xref: /aosp_15_r20/external/cronet/base/threading/simple_thread.h (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker // Copyright 2011 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker 
5*6777b538SAndroid Build Coastguard Worker // WARNING: You should probably be using Thread (thread.h) instead.  Thread is
6*6777b538SAndroid Build Coastguard Worker //          Chrome's message-loop based Thread abstraction, and if you are a
7*6777b538SAndroid Build Coastguard Worker //          thread running in the browser, there will likely be assumptions
8*6777b538SAndroid Build Coastguard Worker //          that your thread will have an associated message loop.
9*6777b538SAndroid Build Coastguard Worker //
10*6777b538SAndroid Build Coastguard Worker // This is a simple thread interface that backs to a native operating system
11*6777b538SAndroid Build Coastguard Worker // thread.  You should use this only when you want a thread that does not have
12*6777b538SAndroid Build Coastguard Worker // an associated MessageLoop.  Unittesting is the best example of this.
13*6777b538SAndroid Build Coastguard Worker //
14*6777b538SAndroid Build Coastguard Worker // The simplest interface to use is DelegateSimpleThread, which will create
15*6777b538SAndroid Build Coastguard Worker // a new thread, and execute the Delegate's virtual Run() in this new thread
16*6777b538SAndroid Build Coastguard Worker // until it has completed, exiting the thread.
17*6777b538SAndroid Build Coastguard Worker //
18*6777b538SAndroid Build Coastguard Worker // NOTE: You *MUST* call Join on the thread to clean up the underlying thread
19*6777b538SAndroid Build Coastguard Worker // resources.  You are also responsible for destructing the SimpleThread object.
20*6777b538SAndroid Build Coastguard Worker // It is invalid to destroy a SimpleThread while it is running, or without
21*6777b538SAndroid Build Coastguard Worker // Start() having been called (and a thread never created).  The Delegate
22*6777b538SAndroid Build Coastguard Worker // object should live as long as a DelegateSimpleThread.
23*6777b538SAndroid Build Coastguard Worker //
24*6777b538SAndroid Build Coastguard Worker // Thread Safety: A SimpleThread is not completely thread safe.  It is safe to
25*6777b538SAndroid Build Coastguard Worker // access it from the creating thread or from the newly created thread.  This
26*6777b538SAndroid Build Coastguard Worker // implies that the creator thread should be the thread that calls Join.
27*6777b538SAndroid Build Coastguard Worker //
28*6777b538SAndroid Build Coastguard Worker // Example:
29*6777b538SAndroid Build Coastguard Worker //   class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
30*6777b538SAndroid Build Coastguard Worker //   MyThreadRunner runner;
31*6777b538SAndroid Build Coastguard Worker //   DelegateSimpleThread thread(&runner, "good_name_here");
32*6777b538SAndroid Build Coastguard Worker //   thread.Start();
33*6777b538SAndroid Build Coastguard Worker //   // Start will return after the Thread has been successfully started and
34*6777b538SAndroid Build Coastguard Worker //   // initialized.  The newly created thread will invoke runner->Run(), and
35*6777b538SAndroid Build Coastguard Worker //   // run until it returns.
36*6777b538SAndroid Build Coastguard Worker //   thread.Join();  // Wait until the thread has exited.  You *MUST* Join!
37*6777b538SAndroid Build Coastguard Worker //   // The SimpleThread object is still valid, however you may not call Join
38*6777b538SAndroid Build Coastguard Worker //   // or Start again.
