1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. 3 // 4 // Copyright 2018 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // gles_loader_autogen.cpp: 9 // Simple GLES function loader. 10 11 #include "gles_loader_autogen.h" 12 13 extern "C" { 14 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc; 15 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef; 16 ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f; 17 ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf; 18 ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv; 19 ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf; 20 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; 21 ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv; 22 ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv; 23 ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; 24 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf; 25 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv; 26 ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf; 27 ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv; 28 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf; 29 ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf; 30 ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv; 31 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf; 32 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; 33 ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f; 34 ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof; 35 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf; 36 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; 37 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize; 38 ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef; 39 ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef; 40 ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf; 41 ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv; 42 ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef; 43 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx; 44 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx; 45 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx; 46 ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; 47 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex; 48 ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub; 49 ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x; 50 ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer; 51 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex; 52 ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; 53 ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; 54 ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx; 55 ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv; 56 ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx; 57 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; 58 ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv; 59 ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv; 60 ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv; 61 ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv; 62 ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; 63 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; 64 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx; 65 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv; 66 ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx; 67 ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv; 68 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx; 69 ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity; 70 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx; 71 ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp; 72 ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx; 73 ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv; 74 ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode; 75 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx; 76 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; 77 ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x; 78 ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer; 79 ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox; 80 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx; 81 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; 82 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex; 83 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; 84 ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix; 85 ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix; 86 ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex; 87 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; 88 ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex; 89 ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel; 90 ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; 91 ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi; 92 ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx; 93 ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv; 94 ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv; 95 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx; 96 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; 97 ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex; 98 ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer; 99 ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture; 100 ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader; 101 ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; 102 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer; 103 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; 104 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; 105 ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture; 106 ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor; 107 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation; 108 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; 109 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc; 110 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; 111 ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData; 112 ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData; 113 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; 114 ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear; 115 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor; 116 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf; 117 ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil; 118 ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask; 119 ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader; 120 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; 121 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; 122 ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; 123 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; 124 ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram; 125 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader; 126 ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace; 127 ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; 128 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; 129 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram; 130 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; 131 ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader; 132 ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures; 133 ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc; 134 ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask; 135 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef; 136 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader; 137 ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable; 138 ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; 139 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays; 140 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements; 141 ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable; 142 ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; 143 ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish; 144 ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush; 145 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; 146 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; 147 ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace; 148 ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers; 149 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; 150 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; 151 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; 152 ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures; 153 ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; 154 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; 155 ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; 156 ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; 157 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv; 158 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; 159 ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError; 160 ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv; 161 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC 162 l_glGetFramebufferAttachmentParameteriv; 163 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv; 164 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv; 165 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; 166 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; 167 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv; 168 ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; 169 ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; 170 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; 171 ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString; 172 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; 173 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; 174 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv; 175 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv; 176 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; 177 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; 178 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; 179 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; 180 ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint; 181 ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer; 182 ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled; 183 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; 184 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram; 185 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; 186 ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader; 187 ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture; 188 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth; 189 ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram; 190 ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei; 191 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; 192 ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels; 193 ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; 194 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; 195 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; 196 ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor; 197 ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary; 198 ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource; 199 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc; 200 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; 201 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask; 202 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; 203 ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp; 204 ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; 205 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D; 206 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf; 207 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; 208 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri; 209 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; 210 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; 211 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f; 212 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv; 213 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i; 214 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv; 215 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f; 216 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv; 217 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i; 218 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv; 219 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f; 220 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv; 221 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i; 222 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv; 223 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f; 224 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv; 225 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i; 226 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv; 227 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; 228 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; 229 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; 230 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram; 231 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; 232 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; 233 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; 234 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; 235 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; 236 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; 237 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; 238 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; 239 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; 240 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; 241 ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport; 242 ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer; 243 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; 244 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D; 245 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; 246 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; 247 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; 248 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; 249 ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries; 250 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries; 251 ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery; 252 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery; 253 ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery; 254 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv; 255 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; 256 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; 257 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; 258 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers; 259 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; 260 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; 261 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; 262 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; 263 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; 264 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; 265 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; 266 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; 267 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; 268 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; 269 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; 270 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; 271 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; 272 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; 273 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray; 274 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; 275 ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; 276 ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; 277 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; 278 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; 279 ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; 280 ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; 281 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; 282 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; 