1#version 320 es
2precision highp float;
3out vec4 my_FragColor;
4void main()
5{
6    // GLSL ES 3.00.6 section 4.1.4 Floats:
7    // "A value with a magnitude too small to be represented as a mantissa and exponent is converted to zero."
8    // 1.0e-50 is small enough that it can't even be stored as subnormal.
9    float correct = (1.0e-50 == 0.0) ? 1.0 : 0.0;
10    float correct1 = isinf(1.0e40) ? 1.0 : 0.0;
11    vec4 foo = vec4(1.0e-50, -1.0e-50, 1.0e50, -1.0e50);
12    my_FragColor = vec4(0.0, correct, correct1, 1.0);
13}
14