1*8975f5c5SAndroid Build Coastguard Worker // GENERATED FILE - DO NOT EDIT. 2*8975f5c5SAndroid Build Coastguard Worker // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. 3*8975f5c5SAndroid Build Coastguard Worker // 4*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved. 5*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 6*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 7*8975f5c5SAndroid Build Coastguard Worker // 8*8975f5c5SAndroid Build Coastguard Worker // gles_loader_autogen.cpp: 9*8975f5c5SAndroid Build Coastguard Worker // Simple GLES function loader. 10*8975f5c5SAndroid Build Coastguard Worker 11*8975f5c5SAndroid Build Coastguard Worker #include "gles_loader_autogen.h" 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker extern "C" { 14*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc; 15*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef; 16*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f; 17*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf; 18*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv; 19*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf; 20*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; 21*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv; 22*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv; 23*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; 24*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf; 25*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv; 26*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf; 27*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv; 28*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf; 29*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf; 30*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv; 31*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf; 32*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; 33*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f; 34*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof; 35*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf; 36*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; 37*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize; 38*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef; 39*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef; 40*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf; 41*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv; 42*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef; 43*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx; 44*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx; 45*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx; 46*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; 47*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex; 48*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub; 49*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x; 50*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer; 51*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex; 52*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; 53*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; 54*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx; 55*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv; 56*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx; 57*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; 58*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv; 59*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv; 60*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv; 61*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv; 62*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; 63*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; 64*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx; 65*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv; 66*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx; 67*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv; 68*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx; 69*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity; 70*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx; 71*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp; 72*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx; 73*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv; 74*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode; 75*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx; 76*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; 77*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x; 78*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer; 79*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox; 80*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx; 81*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; 82*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex; 83*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; 84*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix; 85*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix; 86*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex; 87*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; 88*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex; 89*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel; 90*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; 91*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi; 92*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx; 93*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv; 94*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv; 95*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx; 96*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; 97*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex; 98*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer; 99*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture; 100*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader; 101*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; 102*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer; 103*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; 104*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; 105*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture; 106*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor; 107*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation; 108*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; 109*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc; 110*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; 111*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData; 112*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData; 113*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; 114*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear; 115*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor; 116*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf; 117*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil; 118*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask; 119*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader; 120*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; 121*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; 122*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; 123*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; 124*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram; 125*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader; 126*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace; 127*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; 128*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; 129*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram; 130*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; 131*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader; 132*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures; 133*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc; 134*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask; 135*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef; 136*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader; 137*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable; 138*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; 139*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays; 140*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements; 141*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable; 142*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; 143*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish; 144*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush; 145*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; 146*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; 147*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace; 148*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers; 149*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; 150*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; 151*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; 152*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures; 153*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; 154*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; 155*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; 156*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; 157*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv; 158*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; 159*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError; 160*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv; 161*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC 162*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameteriv; 163*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv; 164*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv; 165*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; 166*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; 167*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv; 168*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; 169*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; 170*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; 171*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString; 172*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; 173*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; 174*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv; 175*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv; 176*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; 177*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; 178*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; 179*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; 180*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint; 181*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer; 182*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled; 183*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; 184*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram; 185*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; 186*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader; 187*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture; 188*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth; 189*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram; 190*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei; 191*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; 192*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels; 193*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; 194*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; 195*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; 196*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor; 197*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary; 198*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource; 199*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc; 200*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; 201*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask; 202*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; 203*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp; 204*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; 205*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D; 206*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf; 207*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; 208*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri; 209*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; 210*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; 211*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f; 212*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv; 213*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i; 214*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv; 215*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f; 216*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv; 217*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i; 218*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv; 219*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f; 220*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv; 221*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i; 222*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv; 223*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f; 224*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv; 225*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i; 226*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv; 227*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; 228*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; 229*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; 230*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram; 231*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; 232*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; 233*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; 234*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; 235*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; 236*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; 237*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; 238*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; 239*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; 240*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; 241*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport; 242*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer; 243*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; 244*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D; 245*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; 246*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; 247*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; 248*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; 249*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries; 250*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries; 251*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery; 252*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery; 253*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery; 254*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv; 255*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; 256*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; 257*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; 258*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers; 259*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; 260*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; 261*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; 262*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; 263*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; 264*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; 265*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; 266*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; 267*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; 268*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; 269*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; 270*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; 271*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; 272*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; 273*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray; 274*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; 275*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; 276*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; 277*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; 278*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; 279*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; 280*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; 281*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; 282*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; 283*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; 284*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; 285*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; 286*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; 287*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; 288*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; 289*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; 290*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui; 291*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui; 292*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui; 293*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui; 294*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv; 295*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv; 296*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv; 297*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv; 298*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; 299*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; 300*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; 301*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; 302*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi; 303*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; 304*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; 305*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; 306*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; 307*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; 308*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; 309*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; 310*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; 311*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; 312*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync; 313*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync; 314*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync; 315*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; 316*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync; 317*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v; 318*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv; 319*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; 320*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; 321*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers; 322*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; 323*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler; 324*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler; 325*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; 326*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; 327*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; 328*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; 329*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; 330*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; 331*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; 332*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; 333*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; 334*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; 335*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; 336*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; 337*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; 338*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; 339*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary; 340*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; 341*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; 342*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; 343*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; 344*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; 345*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; 346*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; 347*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; 348*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; 349*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; 350*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; 351*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; 352*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; 353*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; 354*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; 