xref: /aosp_15_r20/external/angle/util/gles_loader_autogen.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker // GENERATED FILE - DO NOT EDIT.
2*8975f5c5SAndroid Build Coastguard Worker // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
3*8975f5c5SAndroid Build Coastguard Worker //
4*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved.
5*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
6*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
7*8975f5c5SAndroid Build Coastguard Worker //
8*8975f5c5SAndroid Build Coastguard Worker // gles_loader_autogen.cpp:
9*8975f5c5SAndroid Build Coastguard Worker //   Simple GLES function loader.
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #include "gles_loader_autogen.h"
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker extern "C" {
14*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc;
15*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef;
16*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f;
17*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf;
18*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv;
19*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf;
20*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
21*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv;
22*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
23*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
24*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf;
25*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv;
26*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf;
27*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv;
28*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
29*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf;
30*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv;
31*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf;
32*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
33*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f;
34*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof;
35*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
36*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
37*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize;
38*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef;
39*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef;
40*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf;
41*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv;
42*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef;
43*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
44*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx;
45*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx;
46*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
47*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex;
48*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub;
49*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x;
50*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer;
51*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex;
52*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
53*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
54*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx;
55*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv;
56*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx;
57*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
58*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv;
59*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv;
60*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
61*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
62*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
63*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
64*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx;
65*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv;
66*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx;
67*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv;
68*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx;
69*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity;
70*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
71*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp;
72*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx;
73*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv;
74*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode;
75*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx;
76*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
77*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x;
78*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer;
79*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox;
80*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
81*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
82*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex;
83*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
84*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix;
85*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix;
86*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex;
87*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
88*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex;
89*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel;
90*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
91*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi;
92*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx;
93*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv;
94*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv;
95*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx;
96*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
97*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex;
98*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer;
99*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture;
100*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader;
101*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
102*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer;
103*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
104*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
105*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture;
106*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor;
107*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation;
108*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
109*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc;
110*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
111*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData;
112*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
113*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
114*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear;
115*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor;
116*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf;
117*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil;
118*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask;
119*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader;
120*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
121*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
122*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
123*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
124*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram;
125*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader;
126*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace;
127*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
128*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
129*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
130*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
131*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader;
132*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures;
133*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc;
134*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask;
135*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef;
136*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader;
137*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable;
138*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
139*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays;
140*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements;
141*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable;
142*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
143*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish;
144*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush;
145*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
146*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
147*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace;
148*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers;
149*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
150*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
151*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
152*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures;
153*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
154*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
155*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
156*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
157*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv;
158*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
159*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError;
160*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv;
161*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
162*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameteriv;
163*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv;
164*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
165*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
166*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
167*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv;
168*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
169*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
170*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
171*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString;
172*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
173*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
174*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
175*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
176*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
177*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
178*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
179*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
180*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint;
181*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer;
182*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled;
183*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
184*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram;
185*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
186*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader;
187*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture;
188*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth;
189*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram;
190*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei;
191*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
192*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels;
193*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
194*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
195*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
196*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor;
197*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary;
198*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource;
199*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc;
200*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
201*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask;
202*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
203*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp;
204*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
205*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D;
206*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf;
207*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
208*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri;
209*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
210*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
211*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f;
212*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv;
213*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i;
214*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv;
215*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f;
216*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv;
217*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i;
218*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv;
219*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f;
220*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv;
221*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i;
222*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv;
223*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f;
224*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv;
225*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i;
226*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv;
227*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
228*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
229*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
230*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram;
231*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
232*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
233*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
234*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
235*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
236*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
237*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
238*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
239*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
240*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
241*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport;
242*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer;
243*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
244*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D;
245*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
246*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
247*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
248*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
249*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries;
250*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries;
251*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery;
252*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery;
253*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery;
254*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv;
255*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
256*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
257*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
258*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
259*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
260*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
261*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
262*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
263*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
264*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
265*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
266*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
267*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
268*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
269*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
270*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
271*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
272*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
273*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
274*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
275*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
276*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
277*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
278*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
279*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
280*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
281*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
282*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
283*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
284*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
285*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
286*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
287*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
288*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
289*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
290*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui;
291*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui;
292*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui;
293*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui;
294*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
295*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
296*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
297*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
298*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
299*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
300*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
301*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
302*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi;
303*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
304*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
305*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
306*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
307*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
308*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
309*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
310*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
311*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
312*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync;
313*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync;
314*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync;
315*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
316*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync;
317*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v;
318*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv;
319*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
320*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
321*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers;
322*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
323*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler;
324*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler;
325*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
326*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
327*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
328*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
329*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
330*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
331*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
332*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
333*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
334*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
335*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
336*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
337*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
338*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
339*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary;
340*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
341*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
342*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
343*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
344*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
345*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
346*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
347*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
348*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
349*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
350*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
351*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
352*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
353*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
354*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
355*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
356*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
357*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
358*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
359*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
360*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
361*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
362*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
363*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
364*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
365*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
366*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
367*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
