGB8_SNORM																0x8F96
1366#define GL_RGBA8_SNORM																0x8F97
1367#define GL_R16_SNORM																0x8F98
1368#define GL_RG16_SNORM																0x8F99
1369#define GL_RGB16_SNORM																0x8F9A
1370#define GL_RGBA16_SNORM																0x8F9B
1371#define GL_SIGNED_NORMALIZED														0x8F9C
1372#define GL_PRIMITIVE_RESTART														0x8F9D
1373#define GL_PRIMITIVE_RESTART_INDEX													0x8F9E
1374#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB								0x8F9F
1375#define GL_SR8_EXT																	0x8FBD
1376#define GL_SRG8_EXT																	0x8FBE
1377#define GL_DOUBLE_VEC2																0x8FFC
1378#define GL_DOUBLE_VEC3																0x8FFD
1379#define GL_DOUBLE_VEC4																0x8FFE
1380#define GL_TEXTURE_CUBE_MAP_ARRAY													0x9009
1381#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT												0x9009
1382#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY											0x900A
1383#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT										0x900A
1384#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY												0x900B
1385#define GL_SAMPLER_CUBE_MAP_ARRAY													0x900C
1386#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT												0x900C
1387#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW											0x900D
1388#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT										0x900D
1389#define GL_INT_SAMPLER_CUBE_MAP_ARRAY												0x900E
1390#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT											0x900E
1391#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY										0x900F
1392#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT									0x900F
1393#define GL_ALPHA_SNORM																0x9010
1394#define GL_LUMINANCE_SNORM															0x9011
1395#define GL_LUMINANCE_ALPHA_SNORM													0x9012
1396#define GL_INTENSITY_SNORM															0x9013
1397#define GL_ALPHA8_SNORM																0x9014
1398#define GL_LUMINANCE8_SNORM															0x9015
1399#define GL_LUMINANCE8_ALPHA8_SNORM													0x9016
1400#define GL_INTENSITY8_SNORM															0x9017
1401#define GL_ALPHA16_SNORM															0x9018
1402#define GL_LUMINANCE16_SNORM														0x9019
1403#define GL_LUMINANCE16_ALPHA16_SNORM												0x901A
1404#define GL_INTENSITY16_SNORM														0x901B
1405#define GL_IMAGE_1D																	0x904C
1406#define GL_IMAGE_2D																	0x904D
1407#define GL_IMAGE_3D																	0x904E
1408#define GL_IMAGE_2D_RECT															0x904F
1409#define GL_IMAGE_CUBE																0x9050
1410#define GL_IMAGE_BUFFER																0x9051
1411#define GL_IMAGE_BUFFER_EXT															0x9051
1412#define GL_IMAGE_1D_ARRAY															0x9052
1413#define GL_IMAGE_2D_ARRAY															0x9053
1414#define GL_IMAGE_CUBE_MAP_ARRAY														0x9054
1415#define GL_IMAGE_CUBE_MAP_ARRAY_EXT													0x9054
1416#define GL_IMAGE_2D_MULTISAMPLE														0x9055
1417#define GL_IMAGE_2D_MULTISAMPLE_ARRAY												0x9056
1418#define GL_INT_IMAGE_1D																0x9057
1419#define GL_INT_IMAGE_2D																0x9058
1420#define GL_INT_IMAGE_3D																0x9059
1421#define GL_INT_IMAGE_2D_RECT														0x905A
1422#define GL_INT_IMAGE_CUBE															0x905B
1423#define GL_INT_IMAGE_BUFFER															0x905C
1424#define GL_INT_IMAGE_BUFFER_EXT														0x905C
1425#define GL_INT_IMAGE_1D_ARRAY														0x905D
1426#define GL_INT_IMAGE_2D_ARRAY														0x905E
1427#define GL_INT_IMAGE_CUBE_MAP_ARRAY													0x905F
1428#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT												0x905F
1429#define GL_INT_IMAGE_2D_MULTISAMPLE													0x9060
1430#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY											0x9061
1431#define GL_UNSIGNED_INT_IMAGE_1D													0x9062
1432#define GL_UNSIGNED_INT_IMAGE_2D													0x9063
1433#define GL_UNSIGNED_INT_IMAGE_3D													0x9064
1434#define GL_UNSIGNED_INT_IMAGE_2D_RECT												0x9065
1435#define GL_UNSIGNED_INT_IMAGE_CUBE													0x9066
1436#define GL_UNSIGNED_INT_IMAGE_BUFFER												0x9067
1437#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT											0x9067
1438#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY												0x9068
1439#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY												0x9069