355*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; 356*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; 357*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; 358*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; 359*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; 360*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; 361*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; 362*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; 363*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; 364*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; 365*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; 366*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; 367*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; 368*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; 369*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; 370*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; 371*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; 372*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; 373*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; 374*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; 375*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; 376*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; 377*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; 378*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; 379*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; 380*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; 381*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; 382*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; 383*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; 384*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; 385*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; 386*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; 387*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; 388*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; 389*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; 390*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; 391*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; 392*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; 393*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; 394*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; 395*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; 396*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; 397*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; 398*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; 399*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; 400*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; 401*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; 402*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; 403*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; 404*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; 405*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; 406*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski; 407*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; 408*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; 409*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; 410*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; 411*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; 412*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; 413*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; 414*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERPROC l_glBlendBarrier; 415*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData; 416*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl; 417*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert; 418*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback; 419*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog; 420*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup; 421*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup; 422*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLOBJECTLABELPROC l_glObjectLabel; 423*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELPROC l_glGetObjectLabel; 424*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel; 425*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel; 426*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv; 427*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEIPROC l_glEnablei; 428*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEIPROC l_glDisablei; 429*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIPROC l_glBlendEquationi; 430*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei; 431*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIPROC l_glBlendFunci; 432*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei; 433*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORMASKIPROC l_glColorMaski; 434*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISENABLEDIPROC l_glIsEnabledi; 435*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex; 436*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex; 437*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex; 438*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture; 439*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox; 440*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus; 441*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADNPIXELSPROC l_glReadnPixels; 442*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv; 443*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv; 444*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv; 445*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading; 446*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIPROC l_glPatchParameteri; 447*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv; 448*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv; 449*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv; 450*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv; 451*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv; 452*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv; 453*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv; 454*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv; 455*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFERPROC l_glTexBuffer; 456*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange; 457*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample; 458*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD; 459*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD; 460*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD; 461*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD; 462*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD; 463*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD; 464*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD; 465*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD; 466*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD; 467*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD; 468*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD; 469*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 470*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysInstancedBaseInstanceANGLE; 471*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 472*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; 473*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 474*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawArraysInstancedBaseInstanceANGLE; 475*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 476*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; 477*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLOBCACHECALLBACKSANGLEPROC l_glBlobCacheCallbacksANGLE; 478*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPOINTERVANGLEPROC l_glGetPointervANGLE; 479*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; 480*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; 481*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; 482*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC 483*8975f5c5SAndroid Build Coastguard Worker l_glRenderbufferStorageMultisampleANGLE; 484*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE; 485*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; 486*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; 487*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; 488*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; 489*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; 490*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; 491*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; 492*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOGICOPANGLEPROC l_glLogicOpANGLE; 493*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE; 494*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC 495*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMemFlags2DMultisampleANGLE; 496*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE; 497*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC 498*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMemFlags3DMultisampleANGLE; 499*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; 500*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; 501*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; 502*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; 503*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE; 504*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONMODEANGLEPROC l_glPolygonModeANGLE; 505*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; 506*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; 507*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; 508*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE; 509*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE; 510*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC 511*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexSubImage2DRobustANGLE; 512*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC 513*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexSubImage3DRobustANGLE; 514*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC 515*8975f5c5SAndroid Build Coastguard Worker l_glGetActiveUniformBlockivRobustANGLE; 516*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; 517*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; 518*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE; 519*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE; 520*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; 521*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; 522*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC 523*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameterivRobustANGLE; 524*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC 525*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferParameterivRobustANGLE; 526*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; 527*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; 528*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; 529*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; 530*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; 531*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; 532*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE; 533*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE; 534*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; 535*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; 536*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; 537*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; 538*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; 539*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; 540*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC 541*8975f5c5SAndroid Build Coastguard Worker l_glGetRenderbufferParameterivRobustANGLE; 542*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE; 543*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC 544*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIuivRobustANGLE; 545*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE; 546*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE; 547*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; 548*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE; 549*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE; 550*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; 551*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; 552*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; 553*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; 554*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; 555*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; 556*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; 557*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; 558*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; 559*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC 560*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribPointervRobustANGLE; 561*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; 562*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; 563*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; 564*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; 565*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; 566*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; 567*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; 568*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; 569*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE; 570*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; 571*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; 572*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; 573*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; 574*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; 575*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; 576*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; 577*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; 578*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; 579*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; 580*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE; 581*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC l_glBeginPixelLocalStorageANGLE; 582*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDPIXELLOCALSTORAGEANGLEPROC l_glEndPixelLocalStorageANGLE; 583*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC 584*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferMemorylessPixelLocalStorageANGLE; 585*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC 586*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalClearValuefvANGLE; 587*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC 588*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalClearValueivANGLE; 589*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC 590*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalClearValueuivANGLE; 591*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC 592*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalStorageInterruptANGLE; 593*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC 594*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalStorageRestoreANGLE; 595*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC 596*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexturePixelLocalStorageANGLE; 597*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC 598*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterfvANGLE; 599*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC 600*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE; 601*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC 602*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterivANGLE; 603*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC 604*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE; 605*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC l_glPixelLocalStorageBarrierANGLE; 606*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; 607*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; 608*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; 609*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; 610*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; 611*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; 612*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE; 613*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE; 614*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; 615*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; 616*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; 617*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; 618*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; 619*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; 620*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT; 621*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC l_glEGLImageTargetTextureStorageEXT; 622*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC 623*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysInstancedBaseInstanceEXT; 624*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC 625*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseInstanceEXT; 626*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC 627*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexBaseInstanceEXT; 628*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; 629*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; 630*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; 631*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC 632*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramResourceLocationIndexEXT; 633*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT; 634*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARTEXIMAGEEXTPROC l_glClearTexImageEXT; 635*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC l_glClearTexSubImageEXT; 636*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT; 637*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT; 638*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT; 639*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT; 640*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; 641*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; 642*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; 643*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; 644*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; 645*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; 646*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT; 647*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; 648*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; 649*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; 650*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; 651*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; 652*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; 653*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; 654*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT; 655*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; 656*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; 657*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; 658*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; 659*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; 660*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; 661*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; 662*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT; 663*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT; 664*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; 665*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; 666*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC 667*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexEXT; 668*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; 669*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; 670*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT; 671*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT; 672*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; 673*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; 674*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; 675*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; 676*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; 677*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; 678*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; 679*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; 680*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; 681*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; 682*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; 683*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; 684*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; 685*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; 686*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; 687*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; 688*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; 689*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; 