xref: /aosp_15_r20/external/cronet/base/synchronization/waitable_event_posix.cc (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1*6777b538SAndroid Build Coastguard Worker // Copyright 2012 The Chromium Authors
2*6777b538SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*6777b538SAndroid Build Coastguard Worker // found in the LICENSE file.
4*6777b538SAndroid Build Coastguard Worker 
5*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/waitable_event.h"
6*6777b538SAndroid Build Coastguard Worker 
7*6777b538SAndroid Build Coastguard Worker #include <stddef.h>
8*6777b538SAndroid Build Coastguard Worker 
9*6777b538SAndroid Build Coastguard Worker #include <limits>
10*6777b538SAndroid Build Coastguard Worker #include <optional>
11*6777b538SAndroid Build Coastguard Worker #include <vector>
12*6777b538SAndroid Build Coastguard Worker 
13*6777b538SAndroid Build Coastguard Worker #include "base/check_op.h"
14*6777b538SAndroid Build Coastguard Worker #include "base/memory/stack_allocated.h"
15*6777b538SAndroid Build Coastguard Worker #include "base/ranges/algorithm.h"
16*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/condition_variable.h"
17*6777b538SAndroid Build Coastguard Worker #include "base/synchronization/lock.h"
18*6777b538SAndroid Build Coastguard Worker #include "base/threading/scoped_blocking_call.h"
19*6777b538SAndroid Build Coastguard Worker #include "base/threading/thread_restrictions.h"
20*6777b538SAndroid Build Coastguard Worker #include "base/time/time.h"
21*6777b538SAndroid Build Coastguard Worker #include "base/time/time_override.h"
22*6777b538SAndroid Build Coastguard Worker 
23*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
24*6777b538SAndroid Build Coastguard Worker // A WaitableEvent on POSIX is implemented as a wait-list. Currently we don't
25*6777b538SAndroid Build Coastguard Worker // support cross-process events (where one process can signal an event which
26*6777b538SAndroid Build Coastguard Worker // others are waiting on). Because of this, we can avoid having one thread per
27*6777b538SAndroid Build Coastguard Worker // listener in several cases.
28*6777b538SAndroid Build Coastguard Worker //
29*6777b538SAndroid Build Coastguard Worker // The WaitableEvent maintains a list of waiters, protected by a lock. Each
30*6777b538SAndroid Build Coastguard Worker // waiter is either an async wait, in which case we have a Task and the
31*6777b538SAndroid Build Coastguard Worker // MessageLoop to run it on, or a blocking wait, in which case we have the
32*6777b538SAndroid Build Coastguard Worker // condition variable to signal.
33*6777b538SAndroid Build Coastguard Worker //
34*6777b538SAndroid Build Coastguard Worker // Waiting involves grabbing the lock and adding oneself to the wait list. Async
35*6777b538SAndroid Build Coastguard Worker // waits can be canceled, which means grabbing the lock and removing oneself
36*6777b538SAndroid Build Coastguard Worker // from the list.
37*6777b538SAndroid Build Coastguard Worker //
38*6777b538SAndroid Build Coastguard Worker // Waiting on multiple events is handled by adding a single, synchronous wait to
39*6777b538SAndroid Build Coastguard Worker // the wait-list of many events. An event passes a pointer to itself when
40*6777b538SAndroid Build Coastguard Worker // firing a waiter and so we can store that pointer to find out which event
41*6777b538SAndroid Build Coastguard Worker // triggered.
