xref: /aosp_15_r20/external/cronet/base/threading/simple_thread.cc (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker // Copyright 2010 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker 
5*6777b538SAndroid Build Coastguard Worker #include "base/threading/simple_thread.h"
6*6777b538SAndroid Build Coastguard Worker 
7*6777b538SAndroid Build Coastguard Worker #include <memory>
8*6777b538SAndroid Build Coastguard Worker #include <ostream>
9*6777b538SAndroid Build Coastguard Worker 
10*6777b538SAndroid Build Coastguard Worker #include "base/check.h"
11*6777b538SAndroid Build Coastguard Worker #include "base/strings/string_number_conversions.h"
12*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/waitable_event.h"
13*6777b538SAndroid Build Coastguard Worker #include "base/threading/platform_thread.h"
14*6777b538SAndroid Build Coastguard Worker #include "base/threading/thread_restrictions.h"
15*6777b538SAndroid Build Coastguard Worker 
16*6777b538SAndroid Build Coastguard Worker namespace base {
17*6777b538SAndroid Build Coastguard Worker 
SimpleThread(const std::string & name)18*6777b538SAndroid Build Coastguard Worker SimpleThread::SimpleThread(const std::string& name)
19*6777b538SAndroid Build Coastguard Worker     : SimpleThread(name, Options()) {}
20*6777b538SAndroid Build Coastguard Worker 
SimpleThread(const std::string & name,const Options & options)21*6777b538SAndroid Build Coastguard Worker SimpleThread::SimpleThread(const std::string& name, const Options& options)
22*6777b538SAndroid Build Coastguard Worker     : name_(name),
23*6777b538SAndroid Build Coastguard Worker       options_(options),
24*6777b538SAndroid Build Coastguard Worker       event_(WaitableEvent::ResetPolicy::MANUAL,
25*6777b538SAndroid Build Coastguard Worker              WaitableEvent::InitialState::NOT_SIGNALED) {}
26*6777b538SAndroid Build Coastguard Worker 
~SimpleThread()27*6777b538SAndroid Build Coastguard Worker SimpleThread::~SimpleThread() {
28*6777b538SAndroid Build Coastguard Worker   DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
29*6777b538SAndroid Build Coastguard Worker   DCHECK(!options_.joinable || HasBeenJoined())
30*6777b538SAndroid Build Coastguard Worker       << "Joinable SimpleThread destroyed without being Join()ed.";
31*6777b538SAndroid Build Coastguard Worker }
32*6777b538SAndroid Build Coastguard Worker 
Start()33*6777b538SAndroid Build Coastguard Worker void SimpleThread::Start() {
34*6777b538SAndroid Build Coastguard Worker   StartAsync();
35*6777b538SAndroid Build Coastguard Worker   ScopedAllowBaseSyncPrimitives allow_wait;
36*6777b538SAndroid Build Coastguard Worker   event_.Wait();  // Wait for the thread to complete initialization.
37*6777b538SAndroid Build Coastguard Worker }
38*6777b538SAndroid Build Coastguard Worker 
Join()39*6777b538SAndroid Build Coastguard Worker void SimpleThread::Join() {
40*6777b538SAndroid Build Coastguard Worker   DCHECK(options_.joinable) << "A non-joinable thread can't be joined.";
41*6777b538SAndroid Build Coastguard Worker   DCHECK(HasStartBeenAttempted()) << "Tried to Join a never-started thread.";
42*6777b538SAndroid Build Coastguard Worker   DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
43*6777b538SAndroid Build Coastguard Worker   BeforeJoin();
44*6777b538SAndroid Build Coastguard Worker   PlatformThread::Join(thread_);
45*6777b538SAndroid Build Coastguard Worker   thread_ = PlatformThreadHandle();
46*6777b538SAndroid Build Coastguard Worker   joined_ = true;
47*6777b538SAndroid Build Coastguard Worker }
48*6777b538SAndroid Build Coastguard Worker 
StartAsync()49*6777b538SAndroid Build Coastguard Worker void SimpleThread::StartAsync() {
50*6777b538SAndroid Build Coastguard Worker   DCHECK(!HasStartBeenAttempted()) << "Tried to Start a thread multiple times.";
51*6777b538SAndroid Build Coastguard Worker   start_called_ = true;
52*6777b538SAndroid Build Coastguard Worker   BeforeStart();
53*6777b538SAndroid Build Coastguard Worker   bool success =
54*6777b538SAndroid Build Coastguard Worker       options_.joinable
55*6777b538SAndroid Build Coastguard Worker           ? PlatformThread::CreateWithType(options_.stack_size, this, &thread_,
56*6777b538SAndroid Build Coastguard Worker                                            options_.thread_type)
57*6777b538SAndroid Build Coastguard Worker           : PlatformThread::CreateNonJoinableWithType(options_.stack_size, this,
58*6777b538SAndroid Build Coastguard Worker                                                       options_.thread_type);
59*6777b538SAndroid Build Coastguard Worker   CHECK(success);
60*6777b538SAndroid Build Coastguard Worker }
61*6777b538SAndroid Build Coastguard Worker 
tid()62*6777b538SAndroid Build Coastguard Worker PlatformThreadId SimpleThread::tid() {
63*6777b538SAndroid Build Coastguard Worker   DCHECK(HasBeenStarted());
64*6777b538SAndroid Build Coastguard Worker   return tid_;
65*6777b538SAndroid Build Coastguard Worker }
66*6777b538SAndroid Build Coastguard Worker 
HasBeenStarted()67*6777b538SAndroid Build Coastguard Worker bool SimpleThread::HasBeenStarted() {
68*6777b538SAndroid Build Coastguard Worker   return event_.IsSignaled();
69*6777b538SAndroid Build Coastguard Worker }
70*6777b538SAndroid Build Coastguard Worker 
ThreadMain()71*6777b538SAndroid Build Coastguard Worker void SimpleThread::ThreadMain() {
72*6777b538SAndroid Build Coastguard Worker   tid_ = PlatformThread::CurrentId();
73*6777b538SAndroid Build Coastguard Worker   PlatformThread::SetName(name_);
74*6777b538SAndroid Build Coastguard Worker 
75*6777b538SAndroid Build Coastguard Worker   // We've initialized our new thread, signal that we're done to Start().
