1## Unicode Technical Standard #35 Tech Preview 2 3# Unicode Locale Data Markup Language (LDML)<br/>Part 7: Keyboards 4 5|Version|45 | 6|-------|-------------| 7|Editors|Steven Loomis (<a href="mailto:[email protected]">[email protected]</a>) and <a href="tr35.md#Acknowledgments">other CLDR committee members</a>| 8 9For the full header, summary, and status, see [Part 1: Core](tr35.md). 10 11### _Summary_ 12 13This document describes parts of an XML format (_vocabulary_) for the exchange of structured locale data. This format is used in the [Unicode Common Locale Data Repository](https://www.unicode.org/cldr/). 14 15This is a partial document, describing keyboards. For the other parts of the LDML see the [main LDML document](tr35.md) and the links above. 16 17_Note:_ 18Some links may lead to in-development or older 19versions of the data files. 20See <https://cldr.unicode.org> for up-to-date CLDR release data. 21 22### _Status_ 23 24<!-- _This is a draft document which may be updated, replaced, or superseded by other documents at any time. 25Publication does not imply endorsement by the Unicode Consortium. 26This is not a stable document; it is inappropriate to cite this document as other than a work in progress._ --> 27 28_This document has been reviewed by Unicode members and other interested parties, and has been approved for publication by the Unicode Consortium. 29This is a stable document and may be used as reference material or cited as a normative reference by other specifications._ 30 31> _**A Unicode Technical Standard (UTS)** is an independent specification. Conformance to the Unicode Standard does not imply conformance to any UTS._ 32 33_Please submit corrigenda and other comments with the CLDR bug reporting form [[Bugs](tr35.md#Bugs)]. Related information that is useful in understanding this document is found in the [References](tr35.md#References). For the latest version of the Unicode Standard see [[Unicode](tr35.md#Unicode)]. For a list of current Unicode Technical Reports see [[Reports](tr35.md#Reports)]. For more information about versions of the Unicode Standard, see [[Versions](tr35.md#Versions)]._ 34 35 36See also [Compatibility Notice](#compatibility-notice). 37 38## <a name="Parts" href="#Parts">Parts</a> 39 40The LDML specification is divided into the following parts: 41 42* Part 1: [Core](tr35.md#Contents) (languages, locales, basic structure) 43* Part 2: [General](tr35-general.md#Contents) (display names & transforms, etc.) 44* Part 3: [Numbers](tr35-numbers.md#Contents) (number & currency formatting) 45* Part 4: [Dates](tr35-dates.md#Contents) (date, time, time zone formatting) 46* Part 5: [Collation](tr35-collation.md#Contents) (sorting, searching, grouping) 47* Part 6: [Supplemental](tr35-info.md#Contents) (supplemental data) 48* Part 7: [Keyboards](tr35-keyboards.md#Contents) (keyboard mappings) 49* Part 8: [Person Names](tr35-personNames.md#Contents) (person names) 50* Part 9: [MessageFormat](tr35-messageFormat.md#Contents) (message format) 51 52## <a name="Contents" href="#Contents">Contents of Part 7, Keyboards</a> 53 54* [Keyboards](#keyboards) 55* [Goals and Non-goals](#goals-and-non-goals) 56 * [Compatibility Notice](#compatibility-notice) 57 * [Accessibility](#accessibility) 58* [Definitions](#definitions) 59* [Notation](#notation) 60 * [Escaping](#escaping) 61 * [UnicodeSet Escaping](#unicodeset-escaping) 62 * [UTS18 Escaping](#uts18-escaping) 63* [File and Directory Structure](#file-and-directory-structure) 64 * [Extensibility](#extensibility) 65* [Normalization](#normalization) 66 * [Where Normalization Occurs](#where-normalization-occurs) 67 * [Normalization and Transform Matching](#normalization-and-transform-matching) 68 * [Normalization and Markers](#normalization-and-markers) 69 * [Rationale for 'gluing' markers](#rationale-for-gluing-markers) 70 * [Data Model: `Marker`](#data-model-marker) 71 * [Data Model: string](#data-model-string) 72 * [Data Model: `MarkerEntry`](#data-model-markerentry) 73 * [Marker Algorithm Overview](#marker-algorithm-overview) 74 * [Phase 1: Parsing/Removing Markers](#phase-1-parsingremoving-markers) 75 * [Phase 2: Plain Text Processing](#phase-2-plain-text-processing) 76 * [Phase 3: Adding Markers](#phase-3-adding-markers) 77 * [Example Normalization with Markers](#example-normalization-with-markers) 78 * [Normalization and Character Classes](#normalization-and-character-classes) 79 * [Normalization and Reorder elements](#normalization-and-reorder-elements) 80 * [Normalization-safe Segments](#normalization-safe-segments) 81 * [Normalization and Output](#normalization-and-output) 82 * [Disabling Normalization](#disabling-normalization) 83* [Element Hierarchy](#element-hierarchy) 84 * [Element: keyboard3](#element-keyboard3) 85 * [Element: import](#element-import) 86 * [Element: locales](#element-locales) 87 * [Element: locale](#element-locale) 88 * [Element: version](#element-version) 89 * [Element: info](#element-info) 90 * [Element: settings](#element-settings) 91 * [Element: displays](#element-displays) 92 * [Element: display](#element-display) 93 * [Non-spacing marks on keytops](#non-spacing-marks-on-keytops) 94 * [Element: displayOptions](#element-displayoptions) 95 * [Element: keys](#element-keys) 96 * [Element: key](#element-key) 97 * [Implied Keys](#implied-keys) 98 * [Element: flicks](#element-flicks) 99 * [Element: flick](#element-flick) 100 * [Element: flickSegment](#element-flicksegment) 101 * [Element: forms](#element-forms) 102 * [Element: form](#element-form) 103 * [Implied Form Values](#implied-form-values) 104 * [Element: scanCodes](#element-scancodes) 105 * [Element: layers](#element-layers) 106 * [Element: layer](#element-layer) 107 * [Layer Modifier Sets](#layer-modifier-sets) 108 * [Layer Modifier Components](#layer-modifier-components) 109 * [Modifier Left- and Right- keys](#modifier-left--and-right--keys) 110 * [Layer Modifier Matching](#layer-modifier-matching) 111 * [Element: row](#element-row) 112 * [Element: variables](#element-variables) 113 * [Element: string](#element-string) 114 * [Element: set](#element-set) 115 * [Element: uset](#element-uset) 116 * [Element: transforms](#element-transforms) 117 * [Markers](#markers) 118 * [Element: transformGroup](#element-transformgroup) 119 * [Example: `transformGroup` with `transform` elements](#example-transformgroup-with-transform-elements) 120 * [Example: `transformGroup` with `reorder` elements](#example-transformgroup-with-reorder-elements) 121 * [Element: transform](#element-transform) 122 * [Regex-like Syntax](#regex-like-syntax) 123 * [Additional Features](#additional-features) 124 * [Disallowed Regex Features](#disallowed-regex-features) 125 * [Replacement syntax](#replacement-syntax) 126 * [Element: reorder](#element-reorder) 127 * [Using `<import>` with `<reorder>` elements](#using-import-with-reorder-elements) 128 * [Example Post-reorder transforms](#example-post-reorder-transforms) 129 * [Reorder and Markers](#reorder-and-markers) 130 * [Backspace Transforms](#backspace-transforms) 131* [Invariants](#invariants) 132* [Keyboard IDs](#keyboard-ids) 133 * [Principles for Keyboard IDs](#principles-for-keyboard-ids) 134* [Platform Behaviors in Edge Cases](#platform-behaviors-in-edge-cases) 135 136## Keyboards 137 138The Unicode Standard and related technologies such as CLDR have dramatically improved the path to language support. However, keyboard support remains platform and vendor specific, causing inconsistencies in implementation as well as timeline. 139 140More and more language communities are determining that digitization is vital to their approach to language preservation and that engagement with Unicode is essential to becoming fully digitized. For many of these communities, however, getting new characters or a new script added to The Unicode Standard is not the end of their journey. The next, often more challenging stage is to get device makers, operating systems, apps and services to implement the script requirements that Unicode has just added to support their language. 141 142However, commensurate improvements to streamline new language support on the input side have been lacking. CLDR’s Keyboard specification has been updated in an attempt to address this gap. 143 144This document specifies an interchange format for the communication of keyboard mapping data independent of vendors and platforms. Keyboard authors can then create a single mapping file for their language, which implementations can use to provide that language’s keyboard mapping on their own platform. 145 146Additionally, the standardized identifier for keyboards can be used to communicate, internally or externally, a request for a particular keyboard mapping that is to be used to transform either text or keystrokes. The corresponding data can then be used to perform the requested actions. For example, a remote screen-access application (such as used for customer service or server management) would be able to communicate and choose the same keyboard layout on the remote device as is used in front of the user, even if the two systems used different platforms. 147 148The data can also be used in analysis of the capabilities of different keyboards. It also allows better interoperability by making it easier for keyboard designers to see which characters are generally supported on keyboards for given languages. 149 150<!-- To illustrate this specification, here is an abridged layout representing the English US 101 keyboard on the macOS operating system (with an inserted long-press example). --> 151 152For complete examples, see the XML files in the CLDR source repository. 153 154Attribute values should be evaluated considering the DTD and [DTD Annotations](tr35.md#dtd-annotations). 155 156* * * 157 158## Goals and Non-goals 159 160Some goals of this format are: 161 1621. Physical and virtual keyboard layouts defined in a single file. 1632. Provide definitive platform-independent definitions for new keyboard layouts. 164 * For example, a new French standard keyboard layout would have a single definition which would be usable across all implementations. 1653. Allow platforms to be able to use CLDR keyboard data for the character-emitting keys (non-frame) aspects of keyboard layouts. 1664. Deprecate & archive existing LDML platform-specific layouts so they are not part of future releases. 167 168<!-- 1691. Make the XML as readable as possible. 1702. Represent faithfully keyboard data from major platforms: it should be possible to create a functionally-equivalent data file (such that given any input, it can produce the same output). 1713. Make as much commonality in the data across platforms as possible to make comparison easy. --> 172 173Some non-goals (outside the scope of the format) currently are: 174 1751. Adaptation for screen scaling resolution. Instead, keyboards should define layouts based on physical size. Platforms may interpret physical size definitions and adapt for different physical screen sizes with different resolutions. 1762. Unification of platform-specific virtual key and scan code mapping tables. 1773. Unification of pre-existing platform layouts themselves (e.g. existing fr-azerty on platform a, b, c). 1784. Support for prior (pre 3.0) CLDR keyboard files. See [Compatibility Notice](#compatibility-notice). 1795. Run-time efficiency. [LDML is explicitly an interchange format](tr35.md#Introduction), and so it is expected that data will be transformed to a more compact format for use by a keystroke processing engine. 1806. Platform-specific frame keys such as Fn, Numpad, IME swap keys, and cursor keys are out of scope. 181 (This also means that in this specification, modifier (frame) keys cannot generate output, such as capslock producing backslash.) 182 183<!-- 1. Display names or symbols for keycaps (eg, the German name for "Return"). If that were added to LDML, it would be in a different structure, outside the scope of this section. 1842. Advanced IME features, handwriting recognition, etc. 1853. Roundtrip mappings—the ability to recover precisely the same format as an original platform's representation. In particular, the internal structure may have no relation to the internal structure of external keyboard source data, the only goal is functional equivalence. --> 186 187<!-- Note: During development of this section, it was considered whether the modifier RAlt (= AltGr) should be merged with Option. In the end, they were kept separate, but for comparison across platforms implementers may choose to unify them. --> 188 189Note that in parts of this document, the format `@x` is used to indicate the _attribute_ **x**. 190 191### Compatibility Notice 192 193> A major rewrite of this specification, called "Keyboard 3.0", was introduced in CLDR v45. 194> The changes required were too extensive to maintain compatibility. For this reason, the `ldmlKeyboard3.dtd` DTD is _not_ compatible with DTDs from prior versions of CLDR such as v43 and prior. 195> 196> To process earlier XML files, use the data and specification from v43.1, found at <https://www.unicode.org/reports/tr35/tr35-69/tr35.html> 197> 198> `ldmlKeyboard.dtd` continues to be made available in CLDR, however, it will not be updated. 199 200### Accessibility 201 202Keyboard use can be challenging for individuals with various types of disabilities. For this revision, features or architectural designs specifically for the purpose of improving accessibility are not yet included. However: 203 2041. Having an industry-wide standard format for keyboards will enable accessibility software to make use of keyboard data with a reduced dependence on platform-specific knowledge. 2052. Features which require certain levels of mobility or speed of entry should be considered for their impact on accessibility. This impact could be mitigated by means of additional, accessible methods of generating the same output. 2063. Public feedback is welcome on any aspects of this document which might hinder accessibility. 207 208## Definitions 209 210**Arrangement:** The relative position of the rectangles that represent keys, either physically or virtually. A hardware keyboard has a static arrangement while a touch keyboard may have a dynamic arrangement that changes per language and/or layer. While the arrangement of keys on a keyboard may be fixed, the mapping of those keys may vary. 211 212**Base character:** The character emitted by a particular key when no modifiers are active. In ISO 9995-1:2009 terms, this is Group 1, Level 1. 213 214**Core keys:** also known as “alphanumeric” section. The primary set of key values on a keyboard that are used for typing the target language of the keyboard. For example, the three rows of letters on a standard US QWERTY keyboard (QWERTYUIOP, ASDFGHJKL, ZXCVBNM) together with the most significant punctuation keys. Usually this equates to the minimal set of keys for a language as seen on mobile phone keyboards. 215Distinguished from the **frame keys**. 216 217**Dead keys:** These are keys which do not emit normal characters by themselves. They are so named because to the user, they may appear to be “dead,” i.e., non-functional. However, they do produce a change to the input context. For example, in many Latin keyboards hitting the `^` dead-key followed by the `e` key produces `ê`. The `^` by itself may be invisible or presented in a special way by the platform. 218 219**Frame keys:** These are keys which are outside of the area of the **core keys** and typically do not emit characters. These keys include **modifier** keys, such as Shift or Ctrl, but also include platform specific keys: Fn, IME and layout-switching keys, cursor keys, insert emoji keys etc. 220 221**Hardware keyboard:** an input device which has individual keys that are pressed. Each key has a unique identifier and the arrangement doesn't change, even if the mapping of those keys does. Also known as a physical keyboard. 222 223**Implementation:** see **Keyboard implementation** 224 225**Input Method Editor (IME):** a component or program that supports input of large character sets. Typically, IMEs employ contextual logic and candidate UI to identify the Unicode characters intended by the user. 226 227**Keyboard implementation:** Software which implements the present specification, such that keyboard XML files can be used to interpret keystrokes from a **Hardware keyboard** or an on-screen **Touch keyboard**. 228 229Keyboard implementations will typically consist of two parts: 230 2311. A _compile/build tool_ part used by **Keyboard authors** to parse the XML file and produce a compact runtime format, and 2322. A _runtime_ part which interprets the runtime format when the keyboard is selected by the end user, and delivers the output plain text to the platform or application. 233 234**Key:** A physical key on a hardware keyboard, or a virtual key on a touch keyboard. 235 236**Key code:** The integer code sent to the application on pressing a key. 237 238**Key map:** The basic mapping between hardware or on-screen positions and the output characters for each set of modifier combinations associated with a particular layout. There may be multiple key maps for each layout. 