1#version 450
2
3layout(binding = 0) uniform sampler2DArrayShadow s2da;
4
5layout(location = 0) out vec4 c_out;
6
7layout(location = 0) in vec4 tc;
8
9void main()
10{
11    float c = textureLod(s2da, tc, 0);
12    c_out = vec4(c);
13}
14