42*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
43*6777b538SAndroid Build Coastguard Worker 
44*6777b538SAndroid Build Coastguard Worker namespace base {
45*6777b538SAndroid Build Coastguard Worker 
46*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
47*6777b538SAndroid Build Coastguard Worker // This is just an abstract base class for waking the two types of waiters
48*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
WaitableEvent(ResetPolicy reset_policy,InitialState initial_state)49*6777b538SAndroid Build Coastguard Worker WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
50*6777b538SAndroid Build Coastguard Worker                              InitialState initial_state)
51*6777b538SAndroid Build Coastguard Worker     : kernel_(new WaitableEventKernel(reset_policy, initial_state)) {}
52*6777b538SAndroid Build Coastguard Worker 
Reset()53*6777b538SAndroid Build Coastguard Worker void WaitableEvent::Reset() {
54*6777b538SAndroid Build Coastguard Worker   base::AutoLock locked(kernel_->lock_);
55*6777b538SAndroid Build Coastguard Worker   kernel_->signaled_ = false;
56*6777b538SAndroid Build Coastguard Worker }
57*6777b538SAndroid Build Coastguard Worker 
SignalImpl()58*6777b538SAndroid Build Coastguard Worker void WaitableEvent::SignalImpl() {
59*6777b538SAndroid Build Coastguard Worker   base::AutoLock locked(kernel_->lock_);
60*6777b538SAndroid Build Coastguard Worker 
61*6777b538SAndroid Build Coastguard Worker   if (kernel_->signaled_)
62*6777b538SAndroid Build Coastguard Worker     return;
63*6777b538SAndroid Build Coastguard Worker 
64*6777b538SAndroid Build Coastguard Worker   if (kernel_->manual_reset_) {
65*6777b538SAndroid Build Coastguard Worker     SignalAll();
66*6777b538SAndroid Build Coastguard Worker     kernel_->signaled_ = true;
67*6777b538SAndroid Build Coastguard Worker   } else {
68*6777b538SAndroid Build Coastguard Worker     // In the case of auto reset, if no waiters were woken, we remain
69*6777b538SAndroid Build Coastguard Worker     // signaled.
70*6777b538SAndroid Build Coastguard Worker     if (!SignalOne())
71*6777b538SAndroid Build Coastguard Worker       kernel_->signaled_ = true;
72*6777b538SAndroid Build Coastguard Worker   }
73*6777b538SAndroid Build Coastguard Worker }
74*6777b538SAndroid Build Coastguard Worker 
IsSignaled()75*6777b538SAndroid Build Coastguard Worker bool WaitableEvent::IsSignaled() {
76*6777b538SAndroid Build Coastguard Worker   base::AutoLock locked(kernel_->lock_);
77*6777b538SAndroid Build Coastguard Worker 
78*6777b538SAndroid Build Coastguard Worker   const bool result = kernel_->signaled_;
79*6777b538SAndroid Build Coastguard Worker   if (result && !kernel_->manual_reset_)
80*6777b538SAndroid Build Coastguard Worker     kernel_->signaled_ = false;
81*6777b538SAndroid Build Coastguard Worker   return result;
82*6777b538SAndroid Build Coastguard Worker }
83*6777b538SAndroid Build Coastguard Worker 
84*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
85*6777b538SAndroid Build Coastguard Worker // Synchronous waits
86*6777b538SAndroid Build Coastguard Worker 
87*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
88*6777b538SAndroid Build Coastguard Worker // This is a synchronous waiter. The thread is waiting on the given condition
89*6777b538SAndroid Build Coastguard Worker // variable and the fired flag in this object.
90*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
91*6777b538SAndroid Build Coastguard Worker class SyncWaiter : public WaitableEvent::Waiter {
92*6777b538SAndroid Build Coastguard Worker   STACK_ALLOCATED();
93*6777b538SAndroid Build Coastguard Worker 
94*6777b538SAndroid Build Coastguard Worker  public:
SyncWaiter()95*6777b538SAndroid Build Coastguard Worker   SyncWaiter()
96*6777b538SAndroid Build Coastguard Worker       : fired_(false), signaling_event_(nullptr), lock_(), cv_(&lock_) {}
97*6777b538SAndroid Build Coastguard Worker 
Fire(WaitableEvent * signaling_event)98*6777b538SAndroid Build Coastguard Worker   bool Fire(WaitableEvent* signaling_event) override {
99*6777b538SAndroid Build Coastguard Worker     base::AutoLock locked(lock_);
100*6777b538SAndroid Build Coastguard Worker 
101*6777b538SAndroid Build Coastguard Worker     if (fired_)
102*6777b538SAndroid Build Coastguard Worker       return false;
103*6777b538SAndroid Build Coastguard Worker 
104*6777b538SAndroid Build Coastguard Worker     fired_ = true;
105*6777b538SAndroid Build Coastguard Worker     signaling_event_ = signaling_event;
106*6777b538SAndroid Build Coastguard Worker 
107*6777b538SAndroid Build Coastguard Worker     cv_.Broadcast();
108*6777b538SAndroid Build Coastguard Worker 
109*6777b538SAndroid Build Coastguard Worker     // Unlike AsyncWaiter objects, SyncWaiter objects are stack-allocated on
110*6777b538SAndroid Build Coastguard Worker     // the blocking thread's stack.  There is no |delete this;| in Fire.  The
111*6777b538SAndroid Build Coastguard Worker     // SyncWaiter object is destroyed when it goes out of scope.