239 240**Keyboard:** A particular arrangement of keys for the inputting of text, such as a hardware keyboard or a touch keyboard. 241 242**Keyboard author:** The person or group of people designing and producing a particular keyboard layout designed to support one or more languages. In the context of this specification, that author may be editing the LDML XML file directly or by means of software tools. 243 244**Keyboard layout:** A layout is the overall keyboard configuration for a particular locale. Within a keyboard layout, there is a single base map, one or more key maps and zero or more transforms. 245 246**Layer** is an arrangement of keys on a touch keyboard. A touch keyboard is made up of a set of layers. Each layer may have a different key layout, unlike with a hardware keyboard, and may not correspond directly to a hardware keyboard's modifier keys. A layer is accessed via a layer-switching key. See also touch keyboard and modifier. 247 248**Long-press key:** also known as a “child key”. A secondary key that is invoked from a top level key on a touch keyboard. Secondary keys typically provide access to variants of the top level key, such as accented variants (a => á, à, ä, ã) 249 250**Modifier:** A key that is held to change the behavior of a hardware keyboard. For example, the "Shift" key allows access to upper-case characters on a US keyboard. Other modifier keys include but are not limited to: Ctrl, Alt, Option, Command and Caps Lock. On a touch keyboard, keys that appear to be modifier keys should be considered to be layer-switching keys. 251 252**Physical keyboard:** see **Hardware keyboard** 253 254**Touch keyboard:** A keyboard that is rendered on a, typically, touch surface. It has a dynamic arrangement and contrasts with a hardware keyboard. This term has many synonyms: software keyboard, SIP (Software Input Panel), virtual keyboard. This contrasts with other uses of the term virtual keyboard as an on-screen keyboard for reference or accessibility data entry. 255 256**Transform:** A transform is an element that specifies a set of conversions from sequences of code points into one (or more) other code points. Transforms may reorder or replace text. They may be used to implement “dead key” behaviors, simple orthographic corrections, visual (typewriter) type input etc. 257 258**Virtual keyboard:** see **Touch keyboard** 259 260## Notation 261 262- Ellipses (`…`) in syntax examples are used to denote substituted parts. 263 264 For example, `id="…keyId"` denotes that `…keyId` (the part between double quotes) is to be replaced with something, in this case a key identifier. As another example, `\u{…usv}` denotes that the `…usv` is to be replaced with something, in this case a Unicode scalar value in hex. 265 266### Escaping 267 268When explicitly specified, attribute values can contain escaped characters. This specification uses two methods of escaping, the _UnicodeSet_ notation and the `\u{…usv}` notation. 269 270### UnicodeSet Escaping 271 272The _UnicodeSet_ notation is described in [UTS #35 section 5.3.3](tr35.md#Unicode_Sets) and allows for comprehensive character matching, including by character range, properties, names, or codepoints. 273 274Note that the `\u1234` and `\x{C1}` format escaping is not supported, only the `\u{…}` format (using `bracketedHex`). 275 276Currently, the following attribute values allow _UnicodeSet_ notation: 277 278* `from` or `before` on the `<transform>` element 279* `from` or `before` on the `<reorder>` element 280* `chars` on the [`<repertoire>`](#test-element-repertoire) test element. 281 282### UTS18 Escaping 283 284The `\u{…usv}` notation, a subset of hex notation, is described in [UTS #18 section 1.1](https://www.unicode.org/reports/tr18/#Hex_notation). It can refer to one or multiple individual codepoints. Currently, the following attribute values allow the `\u{…}` notation: 285 286* `output` on the `<key>` element 287* `from` or `to` on the `<transform>` element 288* `value` on the `<variable>` element 289* `output` and `display` on the `<display>` element 290* `baseCharacter` on the `<displayOptions>` element 291* Some attributes on [Keyboard Test Data](#keyboard-test-data) subelements 292 293Characters of general category of Mark (M), Control characters (Cc), Format characters (Cf), and whitespace other than space should be encoded using one of the notation above as appropriate. 294 295Attribute values escaped in this manner are annotated with the `<!--@ALLOWS_UESC-->` DTD annotation, see [DTD Annotations](tr35.md#dtd-annotations) 296 297* * * 298 299## File and Directory Structure 300 301* In the future, new layouts will be included in the CLDR repository, as a way for new layouts to be distributed in a cross-platorm manner. The process for this repository of layouts has not yet been defined, see the [CLDR Keyboard Workgroup Page][keyboard-workgroup] for up-to-date information. 302 303* Layouts have version metadata to indicate their specification compliance version number, such as `45`. See [`cldrVersion`](tr35-info.md#version-information). 304 305```xml 306<keyboard3 xmlns="https://schemas.unicode.org/cldr/45/keyboard3" conformsTo="45"/> 307``` 308 309> _Note_: Unlike other LDML files, layouts are designed to be used outside of the CLDR source tree. As such, they do not contain DOCTYPE entries. 310> 311> DTD and Schema (.xsd) files are available for use in validating keyboard files. 312 313* The filename of a keyboard .xml file does not have to match the BCP47 primary locale ID, but it is recommended to do so. The CLDR repository may enforce filename consistency. 314 315### Extensibility 316 317For extensibility, the `<special>` element will be allowed at nearly every level. 318 319See [Element special](tr35.md#special) in Part 1. 320 321## Normalization 322 323Unicode Normalization, as described in [The Unicode Standard](https://www.unicode.org/reports/tr41/#Unicode/), is a process by which Unicode text is processed to eliminate unwanted distinctions. 324 325This section discusses how conformant keyboards are affected by normalization, and the impact of normalization on keyboard authors and keyboard implmentations. 326 327Keyboard implementations will usually apply normalization as appropriate when matching transform rules and `<display>` value matching. 328Output from the keyboard, following application of all transform rules, will be normalized to the appropriate form by the keyboard implementation. 329 330> Note: There are many existing software libraries which perform Unicode Normalization, including [ICU](https://icu.unicode.org), [ICU4X](https://icu4x.unicode.org), and JavaScript's [String.prototype.normalize()](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String/normalize). 331 332Keyboard authors will not typically need to perform normalization as part of the keyboard layout. However, authors should be aware of areas where normalization affects keyboard operation so that they may achieve their desired results. 333 334### Where Normalization Occurs 335 336There are four stages where normalization must be performed by keyboard implementations. 337 3381. **From the keyboard source `.xml`** 339 340 Keyboard source .xml files may be in any normalization form. 341 However, in processing they are converted to NFD. 342 343 - From any form to NFD: full normalization (decompose+reorder) 344 - Markers must be processed as described [below](#marker-algorithm-overview). 345 - Regex patterns must be processed so that matching is performed in NFD. 346 347 Example: `<key output=`, and `<transform from= to=` attribute contents will be normalized to NFD. 348 3492. **From the input context** 350 351 The input context must be normalized for purposes of matching. 352 353 - From any form to NFD: full normalization (decompose+reorder) 354 - Markers in the cached context must be preserved. 355 356 Example: The input context contains U+00E8 (`è`). The user clicks the cursor after the character, then presses a key which produces U+0320 (`<key output="\u{0320}"/>`). 357 The implementation must normalize the context buffer to `e\u{0320}\u{0300}` (`è̠`) before matching. 358 3593. **Before each `transformGroup`** 360 361 Text must be normalized before processing by the next `transformGroup`. 362 363 - To NFD: no decomposition should be needed, because all of the input text (including transform rules) was already in NFD form. 364 However, marker reordering may be needed if transforms insert segments out of order. 365 - Markers must be preserved. 366 367 Example: The input context contains U+00E8 (`è`). The user clicks the cursor after this character, then presses a key producing `x`. A transform rule `<transform from='x' to='\u{0320}'/>` matches. The implementation must normalize the intermediate buffer to `e\u{0320}\u{0300}` (`è̠`) before proceeding to the next `transformGroup`. 368 3694. **Before output to the platform/application** 370 371 Text must be normalized into the output form requested by the platform or application. This will typically be NFC, but may not be. 372 373 - If normalizing to NFC, full normalization (reorder+composition) will be required. 374 - No markers are present in this text, they are removed prior to output but retained in the implementation's input context for subsequent keystrokes. See [markers](#markers). 375 376 Example: The result of keystrokes and transform processing produces the string `e\u{0300}`. The keyboard implementation normalizes this to a single NFC codepoint U+00E8 (`è`), which is returned to the application. 377 378### Normalization and Transform Matching 379 380Regardless of the normalization form in the keyboard source file or in the edit buffer context, transform matching will be performed using **NFD**. For example, all of the following transforms will match the input strings è̠, whether the input is U+00E8 U+0320, U+0065 U+0320 U+0300, or U+0065 U+0300 U+0320. 381 382```xml 383<transform from="e\u{0320}\u{0300}" /> <!-- NFD --> 384<transform from="\u{00E8}\u{0320}" /> <!-- NFC: è + U+0320 --> 385<transform from="e\u{0300}\u{0320}" /> <!-- Unnormalized --> 386``` 387 388### Normalization and Markers 389 390A special issue occurs when markers are involved. 391[Markers](#markers) are not text, and so not themselves modified or reordered by the Unicode Normalization Algorithm. 392Existing Normalization APIs typically operate on plain text, and so those APIs can not be used with content containing markers. 393 394However, the markers must be retained and processed by keyboard implementations in a manner which will be both consistent across implementations and predictable to keyboard authors. 395Inconsistencies would result in different user experiences — specifically, different or incorrect text output — on some implementations and not another. 396Unpredictability would make it challenging for the keyboard author to create a keyboard with expected behavior. 397 398This section gives an algorithm for implementing normalization on a text stream including markers. 399 400_Note:_ When the algorithm is performed on a plain text stream that doesn't include markers, implementations may skip the removing/re-adding steps 1 and 3 because no markers are involved. 401 402#### Rationale for 'gluing' markers 403 404The processing described here describes an extension to Unicode normalization to account for the desired behavior of markers. 405 406The algorithm described considers markers 'glued' (remaining with) the following character. If a context ends with a marker, that marker would be guaranteed to remain at the end after processing, consistently located with respect to the next keystroke to be input. 407 4081. Keyboard authors can keep a marker together with a character of interest by emitting the marker just previous to that character. 409 410For example, given a key `output="\m{marker}X"`, the marker will proceed `X` regardless of any normalization. (If `output="X\m{marker}"` were used, and `X` were to reorder with other characters, the marker would no longer be adjacent to the X.) 411 4122. Markers which are at the end of the input remain at the end of input during normalization. 413 414For example, given input context which ends with a marker, such as `...ABCDX\m{marker}`, the marker will remain at the end of the input context regardless of any normalization. 415 416The 'gluing' is only applicable during one particular processing step. It does not persist or affect further processing steps or future keystrokes. 417 418#### Data Model: `Marker` 419 420For purposes of this algorithm, a `Marker` is an opaque data type which has one property, its ID. See [Markers](#markers) for a discussion of the marker ID. 421 422#### Data Model: string 423 424For purposes of this algorithm, a string is an array of elements, where each element is either a codepoint or a `Marker`. For example, a [`key`](#element-key) in the XML such as `<key id="sha" output="\m{mymarker}x" />` would produce a string with three elements: 425 4261. The codepoint U+104EF 4272. The `Marker` named `mymarker` 4283. The codepoint U+0078 429 430If this string were output to an application, it would be converted to _plain text_ by removing all markers, which would yield the plain text string with only two codepoints: `x`. 431 432#### Data Model: `MarkerEntry` 433 434This algorithm uses a temporary data structure which is an ordered array of `MarkerEntry` elements. 435 436Each `MarkerEntry` element has the following properties: 437- `glue` (a codepoint, or the special value `END_OF_SEGMENT`) 438- `divider?` (true/false) 439- `processed?` (true/false, defaults to false) 440- `marker` (the `Marker` object) 441 442#### Marker Algorithm Overview 443 444This algorithm has three main phases to it. 445 4461. **Parsing/Removing Markers** 447 448 In this phase, the input string is analyzed to locate all markers. Metadata about each marker is stored in a temporary `MarkerArray` data structure. 449 Markers are removed from the input string, leaving only plain text. 450 4512. **Plain Text Processing** 452 453 This phase is performed on the plain text string, such as NFD normalization. 454 4553. **Re-Adding Markers** 456 457 Finally, markers are re-added to the plain text string using the `MarkerEntry` metadata from step 1. 458 This phase results in a string which contains both codepoints and markers. 459 460#### Phase 1: Parsing/Removing Markers 461 462Given an input string _s_ 463 4641. Initialize an empty `MarkerEntry` array _e_ 4652. Initialize an empty `Marker` array _pending_ 4662. Loop through each element _i_ of the input _s_ 467 1. If _i_ is a `Marker`: 468 1. add the marker _i_ to the end of _pending_ 469 2. remove the marker from the input string _s_ 470 2. else if _i_ is a codepoint: 471 1. Decompose _i_ into NFD form into a plain text string array of codepoints _d_ 472 2. Add an element with `glue=d[0]` (the first codepoint of _d_) and `divider? = true` to the end of _e_ 473 3. For every marker _m_ in _pending_: 474 1. Add an element with `glue=d[0]` and `marker=m` and `divider? = false` to the end of _e_ 475 4. Clear the _pending_ array. 476 5. Finally, for every codepoint _c_ in _d_ **following** the initial codepoint: (d[1]..): 477 1. Add an element with `glue=c` and `divider? = true` to the end of _e_ 4783. At the end of text, 479 1. Add an element with `glue=END` and `divider?=true` to the end of _e_ 480 2. For every marker _m_ in _pending_: 481 1. Add an element with `glue=END` and `marker=m` and `divider? = false` to the end of _e_ 482 483The string _s_ is now plain text and can be processed by the next phase. 484 485The array _e_ will be used in Phase 3. 486 487#### Phase 2: Plain Text Processing 488 489See [UAX #15](https://www.unicode.org/reports/tr15/#Description_Norm) for an overview of the process. An existing Unicode-compliant API can be used here. 490 491#### Phase 3: Adding Markers 492 4931. Initialize an empty output string _o_ 4942. Loop through the elements _p_ of the array _e_ from end to beginning (backwards) 495 1. If _p_.glue isn't `END`: 496 1. break out of the loop 497 2. If _p_.divider? == false: 498 1. Prepend marker _p_.marker to the output string _o_ 499 3. Set _p_.processed?=true (so we don't process this again) 5002. Loop through each codepoint _i_ ( in the plain text input string ) from end to beginning (backwards) 501 1. Prepend _i_ to output _o_ 502 2. Loop through the elements _p_ of the array _e_ from end to beginning (backwards) 503 1. If _p_.processed? == true: 504 1. Continue the inner loop (was already processed) 505 2. If _p_.glue isn't _i_ 506 1. Continue the inner loop (wrong glue, not applicable) 507 3. If _p_.divider? == true: 508 1. Break out of the inner loop (reached end of this 'glue' char) 509 4. Prepend marker _p_.marker to the output string _o_ 510 5. Set _p_.processed?=true (so we don't process this again) 5113. _o_ is now the output string including markers. 