1440#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY										0x906A
1441#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT									0x906A
1442#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE										0x906B
1443#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY									0x906C
1444#define GL_MAX_IMAGE_SAMPLES														0x906D
1445#define GL_IMAGE_BINDING_FORMAT														0x906E
1446#define GL_RGB10_A2UI																0x906F
1447#define GL_MIN_MAP_BUFFER_ALIGNMENT													0x90BC
1448#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE											0x90C7
1449#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE										0x90C8
1450#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS										0x90C9
1451#define GL_MAX_VERTEX_IMAGE_UNIFORMS												0x90CA
1452#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS											0x90CB
1453#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT										0x90CB
1454#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS										0x90CC
1455#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT									0x90CC
1456#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS												0x90CD
1457#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT											0x90CD
1458#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS												0x90CE
1459#define GL_MAX_COMBINED_IMAGE_UNIFORMS												0x90CF
1460#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV										0x90D0
1461#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV												0x90D1
1462#define GL_SHADER_STORAGE_BUFFER													0x90D2
1463#define GL_SHADER_STORAGE_BUFFER_BINDING											0x90D3
1464#define GL_SHADER_STORAGE_BUFFER_START												0x90D4
1465#define GL_SHADER_STORAGE_BUFFER_SIZE												0x90D5
1466#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS											0x90D6
1467#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS										0x90D7
1468#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT									0x90D7
1469#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS									0x90D8
1470#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT								0x90D8
1471#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS								0x90D9
1472#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT							0x90D9
1473#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS										0x90DA
1474#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS										0x90DB
1475#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS										0x90DC
1476#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS										0x90DD
1477#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE											0x90DE
1478#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT									0x90DF
1479#define GL_DEPTH_STENCIL_TEXTURE_MODE												0x90EA
1480#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS										0x90EB
1481#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER								0x90EC
1482#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER						0x90ED
1483#define GL_DISPATCH_INDIRECT_BUFFER													0x90EE
1484#define GL_DISPATCH_INDIRECT_BUFFER_BINDING											0x90EF
1485#define GL_CONTEXT_ROBUST_ACCESS_EXT												0x90F3
1486#define GL_CONTEXT_ROBUST_ACCESS_KHR												0x90F3
1487#define GL_TEXTURE_2D_MULTISAMPLE													0x9100
1488#define GL_PROXY_TEXTURE_2D_MULTISAMPLE												0x9101
1489#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY												0x9102
1490#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES											0x9102
1491#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY										0x9103
1492#define GL_TEXTURE_BINDING_2D_MULTISAMPLE											0x9104
1493#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY										0x9105
1494#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES									0x9105
1495#define GL_TEXTURE_SAMPLES															0x9106
1496#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS											0x9107
1497#define GL_SAMPLER_2D_MULTISAMPLE													0x9108
1498#define GL_INT_SAMPLER_2D_MULTISAMPLE												0x9109
1499#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE										0x910A
1500#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY												0x910B
1501#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES											0x910B
