1*6777b538SAndroid Build Coastguard Worker // Copyright 2011 The Chromium Authors 2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file. 4*6777b538SAndroid Build Coastguard Worker 5*6777b538SAndroid Build Coastguard Worker // WARNING: You should probably be using Thread (thread.h) instead. Thread is 6*6777b538SAndroid Build Coastguard Worker // Chrome's message-loop based Thread abstraction, and if you are a 7*6777b538SAndroid Build Coastguard Worker // thread running in the browser, there will likely be assumptions 8*6777b538SAndroid Build Coastguard Worker // that your thread will have an associated message loop. 9*6777b538SAndroid Build Coastguard Worker // 10*6777b538SAndroid Build Coastguard Worker // This is a simple thread interface that backs to a native operating system 11*6777b538SAndroid Build Coastguard Worker // thread. You should use this only when you want a thread that does not have 12*6777b538SAndroid Build Coastguard Worker // an associated MessageLoop. Unittesting is the best example of this. 13*6777b538SAndroid Build Coastguard Worker // 14*6777b538SAndroid Build Coastguard Worker // The simplest interface to use is DelegateSimpleThread, which will create 15*6777b538SAndroid Build Coastguard Worker // a new thread, and execute the Delegate's virtual Run() in this new thread 16*6777b538SAndroid Build Coastguard Worker // until it has completed, exiting the thread. 17*6777b538SAndroid Build Coastguard Worker // 18*6777b538SAndroid Build Coastguard Worker // NOTE: You *MUST* call Join on the thread to clean up the underlying thread 19*6777b538SAndroid Build Coastguard Worker // resources. You are also responsible for destructing the SimpleThread object. 20*6777b538SAndroid Build Coastguard Worker // It is invalid to destroy a SimpleThread while it is running, or without 21*6777b538SAndroid Build Coastguard Worker // Start() having been called (and a thread never created). The Delegate 22*6777b538SAndroid Build Coastguard Worker // object should live as long as a DelegateSimpleThread. 23*6777b538SAndroid Build Coastguard Worker // 24*6777b538SAndroid Build Coastguard Worker // Thread Safety: A SimpleThread is not completely thread safe. It is safe to 25*6777b538SAndroid Build Coastguard Worker // access it from the creating thread or from the newly created thread. This 26*6777b538SAndroid Build Coastguard Worker // implies that the creator thread should be the thread that calls Join. 27*6777b538SAndroid Build Coastguard Worker // 28*6777b538SAndroid Build Coastguard Worker // Example: 29*6777b538SAndroid Build Coastguard Worker // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; 30*6777b538SAndroid Build Coastguard Worker // MyThreadRunner runner; 31*6777b538SAndroid Build Coastguard Worker // DelegateSimpleThread thread(&runner, "good_name_here"); 32*6777b538SAndroid Build Coastguard Worker // thread.Start(); 33*6777b538SAndroid Build Coastguard Worker // // Start will return after the Thread has been successfully started and 34*6777b538SAndroid Build Coastguard Worker // // initialized. The newly created thread will invoke runner->Run(), and 35*6777b538SAndroid Build Coastguard Worker // // run until it returns. 36*6777b538SAndroid Build Coastguard Worker // thread.Join(); // Wait until the thread has exited. You *MUST* Join! 37*6777b538SAndroid Build Coastguard Worker // // The SimpleThread object is still valid, however you may not call Join 38*6777b538SAndroid Build Coastguard Worker // // or Start again. 