1GL_ARB_texture_multisample.vert 2Shader version: 140 3Requested GL_ARB_texture_multisample 40:? Sequence 50:14 Function Definition: main( ( global void) 60:14 Function Parameters: 70:16 Sequence 80:16 move second child to first child ( temp float) 90:16 'result' ( smooth out float) 100:16 direct index ( temp float) 110:16 textureFetch ( global 4-component vector of float) 120:16 'data' ( uniform sampler2DMS) 130:16 Constant: 140:16 0 (const int) 150:16 0 (const int) 160:16 Constant: 170:16 3 (const int) 180:16 Constant: 190:16 0 (const int) 200:17 Sequence 210:17 move second child to first child ( temp 2-component vector of int) 220:17 'temp' ( temp 2-component vector of int) 230:17 textureSize ( global 2-component vector of int) 240:17 'data' ( uniform sampler2DMS) 250:18 move second child to first child ( temp float) 260:18 'result' ( smooth out float) 270:18 direct index ( temp float) 280:18 textureFetch ( global 4-component vector of float) 290:18 'data1' ( uniform sampler2DMSArray) 300:18 Constant: 310:18 0 (const int) 320:18 0 (const int) 330:18 0 (const int) 340:18 Constant: 350:18 3 (const int) 360:18 Constant: 370:18 0 (const int) 380:19 Sequence 390:19 move second child to first child ( temp 3-component vector of int) 400:19 'temp1' ( temp 3-component vector of int) 410:19 textureSize ( global 3-component vector of int) 420:19 'data1' ( uniform sampler2DMSArray) 430:20 move second child to first child ( temp int) 440:20 'result1' ( smooth out int) 450:20 direct index ( temp int) 460:20 textureFetch ( global 4-component vector of int) 470:20 'data2' ( uniform isampler2DMS) 480:20 Constant: 490:20 0 (const int) 500:20 0 (const int) 510:20 Constant: 520:20 3 (const int) 530:20 Constant: 540:20 0 (const int) 550:21 move second child to first child ( temp 2-component vector of int) 560:21 'temp' ( temp 2-component vector of int) 570:21 textureSize ( global 2-component vector of int) 580:21 'data2' ( uniform isampler2DMS) 590:22 move second child to first child ( temp uint) 600:22 'result2' ( smooth out uint) 610:22 direct index ( temp uint) 620:22 textureFetch ( global 4-component vector of uint) 630:22 'data3' ( uniform usampler2DMSArray) 640:22 Constant: 650:22 0 (const int) 660:22 0 (const int) 670:22 0 (const int) 680:22 Constant: 690:22 3 (const int) 700:22 Constant: 710:22 0 (const int) 720:23 move second child to first child ( temp 3-component vector of int) 730:23 'temp1' ( temp 3-component vector of int) 740:23 textureSize ( global 3-component vector of int) 750:23 'data3' ( uniform usampler2DMSArray) 760:24 move second child to first child ( temp uint) 770:24 'result2' ( smooth out uint) 780:24 direct index ( temp uint) 790:24 textureFetch ( global 4-component vector of uint) 800:24 'data4' ( uniform usampler2DMS) 810:24 Constant: 820:24 0 (const int) 830:24 0 (const int) 840:24 Constant: 850:24 3 (const int) 860:24 Constant: 870:24 0 (const int) 880:25 move second child to first child ( temp 2-component vector of int) 890:25 'temp' ( temp 2-component vector of int) 900:25 textureSize ( global 2-component vector of int) 910:25 'data4' ( uniform usampler2DMS) 920:26 move second child to first child ( temp int) 930:26 'result1' ( smooth out int) 940:26 direct index ( temp int) 950:26 textureFetch ( global 4-component vector of int) 960:26 'data5' ( uniform isampler2DMSArray) 970:26 Constant: 980:26 0 (const int) 990:26 0 (const int) 1000:26 0 (const int) 1010:26 Constant: 1020:26 3 (const int) 1030:26 Constant: 1040:26 0 (const int) 1050:27 move second child to first child ( temp 3-component vector of int) 1060:27 'temp1' ( temp 3-component vector of int) 1070:27 textureSize ( global 3-component vector of int) 1080:27 'data5' ( uniform isampler2DMSArray) 1090:? Linker Objects 1100:? 'result' ( smooth out float) 1110:? 'result1' ( smooth out int) 1120:? 'result2' ( smooth out uint) 1130:? 'data' ( uniform sampler2DMS) 1140:? 'data1' ( uniform sampler2DMSArray) 1150:? 'data2' ( uniform isampler2DMS) 1160:? 'data3' ( uniform usampler2DMSArray) 1170:? 'data4' ( uniform usampler2DMS) 1180:? 'data5' ( uniform isampler2DMSArray) 1190:? 