1502#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY											0x910C
1503#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES										0x910C
1504#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY								0x910D
1505#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES							0x910D
1506#define GL_MAX_COLOR_TEXTURE_SAMPLES												0x910E
1507#define GL_MAX_DEPTH_TEXTURE_SAMPLES												0x910F
1508#define GL_MAX_INTEGER_SAMPLES														0x9110
1509#define GL_MAX_SERVER_WAIT_TIMEOUT													0x9111
1510#define GL_OBJECT_TYPE																0x9112
1511#define GL_SYNC_CONDITION															0x9113
1512#define GL_SYNC_STATUS																0x9114
1513#define GL_SYNC_FLAGS																0x9115
1514#define GL_SYNC_FENCE																0x9116
1515#define GL_SYNC_GPU_COMMANDS_COMPLETE												0x9117
1516#define GL_UNSIGNALED																0x9118
1517#define GL_SIGNALED																	0x9119
1518#define GL_ALREADY_SIGNALED															0x911A
1519#define GL_TIMEOUT_EXPIRED															0x911B
1520#define GL_CONDITION_SATISFIED														0x911C
1521#define GL_WAIT_FAILED																0x911D
1522#define GL_BUFFER_ACCESS_FLAGS														0x911F
1523#define GL_BUFFER_MAP_LENGTH														0x9120
1524#define GL_BUFFER_MAP_OFFSET														0x9121
1525#define GL_MAX_VERTEX_OUTPUT_COMPONENTS												0x9122
1526#define GL_MAX_GEOMETRY_INPUT_COMPONENTS											0x9123
1527#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT										0x9123
1528#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS											0x9124
1529#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT										0x9124
1530#define GL_MAX_FRAGMENT_INPUT_COMPONENTS											0x9125
1531#define GL_CONTEXT_PROFILE_MASK														0x9126
1532#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH											0x9127
1533#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT											0x9128
1534#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH											0x9129
1535#define GL_UNPACK_COMPRESSED_BLOCK_SIZE												0x912A
1536#define GL_PACK_COMPRESSED_BLOCK_WIDTH												0x912B
1537#define GL_PACK_COMPRESSED_BLOCK_HEIGHT												0x912C
1538#define GL_PACK_COMPRESSED_BLOCK_DEPTH												0x912D
1539#define GL_PACK_COMPRESSED_BLOCK_SIZE												0x912E
1540#define GL_TEXTURE_IMMUTABLE_FORMAT													0x912F
1541#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT												0x912F
1542#define GL_MAX_DEBUG_MESSAGE_LENGTH													0x9143
1543#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR												0x9143
1544#define GL_MAX_DEBUG_LOGGED_MESSAGES												0x9144
1545#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR											0x9144
1546#define GL_DEBUG_LOGGED_MESSAGES													0x9145
1547#define GL_DEBUG_LOGGED_MESSAGES_KHR												0x9145
1548#define GL_DEBUG_SEVERITY_HIGH														0x9146
1549#define GL_DEBUG_SEVERITY_HIGH_KHR													0x9146
1550#define GL_DEBUG_SEVERITY_MEDIUM													0x9147
1551#define GL_DEBUG_SEVERITY_MEDIUM_KHR												0x9147
1552#define GL_DEBUG_SEVERITY_LOW														0x9148
1553#define GL_DEBUG_SEVERITY_LOW_KHR													0x9148
1554#define GL_QUERY_BUFFER																0x9192
1555#define GL_QUERY_BUFFER_BINDING														0x9193
1556#define GL_QUERY_RESULT_NO_WAIT														0x9194
1557#define GL_VIRTUAL_PAGE_SIZE_X_ARB													0x9195
1558#define GL_VIRTUAL_PAGE_SIZE_Y_ARB													0x9196
1559#define GL_VIRTUAL_PAGE_SIZE_Z_ARB													0x9197
1560#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB												0x9198
1561#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB											0x9199
1562#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB										0x919A
1563#define GL_TEXTURE_BUFFER_OFFSET													0x919D
1564#define GL_TEXTURE_BUFFER_OFFSET_EXT												0x919D
1565#define GL_TEXTURE_BUFFER_SIZE														0x919E
1566#define GL_TEXTURE_BUFFER_SIZE_EXT													0x919E
1567#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT											0x919F
1568#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT										0x919F
1569#define GL_TEXTURE_SPARSE_ARB														0x91A6
1570#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB												0x91A7
1571#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB												0x91A8
