1glsl.interpOp.error.frag 2ERROR: 0:39: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element. Using the field of a named struct as an interpolant argument is not allowed (ES-only). 3ERROR: 0:40: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element 4ERROR: 0:41: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element. Using the field of a named struct as an interpolant argument is not allowed (ES-only). 5ERROR: 0:54: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element. Using the field of a named struct as an interpolant argument is not allowed (ES-only). 6ERROR: 0:55: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element 7ERROR: 0:56: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element. Using the field of a named struct as an interpolant argument is not allowed (ES-only). 8ERROR: 0:69: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element. Using the field of a named struct as an interpolant argument is not allowed (ES-only). 9ERROR: 0:70: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element 10ERROR: 0:71: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element. Using the field of a named struct as an interpolant argument is not allowed (ES-only). 11ERROR: 9 compilation errors. No code generated. 12 13 14Shader version: 320 15ERROR: node is still EOpNull! 160:27 Function Definition: main( ( global void) 170:27 Function Parameters: 180:32 Sequence 190:32 Sequence 200:32 move second child to first child ( temp mediump 4-component vector of float) 210:32 'fragColor' (layout( location=0) out mediump 4-component vector of float) 220:32 Construct vec4 ( temp mediump 4-component vector of float) 230:32 interpolateAtCentroid ( global highp float) 240:32 'v' (layout( location=2) smooth in highp float) 250:33 move second child to first child ( temp mediump 4-component vector of float) 260:33 'fragColor' (layout( location=0) out mediump 4-component vector of float) 270:33 Construct vec4 ( temp mediump 4-component vector of float) 280:33 interpolateAtCentroid ( global highp float) 290:33 x: direct index for structure ( in highp float) 300:33 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 310:33 Constant: 320:33 0 (const uint) 330:34 move second child to first child ( temp mediump 4-component vector of float) 340:34 'fragColor' (layout( location=0) out mediump 4-component vector of float) 350:34 Construct vec4 ( temp mediump 4-component vector of float) 360:34 interpolateAtCentroid ( global highp float) 370:34 direct index (layout( location=7) smooth temp highp float) 380:34 'z' (layout( location=7) smooth in 1-element array of highp float) 390:34 Constant: 400:34 0 (const int) 410:35 move second child to first child ( temp highp 4-component vector of float) 420:35 'fragColor' (layout( location=0) out mediump 4-component vector of float) 430:35 interpolateAtCentroid ( global highp 4-component vector of float) 440:35 'w' (layout( location=8) smooth in highp 4-component vector of float) 450:36 move second child to first child ( temp highp 4-component vector of float) 460:36 'fragColor' (layout( location=0) out mediump 4-component vector of float) 470:36 interpolateAtCentroid ( global highp 4-component vector of float) 480:36 direct index ( temp highp 4-component vector of float) 490:36 xyz: direct index for structure ( in 1-element array of highp 4-component vector of float) 500:36 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 510:36 Constant: 520:36 1 (const uint) 530:36 Constant: 540:36 0 (const int) 550:39 move second child to first child ( temp mediump 4-component vector of float) 560:39 'fragColor' (layout( location=0) out mediump 4-component vector of float) 570:39 Construct vec4 ( temp mediump 4-component vector of float) 580:39 interpolateAtCentroid ( global highp float) 590:39 a: direct index for structure ( global highp float) 600:39 'v_var' (layout( location=0) smooth in structure{ global highp float a, global highp float b}) 610:39 Constant: 620:39 0 (const int) 630:40 move second child to first child ( temp mediump 4-component vector of float) 640:40 'fragColor' (layout( location=0) out mediump 4-component vector of float) 650:40 Construct vec4 ( temp mediump 4-component vector of float) 660:40 interpolateAtCentroid ( global highp float) 670:40 direct index ( temp