39*6777b538SAndroid Build Coastguard Worker 40*6777b538SAndroid Build Coastguard Worker #ifndef BASE_THREADING_SIMPLE_THREAD_H_ 41*6777b538SAndroid Build Coastguard Worker #define BASE_THREADING_SIMPLE_THREAD_H_ 42*6777b538SAndroid Build Coastguard Worker 43*6777b538SAndroid Build Coastguard Worker #include <stddef.h> 44*6777b538SAndroid Build Coastguard Worker 45*6777b538SAndroid Build Coastguard Worker #include <memory> 46*6777b538SAndroid Build Coastguard Worker #include <string> 47*6777b538SAndroid Build Coastguard Worker #include <vector> 48*6777b538SAndroid Build Coastguard Worker 49*6777b538SAndroid Build Coastguard Worker #include "base/base_export.h" 50*6777b538SAndroid Build Coastguard Worker #include "base/compiler_specific.h" 51*6777b538SAndroid Build Coastguard Worker #include "base/containers/queue.h" 52*6777b538SAndroid Build Coastguard Worker #include "base/memory/raw_ptr.h" 53*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/lock.h" 54*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/waitable_event.h" 55*6777b538SAndroid Build Coastguard Worker #include "base/threading/platform_thread.h" 56*6777b538SAndroid Build Coastguard Worker 57*6777b538SAndroid Build Coastguard Worker namespace base { 58*6777b538SAndroid Build Coastguard Worker 59*6777b538SAndroid Build Coastguard Worker // This is the base SimpleThread. You can derive from it and implement the 60*6777b538SAndroid Build Coastguard Worker // virtual Run method, or you can use the DelegateSimpleThread interface. 61*6777b538SAndroid Build Coastguard Worker // SimpleThread should not be used to run a MessagePump, `base::Thread` must be 62*6777b538SAndroid Build Coastguard Worker // used for that. 63*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { 64*6777b538SAndroid Build Coastguard Worker public: 65*6777b538SAndroid Build Coastguard Worker struct BASE_EXPORT Options { 66*6777b538SAndroid Build Coastguard Worker public: 67*6777b538SAndroid Build Coastguard Worker Options() = default; OptionsOptions68*6777b538SAndroid Build Coastguard Worker explicit Options(ThreadType thread_type) : thread_type(thread_type) {} 69*6777b538SAndroid Build Coastguard Worker ~Options() = default; 70*6777b538SAndroid Build Coastguard Worker 71*6777b538SAndroid Build Coastguard Worker // Allow copies. 72*6777b538SAndroid Build Coastguard Worker Options(const Options& other) = default; 73*6777b538SAndroid Build Coastguard Worker Options& operator=(const Options& other) = default; 74*6777b538SAndroid Build Coastguard Worker 75*6777b538SAndroid Build Coastguard Worker // A custom stack size, or 0 for the system default. 76*6777b538SAndroid Build Coastguard Worker size_t stack_size = 0; 77*6777b538SAndroid Build Coastguard Worker 78*6777b538SAndroid Build Coastguard Worker ThreadType thread_type = ThreadType::kDefault; 79*6777b538SAndroid Build Coastguard Worker 80*6777b538SAndroid Build Coastguard Worker // If false, the underlying thread's PlatformThreadHandle will not be kept 81*6777b538SAndroid Build Coastguard Worker // around and as such the SimpleThread instance will not be Join()able and 82*6777b538SAndroid Build Coastguard Worker // must not be deleted before Run() is invoked. After that, it's up to 83*6777b538SAndroid Build Coastguard Worker // the subclass to determine when it is safe to delete itself. 84*6777b538SAndroid Build Coastguard Worker bool joinable = true; 85*6777b538SAndroid Build Coastguard Worker }; 86*6777b538SAndroid Build Coastguard Worker 87*6777b538SAndroid Build Coastguard Worker // Creates a SimpleThread. |options| should be used to manage any specific 88*6777b538SAndroid Build Coastguard Worker // configuration involving the thread creation and management. 89*6777b538SAndroid Build Coastguard Worker // Every thread has a name, which is a display string to identify the thread. 90*6777b538SAndroid Build Coastguard Worker // The thread will not be created until Start() is called. 