1#version 330 2#extension GL_EXT_shader_integer_mix: require 3 4 5#if !defined GL_EXT_shader_integer_mix 6# error GL_EXT_shader_integer_mix is not defined 7#elif GL_EXT_shader_integer_mix != 1 8# error GL_EXT_shader_integer_mix is not equal to 1 9#endif 10 11void main(void) { 12 gl_Position = vec4(0); 13} 14