76*6777b538SAndroid Build Coastguard Worker   event_.Signal();
77*6777b538SAndroid Build Coastguard Worker 
78*6777b538SAndroid Build Coastguard Worker   BeforeRun();
79*6777b538SAndroid Build Coastguard Worker   Run();
80*6777b538SAndroid Build Coastguard Worker }
81*6777b538SAndroid Build Coastguard Worker 
DelegateSimpleThread(Delegate * delegate,const std::string & name)82*6777b538SAndroid Build Coastguard Worker DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
83*6777b538SAndroid Build Coastguard Worker                                            const std::string& name)
84*6777b538SAndroid Build Coastguard Worker     : DelegateSimpleThread(delegate, name, Options()) {}
85*6777b538SAndroid Build Coastguard Worker 
DelegateSimpleThread(Delegate * delegate,const std::string & name,const Options & options)86*6777b538SAndroid Build Coastguard Worker DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
87*6777b538SAndroid Build Coastguard Worker                                            const std::string& name,
88*6777b538SAndroid Build Coastguard Worker                                            const Options& options)
89*6777b538SAndroid Build Coastguard Worker     : SimpleThread(name, options), delegate_(delegate) {
90*6777b538SAndroid Build Coastguard Worker   DCHECK(delegate_);
91*6777b538SAndroid Build Coastguard Worker }
92*6777b538SAndroid Build Coastguard Worker 
93*6777b538SAndroid Build Coastguard Worker DelegateSimpleThread::~DelegateSimpleThread() = default;
94*6777b538SAndroid Build Coastguard Worker 
Run()95*6777b538SAndroid Build Coastguard Worker void DelegateSimpleThread::Run() {
96*6777b538SAndroid Build Coastguard Worker   DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
97*6777b538SAndroid Build Coastguard Worker 
98*6777b538SAndroid Build Coastguard Worker   // Non-joinable DelegateSimpleThreads are allowed to be deleted during Run().
99*6777b538SAndroid Build Coastguard Worker   // Member state must not be accessed after invoking Run().
100*6777b538SAndroid Build Coastguard Worker   Delegate* delegate = delegate_;
101*6777b538SAndroid Build Coastguard Worker   delegate_ = nullptr;
102*6777b538SAndroid Build Coastguard Worker   delegate->Run();
103*6777b538SAndroid Build Coastguard Worker }
104*6777b538SAndroid Build Coastguard Worker 
DelegateSimpleThreadPool(const std::string & name_prefix,size_t num_threads)105*6777b538SAndroid Build Coastguard Worker DelegateSimpleThreadPool::DelegateSimpleThreadPool(
106*6777b538SAndroid Build Coastguard Worker     const std::string& name_prefix,
107*6777b538SAndroid Build Coastguard Worker     size_t num_threads)
108*6777b538SAndroid Build Coastguard Worker     : name_prefix_(name_prefix),
109*6777b538SAndroid Build Coastguard Worker       num_threads_(num_threads),
110*6777b538SAndroid Build Coastguard Worker       dry_(WaitableEvent::ResetPolicy::MANUAL,
111*6777b538SAndroid Build Coastguard Worker            WaitableEvent::InitialState::NOT_SIGNALED) {}
112*6777b538SAndroid Build Coastguard Worker 
~DelegateSimpleThreadPool()113*6777b538SAndroid Build Coastguard Worker DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
114*6777b538SAndroid Build Coastguard Worker   DCHECK(threads_.empty());
115*6777b538SAndroid Build Coastguard Worker   DCHECK(delegates_.empty());
116*6777b538SAndroid Build Coastguard Worker   DCHECK(!dry_.IsSignaled());
117*6777b538SAndroid Build Coastguard Worker }
118*6777b538SAndroid Build Coastguard Worker 
Start()119*6777b538SAndroid Build Coastguard Worker void DelegateSimpleThreadPool::Start() {
120*6777b538SAndroid Build Coastguard Worker   DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
121*6777b538SAndroid Build Coastguard Worker   for (size_t i = 0; i < num_threads_; ++i) {
122*6777b538SAndroid Build Coastguard Worker     std::string name(name_prefix_);
123*6777b538SAndroid Build Coastguard Worker     name.push_back('/');
124*6777b538SAndroid Build Coastguard Worker     name.append(NumberToString(i));
125*6777b538SAndroid Build Coastguard Worker     auto thread = std::make_unique<DelegateSimpleThread>(this, name);
126*6777b538SAndroid Build Coastguard Worker     thread->Start();
127*6777b538SAndroid Build Coastguard Worker     threads_.push_back(std::move(thread));
128*6777b538SAndroid Build Coastguard Worker   }
129*6777b538SAndroid Build Coastguard Worker }
130*6777b538SAndroid Build Coastguard Worker 
JoinAll()131*6777b538SAndroid Build Coastguard Worker void DelegateSimpleThreadPool::JoinAll() {
132*6777b538SAndroid Build Coastguard Worker   DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
133*6777b538SAndroid Build Coastguard Worker 
134*6777b538SAndroid Build Coastguard Worker   // Tell all our threads to quit their worker loop.