368*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
369*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
370*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
371*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
372*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
373*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
374*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
375*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
376*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
377*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
378*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
379*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
380*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
381*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
382*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
383*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
384*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
385*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
386*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
387*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
388*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
389*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
390*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
391*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
392*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
393*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
394*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
395*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
396*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
397*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
398*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
399*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
400*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
401*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
402*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
403*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
404*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
405*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
406*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski;
407*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
408*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
409*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
410*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
411*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
412*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
413*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
414*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERPROC l_glBlendBarrier;
415*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
416*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
417*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
418*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
419*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
420*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
421*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
422*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLOBJECTLABELPROC l_glObjectLabel;
423*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
424*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
425*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
426*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv;
427*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEIPROC l_glEnablei;
428*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEIPROC l_glDisablei;
429*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
430*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
431*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIPROC l_glBlendFunci;
432*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
433*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORMASKIPROC l_glColorMaski;
434*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISENABLEDIPROC l_glIsEnabledi;
435*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
436*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
437*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex;
438*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
439*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
440*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
441*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADNPIXELSPROC l_glReadnPixels;
442*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
443*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
444*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
445*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
446*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
447*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
448*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
449*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
450*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
451*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
452*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
453*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
454*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
455*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFERPROC l_glTexBuffer;
456*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
457*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
458*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD;
459*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD;
460*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD;
461*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD;
462*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD;
463*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD;
464*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD;
465*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD;
466*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD;
467*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD;
468*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD;
469*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
470*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysInstancedBaseInstanceANGLE;
471*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
472*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
473*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
474*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawArraysInstancedBaseInstanceANGLE;
475*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
476*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
477*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLOBCACHECALLBACKSANGLEPROC l_glBlobCacheCallbacksANGLE;
478*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPOINTERVANGLEPROC l_glGetPointervANGLE;
479*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
480*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
481*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
482*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
483*8975f5c5SAndroid Build Coastguard Worker     l_glRenderbufferStorageMultisampleANGLE;
484*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE;
485*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
486*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
487*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
488*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
489*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
490*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
491*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
492*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOGICOPANGLEPROC l_glLogicOpANGLE;
493*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
494*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
495*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMemFlags2DMultisampleANGLE;
496*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
497*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
498*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMemFlags3DMultisampleANGLE;
499*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
500*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
501*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
502*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
503*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE;
504*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONMODEANGLEPROC l_glPolygonModeANGLE;
505*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
506*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
507*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
508*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE;
509*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE;
510*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
511*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexSubImage2DRobustANGLE;
512*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
513*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexSubImage3DRobustANGLE;
514*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
515*8975f5c5SAndroid Build Coastguard Worker     l_glGetActiveUniformBlockivRobustANGLE;
516*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
517*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
518*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE;
519*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE;
520*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
521*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
522*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
523*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameterivRobustANGLE;
524*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
525*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferParameterivRobustANGLE;
526*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
527*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
528*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
529*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
530*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
531*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
532*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE;
533*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE;
534*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
535*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
536*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
537*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
538*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
539*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
540*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
541*8975f5c5SAndroid Build Coastguard Worker     l_glGetRenderbufferParameterivRobustANGLE;
542*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE;
543*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
544*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIuivRobustANGLE;
545*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE;
546*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE;
547*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
548*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE;
549*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE;
550*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
551*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
552*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
553*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
554*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
555*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
556*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
557*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
558*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
559*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
560*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribPointervRobustANGLE;
561*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
562*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
563*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
564*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
565*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
566*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
567*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
568*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
569*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE;
570*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
571*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
572*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
573*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
574*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
575*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
576*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
577*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
578*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
579*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
580*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE;
581*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC l_glBeginPixelLocalStorageANGLE;
582*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDPIXELLOCALSTORAGEANGLEPROC l_glEndPixelLocalStorageANGLE;
583*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC
584*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferMemorylessPixelLocalStorageANGLE;
585*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC
586*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalClearValuefvANGLE;
587*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC
588*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalClearValueivANGLE;
589*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC
590*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalClearValueuivANGLE;
591*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC
592*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalStorageInterruptANGLE;
593*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC
594*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalStorageRestoreANGLE;
595*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC
596*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexturePixelLocalStorageANGLE;
597*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC
598*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterfvANGLE;
599*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC
600*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE;
601*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC
602*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterivANGLE;
603*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC
604*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE;
605*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC l_glPixelLocalStorageBarrierANGLE;
606*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
607*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
608*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
609*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
610*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
611*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
612*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE;
613*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE;
614*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
615*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
616*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
617*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
618*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
619*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
620*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT;
621*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC l_glEGLImageTargetTextureStorageEXT;
622*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC
623*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysInstancedBaseInstanceEXT;
624*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC
625*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseInstanceEXT;
626*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC
627*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
628*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
629*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
630*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
631*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
632*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramResourceLocationIndexEXT;
633*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
634*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARTEXIMAGEEXTPROC l_glClearTexImageEXT;
635*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC l_glClearTexSubImageEXT;
636*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
637*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
638*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
639*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
640*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
641*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
642*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
643*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
644*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
645*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
646*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
647*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
648*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
649*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
650*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
651*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
652*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
653*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
654*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT;
655*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
656*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
657*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
658*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
659*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
660*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
661*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
662*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT;
663*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT;
664*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
665*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
666*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
667*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexEXT;
668*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
669*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
670*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
671*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
672*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
673*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
674*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
675*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
676*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
677*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
678*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
679*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
680*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
681*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
682*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
683*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
684*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
685*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
686*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
687*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
688*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
689*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
690*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
691*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT;
692*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT;
693*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
694*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexture2DMultisampleEXT;
695*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT;
696*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC l_glPolygonOffsetClampEXT;
697*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
698*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
699*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
700*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
701*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
702*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
703*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
704*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
705*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
706*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
707*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
708*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
709*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
710*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
711*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
712*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
713*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
714*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
715*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
716*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
717*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