91*6777b538SAndroid Build Coastguard Worker explicit SimpleThread(const std::string& name); 92*6777b538SAndroid Build Coastguard Worker SimpleThread(const std::string& name, const Options& options); 93*6777b538SAndroid Build Coastguard Worker 94*6777b538SAndroid Build Coastguard Worker SimpleThread(const SimpleThread&) = delete; 95*6777b538SAndroid Build Coastguard Worker SimpleThread& operator=(const SimpleThread&) = delete; 96*6777b538SAndroid Build Coastguard Worker 97*6777b538SAndroid Build Coastguard Worker ~SimpleThread() override; 98*6777b538SAndroid Build Coastguard Worker 99*6777b538SAndroid Build Coastguard Worker // Starts the thread and returns only after the thread has started and 100*6777b538SAndroid Build Coastguard Worker // initialized (i.e. ThreadMain() has been called). 101*6777b538SAndroid Build Coastguard Worker void Start(); 102*6777b538SAndroid Build Coastguard Worker 103*6777b538SAndroid Build Coastguard Worker // Joins the thread. If StartAsync() was used to start the thread, then this 104*6777b538SAndroid Build Coastguard Worker // first waits for the thread to start cleanly, then it joins. 105*6777b538SAndroid Build Coastguard Worker void Join(); 106*6777b538SAndroid Build Coastguard Worker 107*6777b538SAndroid Build Coastguard Worker // Starts the thread, but returns immediately, without waiting for the thread 108*6777b538SAndroid Build Coastguard Worker // to have initialized first (i.e. this does not wait for ThreadMain() to have 109*6777b538SAndroid Build Coastguard Worker // been run first). 110*6777b538SAndroid Build Coastguard Worker void StartAsync(); 111*6777b538SAndroid Build Coastguard Worker 112*6777b538SAndroid Build Coastguard Worker // Subclasses should override the Run method. 113*6777b538SAndroid Build Coastguard Worker virtual void Run() = 0; 114*6777b538SAndroid Build Coastguard Worker 115*6777b538SAndroid Build Coastguard Worker // Returns the thread id, only valid after the thread has started. If the 116*6777b538SAndroid Build Coastguard Worker // thread was started using Start(), then this will be valid after the call to 117*6777b538SAndroid Build Coastguard Worker // Start(). If StartAsync() was used to start the thread, then this must not 118*6777b538SAndroid Build Coastguard Worker // be called before HasBeenStarted() returns True. 119*6777b538SAndroid Build Coastguard Worker PlatformThreadId tid(); 120*6777b538SAndroid Build Coastguard Worker 121*6777b538SAndroid Build Coastguard Worker // Returns True if the thread has been started and initialized (i.e. if 122*6777b538SAndroid Build Coastguard Worker // ThreadMain() has run). If the thread was started with StartAsync(), but it 123*6777b538SAndroid Build Coastguard Worker // hasn't been initialized yet (i.e. ThreadMain() has not run), then this will 124*6777b538SAndroid Build Coastguard Worker // return False. 125*6777b538SAndroid Build Coastguard Worker bool HasBeenStarted(); 126*6777b538SAndroid Build Coastguard Worker 127*6777b538SAndroid Build Coastguard Worker // Returns True if Join() has ever been called. HasBeenJoined()128*6777b538SAndroid Build Coastguard Worker bool HasBeenJoined() const { return joined_; } 129*6777b538SAndroid Build Coastguard Worker 130*6777b538SAndroid Build Coastguard Worker // Returns true if Start() or StartAsync() has been called. HasStartBeenAttempted()131*6777b538SAndroid Build Coastguard Worker bool HasStartBeenAttempted() { return start_called_; } 132*6777b538SAndroid Build Coastguard Worker 133*6777b538SAndroid Build Coastguard Worker // Overridden from PlatformThread::Delegate: 134*6777b538SAndroid Build Coastguard Worker void ThreadMain() override; 135*6777b538SAndroid Build Coastguard Worker 136*6777b538SAndroid Build Coastguard Worker private: 137*6777b538SAndroid Build Coastguard Worker // This is called just before the thread is started. This is called regardless 138*6777b538SAndroid Build Coastguard Worker // of whether Start() or StartAsync() is used to start the thread. BeforeStart()139*6777b538SAndroid Build Coastguard Worker virtual void BeforeStart() {} 140*6777b538SAndroid Build Coastguard Worker 141*6777b538SAndroid Build Coastguard Worker // This is called just after the thread has been initialized and just before 142*6777b538SAndroid Build Coastguard Worker // Run() is called. This is called on the newly started thread. BeforeRun()143*6777b538SAndroid Build Coastguard Worker virtual void BeforeRun() {} 144*6777b538SAndroid Build Coastguard Worker 145*6777b538SAndroid Build Coastguard Worker // This is called just before the thread is joined. The thread is started and 146*6777b538SAndroid Build Coastguard Worker // has been initialized before this is called. BeforeJoin()147*6777b538SAndroid Build Coastguard Worker virtual void BeforeJoin() {} 148*6777b538SAndroid Build Coastguard Worker 149*6777b538SAndroid Build Coastguard Worker const std::string name_; 150*6777b538SAndroid Build Coastguard Worker const Options options_; 151*6777b538SAndroid Build Coastguard Worker PlatformThreadHandle thread_; // PlatformThread handle, reset after Join. 152*6777b538SAndroid Build Coastguard Worker WaitableEvent event_; // Signaled if Start() was ever called. 153*6777b538SAndroid Build Coastguard Worker PlatformThreadId tid_ = kInvalidThreadId; // The backing thread's id. 154*6777b538SAndroid Build Coastguard Worker bool joined_ = false; // True if Join has been called. 155*6777b538SAndroid Build Coastguard Worker // Set to true when the platform-thread creation has started. 156*6777b538SAndroid Build Coastguard Worker bool start_called_ = false; 157*6777b538SAndroid Build Coastguard Worker }; 158*6777b538SAndroid Build Coastguard Worker 159*6777b538SAndroid Build Coastguard Worker // A SimpleThread which delegates Run() to its Delegate. Non-joinable 160*6777b538SAndroid Build Coastguard Worker // DelegateSimpleThread are safe to delete after Run() was invoked, their 161*6777b538SAndroid Build Coastguard Worker // Delegates are also safe to delete after that point from this class' point of 162*6777b538SAndroid Build Coastguard Worker // view (although implementations must of course make sure that Run() will not 163*6777b538SAndroid Build Coastguard Worker // use their Delegate's member state after its deletion). 164*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT DelegateSimpleThread : public SimpleThread { 165*6777b538SAndroid Build Coastguard Worker public: 166*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT Delegate { 167*6777b538SAndroid Build Coastguard Worker public: 168*6777b538SAndroid Build Coastguard Worker virtual ~Delegate() = default; 169*6777b538SAndroid Build Coastguard Worker virtual void Run() = 0; 170*6777b538SAndroid Build Coastguard Worker }; 171*6777b538SAndroid Build Coastguard Worker 172*6777b538SAndroid Build Coastguard Worker DelegateSimpleThread(Delegate* delegate, 173*6777b538SAndroid Build Coastguard Worker const std::string& name_prefix); 174*6777b538SAndroid Build Coastguard Worker DelegateSimpleThread(Delegate* delegate, 175*6777b538SAndroid Build Coastguard Worker const std::string& name_prefix, 176*6777b538SAndroid Build Coastguard Worker const Options& options); 177*6777b538SAndroid Build Coastguard Worker 178*6777b538SAndroid Build Coastguard Worker DelegateSimpleThread(const DelegateSimpleThread&) = delete; 179*6777b538SAndroid Build Coastguard Worker DelegateSimpleThread& operator=(const DelegateSimpleThread&) = delete; 180*6777b538SAndroid Build Coastguard Worker 181*6777b538SAndroid Build Coastguard Worker ~DelegateSimpleThread() override; 182*6777b538SAndroid Build Coastguard Worker void Run() override; 183*6777b538SAndroid Build Coastguard Worker 184*6777b538SAndroid Build Coastguard Worker private: 185*6777b538SAndroid Build Coastguard Worker raw_ptr<Delegate> delegate_; 186*6777b538SAndroid Build Coastguard Worker }; 187*6777b538SAndroid Build Coastguard Worker 188*6777b538SAndroid Build Coastguard Worker // DelegateSimpleThreadPool allows you to start up a fixed number of threads, 189*6777b538SAndroid