1#version 450 core 2#extension GL_EXT_fragment_shading_rate : enable 3#extension GL_ARB_shader_stencil_export : enable 4#extension GL_ARB_fragment_shader_interlock : enable 5#extension GL_AMD_shader_early_and_late_fragment_tests : enable 6layout(location = 0) flat in int instanceIndex; 7layout(early_and_late_fragment_tests_amd) in; 8layout(depth_less) out float gl_FragDepth; 9void main() 10{ 11 gl_FragDepth = float(instanceIndex) / float(81); 12} 13