1GL_ARB_gpu_shader5.u2i.vert 2WARNING: 0:2: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 3 4Shader version: 150 5Requested GL_ARB_gpu_shader5 60:? Sequence 70:7 Function Definition: main( ( global void) 80:7 Function Parameters: 90:9 Sequence 100:9 Sequence 110:9 move second child to first child ( temp uint) 120:9 'v' ( temp uint) 130:9 Constant: 140:9 0 (const uint) 150:10 move second child to first child ( temp uint) 160:10 'v' ( temp uint) 170:10 subtract ( temp uint) 180:10 Convert int to uint ( temp uint) 190:10 'u2' ( uniform int) 200:10 Convert int to uint ( temp uint) 210:10 'u1' ( uniform int) 220:? Linker Objects 230:? 'u1' ( uniform int) 240:? 'u2' ( uniform int) 250:? 'result' ( smooth out 4-component vector of float) 260:? 'gl_VertexID' ( gl_VertexId int VertexId) 270:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 28 29 30Linked vertex stage: 31 32 33Shader version: 150 34Requested GL_ARB_gpu_shader5 350:? Sequence 360:7 Function Definition: main( ( global void) 370:7 Function Parameters: 380:9 Sequence 390:9 Sequence 400:9 move second child to first child ( temp uint) 410:9 'v' ( temp uint) 420:9 Constant: 430:9 0 (const uint) 440:10 move second child to first child ( temp uint) 450:10 'v' ( temp uint) 460:10 subtract ( temp uint) 470:10 Convert int to uint ( temp uint) 480:10 'u2' ( uniform int) 490:10 Convert int to uint ( temp uint) 500:10 'u1' ( uniform int) 510:? Linker Objects 520:? 'u1' ( uniform int) 530:? 'u2' ( uniform int) 540:? 'result' ( smooth out 4-component vector of float) 550:? 'gl_VertexID' ( gl_VertexId int VertexId) 560:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 57 58