718*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
719*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
720*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
721*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
722*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
723*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
724*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
725*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
726*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
727*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
728*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
729*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
730*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
731*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
732*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
733*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
734*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
735*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
736*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
737*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
738*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
739*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
740*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
741*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
742*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
743*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
744*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
745*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
746*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
747*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
748*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
749*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
750*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
751*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
752*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
753*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
754*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
755*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
756*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
757*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
758*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
759*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
760*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
761*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
762*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
763*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
764*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
765*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
766*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
767*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
768*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
769*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEATTRIBS2DEXTPROC l_glTexStorageAttribs2DEXT;
770*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEATTRIBS3DEXTPROC l_glTexStorageAttribs3DEXT;
771*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
772*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
773*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
774*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
775*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
776*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
777*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
778*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
779*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
780*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
781*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
782*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
783*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
784*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSKHRPROC l_glGetGraphicsResetStatusKHR;
785*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVKHRPROC l_glGetnUniformfvKHR;
786*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVKHRPROC l_glGetnUniformivKHR;
787*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVKHRPROC l_glGetnUniformuivKHR;
788*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLREADNPIXELSKHRPROC l_glReadnPixelsKHR;
789*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA;
790*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA;
791*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
792*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
793*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV;
794*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
795*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV;
796*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV;
797*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV;
798*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
799*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOLYGONMODENVPROC l_glPolygonModeNV;
800*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
801*8975f5c5SAndroid Build Coastguard Worker     l_glEGLImageTargetRenderbufferStorageOES;
802*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
803*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
804*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
805*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
806*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
807*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
808*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
809*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES;
810*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES;
811*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
812*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
813*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
814*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexOES;
815*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
816*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
817*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
818*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
819*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
820*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
821*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
822*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES;
823*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
824*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIOESPROC l_glPatchParameteriOES;
825*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
826*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
827*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
828*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
829*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
830*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
831*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
832*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
833*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
834*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
835*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
836*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
837*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
838*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
839*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
840*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
841*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
842*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
843*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
844*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
845*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
846*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
847*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC l_glFramebufferFoveationConfigQCOM;
848*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC
849*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferFoveationParametersQCOM;
850*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM;
851*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC l_glTextureFoveationParametersQCOM;
852*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLENDTILINGQCOMPROC l_glEndTilingQCOM;
853*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLSTARTTILINGQCOMPROC l_glStartTilingQCOM;
854*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONOESPROC l_glBlendEquationOES;
855*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
856*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
857*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
858*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
859*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
860*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
861*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
862*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
863*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
864*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
865*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
866*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
867*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
868*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
869*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
870*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
871*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
872*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
873*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
874*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameterivOES;
875*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
876*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
877*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
878*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
879*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
880*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES;
881*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
882*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
883*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
884*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
885*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
886*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
887*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
888*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES;
889*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
890*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES;
891*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES;
892*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES;
893*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
894*8975f5c5SAndroid Build Coastguard Worker 
LoadUtilGLES(LoadProc loadProc)895*8975f5c5SAndroid Build Coastguard Worker void LoadUtilGLES(LoadProc loadProc)
896*8975f5c5SAndroid Build Coastguard Worker {
897*8975f5c5SAndroid Build Coastguard Worker     l_glAlphaFunc       = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
898*8975f5c5SAndroid Build Coastguard Worker     l_glClipPlanef      = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
899*8975f5c5SAndroid Build Coastguard Worker     l_glColor4f         = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
900*8975f5c5SAndroid Build Coastguard Worker     l_glFogf            = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
901*8975f5c5SAndroid Build Coastguard Worker     l_glFogfv           = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
902*8975f5c5SAndroid Build Coastguard Worker     l_glFrustumf        = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
903*8975f5c5SAndroid Build Coastguard Worker     l_glGetClipPlanef   = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
904*8975f5c5SAndroid Build Coastguard Worker     l_glGetLightfv      = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
905*8975f5c5SAndroid Build Coastguard Worker     l_glGetMaterialfv   = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
906*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexEnvfv     = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
907*8975f5c5SAndroid Build Coastguard Worker     l_glLightModelf     = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
908*8975f5c5SAndroid Build Coastguard Worker     l_glLightModelfv    = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
909*8975f5c5SAndroid Build Coastguard Worker     l_glLightf          = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
910*8975f5c5SAndroid Build Coastguard Worker     l_glLightfv         = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
911*8975f5c5SAndroid Build Coastguard Worker     l_glLoadMatrixf     = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
912*8975f5c5SAndroid Build Coastguard Worker     l_glMaterialf       = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
913*8975f5c5SAndroid Build Coastguard Worker     l_glMaterialfv      = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
914*8975f5c5SAndroid Build Coastguard Worker     l_glMultMatrixf     = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
915*8975f5c5SAndroid Build Coastguard Worker     l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
916*8975f5c5SAndroid Build Coastguard Worker     l_glNormal3f        = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
917*8975f5c5SAndroid Build Coastguard Worker     l_glOrthof          = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
918*8975f5c5SAndroid Build Coastguard Worker     l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
919*8975f5c5SAndroid Build Coastguard Worker     l_glPointParameterfv =
920*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
921*8975f5c5SAndroid Build Coastguard Worker     l_glPointSize   = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
922*8975f5c5SAndroid Build Coastguard Worker     l_glRotatef     = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
923*8975f5c5SAndroid Build Coastguard Worker     l_glScalef      = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
924*8975f5c5SAndroid Build Coastguard Worker     l_glTexEnvf     = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
925*8975f5c5SAndroid Build Coastguard Worker     l_glTexEnvfv    = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
926*8975f5c5SAndroid Build Coastguard Worker     l_glTranslatef  = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
927*8975f5c5SAndroid Build Coastguard Worker     l_glAlphaFuncx  = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
928*8975f5c5SAndroid Build Coastguard Worker     l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
929*8975f5c5SAndroid Build Coastguard Worker     l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
930*8975f5c5SAndroid Build Coastguard Worker     l_glClientActiveTexture =
931*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
932*8975f5c5SAndroid Build Coastguard Worker     l_glClipPlanex   = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
933*8975f5c5SAndroid Build Coastguard Worker     l_glColor4ub     = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
934*8975f5c5SAndroid Build Coastguard Worker     l_glColor4x      = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
935*8975f5c5SAndroid Build Coastguard Worker     l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
936*8975f5c5SAndroid Build Coastguard Worker     l_glDepthRangex  = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
937*8975f5c5SAndroid Build Coastguard Worker     l_glDisableClientState =
938*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
939*8975f5c5SAndroid Build Coastguard Worker     l_glEnableClientState =
940*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
941*8975f5c5SAndroid Build Coastguard Worker     l_glFogx          = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
942*8975f5c5SAndroid Build Coastguard Worker     l_glFogxv         = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
943*8975f5c5SAndroid Build Coastguard Worker     l_glFrustumx      = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
944*8975f5c5SAndroid Build Coastguard Worker     l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
945*8975f5c5SAndroid Build Coastguard Worker     l_glGetFixedv     = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
946*8975f5c5SAndroid Build Coastguard Worker     l_glGetLightxv    = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
947*8975f5c5SAndroid Build Coastguard Worker     l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
948*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexEnviv   = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
949*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexEnvxv   = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
950*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterxv =
951*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
952*8975f5c5SAndroid Build Coastguard Worker     l_glLightModelx     = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
953*8975f5c5SAndroid Build Coastguard Worker     l_glLightModelxv    = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
954*8975f5c5SAndroid Build Coastguard Worker     l_glLightx          = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
955*8975f5c5SAndroid Build Coastguard Worker     l_glLightxv         = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
956*8975f5c5SAndroid Build Coastguard Worker     l_glLineWidthx      = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
957*8975f5c5SAndroid Build Coastguard Worker     l_glLoadIdentity    = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
958*8975f5c5SAndroid Build Coastguard Worker     l_glLoadMatrixx     = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
959*8975f5c5SAndroid Build Coastguard Worker     l_glLogicOp         = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
960*8975f5c5SAndroid Build Coastguard Worker     l_glMaterialx       = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
961*8975f5c5SAndroid Build Coastguard Worker     l_glMaterialxv      = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
962*8975f5c5SAndroid Build Coastguard Worker     l_glMatrixMode      = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
963*8975f5c5SAndroid Build Coastguard Worker     l_glMultMatrixx     = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
964*8975f5c5SAndroid Build Coastguard Worker     l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
965*8975f5c5SAndroid Build Coastguard Worker     l_glNormal3x        = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
966*8975f5c5SAndroid Build Coastguard Worker     l_glNormalPointer   = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
967*8975f5c5SAndroid Build Coastguard Worker     l_glOrthox          = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
968*8975f5c5SAndroid Build Coastguard Worker     l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
969*8975f5c5SAndroid Build Coastguard Worker     l_glPointParameterxv =
970*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
971*8975f5c5SAndroid Build Coastguard Worker     l_glPointSizex      = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
972*8975f5c5SAndroid Build Coastguard Worker     l_glPolygonOffsetx  = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
973*8975f5c5SAndroid Build Coastguard Worker     l_glPopMatrix       = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
974*8975f5c5SAndroid Build Coastguard Worker     l_glPushMatrix      = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
975*8975f5c5SAndroid Build Coastguard Worker     l_glRotatex         = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
976*8975f5c5SAndroid Build Coastguard Worker     l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
977*8975f5c5SAndroid Build Coastguard Worker     l_glScalex          = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
978*8975f5c5SAndroid Build Coastguard Worker     l_glShadeModel      = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
979*8975f5c5SAndroid Build Coastguard Worker     l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
980*8975f5c5SAndroid Build Coastguard Worker     l_glTexEnvi         = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
981*8975f5c5SAndroid Build Coastguard Worker     l_glTexEnvx         = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
982*8975f5c5SAndroid Build Coastguard Worker     l_glTexEnviv        = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
983*8975f5c5SAndroid Build Coastguard Worker     l_glTexEnvxv        = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
984*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterx   = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
985*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterxv  = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
986*8975f5c5SAndroid Build Coastguard Worker     l_glTranslatex      = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
987*8975f5c5SAndroid Build Coastguard Worker     l_glVertexPointer   = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
988*8975f5c5SAndroid Build Coastguard Worker     l_glActiveTexture   = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
989*8975f5c5SAndroid Build Coastguard Worker     l_glAttachShader    = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
990*8975f5c5SAndroid Build Coastguard Worker     l_glBindAttribLocation =
991*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