512 513#### Example Normalization with Markers 514 515**Example 1** 516 517Consider this example, without markers: 518 519- `e\u{0300}\u{0320}` (input) 520- `e\u{0320}\u{0300}` (NFD) 521 522The combining marks are reordered. 523 524**Example 2** 525 526If we add markers: 527 528- `e\u{0300}\m{marker}\u{0320}` (input) 529- `e\m{marker}\u{0320}\u{0300}` (NFD) 530 531Note that the marker is 'glued' to the _following_ character. In the above example, `\m{marker}` was 'glued' to the `\u{0320}`. 532 533**Example 2** 534 535A second example: 536 537- `e\m{marker0}\u{0300}\m{marker1}\u{0320}\m{marker2}` (input) 538- `e\m{marker1}\u{0320}\m{marker0}\u{0300}\m{marker2}` (NFD) 539 540Here `\m{marker2}` is 'glued' to the end of the string. However, if additional text is added such as by a subsequent keystroke (which may add an additional combining character, for example), this marker may be 'glued' to that following text. 541 542Markers remain in the same normalization-safe segment during normalization. Consider: 543 544**Example 3** 545 546- `e\u{0300}\m{marker1}\u{0320}a\u{0300}\m{marker2}\u{0320}` (original) 547- `e\m{marker1}\u{0320}\u{0300}a\m{marker2}\u{0320}\u{0300}` (NFD) 548 549There are two normalization-safe segments here: 550 5511. `e\u{0300}\m{marker1}\u{0320}` 5522. `a\u{0300}\m{marker2}\u{0320}` 553 554Normalization (and marker rearranging) effectively occurs within each segment. While `\m{marker1}` is 'glued' to the `\u{0320}`, it is glued within the first segment and has no effect on the second segment. 555 556### Normalization and Character Classes 557 558If pre-composed (non-NFD) characters are used in [character classes](#regex-like-syntax), such as `[á-é]`, these may not match as keyboard authors expect, as the U+00E1 character (á) will not occur in NFD form. Thus this may be masking serious errors in the data. 559 560Tools that process keyboard data must reject the data when character classes include non-NFD characters. 561 562The above should be written instead as a regex `(á|â|ã|ä|å|æ|ç|è|é)`. Alternatively, it could be written as a set variable `<set id="Example" value="á â ã ä å æ ç è é"/>` and matched as `$[Example]`. 563 564There is another case where there is no explicit mention of a non-NFD character, but the character class could include non-NFD characters, such as the range `[\u{0020}-\u{01FF}]`. For these, the tools should raise a warning by default. 565 566### Normalization and Reorder elements 567 568[`reorder`](#element-reorder) elements operate on NFD codepoints. 569 570### Normalization-safe Segments 571 572For purposes of this algorithm, "normalization-safe segments" are defined as a string of codepoints which are 573 5741. already in [NFD](https://www.unicode.org/reports/tr15/#Norm_Forms), and 5752. begin with a character with [Canonical Combining Class](https://www.unicode.org/reports/tr44/#Canonical_Combining_Class_Values) of `0`. 576 577See [UAX #15 Section 9.1: Stable Code Points](https://www.unicode.org/reports/tr15/#Stable_Code_Points) for related discussion. 578Text under consideration can be segmented by locating such characters. 579 580### Normalization and Output 581 582On output, text will be normalized into a specified normalization form. That form will typically be NFC, but an implementation may allow a calling application to override the choice of normalization form. 583For example, many platforms may request NFC as the output format. In such a case, all text emitted via the keyboard will be transformed into NFC. 584 585Existing text in a document will only have normalization applied within a single normalization-safe segment from the caret. The output will not contain any markers, thus any normalization is unaffected by any markers embedded within the segment. 586 587For example, the sequence `e\m{marker}\u{300}` would be output in NFC as `è`. The marker is removed and has no effect on the output. 588 589### Disabling Normalization 590 591The attribute value `normalization="disabled"` can be used to indicate that no automatic normalization is to be applied in input, matching, or output. Using this setting should be done with caution: 592 593- When this attribute value is used, all matching and output uses only the exact codepoints provided by the keyboard author. 594- The input context from the application may not be normalized, which means that the keyboard author should consider all possible combinations, including NFC, NFD, and mixed normalization in `<transform from=` attributes. 595- See [`<settings>`](#element-settings) for further details. 596 597The majority of the above section only applies when `normalization="disabled"` is not used. 598 599* * * 600 601## Element Hierarchy 602 603This section describes the XML elements in a keyboard layout file, beginning with the top level element `<keyboard3>`. 604 605### Element: keyboard3 606 607This is the top level element. All other elements defined below are under this element. 608 609**Syntax** 610 611```xml 612<keyboard3 locale="…localeId"> 613 <!-- …definition of the layout as described by the elements defined below --> 614</keyboard3> 615``` 616 617> <small> 618> 619> Parents: _none_ 620> 621> Children: [displays](#element-displays), [flicks](#element-flicks), [forms](#element-forms), [import](#element-import), [info](#element-info), [keys](#element-keys), [layers](#element-layers), [locales](#element-locales), [settings](#element-settings), [_special_](tr35.md#special), [transforms](#element-transforms), [variables](#element-variables), [version](#element-version) 622> 623> Occurrence: required, single 624> 625> </small> 626 627_Attribute:_ `conformsTo` (required) 628 629This attribute value distinguishes the keyboard from prior versions, 630and it also specifies the minimum CLDR major version required. 631 632This attribute value must be a whole number of `45` or greater. See [`cldrVersion`](tr35-info.md#version-information) 633 634```xml 635<keyboard3 … conformsTo="45"/> 636``` 637 638_Attribute:_ `locale` (required) 639 640This attribute value contains the primary locale of the keyboard using BCP 47 [Unicode locale identifiers](tr35.md#Canonical_Unicode_Locale_Identifiers) - for example `"el"` for Greek. Sometimes, the locale may not specify the base language. For example, a Devanagari keyboard for many languages could be specified by BCP-47 code: `"und-Deva"`. However, it is better to list out the languages explicitly using the [`locales`](#element-locales) element. 641 642For further details about the choice of locale ID, see [Keyboard IDs](#keyboard-ids). 643 644**Example** (for illustrative purposes only, not indicative of the real data) 645 646```xml 647<keyboard3 locale="ka"> 648 … 649</keyboard3> 650``` 651 652```xml 653<keyboard3 locale="fr-CH-t-k0-azerty"> 654 … 655</keyboard3> 656``` 657* * * 658 659### Element: import 660 661The `import` element is used to reference another xml file so that elements are imported from 662another file. The use case is to be able to import a standard set of `transform`s and similar 663from the CLDR repository, especially to be able to share common information relevant to a particular script. 664The intent is for each single XML file to contain all that is needed for a keyboard layout, other than required standard import data from the CLDR repository. 665 666`<import>` can be used as a child of a number of elements (see the _Parents_ section immediately below). Multiple `<import>` elements may be used, however, `<import>` elements must come before any other sibling elements. 667If two identical elements are defined, the later element will take precedence, that is, override. 668Imported elements may contain other `<import>` statements. Implementations must prevent recursion, that is, each imported file may only be included once. 669 670**Note:** imported files do not have any indication of their normalization mode. For this reason, the keyboard author must verify that the imported file is of a compatible normalization mode. See the [`settings` element](#element-settings) for further details. 671 672**Syntax** 673```xml 674<import base="cldr" path="45/keys-Zyyy-punctuation.xml"/> 675``` 676> <small> 677> 678> Parents: [displays](#element-displays), [flicks](#element-flicks), [forms](#element-forms), [keyboard3](#element-keyboard3), [keys](#element-keys), [layers](#element-layers), [transformGroup](#element-transformgroup), [transforms](#element-transforms), [variables](#element-variables) 679> Children: _none_ 680> 681> Occurrence: optional, multiple 682> 683> </small> 684 685_Attribute:_ `base` 686 687> The base may be omitted (indicating a local import) or have the value `"cldr"`. 688 689**Note:** `base="cldr"` is required for all `<import>` statements within keyboard files in the CLDR repository. 690 691_Attribute:_ `path` (required) 692 693> If `base` is `cldr`, then the `path` must start with a CLDR major version (such as `45`) representing the CLDR version to pull imports from. The imports are located in the `keyboard/import` subdirectory of the CLDR source repository. 694> Implementations are not required to have all CLDR versions available to them. 695> 696> If `base` is omitted, then `path` is an absolute or relative file path. 697 698 699**Further Examples** 700 701```xml 702<!-- in a keyboard xml file--> 703… 704<transforms type="simple"> 705 <import base="cldr" path="45/transforms-example.xml"/> 706 <transform from="` " to="`" /> 707 <transform from="^ " to="^" /> 708</transforms> 709… 710 711 712<!-- contents of transforms-example.xml --> 713<?xml version="1.0" encoding="UTF-8"?> 714<transforms> 715 <!-- begin imported part--> 716 <transform from="`a" to="à" /> 717 <transform from="`e" to="è" /> 718 <transform from="`i" to="ì" /> 719 <transform from="`o" to="ò" /> 720 <transform from="`u" to="ù" /> 721 <!-- end imported part --> 722</transforms> 723``` 724 725**Note:** The root element, here `transforms`, is the same as 726the _parent_ of the `<import/>` element. It is an error to import an XML file 727whose root element is different than the parent element of the `<import/>` element. 728 729After loading, the above example will be the equivalent of the following. 730 731```xml 732<transforms type="simple"> 733 <!-- begin imported part--> 734 <transform from="`a" to="à" /> 735 <transform from="`e" to="è" /> 736 <transform from="`i" to="ì" /> 737 <transform from="`o" to="ò" /> 738 <transform from="`u" to="ù" /> 739 <!-- end imported part --> 740 741 <!-- this line is after the import --> 742 <transform from="^ " to="^" /> 743 <transform from="` " to="`" /> 744</transforms> 745``` 746 747* * * 748 749### Element: locales 750 751The optional `<locales>` element allows specifying additional or alternate locales. 752 753**Syntax** 754 755```xml 756<locales> 757 <locale id="…"/> 758 <locale id="…"/> 759</locales> 760``` 761 762> <small> 763> 764> Parents: [keyboard3](#element-keyboard3) 765> 766> Children: [locale](#element-locale) 767> 768> Occurrence: optional, single 769> 770> </small> 771 772### Element: locale 773 774The `<locale>` element specifies an additional or alternate locale. Denotes intentional support for an extra language, not just that a keyboard incidentally supports a language’s orthography. 775 776**Syntax** 777 778```xml 779<locale id="…id"/> 780``` 781 782> <small> 783> 784> Parents: [locales](#element-locales) 785> 786> Children: _none_ 787> 788> Occurrence: optional, multiple 789> 790> </small> 791 792_Attribute:_ `id` (required) 793 794> The [BCP 47](tr35.md#Canonical_Unicode_Locale_Identifiers) locale ID of an additional language supported by this keyboard. 795> Must _not_ include the `-k0-` subtag for this additional language. 796 797**Example** 798 799See [Principles for Keyboard IDs](#principles-for-keyboard-ids) for discussion and further examples. 800 801```xml 802<!-- Pan Nigerian Keyboard--> 803<keyboard3 locale="mul-Latn-NG-t-k0-panng"> 804 <locales> 805 <locale id="ha"/> 806 <locale id="ig"/> 807 <!-- others … --> 808 </locales> 809</keyboard3> 810``` 811 812* * * 813 814### Element: version 815 816Element used to keep track of the source data version. 817 818**Syntax** 819 820```xml 821<version number="…number"> 822``` 823 824> <small> 825> 826> Parents: [keyboard3](#element-keyboard3) 827> 828> Children: _none_ 829> 830> Occurrence: optional, single 831> 832> </small> 833 834_Attribute:_ `number` (required) 835 836> Must be a [[SEMVER](https://semver.org)] compatible version number, such as `1.0.0` or `38.0.0-beta.11` 837 838_Attribute:_ `cldrVersion` (fixed by DTD) 839 840> The CLDR specification version that is associated with this data file. This value is fixed and is inherited from the [DTD file](https://github.com/unicode-org/cldr/tree/main/keyboards/dtd) and therefore does not show up directly in the XML file. 841 842**Example** 843 844```xml 845<keyboard3 locale="tok"> 846 … 847 <version number="1"/> 848 … 849</keyboard3> 850``` 851 852* * * 853 854### Element: info 855 856Element containing informative properties about the layout, for displaying in user interfaces etc. 857 858**Syntax** 859 860```xml 861<info 862 name="…name" 863 author="…author" 864 layout="…hint of the layout" 865 indicator="…short identifier" /> 866``` 867 868> <small> 869> 870> Parents: [keyboard3](#element-keyboard3) 871> 872> Children: _none_ 873> 874> Occurrence: required, single 875> 876> </small> 877 878_Attribute:_ `name` (required) 879 880> Note that this is the only required attribute for the `<info>` element. 881> 882> This attribute is an informative name for the keyboard. 883 884```xml 885<keyboard3 locale="bg-t-k0-phonetic-trad"> 886 … 887 <info name="Bulgarian (Phonetic Traditional)" /> 888 … 889</keyboard3> 890``` 891 892* * * 893 894 895_Attribute:_ `author` 896 897> The `author` attribute value contains the name of the author of the layout file. 898 899_Attribute:_ `layout` 900 901> The `layout` attribute describes the layout pattern, such as QWERTY, DVORAK, INSCRIPT, etc. typically used to distinguish various layouts for the same language. 902> 903> This attribute is not localized, but is an informative identifier for implementation use. 904 905_Attribute:_ `indicator` 906 907> The `indicator` attribute describes a short string to be used in currently selected layout indicator, such as `US`, `SI9` etc. 908> Typically, this is shown on a UI element that allows switching keyboard layouts and/or input languages. 909> 910> This attribute is not localized. 911 912* * * 913 914### Element: settings 915 916An element used to keep track of layout-specific settings by implementations. This element may or may not show up on a layout. These settings reflect the normal practice by the implementation. However, an implementation using the data may customize the behavior. 917 918**Syntax** 919 920```xml 921<settings normalization="disabled" /> 922``` 923 924> <small> 925> 926> Parents: [keyboard3](#element-keyboard3) 927> 928> Children: _none_ 929> 930> Occurrence: optional, single 931> 932> </small> 933 934_Attribute:_ `normalization="disabled"` 935 936> The presence of this attribute indicates that normalization will not be applied to the input text, matching, or the output. 937> See [Normalization](#normalization) for additional details. 938> 939> **Note**: while this attribute is allowed by the specification, it should be used with caution. 940 941 942**Example** 943 944```xml 945<keyboard3 locale="bg"> 946 … 947 <settings normalization="disabled" /> 948 … 949</keyboard3> 950``` 951 952* * * 953 954### Element: displays 955 956The `displays` element consists of a list of [`display`](#element-display) subelements. 957 958**Syntax** 959 960```xml 961<displays> 962 <display … /> 963 <display … /> 964 … 965</displays> 966``` 967 968> <small> 969> 970> Parents: [keyboard3](#element-keyboard3) 971> 972> Children: [display](#element-display), [displayOptions](#element-displayoptions), [_special_](tr35.md#special) 973> 974> Occurrence: optional, single 975> 976> </small> 977 978* * * 979 980### Element: display 981 982The `display` elements can be used to describe what is to be displayed on the keytops for various keys. For the most part, such explicit information is unnecessary since the `@to` element from the `keys/key` element will be used for keytop display. 983 984- Some characters, such as diacritics, do not display well on their own. 985- Another useful scenario is where there are doubled diacritics, or multiple characters with spacing issues. 986- Finally, the `display` element provides a way to specify the keytop for keys which do not otherwise produce output. Keys which switch layers using the `@layerId` attribute typically do not produce output. 987 988> Note: `displays` elements are designed to be shared across many different keyboard layout descriptions, and imported with `<import>` where needed. 989 990#### Non-spacing marks on keytops 991 992For non-spacing marks, U+25CC `◌` is used as a base. It is an error to use a nonspacing character without a base in the `display` attribute. For example, `display="\u{0303}"` would produce an error. 