1#version 460
2
3in vec2 aPos;
4in vec2 aUV;
5in vec4 aColor;
6uniform mat4 projectionMatrix;
7
8out vec4 Color;
9out vec2 UV;
10
11void main()
12{
13    Color = aColor;
14    UV = aUV;
15    gl_Position = projectionMatrix * vec4(aPos, 0, 1);
16}
17