1#version 460 core 2 3layout(triangles) in; 4layout(line_strip, max_vertices = 204) out; 5 6void f2(float x) 7{ 8 gl_ClipDistance[6] = gl_in[0].gl_ClipDistance[6]; 9} 10void f3(float x) 11{ 12 gl_CullDistance[1] = gl_in[0].gl_CullDistance[1]; 13} 14 15void main(){ 16 #if defined(CLIP) 17 f2(0.1); 18 #endif 19 f3(0.1); 20}