39*6777b538SAndroid Build Coastguard Worker 
40*6777b538SAndroid Build Coastguard Worker #ifndef BASE_THREADING_SIMPLE_THREAD_H_
41*6777b538SAndroid Build Coastguard Worker #define BASE_THREADING_SIMPLE_THREAD_H_
42*6777b538SAndroid Build Coastguard Worker 
43*6777b538SAndroid Build Coastguard Worker #include <stddef.h>
44*6777b538SAndroid Build Coastguard Worker 
45*6777b538SAndroid Build Coastguard Worker #include <memory>
46*6777b538SAndroid Build Coastguard Worker #include <string>
47*6777b538SAndroid Build Coastguard Worker #include <vector>
48*6777b538SAndroid Build Coastguard Worker 
49*6777b538SAndroid Build Coastguard Worker #include "base/base_export.h"
50*6777b538SAndroid Build Coastguard Worker #include "base/compiler_specific.h"
51*6777b538SAndroid Build Coastguard Worker #include "base/containers/queue.h"
52*6777b538SAndroid Build Coastguard Worker #include "base/memory/raw_ptr.h"
53*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/lock.h"
54*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/waitable_event.h"
55*6777b538SAndroid Build Coastguard Worker #include "base/threading/platform_thread.h"
56*6777b538SAndroid Build Coastguard Worker 
57*6777b538SAndroid Build Coastguard Worker namespace base {
58*6777b538SAndroid Build Coastguard Worker 
59*6777b538SAndroid Build Coastguard Worker // This is the base SimpleThread.  You can derive from it and implement the
60*6777b538SAndroid Build Coastguard Worker // virtual Run method, or you can use the DelegateSimpleThread interface.
61*6777b538SAndroid Build Coastguard Worker // SimpleThread should not be used to run a MessagePump, `base::Thread` must be
62*6777b538SAndroid Build Coastguard Worker // used for that.
63*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT SimpleThread : public PlatformThread::Delegate {
64*6777b538SAndroid Build Coastguard Worker  public:
65*6777b538SAndroid Build Coastguard Worker   struct BASE_EXPORT Options {
66*6777b538SAndroid Build Coastguard Worker    public:
67*6777b538SAndroid Build Coastguard Worker     Options() = default;
OptionsOptions68*6777b538SAndroid Build Coastguard Worker     explicit Options(ThreadType thread_type) : thread_type(thread_type) {}
69*6777b538SAndroid Build Coastguard Worker     ~Options() = default;
70*6777b538SAndroid Build Coastguard Worker 
71*6777b538SAndroid Build Coastguard Worker     // Allow copies.
72*6777b538SAndroid Build Coastguard Worker     Options(const Options& other) = default;
73*6777b538SAndroid Build Coastguard Worker     Options& operator=(const Options& other) = default;
74*6777b538SAndroid Build Coastguard Worker 
75*6777b538SAndroid Build Coastguard Worker     // A custom stack size, or 0 for the system default.
76*6777b538SAndroid Build Coastguard Worker     size_t stack_size = 0;
77*6777b538SAndroid Build Coastguard Worker 
78*6777b538SAndroid Build Coastguard Worker     ThreadType thread_type = ThreadType::kDefault;
79*6777b538SAndroid Build Coastguard Worker 
80*6777b538SAndroid Build Coastguard Worker     // If false, the underlying thread's PlatformThreadHandle will not be kept
81*6777b538SAndroid Build Coastguard Worker     // around and as such the SimpleThread instance will not be Join()able and
82*6777b538SAndroid Build Coastguard Worker     // must not be deleted before Run() is invoked. After that, it's up to
83*6777b538SAndroid Build Coastguard Worker     // the subclass to determine when it is safe to delete itself.
84*6777b538SAndroid Build Coastguard Worker     bool joinable = true;
85*6777b538SAndroid Build Coastguard Worker   };
86*6777b538SAndroid Build Coastguard Worker 
87*6777b538SAndroid Build Coastguard Worker   // Creates a SimpleThread. |options| should be used to manage any specific
88*6777b538SAndroid Build Coastguard Worker   // configuration involving the thread creation and management.
89*6777b538SAndroid Build Coastguard Worker   // Every thread has a name, which is a display string to identify the thread.
90*6777b538SAndroid Build Coastguard Worker   // The thread will not be created until Start() is called.
91*6777b538SAndroid Build Coastguard Worker   explicit SimpleThread(const std::string& name);
92*6777b538SAndroid Build Coastguard Worker   SimpleThread(const std::string& name, const Options& options);
93*6777b538SAndroid Build Coastguard Worker 
94*6777b538SAndroid Build Coastguard Worker   SimpleThread(const SimpleThread&) = delete;
95*6777b538SAndroid Build Coastguard Worker   SimpleThread& operator=(const SimpleThread&) = delete;
96*6777b538SAndroid Build Coastguard Worker 
97*6777b538SAndroid Build Coastguard Worker   ~SimpleThread() override;
98*6777b538SAndroid Build Coastguard Worker 
99*6777b538SAndroid Build Coastguard Worker   // Starts the thread and returns only after the thread has started and
100*6777b538SAndroid Build Coastguard Worker   // initialized (i.e. ThreadMain() has been called).