993 994A key which outputs a combining tilde (U+0303) could be represented as either of the following: 995 996```xml 997 <display output="\u{0303}" display="◌̃" /> <!-- \u{25CC} \u{0303}--> 998 <display output="\u{0303}" display="\u{25cc}\u{0303}" /> <!-- also acceptable --> 999``` 1000 1001This way, a key which outputs a combining tilde (U+0303) will be represented as `◌̃` (a tilde on a dotted circle). 1002 1003Users of some scripts/languages may prefer a different base than U+25CC. See [`<displayOptions baseCharacter=…/>`](#element-displayoptions). 1004 1005 1006**Syntax** 1007 1008```xml 1009<display output="…string" display="…string" /> 1010``` 1011 1012> <small> 1013> 1014> Parents: [displays](#element-displays) 1015> 1016> Children: _none_ 1017> 1018> Occurrence: required, multiple 1019> 1020> </small> 1021 1022One of the `output` or `id` attributes is required. 1023 1024**Note**: There is currently no way to indicate a custom display for a key without output (i.e. without a `to=` attribute), nor is there a way to indicate that such a key has a standardized identity (e.g. that a key should be identified as a “Shift”). These may be addressed in future versions of this standard. 1025 1026 1027_Attribute:_ `output` (optional) 1028 1029> Specifies the character or character sequence from the `keys/key` element that is to have a special display. 1030> This attribute may be escaped with `\u` notation, see [Escaping](#escaping). 1031> The `output` attribute may also contain the `\m{…}` syntax to reference a marker. See [Markers](#markers). Implementations may highlight a displayed marker, such as with a lighter text color, or a yellow highlight. 1032> String variables may be substituted. See [String variables](#element-string) 1033 1034_Attribute:_ `keyId` (optional) 1035 1036> Specifies the `key` id. This is useful for keys which do not produce any output (no `output=` value), such as a shift key. 1037> 1038> Must match `[A-Za-z0-9][A-Za-z0-9_-]*` 1039 1040_Attribute:_ `display` (required) 1041 1042> Required and specifies the character sequence that should be displayed on the keytop for any key that generates the `@output` sequence or has the `@id`. (It is an error if the value of the `display` attribute is the same as the value of the `output` attribute, this would be an extraneous entry.) 1043 1044> String variables may be substituted. See [String variables](#element-string) 1045 1046This attribute may be escaped with `\u` notation, see [Escaping](#escaping). 1047 1048**Example** 1049 1050```xml 1051<keyboard3> 1052 <keys> 1053 <key id="grave" output="\u{0300}" /> <!-- combining grave --> 1054 <key id="marker" output="\m{acute}" /> <!-- generates a marker--> 1055 <key id="numeric" layerId="numeric" /> <!-- changes layers--> 1056 </keys> 1057 <displays> 1058 <display output="\u{0300}" display="ˋ" /> <!-- \u{02CB} --> 1059 <display keyId="numeric" display="#" /> <!-- display the layer shift key as # --> 1060 <display output="\m{acute}" display="´" /> <!-- Display \m{acute} as ´ --> 1061 </displays> 1062</keyboard3> 1063``` 1064 1065To allow `displays` elements to be shared across keyboards, there is no requirement that `@output` in a `display` element matches any `@output`/`@id` in any `keys/key` element in the keyboard description. 1066 1067* * * 1068 1069### Element: displayOptions 1070 1071The `displayOptions` is an optional singleton element providing additional settings on this `displays`. It is structured so as to provide for future flexibility in such options. 1072 1073**Syntax** 1074 1075```xml 1076<displays> 1077 <display …/> 1078 <displayOptions baseCharacter="x"/> 1079</displays> 1080``` 1081 1082> <small> 1083> 1084> Parents: [displays](#element-displays) 1085> 1086> Children: _none_ 1087> 1088> Occurrence: optional, single 1089> 1090> </small> 1091 1092_Attribute:_ `baseCharacter` (optional) 1093 1094**Note:** At present, this is the only option settable in the `displayOptions`. 1095 1096> Some scripts/languages may prefer a different base than U+25CC. 1097> For Lao for example, `x` is often used as a base instead of `◌`. 1098> Setting `baseCharacter="x"` (for example) is a _hint_ to the implementation which 1099> requests U+25CC to be substituted with `x` on display. 1100> As a hint, the implementation may ignore this option. 1101> 1102> **Note** that not all base characters will be suitable as bases for combining marks. 1103 1104This attribute may be escaped with `\u` notation, see [Escaping](#escaping). 1105 1106* * * 1107 1108### Element: keys 1109 1110This element defines the properties of all possible keys via [`<key>` elements](#element-key) used in all layouts. 1111It is a “bag of keys” without specifying any ordering or relation between the keys. 1112There is only a single `<keys>` element in each layout. 1113 1114**Syntax** 1115 1116```xml 1117<keys> 1118 <key … /> 1119 <key … /> 1120 <key … /> 1121</keys> 1122``` 1123 1124> <small> 1125> 1126> Parents: [keyboard3](#element-keyboard3) 1127> Children: [key](#element-key) 1128> Occurrence: optional, single 1129> 1130> </small> 1131 1132 1133 1134* * * 1135 1136### Element: key 1137 1138This element defines a mapping between an abstract key and its output. This element must have the `keys` element as its parent. The `key` element is referenced by the `keys=` attribute of the [`row` element](#element-row). 1139 1140**Syntax** 1141 1142```xml 1143<key 1144 id="…keyId" 1145 flickId="…flickId" 1146 gap="true" 1147 output="…string" 1148 longPressKeyIds="…list of keyIds" 1149 longPressDefaultKeyId="…keyId" 1150 multiTapKeyIds="…listId" 1151 stretch="true" 1152 layerId="…layerId" 1153 width="…number" 1154 /> 1155``` 1156 1157> <small> 1158> 1159> Parents: [keys](#element-keys) 1160> 1161> Children: _none_ 1162> 1163> Occurrence: optional, multiple 1164> </small> 1165 1166**Note**: The `id` attribute is required. 1167 1168**Note**: _at least one of_ `layerId`, `gap`, or `output` are required. 1169 1170_Attribute:_ `id` 1171 1172> The `id` attribute uniquely identifies the key. NMTOKEN. It can (but needn't be) the key name (a, b, c, A, B, C, …), or any other valid token (e-acute, alef, alif, alpha, …). 1173> 1174> In the future, this attribute’s definition is expected to be updated to align with [UAX#31](https://www.unicode.org/reports/tr31/). 1175 1176_Attribute:_ `flickId="…flickId"` (optional) 1177 1178> The `flickId` attribute indicates that this key makes use of a [`flick`](#element-flick) set with the specified id. 1179 1180_Attribute:_ `gap="true"` (optional) 1181 1182> The `gap` attribute indicates that this key does not have any appearance, but causes a "gap" of the specified number of key widths. Can be used with `width` to set a width. 1183> Such elements may not be referred to by `display` elements, nor may they have any of the following attributes: `flickId`, `longPressKeyId`, `longPressDefaultKeyId`, `multiTapKeyIds`, `layerId`, or `output`. 1184 1185```xml 1186<key id="mediumgap" gap="true" width="1.5"/> 1187``` 1188 1189_Attribute:_ `output` 1190 1191> The `output` attribute value contains the sequence of characters that is emitted when pressing this particular key. Control characters, whitespace (other than the regular space character) and combining marks in this attribute are escaped using the `\u{…}` notation. More than one key may output the same output. 1192> 1193> The `output` attribute may also contain the `\m{…markerId}` syntax to insert a marker. See the definition of [markers](#markers). 1194 1195_Attribute:_ `longPressKeyIds="…list of keyIds"` (optional) 1196 1197> A space-separated ordered list of `key` element ids, which keys which can be emitted by "long-pressing" this key. This feature is prominent in mobile devices. 1198> 1199> In a list of keys specified by `longPressKeyIds`, the key matching `longPressDefaultKeyId` attribute (if present) specifies the default long-press target, which could be different than the first element. It is an error if the `longPressDefaultKeyId` key is not in the `longPressKeyIds` list. 1200> 1201> Implementations shall ignore any gestures (such as flick, multiTap, longPress) defined on keys in the `longPressKeyIds` list. 1202> 1203> For example, if the default key is a key whose [display](#element-displays) value is `{`, an implementation might render the key as follows: 1204> 1205>  1206> 1207> _Example:_ 1208> - pressing the `o` key will produce `o` 1209> - holding down the key will produce a list `ó`, `{` (where `{` is the default and produces a marker) 1210> 1211> ```xml 1212> <displays> 1213> <display output="\m{marker}" display="{" /> 1214> </displays> 1215> 1216> <keys> 1217> <key id="o" output="o" longPressKeyIds="o-acute marker" longPressDefaultKeyId="marker"> 1218> <key id="o-acute" output="ó"/> 1219> <key id="marker" output="\m{marker}" /> 1220> </key> 1221> 1222> ``` 1223 1224_Attribute:_ `longPressDefaultKeyId="…keyId"` (optional) 1225 1226> Specifies the default key, by id, in a list of long-press keys. See the discussion of `LongPressKeyIds`, above. 1227 1228_Attribute:_ `multiTapKeyIds` (optional) 1229 1230> A space-separated ordered list of `key` element ids, which keys, where each successive key in the list is produced by the corresponding number of quick taps. 1231> It is an error for a key to reference itself in the `multiTapKeyIds` list. 1232> 1233> Implementations shall ignore any gestures (such as flick, multiTap, longPress) defined on keys in the `multiTapKeyIds` list. 1234> 1235> _Example:_ 1236> - first tap on the key will produce “a” 1237> - two taps will produce “bb” 1238> - three taps on the key will produce “c” 1239> - four taps on the key will produce “d” 1240> 1241> ```xml 1242> <keys> 1243> <key id="a" output="a" multiTapKeyIds="bb c d"> 1244> <key id="bb" output="bb" /> 1245> <key id="c" output="c" /> 1246> <key id="d" output="d" /> 1247> </key> 1248> ``` 1249 1250**Note**: Behavior past the end of the multiTap list is implementation specific. 1251 1252_Attribute:_ `stretch="true"` (optional) 1253 1254> The `stretch` attribute indicates that a touch layout may stretch this key to fill available horizontal space on the row. 1255> This is used, for example, on the spacebar. Note that `stretch=` is ignored for hardware layouts. 1256 1257_Attribute:_ `layerId="shift"` (optional) 1258 1259> The `layerId` attribute indicates that this key switches to another `layer` with the specified id (such as `<layer id="shift"/>` in this example). 1260> Note that a key may have both a `layerId=` and a `output=` attribute, indicating that the key outputs _prior_ to switching layers. 1261> Also note that `layerId=` is ignored for hardware layouts: their shifting is controlled via 1262> the modifier keys. 1263> 1264> This attribute is an NMTOKEN. 1265> 1266> In the future, this attribute’s definition is expected to be updated to align with [UAX#31](https://www.unicode.org/reports/tr31/). 1267 1268 1269_Attribute:_ `width="1.2"` (optional, default "1.0") 1270 1271> The `width` attribute indicates that this key has a different width than other keys, by the specified number of key widths. 1272 1273```xml 1274<key id="wide-a" output="a" width="1.2"/> 1275<key id="wide-gap" gap="true" width="2.5"/> 1276``` 1277 1278##### Implied Keys 1279 1280Not all keys need to be listed explicitly. The following two can be assumed to already exist: 1281 1282```xml 1283<key id="gap" gap="true" width="1"/> 1284<key id="space" output=" " stretch="true" width="1"/> 1285``` 1286 1287In addition, these 62 keys, comprising 10 digit keys, 26 Latin lower-case keys, and 26 Latin upper-case keys, where the `id` is the same as the `to`, are assumed to exist: 1288 1289```xml 1290<key id="0" output="0"/> 1291<key id="1" output="1"/> 1292<key id="2" output="2"/> 1293… 1294<key id="A" output="A"/> 1295<key id="B" output="B"/> 1296<key id="C" output="C"/> 1297… 1298<key id="a" output="a"/> 1299<key id="b" output="b"/> 1300<key id="c" output="c"/> 1301… 1302``` 1303 1304These implied keys are available in a data file named `keyboards/import/keys-Latn-implied.xml` in the CLDR distribution for the convenience of implementations. 1305 1306Thus, the implied keys behave as if the following import were present. 1307 1308```xml 1309<keyboard3> 1310 <keys> 1311 <import base="cldr" path="45/keys-Latn-implied.xml" /> 1312 </keys> 1313</keyboard3> 1314``` 1315 1316**Note:** All implied keys may be overridden, as with all other imported data items. See the [`import`](#element-import) element for more details. 1317 1318* * * 1319 1320### Element: flicks 1321 1322The `flicks` element is a collection of `flick` elements. 1323 1324> <small> 1325> 1326> Parents: [keyboard3](#element-keyboard3) 1327> 1328> Children: [flick](#element-flick), [import](#element-import), [_special_](tr35.md#special) 1329> 1330> Occurrence: optional, single 1331> </small> 1332 1333* * * 1334 1335#### Element: flick 1336 1337The `flick` element is used to generate results from a "flick" of the finger on a mobile device. 1338 1339**Syntax** 1340 1341```xml 1342<keyboard3> 1343 <keys> 1344 <key id="a" flickId="a-flicks" output="a" /> 1345 </keys> 1346 <flicks> 1347 <flick id="a-flicks"> 1348 <flickSegment … /> 1349 <flickSegment … /> 1350 <flickSegment … /> 1351 </flick> 1352 </flicks> 1353</keyboard3> 1354``` 1355 1356> <small> 1357> 1358> Parents: [flicks](#element-flicks) 1359> 1360> Children: [flickSegment](#element-flicksegment), [_special_](tr35.md#special) 1361> 1362> Occurrence: optional, multiple 1363> 1364> </small> 1365 1366_Attribute:_ `id` (required) 1367 1368> The `id` attribute identifies the flicks. It can be any NMTOKEN. 1369> 1370> The `id` attribute on `flick` elements are distinct from the `id` attribute on `key` elements. 1371> For example, it is permissible to have both `<key id="a" />` and 1372> `<flick id="a" />` which are two unrelated elements. 1373> 1374> In the future, this attribute’s definition is expected to be updated to align with [UAX#31](https://www.unicode.org/reports/tr31/). 1375 1376* * * 1377 1378#### Element: flickSegment 1379 1380> <small> 1381> 1382> Parents: [flick](#element-flick) 1383> 1384> Children: _none_ 1385> 1386> Occurrence: required, multiple 1387> 1388> </small> 1389 1390_Attribute:_ `directions` (required) 1391 1392> The `directions` attribute value is a space-delimited list of keywords, that describe a path, currently restricted to the cardinal and intercardinal directions `{n e s w ne nw se sw}`. 1393 1394_Attribute:_ `keyId` (required) 1395 1396> The `keyId` attribute value is the result of (one or more) flicks. 1397> 1398> Implementations shall ignore any gestures (such as flick, multiTap, longPress) defined on the key specified by `keyId`. 1399 1400 1401**Example** 1402where a flick to the Northeast then South produces `Å`. 1403 1404```xml 1405<keys> 1406 <key id="something" flickId="a" output="Something" /> 1407 <key id="A-ring" output="A-ring" /> 1408</keys> 1409 1410<flicks> 1411 <flick id="a"> 1412 <flickSegment directions="ne s" keyId="A-ring" /> 1413 </flick> 1414</flicks> 1415``` 1416 1417* * * 1418 1419### Element: forms 1420 1421This element contains a set of `form` elements which define the layout of a particular hardware form. 1422 1423 1424> <small> 1425> 1426> Parents: [keyboard3](#element-keyboard3) 1427> 1428> Children: [import](#element-import), [form](#element-form), [_special_](tr35.md#special) 1429> 1430> Occurrence: optional, single 1431> 1432> </small> 1433 1434***Syntax*** 1435 1436```xml 1437<forms> 1438 <form id="iso"> 1439 <!-- … --> 1440 </form> 1441 <form id="us"> 1442 <!-- … --> 1443 </form> 1444</forms> 1445``` 1446 1447* * * 1448 1449### Element: form 1450 1451This element contains a specific `form` element which defines the layout of a particular hardware form. 1452 1453> *Note:* Most keyboards will not need to use this element directly, and the CLDR repository will not accept keyboards which define a custom `form` element. This element is provided for two reasons: 1454 14551. To formally specify the standard hardware arrangements used with CLDR for implementations. Implementations can verify the arrangement, and validate keyboards against the number of rows and the number of keys per row. 1456 14572. To allow a way to customize the scancode layout for keyboards not intended to be included in the common CLDR repository. 1458 1459See [Implied Form Values](#implied-form-values), below. 1460 1461> <small> 1462> 1463> Parents: [forms](#element-forms) 1464> 1465> Children: [scanCodes](#element-scancodes), [_special_](tr35.md#special) 1466> 1467> Occurrence: optional, multiple 1468> 1469> </small> 1470 1471_Attribute:_ `id` (required) 1472 1473> This attribute specifies the form id. The value may not be `touch`. 1474 1475> Must match `[A-Za-z0-9][A-Za-z0-9_-]*` 1476 1477 1478***Syntax*** 1479 1480```xml 1481<form id="us"> 1482 <scanCodes codes="00 01 02"/> 1483 <scanCodes codes="03 04 05"/> 1484</form> 1485``` 1486 1487##### Implied Form Values 1488 1489There is an implied set of `<form>` elements corresponding to the default forms, thus implementations must behave as if there was the following import statement: 1490 1491```xml 1492<keyboard3> 1493 <forms> 1494 <import base="cldr" path="45/scanCodes-implied.xml" /> <!