112*6777b538SAndroid Build Coastguard Worker 
113*6777b538SAndroid Build Coastguard Worker     return true;
114*6777b538SAndroid Build Coastguard Worker   }
115*6777b538SAndroid Build Coastguard Worker 
signaling_event() const116*6777b538SAndroid Build Coastguard Worker   WaitableEvent* signaling_event() const {
117*6777b538SAndroid Build Coastguard Worker     return signaling_event_;
118*6777b538SAndroid Build Coastguard Worker   }
119*6777b538SAndroid Build Coastguard Worker 
120*6777b538SAndroid Build Coastguard Worker   // ---------------------------------------------------------------------------
121*6777b538SAndroid Build Coastguard Worker   // These waiters are always stack allocated and don't delete themselves. Thus
122*6777b538SAndroid Build Coastguard Worker   // there's no problem and the ABA tag is the same as the object pointer.
123*6777b538SAndroid Build Coastguard Worker   // ---------------------------------------------------------------------------
Compare(void * tag)124*6777b538SAndroid Build Coastguard Worker   bool Compare(void* tag) override { return this == tag; }
125*6777b538SAndroid Build Coastguard Worker 
126*6777b538SAndroid Build Coastguard Worker   // ---------------------------------------------------------------------------
127*6777b538SAndroid Build Coastguard Worker   // Called with lock held.
128*6777b538SAndroid Build Coastguard Worker   // ---------------------------------------------------------------------------
fired() const129*6777b538SAndroid Build Coastguard Worker   bool fired() const {
130*6777b538SAndroid Build Coastguard Worker     return fired_;
131*6777b538SAndroid Build Coastguard Worker   }
132*6777b538SAndroid Build Coastguard Worker 
133*6777b538SAndroid Build Coastguard Worker   // ---------------------------------------------------------------------------
134*6777b538SAndroid Build Coastguard Worker   // During a TimedWait, we need a way to make sure that an auto-reset
135*6777b538SAndroid Build Coastguard Worker   // WaitableEvent doesn't think that this event has been signaled between
136*6777b538SAndroid Build Coastguard Worker   // unlocking it and removing it from the wait-list. Called with lock held.
137*6777b538SAndroid Build Coastguard Worker   // ---------------------------------------------------------------------------
Disable()138*6777b538SAndroid Build Coastguard Worker   void Disable() {
139*6777b538SAndroid Build Coastguard Worker     fired_ = true;
140*6777b538SAndroid Build Coastguard Worker   }
141*6777b538SAndroid Build Coastguard Worker 
lock()142*6777b538SAndroid Build Coastguard Worker   base::Lock* lock() {
143*6777b538SAndroid Build Coastguard Worker     return &lock_;
144*6777b538SAndroid Build Coastguard Worker   }
145*6777b538SAndroid Build Coastguard Worker 
cv()146*6777b538SAndroid Build Coastguard Worker   base::ConditionVariable* cv() {
147*6777b538SAndroid Build Coastguard Worker     return &cv_;
148*6777b538SAndroid Build Coastguard Worker   }
149*6777b538SAndroid Build Coastguard Worker 
150*6777b538SAndroid Build Coastguard Worker  private:
151*6777b538SAndroid Build Coastguard Worker   bool fired_;
152*6777b538SAndroid Build Coastguard Worker   WaitableEvent* signaling_event_;  // The WaitableEvent which woke us
153*6777b538SAndroid Build Coastguard Worker   base::Lock lock_;
154*6777b538SAndroid Build Coastguard Worker   base::ConditionVariable cv_;
155*6777b538SAndroid Build Coastguard Worker };
156*6777b538SAndroid Build Coastguard Worker 
TimedWaitImpl(TimeDelta wait_delta)157*6777b538SAndroid Build Coastguard Worker bool WaitableEvent::TimedWaitImpl(TimeDelta wait_delta) {
158*6777b538SAndroid Build Coastguard Worker   kernel_->lock_.Acquire();
159*6777b538SAndroid Build Coastguard Worker   if (kernel_->signaled_) {
160*6777b538SAndroid Build Coastguard Worker     if (!kernel_->manual_reset_) {
161*6777b538SAndroid Build Coastguard Worker       // In this case we were signaled when we had no waiters. Now that
162*6777b538SAndroid Build Coastguard Worker       // someone has waited upon us, we can automatically reset.
