xref: /aosp_15_r20/external/cronet/base/synchronization/waitable_event_win.cc (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1 // Copyright 2011 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "base/synchronization/waitable_event.h"
6 
7 #include <windows.h>
8 
9 #include <stddef.h>
10 
11 #include <algorithm>
12 #include <optional>
13 #include <utility>
14 
15 #include "base/compiler_specific.h"
16 #include "base/debug/alias.h"
17 #include "base/debug/dump_without_crashing.h"
18 #include "base/logging.h"
19 #include "base/numerics/safe_conversions.h"
20 #include "base/threading/scoped_blocking_call.h"
21 #include "base/threading/thread_restrictions.h"
22 #include "base/time/time.h"
23 #include "base/time/time_override.h"
24 
25 namespace base {
26 
27 namespace {
ReportInvalidWaitableEventResult(DWORD result)28 NOINLINE void ReportInvalidWaitableEventResult(DWORD result) {
29   const auto last_error = ::GetLastError();
30   base::debug::Alias(&last_error);
31   base::debug::Alias(&result);
32   base::debug::DumpWithoutCrashing();  // https://crbug.com/1478972.
33 }
34 }  // namespace
35 
WaitableEvent(ResetPolicy reset_policy,InitialState initial_state)36 WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
37                              InitialState initial_state)
38     : handle_(CreateEvent(nullptr,
39                           reset_policy == ResetPolicy::MANUAL,
40                           initial_state == InitialState::SIGNALED,
41                           nullptr)) {
42   // We're probably going to crash anyways if this is ever NULL, so we might as
43   // well make our stack reports more informative by crashing here.
44   CHECK(handle_.is_valid());
45 }
46 
WaitableEvent(win::ScopedHandle handle)47 WaitableEvent::WaitableEvent(win::ScopedHandle handle)
48     : handle_(std::move(handle)) {
49   CHECK(handle_.is_valid()) << "Tried to create WaitableEvent from NULL handle";
50 }
51 
Reset()52 void WaitableEvent::Reset() {
53   ResetEvent(handle_.get());
54 }
55 
SignalImpl()56 void WaitableEvent::SignalImpl() {
57   SetEvent(handle_.get());
58 }
59 
IsSignaled()60 bool WaitableEvent::IsSignaled() {
61   DWORD result = WaitForSingleObject(handle_.get(), 0);
62   if (result != WAIT_OBJECT_0 && result != WAIT_TIMEOUT) {
63     ReportInvalidWaitableEventResult(result);
64   }
65   return result == WAIT_OBJECT_0;
66 }
67 
TimedWaitImpl(TimeDelta wait_delta)68 bool WaitableEvent::TimedWaitImpl(TimeDelta wait_delta) {
69   // TimeTicks takes care of overflow but we special case is_max() nonetheless
70   // to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily.
71   // WaitForSingleObject(handle_.Get(), INFINITE) doesn't spuriously wakeup so
72   // we don't need to worry about is_max() for the increment phase of the loop.
73   const TimeTicks end_time =
74       wait_delta.is_max() ? TimeTicks::Max()
75                           : subtle::TimeTicksNowIgnoringOverride() + wait_delta;
76   for (TimeDelta remaining = wait_delta; remaining.is_positive();
77        remaining = end_time - subtle::TimeTicksNowIgnoringOverride()) {
78     // Truncate the timeout to milliseconds, rounded up to avoid spinning
79     // (either by returning too early or because a < 1ms timeout on Windows
80     // tends to return immediately).
81     const DWORD timeout_ms =
82         remaining.is_max()
83             ? INFINITE
84             : saturated_cast<DWORD>(remaining.InMillisecondsRoundedUp());
85     const DWORD result = WaitForSingleObject(handle_.get(), timeout_ms);
86     if (result == WAIT_OBJECT_0) {
87       // The object is signaled.
88       return true;
89     }
90 
91     if (result == WAIT_TIMEOUT) {
92       // TimedWait can time out earlier than the specified |timeout| on
93       // Windows. To make this consistent with the posix implementation we
94       // should guarantee that TimedWait doesn't return earlier than the
95       // specified |max_time| and wait again for the remaining time.
96       continue;
97     }
98 
99     // The only other documented result values are `WAIT_ABANDONED` and
100     // `WAIT_FAILED`. Neither of these nor any other result should ever be
101     // emitted unless there is a double free or another entity is tampering
102     // with this instance's event handle. Only fails if the timeout was
103     // INFINITE.
104     if (wait_delta.is_max()) {
105       ReportInvalidWaitableEventResult(result);
106       // The code may infinite loop and then hang if the returned value
107       // continues being `WAIT_FAILED`.
108     }
109   }
110   return false;
111 }
112 
113 // static
WaitManyImpl(WaitableEvent ** events,size_t count)114 size_t WaitableEvent::WaitManyImpl(WaitableEvent** events, size_t count) {
115   HANDLE handles[MAXIMUM_WAIT_OBJECTS];
116   CHECK_LE(count, static_cast<size_t>(MAXIMUM_WAIT_OBJECTS))
117       << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
118 
119   for (size_t i = 0; i < count; ++i)
120     handles[i] = events[i]->handle();
121 
122   // The cast is safe because count is small - see the CHECK above.
123   DWORD result =
124       WaitForMultipleObjects(static_cast<DWORD>(count),
125                              handles,
126                              FALSE,      // don't wait for all the objects
127                              INFINITE);  // no timeout
128   if (result >= WAIT_OBJECT_0 + count) {
129     DPLOG(FATAL) << "WaitForMultipleObjects failed";
130     return 0;
131   }
132 
133   return result - WAIT_OBJECT_0;
134 }
135 
136 }  // namespace base
137