highp float) 680:40 'w' (layout( location=8) smooth in highp 4-component vector of float) 690:40 Constant: 700:40 0 (const int) 710:41 move second child to first child ( temp mediump 4-component vector of float) 720:41 'fragColor' (layout( location=0) out mediump 4-component vector of float) 730:41 Construct vec4 ( temp mediump 4-component vector of float) 740:41 interpolateAtCentroid ( global highp 4-component vector of float) 750:41 s_v: direct index for structure ( global highp 4-component vector of float) 760:41 s0: direct index for structure ( in structure{ global highp 4-component vector of float s_v}) 770:41 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 780:41 Constant: 790:41 2 (const uint) 800:41 Constant: 810:41 0 (const int) 820:47 Sequence 830:47 move second child to first child ( temp mediump 4-component vector of float) 840:47 'fragColor' (layout( location=0) out mediump 4-component vector of float) 850:47 Construct vec4 ( temp mediump 4-component vector of float) 860:47 interpolateAtSample ( global highp float) 870:47 'v' (layout( location=2) smooth in highp float) 880:47 Constant: 890:47 0 (const int) 900:48 move second child to first child ( temp mediump 4-component vector of float) 910:48 'fragColor' (layout( location=0) out mediump 4-component vector of float) 920:48 Construct vec4 ( temp mediump 4-component vector of float) 930:48 interpolateAtSample ( global highp float) 940:48 x: direct index for structure ( in highp float) 950:48 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 960:48 Constant: 970:48 0 (const uint) 980:48 Constant: 990:48 0 (const int) 1000:49 move second child to first child ( temp mediump 4-component vector of float) 1010:49 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1020:49 Construct vec4 ( temp mediump 4-component vector of float) 1030:49 interpolateAtSample ( global highp float) 1040:49 direct index (layout( location=7) smooth temp highp float) 1050:49 'z' (layout( location=7) smooth in 1-element array of highp float) 1060:49 Constant: 1070:49 0 (const int) 1080:49 Constant: 1090:49 0 (const int) 1100:50 move second child to first child ( temp highp 4-component vector of float) 1110:50 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1120:50 interpolateAtSample ( global highp 4-component vector of float) 1130:50 'w' (layout( location=8) smooth in highp 4-component vector of float) 1140:50 Constant: 1150:50 0 (const int) 1160:51 move second child to first child ( temp highp 4-component vector of float) 1170:51 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1180:51 interpolateAtSample ( global highp 4-component vector of float) 1190:51 direct index ( temp highp 4-component vector of float) 1200:51 xyz: direct index for structure ( in 1-element array of highp 4-component vector of float) 1210:51 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 1220:51 Constant: 1230:51 1 (const uint) 1240:51 Constant: 1250:51 0 (const int) 1260:51 Constant: 1270:51 0 (const int) 1280:54 move second child to first child ( temp mediump 4-component vector of float) 1290:54 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1300:54 Construct vec4 ( temp mediump 4-component vector of float) 1310:54 interpolateAtSample ( global highp float) 1320:54 a: direct index for structure ( global highp float) 1330:54 'v_var' (layout( location=0) smooth in structure{ global highp float a, global highp float b}) 1340:54 Constant: 1350:54 0 (const int) 1360:54 Constant: 1370:54 0 (const int) 1380:55 move second child to first child ( temp mediump 4-component vector of float) 1390:55 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1400:55 Construct vec4 ( temp mediump 4-component vector of float) 1410:55 interpolateAtSample ( global highp float) 1420:55 direct index ( temp highp float) 1430:55 'w' (layout( location=8) smooth in highp 4-component vector of float) 1440:55 Constant: 1450:55 0 (const int) 1460:55 Constant: 1470:55 0 (const int) 1480:56 move second child to first child ( temp mediump 4-component vector of float) 1490:56 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1500:56 Construct vec4 ( temp mediump 4-component vector of float) 1510:56 interpolateAtSample ( global highp 4-component vector of float) 1520:56 s_v: direct index for structure ( global highp 