1#version 450 2#extension GL_KHR_shader_subgroup_vote: enable 3#extension GL_EXT_shader_subgroup_extended_types_float16 : enable 4layout(set = 0, binding = 0, std430) buffer Buffer1 5{ 6 uint result[]; 7}; 8 9void main (void) 10{ 11 uint tempRes; 12 float16_t valueNoEqual = float16_t(gl_SubgroupInvocationID); 13 tempRes = subgroupAllEqual(valueNoEqual) ? 0x0 : 0x10; 14 result[gl_VertexIndex] = tempRes; 15} 16 17