1572#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB								0x91A9
1573#define GL_NUM_SPARSE_LEVELS_ARB													0x91AA
1574#define GL_MAX_SHADER_COMPILER_THREADS_KHR											0x91B0
1575#define GL_MAX_SHADER_COMPILER_THREADS_ARB											0x91B0
1576#define GL_COMPLETION_STATUS_KHR													0x91B1
1577#define GL_COMPLETION_STATUS_ARB													0x91B1
1578#define GL_COMPUTE_SHADER															0x91B9
1579#define GL_MAX_COMPUTE_UNIFORM_BLOCKS												0x91BB
1580#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS											0x91BC
1581#define GL_MAX_COMPUTE_IMAGE_UNIFORMS												0x91BD
1582#define GL_MAX_COMPUTE_WORK_GROUP_COUNT												0x91BE
1583#define GL_MAX_COMPUTE_WORK_GROUP_SIZE												0x91BF
1584#define GL_COMPRESSED_R11_EAC														0x9270
1585#define GL_COMPRESSED_SIGNED_R11_EAC												0x9271
1586#define GL_COMPRESSED_RG11_EAC														0x9272
1587#define GL_COMPRESSED_SIGNED_RG11_EAC												0x9273
1588#define GL_COMPRESSED_RGB8_ETC2														0x9274
1589#define GL_COMPRESSED_SRGB8_ETC2													0x9275
1590#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2									0x9276
1591#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2								0x9277
1592#define GL_COMPRESSED_RGBA8_ETC2_EAC												0x9278
1593#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC											0x9279
1594#define GL_BLEND_ADVANCED_COHERENT_KHR												0x9285
1595#define GL_MULTIPLY																	0x9294
1596#define GL_MULTIPLY_KHR																0x9294
1597#define GL_SCREEN																	0x9295
1598#define GL_SCREEN_KHR																0x9295
1599#define GL_OVERLAY																	0x9296
1600#define GL_OVERLAY_KHR																0x9296
1601#define GL_DARKEN																	0x9297
1602#define GL_DARKEN_KHR																0x9297
1603#define GL_LIGHTEN																	0x9298
1604#define GL_LIGHTEN_KHR																0x9298
1605#define GL_COLORDODGE																0x9299
1606#define GL_COLORDODGE_KHR															0x9299
1607#define GL_COLORBURN																0x929A
1608#define GL_COLORBURN_KHR															0x929A
1609#define GL_HARDLIGHT																0x929B
1610#define GL_HARDLIGHT_KHR															0x929B
1611#define GL_SOFTLIGHT																0x929C
1612#define GL_SOFTLIGHT_KHR															0x929C
1613#define GL_DIFFERENCE																0x929E
1614#define GL_DIFFERENCE_KHR															0x929E
1615#define GL_EXCLUSION																0x92A0
1616#define GL_EXCLUSION_KHR															0x92A0
1617#define GL_HSL_HUE																	0x92AD
1618#define GL_HSL_HUE_KHR																0x92AD
1619#define GL_HSL_SATURATION															0x92AE
1620#define GL_HSL_SATURATION_KHR														0x92AE
1621#define GL_HSL_COLOR																0x92AF
1622#define GL_HSL_COLOR_KHR															0x92AF
1623#define GL_HSL_LUMINOSITY															0x92B0
1624#define GL_HSL_LUMINOSITY_KHR														0x92B0
1625#define GL_MULTICAST_GPUS_NV														0x92BA
1626#define GL_PRIMITIVE_BOUNDING_BOX													0x92BE
1627#define GL_PRIMITIVE_BOUNDING_BOX_EXT												0x92BE
1628#define GL_ATOMIC_COUNTER_BUFFER													0x92C0
1629#define GL_ATOMIC_COUNTER_BUFFER_BINDING											0x92C1
1630#define GL_ATOMIC_COUNTER_BUFFER_START												0x92C2
1631#define GL_ATOMIC_COUNTER_BUFFER_SIZE												0x92C3
1632#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE											0x92C4
1633#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS								0x92C5
1634#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES						0x92C6
1635#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER						0x92C7
1636#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER					0x92C8
1637#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER				0x92C9
1638#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER						0x92CA
1639#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER						0x92CB
1640#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS										0x92CC
1641#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS									0x92CD
1642#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT								0x92CD
1643#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS								0x92CE
1644#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT							0x92CE
1645#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS										0x92CF
