xref: /aosp_15_r20/external/deqp/android/cts/main/vk-main-2024-03-01/shader-object/misc.txt (revision 35238bce31c2a825756842865a792f8cf7f89930)
1dEQP-VK.shader_object.misc.off.off.after.non_null.16.destroyed
2dEQP-VK.shader_object.misc.off.off.after.non_null.16.set
3dEQP-VK.shader_object.misc.off.off.after.non_null.32.destroyed
4dEQP-VK.shader_object.misc.off.off.after.non_null.32.set
5dEQP-VK.shader_object.misc.off.off.after.non_null.40.destroyed
6dEQP-VK.shader_object.misc.off.off.after.non_null.40.set
7dEQP-VK.shader_object.misc.off.off.after.non_null.48.destroyed
8dEQP-VK.shader_object.misc.off.off.after.non_null.48.set
9dEQP-VK.shader_object.misc.off.off.after.null.16.destroyed
10dEQP-VK.shader_object.misc.off.off.after.null.16.set
11dEQP-VK.shader_object.misc.off.off.after.null.32.destroyed
12dEQP-VK.shader_object.misc.off.off.after.null.32.set
13dEQP-VK.shader_object.misc.off.off.after.null.40.destroyed
14dEQP-VK.shader_object.misc.off.off.after.null.40.set
15dEQP-VK.shader_object.misc.off.off.after.null.48.destroyed
16dEQP-VK.shader_object.misc.off.off.after.null.48.set
17dEQP-VK.shader_object.misc.off.off.before.non_null.16.destroyed
18dEQP-VK.shader_object.misc.off.off.before.non_null.16.set
19dEQP-VK.shader_object.misc.off.off.before.non_null.32.destroyed
20dEQP-VK.shader_object.misc.off.off.before.non_null.32.set
21dEQP-VK.shader_object.misc.off.off.before.non_null.40.destroyed
22dEQP-VK.shader_object.misc.off.off.before.non_null.40.set
23dEQP-VK.shader_object.misc.off.off.before.non_null.48.destroyed
24dEQP-VK.shader_object.misc.off.off.before.non_null.48.set
25dEQP-VK.shader_object.misc.off.off.before.null.16.destroyed
26dEQP-VK.shader_object.misc.off.off.before.null.16.set
27dEQP-VK.shader_object.misc.off.off.before.null.32.destroyed
28dEQP-VK.shader_object.misc.off.off.before.null.32.set
29dEQP-VK.shader_object.misc.off.off.before.null.40.destroyed
30dEQP-VK.shader_object.misc.off.off.before.null.40.set
31dEQP-VK.shader_object.misc.off.off.before.null.48.destroyed
32dEQP-VK.shader_object.misc.off.off.before.null.48.set
33dEQP-VK.shader_object.misc.off.on.after.non_null.16.destroyed
34dEQP-VK.shader_object.misc.off.on.after.non_null.16.set
35dEQP-VK.shader_object.misc.off.on.after.non_null.32.destroyed
36dEQP-VK.shader_object.misc.off.on.after.non_null.32.set
37dEQP-VK.shader_object.misc.off.on.after.non_null.40.destroyed
38dEQP-VK.shader_object.misc.off.on.after.non_null.40.set
39dEQP-VK.shader_object.misc.off.on.after.non_null.48.destroyed
40dEQP-VK.shader_object.misc.off.on.after.non_null.48.set
41dEQP-VK.shader_object.misc.off.on.after.null.16.destroyed
42dEQP-VK.shader_object.misc.off.on.after.null.16.set
43dEQP-VK.shader_object.misc.off.on.after.null.32.destroyed
44dEQP-VK.shader_object.misc.off.on.after.null.32.set
45dEQP-VK.shader_object.misc.off.on.after.null.40.destroyed
46dEQP-VK.shader_object.misc.off.on.after.null.40.set
47dEQP-VK.shader_object.misc.off.on.after.null.48.destroyed
48dEQP-VK.shader_object.misc.off.on.after.null.48.set
49dEQP-VK.shader_object.misc.off.on.before.non_null.16.destroyed
50dEQP-VK.shader_object.misc.off.on.before.non_null.16.set
51dEQP-VK.shader_object.misc.off.on.before.non_null.32.destroyed
52dEQP-VK.shader_object.misc.off.on.before.non_null.32.set
53dEQP-VK.shader_object.misc.off.on.before.non_null.40.destroyed
54dEQP-VK.shader_object.misc.off.on.before.non_null.40.set
55dEQP-VK.shader_object.misc.off.on.before.non_null.48.destroyed
56dEQP-VK.shader_object.misc.off.on.before.non_null.48.set
57dEQP-VK.shader_object.misc.off.on.before.null.16.destroyed
58dEQP-VK.shader_object.misc.off.on.before.null.16.set
59dEQP-VK.shader_object.misc.off.on.before.null.32.destroyed
60dEQP-VK.shader_object.misc.off.on.before.null.32.set
61dEQP-VK.shader_object.misc.off.on.before.null.40.destroyed
62dEQP-VK.shader_object.misc.off.on.before.null.40.set
63dEQP-VK.shader_object.misc.off.on.before.null.48.destroyed
64dEQP-VK.shader_object.misc.off.on.before.null.48.set
65dEQP-VK.shader_object.misc.on.off.after.non_null.16.destroyed
66dEQP-VK.shader_object.misc.on.off.after.non_null.16.set
67dEQP-VK.shader_object.misc.on.off.after.non_null.32.destroyed
68dEQP-VK.shader_object.misc.on.off.after.non_null.32.set
69dEQP-VK.shader_object.misc.on.off.after.non_null.40.destroyed
70dEQP-VK.shader_object.misc.on.off.after.non_null.40.set
71dEQP-VK.shader_object.misc.on.off.after.non_null.48.destroyed
72dEQP-VK.shader_object.misc.on.off.after.non_null.48.set
73dEQP-VK.shader_object.misc.on.off.after.null.16.destroyed
74dEQP-VK.shader_object.misc.on.off.after.null.16.set
75dEQP-VK.shader_object.misc.on.off.after.null.32.destroyed
76dEQP-VK.shader_object.misc.on.off.after.null.32.set
77dEQP-VK.shader_object.misc.on.off.after.null.40.destroyed
78dEQP-VK.shader_object.misc.on.off.after.null.40.set
79dEQP-VK.shader_object.misc.on.off.after.null.48.destroyed
80dEQP-VK.shader_object.misc.on.off.after.null.48.set
81dEQP-VK.shader_object.misc.on.off.before.non_null.16.destroyed
82dEQP-VK.shader_object.misc.on.off.before.non_null.16.set
83dEQP-VK.shader_object.misc.on.off.before.non_null.32.destroyed
84dEQP-VK.shader_object.misc.on.off.before.non_null.32.set
85dEQP-VK.shader_object.misc.on.off.before.non_null.40.destroyed
86dEQP-VK.shader_object.misc.on.off.before.non_null.40.set
87dEQP-VK.shader_object.misc.on.off.before.non_null.48.destroyed
88dEQP-VK.shader_object.misc.on.off.before.non_null.48.set
89dEQP-VK.shader_object.misc.on.off.before.null.16.destroyed
90dEQP-VK.shader_object.misc.on.off.before.null.16.set
91dEQP-VK.shader_object.misc.on.off.before.null.32.destroyed
92dEQP-VK.shader_object.misc.on.off.before.null.32.set
93dEQP-VK.shader_object.misc.on.off.before.null.40.destroyed
94dEQP-VK.shader_object.misc.on.off.before.null.40.set
95dEQP-VK.shader_object.misc.on.off.before.null.48.destroyed
96dEQP-VK.shader_object.misc.on.off.before.null.48.set
97dEQP-VK.shader_object.misc.on.on.after.non_null.16.destroyed
98dEQP-VK.shader_object.misc.on.on.after.non_null.16.set
99dEQP-VK.shader_object.misc.on.on.after.non_null.32.destroyed
100dEQP-VK.shader_object.misc.on.on.after.non_null.32.set
101dEQP-VK.shader_object.misc.on.on.after.non_null.40.destroyed
102dEQP-VK.shader_object.misc.on.on.after.non_null.40.set
103dEQP-VK.shader_object.misc.on.on.after.non_null.48.destroyed
104dEQP-VK.shader_object.misc.on.on.after.non_null.48.set
105dEQP-VK.shader_object.misc.on.on.after.null.16.destroyed
106dEQP-VK.shader_object.misc.on.on.after.null.16.set
107dEQP-VK.shader_object.misc.on.on.after.null.32.destroyed
108dEQP-VK.shader_object.misc.on.on.after.null.32.set
109dEQP-VK.shader_object.misc.on.on.after.null.40.destroyed
110dEQP-VK.shader_object.misc.on.on.after.null.40.set
111dEQP-VK.shader_object.misc.on.on.after.null.48.destroyed
112dEQP-VK.shader_object.misc.on.on.after.null.48.set
113dEQP-VK.shader_object.misc.on.on.before.non_null.16.destroyed
114dEQP-VK.shader_object.misc.on.on.before.non_null.16.set
115dEQP-VK.shader_object.misc.on.on.before.non_null.32.destroyed
116dEQP-VK.shader_object.misc.on.on.before.non_null.32.set
117dEQP-VK.shader_object.misc.on.on.before.non_null.40.destroyed
118dEQP-VK.shader_object.misc.on.on.before.non_null.40.set
119dEQP-VK.shader_object.misc.on.on.before.non_null.48.destroyed
120dEQP-VK.shader_object.misc.on.on.before.non_null.48.set
121dEQP-VK.shader_object.misc.on.on.before.null.16.destroyed
122dEQP-VK.shader_object.misc.on.on.before.null.16.set
123dEQP-VK.shader_object.misc.on.on.before.null.32.destroyed
124dEQP-VK.shader_object.misc.on.on.before.null.32.set
125dEQP-VK.shader_object.misc.on.on.before.null.40.destroyed
126dEQP-VK.shader_object.misc.on.on.before.null.40.set
127dEQP-VK.shader_object.misc.on.on.before.null.48.destroyed
128dEQP-VK.shader_object.misc.on.on.before.null.48.set
129dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.disabled
130dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.enabled
131dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.disabled
132dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.enabled
133dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.disabled
134dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.false
135dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.true
136dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.disabled
137dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.enabled
138dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.overestimate
139dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front_and_back
140dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.none
141dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bias
142dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_disabled
143dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_enabled
144dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clamp
145dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip
146dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip_control
147dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.none
148dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.disabled
149dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.discard
150dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.enabled
151dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default
152dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular
153dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled
154dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.copy
155dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.disabled
156dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.enabled
157dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.lines
158dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.triangles
159dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.disabled
160dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.enabled
161dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.disabled
162dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.enabled
163dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.disabled
164dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.enabled
165dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.used
166dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.disabled
167dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.enabled
168dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled
169dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.enabled
170dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled
171dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.enabled
172dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled
173dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false
174dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true
175dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled
176dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.enabled
177dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.overestimate
178dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back
179dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none
180dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias
181dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_disabled
182dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_enabled
183dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clamp
184dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip
185dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip_control
186dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none
187dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled
188dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.discard
189dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.enabled
190dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default
191dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular
192dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled
193dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.copy
194dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled
195dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.enabled
196dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.lines
197dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles
198dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled
199dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.enabled
200dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled
201dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled
202dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled
203dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.enabled
204dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.used
205dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled
206dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled
207dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled
208dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.enabled
209dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled
210dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.enabled
211dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled
212dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false
213dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true
214dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled
215dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.enabled
216dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.overestimate
217dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back
218dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none
219dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias
220dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_disabled
221dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_enabled
222dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clamp
223dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip
224dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip_control
225dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none
226dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled
227dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.discard
228dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.enabled
229dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default
230dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular
231dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled
232dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.copy
233dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled
234dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.enabled
235dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.lines
236dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles
237dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled
238dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.enabled
239dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled
240dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled
241dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled
242dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.enabled
243dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.used
244dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled
245dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled
246dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled
247dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.enabled
248dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled
249dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.enabled
250dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled
251dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false
252dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true
253dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled
254dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.enabled
255dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.overestimate
256dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back
257dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none
258dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias
259dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_disabled
260dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_enabled
261dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clamp
262dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip
263dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip_control
264dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none
265dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled
266dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.discard
267dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.enabled
268dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled
269dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.enabled
270dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default
271dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular
272dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled
273dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.copy
274dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled
275dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.enabled
276dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.lines
277dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles
278dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled
279dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.enabled
280dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled
281dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled
282dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled
283dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.enabled
284dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.used
285dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled
286dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled
287dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.disabled
288dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.enabled
289dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.disabled
290dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.enabled
291dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.disabled
292dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.false
293dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.true
294dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.disabled
295dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.enabled
296dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.overestimate
297dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front_and_back
298dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.none
299dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bias
300dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_disabled
301dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_enabled
302dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clamp
303dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip
304dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip_control
305dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.none
306dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.disabled
307dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.discard
308dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.enabled
309dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default
310dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular
311dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled
312dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.copy
313dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.disabled
314dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.enabled
315dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.lines
316dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.triangles
317dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.disabled
318dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.enabled
319dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.disabled
320dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.enabled
321dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.disabled
322dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.enabled
323dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.used
324dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.disabled
325dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.enabled
326dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.disabled
327dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.enabled
328dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.disabled
329dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.enabled
330dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.disabled
331dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.false
332dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.true
333dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.disabled
334dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.enabled
335dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.overestimate
336dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front_and_back
337dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.none
338dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bias
339dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_disabled
340dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_enabled
341dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clamp
342dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip
343dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip_control
344dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.none
345dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.disabled
346dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.discard
347dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.enabled
348dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.disabled
349dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.enabled
350dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default
351dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular
352dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled
353dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.copy
354dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.disabled
355dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.enabled
356dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.lines
357dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.triangles
358dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.disabled
359dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.enabled
360dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.disabled
361dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.enabled
362dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.disabled
363dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.enabled
364dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.used
365dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.disabled
366dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.enabled
367dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.disabled
368dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.enabled
369dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.disabled
370dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.enabled
371dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.disabled
372dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.false
373dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.true
374dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.disabled
375dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.enabled
376dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.overestimate
377dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front_and_back
378dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.none
379dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bias
380dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_disabled
381dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_enabled
382dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clamp
383dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip
384dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip_control
385dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.none
386dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.disabled
387dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.discard
388dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.enabled
389dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default
390dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular
391dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled
392dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.copy
393dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.disabled
394dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.enabled
395dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.lines
396dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.triangles
397dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.disabled
398dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.enabled
399dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.disabled
400dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.enabled
401dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.disabled
402dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.enabled
403dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.used
404dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.disabled
405dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.enabled
406dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.disabled
407dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.enabled
408dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.disabled
409dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.enabled
410dEQP-VK.shader_object.misc.state.shaders.vert.color_write.disabled
411dEQP-VK.shader_object.misc.state.shaders.vert.color_write.false
412dEQP-VK.shader_object.misc.state.shaders.vert.color_write.true
413dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.disabled
414dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.enabled
415dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.overestimate
416dEQP-VK.shader_object.misc.state.shaders.vert.cull.front_and_back
417dEQP-VK.shader_object.misc.state.shaders.vert.cull.none
418dEQP-VK.shader_object.misc.state.shaders.vert.depth.bias
419dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_disabled
420dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_enabled
421dEQP-VK.shader_object.misc.state.shaders.vert.depth.clamp
422dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip
423dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip_control
424dEQP-VK.shader_object.misc.state.shaders.vert.depth.none
425dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.disabled
426dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.discard
427dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.enabled
428dEQP-VK.shader_object.misc.state.shaders.vert.lines.default
429dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular
430dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled
431dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.copy
432dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.disabled
433dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.enabled
434dEQP-VK.shader_object.misc.state.shaders.vert.primitives.lines
435dEQP-VK.shader_object.misc.state.shaders.vert.primitives.triangles
436dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.disabled
437dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.enabled
438dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.disabled
439dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.enabled
440dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.disabled
441dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.enabled
442dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.used
443dEQP-VK.shader_object.misc.state.shaders.vert.stencil.disabled
444dEQP-VK.shader_object.misc.state.shaders.vert.stencil.enabled
445dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.disabled
446dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.enabled
447dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.disabled
448dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.enabled
449dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.disabled
450dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.false
451dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.true
452dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.disabled
453dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.enabled
454dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.overestimate
455dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front_and_back
456dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.none
457dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bias
458dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_disabled
459dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_enabled
460dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clamp
461dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip
462dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip_control
463dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.none
464dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.disabled
465dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.discard
466dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.enabled
467dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default
468dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular
469dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled
470dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.copy
471dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.disabled
472dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.enabled
473dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.lines
474dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.triangles
475dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.disabled
476dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.enabled
477dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.disabled
478dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.enabled
479dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.disabled
480dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.enabled
481dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.used
482dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.disabled
483dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.enabled
484dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.disabled
485dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.enabled
486dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.disabled
487dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.enabled
488dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.disabled
489dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.false
490dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.true
491dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.disabled
492dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.enabled
493dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.overestimate
494dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front_and_back
495dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.none
496dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bias
497dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_disabled
498dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_enabled
499dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clamp
500dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip
501dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip_control
502dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.none
503dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.disabled
504dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.discard
505dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.enabled
506dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.disabled
507dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.enabled
508dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default
509dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular
510dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled
511dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.copy
512dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.disabled
513dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.enabled
514dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.lines
515dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.triangles
516dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.disabled
517dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.enabled
518dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.disabled
519dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.enabled
520dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.disabled
521dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.enabled
522dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.used
523dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.disabled
524dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.enabled
525dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.disabled
526dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.enabled
527dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.disabled
528dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.enabled
529dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.disabled
530dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.false
531dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.true
532dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.disabled
533dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.enabled
534dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.overestimate
535dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front_and_back
536dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.none
537dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bias
538dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_disabled
539dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_enabled
540dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clamp
541dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip
542dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip_control
543dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.none
544dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.disabled
545dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.discard
546dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.enabled
547dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default
548dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular
549dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled
550dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.copy
551dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.disabled
552dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.enabled
553dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.lines
554dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.triangles
555dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.disabled
556dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.enabled
557dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.disabled
558dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.enabled
559dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.disabled
560dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.enabled
561dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.used
562dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.disabled
563dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.enabled
564dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.disabled
565dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.enabled
566dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.disabled
567dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.enabled
568dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.disabled
569dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.false
570dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.true
571dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.disabled
572dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.enabled
573dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.overestimate
574dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front_and_back
575dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.none
576dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bias
577dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_disabled
578dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_enabled
579dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clamp
580dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip
581dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip_control
582dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.none
583dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.disabled
584dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.discard
585dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.enabled
586dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.disabled
587dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.enabled
588dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default
589dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular
590dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled
591dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.copy
592dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.disabled
593dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.enabled
594dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.lines
595dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.triangles
596dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.disabled
597dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.enabled
598dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.disabled
599dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.enabled
600dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.disabled
601dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.enabled
602dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.used
603dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.disabled
604dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.enabled
605dEQP-VK.shader_object.misc.tessellation_modes.one.equal
606dEQP-VK.shader_object.misc.tessellation_modes.one.even
607dEQP-VK.shader_object.misc.tessellation_modes.one.odd
608dEQP-VK.shader_object.misc.tessellation_modes.two.equal
609dEQP-VK.shader_object.misc.tessellation_modes.two.even
610dEQP-VK.shader_object.misc.tessellation_modes.two.odd
611dEQP-VK.shader_object.misc.unused_variable.linked.builtin.geom
612dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tesc
613dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tese
614dEQP-VK.shader_object.misc.unused_variable.linked.builtin.vert
615dEQP-VK.shader_object.misc.unused_variable.linked.output.geom
616dEQP-VK.shader_object.misc.unused_variable.linked.output.tesc
617dEQP-VK.shader_object.misc.unused_variable.linked.output.tese
618dEQP-VK.shader_object.misc.unused_variable.linked.output.vert
619dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.geom
620dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tesc
621dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tese
622dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.vert
623dEQP-VK.shader_object.misc.unused_variable.unlinked.output.geom
624dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tesc
625dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tese
626dEQP-VK.shader_object.misc.unused_variable.unlinked.output.vert
627