1GL_EXT_texture_array.frag 2Shader version: 110 3Requested GL_EXT_texture_array 40:? Sequence 50:10 Function Definition: foo( ( global void) 60:10 Function Parameters: 70:? Sequence 80:17 move second child to first child ( temp 4-component vector of float) 90:17 'v4' ( temp 4-component vector of float) 100:17 texture ( global 4-component vector of float) 110:17 's1DA' ( uniform sampler1DArray) 120:17 'v2' ( temp 2-component vector of float) 130:18 move second child to first child ( temp 4-component vector of float) 140:18 'v4' ( temp 4-component vector of float) 150:18 texture ( global 4-component vector of float) 160:18 's2DA' ( uniform sampler2DArray) 170:18 'v3' ( temp 3-component vector of float) 180:19 move second child to first child ( temp 4-component vector of float) 190:19 'v4' ( temp 4-component vector of float) 200:19 texture ( global 4-component vector of float) 210:19 's1DAS' ( uniform sampler1DArrayShadow) 220:19 'v3' ( temp 3-component vector of float) 230:20 move second child to first child ( temp 4-component vector of float) 240:20 'v4' ( temp 4-component vector of float) 250:20 texture ( global 4-component vector of float) 260:20 's2DAS' ( uniform sampler2DArrayShadow) 270:20 'v4' ( temp 4-component vector of float) 280:22 move second child to first child ( temp 4-component vector of float) 290:22 'v4' ( temp 4-component vector of float) 300:22 texture ( global 4-component vector of float) 310:22 's1DA' ( uniform sampler1DArray) 320:22 'v2' ( temp 2-component vector of float) 330:22 'f' ( temp float) 340:23 move second child to first child ( temp 4-component vector of float) 350:23 'v4' ( temp 4-component vector of float) 360:23 texture ( global 4-component vector of float) 370:23 's2DA' ( uniform sampler2DArray) 380:23 'v3' ( temp 3-component vector of float) 390:23 'f' ( temp float) 400:24 move second child to first child ( temp 4-component vector of float) 410:24 'v4' ( temp 4-component vector of float) 420:24 texture ( global 4-component vector of float) 430:24 's1DAS' ( uniform sampler1DArrayShadow) 440:24 'v3' ( temp 3-component vector of float) 450:24 'f' ( temp float) 460:26 move second child to first child ( temp 4-component vector of float) 470:26 'v4' ( temp 4-component vector of float) 480:26 textureLod ( global 4-component vector of float) 490:26 's1DA' ( uniform sampler1DArray) 500:26 'v2' ( temp 2-component vector of float) 510:26 'f' ( temp float) 520:27 move second child to first child ( temp 4-component vector of float) 530:27 'v4' ( temp 4-component vector of float) 540:27 textureLod ( global 4-component vector of float) 550:27 's2DA' ( uniform sampler2DArray) 560:27 'v3' ( temp 3-component vector of float) 570:27 'f' ( temp float) 580:28 move second child to first child ( temp 4-component vector of float) 590:28 'v4' ( temp 4-component vector of float) 600:28 textureLod ( global 4-component vector of float) 610:28 's1DAS' ( uniform sampler1DArrayShadow) 620:28 'v3' ( temp 3-component vector of float) 630:28 'f' ( temp float) 640:31 Function Definition: main( ( global void) 650:31 Function Parameters: 660:33 Sequence 670:33 Function Call: foo( ( global void) 680:? Linker Objects 690:? 's1DA' ( uniform sampler1DArray) 700:? 's2DA' ( uniform sampler2DArray) 710:? 's1DAS' ( uniform sampler1DArrayShadow) 720:? 's2DAS' ( uniform sampler2DArrayShadow) 73 74 75Linked fragment stage: 76 77 78Shader version: 110 79Requested GL_EXT_texture_array 800:? Sequence 810:10 Function Definition: foo( ( global void) 820:10 Function Parameters: 830:? Sequence 840:17 move second child to first child ( temp 4-component vector of float) 850:17 'v4' ( temp 4-component vector of float) 860:17 texture ( global 4-component vector of float) 870:17 's1DA' ( uniform sampler1DArray) 880:17 'v2' ( temp 2-component vector of float) 890:18 move second child to first child ( temp 4-component vector of float) 900:18 'v4' ( temp 4-component vector of float) 910:18 texture ( global 4-component vector of float) 920:18 's2DA' ( uniform sampler2DArray) 930:18 'v3' ( temp 3-component vector of float) 940:19 move second child to first child ( temp 4-component vector of float) 950:19 'v4' ( temp 4-component vector of float) 960:19 texture ( global 4-component vector of float) 970:19 's1DAS' ( uniform sampler1DArrayShadow) 980:19 'v3' ( temp 3-component vector of float) 990:20 move second child to first child ( temp 4-component vector of float) 1000:20 'v4' ( temp 4-component vector of float) 1010:20 texture ( global 4-component vector of float) 1020:20 's2DAS' ( uniform sampler2DArrayShadow) 1030:20 'v4' ( temp 4-component vector of float) 1040:22 move second child to first child ( temp 4-component vector of float) 1050:22 'v4' ( temp 4-component vector of float) 1060:22 texture ( global 4-component vector of float) 1070:22 's1DA' ( uniform sampler1DArray) 1080:22 'v2' ( temp 2-component vector of float) 1090:22 'f' ( temp float) 1100:23 move second child to first child ( temp 4-component vector of float) 1110:23 'v4' ( temp 4-component vector of float) 1120:23 texture ( global 4-component vector of float) 1130:23 's2DA' ( uniform sampler2DArray) 1140:23 'v3' ( temp 3-component vector of float) 1150:23 'f' ( temp float) 1160:24 move second child to first child ( temp 4-component vector of float) 1170:24 'v4' ( temp 4-component vector of float) 1180:24 texture ( global 4-component vector of float) 1190:24 's1DAS' ( uniform sampler1DArrayShadow) 1200:24 'v3' ( temp 3-component vector of float) 1210:24 'f' ( temp float) 1220:26 move second child to first child ( temp 4-component vector of float) 1230:26 'v4' ( temp 4-component vector of float) 1240:26 textureLod ( global 4-component vector of float) 1250:26 's1DA' ( uniform sampler1DArray) 1260:26 'v2' ( temp 2-component vector of float) 1270:26 'f' ( temp float) 1280:27 move second child to first child ( temp 4-component vector of float) 1290:27 'v4' ( temp 4-component vector of float) 1300:27 textureLod ( global 4-component vector of float) 1310:27 's2DA' ( uniform sampler2DArray) 1320:27 'v3' ( temp 3-component vector of float) 1330:27 'f' ( temp float) 1340:28 move second child to first child ( temp 4-component vector of float) 1350:28 'v4' ( temp 4-component vector of float) 1360:28 textureLod ( global 4-component vector of float) 1370:28 's1DAS' ( uniform sampler1DArrayShadow) 1380:28 'v3' ( temp 3-component vector of float) 1390:28 'f' ( temp float) 1400:31 Function Definition: main( ( global void) 1410:31 Function Parameters: 1420:33 Sequence 1430:33 Function Call: foo( ( global void) 1440:? Linker Objects 1450:? 's1DA' ( uniform sampler1DArray) 1460:? 's2DA' ( uniform sampler2DArray) 1470:? 's1DAS' ( uniform sampler1DArrayShadow) 1480:? 's2DAS' ( uniform sampler2DArrayShadow) 149 150