163*6777b538SAndroid Build Coastguard Worker       kernel_->signaled_ = false;
164*6777b538SAndroid Build Coastguard Worker     }
165*6777b538SAndroid Build Coastguard Worker 
166*6777b538SAndroid Build Coastguard Worker     kernel_->lock_.Release();
167*6777b538SAndroid Build Coastguard Worker     return true;
168*6777b538SAndroid Build Coastguard Worker   }
169*6777b538SAndroid Build Coastguard Worker 
170*6777b538SAndroid Build Coastguard Worker   SyncWaiter sw;
171*6777b538SAndroid Build Coastguard Worker   if (only_used_while_idle_) {
172*6777b538SAndroid Build Coastguard Worker     sw.cv()->declare_only_used_while_idle();
173*6777b538SAndroid Build Coastguard Worker   }
174*6777b538SAndroid Build Coastguard Worker   sw.lock()->Acquire();
175*6777b538SAndroid Build Coastguard Worker 
176*6777b538SAndroid Build Coastguard Worker   Enqueue(&sw);
177*6777b538SAndroid Build Coastguard Worker   kernel_->lock_.Release();
178*6777b538SAndroid Build Coastguard Worker   // We are violating locking order here by holding the SyncWaiter lock but not
179*6777b538SAndroid Build Coastguard Worker   // the WaitableEvent lock. However, this is safe because we don't lock |lock_|
180*6777b538SAndroid Build Coastguard Worker   // again before unlocking it.
181*6777b538SAndroid Build Coastguard Worker 
182*6777b538SAndroid Build Coastguard Worker   // TimeTicks takes care of overflow but we special case is_max() nonetheless
183*6777b538SAndroid Build Coastguard Worker   // to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily (same for
184*6777b538SAndroid Build Coastguard Worker   // the increment step of the for loop if the condition variable returns
185*6777b538SAndroid Build Coastguard Worker   // early). Ref: https://crbug.com/910524#c7
186*6777b538SAndroid Build Coastguard Worker   const TimeTicks end_time =
187*6777b538SAndroid Build Coastguard Worker       wait_delta.is_max() ? TimeTicks::Max()
188*6777b538SAndroid Build Coastguard Worker                           : subtle::TimeTicksNowIgnoringOverride() + wait_delta;
189*6777b538SAndroid Build Coastguard Worker   for (TimeDelta remaining = wait_delta; remaining.is_positive() && !sw.fired();
190*6777b538SAndroid Build Coastguard Worker        remaining = end_time.is_max()
191*6777b538SAndroid Build Coastguard Worker                        ? TimeDelta::Max()
192*6777b538SAndroid Build Coastguard Worker                        : end_time - subtle::TimeTicksNowIgnoringOverride()) {
193*6777b538SAndroid Build Coastguard Worker     if (end_time.is_max())
194*6777b538SAndroid Build Coastguard Worker       sw.cv()->Wait();
195*6777b538SAndroid Build Coastguard Worker     else
196*6777b538SAndroid Build Coastguard Worker       sw.cv()->TimedWait(remaining);
197*6777b538SAndroid Build Coastguard Worker   }
198*6777b538SAndroid Build Coastguard Worker 
199*6777b538SAndroid Build Coastguard Worker   // Get the SyncWaiter signaled state before releasing the lock.
200*6777b538SAndroid Build Coastguard Worker   const bool return_value = sw.fired();
201*6777b538SAndroid Build Coastguard Worker 
202*6777b538SAndroid Build Coastguard Worker   // We can't acquire |lock_| before releasing the SyncWaiter lock (because of
203*6777b538SAndroid Build Coastguard Worker   // locking order), however, in between the two a signal could be fired and
204*6777b538SAndroid Build Coastguard Worker   // |sw| would accept it, however we will still return false, so the signal
205*6777b538SAndroid Build Coastguard Worker   // would be lost on an auto-reset WaitableEvent. Thus we call Disable which
206*6777b538SAndroid Build Coastguard Worker   // makes sw::Fire return false.
207*6777b538SAndroid Build Coastguard Worker   sw.Disable();
208*6777b538SAndroid Build Coastguard Worker   sw.lock()->Release();
209*6777b538SAndroid Build Coastguard Worker 
210*6777b538SAndroid Build Coastguard Worker   // This is a bug that has been enshrined in the interface of WaitableEvent
211*6777b538SAndroid Build Coastguard Worker   // now: |Dequeue| is called even when |sw.fired()| is true, even though it'll
212*6777b538SAndroid Build Coastguard Worker   // always return false in that case. However, taking the lock ensures that
213*6777b538SAndroid Build Coastguard Worker   // |Signal| has completed before we return and means that a WaitableEvent can
214*6777b538SAndroid Build Coastguard Worker   // synchronise its own destruction.
