1spv.ext.ShaderTileImage.depth_stencil.frag 2WARNING: 0:6: '' : all default precisions are highp; use precision statements to quiet warning, e.g.: 3 "precision mediump int; precision highp float;" 4 5// Module Version 10000 6// Generated by (magic number): 8000b 7// Id's are bound by 26 8 9 Capability Shader 10 Capability TileImageDepthReadAccessEXT 11 Capability TileImageStencilReadAccessEXT 12 Extension "SPV_EXT_shader_tile_image" 13 1: ExtInstImport "GLSL.std.450" 14 MemoryModel Logical GLSL450 15 EntryPoint Fragment 4 "main" 16 22 16 ExecutionMode 4 OriginUpperLeft 17 Source GLSL 460 18 SourceExtension "GL_EXT_shader_tile_image" 19 Name 4 "main" 20 Name 8 "depth" 21 Name 12 "stencil_value" 22 Name 16 "stencil_out" 23 Name 22 "depth_out" 24 Decorate 13 RelaxedPrecision 25 Decorate 16(stencil_out) Location 0 26 Decorate 22(depth_out) Location 1 27 2: TypeVoid 28 3: TypeFunction 2 29 6: TypeFloat 32 30 7: TypePointer Function 6(float) 31 10: TypeInt 32 0 32 11: TypePointer Function 10(int) 33 14: TypeVector 10(int) 4 34 15: TypePointer Output 14(ivec4) 35 16(stencil_out): 15(ptr) Variable Output 36 18: 10(int) Constant 0 37 20: TypeVector 6(float) 4 38 21: TypePointer Output 20(fvec4) 39 22(depth_out): 21(ptr) Variable Output 40 24: 6(float) Constant 0 41 4(main): 2 Function None 3 42 5: Label 43 8(depth): 7(ptr) Variable Function 4412(stencil_value): 11(ptr) Variable Function 45 9: 6(float) DepthAttachmentReadEXT 46 Store 8(depth) 9 47 13: 10(int) StencilAttachmentReadEXT 48 Store 12(stencil_value) 13 49 17: 10(int) Load 12(stencil_value) 50 19: 14(ivec4) CompositeConstruct 17 18 18 18 51 Store 16(stencil_out) 19 52 23: 6(float) Load 8(depth) 53 25: 20(fvec4) CompositeConstruct 23 24 24 24 54 Store 22(depth_out) 25 55 Return 56 FunctionEnd 57