690*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; 691*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT; 692*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT; 693*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC 694*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexture2DMultisampleEXT; 695*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT; 696*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC l_glPolygonOffsetClampEXT; 697*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT; 698*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; 699*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; 700*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; 701*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; 702*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; 703*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; 704*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; 705*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; 706*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; 707*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; 708*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; 709*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; 710*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT; 711*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT; 712*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT; 713*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT; 714*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT; 715*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT; 716*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT; 717*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT; 718*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT; 719*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT; 720*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT; 721*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT; 722*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT; 723*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT; 724*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT; 725*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT; 726*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT; 727*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT; 728*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT; 729*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT; 730*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT; 731*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT; 732*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT; 733*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT; 734*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT; 735*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT; 736*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT; 737*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT; 738*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT; 739*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT; 740*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT; 741*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT; 742*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT; 743*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT; 744*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT; 745*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT; 746*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT; 747*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT; 748*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT; 749*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT; 750*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT; 751*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT; 752*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT; 753*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT; 754*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT; 755*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT; 756*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT; 757*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT; 758*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT; 759*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT; 760*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT; 761*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT; 762*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT; 763*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT; 764*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT; 765*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT; 766*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; 767*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; 768*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; 769*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEATTRIBS2DEXTPROC l_glTexStorageAttribs2DEXT; 770*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEATTRIBS3DEXTPROC l_glTexStorageAttribs3DEXT; 771*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR; 772*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; 773*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; 774*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; 775*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; 776*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; 777*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; 778*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; 779*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; 780*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; 781*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; 782*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; 783*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; 784*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSKHRPROC l_glGetGraphicsResetStatusKHR; 785*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVKHRPROC l_glGetnUniformfvKHR; 786*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVKHRPROC l_glGetnUniformivKHR; 787*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVKHRPROC l_glGetnUniformuivKHR; 788*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADNPIXELSKHRPROC l_glReadnPixelsKHR; 789*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA; 790*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA; 791*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; 792*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV; 793*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV; 794*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; 795*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV; 796*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV; 797*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV; 798*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV; 799*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONMODENVPROC l_glPolygonModeNV; 800*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC 801*8975f5c5SAndroid Build Coastguard Worker l_glEGLImageTargetRenderbufferStorageOES; 802*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; 803*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES; 804*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; 805*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; 806*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; 807*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; 808*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; 809*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES; 810*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES; 811*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES; 812*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; 813*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC 814*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexOES; 815*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; 816*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES; 817*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; 818*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; 819*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; 820*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES; 821*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; 822*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES; 823*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES; 824*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIOESPROC l_glPatchParameteriOES; 825*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; 826*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; 827*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; 828*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; 829*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; 830*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; 831*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; 832*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; 833*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; 834*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; 835*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; 836*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; 837*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; 838*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; 839*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFEROESPROC l_glTexBufferOES; 840*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES; 841*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; 842*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; 843*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; 844*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; 845*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; 846*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; 847*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC l_glFramebufferFoveationConfigQCOM; 848*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC 849*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferFoveationParametersQCOM; 850*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM; 851*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC l_glTextureFoveationParametersQCOM; 852*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDTILINGQCOMPROC l_glEndTilingQCOM; 853*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTARTTILINGQCOMPROC l_glStartTilingQCOM; 854*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONOESPROC l_glBlendEquationOES; 855*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; 856*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; 857*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; 858*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; 859*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; 860*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; 861*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; 862*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; 863*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; 864*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; 865*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; 866*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; 867*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; 868*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; 869*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; 870*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; 871*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; 872*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; 873*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC 874*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameterivOES; 875*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; 876*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; 877*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; 878*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; 879*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; 880*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES; 881*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; 882*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; 883*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; 884*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; 885*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; 886*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; 887*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; 888*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES; 889*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES; 890*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES; 891*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES; 892*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES; 893*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES; 894*8975f5c5SAndroid Build Coastguard Worker LoadUtilGLES(LoadProc loadProc)895*8975f5c5SAndroid Build Coastguard Workervoid LoadUtilGLES(LoadProc loadProc) 896*8975f5c5SAndroid Build Coastguard Worker { 897*8975f5c5SAndroid Build Coastguard Worker l_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); 898*8975f5c5SAndroid Build Coastguard Worker l_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); 899*8975f5c5SAndroid Build Coastguard Worker l_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); 900*8975f5c5SAndroid Build Coastguard Worker l_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); 901*8975f5c5SAndroid Build Coastguard Worker l_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); 902*8975f5c5SAndroid Build Coastguard Worker l_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); 903*8975f5c5SAndroid Build Coastguard Worker l_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); 904*8975f5c5SAndroid Build Coastguard Worker l_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); 905*8975f5c5SAndroid Build Coastguard Worker l_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); 906*8975f5c5SAndroid Build Coastguard Worker l_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); 907*8975f5c5SAndroid Build Coastguard Worker l_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); 908*8975f5c5SAndroid Build Coastguard Worker l_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); 909*8975f5c5SAndroid Build Coastguard Worker l_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); 910*8975f5c5SAndroid Build Coastguard Worker l_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); 911*8975f5c5SAndroid Build Coastguard Worker l_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); 912*8975f5c5SAndroid Build Coastguard Worker l_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); 913*8975f5c5SAndroid Build Coastguard Worker l_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); 914*8975f5c5SAndroid Build Coastguard Worker l_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); 915*8975f5c5SAndroid Build Coastguard Worker l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); 916*8975f5c5SAndroid Build Coastguard Worker l_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); 917*8975f5c5SAndroid Build Coastguard Worker l_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); 918*8975f5c5SAndroid Build Coastguard Worker l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); 919*8975f5c5SAndroid Build Coastguard Worker l_glPointParameterfv = 920*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); 921*8975f5c5SAndroid Build Coastguard Worker l_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); 922*8975f5c5SAndroid Build Coastguard Worker l_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); 923*8975f5c5SAndroid Build Coastguard Worker l_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); 924*8975f5c5SAndroid Build Coastguard Worker l_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); 925*8975f5c5SAndroid Build Coastguard Worker l_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); 926*8975f5c5SAndroid Build Coastguard Worker l_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); 927*8975f5c5SAndroid Build Coastguard Worker l_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); 928*8975f5c5SAndroid Build Coastguard Worker l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); 929*8975f5c5SAndroid Build Coastguard Worker l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); 930*8975f5c5SAndroid Build Coastguard Worker l_glClientActiveTexture = 931*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); 932*8975f5c5SAndroid Build Coastguard Worker l_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); 933*8975f5c5SAndroid Build Coastguard Worker l_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); 934*8975f5c5SAndroid Build Coastguard Worker l_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); 935*8975f5c5SAndroid Build Coastguard Worker l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); 936*8975f5c5SAndroid Build Coastguard Worker l_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); 937*8975f5c5SAndroid Build Coastguard Worker l_glDisableClientState = 938*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); 939*8975f5c5SAndroid Build Coastguard Worker l_glEnableClientState = 940*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); 941*8975f5c5SAndroid Build Coastguard Worker l_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); 942*8975f5c5SAndroid Build Coastguard Worker l_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); 943*8975f5c5SAndroid Build Coastguard Worker l_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); 944*8975f5c5SAndroid Build Coastguard Worker l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); 945*8975f5c5SAndroid Build Coastguard Worker l_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); 946*8975f5c5SAndroid Build Coastguard Worker l_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); 947*8975f5c5SAndroid Build Coastguard Worker l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); 948*8975f5c5SAndroid Build Coastguard Worker l_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); 949*8975f5c5SAndroid Build Coastguard Worker l_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); 950*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterxv = 951*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); 952*8975f5c5SAndroid Build Coastguard Worker l_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); 953*8975f5c5SAndroid Build Coastguard Worker l_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); 954*8975f5c5SAndroid Build Coastguard Worker l_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); 955*8975f5c5SAndroid Build Coastguard Worker l_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); 956*8975f5c5SAndroid Build Coastguard Worker l_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); 957*8975f5c5SAndroid Build Coastguard Worker l_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); 958*8975f5c5SAndroid Build Coastguard Worker l_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); 959*8975f5c5SAndroid Build Coastguard Worker l_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); 960*8975f5c5SAndroid Build Coastguard Worker l_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); 961*8975f5c5SAndroid Build Coastguard Worker l_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); 962*8975f5c5SAndroid Build Coastguard Worker l_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); 963*8975f5c5SAndroid Build Coastguard Worker l_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); 964*8975f5c5SAndroid Build Coastguard Worker l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); 965*8975f5c5SAndroid Build Coastguard Worker l_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); 966*8975f5c5SAndroid Build Coastguard Worker l_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); 967*8975f5c5SAndroid Build Coastguard Worker l_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); 968*8975f5c5SAndroid Build Coastguard Worker l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); 969*8975f5c5SAndroid Build Coastguard Worker l_glPointParameterxv = 970*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); 971*8975f5c5SAndroid Build Coastguard Worker l_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); 972*8975f5c5SAndroid Build Coastguard Worker l_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); 973*8975f5c5SAndroid Build Coastguard Worker l_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); 974*8975f5c5SAndroid Build Coastguard Worker l_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); 975*8975f5c5SAndroid Build Coastguard Worker l_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); 976*8975f5c5SAndroid Build Coastguard Worker l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); 977*8975f5c5SAndroid Build Coastguard Worker l_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); 978*8975f5c5SAndroid Build Coastguard Worker l_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); 979*8975f5c5SAndroid Build Coastguard Worker l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); 980*8975f5c5SAndroid Build Coastguard Worker l_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); 