215*6777b538SAndroid Build Coastguard Worker   kernel_->lock_.Acquire();
216*6777b538SAndroid Build Coastguard Worker   kernel_->Dequeue(&sw, &sw);
217*6777b538SAndroid Build Coastguard Worker   kernel_->lock_.Release();
218*6777b538SAndroid Build Coastguard Worker 
219*6777b538SAndroid Build Coastguard Worker   return return_value;
220*6777b538SAndroid Build Coastguard Worker }
221*6777b538SAndroid Build Coastguard Worker 
222*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
223*6777b538SAndroid Build Coastguard Worker // Synchronous waiting on multiple objects.
224*6777b538SAndroid Build Coastguard Worker 
225*6777b538SAndroid Build Coastguard Worker static bool  // StrictWeakOrdering
cmp_fst_addr(const std::pair<WaitableEvent *,unsigned> & a,const std::pair<WaitableEvent *,unsigned> & b)226*6777b538SAndroid Build Coastguard Worker cmp_fst_addr(const std::pair<WaitableEvent*, unsigned> &a,
227*6777b538SAndroid Build Coastguard Worker              const std::pair<WaitableEvent*, unsigned> &b) {
228*6777b538SAndroid Build Coastguard Worker   return a.first < b.first;
229*6777b538SAndroid Build Coastguard Worker }
230*6777b538SAndroid Build Coastguard Worker 
231*6777b538SAndroid Build Coastguard Worker // static
232*6777b538SAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS: Complex control flow.
WaitManyImpl(WaitableEvent ** raw_waitables,size_t count)233*6777b538SAndroid Build Coastguard Worker size_t WaitableEvent::WaitManyImpl(WaitableEvent** raw_waitables,
234*6777b538SAndroid Build Coastguard Worker                                    size_t count) NO_THREAD_SAFETY_ANALYSIS {
235*6777b538SAndroid Build Coastguard Worker   // We need to acquire the locks in a globally consistent order. Thus we sort
236*6777b538SAndroid Build Coastguard Worker   // the array of waitables by address. We actually sort a pairs so that we can
237*6777b538SAndroid Build Coastguard Worker   // map back to the original index values later.
238*6777b538SAndroid Build Coastguard Worker   std::vector<std::pair<WaitableEvent*, size_t> > waitables;
239*6777b538SAndroid Build Coastguard Worker   waitables.reserve(count);
240*6777b538SAndroid Build Coastguard Worker   for (size_t i = 0; i < count; ++i)
241*6777b538SAndroid Build Coastguard Worker     waitables.push_back(std::make_pair(raw_waitables[i], i));
242*6777b538SAndroid Build Coastguard Worker 
243*6777b538SAndroid Build Coastguard Worker   DCHECK_EQ(count, waitables.size());
244*6777b538SAndroid Build Coastguard Worker 
245*6777b538SAndroid Build Coastguard Worker   ranges::sort(waitables, cmp_fst_addr);
246*6777b538SAndroid Build Coastguard Worker 
247*6777b538SAndroid Build Coastguard Worker   // The set of waitables must be distinct. Since we have just sorted by
248*6777b538SAndroid Build Coastguard Worker   // address, we can check this cheaply by comparing pairs of consecutive
249*6777b538SAndroid Build Coastguard Worker   // elements.
250*6777b538SAndroid Build Coastguard Worker   for (size_t i = 0; i < waitables.size() - 1; ++i) {
251*6777b538SAndroid Build Coastguard Worker     DCHECK(waitables[i].first != waitables[i+1].first);
252*6777b538SAndroid Build Coastguard Worker   }
253*6777b538SAndroid Build Coastguard Worker 
254*6777b538SAndroid Build Coastguard Worker   SyncWaiter sw;
255*6777b538SAndroid Build Coastguard Worker 
256*6777b538SAndroid Build Coastguard Worker   const size_t r = EnqueueMany(&waitables[0], count, &sw);
257*6777b538SAndroid Build Coastguard Worker   if (r < count) {
258*6777b538SAndroid Build Coastguard Worker     // One of the events is already signaled. The SyncWaiter has not been
259*6777b538SAndroid Build Coastguard Worker     // enqueued anywhere.