'gl_VertexID' ( gl_VertexId int VertexId) 1200:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 121 122 123Linked vertex stage: 124 125 126Shader version: 140 127Requested GL_ARB_texture_multisample 1280:? Sequence 1290:14 Function Definition: main( ( global void) 1300:14 Function Parameters: 1310:16 Sequence 1320:16 move second child to first child ( temp float) 1330:16 'result' ( smooth out float) 1340:16 direct index ( temp float) 1350:16 textureFetch ( global 4-component vector of float) 1360:16 'data' ( uniform sampler2DMS) 1370:16 Constant: 1380:16 0 (const int) 1390:16 0 (const int) 1400:16 Constant: 1410:16 3 (const int) 1420:16 Constant: 1430:16 0 (const int) 1440:17 Sequence 1450:17 move second child to first child ( temp 2-component vector of int) 1460:17 'temp' ( temp 2-component vector of int) 1470:17 textureSize ( global 2-component vector of int) 1480:17 'data' ( uniform sampler2DMS) 1490:18 move second child to first child ( temp float) 1500:18 'result' ( smooth out float) 1510:18 direct index ( temp float) 1520:18 textureFetch ( global 4-component vector of float) 1530:18 'data1' ( uniform sampler2DMSArray) 1540:18 Constant: 1550:18 0 (const int) 1560:18 0 (const int) 1570:18 0 (const int) 1580:18 Constant: 1590:18 3 (const int) 1600:18 Constant: 1610:18 0 (const int) 1620:19 Sequence 1630:19 move second child to first child ( temp 3-component vector of int) 1640:19 'temp1' ( temp 3-component vector of int) 1650:19 textureSize ( global 3-component vector of int) 1660:19 'data1' ( uniform sampler2DMSArray) 1670:20 move second child to first child ( temp int) 1680:20 'result1' ( smooth out int) 1690:20 direct index ( temp int) 1700:20 textureFetch ( global 4-component vector of int) 1710:20 'data2' ( uniform isampler2DMS) 1720:20 Constant: 1730:20 0 (const int) 1740:20 0 (const int) 1750:20 Constant: 1760:20 3 (const int) 1770:20 Constant: 1780:20 0 (const int) 1790:21 move second child to first child ( temp 2-component vector of int) 1800:21 'temp' ( temp 2-component vector of int) 1810:21 textureSize ( global 2-component vector of int) 1820:21 'data2' ( uniform isampler2DMS) 1830:22 move second child to first child ( temp uint) 1840:22 'result2' ( smooth out uint) 1850:22 direct index ( temp uint) 1860:22 textureFetch ( global 4-component vector of uint) 1870:22 'data3' ( uniform usampler2DMSArray) 1880:22 Constant: 1890:22 0 (const int) 1900:22 0 (const int) 1910:22 0 (const int) 1920:22 Constant: 1930:22 3 (const int) 1940:22 Constant: 1950:22 0 (const int) 1960:23 move second child to first child ( temp 3-component vector of int) 1970:23 'temp1' ( temp 3-component vector of int) 1980:23 textureSize ( global 3-component vector of int) 1990:23 'data3' ( uniform usampler2DMSArray) 2000:24 move second child to first child ( temp uint) 2010:24 'result2' ( smooth out uint) 2020:24 direct index ( temp uint) 2030:24 textureFetch ( global 4-component vector of uint) 2040:24 'data4' ( uniform usampler2DMS) 2050:24 Constant: 2060:24 0 (const int) 2070:24 0 (const int) 2080:24 Constant: 2090:24 3 (const int) 2100:24 Constant: 2110:24 0 (const int) 2120:25 move second child to first child ( temp 2-component vector of int) 2130:25 'temp' ( temp 2-component vector of int) 2140:25 textureSize ( global 2-component vector of int) 2150:25 'data4' ( uniform usampler2DMS) 2160:26 move second child to first child ( temp int) 2170:26 'result1' ( smooth out int) 2180:26 direct index ( temp int) 2190:26 textureFetch ( global 4-component vector of int) 2200:26 'data5' ( uniform isampler2DMSArray) 2210:26 Constant: 2220:26 0 (const int) 2230:26 0 (const int) 2240:26 0 (const int) 2250:26 Constant: 2260:26 3 (const int) 2270:26 Constant: 2280:26 0 (const int) 2290:27 move second child to first child ( temp 3-component vector of int) 2300:27 'temp1' ( temp 3-component vector of int) 2310:27 textureSize ( global 3-component vector of int) 2320:27 'data5' ( uniform isampler2DMSArray) 2330:? Linker Objects 2340:? 'result' ( smooth out float) 2350:? 'result1' ( smooth out int) 2360:? 'result2' ( smooth out uint) 2370:? 'data' ( uniform sampler2DMS) 2380:? 'data1' ( uniform sampler2DMSArray) 2390:? 'data2' ( uniform isampler2DMS) 2400:? 'data3' ( uniform usampler2DMSArray) 2410:? 'data4' ( uniform usampler2DMS) 2420:? 'data5' ( uniform isampler2DMSArray) 2430:? 'gl_VertexID' ( gl_VertexId int VertexId) 2440:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 245 246