1#!amber 2# Copyright 2021 The Amber Authors. 3# 4# Licensed under the Apache License, Version 2.0 (the "License"); 5# you may not use this file except in compliance with the License. 6# You may obtain a copy of the License at 7# 8# https://www.apache.org/licenses/LICENSE-2.0 9# 10# Unless required by applicable law or agreed to in writing, software 11# distributed under the License is distributed on an "AS IS" BASIS, 12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13# See the License for the specific language governing permissions and 14# limitations under the License. 15 16SHADER vertex vert_shader PASSTHROUGH 17SHADER fragment frag_shader GLSL 18#version 430 19layout(location = 0) out vec4 color_out; 20void main() 21{ 22 color_out = vec4(1.0, 0.0, 0.0, 0.5); 23} 24END 25 26BUFFER framebuffer FORMAT B8G8R8A8_UNORM 27 28PIPELINE graphics pipeline 29 ATTACH vert_shader 30 ATTACH frag_shader 31 BIND BUFFER framebuffer AS color LOCATION 0 32 33 BLEND 34 SRC_COLOR_FACTOR src_alpha 35 DST_COLOR_FACTOR one_minus_src_alpha 36 COLOR_OP add 37 SRC_ALPHA_FACTOR one 38 DST_ALPHA_FACTOR one 39 ALPHA_OP max 40 END 41END 42 43CLEAR_COLOR pipeline 0 255 0 255 44CLEAR pipeline 45RUN pipeline DRAW_RECT POS 0 0 SIZE 250 250 46EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 128 128 0 255 TOLERANCE 5% 47