283 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; 284 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; 285 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; 286 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; 287 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; 288 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; 289 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; 290 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui; 291 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui; 292 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui; 293 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui; 294 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv; 295 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv; 296 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv; 297 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv; 298 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; 299 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; 300 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; 301 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; 302 ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi; 303 ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; 304 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; 305 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; 306 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; 307 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; 308 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; 309 ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; 310 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; 311 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; 312 ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync; 313 ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync; 314 ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync; 315 ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; 316 ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync; 317 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v; 318 ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv; 319 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; 320 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; 321 ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers; 322 ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; 323 ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler; 324 ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler; 325 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; 326 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; 327 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; 328 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; 329 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; 330 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; 331 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; 332 ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; 333 ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; 334 ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; 335 ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; 336 ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; 337 ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; 338 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; 339 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary; 340 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; 341 ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; 342 ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; 343 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; 344 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; 345 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; 346 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; 347 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; 348 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; 349 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; 350 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; 351 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; 352 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; 353 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; 354 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; 355 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; 356 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; 357 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; 358 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; 359 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; 360 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; 361 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; 362 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; 363 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; 364 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; 365 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; 366 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; 367 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; 368 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; 369 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; 370 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; 371 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; 372 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; 373 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; 374 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; 375 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; 376 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; 377 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; 378 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; 379 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; 380 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; 381 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; 382 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; 383 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; 384 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; 385 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; 386 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; 387 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; 388 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; 389 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; 390 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; 391 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; 392 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; 393 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; 394 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; 395 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; 396 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; 397 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; 398 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; 399 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; 400 ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; 401 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; 402 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; 403 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; 404 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; 405 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; 406 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski; 407 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; 408 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; 409 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; 410 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; 411 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; 412 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; 413 ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; 414 ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERPROC l_glBlendBarrier; 415 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData; 416 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl; 417 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert; 418 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback; 419 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog; 420 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup; 421 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup; 422 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELPROC l_glObjectLabel; 423 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELPROC l_glGetObjectLabel; 424 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel; 425 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel; 426 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv; 427 ANGLE_UTIL_EXPORT PFNGLENABLEIPROC l_glEnablei; 428 ANGLE_UTIL_EXPORT PFNGLDISABLEIPROC l_glDisablei; 429 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIPROC l_glBlendEquationi; 430 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei; 431 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIPROC l_glBlendFunci; 432 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei; 433 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIPROC l_glColorMaski; 434 ANGLE_UTIL_EXPORT PFNGLISENABLEDIPROC l_glIsEnabledi; 435 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex; 436 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex; 437 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex; 438 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture; 439 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox; 440 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus; 441 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSPROC l_glReadnPixels; 442 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv; 443 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv; 444 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv; 445 ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading; 446 ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIPROC l_glPatchParameteri; 447 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv; 448 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv; 449 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv; 450 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv; 451 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv; 452 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv; 453 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv; 454 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv; 455 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERPROC l_glTexBuffer; 456 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange; 457 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample; 458 ANGLE_UTIL_EXPORT PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD; 459 ANGLE_UTIL_EXPORT PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD; 460 ANGLE_UTIL_EXPORT PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD; 461 ANGLE_UTIL_EXPORT PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD; 462 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD; 463 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD; 464 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD; 465 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD; 466 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD; 467 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD; 468 ANGLE_UTIL_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD; 469 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 470 l_glDrawArraysInstancedBaseInstanceANGLE; 471 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 472 l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; 473 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 474 l_glMultiDrawArraysInstancedBaseInstanceANGLE; 475 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 476 l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; 477 ANGLE_UTIL_EXPORT PFNGLBLOBCACHECALLBACKSANGLEPROC l_glBlobCacheCallbacksANGLE; 478 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVANGLEPROC l_glGetPointervANGLE; 479 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; 480 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; 481 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; 482 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC 483 l_glRenderbufferStorageMultisampleANGLE; 484 ANGLE_UTIL_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE; 485 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; 486 ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; 487 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; 488 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; 489 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; 490 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; 491 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; 492 ANGLE_UTIL_EXPORT PFNGLLOGICOPANGLEPROC l_glLogicOpANGLE; 493 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE; 494 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC 495 l_glTexStorageMemFlags2DMultisampleANGLE; 496 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE; 497 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC 498 l_glTexStorageMemFlags3DMultisampleANGLE; 499 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; 500 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; 501 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; 502 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; 503 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE; 504 ANGLE_UTIL_EXPORT PFNGLPOLYGONMODEANGLEPROC l_glPolygonModeANGLE; 505 ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; 506 ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; 507 ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; 508 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE; 509 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE; 510 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC 511 l_glCompressedTexSubImage2DRobustANGLE; 512 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC 513 l_glCompressedTexSubImage3DRobustANGLE; 514 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC 515 l_glGetActiveUniformBlockivRobustANGLE; 516 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; 517 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; 518 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE; 519 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE; 520 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; 521 ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; 522 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC 523 l_glGetFramebufferAttachmentParameterivRobustANGLE; 524 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC 525 l_glGetFramebufferParameterivRobustANGLE; 526 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; 527 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; 528 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; 529 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; 530 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; 531 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; 532 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE; 533 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE; 534 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; 535 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; 536 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; 537 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; 538 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; 539 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; 540 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC 541 l_glGetRenderbufferParameterivRobustANGLE; 542 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE; 543 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC 544 l_glGetSamplerParameterIuivRobustANGLE; 545 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE; 546 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE; 547 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; 548 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE; 549 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE; 550 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; 551 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; 552 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; 553 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; 