1#version 460
2#extension GL_EXT_shader_tile_image : require
3
4precision highp float;
5precision mediump int;
6
7layout(binding=0, set=0, input_attachment_index=0) tileImageEXT highp attachmentEXT in_color;
8layout(location=0) out highp vec4 out_color;
9
10void main(void)
11{
12     out_color = colorAttachmentReadEXT(in_color);
13}
14