1646#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT									0x92CF
1647#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS										0x92D0
1648#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS										0x92D1
1649#define GL_MAX_VERTEX_ATOMIC_COUNTERS												0x92D2
1650#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS											0x92D3
1651#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT										0x92D3
1652#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS										0x92D4
1653#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT									0x92D4
1654#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS												0x92D5
1655#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT											0x92D5
1656#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS												0x92D6
1657#define GL_MAX_COMBINED_ATOMIC_COUNTERS												0x92D7
1658#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE											0x92D8
1659#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS											0x92D9
1660#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX										0x92DA
1661#define GL_UNSIGNED_INT_ATOMIC_COUNTER												0x92DB
1662#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS										0x92DC
1663#define GL_DEBUG_OUTPUT																0x92E0
1664#define GL_DEBUG_OUTPUT_KHR															0x92E0
1665#define GL_UNIFORM																	0x92E1
1666#define GL_UNIFORM_BLOCK															0x92E2
1667#define GL_PROGRAM_INPUT															0x92E3
1668#define GL_PROGRAM_OUTPUT															0x92E4
1669#define GL_BUFFER_VARIABLE															0x92E5
1670#define GL_SHADER_STORAGE_BLOCK														0x92E6
1671#define GL_IS_PER_PATCH																0x92E7
1672#define GL_IS_PER_PATCH_EXT															0x92E7
1673#define GL_VERTEX_SUBROUTINE														0x92E8
1674#define GL_TESS_CONTROL_SUBROUTINE													0x92E9
1675#define GL_TESS_EVALUATION_SUBROUTINE												0x92EA
1676#define GL_GEOMETRY_SUBROUTINE														0x92EB
1677#define GL_FRAGMENT_SUBROUTINE														0x92EC
1678#define GL_COMPUTE_SUBROUTINE														0x92ED
1679#define GL_VERTEX_SUBROUTINE_UNIFORM												0x92EE
1680#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM											0x92EF
1681#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM										0x92F0
1682#define GL_GEOMETRY_SUBROUTINE_UNIFORM												0x92F1
1683#define GL_FRAGMENT_SUBROUTINE_UNIFORM												0x92F2
1684#define GL_COMPUTE_SUBROUTINE_UNIFORM												0x92F3
1685#define GL_TRANSFORM_FEEDBACK_VARYING												0x92F4
1686#define GL_ACTIVE_RESOURCES															0x92F5
1687#define GL_MAX_NAME_LENGTH															0x92F6
1688#define GL_MAX_NUM_ACTIVE_VARIABLES													0x92F7
1689#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES											0x92F8
1690#define GL_NAME_LENGTH																0x92F9
1691#define GL_TYPE																		0x92FA
1692#define GL_ARRAY_SIZE																0x92FB
1693#define GL_OFFSET																	0x92FC
1694#define GL_BLOCK_INDEX																0x92FD
1695#define GL_ARRAY_STRIDE																0x92FE
1696#define GL_MATRIX_STRIDE															0x92FF
1697#define GL_IS_ROW_MAJOR																0x9300
1698#define GL_ATOMIC_COUNTER_BUFFER_INDEX												0x9301
1699#define GL_BUFFER_BINDING															0x9302
1700#define GL_BUFFER_DATA_SIZE															0x9303
1701#define GL_NUM_ACTIVE_VARIABLES														0x9304
1702#define GL_ACTIVE_VARIABLES															0x9305
1703#define GL_REFERENCED_BY_VERTEX_SHADER												0x9306
1704#define GL_REFERENCED_BY_TESS_CONTROL_SHADER										0x9307
1705#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT									0x9307
1706#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER										0x9308
1707#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT									0x9308
1708#define GL_REFERENCED_BY_GEOMETRY_SHADER											0x9309
1709#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT										0x9309
1710#define GL_REFERENCED_BY_FRAGMENT_SHADER											0x930A
1711#define GL_REFERENCED_BY_COMPUTE_SHADER												0x930B
1712#define GL_TOP_LEVEL_ARRAY_SIZE														0x930C
1713#define GL_TOP_LEVEL_ARRAY_STRIDE													0x930D
1714#define GL_LOCATION																	0x930E
1715#define GL_LOCATION_INDEX															0x930F
1716#define GL_FRAMEBUFFER_DEFAULT_WIDTH												0x9310
