1#version 450
2#extension GL_ARM_shader_core_builtins: enable
3layout(location = 0) out uvec4 data;
4void main (void)
5{
6  uint temp = gl_WarpMaxIDARM;
7  data = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp);
8}
9