260*6777b538SAndroid Build Coastguard Worker     return waitables[r].second;
261*6777b538SAndroid Build Coastguard Worker   }
262*6777b538SAndroid Build Coastguard Worker 
263*6777b538SAndroid Build Coastguard Worker   // At this point, we hold the locks on all the WaitableEvents and we have
264*6777b538SAndroid Build Coastguard Worker   // enqueued our waiter in them all.
265*6777b538SAndroid Build Coastguard Worker   sw.lock()->Acquire();
266*6777b538SAndroid Build Coastguard Worker     // Release the WaitableEvent locks in the reverse order
267*6777b538SAndroid Build Coastguard Worker     for (size_t i = 0; i < count; ++i) {
268*6777b538SAndroid Build Coastguard Worker       waitables[count - (1 + i)].first->kernel_->lock_.Release();
269*6777b538SAndroid Build Coastguard Worker     }
270*6777b538SAndroid Build Coastguard Worker 
271*6777b538SAndroid Build Coastguard Worker     for (;;) {
272*6777b538SAndroid Build Coastguard Worker       if (sw.fired())
273*6777b538SAndroid Build Coastguard Worker         break;
274*6777b538SAndroid Build Coastguard Worker 
275*6777b538SAndroid Build Coastguard Worker       sw.cv()->Wait();
276*6777b538SAndroid Build Coastguard Worker     }
277*6777b538SAndroid Build Coastguard Worker   sw.lock()->Release();
278*6777b538SAndroid Build Coastguard Worker 
279*6777b538SAndroid Build Coastguard Worker   // The address of the WaitableEvent which fired is stored in the SyncWaiter.
280*6777b538SAndroid Build Coastguard Worker   WaitableEvent *const signaled_event = sw.signaling_event();
281*6777b538SAndroid Build Coastguard Worker   // This will store the index of the raw_waitables which fired.
282*6777b538SAndroid Build Coastguard Worker   size_t signaled_index = 0;
283*6777b538SAndroid Build Coastguard Worker 
284*6777b538SAndroid Build Coastguard Worker   // Take the locks of each WaitableEvent in turn (except the signaled one) and
285*6777b538SAndroid Build Coastguard Worker   // remove our SyncWaiter from the wait-list
286*6777b538SAndroid Build Coastguard Worker   for (size_t i = 0; i < count; ++i) {
287*6777b538SAndroid Build Coastguard Worker     if (raw_waitables[i] != signaled_event) {
288*6777b538SAndroid Build Coastguard Worker       raw_waitables[i]->kernel_->lock_.Acquire();
289*6777b538SAndroid Build Coastguard Worker         // There's no possible ABA issue with the address of the SyncWaiter here
290*6777b538SAndroid Build Coastguard Worker         // because it lives on the stack. Thus the tag value is just the pointer
291*6777b538SAndroid Build Coastguard Worker         // value again.
292*6777b538SAndroid Build Coastguard Worker         raw_waitables[i]->kernel_->Dequeue(&sw, &sw);
293*6777b538SAndroid Build Coastguard Worker       raw_waitables[i]->kernel_->lock_.Release();
294*6777b538SAndroid Build Coastguard Worker     } else {
295*6777b538SAndroid Build Coastguard Worker       // By taking this lock here we ensure that |Signal| has completed by the
296*6777b538SAndroid Build Coastguard Worker       // time we return, because |Signal| holds this lock. This matches the
297*6777b538SAndroid Build Coastguard Worker       // behaviour of |Wait| and |TimedWait|.
298*6777b538SAndroid Build Coastguard Worker       raw_waitables[i]->kernel_->lock_.Acquire();
299*6777b538SAndroid Build Coastguard Worker       raw_waitables[i]->kernel_->lock_.Release();
300*6777b538SAndroid Build Coastguard Worker       signaled_index = i;
301*6777b538SAndroid Build Coastguard Worker     }
302*6777b538SAndroid Build Coastguard Worker   }
303*6777b538SAndroid Build Coastguard Worker 
304*6777b538SAndroid Build Coastguard Worker   return signaled_index;
305*6777b538SAndroid Build Coastguard Worker }
306*6777b538SAndroid Build Coastguard Worker 
307*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
308*6777b538SAndroid Build Coastguard Worker // If return value == count:
309*6777b538SAndroid Build Coastguard Worker //   The locks of the WaitableEvents have been taken in order and the Waiter has
310*6777b538SAndroid Build Coastguard Worker //   been enqueued in the wait-list of each. None of the WaitableEvents are
311*6777b538SAndroid Build Coastguard Worker //   currently signaled
312*6777b538SAndroid Build Coastguard Worker // else:
313*6777b538SAndroid Build Coastguard Worker //   None of the WaitableEvent locks are held. The Waiter has not been enqueued
314*6777b538SAndroid Build Coastguard Worker //   in any of them and the return value is the index of the WaitableEvent which
315*6777b538SAndroid Build Coastguard Worker //   was signaled with the lowest input index from the original WaitMany call.
