1overflow_underflow_toinf_0.frag 2Shader version: 320 30:? Sequence 40:4 Function Definition: main( ( global void) 50:4 Function Parameters: 60:9 Sequence 70:9 Sequence 80:9 move second child to first child ( temp highp float) 90:9 'correct' ( temp highp float) 100:9 Constant: 110:9 1.000000 120:10 Sequence 130:10 move second child to first child ( temp highp float) 140:10 'correct1' ( temp highp float) 150:10 Constant: 160:10 1.000000 170:11 Sequence 180:11 move second child to first child ( temp highp 4-component vector of float) 190:11 'foo' ( temp highp 4-component vector of float) 200:11 Constant: 210:11 0.000000 220:11 -0.000000 230:11 +1.#INF 240:11 -1.#INF 250:12 move second child to first child ( temp highp 4-component vector of float) 260:12 'my_FragColor' ( out highp 4-component vector of float) 270:12 Construct vec4 ( temp highp 4-component vector of float) 280:12 Constant: 290:12 0.000000 300:12 'correct' ( temp highp float) 310:12 'correct1' ( temp highp float) 320:12 Constant: 330:12 1.000000 340:? Linker Objects 350:? 'my_FragColor' ( out highp 4-component vector of float) 36 37 38Linked fragment stage: 39 40 41Shader version: 320 420:? Sequence 430:4 Function Definition: main( ( global void) 440:4 Function Parameters: 450:9 Sequence 460:9 Sequence 470:9 move second child to first child ( temp highp float) 480:9 'correct' ( temp highp float) 490:9 Constant: 500:9 1.000000 510:10 Sequence 520:10 move second child to first child ( temp highp float) 530:10 'correct1' ( temp highp float) 540:10 Constant: 550:10 1.000000 560:11 Sequence 570:11 move second child to first child ( temp highp 4-component vector of float) 580:11 'foo' ( temp highp 4-component vector of float) 590:11 Constant: 600:11 0.000000 610:11 -0.000000 620:11 +1.#INF 630:11 -1.#INF 640:12 move second child to first child ( temp highp 4-component vector of float) 650:12 'my_FragColor' ( out highp 4-component vector of float) 660:12 Construct vec4 ( temp highp 4-component vector of float) 670:12 Constant: 680:12 0.000000 690:12 'correct' ( temp highp float) 700:12 'correct1' ( temp highp float) 710:12 Constant: 720:12 1.000000 730:? Linker Objects 740:? 'my_FragColor' ( out highp 4-component vector of float) 75 76