1#version 440
2
3layout(location = 0) in Primitive
4{
5    vec2 texCoord;
6} IN;
7
8layout(location = 0) out vec4 oColor;
9
10layout(binding = 0) uniform sampler2D mytex;
11
12void main()
13{
14    oColor = texture(mytex, IN.texCoord);
15}
16