1 // Copyright 2011 The Chromium Authors 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is 6 // Chrome's message-loop based Thread abstraction, and if you are a 7 // thread running in the browser, there will likely be assumptions 8 // that your thread will have an associated message loop. 9 // 10 // This is a simple thread interface that backs to a native operating system 11 // thread. You should use this only when you want a thread that does not have 12 // an associated MessageLoop. Unittesting is the best example of this. 13 // 14 // The simplest interface to use is DelegateSimpleThread, which will create 15 // a new thread, and execute the Delegate's virtual Run() in this new thread 16 // until it has completed, exiting the thread. 17 // 18 // NOTE: You *MUST* call Join on the thread to clean up the underlying thread 19 // resources. You are also responsible for destructing the SimpleThread object. 20 // It is invalid to destroy a SimpleThread while it is running, or without 21 // Start() having been called (and a thread never created). The Delegate 22 // object should live as long as a DelegateSimpleThread. 23 // 24 // Thread Safety: A SimpleThread is not completely thread safe. It is safe to 25 // access it from the creating thread or from the newly created thread. This 26 // implies that the creator thread should be the thread that calls Join. 27 // 28 // Example: 29 // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; 30 // MyThreadRunner runner; 31 // DelegateSimpleThread thread(&runner, "good_name_here"); 32 // thread.Start(); 33 // // Start will return after the Thread has been successfully started and 34 // // initialized. The newly created thread will invoke runner->Run(), and 35 // // run until it returns. 36 // thread.Join(); // Wait until the thread has exited. You *MUST* Join! 37 // // The SimpleThread object is still valid, however you may not call Join 38 // // or Start again. 39 40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_ 41 #define BASE_THREADING_SIMPLE_THREAD_H_ 42 43 #include <stddef.h> 44 45 #include <memory> 46 #include <string> 47 #include <vector> 48 49 #include "base/base_export.h" 50 #include "base/compiler_specific.h" 51 #include "base/containers/queue.h" 52 #include "base/memory/raw_ptr.h" 53 #include "base/synchronization/lock.h" 54 #include "base/synchronization/waitable_event.h" 55 #include "base/threading/platform_thread.h" 56 57 namespace base { 58 59 // This is the base SimpleThread. You can derive from it and implement the 60 // virtual Run method, or you can use the DelegateSimpleThread interface. 61 // SimpleThread should not be used to run a MessagePump, `base::Thread` must be 62 // used for that. 63 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { 64 public: 65 struct BASE_EXPORT Options { 66 public: 67 Options() = default; OptionsOptions68 explicit Options(ThreadType thread_type) : thread_type(thread_type) {} 69 ~Options() = default; 70 71 // Allow copies. 72 Options(const Options& other) = default; 73 Options& operator=(const Options& other) = default; 74 75 // A custom stack size, or 0 for the system default. 76 size_t stack_size = 0; 77 78 ThreadType thread_type = ThreadType::kDefault; 79 80 // If false, the underlying thread's PlatformThreadHandle will not be kept 81 // around and as such the SimpleThread instance will not be Join()able and 82 // must not be deleted before Run() is invoked. After that, it's up to 83 // the subclass to determine when it is safe to delete itself. 84 bool joinable = true; 85 }; 86 87 // Creates a SimpleThread. |options| should be used to manage any specific 88 // configuration involving the thread creation and management. 89 // Every thread has a name, which is a display string to identify the thread. 90 // The thread will not be created until Start() is called. 91 explicit SimpleThread(const std::string& name); 92 SimpleThread(const std::string& name, const Options& options); 93 94 SimpleThread(const SimpleThread&) = delete; 95 SimpleThread& operator=(const SimpleThread&) = delete; 96 97 ~SimpleThread() override; 98 99 // Starts the thread and returns only after the thread has started and 100 // initialized (i.e. ThreadMain() has been called). 101 void Start(); 102 103 // Joins the thread. If StartAsync() was used to start the thread, then this 104 // first waits for the thread to start cleanly, then it joins. 105 void Join(); 106 107 // Starts the thread, but returns immediately, without waiting for the thread 108 // to have initialized first (i.e. this does not wait for ThreadMain() to have 109 // been run first). 110 void StartAsync(); 111 112 // Subclasses should override the Run method. 