316*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
317*6777b538SAndroid Build Coastguard Worker // static
318*6777b538SAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS: Complex control flow.
EnqueueMany(std::pair<WaitableEvent *,size_t> * waitables,size_t count,Waiter * waiter)319*6777b538SAndroid Build Coastguard Worker size_t WaitableEvent::EnqueueMany(std::pair<WaitableEvent*, size_t>* waitables,
320*6777b538SAndroid Build Coastguard Worker                                   size_t count,
321*6777b538SAndroid Build Coastguard Worker                                   Waiter* waiter) NO_THREAD_SAFETY_ANALYSIS {
322*6777b538SAndroid Build Coastguard Worker   size_t winner = count;
323*6777b538SAndroid Build Coastguard Worker   size_t winner_index = count;
324*6777b538SAndroid Build Coastguard Worker   for (size_t i = 0; i < count; ++i) {
325*6777b538SAndroid Build Coastguard Worker     auto& kernel = waitables[i].first->kernel_;
326*6777b538SAndroid Build Coastguard Worker     kernel->lock_.Acquire();
327*6777b538SAndroid Build Coastguard Worker     if (kernel->signaled_ && waitables[i].second < winner) {
328*6777b538SAndroid Build Coastguard Worker       winner = waitables[i].second;
329*6777b538SAndroid Build Coastguard Worker       winner_index = i;
330*6777b538SAndroid Build Coastguard Worker     }
331*6777b538SAndroid Build Coastguard Worker   }
332*6777b538SAndroid Build Coastguard Worker 
333*6777b538SAndroid Build Coastguard Worker   // No events signaled. All locks acquired. Enqueue the Waiter on all of them
334*6777b538SAndroid Build Coastguard Worker   // and return.
335*6777b538SAndroid Build Coastguard Worker   if (winner == count) {
336*6777b538SAndroid Build Coastguard Worker     for (size_t i = 0; i < count; ++i)
337*6777b538SAndroid Build Coastguard Worker       waitables[i].first->Enqueue(waiter);
338*6777b538SAndroid Build Coastguard Worker     return count;
339*6777b538SAndroid Build Coastguard Worker   }
340*6777b538SAndroid Build Coastguard Worker 
341*6777b538SAndroid Build Coastguard Worker   // Unlock in reverse order and possibly clear the chosen winner's signal
342*6777b538SAndroid Build Coastguard Worker   // before returning its index.
343*6777b538SAndroid Build Coastguard Worker   for (auto* w = waitables + count - 1; w >= waitables; --w) {
344*6777b538SAndroid Build Coastguard Worker     auto& kernel = w->first->kernel_;
345*6777b538SAndroid Build Coastguard Worker     if (w->second == winner) {
346*6777b538SAndroid Build Coastguard Worker       if (!kernel->manual_reset_)
347*6777b538SAndroid Build Coastguard Worker         kernel->signaled_ = false;
348*6777b538SAndroid Build Coastguard Worker     }
349*6777b538SAndroid Build Coastguard Worker     kernel->lock_.Release();
350*6777b538SAndroid Build Coastguard Worker   }
351*6777b538SAndroid Build Coastguard Worker 
352*6777b538SAndroid Build Coastguard Worker   return winner_index;
353*6777b538SAndroid Build Coastguard Worker }
354*6777b538SAndroid Build Coastguard Worker 
355*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
356*6777b538SAndroid Build Coastguard Worker 
357*6777b538SAndroid Build Coastguard Worker 
358*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
359*6777b538SAndroid Build Coastguard Worker // Private functions...
360*6777b538SAndroid Build Coastguard Worker 
WaitableEventKernel(ResetPolicy reset_policy,InitialState initial_state)361*6777b538SAndroid Build Coastguard Worker WaitableEvent::WaitableEventKernel::WaitableEventKernel(
362*6777b538SAndroid Build Coastguard Worker     ResetPolicy reset_policy,
363*6777b538SAndroid Build Coastguard Worker     InitialState initial_state)
364*6777b538SAndroid Build Coastguard Worker     : manual_reset_(reset_policy == ResetPolicy::MANUAL),
365*6777b538SAndroid Build Coastguard Worker       signaled_(initial_state == InitialState::SIGNALED) {}
366*6777b538SAndroid Build Coastguard Worker 
367*6777b538SAndroid Build Coastguard Worker WaitableEvent::WaitableEventKernel::~WaitableEventKernel() = default;
368*6777b538SAndroid Build Coastguard Worker 
369*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
370*6777b538SAndroid Build Coastguard Worker // Wake all waiting waiters. Called with lock held.
