1*6777b538SAndroid Build Coastguard Worker // Copyright 2011 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker
5*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/waitable_event.h"
6*6777b538SAndroid Build Coastguard Worker
7*6777b538SAndroid Build Coastguard Worker #include <windows.h>
8*6777b538SAndroid Build Coastguard Worker
9*6777b538SAndroid Build Coastguard Worker #include <stddef.h>
10*6777b538SAndroid Build Coastguard Worker
11*6777b538SAndroid Build Coastguard Worker #include <algorithm>
12*6777b538SAndroid Build Coastguard Worker #include <optional>
13*6777b538SAndroid Build Coastguard Worker #include <utility>
14*6777b538SAndroid Build Coastguard Worker
15*6777b538SAndroid Build Coastguard Worker #include "base/compiler_specific.h"
16*6777b538SAndroid Build Coastguard Worker #include "base/debug/alias.h"
17*6777b538SAndroid Build Coastguard Worker #include "base/debug/dump_without_crashing.h"
18*6777b538SAndroid Build Coastguard Worker #include "base/logging.h"
19*6777b538SAndroid Build Coastguard Worker #include "base/numerics/safe_conversions.h"
20*6777b538SAndroid Build Coastguard Worker #include "base/threading/scoped_blocking_call.h"
21*6777b538SAndroid Build Coastguard Worker #include "base/threading/thread_restrictions.h"
22*6777b538SAndroid Build Coastguard Worker #include "base/time/time.h"
23*6777b538SAndroid Build Coastguard Worker #include "base/time/time_override.h"
24*6777b538SAndroid Build Coastguard Worker
25*6777b538SAndroid Build Coastguard Worker namespace base {
26*6777b538SAndroid Build Coastguard Worker
27*6777b538SAndroid Build Coastguard Worker namespace {
ReportInvalidWaitableEventResult(DWORD result)28*6777b538SAndroid Build Coastguard Worker NOINLINE void ReportInvalidWaitableEventResult(DWORD result) {
29*6777b538SAndroid Build Coastguard Worker const auto last_error = ::GetLastError();
30*6777b538SAndroid Build Coastguard Worker base::debug::Alias(&last_error);
31*6777b538SAndroid Build Coastguard Worker base::debug::Alias(&result);
32*6777b538SAndroid Build Coastguard Worker base::debug::DumpWithoutCrashing(); // https://crbug.com/1478972.
33*6777b538SAndroid Build Coastguard Worker }
34*6777b538SAndroid Build Coastguard Worker } // namespace
35*6777b538SAndroid Build Coastguard Worker
WaitableEvent(ResetPolicy reset_policy,InitialState initial_state)36*6777b538SAndroid Build Coastguard Worker WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
37*6777b538SAndroid Build Coastguard Worker InitialState initial_state)
38*6777b538SAndroid Build Coastguard Worker : handle_(CreateEvent(nullptr,
39*6777b538SAndroid Build Coastguard Worker reset_policy == ResetPolicy::MANUAL,
40*6777b538SAndroid Build Coastguard Worker initial_state == InitialState::SIGNALED,
41*6777b538SAndroid Build Coastguard Worker nullptr)) {
42*6777b538SAndroid Build Coastguard Worker // We're probably going to crash anyways if this is ever NULL, so we might as
43*6777b538SAndroid Build Coastguard Worker // well make our stack reports more informative by crashing here.