992*8975f5c5SAndroid Build Coastguard Worker     l_glBindBuffer      = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
993*8975f5c5SAndroid Build Coastguard Worker     l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
994*8975f5c5SAndroid Build Coastguard Worker     l_glBindRenderbuffer =
995*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
996*8975f5c5SAndroid Build Coastguard Worker     l_glBindTexture   = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
997*8975f5c5SAndroid Build Coastguard Worker     l_glBlendColor    = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
998*8975f5c5SAndroid Build Coastguard Worker     l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
999*8975f5c5SAndroid Build Coastguard Worker     l_glBlendEquationSeparate =
1000*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
1001*8975f5c5SAndroid Build Coastguard Worker     l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
1002*8975f5c5SAndroid Build Coastguard Worker     l_glBlendFuncSeparate =
1003*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
1004*8975f5c5SAndroid Build Coastguard Worker     l_glBufferData    = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
1005*8975f5c5SAndroid Build Coastguard Worker     l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
1006*8975f5c5SAndroid Build Coastguard Worker     l_glCheckFramebufferStatus =
1007*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
1008*8975f5c5SAndroid Build Coastguard Worker     l_glClear         = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
1009*8975f5c5SAndroid Build Coastguard Worker     l_glClearColor    = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
1010*8975f5c5SAndroid Build Coastguard Worker     l_glClearDepthf   = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
1011*8975f5c5SAndroid Build Coastguard Worker     l_glClearStencil  = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
1012*8975f5c5SAndroid Build Coastguard Worker     l_glColorMask     = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
1013*8975f5c5SAndroid Build Coastguard Worker     l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
1014*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexImage2D =
1015*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
1016*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexSubImage2D =
1017*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
1018*8975f5c5SAndroid Build Coastguard Worker     l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
1019*8975f5c5SAndroid Build Coastguard Worker     l_glCopyTexSubImage2D =
1020*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
1021*8975f5c5SAndroid Build Coastguard Worker     l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
1022*8975f5c5SAndroid Build Coastguard Worker     l_glCreateShader  = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
1023*8975f5c5SAndroid Build Coastguard Worker     l_glCullFace      = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
1024*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
1025*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteFramebuffers =
1026*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
1027*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
1028*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteRenderbuffers =
1029*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
1030*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteShader   = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
1031*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
1032*8975f5c5SAndroid Build Coastguard Worker     l_glDepthFunc      = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
1033*8975f5c5SAndroid Build Coastguard Worker     l_glDepthMask      = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
1034*8975f5c5SAndroid Build Coastguard Worker     l_glDepthRangef    = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
1035*8975f5c5SAndroid Build Coastguard Worker     l_glDetachShader   = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
1036*8975f5c5SAndroid Build Coastguard Worker     l_glDisable        = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
1037*8975f5c5SAndroid Build Coastguard Worker     l_glDisableVertexAttribArray =
1038*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
1039*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArrays   = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
1040*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
1041*8975f5c5SAndroid Build Coastguard Worker     l_glEnable       = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
1042*8975f5c5SAndroid Build Coastguard Worker     l_glEnableVertexAttribArray =
1043*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
1044*8975f5c5SAndroid Build Coastguard Worker     l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
1045*8975f5c5SAndroid Build Coastguard Worker     l_glFlush  = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
1046*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferRenderbuffer =
1047*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
1048*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexture2D =
1049*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
1050*8975f5c5SAndroid Build Coastguard Worker     l_glFrontFace       = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
1051*8975f5c5SAndroid Build Coastguard Worker     l_glGenBuffers      = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
1052*8975f5c5SAndroid Build Coastguard Worker     l_glGenerateMipmap  = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
1053*8975f5c5SAndroid Build Coastguard Worker     l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
1054*8975f5c5SAndroid Build Coastguard Worker     l_glGenRenderbuffers =
1055*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
1056*8975f5c5SAndroid Build Coastguard Worker     l_glGenTextures     = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
1057*8975f5c5SAndroid Build Coastguard Worker     l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
1058*8975f5c5SAndroid Build Coastguard Worker     l_glGetActiveUniform =
1059*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
1060*8975f5c5SAndroid Build Coastguard Worker     l_glGetAttachedShaders =
1061*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
1062*8975f5c5SAndroid Build Coastguard Worker     l_glGetAttribLocation =
1063*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
1064*8975f5c5SAndroid Build Coastguard Worker     l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
1065*8975f5c5SAndroid Build Coastguard Worker     l_glGetBufferParameteriv =
1066*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
1067*8975f5c5SAndroid Build Coastguard Worker     l_glGetError  = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
1068*8975f5c5SAndroid Build Coastguard Worker     l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
1069*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameteriv =
1070*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
1071*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetFramebufferAttachmentParameteriv"));
1072*8975f5c5SAndroid Build Coastguard Worker     l_glGetIntegerv  = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
1073*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
1074*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramInfoLog =
1075*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
1076*8975f5c5SAndroid Build Coastguard Worker     l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
1077*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetRenderbufferParameteriv"));
1078*8975f5c5SAndroid Build Coastguard Worker     l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
1079*8975f5c5SAndroid Build Coastguard Worker     l_glGetShaderInfoLog =
1080*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
1081*8975f5c5SAndroid Build Coastguard Worker     l_glGetShaderPrecisionFormat =
1082*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
1083*8975f5c5SAndroid Build Coastguard Worker     l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
1084*8975f5c5SAndroid Build Coastguard Worker     l_glGetString       = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
1085*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterfv =
1086*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
1087*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameteriv =
1088*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
1089*8975f5c5SAndroid Build Coastguard Worker     l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
1090*8975f5c5SAndroid Build Coastguard Worker     l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
1091*8975f5c5SAndroid Build Coastguard Worker     l_glGetUniformLocation =
1092*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
1093*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribfv =
1094*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
1095*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribiv =
1096*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
1097*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribPointerv =
1098*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
1099*8975f5c5SAndroid Build Coastguard Worker     l_glHint           = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
1100*8975f5c5SAndroid Build Coastguard Worker     l_glIsBuffer       = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
1101*8975f5c5SAndroid Build Coastguard Worker     l_glIsEnabled      = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
1102*8975f5c5SAndroid Build Coastguard Worker     l_glIsFramebuffer  = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
1103*8975f5c5SAndroid Build Coastguard Worker     l_glIsProgram      = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
1104*8975f5c5SAndroid Build Coastguard Worker     l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
1105*8975f5c5SAndroid Build Coastguard Worker     l_glIsShader       = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
1106*8975f5c5SAndroid Build Coastguard Worker     l_glIsTexture      = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
1107*8975f5c5SAndroid Build Coastguard Worker     l_glLineWidth      = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
1108*8975f5c5SAndroid Build Coastguard Worker     l_glLinkProgram    = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
1109*8975f5c5SAndroid Build Coastguard Worker     l_glPixelStorei    = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
1110*8975f5c5SAndroid Build Coastguard Worker     l_glPolygonOffset  = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
1111*8975f5c5SAndroid Build Coastguard Worker     l_glReadPixels     = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
1112*8975f5c5SAndroid Build Coastguard Worker     l_glReleaseShaderCompiler =
1113*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
1114*8975f5c5SAndroid Build Coastguard Worker     l_glRenderbufferStorage =
1115*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
1116*8975f5c5SAndroid Build Coastguard Worker     l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
1117*8975f5c5SAndroid Build Coastguard Worker     l_glScissor        = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
1118*8975f5c5SAndroid Build Coastguard Worker     l_glShaderBinary   = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
1119*8975f5c5SAndroid Build Coastguard Worker     l_glShaderSource   = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
1120*8975f5c5SAndroid Build Coastguard Worker     l_glStencilFunc    = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
1121*8975f5c5SAndroid Build Coastguard Worker     l_glStencilFuncSeparate =
1122*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
1123*8975f5c5SAndroid Build Coastguard Worker     l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
1124*8975f5c5SAndroid Build Coastguard Worker     l_glStencilMaskSeparate =
1125*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
1126*8975f5c5SAndroid Build Coastguard Worker     l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
1127*8975f5c5SAndroid Build Coastguard Worker     l_glStencilOpSeparate =
1128*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
1129*8975f5c5SAndroid Build Coastguard Worker     l_glTexImage2D     = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
1130*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterf  = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
1131*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
1132*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameteri  = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
1133*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
1134*8975f5c5SAndroid Build Coastguard Worker     l_glTexSubImage2D  = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
1135*8975f5c5SAndroid Build Coastguard Worker     l_glUniform1f      = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
1136*8975f5c5SAndroid Build Coastguard Worker     l_glUniform1fv     = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
1137*8975f5c5SAndroid Build Coastguard Worker     l_glUniform1i      = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
1138*8975f5c5SAndroid Build Coastguard Worker     l_glUniform1iv     = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
1139*8975f5c5SAndroid Build Coastguard Worker     l_glUniform2f      = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
1140*8975f5c5SAndroid Build Coastguard Worker     l_glUniform2fv     = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
1141*8975f5c5SAndroid Build Coastguard Worker     l_glUniform2i      = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
1142*8975f5c5SAndroid Build Coastguard Worker     l_glUniform2iv     = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
1143*8975f5c5SAndroid Build Coastguard Worker     l_glUniform3f      = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
1144*8975f5c5SAndroid Build Coastguard Worker     l_glUniform3fv     = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
1145*8975f5c5SAndroid Build Coastguard Worker     l_glUniform3i      = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
1146*8975f5c5SAndroid Build Coastguard Worker     l_glUniform3iv     = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
1147*8975f5c5SAndroid Build Coastguard Worker     l_glUniform4f      = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
1148*8975f5c5SAndroid Build Coastguard Worker     l_glUniform4fv     = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
1149*8975f5c5SAndroid Build Coastguard Worker     l_glUniform4i      = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
1150*8975f5c5SAndroid Build Coastguard Worker     l_glUniform4iv     = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
1151*8975f5c5SAndroid Build Coastguard Worker     l_glUniformMatrix2fv =
1152*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
1153*8975f5c5SAndroid Build Coastguard Worker     l_glUniformMatrix3fv =
1154*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
1155*8975f5c5SAndroid Build Coastguard Worker     l_glUniformMatrix4fv =
1156*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
1157*8975f5c5SAndroid Build Coastguard Worker     l_glUseProgram      = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
1158*8975f5c5SAndroid Build Coastguard Worker     l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
1159*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttrib1f  = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
1160*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
1161*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttrib2f  = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
1162*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
1163*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttrib3f  = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
1164*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
1165*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttrib4f  = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
1166*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
1167*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribPointer =
1168*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
1169*8975f5c5SAndroid Build Coastguard Worker     l_glViewport   = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
1170*8975f5c5SAndroid Build Coastguard Worker     l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
1171*8975f5c5SAndroid Build Coastguard Worker     l_glDrawRangeElements =
1172*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
1173*8975f5c5SAndroid Build Coastguard Worker     l_glTexImage3D    = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
1174*8975f5c5SAndroid Build Coastguard Worker     l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
1175*8975f5c5SAndroid Build Coastguard Worker     l_glCopyTexSubImage3D =
1176*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
1177*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexImage3D =
1178*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
1179*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexSubImage3D =
1180*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
1181*8975f5c5SAndroid Build Coastguard Worker     l_glGenQueries    = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
1182*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
1183*8975f5c5SAndroid Build Coastguard Worker     l_glIsQuery       = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
1184*8975f5c5SAndroid Build Coastguard Worker     l_glBeginQuery    = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
1185*8975f5c5SAndroid Build Coastguard Worker     l_glEndQuery      = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
1186*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryiv    = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
1187*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryObjectuiv =
1188*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
1189*8975f5c5SAndroid Build Coastguard Worker     l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
1190*8975f5c5SAndroid Build Coastguard Worker     l_glGetBufferPointerv =
1191*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
1192*8975f5c5SAndroid Build Coastguard Worker     l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
1193*8975f5c5SAndroid Build Coastguard Worker     l_glUniformMatrix2x3fv =
1194*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
1195*8975f5c5SAndroid Build Coastguard Worker     l_glUniformMatrix3x2fv =
1196*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
1197*8975f5c5SAndroid Build Coastguard Worker     l_glUniformMatrix2x4fv =
1198*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
1199*8975f5c5SAndroid Build Coastguard Worker     l_glUniformMatrix4x2fv =
1200*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
1201*8975f5c5SAndroid Build Coastguard Worker     l_glUniformMatrix3x4fv =
1202*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
1203*8975f5c5SAndroid Build Coastguard Worker     l_glUniformMatrix4x3fv =
1204*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
1205*8975f5c5SAndroid Build Coastguard Worker     l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
1206*8975f5c5SAndroid Build Coastguard Worker     l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
1207*8975f5c5SAndroid Build Coastguard Worker         loadProc("glRenderbufferStorageMultisample"));
1208*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTextureLayer =
1209*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
1210*8975f5c5SAndroid Build Coastguard Worker     l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
1211*8975f5c5SAndroid Build Coastguard Worker     l_glFlushMappedBufferRange =
1212*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
1213*8975f5c5SAndroid Build Coastguard Worker     l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
1214*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteVertexArrays =
1215*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
1216*8975f5c5SAndroid Build Coastguard Worker     l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
1217*8975f5c5SAndroid Build Coastguard Worker     l_glIsVertexArray   = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
1218*8975f5c5SAndroid Build Coastguard Worker     l_glGetIntegeri_v   = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
1219*8975f5c5SAndroid Build Coastguard Worker     l_glBeginTransformFeedback =
1220*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
1221*8975f5c5SAndroid Build Coastguard Worker     l_glEndTransformFeedback =
1222*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
1223*8975f5c5SAndroid Build Coastguard Worker     l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
1224*8975f5c5SAndroid Build Coastguard Worker     l_glBindBufferBase  = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
1225*8975f5c5SAndroid Build Coastguard Worker     l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
1226*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTransformFeedbackVaryings"));
1227*8975f5c5SAndroid Build Coastguard Worker     l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
1228*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetTransformFeedbackVarying"));
1229*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribIPointer =
1230*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
1231*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribIiv =
1232*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
