1#version 450
2#extension GL_EXT_nonuniform_qualifier : require
3layout(set=0,binding=4,rgba32f) uniform imageBuffer data[];
4layout(location = 0) out vec4     FragColor;
5layout(location = 3) in flat int  rIndex;
6void main()
7{
8  FragColor = imageLoad(data[nonuniformEXT(rIndex)], 0);
9}
10