xref: /aosp_15_r20/external/cronet/base/synchronization/waitable_event_win.cc (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker // Copyright 2011 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker 
5*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/waitable_event.h"
6*6777b538SAndroid Build Coastguard Worker 
7*6777b538SAndroid Build Coastguard Worker #include <windows.h>
8*6777b538SAndroid Build Coastguard Worker 
9*6777b538SAndroid Build Coastguard Worker #include <stddef.h>
10*6777b538SAndroid Build Coastguard Worker 
11*6777b538SAndroid Build Coastguard Worker #include <algorithm>
12*6777b538SAndroid Build Coastguard Worker #include <optional>
13*6777b538SAndroid Build Coastguard Worker #include <utility>
14*6777b538SAndroid Build Coastguard Worker 
15*6777b538SAndroid Build Coastguard Worker #include "base/compiler_specific.h"
16*6777b538SAndroid Build Coastguard Worker #include "base/debug/alias.h"
17*6777b538SAndroid Build Coastguard Worker #include "base/debug/dump_without_crashing.h"
18*6777b538SAndroid Build Coastguard Worker #include "base/logging.h"
19*6777b538SAndroid Build Coastguard Worker #include "base/numerics/safe_conversions.h"
20*6777b538SAndroid Build Coastguard Worker #include "base/threading/scoped_blocking_call.h"
21*6777b538SAndroid Build Coastguard Worker #include "base/threading/thread_restrictions.h"
22*6777b538SAndroid Build Coastguard Worker #include "base/time/time.h"
23*6777b538SAndroid Build Coastguard Worker #include "base/time/time_override.h"
24*6777b538SAndroid Build Coastguard Worker 
25*6777b538SAndroid Build Coastguard Worker namespace base {
26*6777b538SAndroid Build Coastguard Worker 
27*6777b538SAndroid Build Coastguard Worker namespace {
ReportInvalidWaitableEventResult(DWORD result)28*6777b538SAndroid Build Coastguard Worker NOINLINE void ReportInvalidWaitableEventResult(DWORD result) {
29*6777b538SAndroid Build Coastguard Worker   const auto last_error = ::GetLastError();
30*6777b538SAndroid Build Coastguard Worker   base::debug::Alias(&last_error);
31*6777b538SAndroid Build Coastguard Worker   base::debug::Alias(&result);
32*6777b538SAndroid Build Coastguard Worker   base::debug::DumpWithoutCrashing();  // https://crbug.com/1478972.
33*6777b538SAndroid Build Coastguard Worker }
34*6777b538SAndroid Build Coastguard Worker }  // namespace
35*6777b538SAndroid Build Coastguard Worker 
WaitableEvent(ResetPolicy reset_policy,InitialState initial_state)36*6777b538SAndroid Build Coastguard Worker WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
37*6777b538SAndroid Build Coastguard Worker                              InitialState initial_state)
38*6777b538SAndroid Build Coastguard Worker     : handle_(CreateEvent(nullptr,
39*6777b538SAndroid Build Coastguard Worker                           reset_policy == ResetPolicy::MANUAL,
40*6777b538SAndroid Build Coastguard Worker                           initial_state == InitialState::SIGNALED,
41*6777b538SAndroid Build Coastguard Worker                           nullptr)) {
42*6777b538SAndroid Build Coastguard Worker   // We're probably going to crash anyways if this is ever NULL, so we might as
43*6777b538SAndroid Build Coastguard Worker   // well make our stack reports more informative by crashing here.
