1#version 310 es
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18int main() {
19  gl_Position = vec4(3 + 1, 3 + 4, 3 + 1);
20  gl_Position = vec4(1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12);
21  gl_Position = vec4(4 + 3 + 3);
22  gl_Position = 4 + 3 + F.a;
23}
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