-- the version will match the current conformsTo of the file --> 1495 </forms> 1496</keyboard3> 1497``` 1498 1499Here is a summary of the implied form elements. Keyboards included in the CLDR Repository must only use these `formId=` values and may not override the scanCodes. 1500 1501> - `touch` - Touch (non-hardware) layout. 1502> - `abnt2` - Brazilian 103 key ABNT2 layout (iso + extra key near right shift) 1503> - `iso` - European 102 key layout (extra key near left shift) 1504> - `jis` - Japanese 109 key layout 1505> - `us` - ANSI 101 key layout 1506> - `ks` - Korean KS layout 1507 1508* * * 1509 1510### Element: scanCodes 1511 1512This element contains a keyboard row, and defines the scan codes for the non-frame keys in that row. 1513 1514> <small> 1515> 1516> Parents: [form](#element-form) 1517> 1518> Children: none 1519> 1520> Occurrence: required, multiple 1521> 1522> </small> 1523 1524> _Attribute:_ `codes` (required) 1525 1526> The `codes` attribute is a space-separated list of 2-digit hex bytes, each representing a scan code. 1527 1528**Syntax** 1529 1530```xml 1531<scanCodes codes="29 02 03 04 05 06 07 08 09 0A 0B 0C 0D" /> 1532``` 1533 1534* * * 1535 1536### Element: layers 1537 1538This element contains a set of `layer` elements with a specific physical form factor, whether 1539hardware or touch layout. 1540 1541> <small> 1542> 1543> Parents: [keyboard3](#element-keyboard3) 1544> 1545> Children: [import](#element-import), [layer](#element-layer), [_special_](tr35.md#special) 1546> 1547> Occurrence: required, multiple 1548> 1549> </small> 1550 1551- At least one `layers` element is required. 1552 1553_Attribute:_ `formId` (required) 1554 1555> This attribute specifies the physical layout of a hardware keyboard, 1556> or that the form is a `touch` layout. 1557> 1558> When using an on-screen touch keyboard, if the keyboard does not specify a `<layers formId="touch">` 1559> element, a `<layers formId="…formId">` element can be used as an fallback alternative. 1560> If there is no `hardware` form, the implementation may need 1561> to choose a different keyboard file, or use some other fallback behavior when using a 1562> hardware keyboard. 1563> 1564> Because a hardware keyboard facilitates non-trivial amounts of text input, 1565> and many touch devices can also be connected to a hardware keyboard, it 1566> is recommended to always have a hardware (non-touch) form. 1567> 1568> Multiple `<layers formId="touch">` elements are allowed with distinct `minDeviceWidth` values. 1569> At most one hardware (non-`formId="touch"`) `<layers>` element is allowed. If a different key arrangement is desired between, for example, `us` and `iso` formats, these should be separated into two different keyboards. 1570> 1571> The typical keyboard author will be designing a keyboard based on their circumstances and the hardware that they are using. So, for example, if they are in South East Asia, they will almost certainly be using an 101 key hardware keyboard with US key caps. So we want them to be able to reference that (`<layers formId="us">`) in their design, rather than having to work with an unfamiliar form. 1572> 1573> A mismatch between the hardware layout in the keyboard file, and the actual hardware used by the user could result in some keys being inaccessible to the user if their hardware cannot generate the scancodes corresponding to the layout specified by the `formId=` attribute. Such keys could be accessed only via an on-screen keyboard utility. Conversely, a user with hardware keys that are not present in the specified `formId=` will result in some hardware keys which have no function when pressed. 1574> 1575> The value of the `formId=` attribute may be `touch`, or correspond to a `form` element. See [`form`](#element-form). 1576> 1577 1578_Attribute:_ `minDeviceWidth` 1579 1580> This attribute specifies the minimum required width, in millimeters (mm), of the touch surface. The `layers` entry with the greatest matching width will be selected. This attribute is intended for `formId="touch"`, but is supported for hardware forms. 1581> 1582> This must be a whole number between 1 and 999, inclusive. 1583 1584### Element: layer 1585 1586A `layer` element describes the configuration of keys on a particular layer of a keyboard. It contains one or more `row` elements to describe which keys exist in each row. 1587 1588**Syntax** 1589 1590```xml 1591<layer id="…layerId" modifiers="…modifier modifier, …modifier modifier, …"> 1592 <row …/> 1593 <row …/> 1594 … 1595</layer> 1596``` 1597 1598> <small> 1599> 1600> Parents: [keyboard3](#element-keyboard3) 1601> 1602> Children: [row](#element-row), [_special_](tr35.md#special) 1603> 1604> Occurrence: optional, multiple 1605> 1606> </small> 1607 1608_Attribute_ `id` (required for `touch`) 1609 1610> The `id` attribute identifies the layer for touch layouts. This identifier specifies the layout as the target for layer switching, as specified by the `layerId=` attribute on the [`<key>`](#element-key) element. 1611> Touch layouts must have one `layer` with `id="base"` to serve as the base layer. 1612> 1613> Must match `[A-Za-z0-9][A-Za-z0-9_-]*` 1614 1615_Attribute:_ `modifiers` (required for `hardware`) 1616 1617> This has two roles. It acts as an identifier for the `layer` element for hardware keyboards (in the absence of the id= element) and also provides the linkage from the hardware modifiers into the correct `layer`. 1618> 1619> For hardware layouts, the use of `@modifiers` as an identifier for a layer is sufficient since it is always unique among the set of `layer` elements in each `form`. 1620> 1621> This attribute value is a list of lists. It is a comma-separated (`,`) list of modifier sets, and each modifier set is a space-separated list of modifier components. 1622> 1623> Each modifier component must match `[A-Za-z0-9]+`. Extra whitespace is ignored. 1624> 1625> To indicate that no modifiers apply, the reserved name of `none` is used. 1626 1627**Syntax** 1628 1629```xml 1630<layer id="base" modifiers="none"> 1631 <row keys="a" /> 1632</layer> 1633 1634<layer id="upper" modifiers="shift"> 1635 <row keys="A" /> 1636</layer> 1637 1638<layer id="altgr" modifiers="altR"> 1639 <row keys="a-umlaut" /> 1640</layer> 1641 1642<layer id="upper-altgr" modifiers="altR shift"> 1643 <row keys="A-umlaut" /> 1644</layer> 1645``` 1646 1647#### Layer Modifier Sets 1648 1649The `@modifiers` attribute value contains one or more Layer Modifier Sets, separated by commas. 1650For example, in the element `<layer … modifiers="ctrlL altL, altR" …` the attribute value consists of two sets: 1651 1652- `ctrlL altL` (two components) 1653- `altR` (one component) 1654 1655The order of the sets and the order of the components within each set is not significant. However, for clarity in reading, the canonical order within a set is in the order listed in Layout Modifier Components; the canonical order for the sets should be first by the cardinality of the sets (least first), then alphabetical. 1656 1657#### Layer Modifier Components 1658 1659Within a Layer Modifier Set, the following modifier components can be used, separated by spaces. 1660 1661 - `none` (no modifier) 1662 - `alt` 1663 - `altL` 1664 - `altR` 1665 - `caps` 1666 - `ctrl` 1667 - `ctrlL` 1668 - `ctrlR` 1669 - `shift` 1670 - `other` (matches if no other layers match) 1671 16721. `alt` in this specification is referred to on some platforms as "opt" or "option". 1673 16742. `none` and `other` may not be combined with any other components. 1675 1676#### Modifier Left- and Right- keys 1677 16781. `L` or `R` indicates a left- or right- side modifier only (such as `altL`) 1679 whereas `alt` indicates _either_ left or right alt key (that is, `altL` or `altR`). `ctrl` indicates either left or right ctrl key (that is, `ctrlL` or `ctrlR`). 1680 16812. Keyboard implementations must warn if a keyboard mixes `alt` with `altL`/`altR`, or `ctrl` with `ctrlL`/`ctrlR`. 1682 16833. Left- and right- side modifiers may not be mixed together in a single `modifier` attribute value, so neither `altL ctrlR"` nor `altL altR` are allowed. 1684 16854. `shift` indicates either shift key. The left and right shift keys are not distinguishable in this specification. 1686 1687#### Layer Modifier Matching 1688 1689Layers are matched exactly based on the modifier keys which are down. For example: 1690 1691- `none` as a modifier will only match if *all* of the keys `caps`, `alt`, `ctrl` and `shift` are up. 1692 1693- `alt` as a modifier will only match if either `alt` is down, *and* `caps`, `ctrl`, and `shift` are up. 1694 1695- `altL ctrl` as a modifier will only match if the left `alt` is down, either `ctrl` is down, *and* `shift` and `caps` are up. 1696 1697- `other` as a modifier will match if no other layers match. 1698 1699Multiple modifier sets are separated by commas. For example, `none, shift caps` will match either no modifiers *or* shift and caps. `ctrlL altL, altR` will match either left-control and left-alt, *or* right-alt. 1700 1701Keystrokes must be ignored where there isn’t a layer that explicitly matches nor a layer with `other`. Example: If there is a `ctrl` and `shift` layer, but no `ctrl shift` nor `other` layer, no output will result from `ctrl shift X`. 1702 1703Layers are not allowed to overlap in their matching. For example, the keyboard author will receive an error if one layer specifies `alt shift` and another layer specifies `altR shift`. 1704 1705There is one special case: the `other` layer matches if and only if no other layer matches. Thus logically the `other` layer is matched after all other layers have been checked. 1706 1707Because there is no overlap allowed between layers, the order of `<layer>` elements is not significant. 1708 1709> Note: The modifier syntax may be enhanced in the future, but will remain backwards compatible with the syntax described here. 1710 1711* * * 1712 1713### Element: row 1714 1715A `row` element describes the keys that are present in the row of a keyboard. 1716 1717**Syntax** 1718 1719```xml 1720<row keys="…keyId …keyId …" /> 1721``` 1722 1723> <small> 1724> 1725> Parents: [layer](#element-layer) 1726> 1727> Children: _none_ 1728> 1729> Occurrence: required, multiple 1730> 1731> </small> 1732 1733_Attribute:_ `keys` (required) 1734 1735> This is a string that lists the id of [`key` elements](#element-key) for each of the keys in a row, whether those are explicitly listed in the file or are implied. See the `key` documentation for more detail. 1736> 1737> For non-`touch` forms, the number of keys in each row may not exceed the number of scan codes defined for that row, and the number of rows may not exceed the defined number of rows for that form. See [`scanCodes`](#element-scancodes); 1738 1739**Example** 1740 1741Here is an example of a `row` element: 1742 1743```xml 1744<row keys="a z e r t y u i o p caret dollar" /> 1745``` 1746 1747* * * 1748 1749### Element: variables 1750 1751> <small> 1752> 1753> Parents: [keyboard3](#element-keyboard3) 1754> 1755> Children: [import](#element-import), [_special_](tr35.md#special), [string](#element-string), [set](#element-set), [uset](#element-uset) 1756> 1757> Occurrence: optional, single 1758> </small> 1759 1760This is a container for variables to be used with [transform](#element-transform), [display](#element-display) and [key](#element-key) elements. 1761 1762Note that the `id=` attribute value must be unique across all children of the `variables` element. 1763 1764**Example** 1765 1766```xml 1767<variables> 1768 <string id="y" value="yes" /> <!-- a simple string--> 1769 <set id="upper" value="A B C D E FF" /> <!-- a set with 6 items --> 1770 <uset id="consonants" value="[कसतनमह]" /> <!-- a UnicodeSet --> 1771</variables> 1772``` 1773 1774* * * 1775 1776### Element: string 1777 1778> <small> 1779> 1780> Parents: [variables](#element-variables) 1781> 1782> Children: _none_ 1783> 1784> Occurrence: optional, multiple 1785> </small> 1786 1787> This element contains a single string which is used by the [transform](#element-transform) elements for string matching and substitution, as well as by the [key](#element-key) and [display](#element-display) elements. 1788 1789_Attribute:_ `id` (required) 1790 1791> Specifies the identifier (name) of this string. 1792> All ids must be unique across all types of variables. 1793> 1794> `id` must match `[0-9A-Za-z_]{1,32}` 1795 1796_Attribute:_ `value` (required) 1797 1798> Strings may contain whitespaces. However, for clarity, it is recommended to escape spacing marks, even in strings. 1799> This attribute value may be escaped with `\u` notation, see [Escaping](#escaping). 1800> Variables may refer to other string variables if they have been previously defined, using `${string}` syntax. 1801> [Markers](#markers) may be included with the `\m{…}` notation. 1802 1803**Example** 1804 1805```xml 1806<variables> 1807 <string id="cluster_hi" value="हि" /> <!-- a string --> 1808 <string id="zwnj" value="\u{200C}"/> <!-- single codepoint --> 1809 <string id="acute" value="\m{acute}"/> <!-- refer to a marker --> 1810 <string id="backquote" value="`"/> 1811 <string id="zwnj_acute" value="${zwnj}${acute}" /> <!-- Combine two variables --> 1812 <string id="zwnj_sp_acute" value="${zwnj}\u{0020}${acute}" /> <!-- Combine two variables --> 1813</variables> 1814``` 1815 1816These may be then used in multiple contexts: 1817 1818```xml 1819<!-- as part of a regex --> 1820<transform from="${cluster_hi}X" to="X" /> 1821<transform from="Y" to="${cluster_hi}" /> 1822… 1823<!-- as part of a key bag --> 1824<key id="hi_key" output="${cluster_hi}" /> 1825<key id="acute_key" output="${acute}" /> 1826… 1827<!-- Display ´ instead of the non-displayable marker --> 1828<display output="${acute}" display="${backquote}" /> 1829``` 1830 1831* * * 1832 1833### Element: set 1834 1835> <small> 1836> 1837> Parents: [variables](#element-variables) 1838> 1839> Children: _none_ 1840> 1841> Occurrence: optional, multiple 1842> </small> 1843 1844> This element contains a set of strings used by the [transform](#element-transform) elements for string matching and substitution. 1845 1846_Attribute:_ `id` (required) 1847 1848> Specifies the identifier (name) of this set. 1849> All ids must be unique across all types of variables. 1850> 1851> `id` must match `[0-9A-Za-z_]{1,32}` 1852 1853_Attribute:_ `value` (required) 1854 1855> The `value` attribute value is always a set of strings separated by whitespace, even if there is only a single item in the set, such as `"A"`. 1856> Leading and trailing whitespace is ignored. 1857> This attribute value may be escaped with `\u` notation, see [Escaping](#escaping). 1858> Sets may refer to other string variables if they have been previously defined, using `${string}` syntax, or to other previously-defined sets using `$[set]` syntax. 1859> Set references must be separated by whitespace: `$[set1]$[set2]` is an error; instead use `$[set1] $[set2]`. 1860> [Markers](#markers) may be included with the `\m{…}` notation. 1861 1862**Examples** 1863 1864```xml 1865<variables> 1866 <set id="upper" value="A B CC D E FF " /> <!-- 6 items --> 1867 <set id="lower" value="a b c d e f " /> <!-- 6 items --> 1868 <set id="upper_or_lower" value="$[upper] $[lower]" /> <!-- Concatenate two sets --> 1869 <set id="lower_or_upper" value="$[lower] $[upper]" /> <!-- Concatenate two sets --> 1870 <set id="a" value="A"/> <!-- Just one element, an 'A'--> 1871 <set id="cluster_or_zwnj" value="${hi_cluster} ${zwnj}"/> <!-- 2 items: "हि \u${200C}"--> 1872</variables> 1873``` 1874 1875Match "X" followed by any uppercase letter: 1876 1877```xml 1878<transform from="X$[upper]" to="…" /> 1879``` 1880 1881Map from upper to lower: 1882 1883```xml 1884<transform from="($[upper])" to="$[1:lower]" /> 1885``` 1886 1887See [transform](#element-transform) for further details and syntax. 1888 1889* * * 1890 1891### Element: uset 1892 1893> <small> 1894> 1895> Parents: [variables](#element-variables) 1896> 1897> Children: _none_ 1898> 1899> Occurrence: optional, multiple 1900> </small> 1901 1902> This element contains a set, using a subset of the [UnicodeSet](tr35.md#Unicode_Sets) format, used by the [`transform`](#element-transform) elements for string matching and substitution. 1903> Note important restrictions on the syntax below. 1904 1905_Attribute:_ `id` (required) 1906 1907> Specifies the identifier (name) of this uset. 1908> All ids must be unique across all types of variables. 1909> 1910> `id` must match `[0-9A-Za-z_]{1,32}` 1911 1912_Attribute:_ `value` (required) 1913 1914> String value in a subset of [UnicodeSet](tr35.md#Unicode_Sets) format. 1915> Leading and trailing whitespace is ignored. 1916> Variables may refer to other string variables if they have been previously defined, using `${string}` syntax, or to other previously-defined `uset` elements (not `set` elements) using `$[...usetId]` syntax. 