981*8975f5c5SAndroid Build Coastguard Worker l_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); 982*8975f5c5SAndroid Build Coastguard Worker l_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); 983*8975f5c5SAndroid Build Coastguard Worker l_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); 984*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); 985*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); 986*8975f5c5SAndroid Build Coastguard Worker l_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); 987*8975f5c5SAndroid Build Coastguard Worker l_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); 988*8975f5c5SAndroid Build Coastguard Worker l_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); 989*8975f5c5SAndroid Build Coastguard Worker l_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); 990*8975f5c5SAndroid Build Coastguard Worker l_glBindAttribLocation = 991*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); 992*8975f5c5SAndroid Build Coastguard Worker l_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); 993*8975f5c5SAndroid Build Coastguard Worker l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); 994*8975f5c5SAndroid Build Coastguard Worker l_glBindRenderbuffer = 995*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); 996*8975f5c5SAndroid Build Coastguard Worker l_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); 997*8975f5c5SAndroid Build Coastguard Worker l_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); 998*8975f5c5SAndroid Build Coastguard Worker l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); 999*8975f5c5SAndroid Build Coastguard Worker l_glBlendEquationSeparate = 1000*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); 1001*8975f5c5SAndroid Build Coastguard Worker l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); 1002*8975f5c5SAndroid Build Coastguard Worker l_glBlendFuncSeparate = 1003*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); 1004*8975f5c5SAndroid Build Coastguard Worker l_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); 1005*8975f5c5SAndroid Build Coastguard Worker l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); 1006*8975f5c5SAndroid Build Coastguard Worker l_glCheckFramebufferStatus = 1007*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); 1008*8975f5c5SAndroid Build Coastguard Worker l_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); 1009*8975f5c5SAndroid Build Coastguard Worker l_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); 1010*8975f5c5SAndroid Build Coastguard Worker l_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); 1011*8975f5c5SAndroid Build Coastguard Worker l_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); 1012*8975f5c5SAndroid Build Coastguard Worker l_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); 1013*8975f5c5SAndroid Build Coastguard Worker l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); 1014*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexImage2D = 1015*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); 1016*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexSubImage2D = 1017*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); 1018*8975f5c5SAndroid Build Coastguard Worker l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); 1019*8975f5c5SAndroid Build Coastguard Worker l_glCopyTexSubImage2D = 1020*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); 1021*8975f5c5SAndroid Build Coastguard Worker l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); 1022*8975f5c5SAndroid Build Coastguard Worker l_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); 1023*8975f5c5SAndroid Build Coastguard Worker l_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); 1024*8975f5c5SAndroid Build Coastguard Worker l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); 1025*8975f5c5SAndroid Build Coastguard Worker l_glDeleteFramebuffers = 1026*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); 1027*8975f5c5SAndroid Build Coastguard Worker l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); 1028*8975f5c5SAndroid Build Coastguard Worker l_glDeleteRenderbuffers = 1029*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); 1030*8975f5c5SAndroid Build Coastguard Worker l_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); 1031*8975f5c5SAndroid Build Coastguard Worker l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); 1032*8975f5c5SAndroid Build Coastguard Worker l_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); 1033*8975f5c5SAndroid Build Coastguard Worker l_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); 1034*8975f5c5SAndroid Build Coastguard Worker l_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); 1035*8975f5c5SAndroid Build Coastguard Worker l_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); 1036*8975f5c5SAndroid Build Coastguard Worker l_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); 1037*8975f5c5SAndroid Build Coastguard Worker l_glDisableVertexAttribArray = 1038*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); 1039*8975f5c5SAndroid Build Coastguard Worker l_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); 1040*8975f5c5SAndroid Build Coastguard Worker l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); 1041*8975f5c5SAndroid Build Coastguard Worker l_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); 1042*8975f5c5SAndroid Build Coastguard Worker l_glEnableVertexAttribArray = 1043*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); 1044*8975f5c5SAndroid Build Coastguard Worker l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); 1045*8975f5c5SAndroid Build Coastguard Worker l_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); 1046*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferRenderbuffer = 1047*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); 1048*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexture2D = 1049*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); 1050*8975f5c5SAndroid Build Coastguard Worker l_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); 1051*8975f5c5SAndroid Build Coastguard Worker l_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); 1052*8975f5c5SAndroid Build Coastguard Worker l_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); 1053*8975f5c5SAndroid Build Coastguard Worker l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); 1054*8975f5c5SAndroid Build Coastguard Worker l_glGenRenderbuffers = 1055*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); 1056*8975f5c5SAndroid Build Coastguard Worker l_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); 1057*8975f5c5SAndroid Build Coastguard Worker l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); 1058*8975f5c5SAndroid Build Coastguard Worker l_glGetActiveUniform = 1059*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); 1060*8975f5c5SAndroid Build Coastguard Worker l_glGetAttachedShaders = 1061*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); 1062*8975f5c5SAndroid Build Coastguard Worker l_glGetAttribLocation = 1063*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); 1064*8975f5c5SAndroid Build Coastguard Worker l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); 1065*8975f5c5SAndroid Build Coastguard Worker l_glGetBufferParameteriv = 1066*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); 1067*8975f5c5SAndroid Build Coastguard Worker l_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); 1068*8975f5c5SAndroid Build Coastguard Worker l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); 1069*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameteriv = 1070*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( 1071*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferAttachmentParameteriv")); 1072*8975f5c5SAndroid Build Coastguard Worker l_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); 1073*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); 1074*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramInfoLog = 1075*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); 1076*8975f5c5SAndroid Build Coastguard Worker l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( 1077*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetRenderbufferParameteriv")); 1078*8975f5c5SAndroid Build Coastguard Worker l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); 1079*8975f5c5SAndroid Build Coastguard Worker l_glGetShaderInfoLog = 1080*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); 1081*8975f5c5SAndroid Build Coastguard Worker l_glGetShaderPrecisionFormat = 1082*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); 1083*8975f5c5SAndroid Build Coastguard Worker l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); 1084*8975f5c5SAndroid Build Coastguard Worker l_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); 1085*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterfv = 1086*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); 1087*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameteriv = 1088*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); 1089*8975f5c5SAndroid Build Coastguard Worker l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); 1090*8975f5c5SAndroid Build Coastguard Worker l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); 1091*8975f5c5SAndroid Build Coastguard Worker l_glGetUniformLocation = 1092*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); 1093*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribfv = 1094*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); 1095*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribiv = 1096*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); 1097*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribPointerv = 1098*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); 1099*8975f5c5SAndroid Build Coastguard Worker l_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); 1100*8975f5c5SAndroid Build Coastguard Worker l_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); 1101*8975f5c5SAndroid Build Coastguard Worker l_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); 1102*8975f5c5SAndroid Build Coastguard Worker l_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); 1103*8975f5c5SAndroid Build Coastguard Worker l_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); 1104*8975f5c5SAndroid Build Coastguard Worker l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); 1105*8975f5c5SAndroid Build Coastguard Worker l_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); 1106*8975f5c5SAndroid Build Coastguard Worker l_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); 1107*8975f5c5SAndroid Build Coastguard Worker l_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); 1108*8975f5c5SAndroid Build Coastguard Worker l_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); 1109*8975f5c5SAndroid Build Coastguard Worker l_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); 1110*8975f5c5SAndroid Build Coastguard Worker l_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); 1111*8975f5c5SAndroid Build Coastguard Worker l_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); 1112*8975f5c5SAndroid Build Coastguard Worker l_glReleaseShaderCompiler = 1113*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); 1114*8975f5c5SAndroid Build Coastguard Worker l_glRenderbufferStorage = 1115*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); 1116*8975f5c5SAndroid Build Coastguard Worker l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); 1117*8975f5c5SAndroid Build Coastguard Worker l_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); 1118*8975f5c5SAndroid Build Coastguard Worker l_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); 1119*8975f5c5SAndroid Build Coastguard Worker l_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); 1120*8975f5c5SAndroid Build Coastguard Worker l_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); 1121*8975f5c5SAndroid Build Coastguard Worker l_glStencilFuncSeparate = 1122*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); 1123*8975f5c5SAndroid Build Coastguard Worker l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); 1124*8975f5c5SAndroid Build Coastguard Worker l_glStencilMaskSeparate = 1125*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); 1126*8975f5c5SAndroid Build Coastguard Worker l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); 1127*8975f5c5SAndroid Build Coastguard Worker l_glStencilOpSeparate = 1128*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); 1129*8975f5c5SAndroid Build Coastguard Worker l_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); 1130*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); 1131*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); 1132*8975f5c5SAndroid Build Coastguard Worker l_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); 1133*8975f5c5SAndroid Build Coastguard Worker l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); 1134*8975f5c5SAndroid Build Coastguard Worker l_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); 1135*8975f5c5SAndroid Build Coastguard Worker l_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); 1136*8975f5c5SAndroid Build Coastguard Worker l_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); 1137*8975f5c5SAndroid Build Coastguard Worker l_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); 1138*8975f5c5SAndroid Build Coastguard Worker l_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); 1139*8975f5c5SAndroid Build Coastguard Worker l_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); 1140*8975f5c5SAndroid Build Coastguard Worker l_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); 1141*8975f5c5SAndroid Build Coastguard Worker l_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); 1142*8975f5c5SAndroid Build Coastguard Worker l_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); 1143*8975f5c5SAndroid Build Coastguard Worker l_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); 1144*8975f5c5SAndroid Build Coastguard Worker l_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); 1145*8975f5c5SAndroid Build Coastguard Worker l_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); 1146*8975f5c5SAndroid Build Coastguard Worker l_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); 1147*8975f5c5SAndroid Build Coastguard Worker l_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); 1148*8975f5c5SAndroid Build Coastguard Worker l_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); 1149*8975f5c5SAndroid Build Coastguard Worker l_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); 1150*8975f5c5SAndroid Build Coastguard Worker l_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); 1151*8975f5c5SAndroid Build Coastguard Worker l_glUniformMatrix2fv = 1152*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); 1153*8975f5c5SAndroid Build Coastguard Worker l_glUniformMatrix3fv = 1154*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); 1155*8975f5c5SAndroid Build Coastguard Worker l_glUniformMatrix4fv = 1156*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); 1157*8975f5c5SAndroid Build Coastguard Worker l_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); 1158*8975f5c5SAndroid Build Coastguard Worker l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); 1159*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); 1160*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); 1161*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); 1162*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); 1163*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); 1164*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); 1165*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); 1166*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); 1167*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribPointer = 1168*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); 1169*8975f5c5SAndroid Build Coastguard Worker l_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); 1170*8975f5c5SAndroid Build Coastguard Worker l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); 1171*8975f5c5SAndroid Build Coastguard Worker l_glDrawRangeElements = 1172*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); 1173*8975f5c5SAndroid Build Coastguard Worker l_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); 1174*8975f5c5SAndroid Build Coastguard Worker l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); 1175*8975f5c5SAndroid Build Coastguard Worker l_glCopyTexSubImage3D = 1176*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); 1177*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexImage3D = 1178*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); 1179*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexSubImage3D = 1180*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); 1181*8975f5c5SAndroid Build Coastguard Worker l_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); 1182*8975f5c5SAndroid Build Coastguard Worker l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); 1183*8975f5c5SAndroid Build Coastguard Worker l_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); 1184*8975f5c5SAndroid Build Coastguard Worker l_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); 1185*8975f5c5SAndroid Build Coastguard Worker l_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); 1186*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); 1187*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryObjectuiv = 1188*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); 1189*8975f5c5SAndroid Build Coastguard Worker l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); 1190*8975f5c5SAndroid Build Coastguard Worker l_glGetBufferPointerv = 1191*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); 1192*8975f5c5SAndroid Build Coastguard Worker l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); 1193*8975f5c5SAndroid Build Coastguard Worker l_glUniformMatrix2x3fv = 1194*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); 1195*8975f5c5SAndroid Build Coastguard Worker l_glUniformMatrix3x2fv = 1196*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); 1197*8975f5c5SAndroid Build Coastguard Worker l_glUniformMatrix2x4fv = 1198*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); 1199*8975f5c5SAndroid Build Coastguard Worker l_glUniformMatrix4x2fv = 1200*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); 1201*8975f5c5SAndroid Build Coastguard Worker l_glUniformMatrix3x4fv = 1202*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); 1203*8975f5c5SAndroid Build Coastguard Worker l_glUniformMatrix4x3fv = 1204*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); 1205*8975f5c5SAndroid Build Coastguard Worker l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); 1206*8975f5c5SAndroid Build Coastguard Worker l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( 1207*8975f5c5SAndroid Build Coastguard Worker loadProc("glRenderbufferStorageMultisample")); 1208*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTextureLayer = 1209*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); 1210*8975f5c5SAndroid Build Coastguard Worker l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); 1211*8975f5c5SAndroid Build Coastguard Worker l_glFlushMappedBufferRange = 1212*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); 1213*8975f5c5SAndroid Build Coastguard Worker l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); 1214*8975f5c5SAndroid Build Coastguard Worker l_glDeleteVertexArrays = 1215*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); 1216*8975f5c5SAndroid Build Coastguard Worker l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); 1217*8975f5c5SAndroid Build Coastguard Worker l_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); 1218*8975f5c5SAndroid Build Coastguard Worker l_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); 1219*8975f5c5SAndroid Build Coastguard Worker l_glBeginTransformFeedback = 1220*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); 1221*8975f5c5SAndroid Build Coastguard Worker l_glEndTransformFeedback = 1222*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); 1223*8975f5c5SAndroid Build Coastguard Worker l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); 1224*8975f5c5SAndroid Build Coastguard Worker l_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); 1225*8975f5c5SAndroid Build Coastguard Worker l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( 1226*8975f5c5SAndroid Build Coastguard Worker loadProc("glTransformFeedbackVaryings")); 1227*8975f5c5SAndroid Build Coastguard Worker l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( 1228*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTransformFeedbackVarying")); 1229*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribIPointer = 1230*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); 1231*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribIiv = 1232*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); 