44*6777b538SAndroid Build Coastguard Worker   CHECK(handle_.is_valid());
45*6777b538SAndroid Build Coastguard Worker }
46*6777b538SAndroid Build Coastguard Worker 
WaitableEvent(win::ScopedHandle handle)47*6777b538SAndroid Build Coastguard Worker WaitableEvent::WaitableEvent(win::ScopedHandle handle)
48*6777b538SAndroid Build Coastguard Worker     : handle_(std::move(handle)) {
49*6777b538SAndroid Build Coastguard Worker   CHECK(handle_.is_valid()) << "Tried to create WaitableEvent from NULL handle";
50*6777b538SAndroid Build Coastguard Worker }
51*6777b538SAndroid Build Coastguard Worker 
Reset()52*6777b538SAndroid Build Coastguard Worker void WaitableEvent::Reset() {
53*6777b538SAndroid Build Coastguard Worker   ResetEvent(handle_.get());
54*6777b538SAndroid Build Coastguard Worker }
55*6777b538SAndroid Build Coastguard Worker 
SignalImpl()56*6777b538SAndroid Build Coastguard Worker void WaitableEvent::SignalImpl() {
57*6777b538SAndroid Build Coastguard Worker   SetEvent(handle_.get());
58*6777b538SAndroid Build Coastguard Worker }
59*6777b538SAndroid Build Coastguard Worker 
IsSignaled()60*6777b538SAndroid Build Coastguard Worker bool WaitableEvent::IsSignaled() {
61*6777b538SAndroid Build Coastguard Worker   DWORD result = WaitForSingleObject(handle_.get(), 0);
62*6777b538SAndroid Build Coastguard Worker   if (result != WAIT_OBJECT_0 && result != WAIT_TIMEOUT) {
63*6777b538SAndroid Build Coastguard Worker     ReportInvalidWaitableEventResult(result);
64*6777b538SAndroid Build Coastguard Worker   }
65*6777b538SAndroid Build Coastguard Worker   return result == WAIT_OBJECT_0;
66*6777b538SAndroid Build Coastguard Worker }
67*6777b538SAndroid Build Coastguard Worker 
TimedWaitImpl(TimeDelta wait_delta)68*6777b538SAndroid Build Coastguard Worker bool WaitableEvent::TimedWaitImpl(TimeDelta wait_delta) {
69*6777b538SAndroid Build Coastguard Worker   // TimeTicks takes care of overflow but we special case is_max() nonetheless
70*6777b538SAndroid Build Coastguard Worker   // to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily.
71*6777b538SAndroid Build Coastguard Worker   // WaitForSingleObject(handle_.Get(), INFINITE) doesn't spuriously wakeup so
72*6777b538SAndroid Build Coastguard Worker   // we don't need to worry about is_max() for the increment phase of the loop.
73*6777b538SAndroid Build Coastguard Worker   const TimeTicks end_time =
74*6777b538SAndroid Build Coastguard Worker       wait_delta.is_max() ? TimeTicks::Max()
75*6777b538SAndroid Build Coastguard Worker                           : subtle::TimeTicksNowIgnoringOverride() + wait_delta;
76*6777b538SAndroid Build Coastguard Worker   for (TimeDelta remaining = wait_delta; remaining.is_positive();
77*6777b538SAndroid Build Coastguard Worker        remaining = end_time - subtle::TimeTicksNowIgnoringOverride()) {
78*6777b538SAndroid Build Coastguard Worker     // Truncate the timeout to milliseconds, rounded up to avoid spinning
79*6777b538SAndroid Build Coastguard Worker     // (either by returning too early or because a < 1ms timeout on Windows
80*6777b538SAndroid Build Coastguard Worker     // tends to return immediately).
81*6777b538SAndroid Build Coastguard Worker     const DWORD timeout_ms =
82*6777b538SAndroid Build Coastguard Worker         remaining.is_max()
83*6777b538SAndroid Build Coastguard Worker             ? INFINITE
84*6777b538SAndroid Build Coastguard Worker             : saturated_cast<DWORD>(remaining.InMillisecondsRoundedUp());
85*6777b538SAndroid Build Coastguard Worker     const DWORD result = WaitForSingleObject(handle_.get(), timeout_ms);
86*6777b538SAndroid Build Coastguard Worker     if (result == WAIT_OBJECT_0) {
87*6777b538SAndroid Build Coastguard Worker       // The object is signaled.
