1#version 450
2#extension GL_KHR_shader_subgroup_vote: enable
3#extension GL_EXT_shader_subgroup_extended_types_float16 : enable
4layout(set = 0, binding = 0, std430) buffer Buffer1
5{
6  uint result[];
7};
8
9void main (void)
10{
11  uint tempRes;
12  float16_t valueNoEqual = float16_t(gl_SubgroupInvocationID);
13  tempRes = subgroupAllEqual(valueNoEqual) ? 0x0 : 0x10;
14  result[gl_VertexIndex] = tempRes;
15}
16
17