1233*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribIuiv = 1234*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); 1235*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); 1236*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribI4ui = 1237*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); 1238*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribI4iv = 1239*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); 1240*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribI4uiv = 1241*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); 1242*8975f5c5SAndroid Build Coastguard Worker l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); 1243*8975f5c5SAndroid Build Coastguard Worker l_glGetFragDataLocation = 1244*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); 1245*8975f5c5SAndroid Build Coastguard Worker l_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); 1246*8975f5c5SAndroid Build Coastguard Worker l_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); 1247*8975f5c5SAndroid Build Coastguard Worker l_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); 1248*8975f5c5SAndroid Build Coastguard Worker l_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); 1249*8975f5c5SAndroid Build Coastguard Worker l_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); 1250*8975f5c5SAndroid Build Coastguard Worker l_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); 1251*8975f5c5SAndroid Build Coastguard Worker l_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); 1252*8975f5c5SAndroid Build Coastguard Worker l_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); 1253*8975f5c5SAndroid Build Coastguard Worker l_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); 1254*8975f5c5SAndroid Build Coastguard Worker l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); 1255*8975f5c5SAndroid Build Coastguard Worker l_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); 1256*8975f5c5SAndroid Build Coastguard Worker l_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); 1257*8975f5c5SAndroid Build Coastguard Worker l_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); 1258*8975f5c5SAndroid Build Coastguard Worker l_glCopyBufferSubData = 1259*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); 1260*8975f5c5SAndroid Build Coastguard Worker l_glGetUniformIndices = 1261*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); 1262*8975f5c5SAndroid Build Coastguard Worker l_glGetActiveUniformsiv = 1263*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); 1264*8975f5c5SAndroid Build Coastguard Worker l_glGetUniformBlockIndex = 1265*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); 1266*8975f5c5SAndroid Build Coastguard Worker l_glGetActiveUniformBlockiv = 1267*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); 1268*8975f5c5SAndroid Build Coastguard Worker l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( 1269*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetActiveUniformBlockName")); 1270*8975f5c5SAndroid Build Coastguard Worker l_glUniformBlockBinding = 1271*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); 1272*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysInstanced = 1273*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); 1274*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstanced = 1275*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); 1276*8975f5c5SAndroid Build Coastguard Worker l_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); 1277*8975f5c5SAndroid Build Coastguard Worker l_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); 1278*8975f5c5SAndroid Build Coastguard Worker l_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); 1279*8975f5c5SAndroid Build Coastguard Worker l_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); 1280*8975f5c5SAndroid Build Coastguard Worker l_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); 1281*8975f5c5SAndroid Build Coastguard Worker l_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); 1282*8975f5c5SAndroid Build Coastguard Worker l_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); 1283*8975f5c5SAndroid Build Coastguard Worker l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); 1284*8975f5c5SAndroid Build Coastguard Worker l_glGetBufferParameteri64v = 1285*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); 1286*8975f5c5SAndroid Build Coastguard Worker l_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); 1287*8975f5c5SAndroid Build Coastguard Worker l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); 1288*8975f5c5SAndroid Build Coastguard Worker l_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); 1289*8975f5c5SAndroid Build Coastguard Worker l_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); 1290*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameteri = 1291*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); 1292*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameteriv = 1293*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); 1294*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterf = 1295*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); 1296*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterfv = 1297*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); 1298*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameteriv = 1299*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); 1300*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterfv = 1301*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); 1302*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribDivisor = 1303*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); 1304*8975f5c5SAndroid Build Coastguard Worker l_glBindTransformFeedback = 1305*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); 1306*8975f5c5SAndroid Build Coastguard Worker l_glDeleteTransformFeedbacks = 1307*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); 1308*8975f5c5SAndroid Build Coastguard Worker l_glGenTransformFeedbacks = 1309*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); 1310*8975f5c5SAndroid Build Coastguard Worker l_glIsTransformFeedback = 1311*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); 1312*8975f5c5SAndroid Build Coastguard Worker l_glPauseTransformFeedback = 1313*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); 1314*8975f5c5SAndroid Build Coastguard Worker l_glResumeTransformFeedback = 1315*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); 1316*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramBinary = 1317*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); 1318*8975f5c5SAndroid Build Coastguard Worker l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); 1319*8975f5c5SAndroid Build Coastguard Worker l_glProgramParameteri = 1320*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); 1321*8975f5c5SAndroid Build Coastguard Worker l_glInvalidateFramebuffer = 1322*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); 1323*8975f5c5SAndroid Build Coastguard Worker l_glInvalidateSubFramebuffer = 1324*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); 1325*8975f5c5SAndroid Build Coastguard Worker l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); 1326*8975f5c5SAndroid Build Coastguard Worker l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); 1327*8975f5c5SAndroid Build Coastguard Worker l_glGetInternalformativ = 1328*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); 1329*8975f5c5SAndroid Build Coastguard Worker l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); 1330*8975f5c5SAndroid Build Coastguard Worker l_glDispatchComputeIndirect = 1331*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); 1332*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysIndirect = 1333*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); 1334*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsIndirect = 1335*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); 1336*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferParameteri = 1337*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); 1338*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( 1339*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferParameteriv")); 1340*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramInterfaceiv = 1341*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); 1342*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramResourceIndex = 1343*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); 1344*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramResourceName = 1345*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); 1346*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramResourceiv = 1347*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); 1348*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( 1349*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetProgramResourceLocation")); 1350*8975f5c5SAndroid Build Coastguard Worker l_glUseProgramStages = 1351*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); 1352*8975f5c5SAndroid Build Coastguard Worker l_glActiveShaderProgram = 1353*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); 1354*8975f5c5SAndroid Build Coastguard Worker l_glCreateShaderProgramv = 1355*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); 1356*8975f5c5SAndroid Build Coastguard Worker l_glBindProgramPipeline = 1357*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); 1358*8975f5c5SAndroid Build Coastguard Worker l_glDeleteProgramPipelines = 1359*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); 1360*8975f5c5SAndroid Build Coastguard Worker l_glGenProgramPipelines = 1361*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); 1362*8975f5c5SAndroid Build Coastguard Worker l_glIsProgramPipeline = 1363*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); 1364*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramPipelineiv = 1365*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); 1366*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1i = 1367*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); 1368*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2i = 1369*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); 1370*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3i = 1371*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); 1372*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4i = 1373*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); 1374*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1ui = 1375*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); 1376*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2ui = 1377*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); 1378*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3ui = 1379*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); 1380*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4ui = 1381*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); 1382*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1f = 1383*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); 1384*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2f = 1385*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); 1386*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3f = 1387*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); 1388*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4f = 1389*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); 1390*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1iv = 1391*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); 1392*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2iv = 1393*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); 1394*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3iv = 1395*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); 1396*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4iv = 1397*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); 1398*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1uiv = 1399*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); 1400*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2uiv = 1401*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); 1402*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3uiv = 1403*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); 1404*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4uiv = 1405*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); 1406*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1fv = 1407*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); 1408*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2fv = 1409*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); 1410*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3fv = 1411*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); 1412*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4fv = 1413*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); 1414*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix2fv = 1415*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); 1416*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix3fv = 1417*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); 1418*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix4fv = 1419*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); 1420*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( 1421*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix2x3fv")); 1422*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( 1423*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix3x2fv")); 1424*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( 1425*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix2x4fv")); 1426*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( 1427*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix4x2fv")); 1428*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( 1429*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix3x4fv")); 1430*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( 1431*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix4x3fv")); 1432*8975f5c5SAndroid Build Coastguard Worker l_glValidateProgramPipeline = 1433*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); 1434*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( 1435*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetProgramPipelineInfoLog")); 1436*8975f5c5SAndroid Build Coastguard Worker l_glBindImageTexture = 1437*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); 1438*8975f5c5SAndroid Build Coastguard Worker l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); 1439*8975f5c5SAndroid Build Coastguard Worker l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); 1440*8975f5c5SAndroid Build Coastguard Worker l_glMemoryBarrierByRegion = 1441*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); 1442*8975f5c5SAndroid Build Coastguard Worker l_glTexStorage2DMultisample = 1443*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); 1444*8975f5c5SAndroid Build Coastguard Worker l_glGetMultisamplefv = 1445*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); 1446*8975f5c5SAndroid Build Coastguard Worker l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); 1447*8975f5c5SAndroid Build Coastguard Worker l_glGetTexLevelParameteriv = 1448*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); 1449*8975f5c5SAndroid Build Coastguard Worker l_glGetTexLevelParameterfv = 1450*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); 1451*8975f5c5SAndroid Build Coastguard Worker l_glBindVertexBuffer = 1452*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); 1453*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribFormat = 1454*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); 1455*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribIFormat = 1456*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); 1457*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribBinding = 1458*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); 1459*8975f5c5SAndroid Build Coastguard Worker l_glVertexBindingDivisor = 1460*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); 1461*8975f5c5SAndroid Build Coastguard Worker l_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier")); 1462*8975f5c5SAndroid Build Coastguard Worker l_glCopyImageSubData = 1463*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData")); 1464*8975f5c5SAndroid Build Coastguard Worker l_glDebugMessageControl = 1465*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl")); 1466*8975f5c5SAndroid Build Coastguard Worker l_glDebugMessageInsert = 1467*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert")); 1468*8975f5c5SAndroid Build Coastguard Worker l_glDebugMessageCallback = 1469*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback")); 1470*8975f5c5SAndroid Build Coastguard Worker l_glGetDebugMessageLog = 1471*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog")); 1472*8975f5c5SAndroid Build Coastguard Worker l_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup")); 1473*8975f5c5SAndroid Build Coastguard Worker l_glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup")); 1474*8975f5c5SAndroid Build Coastguard Worker l_glObjectLabel = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel")); 1475*8975f5c5SAndroid Build Coastguard Worker l_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel")); 1476*8975f5c5SAndroid Build Coastguard Worker l_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel")); 1477*8975f5c5SAndroid Build Coastguard Worker l_glGetObjectPtrLabel = 1478*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel")); 1479*8975f5c5SAndroid Build Coastguard Worker l_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); 1480*8975f5c5SAndroid Build Coastguard Worker l_glEnablei = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei")); 1481*8975f5c5SAndroid Build Coastguard Worker l_glDisablei = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei")); 1482*8975f5c5SAndroid Build Coastguard Worker l_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi")); 1483*8975f5c5SAndroid Build Coastguard Worker l_glBlendEquationSeparatei = 1484*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei")); 1485*8975f5c5SAndroid Build Coastguard Worker l_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci")); 1486*8975f5c5SAndroid Build Coastguard Worker l_glBlendFuncSeparatei = 1487*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei")); 1488*8975f5c5SAndroid Build Coastguard Worker l_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski")); 1489*8975f5c5SAndroid Build Coastguard Worker l_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi")); 1490*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsBaseVertex = 1491*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex")); 1492*8975f5c5SAndroid Build Coastguard Worker l_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>( 1493*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawRangeElementsBaseVertex")); 1494*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertex = 1495*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>( 1496*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawElementsInstancedBaseVertex")); 1497*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexture = 1498*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture")); 1499*8975f5c5SAndroid Build Coastguard Worker l_glPrimitiveBoundingBox = 1500*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox")); 1501*8975f5c5SAndroid Build Coastguard Worker l_glGetGraphicsResetStatus = 1502*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus")); 1503*8975f5c5SAndroid Build Coastguard Worker l_glReadnPixels = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels")); 1504*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv")); 1505*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv")); 1506*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv")); 1507*8975f5c5SAndroid Build Coastguard Worker l_glMinSampleShading = 1508*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading")); 1509*8975f5c5SAndroid Build Coastguard Worker l_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri")); 1510*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv")); 1511*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterIuiv = 1512*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv")); 1513*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterIiv = 1514*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv")); 1515*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterIuiv = 1516*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv")); 1517*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterIiv = 1518*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv")); 1519*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterIuiv = 1520*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv")); 1521*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIiv = 1522*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv")); 1523*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIuiv = 1524*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv")); 1525*8975f5c5SAndroid Build Coastguard Worker l_glTexBuffer = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer")); 1526*8975f5c5SAndroid Build Coastguard Worker l_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange")); 1527*8975f5c5SAndroid Build Coastguard Worker l_glTexStorage3DMultisample = 1528*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample")); 1529*8975f5c5SAndroid Build Coastguard Worker l_glBeginPerfMonitorAMD = 1530*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBEGINPERFMONITORAMDPROC>(loadProc("glBeginPerfMonitorAMD")); 1531*8975f5c5SAndroid Build Coastguard Worker l_glDeletePerfMonitorsAMD = 1532*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETEPERFMONITORSAMDPROC>(loadProc("glDeletePerfMonitorsAMD")); 1533*8975f5c5SAndroid Build Coastguard Worker l_glEndPerfMonitorAMD = 1534*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLENDPERFMONITORAMDPROC>(loadProc("glEndPerfMonitorAMD")); 1535*8975f5c5SAndroid Build Coastguard Worker l_glGenPerfMonitorsAMD = 1536*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENPERFMONITORSAMDPROC>(loadProc("glGenPerfMonitorsAMD")); 1537*8975f5c5SAndroid Build Coastguard Worker l_glGetPerfMonitorCounterDataAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERDATAAMDPROC>( 1538*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetPerfMonitorCounterDataAMD")); 1539*8975f5c5SAndroid Build Coastguard Worker l_glGetPerfMonitorCounterInfoAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERINFOAMDPROC>( 1540*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetPerfMonitorCounterInfoAMD")); 1541*8975f5c5SAndroid Build Coastguard Worker l_glGetPerfMonitorCounterStringAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC>( 1542*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetPerfMonitorCounterStringAMD")); 1543*8975f5c5SAndroid Build Coastguard Worker l_glGetPerfMonitorCountersAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSAMDPROC>( 1544*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetPerfMonitorCountersAMD")); 1545*8975f5c5SAndroid Build Coastguard Worker l_glGetPerfMonitorGroupStringAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSTRINGAMDPROC>( 1546*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetPerfMonitorGroupStringAMD")); 1547*8975f5c5SAndroid Build Coastguard Worker l_glGetPerfMonitorGroupsAMD = 1548*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPERFMONITORGROUPSAMDPROC>(loadProc("glGetPerfMonitorGroupsAMD")); 1549*8975f5c5SAndroid Build Coastguard Worker l_glSelectPerfMonitorCountersAMD = reinterpret_cast<PFNGLSELECTPERFMONITORCOUNTERSAMDPROC>( 1550*8975f5c5SAndroid Build Coastguard Worker loadProc("glSelectPerfMonitorCountersAMD")); 1551*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysInstancedBaseInstanceANGLE = 1552*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( 1553*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawArraysInstancedBaseInstanceANGLE")); 1554*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = 1555*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( 1556*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); 1557*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawArraysInstancedBaseInstanceANGLE = 1558*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( 1559*8975f5c5SAndroid Build Coastguard Worker loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); 1560*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = 1561*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( 1562*8975f5c5SAndroid Build Coastguard Worker loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); 1563*8975f5c5SAndroid Build Coastguard Worker l_glBlobCacheCallbacksANGLE = 1564*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLOBCACHECALLBACKSANGLEPROC>(loadProc("glBlobCacheCallbacksANGLE")); 1565*8975f5c5SAndroid Build Coastguard Worker l_glGetPointervANGLE = 1566*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPOINTERVANGLEPROC>(loadProc("glGetPointervANGLE")); 1567*8975f5c5SAndroid Build Coastguard Worker l_glCopySubTexture3DANGLE = 1568*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); 1569*8975f5c5SAndroid Build Coastguard Worker l_glCopyTexture3DANGLE = 1570*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); 1571*8975f5c5SAndroid Build Coastguard Worker l_glBlitFramebufferANGLE = 1572*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); 1573*8975f5c5SAndroid Build Coastguard Worker l_glRenderbufferStorageMultisampleANGLE = 1574*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( 1575*8975f5c5SAndroid Build Coastguard Worker loadProc("glRenderbufferStorageMultisampleANGLE")); 1576*8975f5c5SAndroid Build Coastguard Worker l_glGetCompressedTexImageANGLE = reinterpret_cast<PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC>( 1577*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetCompressedTexImageANGLE")); 1578*8975f5c5SAndroid Build Coastguard Worker l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>( 1579*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetRenderbufferImageANGLE")); 1580*8975f5c5SAndroid Build Coastguard Worker l_glGetTexImageANGLE = 1581*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE")); 1582*8975f5c5SAndroid Build Coastguard Worker l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( 1583*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTexLevelParameterfvANGLE")); 1584*8975f5c5SAndroid Build Coastguard Worker l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( 1585*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTexLevelParameterivANGLE")); 1586*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysInstancedANGLE = 1587*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); 1588*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( 1589*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawElementsInstancedANGLE")); 1590*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribDivisorANGLE = 1591*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); 1592*8975f5c5SAndroid Build Coastguard Worker l_glLogicOpANGLE = reinterpret_cast<PFNGLLOGICOPANGLEPROC>(loadProc("glLogicOpANGLE")); 1593*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>( 1594*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexStorageMemFlags2DANGLE")); 1595*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMemFlags2DMultisampleANGLE = 1596*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>( 1597*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexStorageMemFlags2DMultisampleANGLE")); 1598*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>( 1599*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexStorageMemFlags3DANGLE")); 1600*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMemFlags3DMultisampleANGLE = 1601*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>( 1602*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexStorageMemFlags3DMultisampleANGLE")); 1603*8975f5c5SAndroid Build Coastguard Worker l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>( 1604*8975f5c5SAndroid Build Coastguard Worker loadProc("glImportMemoryZirconHandleANGLE")); 1605*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawArraysANGLE = 1606*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); 1607*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( 1608*8975f5c5SAndroid Build Coastguard Worker loadProc("glMultiDrawArraysInstancedANGLE")); 1609*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawElementsANGLE = 1610*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); 1611*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawElementsInstancedANGLE = 1612*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( 1613*8975f5c5SAndroid Build Coastguard Worker loadProc("glMultiDrawElementsInstancedANGLE")); 1614*8975f5c5SAndroid Build Coastguard Worker l_glPolygonModeANGLE = 1615*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPOLYGONMODEANGLEPROC>(loadProc("glPolygonModeANGLE")); 1616*8975f5c5SAndroid Build Coastguard Worker l_glProvokingVertexANGLE = 1617*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); 1618*8975f5c5SAndroid Build Coastguard Worker l_glDisableExtensionANGLE = 1619*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE")); 1620*8975f5c5SAndroid Build Coastguard Worker l_glRequestExtensionANGLE = 1621*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); 1622*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexImage2DRobustANGLE = 1623*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( 1624*8975f5c5SAndroid Build Coastguard Worker loadProc("glCompressedTexImage2DRobustANGLE")); 1625*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexImage3DRobustANGLE = 1626*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( 1627*8975f5c5SAndroid Build Coastguard Worker loadProc("glCompressedTexImage3DRobustANGLE")); 1628*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexSubImage2DRobustANGLE = 1629*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( 1630*8975f5c5SAndroid Build Coastguard Worker loadProc("glCompressedTexSubImage2DRobustANGLE")); 1631*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexSubImage3DRobustANGLE = 1632*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( 1633*8975f5c5SAndroid Build Coastguard Worker loadProc("glCompressedTexSubImage3DRobustANGLE")); 1634*8975f5c5SAndroid Build Coastguard Worker l_glGetActiveUniformBlockivRobustANGLE = 1635*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( 1636*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetActiveUniformBlockivRobustANGLE")); 1637*8975f5c5SAndroid Build Coastguard Worker l_glGetBooleani_vRobustANGLE = 1638*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); 1639*8975f5c5SAndroid Build Coastguard Worker l_glGetBooleanvRobustANGLE = 1640*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); 1641*8975f5c5SAndroid Build Coastguard Worker l_glGetBufferParameteri64vRobustANGLE = 1642*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( 1643*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetBufferParameteri64vRobustANGLE")); 1644*8975f5c5SAndroid Build Coastguard Worker l_glGetBufferParameterivRobustANGLE = 1645*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( 1646*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetBufferParameterivRobustANGLE")); 1647*8975f5c5SAndroid Build Coastguard Worker l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( 1648*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetBufferPointervRobustANGLE")); 1649*8975f5c5SAndroid Build Coastguard Worker l_glGetFloatvRobustANGLE = 1650*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); 1651*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameterivRobustANGLE = 1652*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( 1653*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); 1654*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferParameterivRobustANGLE = 1655*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( 1656*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferParameterivRobustANGLE")); 1657*8975f5c5SAndroid Build Coastguard Worker l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( 1658*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetInteger64i_vRobustANGLE")); 1659*8975f5c5SAndroid Build Coastguard Worker l_glGetInteger64vRobustANGLE = 1660*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); 1661*8975f5c5SAndroid Build Coastguard Worker l_glGetIntegeri_vRobustANGLE = 1662*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); 1663*8975f5c5SAndroid Build Coastguard Worker l_glGetIntegervRobustANGLE = 1664*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); 1665*8975f5c5SAndroid Build Coastguard Worker l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( 1666*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetInternalformativRobustANGLE")); 1667*8975f5c5SAndroid Build Coastguard Worker l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( 1668*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetMultisamplefvRobustANGLE")); 1669*8975f5c5SAndroid Build Coastguard Worker l_glGetPointervRobustANGLERobustANGLE = 1670*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( 1671*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetPointervRobustANGLERobustANGLE")); 1672*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramInterfaceivRobustANGLE = 1673*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( 1674*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetProgramInterfaceivRobustANGLE")); 1675*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramivRobustANGLE = 1676*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); 1677*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( 1678*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetQueryObjecti64vRobustANGLE")); 1679*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( 1680*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetQueryObjectivRobustANGLE")); 1681*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( 1682*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetQueryObjectui64vRobustANGLE")); 1683*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( 1684*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetQueryObjectuivRobustANGLE")); 1685*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryivRobustANGLE = 1686*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); 1687*8975f5c5SAndroid Build Coastguard Worker l_glGetRenderbufferParameterivRobustANGLE = 1688*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( 1689*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetRenderbufferParameterivRobustANGLE")); 1690*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIivRobustANGLE = 1691*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( 1692*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetSamplerParameterIivRobustANGLE")); 1693*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIuivRobustANGLE = 1694*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( 1695*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetSamplerParameterIuivRobustANGLE")); 1696*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterfvRobustANGLE = 1697*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( 1698*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetSamplerParameterfvRobustANGLE")); 1699*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterivRobustANGLE = 1700*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( 1701*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetSamplerParameterivRobustANGLE")); 1702*8975f5c5SAndroid Build Coastguard Worker l_glGetShaderivRobustANGLE = 1703*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); 1704*8975f5c5SAndroid Build Coastguard Worker l_glGetTexLevelParameterfvRobustANGLE = 1705*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( 1706*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTexLevelParameterfvRobustANGLE")); 1707*8975f5c5SAndroid Build Coastguard Worker l_glGetTexLevelParameterivRobustANGLE = 1708*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( 1709*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTexLevelParameterivRobustANGLE")); 1710*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( 1711*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTexParameterIivRobustANGLE")); 1712*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( 1713*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTexParameterIuivRobustANGLE")); 1714*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( 1715*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTexParameterfvRobustANGLE")); 1716*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( 1717*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTexParameterivRobustANGLE")); 1718*8975f5c5SAndroid Build Coastguard Worker l_glGetUniformfvRobustANGLE = 1719*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); 1720*8975f5c5SAndroid Build Coastguard Worker l_glGetUniformivRobustANGLE = 1721*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); 1722*8975f5c5SAndroid Build Coastguard Worker l_glGetUniformuivRobustANGLE = 1723*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); 1724*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( 1725*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetVertexAttribIivRobustANGLE")); 1726*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( 1727*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetVertexAttribIuivRobustANGLE")); 1728*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribPointervRobustANGLE = 1729*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( 1730*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetVertexAttribPointervRobustANGLE")); 1731*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( 1732*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetVertexAttribfvRobustANGLE")); 1733*8975f5c5SAndroid Build Coastguard Worker l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( 1734*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetVertexAttribivRobustANGLE")); 1735*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformfvRobustANGLE = 1736*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); 1737*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformivRobustANGLE = 1738*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); 1739*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( 1740*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetnUniformuivRobustANGLE")); 1741*8975f5c5SAndroid Build Coastguard Worker l_glReadPixelsRobustANGLE = 1742*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); 1743*8975f5c5SAndroid Build Coastguard Worker l_glReadnPixelsRobustANGLE = 1744*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); 1745*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( 1746*8975f5c5SAndroid Build Coastguard Worker loadProc("glSamplerParameterIivRobustANGLE")); 1747*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterIuivRobustANGLE = 1748*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( 1749*8975f5c5SAndroid Build Coastguard Worker loadProc("glSamplerParameterIuivRobustANGLE")); 1750*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( 1751*8975f5c5SAndroid Build Coastguard Worker loadProc("glSamplerParameterfvRobustANGLE")); 1752*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( 1753*8975f5c5SAndroid Build Coastguard Worker loadProc("glSamplerParameterivRobustANGLE")); 1754*8975f5c5SAndroid Build Coastguard Worker l_glTexImage2DRobustANGLE = 1755*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); 1756*8975f5c5SAndroid Build Coastguard Worker l_glTexImage3DRobustANGLE = 1757*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); 1758*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( 1759*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexParameterIivRobustANGLE")); 1760*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( 1761*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexParameterIuivRobustANGLE")); 1762*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( 1763*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexParameterfvRobustANGLE")); 1764*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( 1765*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexParameterivRobustANGLE")); 1766*8975f5c5SAndroid Build Coastguard Worker l_glTexSubImage2DRobustANGLE = 1767*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); 1768*8975f5c5SAndroid Build Coastguard Worker l_glTexSubImage3DRobustANGLE = 1769*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); 1770*8975f5c5SAndroid Build Coastguard Worker l_glImportSemaphoreZirconHandleANGLE = 1771*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>( 1772*8975f5c5SAndroid Build Coastguard Worker loadProc("glImportSemaphoreZirconHandleANGLE")); 1773*8975f5c5SAndroid Build Coastguard Worker l_glBeginPixelLocalStorageANGLE = reinterpret_cast<PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC>( 1774*8975f5c5SAndroid Build Coastguard Worker loadProc("glBeginPixelLocalStorageANGLE")); 1775*8975f5c5SAndroid Build Coastguard Worker l_glEndPixelLocalStorageANGLE = reinterpret_cast<PFNGLENDPIXELLOCALSTORAGEANGLEPROC>( 1776*8975f5c5SAndroid Build Coastguard Worker loadProc("glEndPixelLocalStorageANGLE")); 1777*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferMemorylessPixelLocalStorageANGLE = 1778*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC>( 1779*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferMemorylessPixelLocalStorageANGLE")); 1780*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalClearValuefvANGLE = 1781*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC>( 1782*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferPixelLocalClearValuefvANGLE")); 1783*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalClearValueivANGLE = 1784*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC>( 1785*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferPixelLocalClearValueivANGLE")); 1786*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalClearValueuivANGLE = 1787*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC>( 1788*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferPixelLocalClearValueuivANGLE")); 1789*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalStorageInterruptANGLE = 1790*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC>( 1791*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferPixelLocalStorageInterruptANGLE")); 1792*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferPixelLocalStorageRestoreANGLE = 1793*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC>( 1794*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferPixelLocalStorageRestoreANGLE")); 1795*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexturePixelLocalStorageANGLE = 1796*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC>( 1797*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferTexturePixelLocalStorageANGLE")); 1798*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterfvANGLE = 1799*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC>( 1800*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferPixelLocalStorageParameterfvANGLE")); 1801*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE = 1802*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC>( 1803*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferPixelLocalStorageParameterfvRobustANGLE")); 1804*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterivANGLE = 1805*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC>( 1806*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferPixelLocalStorageParameterivANGLE")); 1807*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE = 1808*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC>( 1809*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferPixelLocalStorageParameterivRobustANGLE")); 1810*8975f5c5SAndroid Build Coastguard Worker l_glPixelLocalStorageBarrierANGLE = reinterpret_cast<PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC>( 1811*8975f5c5SAndroid Build Coastguard Worker loadProc("glPixelLocalStorageBarrierANGLE")); 1812*8975f5c5SAndroid Build Coastguard Worker l_glInvalidateTextureANGLE = 1813*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); 1814*8975f5c5SAndroid Build Coastguard Worker l_glTexImage2DExternalANGLE = 1815*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); 1816*8975f5c5SAndroid Build Coastguard Worker l_glGetMultisamplefvANGLE = 1817*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); 1818*8975f5c5SAndroid Build Coastguard Worker l_glSampleMaskiANGLE = 1819*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); 1820*8975f5c5SAndroid Build Coastguard Worker l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( 1821*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexStorage2DMultisampleANGLE")); 1822*8975f5c5SAndroid Build Coastguard Worker l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( 1823*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetTranslatedShaderSourceANGLE")); 1824*8975f5c5SAndroid Build Coastguard Worker l_glAcquireTexturesANGLE = 1825*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLACQUIRETEXTURESANGLEPROC>(loadProc("glAcquireTexturesANGLE")); 1826*8975f5c5SAndroid Build Coastguard Worker l_glReleaseTexturesANGLE = 1827*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLRELEASETEXTURESANGLEPROC>(loadProc("glReleaseTexturesANGLE")); 1828*8975f5c5SAndroid Build Coastguard Worker l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( 1829*8975f5c5SAndroid Build Coastguard Worker loadProc("glBindUniformLocationCHROMIUM")); 1830*8975f5c5SAndroid Build Coastguard Worker l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( 1831*8975f5c5SAndroid Build Coastguard Worker loadProc("glCompressedCopyTextureCHROMIUM")); 1832*8975f5c5SAndroid Build Coastguard Worker l_glCopySubTextureCHROMIUM = 1833*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); 1834*8975f5c5SAndroid Build Coastguard Worker l_glCopyTextureCHROMIUM = 1835*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); 1836*8975f5c5SAndroid Build Coastguard Worker l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( 1837*8975f5c5SAndroid Build Coastguard Worker loadProc("glCoverageModulationCHROMIUM")); 1838*8975f5c5SAndroid Build Coastguard Worker l_glLoseContextCHROMIUM = 1839*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); 1840*8975f5c5SAndroid Build Coastguard Worker l_glEGLImageTargetTexStorageEXT = reinterpret_cast<PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC>( 1841*8975f5c5SAndroid Build Coastguard Worker loadProc("glEGLImageTargetTexStorageEXT")); 1842*8975f5c5SAndroid Build Coastguard Worker l_glEGLImageTargetTextureStorageEXT = 1843*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC>( 1844*8975f5c5SAndroid Build Coastguard Worker loadProc("glEGLImageTargetTextureStorageEXT")); 1845*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysInstancedBaseInstanceEXT = 1846*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC>( 1847*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawArraysInstancedBaseInstanceEXT")); 1848*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseInstanceEXT = 1849*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC>( 1850*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawElementsInstancedBaseInstanceEXT")); 1851*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexBaseInstanceEXT = 1852*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC>( 1853*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawElementsInstancedBaseVertexBaseInstanceEXT")); 1854*8975f5c5SAndroid Build Coastguard Worker l_glBindFragDataLocationEXT = 1855*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); 1856*8975f5c5SAndroid Build Coastguard Worker l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( 1857*8975f5c5SAndroid Build Coastguard Worker loadProc("glBindFragDataLocationIndexedEXT")); 1858*8975f5c5SAndroid Build Coastguard Worker l_glGetFragDataIndexEXT = 1859*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); 1860*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramResourceLocationIndexEXT = 1861*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( 1862*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetProgramResourceLocationIndexEXT")); 1863*8975f5c5SAndroid Build Coastguard Worker l_glBufferStorageEXT = 1864*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT")); 1865*8975f5c5SAndroid Build Coastguard Worker l_glClearTexImageEXT = 1866*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCLEARTEXIMAGEEXTPROC>(loadProc("glClearTexImageEXT")); 1867*8975f5c5SAndroid Build Coastguard Worker l_glClearTexSubImageEXT = 1868*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCLEARTEXSUBIMAGEEXTPROC>(loadProc("glClearTexSubImageEXT")); 1869*8975f5c5SAndroid Build Coastguard Worker l_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT")); 1870*8975f5c5SAndroid Build Coastguard Worker l_glCopyImageSubDataEXT = 1871*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT")); 1872*8975f5c5SAndroid Build Coastguard Worker l_glGetObjectLabelEXT = 1873*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT")); 1874*8975f5c5SAndroid Build Coastguard Worker l_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT")); 1875*8975f5c5SAndroid Build Coastguard Worker l_glInsertEventMarkerEXT = 1876*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); 1877*8975f5c5SAndroid Build Coastguard Worker l_glPopGroupMarkerEXT = 1878*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); 1879*8975f5c5SAndroid Build Coastguard Worker l_glPushGroupMarkerEXT = 1880*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); 1881*8975f5c5SAndroid Build Coastguard Worker l_glDiscardFramebufferEXT = 1882*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); 1883*8975f5c5SAndroid Build Coastguard Worker l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); 1884*8975f5c5SAndroid Build Coastguard Worker l_glDeleteQueriesEXT = 1885*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); 1886*8975f5c5SAndroid Build Coastguard Worker l_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); 1887*8975f5c5SAndroid Build Coastguard Worker l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); 1888*8975f5c5SAndroid Build Coastguard Worker l_glGetInteger64vEXT = 1889*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT")); 1890*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryObjecti64vEXT = 1891*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); 1892*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryObjectivEXT = 1893*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); 1894*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryObjectui64vEXT = 1895*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); 1896*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryObjectuivEXT = 1897*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); 1898*8975f5c5SAndroid Build Coastguard Worker l_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); 1899*8975f5c5SAndroid Build Coastguard Worker l_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); 1900*8975f5c5SAndroid Build Coastguard Worker l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); 1901*8975f5c5SAndroid Build Coastguard Worker l_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); 1902*8975f5c5SAndroid Build Coastguard Worker l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>( 1903*8975f5c5SAndroid Build Coastguard Worker loadProc("glBlendEquationSeparateiEXT")); 1904*8975f5c5SAndroid Build Coastguard Worker l_glBlendEquationiEXT = 1905*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT")); 1906*8975f5c5SAndroid Build Coastguard Worker l_glBlendFuncSeparateiEXT = 1907*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT")); 1908*8975f5c5SAndroid Build Coastguard Worker l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT")); 1909*8975f5c5SAndroid Build Coastguard Worker l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT")); 1910*8975f5c5SAndroid Build Coastguard Worker l_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT")); 1911*8975f5c5SAndroid Build Coastguard Worker l_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT")); 1912*8975f5c5SAndroid Build Coastguard Worker l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT")); 1913*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>( 1914*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawElementsBaseVertexEXT")); 1915*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexEXT = 1916*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>( 1917*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawElementsInstancedBaseVertexEXT")); 1918*8975f5c5SAndroid Build Coastguard Worker l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>( 1919*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawRangeElementsBaseVertexEXT")); 1920*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>( 1921*8975f5c5SAndroid Build Coastguard Worker loadProc("glMultiDrawElementsBaseVertexEXT")); 1922*8975f5c5SAndroid Build Coastguard Worker l_glBufferStorageExternalEXT = 1923*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT")); 1924*8975f5c5SAndroid Build Coastguard Worker l_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>( 1925*8975f5c5SAndroid Build Coastguard Worker loadProc("glNamedBufferStorageExternalEXT")); 1926*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTextureEXT = 1927*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); 1928*8975f5c5SAndroid Build Coastguard Worker l_glDrawArraysInstancedEXT = 1929*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); 1930*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedEXT = 1931*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); 1932*8975f5c5SAndroid Build Coastguard Worker l_glVertexAttribDivisorEXT = 1933*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); 1934*8975f5c5SAndroid Build Coastguard Worker l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( 1935*8975f5c5SAndroid Build Coastguard Worker loadProc("glFlushMappedBufferRangeEXT")); 1936*8975f5c5SAndroid Build Coastguard Worker l_glMapBufferRangeEXT = 1937*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); 1938*8975f5c5SAndroid Build Coastguard Worker l_glBufferStorageMemEXT = 1939*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); 1940*8975f5c5SAndroid Build Coastguard Worker l_glCreateMemoryObjectsEXT = 1941*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); 1942*8975f5c5SAndroid Build Coastguard Worker l_glDeleteMemoryObjectsEXT = 1943*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); 1944*8975f5c5SAndroid Build Coastguard Worker l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( 1945*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetMemoryObjectParameterivEXT")); 1946*8975f5c5SAndroid Build Coastguard Worker l_glGetUnsignedBytei_vEXT = 1947*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); 1948*8975f5c5SAndroid Build Coastguard Worker l_glGetUnsignedBytevEXT = 1949*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); 1950*8975f5c5SAndroid Build Coastguard Worker l_glIsMemoryObjectEXT = 1951*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); 1952*8975f5c5SAndroid Build Coastguard Worker l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( 1953*8975f5c5SAndroid Build Coastguard Worker loadProc("glMemoryObjectParameterivEXT")); 1954*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMem2DEXT = 1955*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); 1956*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( 1957*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexStorageMem2DMultisampleEXT")); 1958*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMem3DEXT = 1959*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); 1960*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( 1961*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexStorageMem3DMultisampleEXT")); 1962*8975f5c5SAndroid Build Coastguard Worker l_glImportMemoryFdEXT = 1963*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); 1964*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC>( 1965*8975f5c5SAndroid Build Coastguard Worker loadProc("glMultiDrawArraysIndirectEXT")); 1966*8975f5c5SAndroid Build Coastguard Worker l_glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC>( 1967*8975f5c5SAndroid Build Coastguard Worker loadProc("glMultiDrawElementsIndirectEXT")); 1968*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexture2DMultisampleEXT = 1969*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>( 1970*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferTexture2DMultisampleEXT")); 1971*8975f5c5SAndroid Build Coastguard Worker l_glRenderbufferStorageMultisampleEXT = 1972*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>( 1973*8975f5c5SAndroid Build Coastguard Worker loadProc("glRenderbufferStorageMultisampleEXT")); 1974*8975f5c5SAndroid Build Coastguard Worker l_glPolygonOffsetClampEXT = 1975*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPOLYGONOFFSETCLAMPEXTPROC>(loadProc("glPolygonOffsetClampEXT")); 1976*8975f5c5SAndroid Build Coastguard Worker l_glPrimitiveBoundingBoxEXT = 1977*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT")); 1978*8975f5c5SAndroid Build Coastguard Worker l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( 1979*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetGraphicsResetStatusEXT")); 1980*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformfvEXT = 1981*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); 1982*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformivEXT = 1983*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); 1984*8975f5c5SAndroid Build Coastguard Worker l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); 1985*8975f5c5SAndroid Build Coastguard Worker l_glDeleteSemaphoresEXT = 1986*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); 1987*8975f5c5SAndroid Build Coastguard Worker l_glGenSemaphoresEXT = 1988*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); 1989*8975f5c5SAndroid Build Coastguard Worker l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( 1990*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetSemaphoreParameterui64vEXT")); 1991*8975f5c5SAndroid Build Coastguard Worker l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); 1992*8975f5c5SAndroid Build Coastguard Worker l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( 1993*8975f5c5SAndroid Build Coastguard Worker loadProc("glSemaphoreParameterui64vEXT")); 1994*8975f5c5SAndroid Build Coastguard Worker l_glSignalSemaphoreEXT = 1995*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); 1996*8975f5c5SAndroid Build Coastguard Worker l_glWaitSemaphoreEXT = 1997*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); 1998*8975f5c5SAndroid Build Coastguard Worker l_glImportSemaphoreFdEXT = 1999*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); 2000*8975f5c5SAndroid Build Coastguard Worker l_glActiveShaderProgramEXT = 2001*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT")); 2002*8975f5c5SAndroid Build Coastguard Worker l_glBindProgramPipelineEXT = 2003*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT")); 2004*8975f5c5SAndroid Build Coastguard Worker l_glCreateShaderProgramvEXT = 2005*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT")); 2006*8975f5c5SAndroid Build Coastguard Worker l_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>( 2007*8975f5c5SAndroid Build Coastguard Worker loadProc("glDeleteProgramPipelinesEXT")); 2008*8975f5c5SAndroid Build Coastguard Worker l_glGenProgramPipelinesEXT = 2009*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT")); 2010*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>( 2011*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetProgramPipelineInfoLogEXT")); 2012*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramPipelineivEXT = 2013*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT")); 2014*8975f5c5SAndroid Build Coastguard Worker l_glIsProgramPipelineEXT = 2015*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT")); 2016*8975f5c5SAndroid Build Coastguard Worker l_glProgramParameteriEXT = 2017*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT")); 2018*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1fEXT = 2019*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT")); 2020*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1fvEXT = 2021*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT")); 2022*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1iEXT = 2023*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT")); 2024*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1ivEXT = 2025*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT")); 2026*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1uiEXT = 2027*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT")); 2028*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform1uivEXT = 2029*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT")); 2030*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2fEXT = 2031*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT")); 2032*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2fvEXT = 2033*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT")); 2034*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2iEXT = 2035*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT")); 2036*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2ivEXT = 2037*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT")); 2038*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2uiEXT = 2039*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT")); 2040*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform2uivEXT = 2041*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT")); 2042*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3fEXT = 2043*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT")); 2044*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3fvEXT = 2045*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT")); 2046*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3iEXT = 2047*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT")); 2048*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3ivEXT = 2049*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT")); 2050*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3uiEXT = 2051*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT")); 2052*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform3uivEXT = 2053*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT")); 2054*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4fEXT = 2055*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT")); 2056*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4fvEXT = 2057*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT")); 2058*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4iEXT = 2059*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT")); 