554 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; 555 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; 556 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; 557 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; 558 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; 559 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC 560 l_glGetVertexAttribPointervRobustANGLE; 561 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; 562 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; 563 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; 564 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; 565 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; 566 ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; 567 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; 568 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; 569 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE; 570 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; 571 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; 572 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; 573 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; 574 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; 575 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; 576 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; 577 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; 578 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; 579 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; 580 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE; 581 ANGLE_UTIL_EXPORT PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC l_glBeginPixelLocalStorageANGLE; 582 ANGLE_UTIL_EXPORT PFNGLENDPIXELLOCALSTORAGEANGLEPROC l_glEndPixelLocalStorageANGLE; 583 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC 584 l_glFramebufferMemorylessPixelLocalStorageANGLE; 585 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC 586 l_glFramebufferPixelLocalClearValuefvANGLE; 587 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC 588 l_glFramebufferPixelLocalClearValueivANGLE; 589 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC 590 l_glFramebufferPixelLocalClearValueuivANGLE; 591 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC 592 l_glFramebufferPixelLocalStorageInterruptANGLE; 593 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC 594 l_glFramebufferPixelLocalStorageRestoreANGLE; 595 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC 596 l_glFramebufferTexturePixelLocalStorageANGLE; 597 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC 598 l_glGetFramebufferPixelLocalStorageParameterfvANGLE; 599 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC 600 l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE; 601 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC 602 l_glGetFramebufferPixelLocalStorageParameterivANGLE; 603 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC 604 l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE; 605 ANGLE_UTIL_EXPORT PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC l_glPixelLocalStorageBarrierANGLE; 606 ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; 607 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; 608 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; 609 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; 610 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; 611 ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; 612 ANGLE_UTIL_EXPORT PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE; 613 ANGLE_UTIL_EXPORT PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE; 614 ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; 615 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; 616 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; 617 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; 618 ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; 619 ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; 620 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT; 621 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC l_glEGLImageTargetTextureStorageEXT; 622 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC 623 l_glDrawArraysInstancedBaseInstanceEXT; 624 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC 625 l_glDrawElementsInstancedBaseInstanceEXT; 626 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC 627 l_glDrawElementsInstancedBaseVertexBaseInstanceEXT; 628 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; 629 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; 630 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; 631 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC 632 l_glGetProgramResourceLocationIndexEXT; 633 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT; 634 ANGLE_UTIL_EXPORT PFNGLCLEARTEXIMAGEEXTPROC l_glClearTexImageEXT; 635 ANGLE_UTIL_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC l_glClearTexSubImageEXT; 636 ANGLE_UTIL_EXPORT PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT; 637 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT; 638 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT; 639 ANGLE_UTIL_EXPORT PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT; 640 ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; 641 ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; 642 ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; 643 ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; 644 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; 645 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; 646 ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT; 647 ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; 648 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; 649 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; 650 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; 651 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; 652 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; 653 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; 654 ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT; 655 ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; 656 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; 657 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; 658 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; 659 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; 660 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; 661 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; 662 ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT; 663 ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT; 664 ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; 665 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; 666 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC 667 l_glDrawElementsInstancedBaseVertexEXT; 668 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; 669 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; 670 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT; 671 ANGLE_UTIL_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT; 672 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; 673 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; 674 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; 675 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; 676 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; 677 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; 678 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; 679 ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; 680 ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; 681 ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; 682 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; 683 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; 684 ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; 685 ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; 686 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; 687 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; 688 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; 689 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; 690 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; 691 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT; 692 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT; 693 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC 694 l_glFramebufferTexture2DMultisampleEXT; 695 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT; 696 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC l_glPolygonOffsetClampEXT; 697 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT; 698 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; 699 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; 700 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; 701 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; 702 ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; 703 ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; 704 ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; 705 ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; 706 ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; 707 ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; 708 ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; 709 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; 710 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT; 711 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT; 712 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT; 713 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT; 714 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT; 715 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT; 716 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT; 717 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT; 718 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT; 719 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT; 720 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT; 721 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT; 722 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT; 723 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT; 724 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT; 725 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT; 726 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT; 727 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT; 728 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT; 729 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT; 730 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT; 731 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT; 732 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT; 733 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT; 734 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT; 735 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT; 736 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT; 737 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT; 738 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT; 739 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT; 740 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT; 741 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT; 742 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT; 743 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT; 744 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT; 745 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT; 746 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT; 747 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT; 748 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT; 749 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT; 750 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT; 751 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT; 752 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT; 753 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT; 754 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT; 755 ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT; 756 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT; 757 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT; 758 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT; 759 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT; 760 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT; 761 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT; 762 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT; 763 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT; 764 ANGLE_UTIL_EXPORT PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT; 765 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT; 766 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; 767 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; 768 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; 769 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEATTRIBS2DEXTPROC l_glTexStorageAttribs2DEXT; 770 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEATTRIBS3DEXTPROC l_glTexStorageAttribs3DEXT; 771 ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR; 772 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; 773 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; 774 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; 775 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; 776 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; 777 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; 778 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; 779 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; 780 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; 781 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; 782 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; 783 ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; 784 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSKHRPROC l_glGetGraphicsResetStatusKHR; 785 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVKHRPROC l_glGetnUniformfvKHR; 786 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVKHRPROC l_glGetnUniformivKHR; 787 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVKHRPROC l_glGetnUniformuivKHR; 788 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSKHRPROC l_glReadnPixelsKHR; 789 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA; 790 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA; 791 ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; 792 ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV; 793 ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV; 794 ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; 795 ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV; 796 ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV; 797 ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV; 798 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV; 799 ANGLE_UTIL_EXPORT PFNGLPOLYGONMODENVPROC l_glPolygonModeNV; 800 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC 801 l_glEGLImageTargetRenderbufferStorageOES; 802 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; 803 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES; 804 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; 805 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; 806 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; 807 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; 808 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; 809 ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES; 810 ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES; 811 ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES; 812 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; 813 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC 814 l_glDrawElementsInstancedBaseVertexOES; 815 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; 816 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES; 817 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; 818 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; 819 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; 820 ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES; 821 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; 