1#version 460 core
2
3layout(triangles) in;
4layout(line_strip, max_vertices = 204) out;
5
6void f2(float x)
7{
8    gl_ClipDistance[6] = gl_in[0].gl_ClipDistance[6];
9}
10void f3(float x)
11{
12    gl_CullDistance[1] = gl_in[0].gl_CullDistance[1];
13}
14
15void main(){
16  #if defined(CLIP)
17  f2(0.1);
18  #endif
19  f3(0.1);
20}