1#version 320 es
2
3#extension GL_EXT_texture_shadow_lod : enable
4
5
6uniform lowp sampler2DArrayShadow s2da;
7uniform lowp samplerCubeArrayShadow sca;
8uniform lowp samplerCubeShadow sc;
9
10in lowp vec4 tc;
11out lowp float c;
12void main()
13{
14    c = texture(s2da, tc, 0.0);
15    c = texture(sca, tc, 0.0, 0.0);
16    c = textureOffset(s2da, tc, ivec2(0.0), 0.0);
17    c = textureLod(s2da, tc, 0.0);
18    c = textureLod(sc, tc, 0.0);
19    c = textureLod(sca, tc, 0.0, 0.0);
20    c = textureLodOffset(s2da, tc, 0.0, ivec2(0.0));
21
22}
23