Build Coastguard Worker // and then add jobs which will be dispatched to the threads. This is 190*6777b538SAndroid Build Coastguard Worker // convenient when you have a lot of small work that you want done 191*6777b538SAndroid Build Coastguard Worker // multi-threaded, but don't want to spawn a thread for each small bit of work. 192*6777b538SAndroid Build Coastguard Worker // 193*6777b538SAndroid Build Coastguard Worker // You just call AddWork() to add a delegate to the list of work to be done. 194*6777b538SAndroid Build Coastguard Worker // JoinAll() will make sure that all outstanding work is processed, and wait 195*6777b538SAndroid Build Coastguard Worker // for everything to finish. You can reuse a pool, so you can call Start() 196*6777b538SAndroid Build Coastguard Worker // again after you've called JoinAll(). 197*6777b538SAndroid Build Coastguard Worker class BASE_EXPORT DelegateSimpleThreadPool 198*6777b538SAndroid Build Coastguard Worker : public DelegateSimpleThread::Delegate { 199*6777b538SAndroid Build Coastguard Worker public: 200*6777b538SAndroid Build Coastguard Worker typedef DelegateSimpleThread::Delegate Delegate; 201*6777b538SAndroid Build Coastguard Worker 202*6777b538SAndroid Build Coastguard Worker DelegateSimpleThreadPool(const std::string& name_prefix, size_t num_threads); 203*6777b538SAndroid Build Coastguard Worker 204*6777b538SAndroid Build Coastguard Worker DelegateSimpleThreadPool(const DelegateSimpleThreadPool&) = delete; 205*6777b538SAndroid Build Coastguard Worker DelegateSimpleThreadPool& operator=(const DelegateSimpleThreadPool&) = delete; 206*6777b538SAndroid Build Coastguard Worker 207*6777b538SAndroid Build Coastguard Worker ~DelegateSimpleThreadPool() override; 208*6777b538SAndroid Build Coastguard Worker 209*6777b538SAndroid Build Coastguard Worker // Start up all of the underlying threads, and start processing work if we 210*6777b538SAndroid Build Coastguard Worker // have any. 211*6777b538SAndroid Build Coastguard Worker void Start(); 212*6777b538SAndroid Build Coastguard Worker 213*6777b538SAndroid Build Coastguard Worker // Make sure all outstanding work is finished, and wait for and destroy all 214*6777b538SAndroid Build Coastguard Worker // of the underlying threads in the pool. 215*6777b538SAndroid Build Coastguard Worker void JoinAll(); 216*6777b538SAndroid Build Coastguard Worker 217*6777b538SAndroid Build Coastguard Worker // It is safe to AddWork() any time, before or after Start(). 218*6777b538SAndroid Build Coastguard Worker // Delegate* should always be a valid pointer, NULL is reserved internally. 219*6777b538SAndroid Build Coastguard Worker void AddWork(Delegate* work, size_t repeat_count = 1); 220*6777b538SAndroid Build Coastguard Worker 221*6777b538SAndroid Build Coastguard Worker // We implement the Delegate interface, for running our internal threads. 222*6777b538SAndroid Build Coastguard Worker void Run() override; 223*6777b538SAndroid Build Coastguard Worker 224*6777b538SAndroid Build Coastguard Worker private: 225*6777b538SAndroid Build Coastguard Worker const std::string name_prefix_; 226*6777b538SAndroid Build Coastguard Worker size_t num_threads_; 227*6777b538SAndroid Build Coastguard Worker std::vector<std::unique_ptr<DelegateSimpleThread>> threads_; 228*6777b538SAndroid Build Coastguard Worker base::queue<raw_ptr<Delegate, CtnExperimental>> delegates_; 229*6777b538SAndroid Build Coastguard Worker base::Lock lock_; // Locks delegates_ 230*6777b538SAndroid Build Coastguard Worker WaitableEvent dry_; // Not signaled when there is no work to do. 231*6777b538SAndroid Build Coastguard Worker }; 232*6777b538SAndroid Build Coastguard Worker 233*6777b538SAndroid Build Coastguard Worker } // namespace base 234*6777b538SAndroid Build Coastguard Worker 235*6777b538SAndroid Build Coastguard Worker #endif // BASE_THREADING_SIMPLE_THREAD_H_ 236