1#version 450
2
3//make sure the builtins don't exist if the extension isn't enabled.
4//#extension GL_EXT_fragment_invocation_density : require
5
6layout (location = 0) out vec2 FragSize;
7layout (location = 2) out int FragInvocationCount;
8
9void main () {
10    FragSize = gl_FragSizeEXT;
11    FragInvocationCount = gl_FragInvocationCountEXT;
12}
13