822 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES; 823 ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES; 824 ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIOESPROC l_glPatchParameteriOES; 825 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; 826 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; 827 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; 828 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; 829 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; 830 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; 831 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; 832 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; 833 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; 834 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; 835 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; 836 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; 837 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; 838 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; 839 ANGLE_UTIL_EXPORT PFNGLTEXBUFFEROESPROC l_glTexBufferOES; 840 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES; 841 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; 842 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; 843 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; 844 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; 845 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; 846 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; 847 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC l_glFramebufferFoveationConfigQCOM; 848 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC 849 l_glFramebufferFoveationParametersQCOM; 850 ANGLE_UTIL_EXPORT PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM; 851 ANGLE_UTIL_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC l_glTextureFoveationParametersQCOM; 852 ANGLE_UTIL_EXPORT PFNGLENDTILINGQCOMPROC l_glEndTilingQCOM; 853 ANGLE_UTIL_EXPORT PFNGLSTARTTILINGQCOMPROC l_glStartTilingQCOM; 854 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONOESPROC l_glBlendEquationOES; 855 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; 856 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; 857 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; 858 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; 859 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; 860 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; 861 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; 862 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; 863 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; 864 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; 865 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; 866 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; 867 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; 868 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; 869 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; 870 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; 871 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; 872 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; 873 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC 874 l_glGetFramebufferAttachmentParameterivOES; 875 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; 876 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; 877 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; 878 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; 879 ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; 880 ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES; 881 ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; 882 ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; 883 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; 884 ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; 885 ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; 886 ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; 887 ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; 888 ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES; 889 ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES; 890 ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES; 891 ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES; 892 ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES; 893 ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES; 894 LoadUtilGLES(LoadProc loadProc)895void LoadUtilGLES(LoadProc loadProc) 896 { 897 l_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); 898 l_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); 899 l_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); 900 l_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); 901 l_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); 902 l_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); 903 l_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); 904 l_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); 905 l_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); 906 l_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); 907 l_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); 908 l_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); 909 l_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); 910 l_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); 911 l_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); 912 l_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); 913 l_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); 914 l_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); 915 l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); 916 l_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); 917 l_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); 918 l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); 919 l_glPointParameterfv = 920 reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); 921 l_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); 922 l_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); 923 l_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); 924 l_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); 925 l_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); 926 l_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); 927 l_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); 928 l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); 929 l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); 930 l_glClientActiveTexture = 931 reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); 932 l_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); 933 l_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); 934 l_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); 935 l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); 936 l_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); 937 l_glDisableClientState = 938 reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); 939 l_glEnableClientState = 940 reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); 941 l_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); 942 l_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); 943 l_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); 944 l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); 945 l_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); 946 l_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); 947 l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); 948 l_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); 949 l_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); 950 l_glGetTexParameterxv = 951 reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); 952 l_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); 953 l_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); 954 l_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); 955 l_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); 956 l_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); 957 l_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); 958 l_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); 959 l_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); 960 l_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); 961 l_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); 962 l_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); 963 l_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); 964 l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); 965 l_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); 966 l_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); 967 l_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); 968 l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); 969 l_glPointParameterxv = 970 reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); 971 l_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); 972 l_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); 973 l_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); 974 l_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); 975 l_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); 976 l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); 977 l_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); 978 l_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); 979 l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); 980 l_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); 981 l_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); 982 l_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); 983 l_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); 984 l_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); 985 l_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); 986 l_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); 987 l_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); 988 l_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); 989 l_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); 990 l_glBindAttribLocation = 991 reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); 992 l_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); 993 l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); 994 l_glBindRenderbuffer = 995 reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); 996 l_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); 997 l_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); 998 l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); 999 l_glBlendEquationSeparate = 1000 reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); 1001 l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); 1002 l_glBlendFuncSeparate = 1003 reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); 1004 l_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); 1005 l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); 1006 l_glCheckFramebufferStatus = 1007 reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); 1008 l_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); 1009 l_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); 1010 l_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); 1011 l_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); 1012 l_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); 1013 l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); 1014 l_glCompressedTexImage2D = 1015 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); 1016 l_glCompressedTexSubImage2D = 1017 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); 1018 l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); 1019 l_glCopyTexSubImage2D = 1020 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); 1021 l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); 1022 l_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); 1023 l_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); 1024 l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); 1025 l_glDeleteFramebuffers = 1026 reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); 1027 l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); 1028 l_glDeleteRenderbuffers = 1029 reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); 1030 l_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); 1031 l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); 1032 l_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); 1033 l_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); 1034 l_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); 1035 l_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); 1036 l_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); 1037 l_glDisableVertexAttribArray = 1038 reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); 1039 l_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); 1040 l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); 1041 l_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); 1042 l_glEnableVertexAttribArray = 1043 reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); 1044 l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); 1045 l_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); 1046 l_glFramebufferRenderbuffer = 1047 reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); 1048 l_glFramebufferTexture2D = 1049 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); 1050 l_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); 1051 l_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); 1052 l_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); 1053 l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); 1054 l_glGenRenderbuffers = 1055 reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); 1056 l_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); 1057 l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); 1058 l_glGetActiveUniform = 1059 reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); 1060 l_glGetAttachedShaders = 1061 reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); 1062 l_glGetAttribLocation = 1063 reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); 1064 l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); 1065 l_glGetBufferParameteriv = 1066 reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); 1067 l_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); 1068 l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); 1069 l_glGetFramebufferAttachmentParameteriv = 1070 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( 1071 loadProc("glGetFramebufferAttachmentParameteriv")); 1072 l_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); 1073 l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); 1074 l_glGetProgramInfoLog = 1075 reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); 1076 l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( 1077 loadProc("glGetRenderbufferParameteriv")); 1078 l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); 1079 l_glGetShaderInfoLog = 1080 reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); 1081 l_glGetShaderPrecisionFormat = 1082 reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); 1083 l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); 1084 l_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); 1085 l_glGetTexParameterfv = 1086 reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); 1087 l_glGetTexParameteriv = 1088 reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); 1089 l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); 1090 l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); 1091 l_glGetUniformLocation = 1092 reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); 1093 l_glGetVertexAttribfv = 1094 reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); 1095 l_glGetVertexAttribiv = 1096 reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); 1097 l_glGetVertexAttribPointerv = 1098 reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); 1099 l_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); 1100 l_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); 1101 l_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); 1102 l_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); 1103 l_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); 1104 l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); 1105 