88*6777b538SAndroid Build Coastguard Worker       return true;
89*6777b538SAndroid Build Coastguard Worker     }
90*6777b538SAndroid Build Coastguard Worker 
91*6777b538SAndroid Build Coastguard Worker     if (result == WAIT_TIMEOUT) {
92*6777b538SAndroid Build Coastguard Worker       // TimedWait can time out earlier than the specified |timeout| on
93*6777b538SAndroid Build Coastguard Worker       // Windows. To make this consistent with the posix implementation we
94*6777b538SAndroid Build Coastguard Worker       // should guarantee that TimedWait doesn't return earlier than the
95*6777b538SAndroid Build Coastguard Worker       // specified |max_time| and wait again for the remaining time.
96*6777b538SAndroid Build Coastguard Worker       continue;
97*6777b538SAndroid Build Coastguard Worker     }
98*6777b538SAndroid Build Coastguard Worker 
99*6777b538SAndroid Build Coastguard Worker     // The only other documented result values are `WAIT_ABANDONED` and
100*6777b538SAndroid Build Coastguard Worker     // `WAIT_FAILED`. Neither of these nor any other result should ever be
101*6777b538SAndroid Build Coastguard Worker     // emitted unless there is a double free or another entity is tampering
102*6777b538SAndroid Build Coastguard Worker     // with this instance's event handle. Only fails if the timeout was
103*6777b538SAndroid Build Coastguard Worker     // INFINITE.
104*6777b538SAndroid Build Coastguard Worker     if (wait_delta.is_max()) {
105*6777b538SAndroid Build Coastguard Worker       ReportInvalidWaitableEventResult(result);
106*6777b538SAndroid Build Coastguard Worker       // The code may infinite loop and then hang if the returned value
107*6777b538SAndroid Build Coastguard Worker       // continues being `WAIT_FAILED`.
108*6777b538SAndroid Build Coastguard Worker     }
109*6777b538SAndroid Build Coastguard Worker   }
110*6777b538SAndroid Build Coastguard Worker   return false;
111*6777b538SAndroid Build Coastguard Worker }
112*6777b538SAndroid Build Coastguard Worker 
113*6777b538SAndroid Build Coastguard Worker // static
WaitManyImpl(WaitableEvent ** events,size_t count)114*6777b538SAndroid Build Coastguard Worker size_t WaitableEvent::WaitManyImpl(WaitableEvent** events, size_t count) {
115*6777b538SAndroid Build Coastguard Worker   HANDLE handles[MAXIMUM_WAIT_OBJECTS];
116*6777b538SAndroid Build Coastguard Worker   CHECK_LE(count, static_cast<size_t>(MAXIMUM_WAIT_OBJECTS))
117*6777b538SAndroid Build Coastguard Worker       << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
118*6777b538SAndroid Build Coastguard Worker 
119*6777b538SAndroid Build Coastguard Worker   for (size_t i = 0; i < count; ++i)
120*6777b538SAndroid Build Coastguard Worker     handles[i] = events[i]->handle();
121*6777b538SAndroid Build Coastguard Worker 
122*6777b538SAndroid Build Coastguard Worker   // The cast is safe because count is small - see the CHECK above.
123*6777b538SAndroid Build Coastguard Worker   DWORD result =
124*6777b538SAndroid Build Coastguard Worker       WaitForMultipleObjects(static_cast<DWORD>(count),
125*6777b538SAndroid Build Coastguard Worker                              handles,
126*6777b538SAndroid Build Coastguard Worker                              FALSE,      // don't wait for all the objects
127*6777b538SAndroid Build Coastguard Worker                              INFINITE);  // no timeout
128*6777b538SAndroid Build Coastguard Worker   if (result >= WAIT_OBJECT_0 + count) {
129*6777b538SAndroid Build Coastguard Worker     DPLOG(FATAL) << "WaitForMultipleObjects failed";
130*6777b538SAndroid Build Coastguard Worker     return 0;
131*6777b538SAndroid Build Coastguard Worker   }
132*6777b538SAndroid Build Coastguard Worker 
133*6777b538SAndroid Build Coastguard Worker   return result - WAIT_OBJECT_0;
134*6777b538SAndroid Build Coastguard Worker }
135*6777b538SAndroid Build Coastguard Worker 
136*6777b538SAndroid Build Coastguard Worker }  // namespace base
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