1917 1918 1919- Warning: `uset` elements look superficially similar to regex character classes as used in [`transform`](#element-transform) elements, but they are different. `uset`s must be defined with a `uset` element, and referenced with the `$[...usetId]` notation in transforms. `uset`s cannot be specified inline in a transform, and can only be used indirectly by reference to the corresponding `uset` element. 1920- Multi-character strings (`{}`) are not supported, such as `[żġħ{ie}{għ}]`. 1921- UnicodeSet property notation (`\p{…}` or `[:…:]`) may **NOT** be used. 1922 1923> **Rationale**: allowing property notation would make keyboard implementations dependent on a particular version of Unicode. However, implementations and tools may wish to pre-calculate the value of a particular uset, and "freeze" it as explicit code points. The example below of `$[KhmrMn]` matches nonspacing marks in the `Khmr` script. 1924 1925- `uset` elements may represent a very large number of codepoints. Keyboard implementations may set a limit on how many unique range entries may be matched. 1926- The `uset` element may not be used as the source or target for mapping operations (`$[1:variable]` syntax). 1927- The `uset` element may not be referenced by [`key`](#element-key) or [`display`](#element-display) elements. 1928 1929**Examples** 1930 1931```xml 1932<variables> 1933 <uset id="consonants" value="[कसतनमह]" /> <!-- unicode set range --> 1934 <uset id="range" value="[a-z D E F G \u{200A}]" /> <!-- a through z, plus a few others --> 1935 <uset id="newrange" value="[$[range]-[G]]" /> <!-- The above range, but not including G --> 1936 <uset id="KhmrMn" value="[\u{17B4}\u{17B5}\u{17B7}-\u{17BD}\u{17C6}\u{17C9}-\u{17D3}\u{17DD}]"> <!-- [[:Khmr:][:Mn:]] as of Unicode 15.0--> 1937</variables> 1938``` 1939 1940* * * 1941 1942### Element: transforms 1943 1944This element defines a group of one or more `transform` elements associated with this keyboard layout. This is used to support features such as dead-keys, character reordering, backspace behavior, etc. using a straightforward structure that works for all the keyboards tested, and that results in readable source data. 1945 1946There can be multiple `<transforms>` elements, but only one for each `type`. 1947 1948**Syntax** 1949 1950```xml 1951<transforms type="…type"> 1952 <transformGroup …/> 1953 <transformGroup …/> 1954 … 1955</transforms> 1956``` 1957 1958> <small> 1959> 1960> Parents: [keyboard3](#element-keyboard3) 1961> 1962> Children: [import](#element-import), [_special_](tr35.md#special), [transformGroup](#element-transformgroup) 1963> 1964> Occurrence: optional, multiple 1965> 1966> </small> 1967 1968_Attribute:_ `type` (required) 1969 1970> Values: `simple`, `backspace` 1971 1972There are other keying behaviors that are needed particularly in handing complex orthographies from various parts of the world. The behaviors intended to be covered by the transforms are: 1973 1974* Reordering combining marks. The order required for underlying storage may differ considerably from the desired typing order. In addition, a keyboard may want to allow for different typing orders. 1975* Error indication. Sometimes a keyboard layout will want to specify to the application that a particular keying sequence in a context is in error and that the application should indicate that that particular keypress is erroneous. 1976* Backspace handling. There are various approaches to handling the backspace key. An application may treat it as an undo of the last key input, or it may simply delete the last character in the currently output text, or it may use transform rules to tell it how much to delete. 1977 1978#### Markers 1979 1980Markers are placeholders which record some state, but without producing normal visible text output. They were designed particularly to support dead-keys. 1981 1982The marker ID is any valid `NMTOKEN`. 1983 1984Consider the following abbreviated example: 1985 1986```xml 1987 <display output="\m{circ_marker}" display="^" /> 1988… 1989 <key id="circ_key" output="\m{circ_marker}" /> 1990 <key id="e" output="e" /> 1991… 1992 <transform from="\m{circ_marker}e" to="ê" /> 1993``` 1994 19951. The user presses the `circ_key` key. The key can be shown with the keycap `^` due to the `<display>` element. 1996 19972. The special marker, `circ_marker`, is added to the end of the input context. 1998 1999 The input context does not match any transforms. 2000 2001 The input context has: 2002 2003 - … 2004 - marker `circ_marker` 2005 20063. Also due to the `<display>` element, implementations can opt to display a visible `^` (perhaps visually distinct from a plain `^` carat). Implementations may opt to display nothing and only store the marker in the input context. 2007 20084. The user now presses the `e` key, which is also added to the input context. The input context now has: 2009 2010 - … 2011 - character `e` 2012 - marker `circ_marker` 2013 20145. Now, the input context matches the transform. The `e` and the marker are replaced with `ê`. 2015 2016 The input context now has: 2017 2018 - … 2019 - character `ê` 2020 2021**Using markers to inhibit other transforms** 2022 2023Sometimes it is desirable to prevent transforms from having an effect. 2024Perhaps two different keys output the same characters, with different key or modifier combinations, but only one of them is intended to participate in a transform. 2025 2026Consider the following case, where pressing the keys `X`, `e` results in `^e`, which is transformed into `ê`. 2027 2028```xml 2029<keys> 2030 <key id="X" output="^"/> 2031 <key id="e" output="e" /> 2032</keys> 2033<transforms> 2034 <transform from="^e" output="ê"/> 2035</transforms> 2036``` 2037 2038However, what if the user wanted to produce `^e` without the transform taking effect? 2039One strategy would be to use a marker, which won’t be visible in the output, but will inhibit the transform. 2040 2041```xml 2042<keys> 2043 <key id="caret" output="^\m{no_transform}"/> 2044 <key id="X" output="^" /> 2045 <key id="e" output="e" /> 2046</keys> 2047… 2048<transforms> 2049 <!-- this wouldn't match the key caret output because of the marker --> 2050 <transform from="^e" output="ê"/> 2051</transforms> 2052``` 2053 2054Pressing `caret` `e` will result in `^e` (with an invisible _no_transform_ marker — note that any name could be used). The `^e` won’t have the transform applied, at least while the marker’s context remains valid. 2055 2056Another strategy might be to use a marker to indicate where transforms are desired, instead of where they aren't desired. 2057 2058```xml 2059<keys> 2060 <key id="caret" output="^"/> 2061 <key id="X" output="^\m{transform}"/> 2062 <key id="e" output="e" /> 2063</keys> 2064… 2065<transforms …> 2066 <!-- Won't match ^e without marker. --> 2067 <transform from="^\m{transform}e" output="ê"/> 2068</transforms> 2069``` 2070 2071In this way, only the `X`, `e` keys will produce `^e` with a _transform_ marker (again, any name could be used) which will cause the transform to be applied. One benefit is that navigating to an existing `^` in a document and adding an `e` will result in `^e`, and this output will not be affected by the transform, because there will be no marker present there (remember that markers are not stored with the document but only recorded in memory temporarily during text input). 2072 2073Please note important considerations for [Normalization and Markers](#normalization-and-markers). 2074 2075**Effect of markers on final text** 2076 2077All markers must be removed before text is returned to the application from the input context. 2078If the input context changes, such as if the cursor or mouse moves the insertion point somewhere else, all markers in the input context are removed. 2079 2080**Implementation Notes** 2081 2082Ideally, markers are implemented entirely out-of-band from the normal text stream. However, implementations _may_ choose to map each marker to a [Unicode private-use character](https://www.unicode.org/glossary/#private_use_character) for use only within the implementation’s processing and temporary storage in the input context. 2083 2084For example, the first marker encountered could be represented as U+E000, the second by U+E001 and so on. If a regex processing engine were used, then those PUA characters could be processed through the existing regex processing engine. `[^\u{E000}-\u{E009}]` could be used as an expression to match a character that is not a marker, and `[Ee]\u{E000}` could match `E` or `e` followed by the first marker. 2085 2086Such implementations must take care to remove all such markers (see prior section) from the resultant text. As well, implementations must take care to avoid conflicts if applications themselves are using PUA characters, such as is often done with not-yet-encoded scripts or characters. 2087 2088* * * 2089 2090### Element: transformGroup 2091 2092> <small> 2093> 2094> Parents: [transforms](#element-transforms) 2095> 2096> Children: [import](#element-import), [reorder](#element-reorder), [_special_](tr35.md#special), [transform](#element-transform) 2097> 2098> Occurrence: optional, multiple 2099> </small> 2100 2101A `transformGroup` contains a set of transform elements or reorder elements. 2102 2103Each `transformGroup` is processed entirely before proceeding to the next one. 2104 2105 2106Each `transformGroup` element, after imports are processed, must have either [reorder](#element-reorder) elements or [transform](#element-transform) elements, but not both. The `<transformGroup>` element may not be empty. 2107 2108**Examples** 2109 2110 2111#### Example: `transformGroup` with `transform` elements 2112 2113This is a `transformGroup` that consists of one or more [`transform`](#element-transform) elements, prefaced by one or more `import` elements. See the discussion of those elements for details. `import` elements in this group may not import `reorder` elements. 2114 2115 2116```xml 2117<transformGroup> 2118 <import path="…"/> <!-- optional import elements--> 2119 <transform /> 2120 <!-- other <transform/> elements --> 2121</transformGroup> 2122``` 2123 2124 2125#### Example: `transformGroup` with `reorder` elements 2126 2127This is a `transformGroup` that consists of one or more [`transform`](#element-transform) elements, optionally prefaced by one or more `import` elements that import `transform` elements. See the discussion of those elements for details. 2128 2129`import` elements in this group may not import `transform` elements. 2130 2131```xml 2132<transformGroup> 2133 <import path="…"/> <!-- optional import elements--> 2134 <reorder … /> 2135 <!-- other <reorder> elements --> 2136</transformGroup> 2137``` 2138 2139* * * 2140 2141### Element: transform 2142 2143This element contains a single transform that may be performed using the keyboard layout. A transform is an element that specifies a set of conversions from sequences of code points into (one or more) other code points. For example, in most French keyboards hitting the `^` dead-key followed by the `e` key produces `ê`. 2144 2145Matches are processed against the "input context", a temporary buffer containing all relevant text up to the insertion point. If the user moves the insertion point, the input context is discarded and recreated from the application’s text buffer. Implementations may discard the input context at any time. 2146 2147The input context may contain, besides regular text, any [Markers](#markers) as a result of keys or transforms, since the insertion point was moved. 2148 2149Using regular expression terminology, matches are done as if there was an implicit `$` (match end of buffer) at the end of each pattern. In other words, `<transform from="ke" …>` will not match an input context ending with `…keyboard`, but it will match the last two codepoints of an input context ending with `…awake`. 2150 2151All of the `transform` elements in a `transformGroup` are tested for a match, in order, until a match is found. Then, the matching element is processed, and then processing proceeds to the **next** `transformGroup`. If none of the `transform` elements match, processing proceeds without modification to the buffer to the **next** `transformGroup`. 2152 2153**Syntax** 2154 2155```xml 2156<transform from="…matching pattern" to="…output pattern"/> 2157``` 2158 2159> <small> 2160> 2161> Parents: [transformGroup](#element-transformgroup) 2162> Children: _none_ 2163> Occurrence: required, multiple 2164> 2165> </small> 2166 2167 2168_Attribute:_ `from` (required) 2169 2170> The `from` attribute value consists of an input rule for matching the input context. 2171> 2172> The `transform` rule and output pattern uses a modified, mostly subsetted, regular expression syntax, with EcmaScript syntax (with the `u` Unicode flag) as its baseline reference (see [MDN-REGEX](https://developer.mozilla.org/docs/Web/JavaScript/Guide/Regular_Expressions)). Differences from regex implementations will be noted. 2173 2174#### Regex-like Syntax 2175 2176- **Simple matches** 2177 2178 `abc` `` 2179 2180- **Unicode codepoint escapes** 2181 2182 `\u{1234} \u{012A}` 2183 `\u{22} \u{012a} \u{1234A}` 2184 2185 The hex escaping is case insensitive. The value may not match a surrogate or illegal character, nor a marker character. 2186 The form `\u{…}` is preferred as it is the same regardless of codepoint length. 2187 2188- **Fixed character classes and escapes** 2189 2190 `\s \S \t \r \n \f \v \\ \$ \d \w \D \W \0` 2191 2192 The value of these classes do not change with Unicode versions. 2193 2194 `\s` for example is exactly `[\f\n\r\t\v\u{00a0}\u{1680}\u{2000}-\u{200a}\u{2028}\u{2029}\u{202f}\u{205f}\u{3000}\u{feff}]` 2195 2196 `\\` and `\$` evaluate to `\` and `$`, respectively. 2197 2198- **Character classes** 2199 2200 `[abc]` `[^def]` `[a-z]` `[ॲऄ-आइ-ऋ]` `[\u{093F}-\u{0944}\u{0962}\u{0963}]` 2201 2202 - supported 2203 - no Unicode properties such as `\p{…}` 2204 - Warning: Character classes look superficially similar to [`uset`](#element-uset) elements, but they are distinct and referenced with the `$[...usetId]` notation in transforms. The `uset` notation cannot be embedded directly in a transform. 2205 2206- **Bounded quantifier** 2207 2208 `{x,y}` 2209 2210 `x` and `y` are required single digits representing the minimum and maximum number of occurrences. 2211 `x` must be ≥ 0, `y` must be ≥ x and ≥ 1 2212 2213- **Optional Specifier** 2214 2215 `?` - equivalent of `{0,1}` 2216 2217- **Numbered Capture Groups** 2218 2219 `([abc])([def])` (up to 9 groups) 2220 2221 These refer to groups captured as a set, and can be referenced with the `$1` through `$9` operators in the `to=` pattern. May not be nested. 2222 2223- **Non-capturing groups** 2224 2225 `(?:thismatches)` 2226 2227- **Nested capturing groups** 2228 2229 `(?:[abc]([def]))|(?:[ghi])` 2230 2231 Capture groups may be nested, however only the innermost group is allowed to be a capture group. The outer group must be a non-capturing group. 2232 2233- **Disjunctions** 2234 2235 `abc|def` 2236 2237 Match either `abc` or `def`. 2238 2239- **Match a single Unicode codepoint** 2240 2241 `.` 2242 2243 Matches a codepoint, not individual code units. (See the ’u’ option in EcmaScript262 regex.) 2244 For example, Osage `` is one match (`.`) not two. 2245 Does not match [markers](#markers). (See `\m{.}` and `\m{marker}`, below.) 2246 2247- **Match the start of the text context** 2248 2249 `^` 2250 2251 The start of the context could be the start of a line, a grid cell, or some other formatting boundary. 2252 See description at the top of [`transforms`](#element-transform). 2253 2254#### Additional Features 2255 2256The following are additions to standard Regex syntax. 2257 2258- **Match a Marker** 2259 2260 `\m{Some_Marker}` 2261 2262 Matches the named marker. 2263 Also see [Markers](#markers). 2264 2265- **Match a single marker** 2266 2267 `\m{.}` 2268 2269 Matches any single marker. 2270 Also see [Markers](#markers). 2271 2272- **String Variables** 2273 2274 `${zwnj}` 2275 2276 In this usage, the variable with `id="zwnj"` will be substituted in at this point in the expression. The variable can contain a range, a character, or any other portion of a pattern. If `zwnj` is a simple string, the pattern will match that string at this point. 2277 2278- **`set` or `uset` variables** 2279 2280 `$[upper]` 2281 2282 Given a space-separated `set` or `uset` variable, this syntax will match _any_ of the substrings. This expression may be thought of (and implemented) as if it were a _non-capturing group_. It may, however, be enclosed within a capturing group. For example, the following definition of `$[upper]` will match as if it were written `(?:A|B|CC|D|E|FF)`. 2283 2284 ```xml 2285 <variables> 2286 <set id="upper" value=" A B CC D E FF " /> 2287 </variables> 2288 ``` 2289 2290 This expression in a `from=` may be used to **insert a mapped variable**, see below under [Replacement syntax](#replacement-syntax). 