1#version 460 2#extension GL_NV_ray_tracing : enable 3hitAttributeNV vec4 payload; 4layout(binding = 0, set = 0) uniform accelerationStructureNV accNV; 5 6void main() 7{ 8 payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage 9 reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage 10 terminateRayNV(); 11 ignoreIntersectionNV(); 12} 13