1233*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribIuiv =
1234*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
1235*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
1236*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribI4ui =
1237*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
1238*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribI4iv =
1239*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
1240*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribI4uiv =
1241*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
1242*8975f5c5SAndroid Build Coastguard Worker     l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
1243*8975f5c5SAndroid Build Coastguard Worker     l_glGetFragDataLocation =
1244*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
1245*8975f5c5SAndroid Build Coastguard Worker     l_glUniform1ui     = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
1246*8975f5c5SAndroid Build Coastguard Worker     l_glUniform2ui     = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
1247*8975f5c5SAndroid Build Coastguard Worker     l_glUniform3ui     = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
1248*8975f5c5SAndroid Build Coastguard Worker     l_glUniform4ui     = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
1249*8975f5c5SAndroid Build Coastguard Worker     l_glUniform1uiv    = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
1250*8975f5c5SAndroid Build Coastguard Worker     l_glUniform2uiv    = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
1251*8975f5c5SAndroid Build Coastguard Worker     l_glUniform3uiv    = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
1252*8975f5c5SAndroid Build Coastguard Worker     l_glUniform4uiv    = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
1253*8975f5c5SAndroid Build Coastguard Worker     l_glClearBufferiv  = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
1254*8975f5c5SAndroid Build Coastguard Worker     l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
1255*8975f5c5SAndroid Build Coastguard Worker     l_glClearBufferfv  = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
1256*8975f5c5SAndroid Build Coastguard Worker     l_glClearBufferfi  = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
1257*8975f5c5SAndroid Build Coastguard Worker     l_glGetStringi     = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
1258*8975f5c5SAndroid Build Coastguard Worker     l_glCopyBufferSubData =
1259*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
1260*8975f5c5SAndroid Build Coastguard Worker     l_glGetUniformIndices =
1261*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
1262*8975f5c5SAndroid Build Coastguard Worker     l_glGetActiveUniformsiv =
1263*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
1264*8975f5c5SAndroid Build Coastguard Worker     l_glGetUniformBlockIndex =
1265*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
1266*8975f5c5SAndroid Build Coastguard Worker     l_glGetActiveUniformBlockiv =
1267*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
1268*8975f5c5SAndroid Build Coastguard Worker     l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
1269*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetActiveUniformBlockName"));
1270*8975f5c5SAndroid Build Coastguard Worker     l_glUniformBlockBinding =
1271*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
1272*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysInstanced =
1273*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
1274*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstanced =
1275*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
1276*8975f5c5SAndroid Build Coastguard Worker     l_glFenceSync       = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
1277*8975f5c5SAndroid Build Coastguard Worker     l_glIsSync          = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
1278*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteSync      = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
1279*8975f5c5SAndroid Build Coastguard Worker     l_glClientWaitSync  = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
1280*8975f5c5SAndroid Build Coastguard Worker     l_glWaitSync        = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
1281*8975f5c5SAndroid Build Coastguard Worker     l_glGetInteger64v   = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
1282*8975f5c5SAndroid Build Coastguard Worker     l_glGetSynciv       = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
1283*8975f5c5SAndroid Build Coastguard Worker     l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
1284*8975f5c5SAndroid Build Coastguard Worker     l_glGetBufferParameteri64v =
1285*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
1286*8975f5c5SAndroid Build Coastguard Worker     l_glGenSamplers    = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
1287*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
1288*8975f5c5SAndroid Build Coastguard Worker     l_glIsSampler      = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
1289*8975f5c5SAndroid Build Coastguard Worker     l_glBindSampler    = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
1290*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameteri =
1291*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
1292*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameteriv =
1293*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
1294*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterf =
1295*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
1296*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterfv =
1297*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
1298*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameteriv =
1299*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
1300*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterfv =
1301*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
1302*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribDivisor =
1303*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
1304*8975f5c5SAndroid Build Coastguard Worker     l_glBindTransformFeedback =
1305*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
1306*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteTransformFeedbacks =
1307*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
1308*8975f5c5SAndroid Build Coastguard Worker     l_glGenTransformFeedbacks =
1309*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
1310*8975f5c5SAndroid Build Coastguard Worker     l_glIsTransformFeedback =
1311*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
1312*8975f5c5SAndroid Build Coastguard Worker     l_glPauseTransformFeedback =
1313*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
1314*8975f5c5SAndroid Build Coastguard Worker     l_glResumeTransformFeedback =
1315*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
1316*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramBinary =
1317*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
1318*8975f5c5SAndroid Build Coastguard Worker     l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
1319*8975f5c5SAndroid Build Coastguard Worker     l_glProgramParameteri =
1320*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
1321*8975f5c5SAndroid Build Coastguard Worker     l_glInvalidateFramebuffer =
1322*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
1323*8975f5c5SAndroid Build Coastguard Worker     l_glInvalidateSubFramebuffer =
1324*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
1325*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
1326*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
1327*8975f5c5SAndroid Build Coastguard Worker     l_glGetInternalformativ =
1328*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
1329*8975f5c5SAndroid Build Coastguard Worker     l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
1330*8975f5c5SAndroid Build Coastguard Worker     l_glDispatchComputeIndirect =
1331*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
1332*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysIndirect =
1333*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
1334*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsIndirect =
1335*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
1336*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferParameteri =
1337*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
1338*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
1339*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetFramebufferParameteriv"));
1340*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramInterfaceiv =
1341*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
1342*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramResourceIndex =
1343*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
1344*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramResourceName =
1345*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
1346*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramResourceiv =
1347*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
1348*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
1349*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetProgramResourceLocation"));
1350*8975f5c5SAndroid Build Coastguard Worker     l_glUseProgramStages =
1351*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
1352*8975f5c5SAndroid Build Coastguard Worker     l_glActiveShaderProgram =
1353*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
1354*8975f5c5SAndroid Build Coastguard Worker     l_glCreateShaderProgramv =
1355*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
1356*8975f5c5SAndroid Build Coastguard Worker     l_glBindProgramPipeline =
1357*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
1358*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteProgramPipelines =
1359*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
1360*8975f5c5SAndroid Build Coastguard Worker     l_glGenProgramPipelines =
1361*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
1362*8975f5c5SAndroid Build Coastguard Worker     l_glIsProgramPipeline =
1363*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
1364*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramPipelineiv =
1365*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
1366*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1i =
1367*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
1368*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2i =
1369*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
1370*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3i =
1371*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
1372*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4i =
1373*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
1374*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1ui =
1375*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
1376*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2ui =
1377*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
1378*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3ui =
1379*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
1380*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4ui =
1381*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
1382*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1f =
1383*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
1384*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2f =
1385*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
1386*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3f =
1387*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
1388*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4f =
1389*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
1390*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1iv =
1391*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
1392*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2iv =
1393*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
1394*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3iv =
1395*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
1396*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4iv =
1397*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
1398*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1uiv =
1399*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
1400*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2uiv =
1401*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
1402*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3uiv =
1403*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
1404*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4uiv =
1405*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
1406*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1fv =
1407*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
1408*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2fv =
1409*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
1410*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3fv =
1411*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
1412*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4fv =
1413*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
1414*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix2fv =
1415*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
1416*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix3fv =
1417*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
1418*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix4fv =
1419*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
1420*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
1421*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix2x3fv"));
1422*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
1423*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix3x2fv"));
1424*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
1425*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix2x4fv"));
1426*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
1427*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix4x2fv"));
1428*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
1429*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix3x4fv"));
1430*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
1431*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix4x3fv"));
1432*8975f5c5SAndroid Build Coastguard Worker     l_glValidateProgramPipeline =
1433*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
1434*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
1435*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetProgramPipelineInfoLog"));
1436*8975f5c5SAndroid Build Coastguard Worker     l_glBindImageTexture =
1437*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
1438*8975f5c5SAndroid Build Coastguard Worker     l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
1439*8975f5c5SAndroid Build Coastguard Worker     l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
1440*8975f5c5SAndroid Build Coastguard Worker     l_glMemoryBarrierByRegion =
1441*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
1442*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorage2DMultisample =
1443*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
1444*8975f5c5SAndroid Build Coastguard Worker     l_glGetMultisamplefv =
1445*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
1446*8975f5c5SAndroid Build Coastguard Worker     l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
1447*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexLevelParameteriv =
1448*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
1449*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexLevelParameterfv =
1450*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
1451*8975f5c5SAndroid Build Coastguard Worker     l_glBindVertexBuffer =
1452*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
1453*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribFormat =
1454*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
1455*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribIFormat =
1456*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
1457*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribBinding =
1458*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
1459*8975f5c5SAndroid Build Coastguard Worker     l_glVertexBindingDivisor =
1460*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
1461*8975f5c5SAndroid Build Coastguard Worker     l_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier"));
1462*8975f5c5SAndroid Build Coastguard Worker     l_glCopyImageSubData =
1463*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData"));
1464*8975f5c5SAndroid Build Coastguard Worker     l_glDebugMessageControl =
1465*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl"));
1466*8975f5c5SAndroid Build Coastguard Worker     l_glDebugMessageInsert =
1467*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert"));
1468*8975f5c5SAndroid Build Coastguard Worker     l_glDebugMessageCallback =
1469*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback"));
1470*8975f5c5SAndroid Build Coastguard Worker     l_glGetDebugMessageLog =
1471*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog"));
1472*8975f5c5SAndroid Build Coastguard Worker     l_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup"));
1473*8975f5c5SAndroid Build Coastguard Worker     l_glPopDebugGroup  = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup"));
1474*8975f5c5SAndroid Build Coastguard Worker     l_glObjectLabel    = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel"));
1475*8975f5c5SAndroid Build Coastguard Worker     l_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel"));
1476*8975f5c5SAndroid Build Coastguard Worker     l_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel"));
1477*8975f5c5SAndroid Build Coastguard Worker     l_glGetObjectPtrLabel =
1478*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel"));
1479*8975f5c5SAndroid Build Coastguard Worker     l_glGetPointerv    = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
1480*8975f5c5SAndroid Build Coastguard Worker     l_glEnablei        = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei"));
1481*8975f5c5SAndroid Build Coastguard Worker     l_glDisablei       = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei"));
1482*8975f5c5SAndroid Build Coastguard Worker     l_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi"));
1483*8975f5c5SAndroid Build Coastguard Worker     l_glBlendEquationSeparatei =
1484*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei"));
1485*8975f5c5SAndroid Build Coastguard Worker     l_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci"));
1486*8975f5c5SAndroid Build Coastguard Worker     l_glBlendFuncSeparatei =
1487*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei"));
1488*8975f5c5SAndroid Build Coastguard Worker     l_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski"));
1489*8975f5c5SAndroid Build Coastguard Worker     l_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi"));
1490*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsBaseVertex =
1491*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex"));
1492*8975f5c5SAndroid Build Coastguard Worker     l_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>(
1493*8975f5c5SAndroid Build Coastguard Worker         loadProc("glDrawRangeElementsBaseVertex"));
1494*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertex =
1495*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>(
1496*8975f5c5SAndroid Build Coastguard Worker             loadProc("glDrawElementsInstancedBaseVertex"));
1497*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexture =
1498*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture"));
1499*8975f5c5SAndroid Build Coastguard Worker     l_glPrimitiveBoundingBox =
1500*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox"));
1501*8975f5c5SAndroid Build Coastguard Worker     l_glGetGraphicsResetStatus =
1502*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus"));
1503*8975f5c5SAndroid Build Coastguard Worker     l_glReadnPixels    = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels"));
1504*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformfv  = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv"));
1505*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformiv  = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv"));
1506*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv"));
1507*8975f5c5SAndroid Build Coastguard Worker     l_glMinSampleShading =
1508*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading"));
1509*8975f5c5SAndroid Build Coastguard Worker     l_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri"));
1510*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv"));
1511*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterIuiv =
1512*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv"));
1513*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterIiv =
1514*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv"));
1515*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterIuiv =
1516*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv"));
1517*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterIiv =
1518*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv"));
1519*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterIuiv =
1520*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv"));
1521*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIiv =
1522*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv"));