2291 2292#### Disallowed Regex Features 2293 2294- **Matching an empty string** 2295 2296 Transforms may not match an empty string. For example, `<transform from=""/>` or `<transform from="X{0,1}"/>` are not allowed and must be flagged as an error to keyboard authors. 2297 2298- **Unicode properties** 2299 2300 `\p{property}` `\P{property}` 2301 2302 **Rationale:** The behavior of this feature varies by Unicode version, and so would not have predictable results. 2303 2304 Tooling may choose to suggest an expansion of properties, such as `\p{Mn}` to all non spacing marks for a certain Unicode version. As well, a set of variables could be constructed in an `import`-able file matching particularly useful Unicode properties. 2305 2306 ```xml 2307 <uset id="Mn" value="[\u{034F}\u{0591}-\u{05AF}\u{05BD}\u{05C4}\u{05C5}\…]" /> <!-- 1,985 code points --> 2308 ``` 2309 2310- **Backreferences** 2311 2312 `([abc])-\1` `\k<something>` 2313 2314 **Rationale:** Implementation and cognitive complexity. 2315 2316- **Unbounded Quantifiers** 2317 2318 `* + *? +? {1,} {0,}` 2319 2320 **Rationale:** Implementation and Computational complexity. 2321 2322- **Nested capture groups** 2323 2324 `((a|b|c)|(d|e|f))` 2325 2326 **Rationale:** Computational and cognitive complexity. 2327 2328- **Named capture groups** 2329 2330 `(?<something>)` 2331 2332 **Rationale:** Implementation complexity. 2333 2334- **Assertions** other than `^` 2335 2336 `\b` `\B` `(?<!…)` … 2337 2338 **Rationale:** Implementation complexity. 2339 2340- **End marker** 2341 2342 `$` 2343 2344 The end marker can be thought of as being implicitly at the end of every `from=` pattern, matching the insertion point. Transforms do not match past the insertion point. 2345 2346_Attribute:_ `to` 2347 2348> This attribute value represents the characters that are output from the transform. 2349> 2350> If this attribute is absent, it indicates that the no characters are output, such as with a backspace transform. 2351> 2352> A final rule such as `<transform from=".*"/>` will remove all context which doesn’t match one of the prior rules. 2353 2354#### Replacement syntax 2355 2356Used in the `to=` 2357 2358- **Literals** 2359 2360 `$$ \$ \\` = `$ $ \` 2361 2362- **Entire matched substring** 2363 2364 `$0` 2365 2366- **Insert the specified capture group** 2367 2368 `$1 $2 $3 … $9` 2369 2370- **Insert an entire variable** 2371 2372 `${variable}` 2373 2374 The entire contents of the named variable will be inserted at this point. 2375 2376- **Insert a mapped set** 2377 2378 `$[1:variable]` (Where "1" is any numbered capture group from 1 to 9) 2379 2380 Maps capture group 1 to variable `variable`. The `from=` side must also contain a grouped variable. This expression may appear anywhere or multiple times in the `to=` pattern. 2381 2382 **Example** 2383 2384 ```xml 2385 <set id="upper" value="A B CC D E FF G" /> 2386 <set id="lower" value="a b c d e \u{0192} g" /> 2387 <!-- note that values may be spaced for ease of reading --> 2388 … 2389 <transform from="($[upper])" to="$[1:lower]" /> 2390 ``` 2391 2392 - The capture group on the `from=` side **must** contain exactly one set variable. `from="Q($[upper])X"` can be used (other context before or after the capture group), but `from="(Q$[upper])"` may not be used with a mapped variable and is flagged as an error. 2393 2394 - The `from=` and `to=` sides of the pattern must both be using `set` variables. There is no way to insert a set literal on either side and avoid using a variable. 2395 2396 - The two variables (here `upper` and `lower`) must have exactly the same number of whitespace-separated items. Leading and trailing space (such as at the end of `lower`) is ignored. A variable without any spaces is considered to be a set variable of exactly one item. 2397 2398 - As described in [Additional Features](#additional-features), the `upper` set variable as used here matches as if it is `((?:A|B|CC|D|E|FF|G))`, showing the enclosing capturing group. When text from the input context matches this expression, and all above conditions are met, the mapping proceeds as follows: 2399 2400 1. The portion of the input context, such as `CC`, is matched against the above calculated pattern. 2401 2402 2. The position within the `from=` variable (`upper`) is calculated. The regex match may not have this information, but the matched substring `CC` can be compared against the tokenized input variable: `A`, `B`, `CC`, `D`, … to find that the 3rd item matches exactly. 2403 2404 3. The same position within the `to=` variable (`lower`) is calculated. The 3rd item is `c`. 2405 2406 4. `CC` in the input context is replaced with `c`, and processing proceeds to the next `transformGroup`. 2407 2408- **Emit a marker** 2409 2410 `\m{Some_marker}` 2411 2412 Emits the named mark. Also see [Markers](#markers). 2413 2414* * * 2415 2416### Element: reorder 2417 2418The reorder transform consists of a [`<transformGroup>`](#element-transformgroup) element containing `<reorder>` elements. Multiple such `<transformGroup>` elements may be contained in an enclosing `<transforms>` element. 2419 2420One or more [`<import>`](#element-import) elements are allowed to precede the `<reorder>` elements. 2421 2422This transform has the job of reordering sequences of characters that have been typed, from their typed order to the desired output order. The primary concern in this transform is to sort combining marks into their correct relative order after a base, as described in this section. The reorder transforms can be quite complex, keyboard layouts will almost always import them. 2423 2424The reordering algorithm consists of four parts: 2425 24261. Create a sort key for each character in the input string. A sort key has 4 parts (primary, index, tertiary, quaternary): 2427 * The **primary weight** is the primary order value. 2428 * The **secondary weight** is the index, a position in the input string, usually of the character itself, but it may be of a character earlier in the string. 2429 * The **tertiary weight** is a tertiary order value (defaulting to 0). 2430 * The **quaternary weight** is the index of the character in the string. This is solely to ensure a stable sort for sequences of characters with the same tertiary weight. 24312. Mark each character as to whether it is a prebase character, one that is typed before the base and logically stored after. Thus it will have a primary order > 0. 24323. Use the sort key and the prebase mark to identify runs. A run starts with a prefix that contains any prebase characters and a single base character whose primary and tertiary key is 0. The run extends until, but not including, the start of the prefix of the next run or end of the string. 2433 * `run := preBase* (primary=0 && tertiary=0) ((primary≠0 || tertiary≠0) && !preBase)*` 24344. Sort the character order of each character in the run based on its sort key. 2435 2436The primary order of a character with the Unicode property `Canonical_Combining_Class` (ccc) of 0 may well not be 0. In addition, a character may receive a different primary order dependent on context. For example, in the Devanagari sequence ka halant ka, the first ka would have a primary order 0 while the halant ka sequence would give both halant and the second ka a primary order > 0, for example 2. Note that “base” character in this discussion is not a Unicode base character. It is instead a character with primary=0. 2437 2438In order to get the characters into the correct relative order, it is necessary not only to order combining marks relative to the base character, but also to order some combining marks in a subsequence following another combining mark. For example in Devanagari, a nukta may follow a consonant character, but it may also follow a conjunct consisting of consonant, halant, consonant. Notice that the second consonant is not, in this model, the start of a new run because some characters may need to be reordered to before the first base, for example repha. The repha would get primary < 0, and be sorted before the character with order = 0, which is, in the case of Devanagari, the initial consonant of the orthographic syllable. 2439 2440The reorder transform consists of `<reorder>` elements encapsulated in a `<transformGroup>` element. Each element is a rule that matches against a string of characters with the action of setting the various ordering attributes (`primary`, `tertiary`, `tertiaryBase`, `preBase`) for the matched characters in the string. 2441 2442The relative ordering of `<reorder>` elements is not significant. 2443 2444**Syntax** 2445 2446```xml 2447<transformGroup> 2448 <!-- one or more <import/> elements are allowed at this point --> 2449 <reorder from="…combination of characters" 2450 before="…look-behind required match" 2451 order="…list of weights" 2452 tertiary="…list of weights" 2453 tertiaryBase="…list of true/false" 2454 preBase="…list of true/false" /> 2455 <!-- other <reorder/> elements… --> 2456</transformGroup> 2457``` 2458 2459> <small> 2460> 2461> Parents: [transformGroup](#element-transformgroup) 2462> Children: _none_ 2463> Occurrence: optional, multiple 2464> 2465> </small> 2466 2467_Attribute:_ `from` (required) 2468 2469> This attribute value contains a string of elements. Each element matches one character and may consist of a codepoint or a UnicodeSet (both as defined in [UTS #35 Part One](tr35.md#Unicode_Sets)). 2470 2471_Attribute:_ `before` 2472 2473> This attribute value contains the element string that must match the string immediately preceding the start of the string that the @from matches. 2474 2475_Attribute:_ `order` 2476 2477> This attribute value gives the primary order for the elements in the matched string in the `@from` attribute. The value is a simple integer between -128 and +127 inclusive, or a space separated list of such integers. For a single integer, it is applied to all the elements in the matched string. Details of such list type attributes are given after all the attributes are described. If missing, the order value of all the matched characters is 0. We consider the order value for a matched character in the string. 2478> 2479> * If the value is 0 and its tertiary value is 0, then the character is the base of a new run. 2480> * If the value is 0 and its tertiary value is non-zero, then it is a normal character in a run, with ordering semantics as described in the `@tertiary` attribute. 2481> * If the value is negative, then the character is a primary character and will reorder to be before the base of the run. 2482> * If the value is positive, then the character is a primary character and is sorted based on the order value as the primary key following a previous base character. 2483> 2484> A character with a zero tertiary value is a primary character and receives a sort key consisting of: 2485> 2486> * Primary weight is the order value 2487> * Secondary weight is the index of the character. This may be any value (character index, codepoint index) such that its value is greater than the character before it and less than the character after it. 2488> * Tertiary weight is 0. 2489> * Quaternary weight is the same as the secondary weight. 2490 2491_Attribute:_ `tertiary` 2492 2493> This attribute value gives the tertiary order value to the characters matched. The value is a simple integer between -128 and +127 inclusive, or a space separated list of such integers. If missing, the value for all the characters matched is 0. We consider the tertiary value for a matched character in the string. 2494> 2495> * If the value is 0 then the character is considered to have a primary order as specified in its order value and is a primary character. 2496> * If the value is non zero, then the order value must be zero otherwise it is an error. The character is considered as a tertiary character for the purposes of ordering. 2497> 2498> A tertiary character receives its primary order and index from a previous character, which it is intended to sort closely after. The sort key for a tertiary character consists of: 2499> 2500> * Primary weight is the primary weight of the primary character.. 2501> * Secondary weight is the index of the primary character, not the tertiary character 2502> * Tertiary weight is the tertiary value for the character. 2503> * Quaternary weight is the index of the tertiary character. 2504 2505_Attribute:_ `tertiaryBase` 2506 2507> This attribute value is a space separated list of `"true"` or `"false"` values corresponding to each character matched. It is illegal for a tertiary character to have a true `tertiaryBase` value. For a primary character it marks that this character may have tertiary characters moved after it. When calculating the secondary weight for a tertiary character, the most recently encountered primary character with a true `tertiaryBase` attribute value is used. Primary characters with an `@order` value of 0 automatically are treated as having `tertiaryBase` true regardless of what is specified for them. 2508 2509_Attribute:_ `preBase` 2510 2511> This attribute value gives the prebase attribute for each character matched. The value may be `"true"` or `"false"` or a space separated list of such values. If missing the value for all the characters matched is false. It is illegal for a tertiary character to have a true prebase value. 2512> 2513> If a primary character has a true prebase value then the character is marked as being typed before the base character of a run, even though it is intended to be stored after it. The primary order gives the intended position in the order after the base character, that the prebase character will end up. Thus `@order` shall not be 0. These characters are part of the run prefix. If such characters are typed then, in order to give the run a base character after which characters can be sorted, an appropriate base character, such as a dotted circle, is inserted into the output run, until a real base character has been typed. A value of `"false"` indicates that the character is not a prebase. 2514 2515For `@from` attribute values with a match string length greater than 1, the sort key information (`@order`, `@tertiary`, `@tertiaryBase`, `@preBase`) may consist of a space-separated list of values, one for each element matched. The last value is repeated to fill out any missing values. Such a list may not contain more values than there are elements in the `@from` attribute: 2516 2517```java 2518if len(@from) < len(@list) then error 2519else 2520 while len(@from) > len(@list) 2521 append lastitem(@list) to @list 2522 endwhile 2523endif 2524``` 2525 2526**Example** 2527 2528For example, consider the Northern Thai (`nod-Lana`, Tai Tham script) word: ᨡ᩠ᩅᩫ᩶ 'roasted'. This is ideally encoded as the following: 2529 2530| name | _kha_ | _sakot_ | _wa_ | _o_ | _t2_ | 2531|------|-------|---------|------|------|------| 2532| code | 1A21 | 1A60 | 1A45 | 1A6B | 1A76 | 2533| ccc | 0 | 9 | 0 | 0 | 230 | 2534 2535(That sequence is already in NFC format.) 2536 2537Some users may type the upper component of the vowel first, and the tone before or after the lower component. Thus someone might type it as: 2538 2539| name | _kha_ | _o_ | _t2_ | _sakot_ | _wa_ | 2540|------|-------|------|------|---------|------| 2541| code | 1A21 | 1A6B | 1A76 | 1A60 | 1A45 | 2542| ccc | 0 | 0 | 230 | 9 | 0 | 2543 2544The Unicode NFC format of that typed value reorders to: 2545 2546| name | _kha_ | _o_ | _sakot_ | _t2_ | _wa_ | 2547|------|-------|------|---------|------|------| 2548| code | 1A21 | 1A6B | 1A60 | 1A76 | 1A45 | 2549| ccc | 0 | 0 | 9 | 230 | 0 | 2550 2551Finally, the user might also type in the sequence with the tone _after_ the lower component. 2552 2553| name | _kha_ | _o_ | _sakot_ | _wa_ | _t2_ | 2554|------|-------|------|---------|------|------| 2555| code | 1A21 | 1A6B | 1A60 | 1A45 | 1A76 | 2556| ccc | 0 | 0 | 9 | 0 | 230 | 2557 2558(That sequence is already in NFC format.) 2559 2560We want all of these sequences to end up ordered as the first. To do this, we use the following rules: 2561 2562```xml 2563<reorder from="\u{1A60}" order="127" /> <!-- max possible order --> 2564<reorder from="\u{1A6B}" order="42" /> 2565<reorder from="[\u{1A75}-\u{1A79}]" order="55" /> 2566<reorder before="\u{1A6B}" from="\u{1A60}\u{1A45}" order="10" /> 2567<reorder before="\u{1A6B}[\u{1A75}-\u{1A79}]" from="\u{1A60}\u{1A45}" order="10" /> 2568<reorder before="\u{1A6B}" from="\u{1A60}[\u{1A75}-\u{1A79}]\u{1A45}" order="10 55 10" /> 2569``` 2570 2571The first reorder is the default ordering for the _sakot_ which allows for it to be placed anywhere in a sequence, but moves any non-consonants that may immediately follow it, back before it in the sequence. The next two rules give the orders for the top vowel component and tone marks respectively. The next three rules give the _sakot_ and _wa_ characters a primary order that places them before the _o_. Notice particularly the final reorder rule where the _sakot_+_wa_ is split by the tone mark. This rule is necessary in case someone types into the middle of previously normalized text. 2572 2573`<reorder>` elements are priority ordered based first on the length of string their `@from` attribute value matches and then the sum of the lengths of the strings their `@before` attribute value matches. 