1GL_ARB_gpu_shader5.u2i.vert
2WARNING: 0:2: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
3
4Shader version: 150
5Requested GL_ARB_gpu_shader5
60:? Sequence
70:7  Function Definition: main( ( global void)
80:7    Function Parameters:
90:9    Sequence
100:9      Sequence
110:9        move second child to first child ( temp uint)
120:9          'v' ( temp uint)
130:9          Constant:
140:9            0 (const uint)
150:10      move second child to first child ( temp uint)
160:10        'v' ( temp uint)
170:10        subtract ( temp uint)
180:10          Convert int to uint ( temp uint)
190:10            'u2' ( uniform int)
200:10          Convert int to uint ( temp uint)
210:10            'u1' ( uniform int)
220:?   Linker Objects
230:?     'u1' ( uniform int)
240:?     'u2' ( uniform int)
250:?     'result' ( smooth out 4-component vector of float)
260:?     'gl_VertexID' ( gl_VertexId int VertexId)
270:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
28
29
30Linked vertex stage:
31
32
33Shader version: 150
34Requested GL_ARB_gpu_shader5
350:? Sequence
360:7  Function Definition: main( ( global void)
370:7    Function Parameters:
380:9    Sequence
390:9      Sequence
400:9        move second child to first child ( temp uint)
410:9          'v' ( temp uint)
420:9          Constant:
430:9            0 (const uint)
440:10      move second child to first child ( temp uint)
450:10        'v' ( temp uint)
460:10        subtract ( temp uint)
470:10          Convert int to uint ( temp uint)
480:10            'u2' ( uniform int)
490:10          Convert int to uint ( temp uint)
500:10            'u1' ( uniform int)
510:?   Linker Objects
520:?     'u1' ( uniform int)
530:?     'u2' ( uniform int)
540:?     'result' ( smooth out 4-component vector of float)
550:?     'gl_VertexID' ( gl_VertexId int VertexId)
560:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
57
58