101*6777b538SAndroid Build Coastguard Worker   void Start();
102*6777b538SAndroid Build Coastguard Worker 
103*6777b538SAndroid Build Coastguard Worker   // Joins the thread. If StartAsync() was used to start the thread, then this
104*6777b538SAndroid Build Coastguard Worker   // first waits for the thread to start cleanly, then it joins.
105*6777b538SAndroid Build Coastguard Worker   void Join();
106*6777b538SAndroid Build Coastguard Worker 
107*6777b538SAndroid Build Coastguard Worker   // Starts the thread, but returns immediately, without waiting for the thread
108*6777b538SAndroid Build Coastguard Worker   // to have initialized first (i.e. this does not wait for ThreadMain() to have
109*6777b538SAndroid Build Coastguard Worker   // been run first).
110*6777b538SAndroid Build Coastguard Worker   void StartAsync();
111*6777b538SAndroid Build Coastguard Worker 
112*6777b538SAndroid Build Coastguard Worker   // Subclasses should override the Run method.
113*6777b538SAndroid Build Coastguard Worker   virtual void Run() = 0;
114*6777b538SAndroid Build Coastguard Worker 
115*6777b538SAndroid Build Coastguard Worker   // Returns the thread id, only valid after the thread has started. If the
116*6777b538SAndroid Build Coastguard Worker   // thread was started using Start(), then this will be valid after the call to
117*6777b538SAndroid Build Coastguard Worker   // Start(). If StartAsync() was used to start the thread, then this must not
118*6777b538SAndroid Build Coastguard Worker   // be called before HasBeenStarted() returns True.
119*6777b538SAndroid Build Coastguard Worker   PlatformThreadId tid();
120*6777b538SAndroid Build Coastguard Worker 
121*6777b538SAndroid Build Coastguard Worker   // Returns True if the thread has been started and initialized (i.e. if
122*6777b538SAndroid Build Coastguard Worker   // ThreadMain() has run). If the thread was started with StartAsync(), but it
123*6777b538SAndroid Build Coastguard Worker   // hasn't been initialized yet (i.e. ThreadMain() has not run), then this will
124*6777b538SAndroid Build Coastguard Worker   // return False.
125*6777b538SAndroid Build Coastguard Worker   bool HasBeenStarted();
126*6777b538SAndroid Build Coastguard Worker 
127*6777b538SAndroid Build Coastguard Worker   // Returns True if Join() has ever been called.
HasBeenJoined()128*6777b538SAndroid Build Coastguard Worker   bool HasBeenJoined() const { return joined_; }
129*6777b538SAndroid Build Coastguard Worker 
130*6777b538SAndroid Build Coastguard Worker   // Returns true if Start() or StartAsync() has been called.
HasStartBeenAttempted()131*6777b538SAndroid Build Coastguard Worker   bool HasStartBeenAttempted() { return start_called_; }
132*6777b538SAndroid Build Coastguard Worker 
133*6777b538SAndroid Build Coastguard Worker   // Overridden from PlatformThread::Delegate:
134*6777b538SAndroid Build Coastguard Worker   void ThreadMain() override;
135*6777b538SAndroid Build Coastguard Worker 
136*6777b538SAndroid Build Coastguard Worker  private:
137*6777b538SAndroid Build Coastguard Worker   // This is called just before the thread is started. This is called regardless
138*6777b538SAndroid Build Coastguard Worker   // of whether Start() or StartAsync() is used to start the thread.
BeforeStart()139*6777b538SAndroid Build Coastguard Worker   virtual void BeforeStart() {}
140*6777b538SAndroid Build Coastguard Worker 
141*6777b538SAndroid Build Coastguard Worker   // This is called just after the thread has been initialized and just before
142*6777b538SAndroid Build Coastguard Worker   // Run() is called. This is called on the newly started thread.