1523*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIuiv =
1524*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv"));
1525*8975f5c5SAndroid Build Coastguard Worker     l_glTexBuffer      = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer"));
1526*8975f5c5SAndroid Build Coastguard Worker     l_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange"));
1527*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorage3DMultisample =
1528*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample"));
1529*8975f5c5SAndroid Build Coastguard Worker     l_glBeginPerfMonitorAMD =
1530*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBEGINPERFMONITORAMDPROC>(loadProc("glBeginPerfMonitorAMD"));
1531*8975f5c5SAndroid Build Coastguard Worker     l_glDeletePerfMonitorsAMD =
1532*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETEPERFMONITORSAMDPROC>(loadProc("glDeletePerfMonitorsAMD"));
1533*8975f5c5SAndroid Build Coastguard Worker     l_glEndPerfMonitorAMD =
1534*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLENDPERFMONITORAMDPROC>(loadProc("glEndPerfMonitorAMD"));
1535*8975f5c5SAndroid Build Coastguard Worker     l_glGenPerfMonitorsAMD =
1536*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENPERFMONITORSAMDPROC>(loadProc("glGenPerfMonitorsAMD"));
1537*8975f5c5SAndroid Build Coastguard Worker     l_glGetPerfMonitorCounterDataAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERDATAAMDPROC>(
1538*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetPerfMonitorCounterDataAMD"));
1539*8975f5c5SAndroid Build Coastguard Worker     l_glGetPerfMonitorCounterInfoAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERINFOAMDPROC>(
1540*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetPerfMonitorCounterInfoAMD"));
1541*8975f5c5SAndroid Build Coastguard Worker     l_glGetPerfMonitorCounterStringAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC>(
1542*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetPerfMonitorCounterStringAMD"));
1543*8975f5c5SAndroid Build Coastguard Worker     l_glGetPerfMonitorCountersAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSAMDPROC>(
1544*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetPerfMonitorCountersAMD"));
1545*8975f5c5SAndroid Build Coastguard Worker     l_glGetPerfMonitorGroupStringAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSTRINGAMDPROC>(
1546*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetPerfMonitorGroupStringAMD"));
1547*8975f5c5SAndroid Build Coastguard Worker     l_glGetPerfMonitorGroupsAMD =
1548*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPERFMONITORGROUPSAMDPROC>(loadProc("glGetPerfMonitorGroupsAMD"));
1549*8975f5c5SAndroid Build Coastguard Worker     l_glSelectPerfMonitorCountersAMD = reinterpret_cast<PFNGLSELECTPERFMONITORCOUNTERSAMDPROC>(
1550*8975f5c5SAndroid Build Coastguard Worker         loadProc("glSelectPerfMonitorCountersAMD"));
1551*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysInstancedBaseInstanceANGLE =
1552*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
1553*8975f5c5SAndroid Build Coastguard Worker             loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
1554*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
1555*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
1556*8975f5c5SAndroid Build Coastguard Worker             loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
1557*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawArraysInstancedBaseInstanceANGLE =
1558*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
1559*8975f5c5SAndroid Build Coastguard Worker             loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
1560*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
1561*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
1562*8975f5c5SAndroid Build Coastguard Worker             loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
1563*8975f5c5SAndroid Build Coastguard Worker     l_glBlobCacheCallbacksANGLE =
1564*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLOBCACHECALLBACKSANGLEPROC>(loadProc("glBlobCacheCallbacksANGLE"));
1565*8975f5c5SAndroid Build Coastguard Worker     l_glGetPointervANGLE =
1566*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPOINTERVANGLEPROC>(loadProc("glGetPointervANGLE"));
1567*8975f5c5SAndroid Build Coastguard Worker     l_glCopySubTexture3DANGLE =
1568*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
1569*8975f5c5SAndroid Build Coastguard Worker     l_glCopyTexture3DANGLE =
1570*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
1571*8975f5c5SAndroid Build Coastguard Worker     l_glBlitFramebufferANGLE =
1572*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
1573*8975f5c5SAndroid Build Coastguard Worker     l_glRenderbufferStorageMultisampleANGLE =
1574*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
1575*8975f5c5SAndroid Build Coastguard Worker             loadProc("glRenderbufferStorageMultisampleANGLE"));
1576*8975f5c5SAndroid Build Coastguard Worker     l_glGetCompressedTexImageANGLE = reinterpret_cast<PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC>(
1577*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetCompressedTexImageANGLE"));
1578*8975f5c5SAndroid Build Coastguard Worker     l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
1579*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetRenderbufferImageANGLE"));
1580*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexImageANGLE =
1581*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
1582*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
1583*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetTexLevelParameterfvANGLE"));
1584*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
1585*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetTexLevelParameterivANGLE"));
1586*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysInstancedANGLE =
1587*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
1588*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
1589*8975f5c5SAndroid Build Coastguard Worker         loadProc("glDrawElementsInstancedANGLE"));
1590*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribDivisorANGLE =
1591*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
1592*8975f5c5SAndroid Build Coastguard Worker     l_glLogicOpANGLE = reinterpret_cast<PFNGLLOGICOPANGLEPROC>(loadProc("glLogicOpANGLE"));
1593*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>(
1594*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexStorageMemFlags2DANGLE"));
1595*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMemFlags2DMultisampleANGLE =
1596*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>(
1597*8975f5c5SAndroid Build Coastguard Worker             loadProc("glTexStorageMemFlags2DMultisampleANGLE"));
1598*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>(
1599*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexStorageMemFlags3DANGLE"));
1600*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMemFlags3DMultisampleANGLE =
1601*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>(
1602*8975f5c5SAndroid Build Coastguard Worker             loadProc("glTexStorageMemFlags3DMultisampleANGLE"));
1603*8975f5c5SAndroid Build Coastguard Worker     l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
1604*8975f5c5SAndroid Build Coastguard Worker         loadProc("glImportMemoryZirconHandleANGLE"));
1605*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawArraysANGLE =
1606*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
1607*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
1608*8975f5c5SAndroid Build Coastguard Worker         loadProc("glMultiDrawArraysInstancedANGLE"));
1609*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawElementsANGLE =
1610*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
1611*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawElementsInstancedANGLE =
1612*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
1613*8975f5c5SAndroid Build Coastguard Worker             loadProc("glMultiDrawElementsInstancedANGLE"));
1614*8975f5c5SAndroid Build Coastguard Worker     l_glPolygonModeANGLE =
1615*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPOLYGONMODEANGLEPROC>(loadProc("glPolygonModeANGLE"));
1616*8975f5c5SAndroid Build Coastguard Worker     l_glProvokingVertexANGLE =
1617*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
1618*8975f5c5SAndroid Build Coastguard Worker     l_glDisableExtensionANGLE =
1619*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
1620*8975f5c5SAndroid Build Coastguard Worker     l_glRequestExtensionANGLE =
1621*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
1622*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexImage2DRobustANGLE =
1623*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
1624*8975f5c5SAndroid Build Coastguard Worker             loadProc("glCompressedTexImage2DRobustANGLE"));
1625*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexImage3DRobustANGLE =
1626*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
1627*8975f5c5SAndroid Build Coastguard Worker             loadProc("glCompressedTexImage3DRobustANGLE"));
1628*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexSubImage2DRobustANGLE =
1629*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
1630*8975f5c5SAndroid Build Coastguard Worker             loadProc("glCompressedTexSubImage2DRobustANGLE"));
1631*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexSubImage3DRobustANGLE =
1632*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
1633*8975f5c5SAndroid Build Coastguard Worker             loadProc("glCompressedTexSubImage3DRobustANGLE"));
1634*8975f5c5SAndroid Build Coastguard Worker     l_glGetActiveUniformBlockivRobustANGLE =
1635*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
1636*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetActiveUniformBlockivRobustANGLE"));
1637*8975f5c5SAndroid Build Coastguard Worker     l_glGetBooleani_vRobustANGLE =
1638*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
1639*8975f5c5SAndroid Build Coastguard Worker     l_glGetBooleanvRobustANGLE =
1640*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
1641*8975f5c5SAndroid Build Coastguard Worker     l_glGetBufferParameteri64vRobustANGLE =
1642*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
1643*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetBufferParameteri64vRobustANGLE"));
1644*8975f5c5SAndroid Build Coastguard Worker     l_glGetBufferParameterivRobustANGLE =
1645*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
1646*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetBufferParameterivRobustANGLE"));
1647*8975f5c5SAndroid Build Coastguard Worker     l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
1648*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetBufferPointervRobustANGLE"));
1649*8975f5c5SAndroid Build Coastguard Worker     l_glGetFloatvRobustANGLE =
1650*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
1651*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameterivRobustANGLE =
1652*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
1653*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
1654*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferParameterivRobustANGLE =
1655*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
1656*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetFramebufferParameterivRobustANGLE"));
1657*8975f5c5SAndroid Build Coastguard Worker     l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
1658*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetInteger64i_vRobustANGLE"));
1659*8975f5c5SAndroid Build Coastguard Worker     l_glGetInteger64vRobustANGLE =
1660*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
1661*8975f5c5SAndroid Build Coastguard Worker     l_glGetIntegeri_vRobustANGLE =
1662*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
1663*8975f5c5SAndroid Build Coastguard Worker     l_glGetIntegervRobustANGLE =
1664*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
1665*8975f5c5SAndroid Build Coastguard Worker     l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
1666*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetInternalformativRobustANGLE"));
1667*8975f5c5SAndroid Build Coastguard Worker     l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
1668*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetMultisamplefvRobustANGLE"));
1669*8975f5c5SAndroid Build Coastguard Worker     l_glGetPointervRobustANGLERobustANGLE =
1670*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
1671*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetPointervRobustANGLERobustANGLE"));
1672*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramInterfaceivRobustANGLE =
1673*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
1674*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetProgramInterfaceivRobustANGLE"));
1675*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramivRobustANGLE =
1676*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
1677*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
1678*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetQueryObjecti64vRobustANGLE"));
1679*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
1680*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetQueryObjectivRobustANGLE"));
1681*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
1682*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetQueryObjectui64vRobustANGLE"));
1683*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
1684*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetQueryObjectuivRobustANGLE"));
1685*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryivRobustANGLE =
1686*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
1687*8975f5c5SAndroid Build Coastguard Worker     l_glGetRenderbufferParameterivRobustANGLE =
1688*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
1689*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetRenderbufferParameterivRobustANGLE"));
1690*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIivRobustANGLE =
1691*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
1692*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetSamplerParameterIivRobustANGLE"));
1693*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIuivRobustANGLE =
1694*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
1695*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetSamplerParameterIuivRobustANGLE"));
1696*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterfvRobustANGLE =
1697*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
1698*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetSamplerParameterfvRobustANGLE"));
1699*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterivRobustANGLE =
1700*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
1701*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetSamplerParameterivRobustANGLE"));
1702*8975f5c5SAndroid Build Coastguard Worker     l_glGetShaderivRobustANGLE =
1703*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
1704*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexLevelParameterfvRobustANGLE =
1705*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
1706*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetTexLevelParameterfvRobustANGLE"));
1707*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexLevelParameterivRobustANGLE =
1708*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
1709*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetTexLevelParameterivRobustANGLE"));
1710*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
1711*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetTexParameterIivRobustANGLE"));
1712*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
1713*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetTexParameterIuivRobustANGLE"));
1714*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
1715*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetTexParameterfvRobustANGLE"));
1716*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
1717*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetTexParameterivRobustANGLE"));
1718*8975f5c5SAndroid Build Coastguard Worker     l_glGetUniformfvRobustANGLE =
1719*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
1720*8975f5c5SAndroid Build Coastguard Worker     l_glGetUniformivRobustANGLE =
1721*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
1722*8975f5c5SAndroid Build Coastguard Worker     l_glGetUniformuivRobustANGLE =
1723*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
1724*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
1725*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetVertexAttribIivRobustANGLE"));
1726*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
1727*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetVertexAttribIuivRobustANGLE"));
1728*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribPointervRobustANGLE =
1729*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
1730*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetVertexAttribPointervRobustANGLE"));
1731*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
1732*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetVertexAttribfvRobustANGLE"));
1733*8975f5c5SAndroid Build Coastguard Worker     l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
1734*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetVertexAttribivRobustANGLE"));
1735*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformfvRobustANGLE =
1736*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
1737*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformivRobustANGLE =
1738*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
1739*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
1740*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetnUniformuivRobustANGLE"));
1741*8975f5c5SAndroid Build Coastguard Worker     l_glReadPixelsRobustANGLE =
1742*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
1743*8975f5c5SAndroid Build Coastguard Worker     l_glReadnPixelsRobustANGLE =
1744*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
1745*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
1746*8975f5c5SAndroid Build Coastguard Worker         loadProc("glSamplerParameterIivRobustANGLE"));
1747*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterIuivRobustANGLE =
1748*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
1749*8975f5c5SAndroid Build Coastguard Worker             loadProc("glSamplerParameterIuivRobustANGLE"));
1750*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
1751*8975f5c5SAndroid Build Coastguard Worker         loadProc("glSamplerParameterfvRobustANGLE"));
1752*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
1753*8975f5c5SAndroid Build Coastguard Worker         loadProc("glSamplerParameterivRobustANGLE"));
1754*8975f5c5SAndroid Build Coastguard Worker     l_glTexImage2DRobustANGLE =
1755*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
1756*8975f5c5SAndroid Build Coastguard Worker     l_glTexImage3DRobustANGLE =
1757*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
1758*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
1759*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexParameterIivRobustANGLE"));
1760*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
1761*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexParameterIuivRobustANGLE"));
1762*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
1763*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexParameterfvRobustANGLE"));
1764*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
1765*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexParameterivRobustANGLE"));
1766*8975f5c5SAndroid Build Coastguard Worker     l_glTexSubImage2DRobustANGLE =
1767*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
1768*8975f5c5SAndroid Build Coastguard Worker     l_glTexSubImage3DRobustANGLE =
1769*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
1770*8975f5c5SAndroid Build Coastguard Worker     l_glImportSemaphoreZirconHandleANGLE =
1771*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
1772*8975f5c5SAndroid Build Coastguard Worker             loadProc("glImportSemaphoreZirconHandleANGLE"));
1773*8975f5c5SAndroid Build Coastguard Worker     l_glBeginPixelLocalStorageANGLE = reinterpret_cast<PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC>(
1774*8975f5c5SAndroid Build Coastguard Worker         loadProc("glBeginPixelLocalStorageANGLE"));
1775*8975f5c5SAndroid Build Coastguard Worker     l_glEndPixelLocalStorageANGLE = reinterpret_cast<PFNGLENDPIXELLOCALSTORAGEANGLEPROC>(
1776*8975f5c5SAndroid Build Coastguard Worker         loadProc("glEndPixelLocalStorageANGLE"));
1777*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferMemorylessPixelLocalStorageANGLE =
1778*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC>(
1779*8975f5c5SAndroid Build Coastguard Worker             loadProc("glFramebufferMemorylessPixelLocalStorageANGLE"));
1780*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalClearValuefvANGLE =
1781*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC>(
1782*8975f5c5SAndroid Build Coastguard Worker             loadProc("glFramebufferPixelLocalClearValuefvANGLE"));
1783*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalClearValueivANGLE =
1784*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC>(
1785*8975f5c5SAndroid Build Coastguard Worker             loadProc("glFramebufferPixelLocalClearValueivANGLE"));
1786*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalClearValueuivANGLE =
1787*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC>(
1788*8975f5c5SAndroid Build Coastguard Worker             loadProc("glFramebufferPixelLocalClearValueuivANGLE"));
1789*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalStorageInterruptANGLE =
1790*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC>(
1791*8975f5c5SAndroid Build Coastguard Worker             loadProc("glFramebufferPixelLocalStorageInterruptANGLE"));
1792*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferPixelLocalStorageRestoreANGLE =
1793*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC>(
1794*8975f5c5SAndroid Build Coastguard Worker             loadProc("glFramebufferPixelLocalStorageRestoreANGLE"));
1795*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexturePixelLocalStorageANGLE =
1796*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC>(
1797*8975f5c5SAndroid Build Coastguard Worker             loadProc("glFramebufferTexturePixelLocalStorageANGLE"));
1798*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterfvANGLE =
1799*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC>(
1800*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetFramebufferPixelLocalStorageParameterfvANGLE"));
1801*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE =
1802*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC>(
1803*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetFramebufferPixelLocalStorageParameterfvRobustANGLE"));
1804*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterivANGLE =
1805*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC>(
1806*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetFramebufferPixelLocalStorageParameterivANGLE"));
1807*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE =
1808*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC>(
1809*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetFramebufferPixelLocalStorageParameterivRobustANGLE"));
1810*8975f5c5SAndroid Build Coastguard Worker     l_glPixelLocalStorageBarrierANGLE = reinterpret_cast<PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC>(
1811*8975f5c5SAndroid Build Coastguard Worker         loadProc("glPixelLocalStorageBarrierANGLE"));
1812*8975f5c5SAndroid Build Coastguard Worker     l_glInvalidateTextureANGLE =
1813*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
1814*8975f5c5SAndroid Build Coastguard Worker     l_glTexImage2DExternalANGLE =
1815*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
1816*8975f5c5SAndroid Build Coastguard Worker     l_glGetMultisamplefvANGLE =
1817*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
1818*8975f5c5SAndroid Build Coastguard Worker     l_glSampleMaskiANGLE =
1819*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
1820*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
1821*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexStorage2DMultisampleANGLE"));
1822*8975f5c5SAndroid Build Coastguard Worker     l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
1823*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetTranslatedShaderSourceANGLE"));
1824*8975f5c5SAndroid Build Coastguard Worker     l_glAcquireTexturesANGLE =
1825*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLACQUIRETEXTURESANGLEPROC>(loadProc("glAcquireTexturesANGLE"));
1826*8975f5c5SAndroid Build Coastguard Worker     l_glReleaseTexturesANGLE =
1827*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLRELEASETEXTURESANGLEPROC>(loadProc("glReleaseTexturesANGLE"));
1828*8975f5c5SAndroid Build Coastguard Worker     l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
1829*8975f5c5SAndroid Build Coastguard Worker         loadProc("glBindUniformLocationCHROMIUM"));
1830*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
1831*8975f5c5SAndroid Build Coastguard Worker         loadProc("glCompressedCopyTextureCHROMIUM"));
1832*8975f5c5SAndroid Build Coastguard Worker     l_glCopySubTextureCHROMIUM =
1833*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
1834*8975f5c5SAndroid Build Coastguard Worker     l_glCopyTextureCHROMIUM =
1835*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
1836*8975f5c5SAndroid Build Coastguard Worker     l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
1837*8975f5c5SAndroid Build Coastguard Worker         loadProc("glCoverageModulationCHROMIUM"));
1838*8975f5c5SAndroid Build Coastguard Worker     l_glLoseContextCHROMIUM =
1839*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
1840*8975f5c5SAndroid Build Coastguard Worker     l_glEGLImageTargetTexStorageEXT = reinterpret_cast<PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC>(
1841*8975f5c5SAndroid Build Coastguard Worker         loadProc("glEGLImageTargetTexStorageEXT"));
1842*8975f5c5SAndroid Build Coastguard Worker     l_glEGLImageTargetTextureStorageEXT =
1843*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC>(
1844*8975f5c5SAndroid Build Coastguard Worker             loadProc("glEGLImageTargetTextureStorageEXT"));
1845*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysInstancedBaseInstanceEXT =
1846*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC>(
1847*8975f5c5SAndroid Build Coastguard Worker             loadProc("glDrawArraysInstancedBaseInstanceEXT"));
1848*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseInstanceEXT =
1849*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC>(
1850*8975f5c5SAndroid Build Coastguard Worker             loadProc("glDrawElementsInstancedBaseInstanceEXT"));
1851*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexBaseInstanceEXT =
1852*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC>(
1853*8975f5c5SAndroid Build Coastguard Worker             loadProc("glDrawElementsInstancedBaseVertexBaseInstanceEXT"));
1854*8975f5c5SAndroid Build Coastguard Worker     l_glBindFragDataLocationEXT =
1855*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
1856*8975f5c5SAndroid Build Coastguard Worker     l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
1857*8975f5c5SAndroid Build Coastguard Worker         loadProc("glBindFragDataLocationIndexedEXT"));
1858*8975f5c5SAndroid Build Coastguard Worker     l_glGetFragDataIndexEXT =
1859*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
1860*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramResourceLocationIndexEXT =
1861*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
1862*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetProgramResourceLocationIndexEXT"));
1863*8975f5c5SAndroid Build Coastguard Worker     l_glBufferStorageEXT =
1864*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT"));
1865*8975f5c5SAndroid Build Coastguard Worker     l_glClearTexImageEXT =
1866*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCLEARTEXIMAGEEXTPROC>(loadProc("glClearTexImageEXT"));
1867*8975f5c5SAndroid Build Coastguard Worker     l_glClearTexSubImageEXT =
1868*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCLEARTEXSUBIMAGEEXTPROC>(loadProc("glClearTexSubImageEXT"));
1869*8975f5c5SAndroid Build Coastguard Worker     l_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT"));
1870*8975f5c5SAndroid Build Coastguard Worker     l_glCopyImageSubDataEXT =
1871*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT"));
1872*8975f5c5SAndroid Build Coastguard Worker     l_glGetObjectLabelEXT =
1873*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT"));
1874*8975f5c5SAndroid Build Coastguard Worker     l_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT"));
1875*8975f5c5SAndroid Build Coastguard Worker     l_glInsertEventMarkerEXT =
1876*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
1877*8975f5c5SAndroid Build Coastguard Worker     l_glPopGroupMarkerEXT =
1878*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
1879*8975f5c5SAndroid Build Coastguard Worker     l_glPushGroupMarkerEXT =
1880*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
1881*8975f5c5SAndroid Build Coastguard Worker     l_glDiscardFramebufferEXT =
1882*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
1883*8975f5c5SAndroid Build Coastguard Worker     l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
1884*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteQueriesEXT =
1885*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
1886*8975f5c5SAndroid Build Coastguard Worker     l_glEndQueryEXT   = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
1887*8975f5c5SAndroid Build Coastguard Worker     l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
1888*8975f5c5SAndroid Build Coastguard Worker     l_glGetInteger64vEXT =
1889*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
1890*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryObjecti64vEXT =
1891*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
1892*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryObjectivEXT =
1893*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
1894*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryObjectui64vEXT =
1895*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
1896*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryObjectuivEXT =
1897*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
1898*8975f5c5SAndroid Build Coastguard Worker     l_glGetQueryivEXT   = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
1899*8975f5c5SAndroid Build Coastguard Worker     l_glIsQueryEXT      = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
1900*8975f5c5SAndroid Build Coastguard Worker     l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
1901*8975f5c5SAndroid Build Coastguard Worker     l_glDrawBuffersEXT  = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
1902*8975f5c5SAndroid Build Coastguard Worker     l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
1903*8975f5c5SAndroid Build Coastguard Worker         loadProc("glBlendEquationSeparateiEXT"));
1904*8975f5c5SAndroid Build Coastguard Worker     l_glBlendEquationiEXT =
1905*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
1906*8975f5c5SAndroid Build Coastguard Worker     l_glBlendFuncSeparateiEXT =
1907*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
1908*8975f5c5SAndroid Build Coastguard Worker     l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
1909*8975f5c5SAndroid Build Coastguard Worker     l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
1910*8975f5c5SAndroid Build Coastguard Worker     l_glDisableiEXT   = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
1911*8975f5c5SAndroid Build Coastguard Worker     l_glEnableiEXT    = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
1912*8975f5c5SAndroid Build Coastguard Worker     l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
1913*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
1914*8975f5c5SAndroid Build Coastguard Worker         loadProc("glDrawElementsBaseVertexEXT"));
1915*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexEXT =
1916*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
1917*8975f5c5SAndroid Build Coastguard Worker             loadProc("glDrawElementsInstancedBaseVertexEXT"));
1918*8975f5c5SAndroid Build Coastguard Worker     l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
1919*8975f5c5SAndroid Build Coastguard Worker         loadProc("glDrawRangeElementsBaseVertexEXT"));
1920*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
1921*8975f5c5SAndroid Build Coastguard Worker         loadProc("glMultiDrawElementsBaseVertexEXT"));
1922*8975f5c5SAndroid Build Coastguard Worker     l_glBufferStorageExternalEXT =
1923*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT"));
1924*8975f5c5SAndroid Build Coastguard Worker     l_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>(
1925*8975f5c5SAndroid Build Coastguard Worker         loadProc("glNamedBufferStorageExternalEXT"));
1926*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTextureEXT =
1927*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
1928*8975f5c5SAndroid Build Coastguard Worker     l_glDrawArraysInstancedEXT =
1929*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
1930*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedEXT =
1931*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
1932*8975f5c5SAndroid Build Coastguard Worker     l_glVertexAttribDivisorEXT =
1933*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
1934*8975f5c5SAndroid Build Coastguard Worker     l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
1935*8975f5c5SAndroid Build Coastguard Worker         loadProc("glFlushMappedBufferRangeEXT"));
1936*8975f5c5SAndroid Build Coastguard Worker     l_glMapBufferRangeEXT =
1937*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
1938*8975f5c5SAndroid Build Coastguard Worker     l_glBufferStorageMemEXT =
1939*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
1940*8975f5c5SAndroid Build Coastguard Worker     l_glCreateMemoryObjectsEXT =
1941*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
1942*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteMemoryObjectsEXT =
1943*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
1944*8975f5c5SAndroid Build Coastguard Worker     l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
1945*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetMemoryObjectParameterivEXT"));
1946*8975f5c5SAndroid Build Coastguard Worker     l_glGetUnsignedBytei_vEXT =
1947*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
1948*8975f5c5SAndroid Build Coastguard Worker     l_glGetUnsignedBytevEXT =
1949*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
1950*8975f5c5SAndroid Build Coastguard Worker     l_glIsMemoryObjectEXT =
1951*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
1952*8975f5c5SAndroid Build Coastguard Worker     l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
1953*8975f5c5SAndroid Build Coastguard Worker         loadProc("glMemoryObjectParameterivEXT"));
1954*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMem2DEXT =
1955*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
1956*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
1957*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexStorageMem2DMultisampleEXT"));
1958*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMem3DEXT =
1959*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
1960*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
1961*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexStorageMem3DMultisampleEXT"));
1962*8975f5c5SAndroid Build Coastguard Worker     l_glImportMemoryFdEXT =
1963*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
1964*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC>(
1965*8975f5c5SAndroid Build Coastguard Worker         loadProc("glMultiDrawArraysIndirectEXT"));
1966*8975f5c5SAndroid Build Coastguard Worker     l_glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC>(
1967*8975f5c5SAndroid Build Coastguard Worker         loadProc("glMultiDrawElementsIndirectEXT"));
1968*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexture2DMultisampleEXT =
1969*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
1970*8975f5c5SAndroid Build Coastguard Worker             loadProc("glFramebufferTexture2DMultisampleEXT"));
1971*8975f5c5SAndroid Build Coastguard Worker     l_glRenderbufferStorageMultisampleEXT =
1972*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
1973*8975f5c5SAndroid Build Coastguard Worker             loadProc("glRenderbufferStorageMultisampleEXT"));
1974*8975f5c5SAndroid Build Coastguard Worker     l_glPolygonOffsetClampEXT =
1975*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPOLYGONOFFSETCLAMPEXTPROC>(loadProc("glPolygonOffsetClampEXT"));
1976*8975f5c5SAndroid Build Coastguard Worker     l_glPrimitiveBoundingBoxEXT =
1977*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT"));
1978*8975f5c5SAndroid Build Coastguard Worker     l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
1979*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetGraphicsResetStatusEXT"));
1980*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformfvEXT =
1981*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
1982*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformivEXT =
1983*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
1984*8975f5c5SAndroid Build Coastguard Worker     l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
1985*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteSemaphoresEXT =
1986*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
1987*8975f5c5SAndroid Build Coastguard Worker     l_glGenSemaphoresEXT =
1988*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
1989*8975f5c5SAndroid Build Coastguard Worker     l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
1990*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetSemaphoreParameterui64vEXT"));
1991*8975f5c5SAndroid Build Coastguard Worker     l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
1992*8975f5c5SAndroid Build Coastguard Worker     l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
1993*8975f5c5SAndroid Build Coastguard Worker         loadProc("glSemaphoreParameterui64vEXT"));
1994*8975f5c5SAndroid Build Coastguard Worker     l_glSignalSemaphoreEXT =
1995*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
1996*8975f5c5SAndroid Build Coastguard Worker     l_glWaitSemaphoreEXT =
1997*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
1998*8975f5c5SAndroid Build Coastguard Worker     l_glImportSemaphoreFdEXT =
1999*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
2000*8975f5c5SAndroid Build Coastguard Worker     l_glActiveShaderProgramEXT =
2001*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT"));
2002*8975f5c5SAndroid Build Coastguard Worker     l_glBindProgramPipelineEXT =
2003*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT"));
2004*8975f5c5SAndroid Build Coastguard Worker     l_glCreateShaderProgramvEXT =
2005*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT"));
2006*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>(
2007*8975f5c5SAndroid Build Coastguard Worker         loadProc("glDeleteProgramPipelinesEXT"));
2008*8975f5c5SAndroid Build Coastguard Worker     l_glGenProgramPipelinesEXT =
2009*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT"));
2010*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>(
2011*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetProgramPipelineInfoLogEXT"));
2012*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramPipelineivEXT =
2013*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT"));
2014*8975f5c5SAndroid Build Coastguard Worker     l_glIsProgramPipelineEXT =
2015*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT"));
2016*8975f5c5SAndroid Build Coastguard Worker     l_glProgramParameteriEXT =
2017*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT"));
2018*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1fEXT =
2019*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT"));
2020*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1fvEXT =
2021*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT"));
2022*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1iEXT =
2023*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT"));
2024*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1ivEXT =
2025*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT"));
2026*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1uiEXT =
2027*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT"));
2028*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform1uivEXT =
2029*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT"));
2030*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2fEXT =
2031*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT"));
2032*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2fvEXT =
2033*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT"));
2034*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2iEXT =
2035*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT"));
2036*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2ivEXT =
2037*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT"));
2038*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2uiEXT =
2039*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT"));
2040*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform2uivEXT =
2041*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT"));
2042*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3fEXT =
2043*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT"));
2044*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3fvEXT =
2045*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT"));
2046*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3iEXT =
2047*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT"));
2048*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3ivEXT =
2049*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT"));
2050*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3uiEXT =
2051*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT"));
2052*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform3uivEXT =
2053*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT"));
2054*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4fEXT =
2055*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT"));
2056*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4fvEXT =
2057*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT"));
2058*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4iEXT =
2059*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT"));
2060*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4ivEXT =
2061*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT"));
2062*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4uiEXT =