l_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); 1106 l_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); 1107 l_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); 1108 l_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); 1109 l_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); 1110 l_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); 1111 l_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); 1112 l_glReleaseShaderCompiler = 1113 reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); 1114 l_glRenderbufferStorage = 1115 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); 1116 l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); 1117 l_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); 1118 l_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); 1119 l_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); 1120 l_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); 1121 l_glStencilFuncSeparate = 1122 reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); 1123 l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); 1124 l_glStencilMaskSeparate = 1125 reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); 1126 l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); 1127 l_glStencilOpSeparate = 1128 reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); 1129 l_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); 1130 l_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); 1131 l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); 1132 l_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); 1133 l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); 1134 l_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); 1135 l_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); 1136 l_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); 1137 l_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); 1138 l_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); 1139 l_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); 1140 l_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); 1141 l_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); 1142 l_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); 1143 l_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); 1144 l_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); 1145 l_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); 1146 l_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); 1147 l_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); 1148 l_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); 1149 l_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); 1150 l_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); 1151 l_glUniformMatrix2fv = 1152 reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); 1153 l_glUniformMatrix3fv = 1154 reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); 1155 l_glUniformMatrix4fv = 1156 reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); 1157 l_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); 1158 l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); 1159 l_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); 1160 l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); 1161 l_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); 1162 l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); 1163 l_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); 1164 l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); 1165 l_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); 1166 l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); 1167 l_glVertexAttribPointer = 1168 reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); 1169 l_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); 1170 l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); 1171 l_glDrawRangeElements = 1172 reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); 1173 l_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); 1174 l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); 1175 l_glCopyTexSubImage3D = 1176 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); 1177 l_glCompressedTexImage3D = 1178 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); 1179 l_glCompressedTexSubImage3D = 1180 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); 1181 l_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); 1182 l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); 1183 l_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); 1184 l_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); 1185 l_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); 1186 l_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); 1187 l_glGetQueryObjectuiv = 1188 reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); 1189 l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); 1190 l_glGetBufferPointerv = 1191 reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); 1192 l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); 1193 l_glUniformMatrix2x3fv = 1194 reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); 1195 l_glUniformMatrix3x2fv = 1196 reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); 1197 l_glUniformMatrix2x4fv = 1198 reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); 1199 l_glUniformMatrix4x2fv = 1200 reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); 1201 l_glUniformMatrix3x4fv = 1202 reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); 1203 l_glUniformMatrix4x3fv = 1204 reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); 1205 l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); 1206 l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( 1207 loadProc("glRenderbufferStorageMultisample")); 1208 l_glFramebufferTextureLayer = 1209 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); 1210 l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); 1211 l_glFlushMappedBufferRange = 1212 reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); 1213 l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); 1214 l_glDeleteVertexArrays = 1215 reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); 1216 l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); 1217 l_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); 1218 l_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); 1219 l_glBeginTransformFeedback = 1220 reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); 1221 l_glEndTransformFeedback = 1222 reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); 1223 l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); 1224 l_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); 1225 l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( 1226 loadProc("glTransformFeedbackVaryings")); 1227 l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( 1228 loadProc("glGetTransformFeedbackVarying")); 1229 l_glVertexAttribIPointer = 1230 reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); 1231 l_glGetVertexAttribIiv = 1232 reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); 1233 l_glGetVertexAttribIuiv = 1234 reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); 1235 l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); 1236 l_glVertexAttribI4ui = 1237 reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); 1238 l_glVertexAttribI4iv = 1239 reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); 1240 l_glVertexAttribI4uiv = 1241 reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); 1242 l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); 1243 l_glGetFragDataLocation = 1244 reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); 1245 l_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); 1246 l_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); 1247 l_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); 1248 l_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); 1249 l_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); 1250 l_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); 1251 l_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); 1252 l_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); 1253 l_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); 1254 l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); 1255 l_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); 1256 l_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); 1257 l_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); 1258 l_glCopyBufferSubData = 1259 reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); 1260 l_glGetUniformIndices = 1261 reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); 1262 l_glGetActiveUniformsiv = 1263 reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); 1264 l_glGetUniformBlockIndex = 1265 reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); 1266 l_glGetActiveUniformBlockiv = 1267 reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); 1268 l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( 1269 loadProc("glGetActiveUniformBlockName")); 1270 l_glUniformBlockBinding = 1271 reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); 1272 l_glDrawArraysInstanced = 1273 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); 1274 l_glDrawElementsInstanced = 1275 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); 1276 l_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); 1277 l_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); 1278 l_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); 1279 l_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); 1280 l_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); 1281 l_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); 1282 l_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); 1283 l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); 1284 l_glGetBufferParameteri64v = 1285 reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); 1286 l_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); 1287 l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); 1288 l_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); 1289 l_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); 1290 l_glSamplerParameteri = 1291 reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); 1292 l_glSamplerParameteriv = 1293 reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); 1294 l_glSamplerParameterf = 1295 reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); 1296 l_glSamplerParameterfv = 1297 reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); 1298 l_glGetSamplerParameteriv = 1299 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); 1300 l_glGetSamplerParameterfv = 1301 reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); 1302 l_glVertexAttribDivisor = 1303 reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); 1304 l_glBindTransformFeedback = 1305 reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); 1306 l_glDeleteTransformFeedbacks = 1307 reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); 1308 l_glGenTransformFeedbacks = 1309 reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); 1310 l_glIsTransformFeedback = 1311 reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); 1312 l_glPauseTransformFeedback = 1313 reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); 1314 l_glResumeTransformFeedback = 1315 reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); 1316 l_glGetProgramBinary = 1317 reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); 1318 l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); 1319 l_glProgramParameteri = 1320 reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); 1321 l_glInvalidateFramebuffer = 1322 reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); 1323 l_glInvalidateSubFramebuffer = 1324 reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); 1325 l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); 1326 l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); 1327 l_glGetInternalformativ = 1328 reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); 1329 l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); 1330 l_glDispatchComputeIndirect = 1331 reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); 1332 l_glDrawArraysIndirect = 1333 reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); 1334 l_glDrawElementsIndirect = 1335 reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); 1336 l_glFramebufferParameteri = 1337 reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); 1338 l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( 1339 loadProc("glGetFramebufferParameteriv")); 1340 l_glGetProgramInterfaceiv = 1341 reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); 1342 l_glGetProgramResourceIndex = 1343 reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); 1344 l_glGetProgramResourceName = 1345 reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); 1346 l_glGetProgramResourceiv = 1347 reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); 1348 l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( 1349 loadProc("glGetProgramResourceLocation")); 1350 l_glUseProgramStages = 1351 reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); 1352 l_glActiveShaderProgram = 1353 reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); 1354 l_glCreateShaderProgramv = 1355 reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); 1356 l_glBindProgramPipeline = 1357 reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); 1358 l_glDeleteProgramPipelines = 1359 reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); 1360 l_glGenProgramPipelines = 1361 reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); 1362 l_glIsProgramPipeline = 1363 reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); 1364 l_glGetProgramPipelineiv = 1365 reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); 1366 l_glProgramUniform1i = 1367 reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); 1368 l_glProgramUniform2i = 1369 reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); 1370 l_glProgramUniform3i = 1371 reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); 1372 l_glProgramUniform4i = 1373 reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); 1374 l_glProgramUniform1ui = 1375 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); 1376 l_glProgramUniform2ui = 1377 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); 1378 l_glProgramUniform3ui = 1379 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); 1380 l_glProgramUniform4ui = 1381 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); 1382 l_glProgramUniform1f = 1383 reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); 1384 l_glProgramUniform2f = 1385 reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); 1386 l_glProgramUniform3f = 1387 reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); 1388 l_glProgramUniform4f = 1389 reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); 1390 l_glProgramUniform1iv = 1391 reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); 1392 l_glProgramUniform2iv = 1393 reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); 1394 l_glProgramUniform3iv = 1395 reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); 1396 l_glProgramUniform4iv = 1397 reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); 1398 l_glProgramUniform1uiv = 1399 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); 1400 l_glProgramUniform2uiv = 1401 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); 1402 l_glProgramUniform3uiv = 1403 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); 1404 l_glProgramUniform4uiv = 1405 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); 1406 l_glProgramUniform1fv = 1407 reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); 1408 l_glProgramUniform2fv = 1409 reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); 1410 l_glProgramUniform3fv = 1411 reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); 1412 l_glProgramUniform4fv = 1413 reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); 1414 l_glProgramUniformMatrix2fv = 1415 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); 1416 l_glProgramUniformMatrix3fv = 1417 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); 1418 l_glProgramUniformMatrix4fv = 1419 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); 