BeforeRun()143*6777b538SAndroid Build Coastguard Worker   virtual void BeforeRun() {}
144*6777b538SAndroid Build Coastguard Worker 
145*6777b538SAndroid Build Coastguard Worker   // This is called just before the thread is joined. The thread is started and
146*6777b538SAndroid Build Coastguard Worker   // has been initialized before this is called.
BeforeJoin()147*6777b538SAndroid Build Coastguard Worker   virtual void BeforeJoin() {}
148*6777b538SAndroid Build Coastguard Worker 
149*6777b538SAndroid Build Coastguard Worker   const std::string name_;
150*6777b538SAndroid Build Coastguard Worker   const Options options_;
151*6777b538SAndroid Build Coastguard Worker   PlatformThreadHandle thread_;  // PlatformThread handle, reset after Join.
152*6777b538SAndroid Build Coastguard Worker   WaitableEvent event_;          // Signaled if Start() was ever called.
153*6777b538SAndroid Build Coastguard Worker   PlatformThreadId tid_ = kInvalidThreadId;  // The backing thread's id.
154*6777b538SAndroid Build Coastguard Worker   bool joined_ = false;                      // True if Join has been called.
155*6777b538SAndroid Build Coastguard Worker   // Set to true when the platform-thread creation has started.
156*6777b538SAndroid Build Coastguard Worker   bool start_called_ = false;
157*6777b538SAndroid Build Coastguard Worker };
158*6777b538SAndroid Build Coastguard Worker 
159*6777b538SAndroid Build Coastguard Worker // A SimpleThread which delegates Run() to its Delegate. Non-joinable
160*6777b538SAndroid Build Coastguard Worker // DelegateSimpleThread are safe to delete after Run() was invoked, their
161*6777b538SAndroid Build Coastguard Worker // Delegates are also safe to delete after that point from this class' point of
162*6777b538SAndroid Build Coastguard Worker // view (although implementations must of course make sure that Run() will not
163*6777b538SAndroid Build Coastguard Worker // use their Delegate's member state after its deletion).
164*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT DelegateSimpleThread : public SimpleThread {
165*6777b538SAndroid Build Coastguard Worker  public:
166*6777b538SAndroid Build Coastguard Worker   class BASE_EXPORT Delegate {
167*6777b538SAndroid Build Coastguard Worker    public:
168*6777b538SAndroid Build Coastguard Worker     virtual ~Delegate() = default;
169*6777b538SAndroid Build Coastguard Worker     virtual void Run() = 0;
170*6777b538SAndroid Build Coastguard Worker   };
171*6777b538SAndroid Build Coastguard Worker 
172*6777b538SAndroid Build Coastguard Worker   DelegateSimpleThread(Delegate* delegate,
173*6777b538SAndroid Build Coastguard Worker                        const std::string& name_prefix);
174*6777b538SAndroid Build Coastguard Worker   DelegateSimpleThread(Delegate* delegate,
175*6777b538SAndroid Build Coastguard Worker                        const std::string& name_prefix,
176*6777b538SAndroid Build Coastguard Worker                        const Options& options);
177*6777b538SAndroid Build Coastguard Worker 
178*6777b538SAndroid Build Coastguard Worker   DelegateSimpleThread(const DelegateSimpleThread&) = delete;
179*6777b538SAndroid Build Coastguard Worker   DelegateSimpleThread& operator=(const DelegateSimpleThread&) = delete;
180*6777b538SAndroid Build Coastguard Worker 
181*6777b538SAndroid Build Coastguard Worker   ~DelegateSimpleThread() override;
182*6777b538SAndroid Build Coastguard Worker   void Run() override;
183*6777b538SAndroid Build Coastguard Worker 
184*6777b538SAndroid Build Coastguard Worker  private:
185*6777b538SAndroid Build Coastguard Worker   raw_ptr<Delegate> delegate_;
186*6777b538SAndroid Build Coastguard Worker };
187*6777b538SAndroid Build Coastguard Worker 
188*6777b538SAndroid Build Coastguard Worker // DelegateSimpleThreadPool allows you to start up a fixed number of threads,
189*6777b538SAndroid Build Coastguard Worker // and then add jobs which will be dispatched to the threads.  This is
190*6777b538SAndroid Build Coastguard Worker // convenient when you have a lot of small work that you want done
191*6777b538SAndroid Build Coastguard Worker // multi-threaded, but don't want to spawn a thread for each small bit of work.