4-component vector of float) 1530:56 s0: direct index for structure ( in structure{ global highp 4-component vector of float s_v}) 1540:56 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 1550:56 Constant: 1560:56 2 (const uint) 1570:56 Constant: 1580:56 0 (const int) 1590:56 Constant: 1600:56 0 (const int) 1610:62 Sequence 1620:62 move second child to first child ( temp mediump 4-component vector of float) 1630:62 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1640:62 Construct vec4 ( temp mediump 4-component vector of float) 1650:62 interpolateAtOffset ( global highp float) 1660:62 'v' (layout( location=2) smooth in highp float) 1670:62 Constant: 1680:62 0.000000 1690:62 0.000000 1700:63 move second child to first child ( temp mediump 4-component vector of float) 1710:63 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1720:63 Construct vec4 ( temp mediump 4-component vector of float) 1730:63 interpolateAtOffset ( global highp float) 1740:63 x: direct index for structure ( in highp float) 1750:63 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 1760:63 Constant: 1770:63 0 (const uint) 1780:63 Constant: 1790:63 0.000000 1800:63 0.000000 1810:64 move second child to first child ( temp mediump 4-component vector of float) 1820:64 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1830:64 Construct vec4 ( temp mediump 4-component vector of float) 1840:64 interpolateAtOffset ( global highp float) 1850:64 direct index (layout( location=7) smooth temp highp float) 1860:64 'z' (layout( location=7) smooth in 1-element array of highp float) 1870:64 Constant: 1880:64 0 (const int) 1890:64 Constant: 1900:64 0.000000 1910:64 0.000000 1920:65 move second child to first child ( temp highp 4-component vector of float) 1930:65 'fragColor' (layout( location=0) out mediump 4-component vector of float) 1940:65 interpolateAtOffset ( global highp 4-component vector of float) 1950:65 'w' (layout( location=8) smooth in highp 4-component vector of float) 1960:65 Constant: 1970:65 0.000000 1980:65 0.000000 1990:66 move second child to first child ( temp highp 4-component vector of float) 2000:66 'fragColor' (layout( location=0) out mediump 4-component vector of float) 2010:66 interpolateAtOffset ( global highp 4-component vector of float) 2020:66 direct index ( temp highp 4-component vector of float) 2030:66 xyz: direct index for structure ( in 1-element array of highp 4-component vector of float) 2040:66 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 2050:66 Constant: 2060:66 1 (const uint) 2070:66 Constant: 2080:66 0 (const int) 2090:66 Constant: 2100:66 0.000000 2110:66 0.000000 2120:69 move second child to first child ( temp mediump 4-component vector of float) 2130:69 'fragColor' (layout( location=0) out mediump 4-component vector of float) 2140:69 Construct vec4 ( temp mediump 4-component vector of float) 2150:69 interpolateAtOffset ( global highp float) 2160:69 a: direct index for structure ( global highp float) 2170:69 'v_var' (layout( location=0) smooth in structure{ global highp float a, global highp float b}) 2180:69 Constant: 2190:69 0 (const int) 2200:69 Constant: 2210:69 0.000000 2220:69 0.000000 2230:70 move second child to first child ( temp mediump 4-component vector of float) 2240:70 'fragColor' (layout( location=0) out mediump 4-component vector of float) 2250:70 Construct vec4 ( temp mediump 4-component vector of float) 2260:70 interpolateAtOffset ( global highp float) 2270:70 direct index ( temp highp float) 2280:70 'w' (layout( location=8) smooth in highp 4-component vector of float) 2290:70 Constant: 2300:70 0 (const int) 2310:70 Constant: 2320:70 0.000000 2330:70 0.000000 2340:71 move second child to first child ( temp mediump 4-component vector of float) 2350:71 'fragColor' (layout( location=0) out mediump 4-component vector of float) 2360:71 Construct vec4 ( temp mediump 4-component vector of float) 2370:71 interpolateAtOffset ( global highp 4-component vector of float) 2380:71 s_v: direct index for structure ( global highp 4-component vector of float) 2390:71 s0: direct index for structure ( in structure{ global highp 4-component vector of float s_v}) 2400:71 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 2410:71 Constant: 2420:71 2 (const uint) 2430:71 Constant: 2440:71 0 (const int) 2450:71 Constant: 2460:71 0.000000 2470:71 0.000000 2480:? Linker Objects 2490:? 