1420 l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( 1421 loadProc("glProgramUniformMatrix2x3fv")); 1422 l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( 1423 loadProc("glProgramUniformMatrix3x2fv")); 1424 l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( 1425 loadProc("glProgramUniformMatrix2x4fv")); 1426 l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( 1427 loadProc("glProgramUniformMatrix4x2fv")); 1428 l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( 1429 loadProc("glProgramUniformMatrix3x4fv")); 1430 l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( 1431 loadProc("glProgramUniformMatrix4x3fv")); 1432 l_glValidateProgramPipeline = 1433 reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); 1434 l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( 1435 loadProc("glGetProgramPipelineInfoLog")); 1436 l_glBindImageTexture = 1437 reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); 1438 l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); 1439 l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); 1440 l_glMemoryBarrierByRegion = 1441 reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); 1442 l_glTexStorage2DMultisample = 1443 reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); 1444 l_glGetMultisamplefv = 1445 reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); 1446 l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); 1447 l_glGetTexLevelParameteriv = 1448 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); 1449 l_glGetTexLevelParameterfv = 1450 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); 1451 l_glBindVertexBuffer = 1452 reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); 1453 l_glVertexAttribFormat = 1454 reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); 1455 l_glVertexAttribIFormat = 1456 reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); 1457 l_glVertexAttribBinding = 1458 reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); 1459 l_glVertexBindingDivisor = 1460 reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); 1461 l_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier")); 1462 l_glCopyImageSubData = 1463 reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData")); 1464 l_glDebugMessageControl = 1465 reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl")); 1466 l_glDebugMessageInsert = 1467 reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert")); 1468 l_glDebugMessageCallback = 1469 reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback")); 1470 l_glGetDebugMessageLog = 1471 reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog")); 1472 l_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup")); 1473 l_glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup")); 1474 l_glObjectLabel = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel")); 1475 l_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel")); 1476 l_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel")); 1477 l_glGetObjectPtrLabel = 1478 reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel")); 1479 l_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); 1480 l_glEnablei = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei")); 1481 l_glDisablei = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei")); 1482 l_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi")); 1483 l_glBlendEquationSeparatei = 1484 reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei")); 1485 l_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci")); 1486 l_glBlendFuncSeparatei = 1487 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei")); 1488 l_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski")); 1489 l_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi")); 1490 l_glDrawElementsBaseVertex = 1491 reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex")); 1492 l_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>( 1493 loadProc("glDrawRangeElementsBaseVertex")); 1494 l_glDrawElementsInstancedBaseVertex = 1495 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>( 1496 loadProc("glDrawElementsInstancedBaseVertex")); 1497 l_glFramebufferTexture = 1498 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture")); 1499 l_glPrimitiveBoundingBox = 1500 reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox")); 1501 l_glGetGraphicsResetStatus = 1502 reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus")); 1503 l_glReadnPixels = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels")); 1504 l_glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv")); 1505 l_glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv")); 1506 l_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv")); 1507 l_glMinSampleShading = 1508 reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading")); 1509 l_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri")); 1510 l_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv")); 1511 l_glTexParameterIuiv = 1512 reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv")); 1513 l_glGetTexParameterIiv = 1514 reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv")); 1515 l_glGetTexParameterIuiv = 1516 reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv")); 1517 l_glSamplerParameterIiv = 1518 reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv")); 1519 l_glSamplerParameterIuiv = 1520 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv")); 1521 l_glGetSamplerParameterIiv = 1522 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv")); 1523 l_glGetSamplerParameterIuiv = 1524 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv")); 1525 l_glTexBuffer = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer")); 1526 l_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange")); 1527 l_glTexStorage3DMultisample = 1528 reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample")); 1529 l_glBeginPerfMonitorAMD = 1530 reinterpret_cast<PFNGLBEGINPERFMONITORAMDPROC>(loadProc("glBeginPerfMonitorAMD")); 1531 l_glDeletePerfMonitorsAMD = 1532 reinterpret_cast<PFNGLDELETEPERFMONITORSAMDPROC>(loadProc("glDeletePerfMonitorsAMD")); 1533 l_glEndPerfMonitorAMD = 1534 reinterpret_cast<PFNGLENDPERFMONITORAMDPROC>(loadProc("glEndPerfMonitorAMD")); 1535 l_glGenPerfMonitorsAMD = 1536 reinterpret_cast<PFNGLGENPERFMONITORSAMDPROC>(loadProc("glGenPerfMonitorsAMD")); 1537 l_glGetPerfMonitorCounterDataAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERDATAAMDPROC>( 1538 loadProc("glGetPerfMonitorCounterDataAMD")); 1539 l_glGetPerfMonitorCounterInfoAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERINFOAMDPROC>( 1540 loadProc("glGetPerfMonitorCounterInfoAMD")); 1541 l_glGetPerfMonitorCounterStringAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC>( 1542 loadProc("glGetPerfMonitorCounterStringAMD")); 1543 l_glGetPerfMonitorCountersAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSAMDPROC>( 1544 loadProc("glGetPerfMonitorCountersAMD")); 1545 l_glGetPerfMonitorGroupStringAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSTRINGAMDPROC>( 1546 loadProc("glGetPerfMonitorGroupStringAMD")); 1547 l_glGetPerfMonitorGroupsAMD = 1548 reinterpret_cast<PFNGLGETPERFMONITORGROUPSAMDPROC>(loadProc("glGetPerfMonitorGroupsAMD")); 1549 l_glSelectPerfMonitorCountersAMD = reinterpret_cast<PFNGLSELECTPERFMONITORCOUNTERSAMDPROC>( 1550 loadProc("glSelectPerfMonitorCountersAMD")); 1551 l_glDrawArraysInstancedBaseInstanceANGLE = 1552 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( 1553 loadProc("glDrawArraysInstancedBaseInstanceANGLE")); 1554 l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = 1555 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( 1556 loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); 1557 l_glMultiDrawArraysInstancedBaseInstanceANGLE = 1558 reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( 1559 loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); 1560 l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = 1561 reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( 1562 loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); 1563 l_glBlobCacheCallbacksANGLE = 1564 reinterpret_cast<PFNGLBLOBCACHECALLBACKSANGLEPROC>(loadProc("glBlobCacheCallbacksANGLE")); 1565 l_glGetPointervANGLE = 1566 reinterpret_cast<PFNGLGETPOINTERVANGLEPROC>(loadProc("glGetPointervANGLE")); 1567 l_glCopySubTexture3DANGLE = 1568 reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); 1569 l_glCopyTexture3DANGLE = 1570 reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); 1571 l_glBlitFramebufferANGLE = 1572 reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); 1573 l_glRenderbufferStorageMultisampleANGLE = 1574 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( 1575 loadProc("glRenderbufferStorageMultisampleANGLE")); 1576 l_glGetCompressedTexImageANGLE = reinterpret_cast<PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC>( 1577 loadProc("glGetCompressedTexImageANGLE")); 1578 l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>( 1579 loadProc("glGetRenderbufferImageANGLE")); 1580 l_glGetTexImageANGLE = 1581 reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE")); 1582 l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( 1583 loadProc("glGetTexLevelParameterfvANGLE")); 1584 l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( 1585 loadProc("glGetTexLevelParameterivANGLE")); 1586 l_glDrawArraysInstancedANGLE = 1587 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); 1588 l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( 1589 loadProc("glDrawElementsInstancedANGLE")); 1590 l_glVertexAttribDivisorANGLE = 1591 reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); 1592 l_glLogicOpANGLE = reinterpret_cast<PFNGLLOGICOPANGLEPROC>(loadProc("glLogicOpANGLE")); 1593 l_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>( 1594 loadProc("glTexStorageMemFlags2DANGLE")); 1595 l_glTexStorageMemFlags2DMultisampleANGLE = 1596 reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>( 1597 loadProc("glTexStorageMemFlags2DMultisampleANGLE")); 1598 l_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>( 1599 loadProc("glTexStorageMemFlags3DANGLE")); 1600 l_glTexStorageMemFlags3DMultisampleANGLE = 1601 reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>( 1602 loadProc("glTexStorageMemFlags3DMultisampleANGLE")); 1603 l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>( 1604 loadProc("glImportMemoryZirconHandleANGLE")); 1605 l_glMultiDrawArraysANGLE = 1606 reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); 1607 l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( 1608 loadProc("glMultiDrawArraysInstancedANGLE")); 1609 l_glMultiDrawElementsANGLE = 1610 reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); 1611 l_glMultiDrawElementsInstancedANGLE = 1612 reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( 1613 loadProc("glMultiDrawElementsInstancedANGLE")); 1614 l_glPolygonModeANGLE = 1615 reinterpret_cast<PFNGLPOLYGONMODEANGLEPROC>(loadProc("glPolygonModeANGLE")); 1616 l_glProvokingVertexANGLE = 1617 reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); 1618 l_glDisableExtensionANGLE = 1619 reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE")); 1620 l_glRequestExtensionANGLE = 1621 reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); 1622 l_glCompressedTexImage2DRobustANGLE = 1623 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( 1624 loadProc("glCompressedTexImage2DRobustANGLE")); 1625 l_glCompressedTexImage3DRobustANGLE = 1626 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( 1627 loadProc("glCompressedTexImage3DRobustANGLE")); 1628 l_glCompressedTexSubImage2DRobustANGLE = 1629 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( 1630 loadProc("glCompressedTexSubImage2DRobustANGLE")); 1631 l_glCompressedTexSubImage3DRobustANGLE = 1632 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( 1633 loadProc("glCompressedTexSubImage3DRobustANGLE")); 1634 l_glGetActiveUniformBlockivRobustANGLE = 1635 reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( 1636 loadProc("glGetActiveUniformBlockivRobustANGLE")); 1637 l_glGetBooleani_vRobustANGLE = 1638 reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); 1639 l_glGetBooleanvRobustANGLE = 1640 reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); 1641 l_glGetBufferParameteri64vRobustANGLE = 1642 reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( 1643 loadProc("glGetBufferParameteri64vRobustANGLE")); 1644 l_glGetBufferParameterivRobustANGLE = 1645 reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( 1646 loadProc("glGetBufferParameterivRobustANGLE")); 1647 l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( 1648 loadProc("glGetBufferPointervRobustANGLE")); 1649 l_glGetFloatvRobustANGLE = 1650 reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); 1651 l_glGetFramebufferAttachmentParameterivRobustANGLE = 1652 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( 1653 loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); 1654 l_glGetFramebufferParameterivRobustANGLE = 1655 reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( 1656 loadProc("glGetFramebufferParameterivRobustANGLE")); 1657 l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( 1658 loadProc("glGetInteger64i_vRobustANGLE")); 1659 l_glGetInteger64vRobustANGLE = 1660 reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); 1661 l_glGetIntegeri_vRobustANGLE = 1662 reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); 1663 l_glGetIntegervRobustANGLE = 1664 reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); 1665 l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( 1666 loadProc("glGetInternalformativRobustANGLE")); 1667 l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( 1668 loadProc("glGetMultisamplefvRobustANGLE")); 1669 l_glGetPointervRobustANGLERobustANGLE = 1670 reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( 1671 loadProc("glGetPointervRobustANGLERobustANGLE")); 1672 l_glGetProgramInterfaceivRobustANGLE = 1673 reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( 1674 loadProc("glGetProgramInterfaceivRobustANGLE")); 1675 l_glGetProgramivRobustANGLE = 1676 reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); 1677 l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( 1678 loadProc("glGetQueryObjecti64vRobustANGLE")); 1679 l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( 1680 loadProc("glGetQueryObjectivRobustANGLE")); 1681 l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( 1682 loadProc("glGetQueryObjectui64vRobustANGLE")); 1683 l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( 1684 loadProc("glGetQueryObjectuivRobustANGLE")); 1685 l_glGetQueryivRobustANGLE = 1686 reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); 1687 l_glGetRenderbufferParameterivRobustANGLE = 1688 reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( 1689 loadProc("glGetRenderbufferParameterivRobustANGLE")); 1690 l_glGetSamplerParameterIivRobustANGLE = 1691 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( 1692 loadProc("glGetSamplerParameterIivRobustANGLE")); 1693 l_glGetSamplerParameterIuivRobustANGLE = 1694 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( 1695 loadProc("glGetSamplerParameterIuivRobustANGLE")); 1696 l_glGetSamplerParameterfvRobustANGLE = 1697 reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( 1698 loadProc("glGetSamplerParameterfvRobustANGLE")); 1699 l_glGetSamplerParameterivRobustANGLE = 1700 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( 1701 loadProc("glGetSamplerParameterivRobustANGLE")); 1702 l_glGetShaderivRobustANGLE = 1703 reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); 1704 l_glGetTexLevelParameterfvRobustANGLE = 1705 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( 1706 loadProc("glGetTexLevelParameterfvRobustANGLE")); 1707 l_glGetTexLevelParameterivRobustANGLE = 1708 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( 1709 loadProc("glGetTexLevelParameterivRobustANGLE")); 1710 l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( 1711 loadProc("glGetTexParameterIivRobustANGLE")); 1712 l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( 1713 loadProc("glGetTexParameterIuivRobustANGLE")); 1714 l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( 1715 loadProc("glGetTexParameterfvRobustANGLE")); 