2574 2575#### Using `<import>` with `<reorder>` elements 2576 2577This section describes the impact of using [`import`](#element-import) elements with `<reorder>` elements. 2578 2579The @from string in a `<reorder>` element describes a set of strings that it matches. This also holds for the `@before` attribute. The **intersection** of any two `<reorder>` elements consists of the intersections of their `@from` and `@before` string sets. Tooling should warn users if the intersection between any two `<reorder>` elements in the same `<transformGroup>` element to be non empty prior to processing imports. 2580 2581If two `<reorder>` elements have a non empty intersection, then they are split and merged. They are split such that where there were two `<reorder>` elements, there are, in effect (but not actuality), three elements consisting of: 2582 2583* `@from`, `@before` that match the intersection of the two rules. The other attribute values are merged, as described below. 2584* `@from`, `@before` that match the set of strings in the first rule not in the intersection with the other attribute values from the first rule. 2585* `@from`, `@before` that match the set of strings in the second rule not in the intersection, with the other attribute values from the second rule. 2586 2587When merging the other attributes, the second rule is taken to have priority (being an override of the earlier element). Where the second rule does not define the value for a character but the first does, the value is taken from the first rule, otherwise it is taken from the second rule. 2588 2589Notice that it is possible for two rules to match the same string, but for them not to merge because the distribution of the string across `@before` and `@from` is different. For example, the following would not merge: 2590 2591```xml 2592<reorder before="ab" from="cd" /> 2593<reorder before="a" from="bcd" /> 2594``` 2595 2596After `<reorder>` elements merge, the resulting `reorder` elements are sorted into priority order for matching. 2597 2598Consider this fragment from a shared reordering for the Myanmar script: 2599 2600```xml 2601<!-- File: "myanmar-reordering.xml" --> 2602<transformGroup> 2603 <!-- medial-r --> 2604 <reorder from="\u{103C}" order="20" /> 2605 2606 <!-- [medial-wa or shan-medial-wa] --> 2607 <reorder from="[\u{103D}\u{1082}]" order="25" /> 2608 2609 <!-- [medial-ha or shan-medial-wa]+asat = Mon asat --> 2610 <reorder from="[\u{103E}\u{1082}]\u{103A}" order="27" /> 2611 2612 <!-- [medial-ha or mon-medial-wa] --> 2613 <reorder from="[\u{103E}\u{1060}]" order="27" /> 2614 2615 <!-- [e-vowel (U+1031) or shan-e-vowel (U+1084)] --> 2616 <reorder from="[\u{1031}\u{1084}]" order="30" /> 2617 2618 <reorder from="[\u{102D}\u{102E}\u{1033}-\u{1035}\u{1071}-\u{1074}\u{1085}\u{109D}\u{A9E5}]" order="35" /> 2619</transformGroup> 2620``` 2621 2622A particular Myanmar keyboard layout can have these `reorder` elements: 2623 2624```xml 2625<transformGroup> 2626 <import path="myanmar-reordering.xml"/> <!-- import the above transformGroup --> 2627 <!-- Kinzi --> 2628 <reorder from="\u{1004}\u{103A}\u{1039}" order="-1" /> 2629 2630 <!-- e-vowel --> 2631 <reorder from="\u{1031}" preBase="1" /> 2632 2633 <!-- medial-r --> 2634 <reorder from="\u{103C}" preBase="1" /> 2635</transformGroup> 2636``` 2637 2638The effect of this is that the _e-vowel_ will be identified as a prebase and will have an order of 30. Likewise a _medial-r_ will be identified as a prebase and will have an order of 20. Notice that a _shan-e-vowel_ (`\u{1084}`) will not be identified as a prebase (even if it should be!). The _kinzi_ is described in the layout since it moves something across a run boundary. By separating such movements (prebase or moving to in front of a base) from the shared ordering rules, the shared ordering rules become a self-contained combining order description that can be used in other keyboards or even in other contexts than keyboarding. 2639 2640#### Example Post-reorder transforms 2641 2642It may be desired to perform additional processing following reorder operations. This may be aaccomplished by adding an additional `<transformGroup>` element after the group containing `<reorder>` elements. 2643 2644First, a partial example from Khmer where split vowels are combined after reordering. 2645 2646```xml 2647… 2648<transformGroup> 2649 <reorder … /> 2650 <reorder … /> 2651 <reorder … /> 2652 … 2653</transformGroup> 2654<transformGroup> 2655 <transform from="\u{17C1}\u{17B8}" to="\u{17BE}" /> 2656 <transform from="\u{17C1}\u{17B6}" to="\u{17C4}" /> 2657</transformGroup> 2658``` 2659 2660Another partial example allows a keyboard implementation to prevent people typing two lower vowels in a Burmese cluster: 2661 2662```xml 2663… 2664<transformGroup> 2665 <reorder … /> 2666 <reorder … /> 2667 <reorder … /> 2668 … 2669</transformGroup> 2670<transformGroup> 2671 <transform from="[\u{102F}\u{1030}\u{1048}\u{1059}][\u{102F}\u{1030}\u{1048}\u{1059}]" /> 2672</transformGroup> 2673``` 2674 2675#### Reorder and Markers 2676 2677Markers are not matched by `reorder` elements. However, if a character preceded by one or more markers is reordered due to a `reorder` element, those markers will be reordered with the characters, maintaining the same relative order. This is a similar process to the algorithm used to normalize strings processed by `transform` elements. 2678 2679Keyboard implementations must process `reorder` elements using the following algorithm. 2680 2681Note that steps 1 and 3 are identical to the steps used for normalization using markers in the [Marker Algorithm Overview](#marker-algorithm-overview). 2682 2683Given an input string from context or from a previous `transformGroup`: 2684 26851. Parsing/Removing Markers 2686 26872. Perform reordering (as in this section) 2688 26893. Re-Adding Markers 2690 2691* * * 2692 2693### Backspace Transforms 2694 2695The `<transforms type="backspace">` describe an optional transform that is not applied on input of normal characters, but is only used to perform extra backspace modifications to previously committed text. 2696 2697When the backspace key is pressed, the `<transforms type="backspace">` element (if present) is processed, and then the `<transforms type="simple">` element (if processed) as with any other key. 2698 2699Keyboarding applications typically work, but are not required to, in one of two modes: 2700 2701**_text entry_** 2702 2703> text entry happens while a user is typing new text. A user typically wants the backspace key to undo whatever they last typed, whether or not they typed things in the 'right' order. 2704 2705**_text editing_** 2706 2707> text editing happens when a user moves the cursor into some previously entered text which may have been entered by someone else. As such, there is no way to know in which order things were typed, but a user will still want appropriate behaviour when they press backspace. This may involve deleting more than one character or replacing a sequence of characters with a different sequence. 2708 2709In text editing mode, different keyboard layouts may behave differently in the same textual context. The backspace transform allows the keyboard layout to specify the effect of pressing backspace in a particular textual context. This is done by specifying a set of backspace rules that match a string before the cursor and replace it with another string. The rules are expressed within a `transforms type="backspace"` element. 2710 2711 2712```xml 2713<transforms type="backspace"> 2714 <transformGroup> 2715 <transform from="…match pattern" to="…output pattern" /> 2716 </transformGroup> 2717</transforms> 2718``` 2719 2720**Example** 2721 2722For example, consider deleting a Devanagari ksha क्श: 2723 2724While this character is made up of three codepoints, the following rule causes all three to be deleted by a single press of the backspace. 2725 2726 2727```xml 2728<transforms type="backspace"> 2729 <transformGroup> 2730 <transform from="\u{0915}\u{094D}\u{0936}"/> 2731 </transformGroup> 2732</transforms> 2733``` 2734 2735Note that the optional attribute `@to` is omitted, since the whole string is being deleted. This is not uncommon in backspace transforms. 2736 2737A more complex example comes from a Burmese visually ordered keyboard: 2738 2739```xml 2740<transforms type="backspace"> 2741 <transformGroup> 2742 <!-- Kinzi --> 2743 <transform from="[\u{1004}\u{101B}\u{105A}]\u{103A}\u{1039}" /> 2744 2745 <!-- subjoined consonant --> 2746 <transform from="\u{1039}[\u{1000}-\u{101C}\u{101E}\u{1020}\u{1021}\u{1050}\u{1051}\u{105A}-\u{105D}]" /> 2747 2748 <!-- tone mark --> 2749 <transform from="\u{102B}\u{103A}" /> 2750 2751 <!-- Handle prebases --> 2752 <!-- diacritics stored before e-vowel --> 2753 <transform from="[\u{103A}-\u{103F}\u{105E}-\u{1060}\u{1082}]\u{1031}" to="\u{1031}" /> 2754 2755 <!-- diacritics stored before medial r --> 2756 <transform from="[\u{103A}-\u{103B}\u{105E}-\u{105F}]\u{103C}" to="\u{103C}" /> 2757 2758 <!-- subjoined consonant before e-vowel --> 2759 <transform from="\u{1039}[\u{1000}-\u{101C}\u{101E}\u{1020}\u{1021}]\u{1031}" to="\u{1031}" /> 2760 2761 <!-- base consonant before e-vowel --> 2762 <transform from="[\u{1000}-\u{102A}\u{103F}-\u{1049}\u{104E}]\u{1031}" to="\m{prebase}\u{1031}" /> 2763 2764 <!-- subjoined consonant before medial r --> 2765 <transform from="\u{1039}[\u{1000}-\u{101C}\u{101E}\u{1020}\u{1021}]\u{103C}" to="\u{103C}" /> 2766 2767 <!-- base consonant before medial r --> 2768 <transform from="[\u{1000}-\u{102A}\u{103F}-\u{1049}\u{104E}]\u{103C}" to="\m{prebase}\u{103C}" /> 2769 2770 <!-- delete lone medial r or e-vowel --> 2771 <transform from="\m{prebase}[\u{1031}\u{103C}]" /> 2772 </transformGroup> 2773</transforms> 2774``` 2775 2776The above example is simplified, and doesn't fully handle the interaction between medial-r and e-vowel. 2777 2778 2779> The character `\m{prebase}` does not represent a literal character, but is instead a special marker, used as a "filler string". When a keyboard implementation handles a user pressing a key that inserts a prebase character, it also has to insert a special filler string before the prebase to ensure that the prebase character does not combine with the previous cluster. See the reorder transform for details. See [markers](#markers) for the `\m` syntax. 2780 2781The first three transforms above delete various ligatures with a single keypress. The other transforms handle prebase characters. There are two in this Burmese keyboard. The transforms delete the characters preceding the prebase character up to base which gets replaced with the prebase filler string, which represents a null base. Finally the prebase filler string + prebase is deleted as a unit. 2782 2783If no specified transform among all `transformGroup`s under the `<transforms type="backspace">` element matches, a default will be used instead — an implied final transform that simply deletes the codepoint at the end of the input context. This implied transform is effectively similar to the following code sample, even though the `*` operator is not actually allowed in `from=`. See the documentation for *Match a single Unicode codepoint* under [transform syntax](#regex-like-syntax) and [markers](#markers), above. 2784 2785It is important that implementations do not by default delete more than one non-marker codepoint at a time, except in the case of emoji clusters. Note that implementations will vary in the emoji handling due to the iterative nature of successive Unicode releases. See [UTS#51 §2.4.2: Emoji Modifiers in Text](https://www.unicode.org/reports/tr51/#Emoji_Modifiers_in_Text) 2786 2787```xml 2788<transforms type="backspace"> 2789 <!-- Other explicit transforms --> 2790 2791 <!-- Final implicit backspace transform: Delete the final codepoint. --> 2792 <transformGroup> 2793 <!-- (:?\m{.})* - matches any number of contiguous markers --> 2794 <transform from="(:?\m{.})*.(:?\m{.})*" /> <!-- deletes any number of markers directly on either side of the final pre-caret codepoint --> 2795 </transformGroup> 2796</transforms> 2797``` 2798 2799* * * 2800 2801## Invariants 2802 2803Beyond what the DTD imposes, certain other restrictions on the data are imposed on the data. 2804Please note the constraints given under each element section above. 2805DTD validation alone is not sufficient to verify a keyboard file. 2806 2807* * * 2808 2809## Keyboard IDs 2810 2811There is a set of subtags that help identify the keyboards. Each of these are used after the `"t-k0"` subtags to help identify the keyboards. The first tag appended is a mandatory platform tag followed by zero or more tags that help differentiate the keyboard from others with the same locale code. 2812 2813### Principles for Keyboard IDs 2814 2815The following are the design principles for the IDs. 2816 28171. BCP47 compliant. 2818 1. Eg, `en`, `sr-Cyrl`, or `en-t-k0-extended`. 28192. Use the minimal language id based on `likelySubtags` (see [Part 1: Likely Subtags](tr35.md#Likely_Subtags)) 2820 1. Eg, instead of `fa-Arab`, use `fa`. 2821 2. The data is in <https://github.com/unicode-org/cldr/blob/main/common/supplemental/likelySubtags.xml> 28223. Keyboard files should be platform-independent, however, if included, a platform id is the first subtag after `-t-k0-`. If a keyboard on the platform changes over time, both are dated, eg `bg-t-k0-chromeos-2011`. When selecting, if there is no date, it means the latest one. 28234. Keyboards are only tagged that differ from the "standard for each language". That is, for each language on a platform, there will be a keyboard with no subtags. Subtags with common semantics across languages and platforms are used, such as `-extended`, `-phonetic`, `-qwerty`, `-qwertz`, `-azerty`, … 28245. In order to get to 8 letters, abbreviations are reused that are already in [bcp47](https://github.com/unicode-org/cldr/blob/main/common/bcp47/) -u/-t extensions and in [language-subtag-registry](https://www.iana.org/assignments/language-subtag-registry) variants, eg for Traditional use `-trad` or `-traditio` (both exist in [bcp47](https://github.com/unicode-org/cldr/blob/main/common/bcp47/)). 28256. Multiple languages cannot be indicated in the locale id, so the predominant target is used. 2826 1. For Finnish + Sami, use `fi-t-k0-smi` or `extended-smi` 2827 2. The [`<locales>`](#element-locales) element may be used to identify additional languages. 28287. In some cases, there are multiple subtags, like `en-US-t-k0-chromeos-intl-altgr.xml` 28298. Otherwise, platform names are used as a guide. 2830 2831**Examples** 2832 2833```xml 2834<!-- Serbian Latin --> 2835<keyboard3 locale="sr-Latn"/> 2836``` 2837 2838```xml 2839<!-- Serbian Cyrillic --> 2840<keyboard3 locale="sr-Cyrl"/> 2841``` 2842 2843```xml 2844<!-- Pan Nigerian Keyboard--> 2845<keyboard3 locale="mul-Latn-NG-t-k0-panng"> 2846 <locales> 2847 <locale id="ha"/> 2848 <locale id="ig"/> 2849 <!-- others … --> 2850 </locales> 2851</keyboard3> 2852``` 2853 2854```xml 2855<!-- Finnish Keyboard including Skolt Sami --> 2856<keyboard3 locale="fi-t-k0-smi"> 2857 <locales> 2858 <locale id="sms"/> 2859 </locales> 2860</keyboard3> 2861``` 2862 2863* * * 2864 2865## Platform Behaviors in Edge Cases 2866 2867| Platform | No modifier combination match is available | No map match is available for key position | Transform fails (i.e. if \^d is pressed when that transform does not exist) | 2868|----------|--------------------------------------------|--------------------------------------------|---------------------------------------------------------------------------| 2869| Chrome OS | Fall back to base | Fall back to character in a keyMap with same "level" of modifier combination. If this character does not exist, fall back to (n-1) level. (This is handled data-generation-side.) <br/> In the specification: No output | No output at all | 2870| Mac OS X | Fall back to base (unless combination is some sort of keyboard shortcut, e.g. cmd-c) | No output | Both keys are output separately | 2871| Windows | No output | No output | Both keys are output separately | 2872 2873* * * 2874 2875Copyright © 2001–2024 Unicode, Inc. All Rights Reserved. The Unicode Consortium makes no expressed or implied warranty of any kind, and assumes no liability for errors or omissions. No liability is assumed for incidental and consequential damages in connection with or arising out of the use of the information or programs contained or accompanying this technical report. The Unicode [Terms of Use](https://www.unicode.org/copyright.html) apply. 2876 2877Unicode and the Unicode logo are trademarks of Unicode, Inc., and are registered in some jurisdictions. 2878 2879 2880[keyboard-workgroup]: https://cldr.unicode.org/index/keyboard-workgroup 2881