1overflow_underflow_toinf_0.frag
2Shader version: 320
30:? Sequence
40:4  Function Definition: main( ( global void)
50:4    Function Parameters:
60:9    Sequence
70:9      Sequence
80:9        move second child to first child ( temp highp float)
90:9          'correct' ( temp highp float)
100:9          Constant:
110:9            1.000000
120:10      Sequence
130:10        move second child to first child ( temp highp float)
140:10          'correct1' ( temp highp float)
150:10          Constant:
160:10            1.000000
170:11      Sequence
180:11        move second child to first child ( temp highp 4-component vector of float)
190:11          'foo' ( temp highp 4-component vector of float)
200:11          Constant:
210:11            0.000000
220:11            -0.000000
230:11            +1.#INF
240:11            -1.#INF
250:12      move second child to first child ( temp highp 4-component vector of float)
260:12        'my_FragColor' ( out highp 4-component vector of float)
270:12        Construct vec4 ( temp highp 4-component vector of float)
280:12          Constant:
290:12            0.000000
300:12          'correct' ( temp highp float)
310:12          'correct1' ( temp highp float)
320:12          Constant:
330:12            1.000000
340:?   Linker Objects
350:?     'my_FragColor' ( out highp 4-component vector of float)
36
37
38Linked fragment stage:
39
40
41Shader version: 320
420:? Sequence
430:4  Function Definition: main( ( global void)
440:4    Function Parameters:
450:9    Sequence
460:9      Sequence
470:9        move second child to first child ( temp highp float)
480:9          'correct' ( temp highp float)
490:9          Constant:
500:9            1.000000
510:10      Sequence
520:10        move second child to first child ( temp highp float)
530:10          'correct1' ( temp highp float)
540:10          Constant:
550:10            1.000000
560:11      Sequence
570:11        move second child to first child ( temp highp 4-component vector of float)
580:11          'foo' ( temp highp 4-component vector of float)
590:11          Constant:
600:11            0.000000
610:11            -0.000000
620:11            +1.#INF
630:11            -1.#INF
640:12      move second child to first child ( temp highp 4-component vector of float)
650:12        'my_FragColor' ( out highp 4-component vector of float)
660:12        Construct vec4 ( temp highp 4-component vector of float)
670:12          Constant:
680:12            0.000000
690:12          'correct' ( temp highp float)
700:12          'correct1' ( temp highp float)
710:12          Constant:
720:12            1.000000
730:?   Linker Objects
740:?     'my_FragColor' ( out highp 4-component vector of float)
75
76