1717#define GL_FRAMEBUFFER_DEFAULT_HEIGHT												0x9311
1718#define GL_FRAMEBUFFER_DEFAULT_LAYERS												0x9312
1719#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT											0x9312
1720#define GL_FRAMEBUFFER_DEFAULT_SAMPLES												0x9313
1721#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS								0x9314
1722#define GL_MAX_FRAMEBUFFER_WIDTH													0x9315
1723#define GL_MAX_FRAMEBUFFER_HEIGHT													0x9316
1724#define GL_MAX_FRAMEBUFFER_LAYERS													0x9317
1725#define GL_MAX_FRAMEBUFFER_LAYERS_EXT												0x9317
1726#define GL_MAX_FRAMEBUFFER_SAMPLES													0x9318
1727#define GL_LOCATION_COMPONENT														0x934A
1728#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX											0x934B
1729#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE											0x934C
1730#define GL_CLIP_ORIGIN																0x935C
1731#define GL_CLIP_ORIGIN_EXT															0x935C
1732#define GL_CLIP_DEPTH_MODE															0x935D
1733#define GL_CLIP_DEPTH_MODE_EXT														0x935D
1734#define GL_NEGATIVE_ONE_TO_ONE														0x935E
1735#define GL_NEGATIVE_ONE_TO_ONE_EXT													0x935E
1736#define GL_ZERO_TO_ONE																0x935F
1737#define GL_ZERO_TO_ONE_EXT															0x935F
1738#define GL_CLEAR_TEXTURE															0x9365
1739#define GL_TEXTURE_REDUCTION_MODE_ARB												0x9366
1740#define GL_WEIGHTED_AVERAGE_ARB														0x9367
1741#define GL_MULTISAMPLES_NV															0x9371
1742#define GL_SUPERSAMPLE_SCALE_X_NV													0x9372
1743#define GL_SUPERSAMPLE_SCALE_Y_NV													0x9373
1744#define GL_CONFORMANT_NV															0x9374
1745#define GL_NUM_SAMPLE_COUNTS														0x9380
1746#define GL_MULTISAMPLE_LINE_WIDTH_RANGE												0x9381
1747#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY										0x9382
1748#define GL_BGRA8_EXT																0x93A1
1749#define GL_COMPRESSED_RGBA_ASTC_4x4													0x93B0
1750#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR												0x93B0
1751#define GL_COMPRESSED_RGBA_ASTC_5x4													0x93B1
1752#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR												0x93B1
1753#define GL_COMPRESSED_RGBA_ASTC_5x5													0x93B2
1754#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR												0x93B2
1755#define GL_COMPRESSED_RGBA_ASTC_6x5													0x93B3
1756#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR												0x93B3
1757#define GL_COMPRESSED_RGBA_ASTC_6x6													0x93B4
1758#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR												0x93B4
1759#define GL_COMPRESSED_RGBA_ASTC_8x5													0x93B5
1760#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR												0x93B5
1761#define GL_COMPRESSED_RGBA_ASTC_8x6													0x93B6
1762#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR												0x93B6
1763#define GL_COMPRESSED_RGBA_ASTC_8x8													0x93B7
1764#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR												0x93B7
1765#define GL_COMPRESSED_RGBA_ASTC_10x5												0x93B8
1766#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR											0x93B8
1767#define GL_COMPRESSED_RGBA_ASTC_10x6												0x93B9
1768#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR											0x93B9
1769#define GL_COMPRESSED_RGBA_ASTC_10x8												0x93BA
1770#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR											0x93BA
1771#define GL_COMPRESSED_RGBA_ASTC_10x10												0x93BB
1772#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR											0x93BB
1773#define GL_COMPRESSED_RGBA_ASTC_12x10												0x93BC
1774#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR											0x93BC
1775#define GL_COMPRESSED_RGBA_ASTC_12x12												0x93BD
1776#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR											0x93BD
1777#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4											0x93D0
1778#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR										0x93D0
1779#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4											0x93D1
1780#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR										0x93D1
1781#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5											0x93D2
1782#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR										0x93D2
1783#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5											0x93D3
