1#version 400
2
3uniform sampler s;
4
5uniform textureBuffer             texBuffer;
6uniform itextureBuffer            itexBuffer;
7uniform utextureBuffer            utexBuffer;
8
9void main()
10{
11    samplerBuffer          (texBuffer, s);
12    isamplerBuffer         (itexBuffer, s);
13    usamplerBuffer         (utexBuffer, s);
14}
15