1implicitArraySize.vert 2Shader version: 460 30:? Sequence 40:5 Function Definition: main( ( global void) 50:5 Function Parameters: 60:6 Sequence 70:6 move second child to first child ( temp float) 80:6 direct index ( smooth temp float) 90:6 'a' ( smooth out unsized 1-element array of float) 100:6 Constant: 110:6 0 (const int) 120:6 Constant: 130:6 0.100000 140:7 move second child to first child ( temp float) 150:7 direct index ( smooth temp float) 160:7 'c' ( smooth out unsized 6-element array of float) 170:7 Constant: 180:7 5 (const int) 190:7 Constant: 200:7 0.100000 210:? Linker Objects 220:? 'a' ( smooth out unsized 1-element array of float) 230:? 'c' ( smooth out unsized 6-element array of float) 240:? 'gl_VertexID' ( gl_VertexId int VertexId) 250:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 26 27implicitArraySize.frag 28Shader version: 460 290:? Sequence 300:6 Function Definition: main( ( global void) 310:6 Function Parameters: 320:7 Sequence 330:7 move second child to first child ( temp float) 340:7 direct index ( temp float) 350:7 'b' ( out 5-element array of float) 360:7 Constant: 370:7 0 (const int) 380:7 direct index ( smooth temp float) 390:7 'a' ( smooth in unsized 2-element array of float) 400:7 Constant: 410:7 1 (const int) 420:8 move second child to first child ( temp float) 430:8 direct index ( temp float) 440:8 'b' ( out 5-element array of float) 450:8 Constant: 460:8 1 (const int) 470:8 direct index ( smooth temp float) 480:8 'c' ( smooth in 3-element array of float) 490:8 Constant: 500:8 1 (const int) 510:? Linker Objects 520:? 'a' ( smooth in unsized 2-element array of float) 530:? 'c' ( smooth in 3-element array of float) 540:? 'b' ( out 5-element array of float) 55 56 57Linked vertex stage: 58 59 60Linked fragment stage: 61 62ERROR: Linking vertex stage: Implicit size of unsized array doesn't match same symbol among multiple shaders. 63 64Shader version: 460 650:? Sequence 660:5 Function Definition: main( ( global void) 670:5 Function Parameters: 680:6 Sequence 690:6 move second child to first child ( temp float) 700:6 direct index ( smooth temp float) 710:6 'a' ( smooth out 1-element array of float) 720:6 Constant: 730:6 0 (const int) 740:6 Constant: 750:6 0.100000 760:7 move second child to first child ( temp float) 770:7 direct index ( smooth temp float) 780:7 'c' ( smooth out 6-element array of float) 790:7 Constant: 800:7 5 (const int) 810:7 Constant: 820:7 0.100000 830:? Linker Objects 840:? 'a' ( smooth out 1-element array of float) 850:? 'c' ( smooth out 6-element array of float) 860:? 'gl_VertexID' ( gl_VertexId int VertexId) 870:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 88Shader version: 460 890:? Sequence 900:6 Function Definition: main( ( global void) 910:6 Function Parameters: 920:7 Sequence 930:7 move second child to first child ( temp float) 940:7 direct index ( temp float) 950:7 'b' ( out 5-element array of float) 960:7 Constant: 970:7 0 (const int) 980:7 direct index ( smooth temp float) 990:7 'a' ( smooth in 2-element array of float) 1000:7 Constant: 1010:7 1 (const int) 1020:8 move second child to first child ( temp float) 1030:8 direct index ( temp float) 1040:8 'b' ( out 5-element array of float) 1050:8 Constant: 1060:8 1 (const int) 1070:8 direct index ( smooth temp float) 1080:8 'c' ( smooth in 3-element array of float) 1090:8 Constant: 1100:8 1 (const int) 1110:? Linker Objects 1120:? 'a' ( smooth in 2-element array of float) 1130:? 'c' ( smooth in 3-element array of float) 1140:? 'b' ( out 5-element array of float) 115 116