2060*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4ivEXT = 2061*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT")); 2062*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4uiEXT = 2063*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT")); 2064*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniform4uivEXT = 2065*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT")); 2066*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>( 2067*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix2fvEXT")); 2068*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>( 2069*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix2x3fvEXT")); 2070*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>( 2071*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix2x4fvEXT")); 2072*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>( 2073*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix3fvEXT")); 2074*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>( 2075*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix3x2fvEXT")); 2076*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>( 2077*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix3x4fvEXT")); 2078*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>( 2079*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix4fvEXT")); 2080*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>( 2081*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix4x2fvEXT")); 2082*8975f5c5SAndroid Build Coastguard Worker l_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>( 2083*8975f5c5SAndroid Build Coastguard Worker loadProc("glProgramUniformMatrix4x3fvEXT")); 2084*8975f5c5SAndroid Build Coastguard Worker l_glUseProgramStagesEXT = 2085*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT")); 2086*8975f5c5SAndroid Build Coastguard Worker l_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>( 2087*8975f5c5SAndroid Build Coastguard Worker loadProc("glValidateProgramPipelineEXT")); 2088*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>( 2089*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferFetchBarrierEXT")); 2090*8975f5c5SAndroid Build Coastguard Worker l_glPatchParameteriEXT = 2091*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT")); 2092*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>( 2093*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetSamplerParameterIivEXT")); 2094*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>( 2095*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetSamplerParameterIuivEXT")); 2096*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterIivEXT = 2097*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT")); 2098*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterIuivEXT = 2099*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT")); 2100*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterIivEXT = 2101*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT")); 2102*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterIuivEXT = 2103*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT")); 2104*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterIivEXT = 2105*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT")); 2106*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterIuivEXT = 2107*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT")); 2108*8975f5c5SAndroid Build Coastguard Worker l_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT")); 2109*8975f5c5SAndroid Build Coastguard Worker l_glTexBufferRangeEXT = 2110*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT")); 2111*8975f5c5SAndroid Build Coastguard Worker l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); 2112*8975f5c5SAndroid Build Coastguard Worker l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); 2113*8975f5c5SAndroid Build Coastguard Worker l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); 2114*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageAttribs2DEXT = 2115*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSTORAGEATTRIBS2DEXTPROC>(loadProc("glTexStorageAttribs2DEXT")); 2116*8975f5c5SAndroid Build Coastguard Worker l_glTexStorageAttribs3DEXT = 2117*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSTORAGEATTRIBS3DEXTPROC>(loadProc("glTexStorageAttribs3DEXT")); 2118*8975f5c5SAndroid Build Coastguard Worker l_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR")); 2119*8975f5c5SAndroid Build Coastguard Worker l_glDebugMessageCallbackKHR = 2120*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); 2121*8975f5c5SAndroid Build Coastguard Worker l_glDebugMessageControlKHR = 2122*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); 2123*8975f5c5SAndroid Build Coastguard Worker l_glDebugMessageInsertKHR = 2124*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); 2125*8975f5c5SAndroid Build Coastguard Worker l_glGetDebugMessageLogKHR = 2126*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); 2127*8975f5c5SAndroid Build Coastguard Worker l_glGetObjectLabelKHR = 2128*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); 2129*8975f5c5SAndroid Build Coastguard Worker l_glGetObjectPtrLabelKHR = 2130*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); 2131*8975f5c5SAndroid Build Coastguard Worker l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); 2132*8975f5c5SAndroid Build Coastguard Worker l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); 2133*8975f5c5SAndroid Build Coastguard Worker l_glObjectPtrLabelKHR = 2134*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); 2135*8975f5c5SAndroid Build Coastguard Worker l_glPopDebugGroupKHR = 2136*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); 2137*8975f5c5SAndroid Build Coastguard Worker l_glPushDebugGroupKHR = 2138*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); 2139*8975f5c5SAndroid Build Coastguard Worker l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( 2140*8975f5c5SAndroid Build Coastguard Worker loadProc("glMaxShaderCompilerThreadsKHR")); 2141*8975f5c5SAndroid Build Coastguard Worker l_glGetGraphicsResetStatusKHR = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSKHRPROC>( 2142*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetGraphicsResetStatusKHR")); 2143*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformfvKHR = 2144*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETNUNIFORMFVKHRPROC>(loadProc("glGetnUniformfvKHR")); 2145*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformivKHR = 2146*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETNUNIFORMIVKHRPROC>(loadProc("glGetnUniformivKHR")); 2147*8975f5c5SAndroid Build Coastguard Worker l_glGetnUniformuivKHR = 2148*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETNUNIFORMUIVKHRPROC>(loadProc("glGetnUniformuivKHR")); 2149*8975f5c5SAndroid Build Coastguard Worker l_glReadnPixelsKHR = reinterpret_cast<PFNGLREADNPIXELSKHRPROC>(loadProc("glReadnPixelsKHR")); 2150*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferParameteriMESA = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIMESAPROC>( 2151*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferParameteriMESA")); 2152*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferParameterivMESA = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC>( 2153*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferParameterivMESA")); 2154*8975f5c5SAndroid Build Coastguard Worker l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); 2155*8975f5c5SAndroid Build Coastguard Worker l_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); 2156*8975f5c5SAndroid Build Coastguard Worker l_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); 2157*8975f5c5SAndroid Build Coastguard Worker l_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); 2158*8975f5c5SAndroid Build Coastguard Worker l_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); 2159*8975f5c5SAndroid Build Coastguard Worker l_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); 2160*8975f5c5SAndroid Build Coastguard Worker l_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); 2161*8975f5c5SAndroid Build Coastguard Worker l_glBlitFramebufferNV = 2162*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV")); 2163*8975f5c5SAndroid Build Coastguard Worker l_glPolygonModeNV = reinterpret_cast<PFNGLPOLYGONMODENVPROC>(loadProc("glPolygonModeNV")); 2164*8975f5c5SAndroid Build Coastguard Worker l_glEGLImageTargetRenderbufferStorageOES = 2165*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( 2166*8975f5c5SAndroid Build Coastguard Worker loadProc("glEGLImageTargetRenderbufferStorageOES")); 2167*8975f5c5SAndroid Build Coastguard Worker l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( 2168*8975f5c5SAndroid Build Coastguard Worker loadProc("glEGLImageTargetTexture2DOES")); 2169*8975f5c5SAndroid Build Coastguard Worker l_glCopyImageSubDataOES = 2170*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES")); 2171*8975f5c5SAndroid Build Coastguard Worker l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>( 2172*8975f5c5SAndroid Build Coastguard Worker loadProc("glBlendEquationSeparateiOES")); 2173*8975f5c5SAndroid Build Coastguard Worker l_glBlendEquationiOES = 2174*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES")); 2175*8975f5c5SAndroid Build Coastguard Worker l_glBlendFuncSeparateiOES = 2176*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES")); 2177*8975f5c5SAndroid Build Coastguard Worker l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES")); 2178*8975f5c5SAndroid Build Coastguard Worker l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES")); 2179*8975f5c5SAndroid Build Coastguard Worker l_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES")); 2180*8975f5c5SAndroid Build Coastguard Worker l_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES")); 2181*8975f5c5SAndroid Build Coastguard Worker l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES")); 2182*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>( 2183*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawElementsBaseVertexOES")); 2184*8975f5c5SAndroid Build Coastguard Worker l_glDrawElementsInstancedBaseVertexOES = 2185*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>( 2186*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawElementsInstancedBaseVertexOES")); 2187*8975f5c5SAndroid Build Coastguard Worker l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>( 2188*8975f5c5SAndroid Build Coastguard Worker loadProc("glDrawRangeElementsBaseVertexOES")); 2189*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTextureOES = 2190*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES")); 2191*8975f5c5SAndroid Build Coastguard Worker l_glGetProgramBinaryOES = 2192*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); 2193*8975f5c5SAndroid Build Coastguard Worker l_glProgramBinaryOES = 2194*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); 2195*8975f5c5SAndroid Build Coastguard Worker l_glGetBufferPointervOES = 2196*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); 2197*8975f5c5SAndroid Build Coastguard Worker l_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); 2198*8975f5c5SAndroid Build Coastguard Worker l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); 2199*8975f5c5SAndroid Build Coastguard Worker l_glPrimitiveBoundingBoxOES = 2200*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXOESPROC>(loadProc("glPrimitiveBoundingBoxOES")); 2201*8975f5c5SAndroid Build Coastguard Worker l_glMinSampleShadingOES = 2202*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES")); 2203*8975f5c5SAndroid Build Coastguard Worker l_glPatchParameteriOES = 2204*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPATCHPARAMETERIOESPROC>(loadProc("glPatchParameteriOES")); 2205*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexImage3DOES = 2206*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); 2207*8975f5c5SAndroid Build Coastguard Worker l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( 2208*8975f5c5SAndroid Build Coastguard Worker loadProc("glCompressedTexSubImage3DOES")); 2209*8975f5c5SAndroid Build Coastguard Worker l_glCopyTexSubImage3DOES = 2210*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); 2211*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexture3DOES = 2212*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); 2213*8975f5c5SAndroid Build Coastguard Worker l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); 2214*8975f5c5SAndroid Build Coastguard Worker l_glTexSubImage3DOES = 2215*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); 2216*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( 2217*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetSamplerParameterIivOES")); 2218*8975f5c5SAndroid Build Coastguard Worker l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( 2219*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetSamplerParameterIuivOES")); 2220*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterIivOES = 2221*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); 2222*8975f5c5SAndroid Build Coastguard Worker l_glGetTexParameterIuivOES = 2223*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); 2224*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterIivOES = 2225*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); 2226*8975f5c5SAndroid Build Coastguard Worker l_glSamplerParameterIuivOES = 2227*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); 2228*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterIivOES = 2229*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); 2230*8975f5c5SAndroid Build Coastguard Worker l_glTexParameterIuivOES = 2231*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); 2232*8975f5c5SAndroid Build Coastguard Worker l_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES")); 2233*8975f5c5SAndroid Build Coastguard Worker l_glTexBufferRangeOES = 2234*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES")); 2235*8975f5c5SAndroid Build Coastguard Worker l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( 2236*8975f5c5SAndroid Build Coastguard Worker loadProc("glTexStorage3DMultisampleOES")); 2237*8975f5c5SAndroid Build Coastguard Worker l_glBindVertexArrayOES = 2238*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); 2239*8975f5c5SAndroid Build Coastguard Worker l_glDeleteVertexArraysOES = 2240*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); 2241*8975f5c5SAndroid Build Coastguard Worker l_glGenVertexArraysOES = 2242*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); 2243*8975f5c5SAndroid Build Coastguard Worker l_glIsVertexArrayOES = 2244*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); 2245*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( 2246*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferTextureMultiviewOVR")); 2247*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferFoveationConfigQCOM = reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC>( 2248*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferFoveationConfigQCOM")); 2249*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferFoveationParametersQCOM = 2250*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC>( 2251*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferFoveationParametersQCOM")); 2252*8975f5c5SAndroid Build Coastguard Worker l_glShadingRateQCOM = reinterpret_cast<PFNGLSHADINGRATEQCOMPROC>(loadProc("glShadingRateQCOM")); 2253*8975f5c5SAndroid Build Coastguard Worker l_glTextureFoveationParametersQCOM = reinterpret_cast<PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC>( 2254*8975f5c5SAndroid Build Coastguard Worker loadProc("glTextureFoveationParametersQCOM")); 2255*8975f5c5SAndroid Build Coastguard Worker l_glEndTilingQCOM = reinterpret_cast<PFNGLENDTILINGQCOMPROC>(loadProc("glEndTilingQCOM")); 2256*8975f5c5SAndroid Build Coastguard Worker l_glStartTilingQCOM = reinterpret_cast<PFNGLSTARTTILINGQCOMPROC>(loadProc("glStartTilingQCOM")); 2257*8975f5c5SAndroid Build Coastguard Worker l_glBlendEquationOES = 2258*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBLENDEQUATIONOESPROC>(loadProc("glBlendEquationOES")); 2259*8975f5c5SAndroid Build Coastguard Worker l_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); 2260*8975f5c5SAndroid Build Coastguard Worker l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); 2261*8975f5c5SAndroid Build Coastguard Worker l_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); 2262*8975f5c5SAndroid Build Coastguard Worker l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); 2263*8975f5c5SAndroid Build Coastguard Worker l_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); 2264*8975f5c5SAndroid Build Coastguard Worker l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); 2265*8975f5c5SAndroid Build Coastguard Worker l_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); 2266*8975f5c5SAndroid Build Coastguard Worker l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); 2267*8975f5c5SAndroid Build Coastguard Worker l_glBindFramebufferOES = 2268*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); 2269*8975f5c5SAndroid Build Coastguard Worker l_glBindRenderbufferOES = 2270*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); 2271*8975f5c5SAndroid Build Coastguard Worker l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( 2272*8975f5c5SAndroid Build Coastguard Worker loadProc("glCheckFramebufferStatusOES")); 2273*8975f5c5SAndroid Build Coastguard Worker l_glDeleteFramebuffersOES = 2274*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); 2275*8975f5c5SAndroid Build Coastguard Worker l_glDeleteRenderbuffersOES = 2276*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); 2277*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( 2278*8975f5c5SAndroid Build Coastguard Worker loadProc("glFramebufferRenderbufferOES")); 2279*8975f5c5SAndroid Build Coastguard Worker l_glFramebufferTexture2DOES = 2280*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); 2281*8975f5c5SAndroid Build Coastguard Worker l_glGenFramebuffersOES = 2282*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); 2283*8975f5c5SAndroid Build Coastguard Worker l_glGenRenderbuffersOES = 2284*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); 2285*8975f5c5SAndroid Build Coastguard Worker l_glGenerateMipmapOES = 2286*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); 2287*8975f5c5SAndroid Build Coastguard Worker l_glGetFramebufferAttachmentParameterivOES = 2288*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( 2289*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetFramebufferAttachmentParameterivOES")); 2290*8975f5c5SAndroid Build Coastguard Worker l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( 2291*8975f5c5SAndroid Build Coastguard Worker loadProc("glGetRenderbufferParameterivOES")); 2292*8975f5c5SAndroid Build Coastguard Worker l_glIsFramebufferOES = 2293*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); 2294*8975f5c5SAndroid Build Coastguard Worker l_glIsRenderbufferOES = 2295*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); 2296*8975f5c5SAndroid Build Coastguard Worker l_glRenderbufferStorageOES = 2297*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); 2298*8975f5c5SAndroid Build Coastguard Worker l_glCurrentPaletteMatrixOES = 2299*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); 2300*8975f5c5SAndroid Build Coastguard Worker l_glLoadPaletteFromModelViewMatrixOES = 2301*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( 2302*8975f5c5SAndroid Build Coastguard Worker loadProc("glLoadPaletteFromModelViewMatrixOES")); 2303*8975f5c5SAndroid Build Coastguard Worker l_glMatrixIndexPointerOES = 2304*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); 2305*8975f5c5SAndroid Build Coastguard Worker l_glWeightPointerOES = 2306*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); 2307*8975f5c5SAndroid Build Coastguard Worker l_glPointSizePointerOES = 2308*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); 2309*8975f5c5SAndroid Build Coastguard Worker l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); 2310*8975f5c5SAndroid Build Coastguard Worker l_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); 2311*8975f5c5SAndroid Build Coastguard Worker l_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); 2312*8975f5c5SAndroid Build Coastguard Worker l_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); 2313*8975f5c5SAndroid Build Coastguard Worker l_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); 2314*8975f5c5SAndroid Build Coastguard Worker l_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); 2315*8975f5c5SAndroid Build Coastguard Worker l_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); 2316*8975f5c5SAndroid Build Coastguard Worker l_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); 2317*8975f5c5SAndroid Build Coastguard Worker l_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); 2318*8975f5c5SAndroid Build Coastguard Worker l_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); 2319*8975f5c5SAndroid Build Coastguard Worker } 2320*8975f5c5SAndroid Build Coastguard Worker } // extern "C" 2321