1#version 440
2
3layout(location = 0) in vec4 i_Pos;
4layout(location = 1) in vec2 i_Tex;
5
6layout(location = 0) out Primitive
7{
8    vec2 texCoord;
9} OUT;
10
11void main()
12{
13    gl_Position = i_Pos;
14    OUT.texCoord = i_Tex;
15}
16
17