'v_var' (layout( location=0) smooth in structure{ global highp float a, global highp float b}) 2500:? 'v' (layout( location=2) smooth in highp float) 2510:? 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 2520:? 'z' (layout( location=7) smooth in 1-element array of highp float) 2530:? 'w' (layout( location=8) smooth in highp 4-component vector of float) 2540:? 'fragColor' (layout( location=0) out mediump 4-component vector of float) 255 256 257Linked fragment stage: 258 259 260Shader version: 320 261ERROR: node is still EOpNull! 2620:27 Function Definition: main( ( global void) 2630:27 Function Parameters: 2640:32 Sequence 2650:32 Sequence 2660:32 move second child to first child ( temp mediump 4-component vector of float) 2670:32 'fragColor' (layout( location=0) out mediump 4-component vector of float) 2680:32 Construct vec4 ( temp mediump 4-component vector of float) 2690:32 interpolateAtCentroid ( global highp float) 2700:32 'v' (layout( location=2) smooth in highp float) 2710:33 move second child to first child ( temp mediump 4-component vector of float) 2720:33 'fragColor' (layout( location=0) out mediump 4-component vector of float) 2730:33 Construct vec4 ( temp mediump 4-component vector of float) 2740:33 interpolateAtCentroid ( global highp float) 2750:33 x: direct index for structure ( in highp float) 2760:33 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 2770:33 Constant: 2780:33 0 (const uint) 2790:34 move second child to first child ( temp mediump 4-component vector of float) 2800:34 'fragColor' (layout( location=0) out mediump 4-component vector of float) 2810:34 Construct vec4 ( temp mediump 4-component vector of float) 2820:34 interpolateAtCentroid ( global highp float) 2830:34 direct index (layout( location=7) smooth temp highp float) 2840:34 'z' (layout( location=7) smooth in 1-element array of highp float) 2850:34 Constant: 2860:34 0 (const int) 2870:35 move second child to first child ( temp highp 4-component vector of float) 2880:35 'fragColor' (layout( location=0) out mediump 4-component vector of float) 2890:35 interpolateAtCentroid ( global highp 4-component vector of float) 2900:35 'w' (layout( location=8) smooth in highp 4-component vector of float) 2910:36 move second child to first child ( temp highp 4-component vector of float) 2920:36 'fragColor' (layout( location=0) out mediump 4-component vector of float) 2930:36 interpolateAtCentroid ( global highp 4-component vector of float) 2940:36 direct index ( temp highp 4-component vector of float) 2950:36 xyz: direct index for structure ( in 1-element array of highp 4-component vector of float) 2960:36 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 2970:36 Constant: 2980:36 1 (const uint) 2990:36 Constant: 3000:36 0 (const int) 3010:39 move second child to first child ( temp mediump 4-component vector of float) 3020:39 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3030:39 Construct vec4 ( temp mediump 4-component vector of float) 3040:39 interpolateAtCentroid ( global highp float) 3050:39 a: direct index for structure ( global highp float) 3060:39 'v_var' (layout( location=0) smooth in structure{ global highp float a, global highp float b}) 3070:39 Constant: 3080:39 0 (const int) 3090:40 move second child to first child ( temp mediump 4-component vector of float) 3100:40 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3110:40 Construct vec4 ( temp mediump 4-component vector of float) 3120:40 interpolateAtCentroid ( global highp float) 3130:40 direct index ( temp highp float) 3140:40 'w' (layout( location=8) smooth in highp 4-component vector of float) 3150:40 Constant: 3160:40 0 (const int) 3170:41 move second child to first child ( temp mediump 4-component vector of float) 3180:41 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3190:41 Construct vec4 ( temp mediump 4-component vector of float) 3200:41 interpolateAtCentroid ( global highp 4-component vector of float) 3210:41 s_v: direct index for structure ( global highp 4-component vector of float) 3220:41 s0: direct index for structure ( in structure{ global highp 4-component vector of float s_v}) 3230:41 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 3240:41 Constant: 3250:41 2 (const