135*6777b538SAndroid Build Coastguard Worker   AddWork(nullptr, num_threads_);
136*6777b538SAndroid Build Coastguard Worker 
137*6777b538SAndroid Build Coastguard Worker   // Join and destroy all the worker threads.
138*6777b538SAndroid Build Coastguard Worker   for (size_t i = 0; i < num_threads_; ++i) {
139*6777b538SAndroid Build Coastguard Worker     threads_[i]->Join();
140*6777b538SAndroid Build Coastguard Worker   }
141*6777b538SAndroid Build Coastguard Worker   threads_.clear();
142*6777b538SAndroid Build Coastguard Worker   DCHECK(delegates_.empty());
143*6777b538SAndroid Build Coastguard Worker }
144*6777b538SAndroid Build Coastguard Worker 
AddWork(Delegate * delegate,size_t repeat_count)145*6777b538SAndroid Build Coastguard Worker void DelegateSimpleThreadPool::AddWork(Delegate* delegate,
146*6777b538SAndroid Build Coastguard Worker                                        size_t repeat_count) {
147*6777b538SAndroid Build Coastguard Worker   AutoLock locked(lock_);
148*6777b538SAndroid Build Coastguard Worker   for (size_t i = 0; i < repeat_count; ++i)
149*6777b538SAndroid Build Coastguard Worker     delegates_.push(delegate);
150*6777b538SAndroid Build Coastguard Worker   // If we were empty, signal that we have work now.
151*6777b538SAndroid Build Coastguard Worker   if (!dry_.IsSignaled())
152*6777b538SAndroid Build Coastguard Worker     dry_.Signal();
153*6777b538SAndroid Build Coastguard Worker }
154*6777b538SAndroid Build Coastguard Worker 
Run()155*6777b538SAndroid Build Coastguard Worker void DelegateSimpleThreadPool::Run() {
156*6777b538SAndroid Build Coastguard Worker   Delegate* work = nullptr;
157*6777b538SAndroid Build Coastguard Worker 
158*6777b538SAndroid Build Coastguard Worker   while (true) {
159*6777b538SAndroid Build Coastguard Worker     dry_.Wait();
160*6777b538SAndroid Build Coastguard Worker     {
161*6777b538SAndroid Build Coastguard Worker       AutoLock locked(lock_);
162*6777b538SAndroid Build Coastguard Worker       if (!dry_.IsSignaled())
163*6777b538SAndroid Build Coastguard Worker         continue;
164*6777b538SAndroid Build Coastguard Worker 
165*6777b538SAndroid Build Coastguard Worker       DCHECK(!delegates_.empty());
166*6777b538SAndroid Build Coastguard Worker       work = delegates_.front();
167*6777b538SAndroid Build Coastguard Worker       delegates_.pop();
168*6777b538SAndroid Build Coastguard Worker 
169*6777b538SAndroid Build Coastguard Worker       // Signal to any other threads that we're currently out of work.
170*6777b538SAndroid Build Coastguard Worker       if (delegates_.empty())
171*6777b538SAndroid Build Coastguard Worker         dry_.Reset();
172*6777b538SAndroid Build Coastguard Worker     }
173*6777b538SAndroid Build Coastguard Worker 
174*6777b538SAndroid Build Coastguard Worker     // A NULL delegate pointer signals us to quit.
175*6777b538SAndroid Build Coastguard Worker     if (!work)
176*6777b538SAndroid Build Coastguard Worker       break;
177*6777b538SAndroid Build Coastguard Worker 
178*6777b538SAndroid Build Coastguard Worker     work->Run();
179*6777b538SAndroid Build Coastguard Worker   }
180*6777b538SAndroid Build Coastguard Worker }
181*6777b538SAndroid Build Coastguard Worker 
182*6777b538SAndroid Build Coastguard Worker }  // namespace base
183