1716 l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( 1717 loadProc("glGetTexParameterivRobustANGLE")); 1718 l_glGetUniformfvRobustANGLE = 1719 reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); 1720 l_glGetUniformivRobustANGLE = 1721 reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); 1722 l_glGetUniformuivRobustANGLE = 1723 reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); 1724 l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( 1725 loadProc("glGetVertexAttribIivRobustANGLE")); 1726 l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( 1727 loadProc("glGetVertexAttribIuivRobustANGLE")); 1728 l_glGetVertexAttribPointervRobustANGLE = 1729 reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( 1730 loadProc("glGetVertexAttribPointervRobustANGLE")); 1731 l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( 1732 loadProc("glGetVertexAttribfvRobustANGLE")); 1733 l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( 1734 loadProc("glGetVertexAttribivRobustANGLE")); 1735 l_glGetnUniformfvRobustANGLE = 1736 reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); 1737 l_glGetnUniformivRobustANGLE = 1738 reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); 1739 l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( 1740 loadProc("glGetnUniformuivRobustANGLE")); 1741 l_glReadPixelsRobustANGLE = 1742 reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); 1743 l_glReadnPixelsRobustANGLE = 1744 reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); 1745 l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( 1746 loadProc("glSamplerParameterIivRobustANGLE")); 1747 l_glSamplerParameterIuivRobustANGLE = 1748 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( 1749 loadProc("glSamplerParameterIuivRobustANGLE")); 1750 l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( 1751 loadProc("glSamplerParameterfvRobustANGLE")); 1752 l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( 1753 loadProc("glSamplerParameterivRobustANGLE")); 1754 l_glTexImage2DRobustANGLE = 1755 reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); 1756 l_glTexImage3DRobustANGLE = 1757 reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); 1758 l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( 1759 loadProc("glTexParameterIivRobustANGLE")); 1760 l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( 1761 loadProc("glTexParameterIuivRobustANGLE")); 1762 l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( 1763 loadProc("glTexParameterfvRobustANGLE")); 1764 l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( 1765 loadProc("glTexParameterivRobustANGLE")); 1766 l_glTexSubImage2DRobustANGLE = 1767 reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); 1768 l_glTexSubImage3DRobustANGLE = 1769 reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); 1770 l_glImportSemaphoreZirconHandleANGLE = 1771 reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>( 1772 loadProc("glImportSemaphoreZirconHandleANGLE")); 1773 l_glBeginPixelLocalStorageANGLE = reinterpret_cast<PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC>( 1774 loadProc("glBeginPixelLocalStorageANGLE")); 1775 l_glEndPixelLocalStorageANGLE = reinterpret_cast<PFNGLENDPIXELLOCALSTORAGEANGLEPROC>( 1776 loadProc("glEndPixelLocalStorageANGLE")); 1777 l_glFramebufferMemorylessPixelLocalStorageANGLE = 1778 reinterpret_cast<PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC>( 1779 loadProc("glFramebufferMemorylessPixelLocalStorageANGLE")); 1780 l_glFramebufferPixelLocalClearValuefvANGLE = 1781 reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC>( 1782 loadProc("glFramebufferPixelLocalClearValuefvANGLE")); 1783 l_glFramebufferPixelLocalClearValueivANGLE = 1784 reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC>( 1785 loadProc("glFramebufferPixelLocalClearValueivANGLE")); 1786 l_glFramebufferPixelLocalClearValueuivANGLE = 1787 reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC>( 1788 loadProc("glFramebufferPixelLocalClearValueuivANGLE")); 1789 l_glFramebufferPixelLocalStorageInterruptANGLE = 1790 reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC>( 1791 loadProc("glFramebufferPixelLocalStorageInterruptANGLE")); 1792 l_glFramebufferPixelLocalStorageRestoreANGLE = 1793 reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC>( 1794 loadProc("glFramebufferPixelLocalStorageRestoreANGLE")); 1795 l_glFramebufferTexturePixelLocalStorageANGLE = 1796 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC>( 1797 loadProc("glFramebufferTexturePixelLocalStorageANGLE")); 1798 l_glGetFramebufferPixelLocalStorageParameterfvANGLE = 1799 reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC>( 1800 loadProc("glGetFramebufferPixelLocalStorageParameterfvANGLE")); 1801 l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE = 1802 reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC>( 1803 loadProc("glGetFramebufferPixelLocalStorageParameterfvRobustANGLE")); 1804 l_glGetFramebufferPixelLocalStorageParameterivANGLE = 1805 reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC>( 1806 loadProc("glGetFramebufferPixelLocalStorageParameterivANGLE")); 1807 l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE = 1808 reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC>( 1809 loadProc("glGetFramebufferPixelLocalStorageParameterivRobustANGLE")); 1810 l_glPixelLocalStorageBarrierANGLE = reinterpret_cast<PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC>( 1811 loadProc("glPixelLocalStorageBarrierANGLE")); 1812 l_glInvalidateTextureANGLE = 1813 reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); 1814 l_glTexImage2DExternalANGLE = 1815 reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); 1816 l_glGetMultisamplefvANGLE = 1817 reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); 1818 l_glSampleMaskiANGLE = 1819 reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); 1820 l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( 1821 loadProc("glTexStorage2DMultisampleANGLE")); 1822 l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( 1823 loadProc("glGetTranslatedShaderSourceANGLE")); 1824 l_glAcquireTexturesANGLE = 1825 reinterpret_cast<PFNGLACQUIRETEXTURESANGLEPROC>(loadProc("glAcquireTexturesANGLE")); 1826 l_glReleaseTexturesANGLE = 1827 reinterpret_cast<PFNGLRELEASETEXTURESANGLEPROC>(loadProc("glReleaseTexturesANGLE")); 1828 l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( 1829 loadProc("glBindUniformLocationCHROMIUM")); 1830 l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( 1831 loadProc("glCompressedCopyTextureCHROMIUM")); 1832 l_glCopySubTextureCHROMIUM = 1833 reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); 1834 l_glCopyTextureCHROMIUM = 1835 reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); 1836 l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( 1837 loadProc("glCoverageModulationCHROMIUM")); 1838 l_glLoseContextCHROMIUM = 1839 reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); 1840 l_glEGLImageTargetTexStorageEXT = reinterpret_cast<PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC>( 1841 loadProc("glEGLImageTargetTexStorageEXT")); 1842 l_glEGLImageTargetTextureStorageEXT = 1843 reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC>( 1844 loadProc("glEGLImageTargetTextureStorageEXT")); 1845 l_glDrawArraysInstancedBaseInstanceEXT = 1846 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC>( 1847 loadProc("glDrawArraysInstancedBaseInstanceEXT")); 1848 l_glDrawElementsInstancedBaseInstanceEXT = 1849 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC>( 1850 loadProc("glDrawElementsInstancedBaseInstanceEXT")); 1851 l_glDrawElementsInstancedBaseVertexBaseInstanceEXT = 1852 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC>( 1853 loadProc("glDrawElementsInstancedBaseVertexBaseInstanceEXT")); 1854 l_glBindFragDataLocationEXT = 1855 reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); 1856 l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( 1857 loadProc("glBindFragDataLocationIndexedEXT")); 1858 l_glGetFragDataIndexEXT = 1859 reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); 1860 l_glGetProgramResourceLocationIndexEXT = 1861 reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( 1862 loadProc("glGetProgramResourceLocationIndexEXT")); 1863 l_glBufferStorageEXT = 1864 reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT")); 1865 l_glClearTexImageEXT = 1866 reinterpret_cast<PFNGLCLEARTEXIMAGEEXTPROC>(loadProc("glClearTexImageEXT")); 1867 l_glClearTexSubImageEXT = 1868 reinterpret_cast<PFNGLCLEARTEXSUBIMAGEEXTPROC>(loadProc("glClearTexSubImageEXT")); 1869 l_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT")); 1870 l_glCopyImageSubDataEXT = 1871 reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT")); 1872 l_glGetObjectLabelEXT = 1873 reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT")); 1874 l_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT")); 1875 l_glInsertEventMarkerEXT = 1876 reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); 1877 l_glPopGroupMarkerEXT = 1878 reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); 1879 l_glPushGroupMarkerEXT = 1880 reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); 1881 l_glDiscardFramebufferEXT = 1882 reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); 1883 l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); 1884 l_glDeleteQueriesEXT = 1885 reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); 1886 l_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); 1887 l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); 1888 l_glGetInteger64vEXT = 1889 reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT")); 1890 l_glGetQueryObjecti64vEXT = 1891 reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); 1892 l_glGetQueryObjectivEXT = 1893 reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); 1894 l_glGetQueryObjectui64vEXT = 1895 reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); 1896 l_glGetQueryObjectuivEXT = 1897 reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); 1898 l_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); 1899 l_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); 1900 l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); 1901 l_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); 1902 l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>( 1903 loadProc("glBlendEquationSeparateiEXT")); 1904 l_glBlendEquationiEXT = 1905 reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT")); 1906 l_glBlendFuncSeparateiEXT = 1907 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT")); 1908 l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT")); 1909 l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT")); 1910 l_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT")); 1911 l_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT")); 1912 l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT")); 1913 l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>( 1914 loadProc("glDrawElementsBaseVertexEXT")); 1915 l_glDrawElementsInstancedBaseVertexEXT = 1916 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>( 1917 loadProc("glDrawElementsInstancedBaseVertexEXT")); 1918 l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>( 1919 loadProc("glDrawRangeElementsBaseVertexEXT")); 1920 l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>( 1921 loadProc("glMultiDrawElementsBaseVertexEXT")); 1922 l_glBufferStorageExternalEXT = 1923 reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT")); 1924 l_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>( 1925 loadProc("glNamedBufferStorageExternalEXT")); 1926 l_glFramebufferTextureEXT = 1927 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); 1928 l_glDrawArraysInstancedEXT = 1929 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); 1930 l_glDrawElementsInstancedEXT = 1931 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); 1932 l_glVertexAttribDivisorEXT = 1933 reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); 1934 l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( 1935 loadProc("glFlushMappedBufferRangeEXT")); 1936 l_glMapBufferRangeEXT = 1937 reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); 1938 l_glBufferStorageMemEXT = 1939 reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); 1940 l_glCreateMemoryObjectsEXT = 1941 reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); 1942 l_glDeleteMemoryObjectsEXT = 1943 reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); 1944 l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( 1945 loadProc("glGetMemoryObjectParameterivEXT")); 1946 l_glGetUnsignedBytei_vEXT = 1947 reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); 1948 l_glGetUnsignedBytevEXT = 1949 reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); 1950 l_glIsMemoryObjectEXT = 1951 reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); 1952 l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( 1953 loadProc("glMemoryObjectParameterivEXT")); 1954 l_glTexStorageMem2DEXT = 1955 reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); 1956 l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( 1957 loadProc("glTexStorageMem2DMultisampleEXT")); 1958 l_glTexStorageMem3DEXT = 1959 reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); 1960 l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( 1961 loadProc("glTexStorageMem3DMultisampleEXT")); 1962 l_glImportMemoryFdEXT = 1963 reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); 1964 l_glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC>( 1965 loadProc("glMultiDrawArraysIndirectEXT")); 1966 l_glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC>( 1967 loadProc("glMultiDrawElementsIndirectEXT")); 1968 l_glFramebufferTexture2DMultisampleEXT = 1969 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>( 1970 loadProc("glFramebufferTexture2DMultisampleEXT")); 1971 l_glRenderbufferStorageMultisampleEXT = 1972 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>( 1973 loadProc("glRenderbufferStorageMultisampleEXT")); 1974 l_glPolygonOffsetClampEXT = 1975 reinterpret_cast<PFNGLPOLYGONOFFSETCLAMPEXTPROC>(loadProc("glPolygonOffsetClampEXT")); 1976 l_glPrimitiveBoundingBoxEXT = 1977 reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT")); 1978 l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( 1979 loadProc("glGetGraphicsResetStatusEXT")); 1980 l_glGetnUniformfvEXT = 1981 reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); 1982 l_glGetnUniformivEXT = 1983 reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); 1984 l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); 1985 l_glDeleteSemaphoresEXT = 1986 reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); 1987 l_glGenSemaphoresEXT = 1988 reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); 1989 l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( 1990 loadProc("glGetSemaphoreParameterui64vEXT")); 1991 l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); 1992 l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( 1993 loadProc("glSemaphoreParameterui64vEXT")); 1994 l_glSignalSemaphoreEXT = 1995 reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); 1996 l_glWaitSemaphoreEXT = 1997 reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); 1998 l_glImportSemaphoreFdEXT = 1999 reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); 2000 l_glActiveShaderProgramEXT = 2001 reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT")); 2002 l_glBindProgramPipelineEXT = 2003 reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT")); 2004 l_glCreateShaderProgramvEXT = 2005 reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT")); 2006 l_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>( 2007 loadProc("glDeleteProgramPipelinesEXT")); 2008 l_glGenProgramPipelinesEXT = 2009 reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT")); 2010 l_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>( 2011 loadProc("glGetProgramPipelineInfoLogEXT")); 2012 l_glGetProgramPipelineivEXT = 2013 reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT")); 2014 l_glIsProgramPipelineEXT = 2015 reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT")); 2016 l_glProgramParameteriEXT = 2017 reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT")); 