192*6777b538SAndroid Build Coastguard Worker //
193*6777b538SAndroid Build Coastguard Worker // You just call AddWork() to add a delegate to the list of work to be done.
194*6777b538SAndroid Build Coastguard Worker // JoinAll() will make sure that all outstanding work is processed, and wait
195*6777b538SAndroid Build Coastguard Worker // for everything to finish.  You can reuse a pool, so you can call Start()
196*6777b538SAndroid Build Coastguard Worker // again after you've called JoinAll().
197*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT DelegateSimpleThreadPool
198*6777b538SAndroid Build Coastguard Worker     : public DelegateSimpleThread::Delegate {
199*6777b538SAndroid Build Coastguard Worker  public:
200*6777b538SAndroid Build Coastguard Worker   typedef DelegateSimpleThread::Delegate Delegate;
201*6777b538SAndroid Build Coastguard Worker 
202*6777b538SAndroid Build Coastguard Worker   DelegateSimpleThreadPool(const std::string& name_prefix, size_t num_threads);
203*6777b538SAndroid Build Coastguard Worker 
204*6777b538SAndroid Build Coastguard Worker   DelegateSimpleThreadPool(const DelegateSimpleThreadPool&) = delete;
205*6777b538SAndroid Build Coastguard Worker   DelegateSimpleThreadPool& operator=(const DelegateSimpleThreadPool&) = delete;
206*6777b538SAndroid Build Coastguard Worker 
207*6777b538SAndroid Build Coastguard Worker   ~DelegateSimpleThreadPool() override;
208*6777b538SAndroid Build Coastguard Worker 
209*6777b538SAndroid Build Coastguard Worker   // Start up all of the underlying threads, and start processing work if we
210*6777b538SAndroid Build Coastguard Worker   // have any.
211*6777b538SAndroid Build Coastguard Worker   void Start();
212*6777b538SAndroid Build Coastguard Worker 
213*6777b538SAndroid Build Coastguard Worker   // Make sure all outstanding work is finished, and wait for and destroy all
214*6777b538SAndroid Build Coastguard Worker   // of the underlying threads in the pool.
215*6777b538SAndroid Build Coastguard Worker   void JoinAll();
216*6777b538SAndroid Build Coastguard Worker 
217*6777b538SAndroid Build Coastguard Worker   // It is safe to AddWork() any time, before or after Start().
218*6777b538SAndroid Build Coastguard Worker   // Delegate* should always be a valid pointer, NULL is reserved internally.
219*6777b538SAndroid Build Coastguard Worker   void AddWork(Delegate* work, size_t repeat_count = 1);
220*6777b538SAndroid Build Coastguard Worker 
221*6777b538SAndroid Build Coastguard Worker   // We implement the Delegate interface, for running our internal threads.
222*6777b538SAndroid Build Coastguard Worker   void Run() override;
223*6777b538SAndroid Build Coastguard Worker 
224*6777b538SAndroid Build Coastguard Worker  private:
225*6777b538SAndroid Build Coastguard Worker   const std::string name_prefix_;
226*6777b538SAndroid Build Coastguard Worker   size_t num_threads_;
227*6777b538SAndroid Build Coastguard Worker   std::vector<std::unique_ptr<DelegateSimpleThread>> threads_;
228*6777b538SAndroid Build Coastguard Worker   base::queue<raw_ptr<Delegate, CtnExperimental>> delegates_;
229*6777b538SAndroid Build Coastguard Worker   base::Lock lock_;            // Locks delegates_
230*6777b538SAndroid Build Coastguard Worker   WaitableEvent dry_;    // Not signaled when there is no work to do.
231*6777b538SAndroid Build Coastguard Worker };
232*6777b538SAndroid Build Coastguard Worker 
233*6777b538SAndroid Build Coastguard Worker }  // namespace base
234*6777b538SAndroid Build Coastguard Worker 
235*6777b538SAndroid Build Coastguard Worker #endif  // BASE_THREADING_SIMPLE_THREAD_H_
236