113 virtual void Run() = 0; 114 115 // Returns the thread id, only valid after the thread has started. If the 116 // thread was started using Start(), then this will be valid after the call to 117 // Start(). If StartAsync() was used to start the thread, then this must not 118 // be called before HasBeenStarted() returns True. 119 PlatformThreadId tid(); 120 121 // Returns True if the thread has been started and initialized (i.e. if 122 // ThreadMain() has run). If the thread was started with StartAsync(), but it 123 // hasn't been initialized yet (i.e. ThreadMain() has not run), then this will 124 // return False. 125 bool HasBeenStarted(); 126 127 // Returns True if Join() has ever been called. HasBeenJoined()128 bool HasBeenJoined() const { return joined_; } 129 130 // Returns true if Start() or StartAsync() has been called. HasStartBeenAttempted()131 bool HasStartBeenAttempted() { return start_called_; } 132 133 // Overridden from PlatformThread::Delegate: 134 void ThreadMain() override; 135 136 private: 137 // This is called just before the thread is started. This is called regardless 138 // of whether Start() or StartAsync() is used to start the thread. BeforeStart()139 virtual void BeforeStart() {} 140 141 // This is called just after the thread has been initialized and just before 142 // Run() is called. This is called on the newly started thread. BeforeRun()143 virtual void BeforeRun() {} 144 145 // This is called just before the thread is joined. The thread is started and 146 // has been initialized before this is called. BeforeJoin()147 virtual void BeforeJoin() {} 148 149 const std::string name_; 150 const Options options_; 151 PlatformThreadHandle thread_; // PlatformThread handle, reset after Join. 152 WaitableEvent event_; // Signaled if Start() was ever called. 153 PlatformThreadId tid_ = kInvalidThreadId; // The backing thread's id. 154 bool joined_ = false; // True if Join has been called. 155 // Set to true when the platform-thread creation has started. 156 bool start_called_ = false; 157 }; 158 159 // A SimpleThread which delegates Run() to its Delegate. Non-joinable 160 // DelegateSimpleThread are safe to delete after Run() was invoked, their 161 // Delegates are also safe to delete after that point from this class' point of 162 // view (although implementations must of course make sure that Run() will not 163 // use their Delegate's member state after its deletion). 164 class BASE_EXPORT DelegateSimpleThread : public SimpleThread { 165 public: 166 class BASE_EXPORT Delegate { 167 public: 168 virtual ~Delegate() = default; 169 virtual void Run() = 0; 170 }; 171 172 DelegateSimpleThread(Delegate* delegate, 173 const std::string& name_prefix); 174 DelegateSimpleThread(Delegate* delegate, 175 const std::string& name_prefix, 176 const Options& options); 177 178 DelegateSimpleThread(const DelegateSimpleThread&) = delete; 179 DelegateSimpleThread& operator=(const DelegateSimpleThread&) = delete; 180 181 ~DelegateSimpleThread() override; 182 void Run() override; 183 184 private: 185 raw_ptr<Delegate> delegate_; 186 }; 187 188 // DelegateSimpleThreadPool allows you to start up a fixed number of threads, 189 // and then add jobs which will be dispatched to the threads. This is 190 // convenient when you have a lot of small work that you want done 191 // multi-threaded, but don't want to spawn a thread for each small bit of work. 192 // 193 // You just call AddWork() to add a delegate to the list of work to be done. 194 // JoinAll() will make sure that all outstanding work is processed, and wait 195 // for everything to finish. You can reuse a pool, so you can call Start() 196 // again after you've called JoinAll(). 197 class BASE_EXPORT DelegateSimpleThreadPool 198 : public DelegateSimpleThread::Delegate { 199 public: 200 typedef DelegateSimpleThread::Delegate Delegate; 201 202 DelegateSimpleThreadPool(const std::string& name_prefix, size_t num_threads); 203 204 DelegateSimpleThreadPool(const DelegateSimpleThreadPool&) = delete; 205 DelegateSimpleThreadPool& operator=(const DelegateSimpleThreadPool&) = delete; 206 207 ~DelegateSimpleThreadPool() override; 208 209 // Start up all of the underlying threads, and start processing work if we 210 // have any. 211 void Start(); 212 213 // Make sure all outstanding work is finished, and wait for and destroy all 214 // of the underlying threads in the pool. 215 void JoinAll(); 216 217 // It is safe to AddWork() any time, before or after Start(). 218 // Delegate* should always be a valid pointer, NULL is reserved internally. 219 void AddWork(Delegate* work, size_t repeat_count = 1); 220 221 // We implement the Delegate interface, for running our internal threads. 222 void Run() override; 223 224 private: 225 const std::string name_prefix_; 226 size_t num_threads_; 227 std::vector<std::unique_ptr<DelegateSimpleThread>> threads_; 228 base::queue<raw_ptr<Delegate, CtnExperimental>> delegates_; 229 base::Lock lock_; // Locks delegates_ 230 WaitableEvent dry_; // Not signaled when there is no work to do. 231 }; 232 233 } // namespace base 234 235 #endif // BASE_THREADING_SIMPLE_THREAD_H_ 236