uint) 3260:41 Constant: 3270:41 0 (const int) 3280:47 Sequence 3290:47 move second child to first child ( temp mediump 4-component vector of float) 3300:47 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3310:47 Construct vec4 ( temp mediump 4-component vector of float) 3320:47 interpolateAtSample ( global highp float) 3330:47 'v' (layout( location=2) smooth in highp float) 3340:47 Constant: 3350:47 0 (const int) 3360:48 move second child to first child ( temp mediump 4-component vector of float) 3370:48 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3380:48 Construct vec4 ( temp mediump 4-component vector of float) 3390:48 interpolateAtSample ( global highp float) 3400:48 x: direct index for structure ( in highp float) 3410:48 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 3420:48 Constant: 3430:48 0 (const uint) 3440:48 Constant: 3450:48 0 (const int) 3460:49 move second child to first child ( temp mediump 4-component vector of float) 3470:49 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3480:49 Construct vec4 ( temp mediump 4-component vector of float) 3490:49 interpolateAtSample ( global highp float) 3500:49 direct index (layout( location=7) smooth temp highp float) 3510:49 'z' (layout( location=7) smooth in 1-element array of highp float) 3520:49 Constant: 3530:49 0 (const int) 3540:49 Constant: 3550:49 0 (const int) 3560:50 move second child to first child ( temp highp 4-component vector of float) 3570:50 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3580:50 interpolateAtSample ( global highp 4-component vector of float) 3590:50 'w' (layout( location=8) smooth in highp 4-component vector of float) 3600:50 Constant: 3610:50 0 (const int) 3620:51 move second child to first child ( temp highp 4-component vector of float) 3630:51 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3640:51 interpolateAtSample ( global highp 4-component vector of float) 3650:51 direct index ( temp highp 4-component vector of float) 3660:51 xyz: direct index for structure ( in 1-element array of highp 4-component vector of float) 3670:51 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 3680:51 Constant: 3690:51 1 (const uint) 3700:51 Constant: 3710:51 0 (const int) 3720:51 Constant: 3730:51 0 (const int) 3740:54 move second child to first child ( temp mediump 4-component vector of float) 3750:54 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3760:54 Construct vec4 ( temp mediump 4-component vector of float) 3770:54 interpolateAtSample ( global highp float) 3780:54 a: direct index for structure ( global highp float) 3790:54 'v_var' (layout( location=0) smooth in structure{ global highp float a, global highp float b}) 3800:54 Constant: 3810:54 0 (const int) 3820:54 Constant: 3830:54 0 (const int) 3840:55 move second child to first child ( temp mediump 4-component vector of float) 3850:55 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3860:55 Construct vec4 ( temp mediump 4-component vector of float) 3870:55 interpolateAtSample ( global highp float) 3880:55 direct index ( temp highp float) 3890:55 'w' (layout( location=8) smooth in highp 4-component vector of float) 3900:55 Constant: 3910:55 0 (const int) 3920:55 Constant: 3930:55 0 (const int) 3940:56 move second child to first child ( temp mediump 4-component vector of float) 3950:56 'fragColor' (layout( location=0) out mediump 4-component vector of float) 3960:56 Construct vec4 ( temp mediump 4-component vector of float) 3970:56 interpolateAtSample ( global highp 4-component vector of float) 3980:56 s_v: direct index for structure ( global highp 4-component vector of float) 3990:56 s0: direct index for structure ( in structure{ global highp 4-component vector of float s_v}) 4000:56 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 4010:56 Constant: 4020:56 2 (const uint) 4030:56 Constant: 4040:56 0 (const int) 4050:56 Constant: 4060:56 0 (const int) 4070:62 Sequence 4080:62 move second child to first child ( temp mediump 4-component vector of float) 4090:62 'fragColor' (layout( location=0) out mediump 4-component vector of float) 4100:62 Construct vec4 ( temp mediump 4-component vector of float) 4110:62 interpolateAtOffset ( global highp float) 4120:62 'v' (layout( location=2) smooth in highp float) 4130:62 Constant: 4140:62 0.000000 4150:62 