2063*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT"));
2064*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniform4uivEXT =
2065*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT"));
2066*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>(
2067*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix2fvEXT"));
2068*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>(
2069*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix2x3fvEXT"));
2070*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>(
2071*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix2x4fvEXT"));
2072*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>(
2073*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix3fvEXT"));
2074*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>(
2075*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix3x2fvEXT"));
2076*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>(
2077*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix3x4fvEXT"));
2078*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>(
2079*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix4fvEXT"));
2080*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>(
2081*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix4x2fvEXT"));
2082*8975f5c5SAndroid Build Coastguard Worker     l_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>(
2083*8975f5c5SAndroid Build Coastguard Worker         loadProc("glProgramUniformMatrix4x3fvEXT"));
2084*8975f5c5SAndroid Build Coastguard Worker     l_glUseProgramStagesEXT =
2085*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT"));
2086*8975f5c5SAndroid Build Coastguard Worker     l_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>(
2087*8975f5c5SAndroid Build Coastguard Worker         loadProc("glValidateProgramPipelineEXT"));
2088*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>(
2089*8975f5c5SAndroid Build Coastguard Worker         loadProc("glFramebufferFetchBarrierEXT"));
2090*8975f5c5SAndroid Build Coastguard Worker     l_glPatchParameteriEXT =
2091*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT"));
2092*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>(
2093*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetSamplerParameterIivEXT"));
2094*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>(
2095*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetSamplerParameterIuivEXT"));
2096*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterIivEXT =
2097*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT"));
2098*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterIuivEXT =
2099*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT"));
2100*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterIivEXT =
2101*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT"));
2102*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterIuivEXT =
2103*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT"));
2104*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterIivEXT =
2105*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT"));
2106*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterIuivEXT =
2107*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT"));
2108*8975f5c5SAndroid Build Coastguard Worker     l_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT"));
2109*8975f5c5SAndroid Build Coastguard Worker     l_glTexBufferRangeEXT =
2110*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT"));
2111*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
2112*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
2113*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
2114*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageAttribs2DEXT =
2115*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSTORAGEATTRIBS2DEXTPROC>(loadProc("glTexStorageAttribs2DEXT"));
2116*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorageAttribs3DEXT =
2117*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSTORAGEATTRIBS3DEXTPROC>(loadProc("glTexStorageAttribs3DEXT"));
2118*8975f5c5SAndroid Build Coastguard Worker     l_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR"));
2119*8975f5c5SAndroid Build Coastguard Worker     l_glDebugMessageCallbackKHR =
2120*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
2121*8975f5c5SAndroid Build Coastguard Worker     l_glDebugMessageControlKHR =
2122*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
2123*8975f5c5SAndroid Build Coastguard Worker     l_glDebugMessageInsertKHR =
2124*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
2125*8975f5c5SAndroid Build Coastguard Worker     l_glGetDebugMessageLogKHR =
2126*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
2127*8975f5c5SAndroid Build Coastguard Worker     l_glGetObjectLabelKHR =
2128*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
2129*8975f5c5SAndroid Build Coastguard Worker     l_glGetObjectPtrLabelKHR =
2130*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
2131*8975f5c5SAndroid Build Coastguard Worker     l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
2132*8975f5c5SAndroid Build Coastguard Worker     l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
2133*8975f5c5SAndroid Build Coastguard Worker     l_glObjectPtrLabelKHR =
2134*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
2135*8975f5c5SAndroid Build Coastguard Worker     l_glPopDebugGroupKHR =
2136*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
2137*8975f5c5SAndroid Build Coastguard Worker     l_glPushDebugGroupKHR =
2138*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
2139*8975f5c5SAndroid Build Coastguard Worker     l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
2140*8975f5c5SAndroid Build Coastguard Worker         loadProc("glMaxShaderCompilerThreadsKHR"));
2141*8975f5c5SAndroid Build Coastguard Worker     l_glGetGraphicsResetStatusKHR = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSKHRPROC>(
2142*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetGraphicsResetStatusKHR"));
2143*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformfvKHR =
2144*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETNUNIFORMFVKHRPROC>(loadProc("glGetnUniformfvKHR"));
2145*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformivKHR =
2146*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETNUNIFORMIVKHRPROC>(loadProc("glGetnUniformivKHR"));
2147*8975f5c5SAndroid Build Coastguard Worker     l_glGetnUniformuivKHR =
2148*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETNUNIFORMUIVKHRPROC>(loadProc("glGetnUniformuivKHR"));
2149*8975f5c5SAndroid Build Coastguard Worker     l_glReadnPixelsKHR = reinterpret_cast<PFNGLREADNPIXELSKHRPROC>(loadProc("glReadnPixelsKHR"));
2150*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferParameteriMESA = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIMESAPROC>(
2151*8975f5c5SAndroid Build Coastguard Worker         loadProc("glFramebufferParameteriMESA"));
2152*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferParameterivMESA = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC>(
2153*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetFramebufferParameterivMESA"));
2154*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
2155*8975f5c5SAndroid Build Coastguard Worker     l_glFinishFenceNV  = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
2156*8975f5c5SAndroid Build Coastguard Worker     l_glGenFencesNV    = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
2157*8975f5c5SAndroid Build Coastguard Worker     l_glGetFenceivNV   = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
2158*8975f5c5SAndroid Build Coastguard Worker     l_glIsFenceNV      = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
2159*8975f5c5SAndroid Build Coastguard Worker     l_glSetFenceNV     = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
2160*8975f5c5SAndroid Build Coastguard Worker     l_glTestFenceNV    = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
2161*8975f5c5SAndroid Build Coastguard Worker     l_glBlitFramebufferNV =
2162*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV"));
2163*8975f5c5SAndroid Build Coastguard Worker     l_glPolygonModeNV = reinterpret_cast<PFNGLPOLYGONMODENVPROC>(loadProc("glPolygonModeNV"));
2164*8975f5c5SAndroid Build Coastguard Worker     l_glEGLImageTargetRenderbufferStorageOES =
2165*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
2166*8975f5c5SAndroid Build Coastguard Worker             loadProc("glEGLImageTargetRenderbufferStorageOES"));
2167*8975f5c5SAndroid Build Coastguard Worker     l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
2168*8975f5c5SAndroid Build Coastguard Worker         loadProc("glEGLImageTargetTexture2DOES"));
2169*8975f5c5SAndroid Build Coastguard Worker     l_glCopyImageSubDataOES =
2170*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES"));
2171*8975f5c5SAndroid Build Coastguard Worker     l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
2172*8975f5c5SAndroid Build Coastguard Worker         loadProc("glBlendEquationSeparateiOES"));
2173*8975f5c5SAndroid Build Coastguard Worker     l_glBlendEquationiOES =
2174*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
2175*8975f5c5SAndroid Build Coastguard Worker     l_glBlendFuncSeparateiOES =
2176*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
2177*8975f5c5SAndroid Build Coastguard Worker     l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
2178*8975f5c5SAndroid Build Coastguard Worker     l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
2179*8975f5c5SAndroid Build Coastguard Worker     l_glDisableiOES   = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
2180*8975f5c5SAndroid Build Coastguard Worker     l_glEnableiOES    = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
2181*8975f5c5SAndroid Build Coastguard Worker     l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
2182*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
2183*8975f5c5SAndroid Build Coastguard Worker         loadProc("glDrawElementsBaseVertexOES"));
2184*8975f5c5SAndroid Build Coastguard Worker     l_glDrawElementsInstancedBaseVertexOES =
2185*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
2186*8975f5c5SAndroid Build Coastguard Worker             loadProc("glDrawElementsInstancedBaseVertexOES"));
2187*8975f5c5SAndroid Build Coastguard Worker     l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
2188*8975f5c5SAndroid Build Coastguard Worker         loadProc("glDrawRangeElementsBaseVertexOES"));
2189*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTextureOES =
2190*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES"));
2191*8975f5c5SAndroid Build Coastguard Worker     l_glGetProgramBinaryOES =
2192*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
2193*8975f5c5SAndroid Build Coastguard Worker     l_glProgramBinaryOES =
2194*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
2195*8975f5c5SAndroid Build Coastguard Worker     l_glGetBufferPointervOES =
2196*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
2197*8975f5c5SAndroid Build Coastguard Worker     l_glMapBufferOES   = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
2198*8975f5c5SAndroid Build Coastguard Worker     l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
2199*8975f5c5SAndroid Build Coastguard Worker     l_glPrimitiveBoundingBoxOES =
2200*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXOESPROC>(loadProc("glPrimitiveBoundingBoxOES"));
2201*8975f5c5SAndroid Build Coastguard Worker     l_glMinSampleShadingOES =
2202*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES"));
2203*8975f5c5SAndroid Build Coastguard Worker     l_glPatchParameteriOES =
2204*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPATCHPARAMETERIOESPROC>(loadProc("glPatchParameteriOES"));
2205*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexImage3DOES =
2206*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
2207*8975f5c5SAndroid Build Coastguard Worker     l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
2208*8975f5c5SAndroid Build Coastguard Worker         loadProc("glCompressedTexSubImage3DOES"));
2209*8975f5c5SAndroid Build Coastguard Worker     l_glCopyTexSubImage3DOES =
2210*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
2211*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexture3DOES =
2212*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
2213*8975f5c5SAndroid Build Coastguard Worker     l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
2214*8975f5c5SAndroid Build Coastguard Worker     l_glTexSubImage3DOES =
2215*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
2216*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
2217*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetSamplerParameterIivOES"));
2218*8975f5c5SAndroid Build Coastguard Worker     l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
2219*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetSamplerParameterIuivOES"));
2220*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterIivOES =
2221*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
2222*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexParameterIuivOES =
2223*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
2224*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterIivOES =
2225*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
2226*8975f5c5SAndroid Build Coastguard Worker     l_glSamplerParameterIuivOES =
2227*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
2228*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterIivOES =
2229*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
2230*8975f5c5SAndroid Build Coastguard Worker     l_glTexParameterIuivOES =
2231*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
2232*8975f5c5SAndroid Build Coastguard Worker     l_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES"));
2233*8975f5c5SAndroid Build Coastguard Worker     l_glTexBufferRangeOES =
2234*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES"));
2235*8975f5c5SAndroid Build Coastguard Worker     l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
2236*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTexStorage3DMultisampleOES"));
2237*8975f5c5SAndroid Build Coastguard Worker     l_glBindVertexArrayOES =
2238*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
2239*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteVertexArraysOES =
2240*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
2241*8975f5c5SAndroid Build Coastguard Worker     l_glGenVertexArraysOES =
2242*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
2243*8975f5c5SAndroid Build Coastguard Worker     l_glIsVertexArrayOES =
2244*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
2245*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
2246*8975f5c5SAndroid Build Coastguard Worker         loadProc("glFramebufferTextureMultiviewOVR"));
2247*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferFoveationConfigQCOM = reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC>(
2248*8975f5c5SAndroid Build Coastguard Worker         loadProc("glFramebufferFoveationConfigQCOM"));
2249*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferFoveationParametersQCOM =
2250*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC>(
2251*8975f5c5SAndroid Build Coastguard Worker             loadProc("glFramebufferFoveationParametersQCOM"));
2252*8975f5c5SAndroid Build Coastguard Worker     l_glShadingRateQCOM = reinterpret_cast<PFNGLSHADINGRATEQCOMPROC>(loadProc("glShadingRateQCOM"));
2253*8975f5c5SAndroid Build Coastguard Worker     l_glTextureFoveationParametersQCOM = reinterpret_cast<PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC>(
2254*8975f5c5SAndroid Build Coastguard Worker         loadProc("glTextureFoveationParametersQCOM"));
2255*8975f5c5SAndroid Build Coastguard Worker     l_glEndTilingQCOM   = reinterpret_cast<PFNGLENDTILINGQCOMPROC>(loadProc("glEndTilingQCOM"));
2256*8975f5c5SAndroid Build Coastguard Worker     l_glStartTilingQCOM = reinterpret_cast<PFNGLSTARTTILINGQCOMPROC>(loadProc("glStartTilingQCOM"));
2257*8975f5c5SAndroid Build Coastguard Worker     l_glBlendEquationOES =
2258*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBLENDEQUATIONOESPROC>(loadProc("glBlendEquationOES"));
2259*8975f5c5SAndroid Build Coastguard Worker     l_glDrawTexfOES  = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
2260*8975f5c5SAndroid Build Coastguard Worker     l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
2261*8975f5c5SAndroid Build Coastguard Worker     l_glDrawTexiOES  = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
2262*8975f5c5SAndroid Build Coastguard Worker     l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
2263*8975f5c5SAndroid Build Coastguard Worker     l_glDrawTexsOES  = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
2264*8975f5c5SAndroid Build Coastguard Worker     l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
2265*8975f5c5SAndroid Build Coastguard Worker     l_glDrawTexxOES  = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
2266*8975f5c5SAndroid Build Coastguard Worker     l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
2267*8975f5c5SAndroid Build Coastguard Worker     l_glBindFramebufferOES =
2268*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
2269*8975f5c5SAndroid Build Coastguard Worker     l_glBindRenderbufferOES =
2270*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
2271*8975f5c5SAndroid Build Coastguard Worker     l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
2272*8975f5c5SAndroid Build Coastguard Worker         loadProc("glCheckFramebufferStatusOES"));
2273*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteFramebuffersOES =
2274*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
2275*8975f5c5SAndroid Build Coastguard Worker     l_glDeleteRenderbuffersOES =
2276*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
2277*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
2278*8975f5c5SAndroid Build Coastguard Worker         loadProc("glFramebufferRenderbufferOES"));
2279*8975f5c5SAndroid Build Coastguard Worker     l_glFramebufferTexture2DOES =
2280*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
2281*8975f5c5SAndroid Build Coastguard Worker     l_glGenFramebuffersOES =
2282*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
2283*8975f5c5SAndroid Build Coastguard Worker     l_glGenRenderbuffersOES =
2284*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
2285*8975f5c5SAndroid Build Coastguard Worker     l_glGenerateMipmapOES =
2286*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
2287*8975f5c5SAndroid Build Coastguard Worker     l_glGetFramebufferAttachmentParameterivOES =
2288*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
2289*8975f5c5SAndroid Build Coastguard Worker             loadProc("glGetFramebufferAttachmentParameterivOES"));
2290*8975f5c5SAndroid Build Coastguard Worker     l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
2291*8975f5c5SAndroid Build Coastguard Worker         loadProc("glGetRenderbufferParameterivOES"));
2292*8975f5c5SAndroid Build Coastguard Worker     l_glIsFramebufferOES =
2293*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
2294*8975f5c5SAndroid Build Coastguard Worker     l_glIsRenderbufferOES =
2295*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
2296*8975f5c5SAndroid Build Coastguard Worker     l_glRenderbufferStorageOES =
2297*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
2298*8975f5c5SAndroid Build Coastguard Worker     l_glCurrentPaletteMatrixOES =
2299*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
2300*8975f5c5SAndroid Build Coastguard Worker     l_glLoadPaletteFromModelViewMatrixOES =
2301*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
2302*8975f5c5SAndroid Build Coastguard Worker             loadProc("glLoadPaletteFromModelViewMatrixOES"));
2303*8975f5c5SAndroid Build Coastguard Worker     l_glMatrixIndexPointerOES =
2304*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
2305*8975f5c5SAndroid Build Coastguard Worker     l_glWeightPointerOES =
2306*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
2307*8975f5c5SAndroid Build Coastguard Worker     l_glPointSizePointerOES =
2308*8975f5c5SAndroid Build Coastguard Worker         reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
2309*8975f5c5SAndroid Build Coastguard Worker     l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
2310*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexGenfvOES  = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
2311*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexGenivOES  = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
2312*8975f5c5SAndroid Build Coastguard Worker     l_glGetTexGenxvOES  = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
2313*8975f5c5SAndroid Build Coastguard Worker     l_glTexGenfOES      = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
2314*8975f5c5SAndroid Build Coastguard Worker     l_glTexGenfvOES     = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
2315*8975f5c5SAndroid Build Coastguard Worker     l_glTexGeniOES      = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
2316*8975f5c5SAndroid Build Coastguard Worker     l_glTexGenivOES     = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
2317*8975f5c5SAndroid Build Coastguard Worker     l_glTexGenxOES      = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
2318*8975f5c5SAndroid Build Coastguard Worker     l_glTexGenxvOES     = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
2319*8975f5c5SAndroid Build Coastguard Worker }
2320*8975f5c5SAndroid Build Coastguard Worker }  // extern "C"
2321