371*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
SignalAll()372*6777b538SAndroid Build Coastguard Worker bool WaitableEvent::SignalAll() {
373*6777b538SAndroid Build Coastguard Worker   bool signaled_at_least_one = false;
374*6777b538SAndroid Build Coastguard Worker 
375*6777b538SAndroid Build Coastguard Worker   for (Waiter* i : kernel_->waiters_) {
376*6777b538SAndroid Build Coastguard Worker     if (i->Fire(this))
377*6777b538SAndroid Build Coastguard Worker       signaled_at_least_one = true;
378*6777b538SAndroid Build Coastguard Worker   }
379*6777b538SAndroid Build Coastguard Worker 
380*6777b538SAndroid Build Coastguard Worker   kernel_->waiters_.clear();
381*6777b538SAndroid Build Coastguard Worker   return signaled_at_least_one;
382*6777b538SAndroid Build Coastguard Worker }
383*6777b538SAndroid Build Coastguard Worker 
384*6777b538SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
385*6777b538SAndroid Build Coastguard Worker // Try to wake a single waiter. Return true if one was woken. Called with lock
386*6777b538SAndroid Build Coastguard Worker // held.
387*6777b538SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
SignalOne()388*6777b538SAndroid Build Coastguard Worker bool WaitableEvent::SignalOne() {
389*6777b538SAndroid Build Coastguard Worker   for (;;) {
390*6777b538SAndroid Build Coastguard Worker     if (kernel_->waiters_.empty())
391*6777b538SAndroid Build Coastguard Worker       return false;
392*6777b538SAndroid Build Coastguard Worker 
393*6777b538SAndroid Build Coastguard Worker     const bool r = (*kernel_->waiters_.begin())->Fire(this);
394*6777b538SAndroid Build Coastguard Worker     kernel_->waiters_.pop_front();
395*6777b538SAndroid Build Coastguard Worker     if (r)
396*6777b538SAndroid Build Coastguard Worker       return true;
397*6777b538SAndroid Build Coastguard Worker   }
398*6777b538SAndroid Build Coastguard Worker }
399*6777b538SAndroid Build Coastguard Worker 
400*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
401*6777b538SAndroid Build Coastguard Worker // Add a waiter to the list of those waiting. Called with lock held.
402*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
Enqueue(Waiter * waiter)403*6777b538SAndroid Build Coastguard Worker void WaitableEvent::Enqueue(Waiter* waiter) {
404*6777b538SAndroid Build Coastguard Worker   kernel_->waiters_.push_back(waiter);
405*6777b538SAndroid Build Coastguard Worker }
406*6777b538SAndroid Build Coastguard Worker 
407*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
408*6777b538SAndroid Build Coastguard Worker // Remove a waiter from the list of those waiting. Return true if the waiter was
409*6777b538SAndroid Build Coastguard Worker // actually removed. Called with lock held.
410*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
Dequeue(Waiter * waiter,void * tag)411*6777b538SAndroid Build Coastguard Worker bool WaitableEvent::WaitableEventKernel::Dequeue(Waiter* waiter, void* tag) {
412*6777b538SAndroid Build Coastguard Worker   for (auto i = waiters_.begin(); i != waiters_.end(); ++i) {
413*6777b538SAndroid Build Coastguard Worker     if (*i == waiter && (*i)->Compare(tag)) {
414*6777b538SAndroid Build Coastguard Worker       waiters_.erase(i);
415*6777b538SAndroid Build Coastguard Worker       return true;
416*6777b538SAndroid Build Coastguard Worker     }
417*6777b538SAndroid Build Coastguard Worker   }
418*6777b538SAndroid Build Coastguard Worker 
419*6777b538SAndroid Build Coastguard Worker   return false;
420*6777b538SAndroid Build Coastguard Worker }
421*6777b538SAndroid Build Coastguard Worker 
422*6777b538SAndroid Build Coastguard Worker // -----------------------------------------------------------------------------
423*6777b538SAndroid Build Coastguard Worker 
424*6777b538SAndroid Build Coastguard Worker }  // namespace base
425