44*6777b538SAndroid Build Coastguard Worker CHECK(handle_.is_valid());
45*6777b538SAndroid Build Coastguard Worker }
46*6777b538SAndroid Build Coastguard Worker
WaitableEvent(win::ScopedHandle handle)47*6777b538SAndroid Build Coastguard Worker WaitableEvent::WaitableEvent(win::ScopedHandle handle)
48*6777b538SAndroid Build Coastguard Worker : handle_(std::move(handle)) {
49*6777b538SAndroid Build Coastguard Worker CHECK(handle_.is_valid()) << "Tried to create WaitableEvent from NULL handle";
50*6777b538SAndroid Build Coastguard Worker }
51*6777b538SAndroid Build Coastguard Worker
Reset()52*6777b538SAndroid Build Coastguard Worker void WaitableEvent::Reset() {
53*6777b538SAndroid Build Coastguard Worker ResetEvent(handle_.get());
54*6777b538SAndroid Build Coastguard Worker }
55*6777b538SAndroid Build Coastguard Worker
SignalImpl()56*6777b538SAndroid Build Coastguard Worker void WaitableEvent::SignalImpl() {
57*6777b538SAndroid Build Coastguard Worker SetEvent(handle_.get());
58*6777b538SAndroid Build Coastguard Worker }
59*6777b538SAndroid Build Coastguard Worker
IsSignaled()60*6777b538SAndroid Build Coastguard Worker bool WaitableEvent::IsSignaled() {
61*6777b538SAndroid Build Coastguard Worker DWORD result = WaitForSingleObject(handle_.get(), 0);
62*6777b538SAndroid Build Coastguard Worker if (result != WAIT_OBJECT_0 && result != WAIT_TIMEOUT) {
63*6777b538SAndroid Build Coastguard Worker ReportInvalidWaitableEventResult(result);
64*6777b538SAndroid Build Coastguard Worker }
65*6777b538SAndroid Build Coastguard Worker return result == WAIT_OBJECT_0;
66*6777b538SAndroid Build Coastguard Worker }
67*6777b538SAndroid Build Coastguard Worker
TimedWaitImpl(TimeDelta wait_delta)68*6777b538SAndroid Build Coastguard Worker bool WaitableEvent::TimedWaitImpl(TimeDelta wait_delta) {
69*6777b538SAndroid Build Coastguard Worker // TimeTicks takes care of overflow but we special case is_max() nonetheless
70*6777b538SAndroid Build Coastguard Worker // to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily.
71*6777b538SAndroid Build Coastguard Worker // WaitForSingleObject(handle_.Get(), INFINITE) doesn't spuriously wakeup so
72*6777b538SAndroid Build Coastguard Worker // we don't need to worry about is_max() for the increment phase of the loop.
73*6777b538SAndroid Build Coastguard Worker const TimeTicks end_time =
74*6777b538SAndroid Build Coastguard Worker wait_delta.is_max() ? TimeTicks::Max()
75*6777b538SAndroid Build Coastguard Worker : subtle::TimeTicksNowIgnoringOverride() + wait_delta;
76*6777b538SAndroid Build Coastguard Worker for (TimeDelta remaining = wait_delta; remaining.is_positive();
77*6777b538SAndroid Build Coastguard Worker remaining = end_time - subtle::TimeTicksNowIgnoringOverride()) {
78*6777b538SAndroid Build Coastguard Worker // Truncate the timeout to milliseconds, rounded up to avoid spinning
79*6777b538SAndroid Build Coastguard Worker // (either by returning too early or because a < 1ms timeout on Windows
80*6777b538SAndroid Build Coastguard Worker // tends to return immediately).
81*6777b538SAndroid Build Coastguard Worker const DWORD timeout_ms =
82*6777b538SAndroid Build Coastguard Worker remaining.is_max()
83*6777b538SAndroid Build Coastguard Worker ? INFINITE
84*6777b538SAndroid Build Coastguard Worker : saturated_cast<DWORD>(remaining.InMillisecondsRoundedUp());
85*6777b538SAndroid Build Coastguard Worker const DWORD result = WaitForSingleObject(handle_.get(), timeout_ms);
86*6777b538SAndroid Build Coastguard Worker if (result == WAIT_OBJECT_0) {
87*6777b538SAndroid Build Coastguard Worker // The object is signaled.