0.000000 4160:63 move second child to first child ( temp mediump 4-component vector of float) 4170:63 'fragColor' (layout( location=0) out mediump 4-component vector of float) 4180:63 Construct vec4 ( temp mediump 4-component vector of float) 4190:63 interpolateAtOffset ( global highp float) 4200:63 x: direct index for structure ( in highp float) 4210:63 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 4220:63 Constant: 4230:63 0 (const uint) 4240:63 Constant: 4250:63 0.000000 4260:63 0.000000 4270:64 move second child to first child ( temp mediump 4-component vector of float) 4280:64 'fragColor' (layout( location=0) out mediump 4-component vector of float) 4290:64 Construct vec4 ( temp mediump 4-component vector of float) 4300:64 interpolateAtOffset ( global highp float) 4310:64 direct index (layout( location=7) smooth temp highp float) 4320:64 'z' (layout( location=7) smooth in 1-element array of highp float) 4330:64 Constant: 4340:64 0 (const int) 4350:64 Constant: 4360:64 0.000000 4370:64 0.000000 4380:65 move second child to first child ( temp highp 4-component vector of float) 4390:65 'fragColor' (layout( location=0) out mediump 4-component vector of float) 4400:65 interpolateAtOffset ( global highp 4-component vector of float) 4410:65 'w' (layout( location=8) smooth in highp 4-component vector of float) 4420:65 Constant: 4430:65 0.000000 4440:65 0.000000 4450:66 move second child to first child ( temp highp 4-component vector of float) 4460:66 'fragColor' (layout( location=0) out mediump 4-component vector of float) 4470:66 interpolateAtOffset ( global highp 4-component vector of float) 4480:66 direct index ( temp highp 4-component vector of float) 4490:66 xyz: direct index for structure ( in 1-element array of highp 4-component vector of float) 4500:66 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 4510:66 Constant: 4520:66 1 (const uint) 4530:66 Constant: 4540:66 0 (const int) 4550:66 Constant: 4560:66 0.000000 4570:66 0.000000 4580:69 move second child to first child ( temp mediump 4-component vector of float) 4590:69 'fragColor' (layout( location=0) out mediump 4-component vector of float) 4600:69 Construct vec4 ( temp mediump 4-component vector of float) 4610:69 interpolateAtOffset ( global highp float) 4620:69 a: direct index for structure ( global highp float) 4630:69 'v_var' (layout( location=0) smooth in structure{ global highp float a, global highp float b}) 4640:69 Constant: 4650:69 0 (const int) 4660:69 Constant: 4670:69 0.000000 4680:69 0.000000 4690:70 move second child to first child ( temp mediump 4-component vector of float) 4700:70 'fragColor' (layout( location=0) out mediump 4-component vector of float) 4710:70 Construct vec4 ( temp mediump 4-component vector of float) 4720:70 interpolateAtOffset ( global highp float) 4730:70 direct index ( temp highp float) 4740:70 'w' (layout( location=8) smooth in highp 4-component vector of float) 4750:70 Constant: 4760:70 0 (const int) 4770:70 Constant: 4780:70 0.000000 4790:70 0.000000 4800:71 move second child to first child ( temp mediump 4-component vector of float) 4810:71 'fragColor' (layout( location=0) out mediump 4-component vector of float) 4820:71 Construct vec4 ( temp mediump 4-component vector of float) 4830:71 interpolateAtOffset ( global highp 4-component vector of float) 4840:71 s_v: direct index for structure ( global highp 4-component vector of float) 4850:71 s0: direct index for structure ( in structure{ global highp 4-component vector of float s_v}) 4860:71 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 4870:71 Constant: 4880:71 2 (const uint) 4890:71 Constant: 4900:71 0 (const int) 4910:71 Constant: 4920:71 0.000000 4930:71 0.000000 4940:? Linker Objects 4950:? 'v_var' (layout( location=0) smooth in structure{ global highp float a, global highp float b}) 4960:? 'v' (layout( location=2) smooth in highp float) 4970:? 'anon@0' (layout( location=3) in block{ in highp float x, in 1-element array of highp 4-component vector of float xyz, in structure{ global highp 4-component vector of float s_v} s0}) 4980:? 'z' (layout( location=7) smooth in 1-element array of highp float) 4990:? 'w' (layout( location=8) smooth in highp 4-component vector of float) 5000:? 'fragColor' (layout( location=0) out mediump 4-component vector of float) 501 502