1784#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR										0x93D3
1785#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6											0x93D4
1786#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR										0x93D4
1787#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5											0x93D5
1788#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR										0x93D5
1789#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6											0x93D6
1790#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR										0x93D6
1791#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8											0x93D7
1792#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR										0x93D7
1793#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5										0x93D8
1794#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR									0x93D8
1795#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6										0x93D9
1796#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR									0x93D9
1797#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8										0x93DA
1798#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR									0x93DA
1799#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10										0x93DB
1800#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR									0x93DB
1801#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10										0x93DC
1802#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR									0x93DC
1803#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12										0x93DD
1804#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR									0x93DD
1805#define GL_SUBGROUP_SIZE_KHR														0x9532
1806#define GL_SUBGROUP_SUPPORTED_STAGES_KHR											0x9533
1807#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR											0x9534
1808#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR												0x9535
1809#define GL_PER_GPU_STORAGE_NV														0x9548
1810#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV								0x9549
1811#define GL_SHADER_BINARY_FORMAT_SPIR_V												0x9551
1812#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB											0x9551
1813#define GL_SPIR_V_BINARY															0x9552
1814#define GL_SPIR_V_BINARY_ARB														0x9552
1815#define GL_SPIR_V_EXTENSIONS														0x9553
1816#define GL_NUM_SPIR_V_EXTENSIONS													0x9554
1817#define GL_RENDER_GPU_MASK_NV														0x9558
1818#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR								0x9630
1819#define GL_MAX_VIEWS_OVR															0x9631
1820#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR						0x9632
1821#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR									0x9633
1822#define GL_SHADING_RATE_1X1_PIXELS_EXT												0x96A6
1823#define GL_SHADING_RATE_1X2_PIXELS_EXT												0x96A7
1824#define GL_SHADING_RATE_2X1_PIXELS_EXT												0x96A8
1825#define GL_SHADING_RATE_2X2_PIXELS_EXT												0x96A9
1826#define GL_SHADING_RATE_1X4_PIXELS_EXT												0x96AA
1827#define GL_SHADING_RATE_4X1_PIXELS_EXT												0x96AB
1828#define GL_SHADING_RATE_4X2_PIXELS_EXT												0x96AC
1829#define GL_SHADING_RATE_2X4_PIXELS_EXT												0x96AD
1830#define GL_SHADING_RATE_4X4_PIXELS_EXT												0x96AE
1831#define GL_SHADING_RATE_EXT															0x96D0
1832#define GL_SHADING_RATE_ATTACHMENT_EXT												0x96D1
1833#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT								0x96D2
1834#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT							0x96D3
1835#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT								0x96D4
1836#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT								0x96D5
1837#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT								0x96D6
1838#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT						0x96D7
1839#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT						0x96D8
1840#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT					0x96D9
1841#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT					0x96DA
1842#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT				0x96DB
1843#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT							0x96DC
1844#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT		0x96DD
1845#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT						0x96DE
1846#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT	0x96DF
1847