88*6777b538SAndroid Build Coastguard Worker return true;
89*6777b538SAndroid Build Coastguard Worker }
90*6777b538SAndroid Build Coastguard Worker
91*6777b538SAndroid Build Coastguard Worker if (result == WAIT_TIMEOUT) {
92*6777b538SAndroid Build Coastguard Worker // TimedWait can time out earlier than the specified |timeout| on
93*6777b538SAndroid Build Coastguard Worker // Windows. To make this consistent with the posix implementation we
94*6777b538SAndroid Build Coastguard Worker // should guarantee that TimedWait doesn't return earlier than the
95*6777b538SAndroid Build Coastguard Worker // specified |max_time| and wait again for the remaining time.
96*6777b538SAndroid Build Coastguard Worker continue;
97*6777b538SAndroid Build Coastguard Worker }
98*6777b538SAndroid Build Coastguard Worker
99*6777b538SAndroid Build Coastguard Worker // The only other documented result values are `WAIT_ABANDONED` and
100*6777b538SAndroid Build Coastguard Worker // `WAIT_FAILED`. Neither of these nor any other result should ever be
101*6777b538SAndroid Build Coastguard Worker // emitted unless there is a double free or another entity is tampering
102*6777b538SAndroid Build Coastguard Worker // with this instance's event handle. Only fails if the timeout was
103*6777b538SAndroid Build Coastguard Worker // INFINITE.
104*6777b538SAndroid Build Coastguard Worker if (wait_delta.is_max()) {
105*6777b538SAndroid Build Coastguard Worker ReportInvalidWaitableEventResult(result);
106*6777b538SAndroid Build Coastguard Worker // The code may infinite loop and then hang if the returned value
107*6777b538SAndroid Build Coastguard Worker // continues being `WAIT_FAILED`.
108*6777b538SAndroid Build Coastguard Worker }
109*6777b538SAndroid Build Coastguard Worker }
110*6777b538SAndroid Build Coastguard Worker return false;
111*6777b538SAndroid Build Coastguard Worker }
112*6777b538SAndroid Build Coastguard Worker
113*6777b538SAndroid Build Coastguard Worker // static
WaitManyImpl(WaitableEvent ** events,size_t count)114*6777b538SAndroid Build Coastguard Worker size_t WaitableEvent::WaitManyImpl(WaitableEvent** events, size_t count) {
115*6777b538SAndroid Build Coastguard Worker HANDLE handles[MAXIMUM_WAIT_OBJECTS];
116*6777b538SAndroid Build Coastguard Worker CHECK_LE(count, static_cast<size_t>(MAXIMUM_WAIT_OBJECTS))
117*6777b538SAndroid Build Coastguard Worker << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
118*6777b538SAndroid Build Coastguard Worker
119*6777b538SAndroid Build Coastguard Worker for (size_t i = 0; i < count; ++i)
120*6777b538SAndroid Build Coastguard Worker handles[i] = events[i]->handle();
121*6777b538SAndroid Build Coastguard Worker
122*6777b538SAndroid Build Coastguard Worker // The cast is safe because count is small - see the CHECK above.
123*6777b538SAndroid Build Coastguard Worker DWORD result =
124*6777b538SAndroid Build Coastguard Worker WaitForMultipleObjects(static_cast<DWORD>(count),
125*6777b538SAndroid Build Coastguard Worker handles,
126*6777b538SAndroid Build Coastguard Worker FALSE, // don't wait for all the objects
127*6777b538SAndroid Build Coastguard Worker INFINITE); // no timeout
128*6777b538SAndroid Build Coastguard Worker if (result >= WAIT_OBJECT_0 + count) {
129*6777b538SAndroid Build Coastguard Worker DPLOG(FATAL) << "WaitForMultipleObjects failed";
130*6777b538SAndroid Build Coastguard Worker return 0;
131*6777b538SAndroid Build Coastguard Worker }
132*6777b538SAndroid Build Coastguard Worker
133*6777b538SAndroid Build Coastguard Worker return result - WAIT_OBJECT_0;
134*6777b538SAndroid Build Coastguard Worker }
135*6777b538SAndroid Build Coastguard Worker
136*6777b538SAndroid Build Coastguard Worker } // namespace base
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