1#version 460 2 3void fn(){ 4 uvec3 wgs = gl_WorkGroupSize; // error: fixed workgroup size has not been declared 5} 6 7layout(local_size_x = 64) in; // declare workgroup size 8 9void main(){ 10 fn(); 11 uvec3 wgs = gl_WorkGroupSize; // valid 12} 13