1#!amber 2# 3# Copyright 2021 The Amber Authors. 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# https://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17SHADER vertex vert_shader GLSL 18#version 430 19 20layout(location = 0) in vec4 position; 21 22void main() { 23 gl_Position = vec4(position.xy, 0.5, 1.0); 24} 25END 26 27SHADER fragment frag_shader GLSL 28#version 430 29 30layout(location = 0) out vec4 final_color; 31 32void main() { 33 final_color = vec4(0, 1, 0, 1); 34} 35END 36 37BUFFER framebuffer FORMAT B8G8R8A8_UNORM 38BUFFER depth FORMAT D32_SFLOAT 39 40PIPELINE graphics pipeline1 41 ATTACH vert_shader 42 ATTACH frag_shader 43 44 DEPTH 45 TEST on 46 WRITE on 47 END 48 49 FRAMEBUFFER_SIZE 256 256 50 VIEWPORT 0.0 0.0 SIZE 256.0 256.0 MIN_DEPTH 0.3 MAX_DEPTH 0.9 51 52 BIND BUFFER framebuffer AS color LOCATION 0 53 BIND BUFFER depth AS depth_stencil 54END 55 56CLEAR_DEPTH pipeline1 1.0 57CLEAR_COLOR pipeline1 255 255 255 255 58CLEAR pipeline1 59RUN pipeline1 DRAW_RECT POS 0 0 SIZE 256 256 60 61EXPECT depth IDX 0 TOLERANCE 1.0e-6 EQ 0.6 62