2018 l_glProgramUniform1fEXT = 2019 reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT")); 2020 l_glProgramUniform1fvEXT = 2021 reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT")); 2022 l_glProgramUniform1iEXT = 2023 reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT")); 2024 l_glProgramUniform1ivEXT = 2025 reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT")); 2026 l_glProgramUniform1uiEXT = 2027 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT")); 2028 l_glProgramUniform1uivEXT = 2029 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT")); 2030 l_glProgramUniform2fEXT = 2031 reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT")); 2032 l_glProgramUniform2fvEXT = 2033 reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT")); 2034 l_glProgramUniform2iEXT = 2035 reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT")); 2036 l_glProgramUniform2ivEXT = 2037 reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT")); 2038 l_glProgramUniform2uiEXT = 2039 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT")); 2040 l_glProgramUniform2uivEXT = 2041 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT")); 2042 l_glProgramUniform3fEXT = 2043 reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT")); 2044 l_glProgramUniform3fvEXT = 2045 reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT")); 2046 l_glProgramUniform3iEXT = 2047 reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT")); 2048 l_glProgramUniform3ivEXT = 2049 reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT")); 2050 l_glProgramUniform3uiEXT = 2051 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT")); 2052 l_glProgramUniform3uivEXT = 2053 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT")); 2054 l_glProgramUniform4fEXT = 2055 reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT")); 2056 l_glProgramUniform4fvEXT = 2057 reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT")); 2058 l_glProgramUniform4iEXT = 2059 reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT")); 2060 l_glProgramUniform4ivEXT = 2061 reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT")); 2062 l_glProgramUniform4uiEXT = 2063 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT")); 2064 l_glProgramUniform4uivEXT = 2065 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT")); 2066 l_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>( 2067 loadProc("glProgramUniformMatrix2fvEXT")); 2068 l_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>( 2069 loadProc("glProgramUniformMatrix2x3fvEXT")); 2070 l_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>( 2071 loadProc("glProgramUniformMatrix2x4fvEXT")); 2072 l_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>( 2073 loadProc("glProgramUniformMatrix3fvEXT")); 2074 l_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>( 2075 loadProc("glProgramUniformMatrix3x2fvEXT")); 2076 l_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>( 2077 loadProc("glProgramUniformMatrix3x4fvEXT")); 2078 l_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>( 2079 loadProc("glProgramUniformMatrix4fvEXT")); 2080 l_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>( 2081 loadProc("glProgramUniformMatrix4x2fvEXT")); 2082 l_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>( 2083 loadProc("glProgramUniformMatrix4x3fvEXT")); 2084 l_glUseProgramStagesEXT = 2085 reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT")); 2086 l_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>( 2087 loadProc("glValidateProgramPipelineEXT")); 2088 l_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>( 2089 loadProc("glFramebufferFetchBarrierEXT")); 2090 l_glPatchParameteriEXT = 2091 reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT")); 2092 l_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>( 2093 loadProc("glGetSamplerParameterIivEXT")); 2094 l_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>( 2095 loadProc("glGetSamplerParameterIuivEXT")); 2096 l_glGetTexParameterIivEXT = 2097 reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT")); 2098 l_glGetTexParameterIuivEXT = 2099 reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT")); 2100 l_glSamplerParameterIivEXT = 2101 reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT")); 2102 l_glSamplerParameterIuivEXT = 2103 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT")); 2104 l_glTexParameterIivEXT = 2105 reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT")); 2106 l_glTexParameterIuivEXT = 2107 reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT")); 2108 l_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT")); 2109 l_glTexBufferRangeEXT = 2110 reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT")); 2111 l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); 2112 l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); 2113 l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); 2114 l_glTexStorageAttribs2DEXT = 2115 reinterpret_cast<PFNGLTEXSTORAGEATTRIBS2DEXTPROC>(loadProc("glTexStorageAttribs2DEXT")); 2116 l_glTexStorageAttribs3DEXT = 2117 reinterpret_cast<PFNGLTEXSTORAGEATTRIBS3DEXTPROC>(loadProc("glTexStorageAttribs3DEXT")); 2118 l_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR")); 2119 l_glDebugMessageCallbackKHR = 2120 reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); 2121 l_glDebugMessageControlKHR = 2122 reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); 2123 l_glDebugMessageInsertKHR = 2124 reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); 2125 l_glGetDebugMessageLogKHR = 2126 reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); 2127 l_glGetObjectLabelKHR = 2128 reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); 2129 l_glGetObjectPtrLabelKHR = 2130 reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); 2131 l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); 2132 l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); 2133 l_glObjectPtrLabelKHR = 2134 reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); 2135 l_glPopDebugGroupKHR = 2136 reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); 2137 l_glPushDebugGroupKHR = 2138 reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); 2139 l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( 2140 loadProc("glMaxShaderCompilerThreadsKHR")); 2141 l_glGetGraphicsResetStatusKHR = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSKHRPROC>( 2142 loadProc("glGetGraphicsResetStatusKHR")); 2143 l_glGetnUniformfvKHR = 2144 reinterpret_cast<PFNGLGETNUNIFORMFVKHRPROC>(loadProc("glGetnUniformfvKHR")); 2145 l_glGetnUniformivKHR = 2146 reinterpret_cast<PFNGLGETNUNIFORMIVKHRPROC>(loadProc("glGetnUniformivKHR")); 2147 l_glGetnUniformuivKHR = 2148 reinterpret_cast<PFNGLGETNUNIFORMUIVKHRPROC>(loadProc("glGetnUniformuivKHR")); 2149 l_glReadnPixelsKHR = reinterpret_cast<PFNGLREADNPIXELSKHRPROC>(loadProc("glReadnPixelsKHR")); 2150 l_glFramebufferParameteriMESA = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIMESAPROC>( 2151 loadProc("glFramebufferParameteriMESA")); 2152 l_glGetFramebufferParameterivMESA = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC>( 2153 loadProc("glGetFramebufferParameterivMESA")); 2154 l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); 2155 l_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); 2156 l_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); 2157 l_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); 2158 l_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); 2159 l_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); 2160 l_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); 2161 l_glBlitFramebufferNV = 2162 reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV")); 2163 l_glPolygonModeNV = reinterpret_cast<PFNGLPOLYGONMODENVPROC>(loadProc("glPolygonModeNV")); 2164 l_glEGLImageTargetRenderbufferStorageOES = 2165 reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( 2166 loadProc("glEGLImageTargetRenderbufferStorageOES")); 2167 l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( 2168 loadProc("glEGLImageTargetTexture2DOES")); 2169 l_glCopyImageSubDataOES = 2170 reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES")); 2171 l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>( 2172 loadProc("glBlendEquationSeparateiOES")); 2173 l_glBlendEquationiOES = 2174 reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES")); 2175 l_glBlendFuncSeparateiOES = 2176 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES")); 2177 l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES")); 2178 l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES")); 2179 l_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES")); 2180 l_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES")); 2181 l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES")); 2182 l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>( 2183 loadProc("glDrawElementsBaseVertexOES")); 2184 l_glDrawElementsInstancedBaseVertexOES = 2185 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>( 2186 loadProc("glDrawElementsInstancedBaseVertexOES")); 2187 l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>( 2188 loadProc("glDrawRangeElementsBaseVertexOES")); 2189 l_glFramebufferTextureOES = 2190 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES")); 2191 l_glGetProgramBinaryOES = 2192 reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); 2193 l_glProgramBinaryOES = 2194 reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); 2195 l_glGetBufferPointervOES = 2196 reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); 2197 l_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); 2198 l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); 2199 l_glPrimitiveBoundingBoxOES = 2200 reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXOESPROC>(loadProc("glPrimitiveBoundingBoxOES")); 2201 l_glMinSampleShadingOES = 2202 reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES")); 2203 l_glPatchParameteriOES = 2204 reinterpret_cast<PFNGLPATCHPARAMETERIOESPROC>(loadProc("glPatchParameteriOES")); 2205 l_glCompressedTexImage3DOES = 2206 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); 2207 l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( 2208 loadProc("glCompressedTexSubImage3DOES")); 2209 l_glCopyTexSubImage3DOES = 2210 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); 2211 l_glFramebufferTexture3DOES = 2212 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); 2213 l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); 2214 l_glTexSubImage3DOES = 2215 reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); 2216 l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( 2217 loadProc("glGetSamplerParameterIivOES")); 2218 l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( 2219 loadProc("glGetSamplerParameterIuivOES")); 2220 l_glGetTexParameterIivOES = 2221 reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); 2222 l_glGetTexParameterIuivOES = 2223 reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); 2224 l_glSamplerParameterIivOES = 2225 reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); 2226 l_glSamplerParameterIuivOES = 2227 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); 2228 l_glTexParameterIivOES = 2229 reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); 2230 l_glTexParameterIuivOES = 2231 reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); 2232 l_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES")); 2233 l_glTexBufferRangeOES = 2234 reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES")); 2235 l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( 2236 loadProc("glTexStorage3DMultisampleOES")); 2237 l_glBindVertexArrayOES = 2238 reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); 2239 l_glDeleteVertexArraysOES = 2240 reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); 2241 l_glGenVertexArraysOES = 2242 reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); 2243 l_glIsVertexArrayOES = 2244 reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); 2245 l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( 2246 loadProc("glFramebufferTextureMultiviewOVR")); 2247 l_glFramebufferFoveationConfigQCOM = reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC>( 2248 loadProc("glFramebufferFoveationConfigQCOM")); 2249 l_glFramebufferFoveationParametersQCOM = 2250 reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC>( 2251 loadProc("glFramebufferFoveationParametersQCOM")); 2252 l_glShadingRateQCOM = reinterpret_cast<PFNGLSHADINGRATEQCOMPROC>(loadProc("glShadingRateQCOM")); 2253 l_glTextureFoveationParametersQCOM = reinterpret_cast<PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC>( 2254 loadProc("glTextureFoveationParametersQCOM")); 2255 l_glEndTilingQCOM = reinterpret_cast<PFNGLENDTILINGQCOMPROC>(loadProc("glEndTilingQCOM")); 2256 l_glStartTilingQCOM = reinterpret_cast<PFNGLSTARTTILINGQCOMPROC>(loadProc("glStartTilingQCOM")); 2257 l_glBlendEquationOES = 2258 reinterpret_cast<PFNGLBLENDEQUATIONOESPROC>(loadProc("glBlendEquationOES")); 2259 l_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); 2260 l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); 2261 l_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); 2262 l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); 2263 l_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); 2264 l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); 2265 l_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); 2266 l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); 2267 l_glBindFramebufferOES = 2268 reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); 2269 l_glBindRenderbufferOES = 2270 reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); 2271 l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( 2272 loadProc("glCheckFramebufferStatusOES")); 2273 l_glDeleteFramebuffersOES = 2274 reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); 2275 l_glDeleteRenderbuffersOES = 2276 reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); 2277 l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( 2278 loadProc("glFramebufferRenderbufferOES")); 2279 l_glFramebufferTexture2DOES = 2280 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); 2281 l_glGenFramebuffersOES = 2282 reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); 2283 l_glGenRenderbuffersOES = 2284 reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); 2285 l_glGenerateMipmapOES = 2286 reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); 2287 l_glGetFramebufferAttachmentParameterivOES = 2288 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( 2289 loadProc("glGetFramebufferAttachmentParameterivOES")); 2290 l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( 2291 loadProc("glGetRenderbufferParameterivOES")); 2292 l_glIsFramebufferOES = 2293 reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); 2294 l_glIsRenderbufferOES = 2295 reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); 2296 l_glRenderbufferStorageOES = 2297 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); 2298 l_glCurrentPaletteMatrixOES = 2299 reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); 2300 l_glLoadPaletteFromModelViewMatrixOES = 2301 reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( 2302 loadProc("glLoadPaletteFromModelViewMatrixOES")); 2303 l_glMatrixIndexPointerOES = 2304 reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); 2305 l_glWeightPointerOES = 2306 reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); 2307 l_glPointSizePointerOES = 2308 reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); 2309 l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); 2310 l_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); 2311 l_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); 2312 l_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); 2313 l_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); 2314 l_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); 2315 l_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); 2316 l_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); 2317 l_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); 2318 l_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); 2319 } 2320 } // extern "C" 2321